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Formed by the Emperor of the Kingdom of Naminor long before the Vorenus Civil War, the Avant-Garde were originally a special police, essentially, formed of the 150 best Voren warriors: these 150 were led by the 10 Magistrates, who in turn answered to the Emperor only, who assigned the Avant-Garde all their tasks and missions.
 
Formed by the Emperor of the Kingdom of Naminor long before the Vorenus Civil War, the Avant-Garde were originally a special police, essentially, formed of the 150 best Voren warriors: these 150 were led by the 10 Magistrates, who in turn answered to the Emperor only, who assigned the Avant-Garde all their tasks and missions.
   
Over time, the Avant-Garde underwent a gradual metamorphosis: the most obvious was that the originally 150 member organization grew to contain more than 7,000 Vorenus; the other obvious change was that, whereas the Avant-Garde had originally been the Emperor of Naminor's secret police, they had since evolved into a mobile group of jduges that bore allegiance to none of the many kingdoms of Nalidine and her colonies. In addition, the once violent executioners had since renounced bloodshed, and had also forbidden all forms of relationships and emotions save respect and loyalty to the Magistrates and, to a much lesser extent, to other Avant-Garde members.
+
Over time, the Avant-Garde underwent a gradual metamorphosis: the most obvious was that the originally 150 member organization grew to contain more than 7,000 Vorenus; the other obvious change was that, whereas the Avant-Garde had originally been the Emperor of Naminor's secret police, they had since evolved into a mobile group of judges that bore allegiance to none of the many kingdoms of Nalidine and her colonies. In addition, the once violent executioners had since renounced bloodshed, and had also forbidden all forms of relationships and emotions save respect and loyalty to the Magistrates and, to a much lesser extent, to other Avant-Garde members.
   
 
===The Legionnaires and the Brotherhood of Sidus===
 
===The Legionnaires and the Brotherhood of Sidus===
The Great Rift came about in 2250 AD, shortly before the Vorenus Civil War: indeed, the Great Rift is often attributed by historians as having caused the war. A split in the Avant-Garde, the Great Rift was caused by Sidus Altine: suspected of having murdered 13 other Vorenus, defying the orders of the Magistrates on numerous occasions, and having secretly married two female members of the Avant-Garde (as well as rumored to have had relations with several others), Sidus was to be tried, convicted and executed by the Magistrates' in a mock trial, as they had already decided to kill the dissident beforehand; however, Sidus stole one the guard's two Melee Weapon-I's, and proceeded to fight and kill all ten Magistrates and their twenty-five member guards.
+
The Great Rift came about in 2250 AD, shortly before the Vorenus Civil War: indeed, the Great Rift is often attributed by historians as having caused the war. A split in the Avant-Garde, the Great Rift was caused by Sidus Altine: suspected of having murdered 13 other Vorenus, defying the orders of the Magistrates on numerous occasions, and having secretly married two female members of the Avant-Garde (as well as rumored to have had relations with several others), Sidus was to be tried, convicted and executed by the Magistrates' in a mock trial, as they had already decided to kill the dissident beforehand; however, Sidus stole one the guard's two Melee Weapon-I's, and proceeded to fight and kill all ten Magistrates and their twenty-five member guard.
   
Escaping, Sidus told what the Magistrates had tried to do to him and declared the Avant-Garde corrupted and its' methods defunct. Causing a great division among the Avant-Garde, Sidus gathered up a good third of his Voren brothers and formed the Brotherhood of Sidus: able to claim five Voren colonies as their sanctuaries, the Avant-Garde managed to claim many more, and the remainder became contested worlds where tensions between the two factions ran high. This new Brotherhood differed greatly from the Avant-Garde which spawned it, but many of these changes would later be taken on by the Avant-Garde's successors, the Vanguards: the Brotherhood used a ranking system, to give those of greater talent the recognition they deserved; the Brotherhood allowed any form of emotions and relationships, which the Vanguards would later implement in a much more restrained fashion; and the Brotherhood also authorized force, something that soon led to a great disadvantage for the Avant-Garde.
+
Escaping, Sidus told what the Magistrates had tried to do to him and declared the Avant-Garde corrupted and its' methods defunct. Causing a great division among the Avant-Garde, Sidus gathered up a good third of his Voren brothers and formed the Brotherhood of Sidus: able to claim five Voren colonies as their sanctuaries, the Avant-Garde managed to claim many more, and the remainder became contested worlds where tensions between the two factions ran high. This new Brotherhood differed greatly from the Avant-Garde which spawned it, but many of these changes would later be taken on by the Avant-Garde's successors, the Legionnaires: the Brotherhood used a ranking system, to give those of greater talent the recognition they deserved; the Brotherhood allowed any form of emotions and relationships, which the Vanguards would later implement in a much more restrained fashion; and the Brotherhood also authorized force alongside numerous technologies, something that soon led to a great disadvantage for the Avant-Garde.
   
Within a half a century, the derision between the two sides became too much: the Brotherhood of Sidus committed acts of violence against the Avant-Garde in retribution, killing large numbers of the latter faction's members. The Avant-Garde at last succumbed to reform, as a younger member named Horal Kyatan
+
Within a half a century, the derision between the two sides became too much: the Brotherhood of Sidus committed acts of violence against the Avant-Garde in retribution, killing large numbers of the latter faction's members. The Avant-Garde at last succumbed to reform, as a younger member named Horal Kyatan rose to prominence and took charge, instituting many radical changes that brought the Avant-Garde all that much closer to being like the Brotherhood: this new organization, the Legionnaries, used a rank system and began to use both force and some technologies, in addition to directly allying itself with the Grand Bastion of Nalidine as opposed to being a free-roaming force.
  +
  +
Now a completely reorganization faction, the Legionnaires were on more even terms with the Brotherhood of Sidus, and the two would wage war against both one another and several splinter factions throughout the now-raging [[Vorenus Civil War]], supposedly triggered by the conflict between the supporters of the various Avant-Garde splinters. In the end, however, the Grand Bastion of Nalidine would gain the upper hand in the war of supremacy, and the Legionnaires would rise right alongside them, becoming the prominent Avant-Garde splinter faction until the Civil War finally came to a standstill in 2426.
   
 
===Splinters===
 
===Splinters===
  +
Once Sidus had broken away from the Avant-Gade and formed the Brotherhood, several other splinter factions gradually followed, each disassociating themselves from their parent organization and the others and either allying with various smaller states, working without allegiance to any, and in one case becoming the rulers of a Vorenus state
====The Chosen Ones====
 
  +
====Sorcerers of Almek====
 
  +
The first group to break away from either the Avant-Garde or the Brotherhood was the Desol-Phoba, a group of elite assassins from within the Brotherhood that used fear as a weapon, lived upon rage and used many forms of stealth technology: breaking away, they allied with the Solenis Confederacy, and here they continued to serve for years, outlasting even the Brotherhood proper itself until the final downfall of the Solenis Confederacy in 2549, at which point the surviving members were absorbed into the Vanguards.
====Shadow Warriors====
 
  +
====The Veterans====
 
  +
The second splint faction was the Sorcerers of Almek, breaking away from the still rigid Avant-Garde in favor of their own ways: though keeping the Avant-Garde policies of no rank and no emotions, they changed many others; most notably among these was their high use of technology, which gave them the name of the "Sorcerers" of Almek in the Almek Minarchy. The Sorcerers, in fashion opposite the Avant-Garde, embraced technology, which they used to such an extent that, even with their small forces, the Sorcerers and the Almek Minarchy became highly feared group: however, their technology curiosity became their undoing when they captured a nuclear WMD from the Shadow Warriors that had been rigged with a virulent neural virus, wiping out most of the Almek system and the Sorcerer's forces within a week's time. After this massacre, the Sorcerers of Almek and the Minarchy were declared non-existent.
====Desol-Phoba====
 
  +
====The Yigan====
 
  +
Seceeding from the Brotherhood at a time similar to the Sorcerers of Almek, the Yigan Lords were a secession that, while voluntary, was requested after a fashion: the Yigan Kritocracy requested aid from the Brotherhood to keep their government from falling apart, a request the Brotherhood continued to ignore. Soon, however, a group of the Brotherhood broke away and accepted the Yigan Kritocracy's offer: hold-overs from the Avant-Garde's philosophies, the Yigan Lords were all of one rank, banned emotions and relationships, and abstained from the use of most technology and forms of recreational activities, all in the name of a "pure" and "unbiased" viewpoint. At first serving just as mobile judges to the Kritocracy, the Yigan Lords eventually were placed in a ruling position, reigning over the Kritocracy for many years until the Kritocracy was absorbed by the Grand Bastion of Nalidine.
  +
  +
The Chosen Ones and the Veterans were often at odds with one another: the Chosen Ones left the Avant-Garde first, becoming a rather large faction that focused on using overwhelming force to defeat their enemies, while the Veterans left after Horal Kyatan's reformative actions, forming a medium-sized group of Avant-Garde holdovers that could defeat larger forces through superior tactics. Operating in a similar area, their operations often brought them into conflict with one another, both as intended targets as well as circumstantial obstacles: however, after two decades of conflict, the Veterans defeated and absorbed the Chosen Ones, continuing to exist up into the Rebuild Era when they were at last defeated by the Vanguards in 2603 during the final stages of the Vorenus Civil War.
   
 
===The Vanguards===
 
===The Vanguards===
  +
The Vorenus Civil War had come to a standstill in 2426, with the Grand Bastion of Nalidine held in a deadlock by the remaining rebellious colonies: during this time, the Legionnaires underwent a second reformation, taking the knowledge of the many splinter factions that had been absorbed over the years as well as over ideas that had been gained throughout the years, merging all together, and reorganizing into the last of the child factions to be formed from the Advant-Garde, the Vanguards.
====Formation====
 
The Vorenus had just stabilized their civil war, but trouble was sure to continue for quite some time. So, the Imperium came to the conclusion that peace-keepers were needed, and the Vanguards were formed. At its' simplest, a description for the Vanguards would be an elite, mobile group of judges/police. Though they must follow the rules and customs of the area they are in, if deemed absolutely necessary they can access areas and files of any classification without receiving a punishment. However, while the Vanguards are well versed in politics, should things turn sour they are equally well trained in combat, being skilled enough to hold off four other Vorenus simultaneously.
 
   
  +
Taking on many of the aspects of the original Advant-Garde once again, the Vanguards disassociated themselves from the Grand Bastion some, going back once more to the idea of mobile policing judges, though keeping the training of a warrior as a major aspect to the organization: emotions and relationships were once again put back to a minimum, but were no longer banned either, albeit that they were constantly monitored by commanding officers
====The War====
 
  +
====Contact====
 
 
<!--but trouble was sure to continue for quite some time. So, the Imperium came to the conclusion that peace-keepers were needed, and the Vanguards were formed. At its' simplest, a description for the Vanguards would be an elite, mobile group of judges/police. Though they must follow the rules and customs of the area they are in, if deemed absolutely necessary they can access areas and files of any classification without receiving a punishment. However, while the Vanguards are well versed in politics, should things turn sour they are equally well trained in combat, being skilled enough to hold off four other Vorenus simultaneously.-->
====Keeping the Peace====
 
  +
====The Necros====
 
 
===Keeping the Peace===
  +
 
===The Necros===
   
 
==Training==
 
==Training==
 
===Orientation and Assessment===
 
===Orientation and Assessment===
  +
 
===Mental Training===
 
===Mental Training===
 
<!--Moral Reprogramming
 
<!--Moral Reprogramming
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Cohesive Teamwork
 
Cohesive Teamwork
 
Judicial and Diplomatic Directives-->
 
Judicial and Diplomatic Directives-->
  +
 
===Physical Training===
 
===Physical Training===
 
<!--Endurance and Strength
 
<!--Endurance and Strength
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*Ranged Combat
 
*Ranged Combat
 
*Stealth Combat-->
 
*Stealth Combat-->
  +
 
===The Seven Trials===
 
===The Seven Trials===
  +
 
===The Catechism===
 
===The Catechism===
   

Revision as of 23:00, 30 December 2009

Oddball Infobox-1-
Terminal This fanfiction article, Vanguards, was written by Ajax 013 and Lordofmonsterisland. Please do not edit this fiction without the writers' permission.

The Vanguards are a group of peace-keepers, created to keep the Vorenus Imperium in one piece.

History

The Avant-Garde

Formed by the Emperor of the Kingdom of Naminor long before the Vorenus Civil War, the Avant-Garde were originally a special police, essentially, formed of the 150 best Voren warriors: these 150 were led by the 10 Magistrates, who in turn answered to the Emperor only, who assigned the Avant-Garde all their tasks and missions.

Over time, the Avant-Garde underwent a gradual metamorphosis: the most obvious was that the originally 150 member organization grew to contain more than 7,000 Vorenus; the other obvious change was that, whereas the Avant-Garde had originally been the Emperor of Naminor's secret police, they had since evolved into a mobile group of judges that bore allegiance to none of the many kingdoms of Nalidine and her colonies. In addition, the once violent executioners had since renounced bloodshed, and had also forbidden all forms of relationships and emotions save respect and loyalty to the Magistrates and, to a much lesser extent, to other Avant-Garde members.

The Legionnaires and the Brotherhood of Sidus

The Great Rift came about in 2250 AD, shortly before the Vorenus Civil War: indeed, the Great Rift is often attributed by historians as having caused the war. A split in the Avant-Garde, the Great Rift was caused by Sidus Altine: suspected of having murdered 13 other Vorenus, defying the orders of the Magistrates on numerous occasions, and having secretly married two female members of the Avant-Garde (as well as rumored to have had relations with several others), Sidus was to be tried, convicted and executed by the Magistrates' in a mock trial, as they had already decided to kill the dissident beforehand; however, Sidus stole one the guard's two Melee Weapon-I's, and proceeded to fight and kill all ten Magistrates and their twenty-five member guard.

Escaping, Sidus told what the Magistrates had tried to do to him and declared the Avant-Garde corrupted and its' methods defunct. Causing a great division among the Avant-Garde, Sidus gathered up a good third of his Voren brothers and formed the Brotherhood of Sidus: able to claim five Voren colonies as their sanctuaries, the Avant-Garde managed to claim many more, and the remainder became contested worlds where tensions between the two factions ran high. This new Brotherhood differed greatly from the Avant-Garde which spawned it, but many of these changes would later be taken on by the Avant-Garde's successors, the Legionnaires: the Brotherhood used a ranking system, to give those of greater talent the recognition they deserved; the Brotherhood allowed any form of emotions and relationships, which the Vanguards would later implement in a much more restrained fashion; and the Brotherhood also authorized force alongside numerous technologies, something that soon led to a great disadvantage for the Avant-Garde.

Within a half a century, the derision between the two sides became too much: the Brotherhood of Sidus committed acts of violence against the Avant-Garde in retribution, killing large numbers of the latter faction's members. The Avant-Garde at last succumbed to reform, as a younger member named Horal Kyatan rose to prominence and took charge, instituting many radical changes that brought the Avant-Garde all that much closer to being like the Brotherhood: this new organization, the Legionnaries, used a rank system and began to use both force and some technologies, in addition to directly allying itself with the Grand Bastion of Nalidine as opposed to being a free-roaming force.

Now a completely reorganization faction, the Legionnaires were on more even terms with the Brotherhood of Sidus, and the two would wage war against both one another and several splinter factions throughout the now-raging Vorenus Civil War, supposedly triggered by the conflict between the supporters of the various Avant-Garde splinters. In the end, however, the Grand Bastion of Nalidine would gain the upper hand in the war of supremacy, and the Legionnaires would rise right alongside them, becoming the prominent Avant-Garde splinter faction until the Civil War finally came to a standstill in 2426.

Splinters

Once Sidus had broken away from the Avant-Gade and formed the Brotherhood, several other splinter factions gradually followed, each disassociating themselves from their parent organization and the others and either allying with various smaller states, working without allegiance to any, and in one case becoming the rulers of a Vorenus state

The first group to break away from either the Avant-Garde or the Brotherhood was the Desol-Phoba, a group of elite assassins from within the Brotherhood that used fear as a weapon, lived upon rage and used many forms of stealth technology: breaking away, they allied with the Solenis Confederacy, and here they continued to serve for years, outlasting even the Brotherhood proper itself until the final downfall of the Solenis Confederacy in 2549, at which point the surviving members were absorbed into the Vanguards.

The second splint faction was the Sorcerers of Almek, breaking away from the still rigid Avant-Garde in favor of their own ways: though keeping the Avant-Garde policies of no rank and no emotions, they changed many others; most notably among these was their high use of technology, which gave them the name of the "Sorcerers" of Almek in the Almek Minarchy. The Sorcerers, in fashion opposite the Avant-Garde, embraced technology, which they used to such an extent that, even with their small forces, the Sorcerers and the Almek Minarchy became highly feared group: however, their technology curiosity became their undoing when they captured a nuclear WMD from the Shadow Warriors that had been rigged with a virulent neural virus, wiping out most of the Almek system and the Sorcerer's forces within a week's time. After this massacre, the Sorcerers of Almek and the Minarchy were declared non-existent.

Seceeding from the Brotherhood at a time similar to the Sorcerers of Almek, the Yigan Lords were a secession that, while voluntary, was requested after a fashion: the Yigan Kritocracy requested aid from the Brotherhood to keep their government from falling apart, a request the Brotherhood continued to ignore. Soon, however, a group of the Brotherhood broke away and accepted the Yigan Kritocracy's offer: hold-overs from the Avant-Garde's philosophies, the Yigan Lords were all of one rank, banned emotions and relationships, and abstained from the use of most technology and forms of recreational activities, all in the name of a "pure" and "unbiased" viewpoint. At first serving just as mobile judges to the Kritocracy, the Yigan Lords eventually were placed in a ruling position, reigning over the Kritocracy for many years until the Kritocracy was absorbed by the Grand Bastion of Nalidine.

The Chosen Ones and the Veterans were often at odds with one another: the Chosen Ones left the Avant-Garde first, becoming a rather large faction that focused on using overwhelming force to defeat their enemies, while the Veterans left after Horal Kyatan's reformative actions, forming a medium-sized group of Avant-Garde holdovers that could defeat larger forces through superior tactics. Operating in a similar area, their operations often brought them into conflict with one another, both as intended targets as well as circumstantial obstacles: however, after two decades of conflict, the Veterans defeated and absorbed the Chosen Ones, continuing to exist up into the Rebuild Era when they were at last defeated by the Vanguards in 2603 during the final stages of the Vorenus Civil War.

The Vanguards

The Vorenus Civil War had come to a standstill in 2426, with the Grand Bastion of Nalidine held in a deadlock by the remaining rebellious colonies: during this time, the Legionnaires underwent a second reformation, taking the knowledge of the many splinter factions that had been absorbed over the years as well as over ideas that had been gained throughout the years, merging all together, and reorganizing into the last of the child factions to be formed from the Advant-Garde, the Vanguards.

Taking on many of the aspects of the original Advant-Garde once again, the Vanguards disassociated themselves from the Grand Bastion some, going back once more to the idea of mobile policing judges, though keeping the training of a warrior as a major aspect to the organization: emotions and relationships were once again put back to a minimum, but were no longer banned either, albeit that they were constantly monitored by commanding officers


Keeping the Peace

The Necros

Training

Orientation and Assessment

Mental Training

Physical Training

The Seven Trials

The Catechism

Rules

One downside to the Vanguard life-style are the safety precautions: to try and protect any relations to a Vanguard from becoming a target for the enemy, all records of prior existence are erased and the very strictly enforced rule to never meet with your former family or make any new, bonding relationships (such as love) aside from brother-/sister-hood with fellow Vanguards.
Beyond these there are other strict rules involving how missions and targets are to be dealt with and handled: targets are not to be killed or maimed unless necessary (the first part being more mandatory than the second, as the second is usually inevitable); peaceful measures are to be used before stealth methods, and stealth before force; and lastly, innocents (whether part of the target's group or not) and former member of the Vanguards are not to be killed under any circumstances, upon punishment of exile or death

Equipment

To aid in their duties, they are armed with several specialized weapons:

Ranks

This is a list of the ranks, from highest to lowest:

  • Magistrate
  • High Judge (honorary)
  • Judge
  • Commander
  • Superior
  • Constable
  • Officer
  • Pupil

The Vanguards are promoted for the amount of missions they successfully complete, in ever increasing amounts; Pupils can advance to the rank of Officer after five years of service and 25 missions, while Officer advance to the rank of Constable after 50 missions: because of this, Judges and Magistrates have completes hundreds of successful missions. It should be noted that there are only ten Magistrates at a time, with the Magistrates being replaced only in the event of a current Magistrate dying; if a Judge has served in said rank for over fourty years and not been elected Magistrate, they are granted the honorary rank of High Judge.

Vanguard High Council

Composed of the Ten Voren Magistrates, the High Council oversees all Vanguard activities, and much of the general activities of the Vorenus as well. Each of the Magistrates has their own unique skills, which are used to maximum effect by the Council when matters of importance are discussed; for example, Sapi Brev, as the oldest Magistrate, has acquired great wisdom in his lifetime, while Chist Alek is a grand strategist, highly capable of turning the enemy's tactics against them. It's members are Sapi Brev, Crassus Liberi, Beno Kobana, Kunar Nagow, Chist Alek, Marel Terim, Chehna Terim, Traylis Atrel, Fenhis Polere and

Notable Vanguards

Magistrates

  • Sapi Brev
  • Crassus Liberi
  • Beno Kobana
  • Kunar Nagow (rogue)
  • Chist Alek
  • Marel Terim
  • Chehna Terim
  • Traylis Atrel (rogue)
  • Fenhis Polere
  • Polpodis Didrana (deceased)
  • Ego Luigala (deceased)
  • Moridi Nosilay (deceased)

Judges

  • Manok Terim (High Judge)
  • Nihil Omris (rogue)
  • Demolyn Syrico

Commanders

  • Vevictus Syrico (rogue)

Superiors

  • Kinan Proditor (rogue)
  • Magnus Orminous (deceased)

Constables

  • Sarus Dimala

Officers

  • Munil Inatio

Pupils

Special Operations Divisions in the Necros War
UNSC Marines, First Echelon: STO | Night Runners | SPARTAN-IVs

Marines, Second Echelon: ODSTs

Marines, Third Echelon: Commandos | Rangers | SFWSG | Stalkers | EVAT | Hellbringers

Marines, Fourth Echelon: PSYOPS | Guardian | Spear Head

Navy: ANWG | SOW | Flight Testing Group | NavWar DevGru

Joint: Joint Evaluation and Tactics Group

USR Operation Divisions: Commandos | Spec Ops | Assassins | Pathfinders | Rangers | Assault Troopers | Avengers | Fleet Security

Military Orders: Light of Helios | Guardians of Faith | Honour Guard | Ascetics

Machina GEARS Project
Vorenus SPECTRES | STARS | FEAR | START | Vanguards
Plainsfierians Sentinel Unit
Jiralhanae Alliance Brute Ravager | Brute Stormtrooper
Kig-Yar Regime Kig-Yar Scout | Kig-Yar Shocktrooper | Kig-Yar Stormtrooper | Kig-Yar Butcher | Kig-Yar Bodyguard | Kig-Yar Bombardier | Kig-Yar Assassin | Black Claw
Yanme'e Hives Yanme'e Slayer | Yanme'e Berserker