Greet'ns. While I really respect the effort that's gone into the Delta Company page and the way it's fostered collaboration for you guys, I think I've mentioned before that I don't really see a Delta Company happening in my writings in the Halo-verse. Which is not to say I think it's NCF, heck, a Delta Company was the core of AAO which I was part of. It's just that in the new canon, Parangosky made a point of creating the S-IVs to no longer rely on kidnapping children, so for a Delta Company to exist makes for more hypocrisy in Traviss' version of the character than already exists (just look at Rossbach's World in Fractures, if you haven't read that). Long story short, while I think you've done great work with the page and the idea, it's not an idea I want to include in my interpretations of the universe, and since Gamma Company's page is meant to be inter-universe, I don't want to directly state Delta's existence there because it would make them included everywhere. If you want to link to Gamma Company in your page, though, you're welcome to, so my page for Gamma Company would count towards your EU, while Delta wouldn't in whatever my collective stuff falls under. Prbably Exiles, come to think of it. Regards, That Damn Sniper.
Alright, I will certainly take the second spot. If possible I would like Josh-A124 to take number four. Those are the two I really want on there. You can add Timothy-A130 if you want but that doesn't matter to me.
Yes, I am still perfectly okay with you mentioning Nova Team in your article.
Also, I would like to thank you for your nomination for Fanon of the Month. I greatly appreciate it.
I did some searching and I realized that Halo 5 does not in fact have a plasma augmentation modifier for guns in Warzone, just Kinetic Bolts which I'm uncertain of using because Hard Light is still rare for both Human and Covenant to play around with. Just because its seen in multiplayer, its a simulation - not in actuality. I'm trying to find a suitable alternative to breaching energy shields using 5.56mm NATO at the moment. The reason I used plasma-tipped ammunition was because I figured plasma can coat a bullet - I guess not.
I'm looking now maybe at alternating to radioactive alloy rounds, a mix between the Covenant Carbine and UNSC weapons, or using an EMP-type bullet. A kind of round that would create an electromagnetic pulse to disrupt energy shields and plasma bodies because most Covenant technology involving energy or plasma requires electromagnetism to maintain the shape of their equipment, produce a counter-frequency would either have the bullet bounce harmlessly off the shields or they would bypass the shields altogether. I'm digging around at the bottom of the barrel right now for concepts, so, level with me - is there any other options? Distant Tide (talk) 16:28, May 8, 2017 (UTC)
Given some thought, I think I know how to make this work. So - one issue with Halo's human technology is that its archaic by the 26th century. Propellant projectiles won't work in all cases and are too impractical alone. Space would negate the use of smokeless powder in firearms because the lack of an atmosphere means a lack of oxygen to ignite the propellant in a bullet casing. I addressed this already in my article, instead of using standard bullets with casing - modern firearms are not limited to this design. The Mk.15 can use superposed ammunition, "Metal Storm" where bullets are stacked on top of one another and propelled using an electric fuse. In space this would require an internal atmosphere for a discharge but that is getting specific.
I meant for the Covenant species to tinker with Human weapons in the Joint Occupation Zone and vice versa, hence the meshing of human and Covenant technology. I like my EMP bullet idea because an electrical discharge could technically disrupt an energy shield but its an imperfect idea, I would need to talk to some of my Halo authors on FFN or check with someone on here to see whether its feasible. The radioactive rounds used for the Type 51/57 Carbine is easier to use however, all I need is to have an alloy of some kind - a mix of the material used in the Carbine, mixed with a regular bullet and then it can just be radioactive and the round would work fine. I'm just not sure how effective it would be against shields compared to a regular DMR or Carbine because its still using a .22 caliber round instead of a .308 caliber like the MA5 series.
I'm discouraging myself from using Brute technology because it appears they are just larger and less refined technology of humans - maybe including radioactive isotopes in their ammunition but to be honest, Brute technology beyond Gravity weapons and their physiology as an opponent - they are not very impressive - their weapons are made to terrorize more than to fight with refinement like Humans or Elites. Plus, they rely on massive shards - not small 5.56mm rounds. It doesn't correlate in the kinetics department.
I'll see what I can change. Technically, using an electromagnetic signal for a special bullet could allow a layer of plasma to float atop a bullet's surface - at least in theory. It would be highly complex, much like the EMP bullet idea so I'm willing to agree with you on your assessment but I'm going to describe it as "improbable" instead of impossible.Distant Tide (talk) 17:36, May 8, 2017 (UTC)
No problem man. It never hurts to ask for some feedback, whether educated or not. At least I looked for some opinions and I got the feedback I wanted, I made actual changes to my article based on your feedback anyhow so you did help me out. Thanks! Distant Tide (talk) 19:55, May 8, 2017 (UTC)
Hey. I saw your offer to include Sarah on your Spartan II Class II page, and am interested. However, there are several differences between the training you described and how I put it in my article. Would you prefer me to edit my article to match more closely with yours? I'm perfectly willing to do this (might take me some time) but if you just wanted to include her and make a note of the differences or something, that's fine as well. Thanks.
Hey. Just made the edits to fit in Sarah with your article better. If I missed anything and you catch it, feel free to let me know and I'll work to fix it for you. Additionally, when looking through your article for reference, I noticed that some of your figures for the numbers of trainees were inconsistent, such as stating that there were only 90 candidates successfully abducted out of 120, but stating that the potential candidates had numbers 151 to 300, which would indicate 150 potentials, not 120. The 150 number was also repeated in regards to the final training exercise for the recruits. Just wanted to let you know so you could clear that up. Thanks again for the offer of including her in your page and the tips on what to edit.
Hey again. Just a brief response to you post on my talk page. Never really decided names for the rest of Brown team, nor was it planned to be a collab. Kinda just made it to give Sarah a team. Also, you still have the number of trainees defending the flag at 150, though, by that point, shouldn't it be only 90, as only 90 were abducted and that was post abduction? Just checking. Either way, great article so far, and thanks for including Brown Team and Sarah. I can come up with names for the rest if you want me to, but if you wanted to fill other characters into it, that's also fine by me. Just keep in mind that most of them die.
Hey again. Finally added in Brown Team members' names. Also added another team in for use in Brown Team backstory. If you don't like it, feel free to delete it. Sorry for not asking permission first, just wanted to get this up as quick as possible.
United Republic of North America talk page
Hey man. I need some help.
I'm working on rewriting my Rainforest Wars story and I'm using articles like the Colt Blaster, my Fox Company Rangers, and a new article, the United Republic of North America.
I do not know why, but I assume someone already tried to write the article but deleted at some point. I have like 14 posts to my talk page and I have no idea what to do with them.
I'm not trying to be controversial, I just got an issue that there are comments from 7 years ago flooding my feedback page...how do I clean it up?
Hey, thanks for the message, I'll make sure I check out the server sometime. I'm still popping in and out every now and then. Took a big break (H5 & HW2 kinda put me off), but am doing a lot (A LOT) of offline work atm. Hopefully have it all up by mid year if we're lucky.