Welcome! I am Lieutenant Matthias Karlsson (25613-52685-MK), also known by the nicknames Matt-256 and MattNet, my subordinates' take on inside jokes. I am part of the staff of High Command Facility Bravo-6, Sydney, and my duties pertain reviewing and categorizing Unit/Personnel CSVs, Ships, Deployment Orders, Planetary Astrophysics Reports, and more. This is a massive undertaking, and thus some things may take some time to update. Accept my apologies in this regard.
Now, if you want to access my files, follow the links given below. If you have business with me personally, feel free to leave a message on my Private COM Channel, and I'll do my best to reply.
Lawful Good Human Wizard (1st Level)
Strength ————— 10
Dexterity ———— 10
Constitution — 13
Intelligence — 15
Wisdom ——————— 13
Charisma ————— 10
Alignment: Lawful Good
A lawful good character acts as a good person is expected or required to
act. He combines a commitment to oppose evil with the discipline to fight
relentlessly. He tells the truth, keeps his word, helps those in need,
and speaks out against injustice. A lawful good character hates to see
the guilty go unpunished. Lawful good is the best alignment you can be
because it combines honor and compassion. However, lawful good can be
a dangerous alignment because it restricts freedom and criminalizes
Humans are the most adaptable of the common races. Short generations
and a penchant for migration and conquest have made them physically
diverse as well. Humans are often unorthodox in their dress, sporting
unusual hairstyles, fanciful clothes, tattoos, and the like.
Wizards- Wizards are arcane spellcasters who depend on intensive study
to create their magic. To wizards, magic is not a talent but a difficult,
rewarding art. When they are prepared for battle, wizards can use their
spells to devastating effect. When caught by surprise, they are
vulnerable. The wizard's strength is her spells, everything else is
secondary. She learns new spells as she experiments and grows in
experience, and she can also learn them from other wizards. In addition,
over time a wizard learns to manipulate her spells so they go farther,
work better, or are improved in some other way. A wizard can call a
familiar- a small, magical, animal companion that serves her. With a
high Intelligence, wizards are capable of casting very high levels of
Lawful Good ————— XXXXXXXXXXXXXXXXXXXX (20)
Neutral Good ———— XXXXXXXXXXXXXXXXXXX (19)
Chaotic Good ———— XXXXXXXXXXXXXXX (15)
Lawful Neutral —— XXXXXXXXXXXXX (13)
True Neutral ———— XXXXXXXXXXXX (12)
Chaotic Neutral — XXXXXXXX (8)
Lawful Evil ————— XXXXXXXXXXX (11)
Neutral Evil ———— XXXXXXXXXX (10)
Chaotic Evil ———— XXXXXX (6)
Law & Chaos:
Law ————— XXXXXXXX (8)
Neutral — XXXXXXX (7)
Chaos ——— XXX (3)
Good & Evil:
Good ———— XXXXXXXXXXXX (12)
Neutral — XXXXX (5)
Evil ———— XXX (3)
Human ———— XXXXXXXXXXXXX (13)
Dwarf ———— XXXX (4)
Elf —————— XXXXXXXXXX (10)
Gnome ———— XXXXXXXX (8)
Halfling — XXXXXXXXXX (10)
Half-Elf — XXXXXXXXXXXXX (13)
Half-Orc — XXXX (4)
Barbarian — (-25)
Bard —————— (-21)
Cleric ———— (-4)
Druid ————— (-19)
Fighter ——— (0)
Monk —————— XX (2)
Paladin ——— (-2)
Ranger ———— (0)
Rogue ————— (0)
Sorcerer —— XX (2)
Wizard ———— XXXX (4)
Sandbox - This is basically where I perform illegal and dangerous perfectly legal and absolutely safe experiments.
Family Trees - Basically a family tree list for all my retarded characters that are retarded. Did I mention they are retarded?
Necros Specials - A collection of stories about scarey Spartans in cutey situations.
Machinima Plans - A collection of my plans for world domination and invasions of Bungie and Microsoft HQs machinima, if I ever get the stuff needed to pull it off.
Random - Random stuff about random stuff. From how to kill a Microsoft employee character parodies to how to kill Tobias Buckell personal notes.
Category - Tis' where all my stuff goes, including my retarded characters that are retarded, but also the rest of my stuff, like battles, locations, units blabla.