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===San'Shyuum/Huragok===
 
===San'Shyuum/Huragok===
After the end of the Human-Covenant War, a large amount of the surviving San'Shyuum fled with the [[Prophet of Deliverance]] to the outer regions, outside AUR space. However, some surrender and some were captured; these later served as overseers within the AUR, but always under careful watch. Due to their low number, the San'Shyuum are considered an endangered species.
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After the end of the Human-Covenant War, a large amount of the surviving San'Shyuum fled with the [[Prophet of Deliverance]] to the outer regions, outside AUR space. However, some surrendered and some were captured; these later served as overseers within the AUR, but always under careful watch. Due to their low number, the San'Shyuum are considered an endangered species.
   
 
Also of note are the Huragok, which serve throughout the AUR and, primarily, USR. Taking posts as engineers and technical designers, the Huragok were invaluable in the USR's rearmament program.
 
Also of note are the Huragok, which serve throughout the AUR and, primarily, USR. Taking posts as engineers and technical designers, the Huragok were invaluable in the USR's rearmament program.

Revision as of 17:38, 28 May 2009

Terminal This fanfiction article, Sangheili Republic, was written by Ajax 013. Please do not edit this fiction without the writer's permission.
Oddball Infobox-1-
Galaxymap2
United Sangheili Republic
Political information
Type of government

Meritocratic democracy, military driven republic

Head of State

High Council

Head of Government

Supreme Councillor

Commander-in-chief

Imperator

Societal information
Capital

Katruna City, Sanghelios

Official language

Sangheili

State religious body

Path to Ascension

National holiday

3rd of March

Historical information
Formed from

Covenant Separatists

Date of establishment

19th of March, 2553

  [Source]


The United Sangheili Republic is the Unified goverment of the Sangheili, encompassing the military, exploratory, colonial and other branches of the Sangheili people.

History

The foundations of USR lay in the Great Schism, where the Elites broke off from the covenant. While many military commanders began to organise striking back at the Covenant, the Sangheili Councillors not present at High Charity (largely due to the machinations of Accla ‘Jar Vor Rojasee, who suspected treachery in the Prophets) began to lay not only the ground work of the USR but also the Alliance of United Races. It was official formed a few days after the end of the Human-Covenant War.

Organization

The USR is ruled over by a High Council (in opposition to the Council, which are the regional governors), who represent each Sangheili world. They are promoted to this position by a hybrid of meritocratic and democratic elections. Only Sangheili who have served the state for a minimum of fifteen years may be nominal for election to the post of councillor, and from that point, Those councillors who have served for five years as a councillor are elligable for election to high councillor, representing their colony. Although one can serve that state through armed forces, which is the most popular route but civil servants, scientists merchants and others who have been in service with the state are elligible. From this point, a high councillor with 5 years of high council experience is elligable for the promotion to Supreme Councillor. The Supreme Councillor has the last say in decisions made by the council. He is also, effectively the commander of all Sangheili forces, though this is often passed to the Imperator, the supreme commander of the Army, Navy and Air Forces. Within the High Council there is the Advisory Council, who consist of the Imperator, along with the Grand Admiral, Grand Marshall and Grand Commander, each the leaders of their respective forces, the Grand Oracle Master, the Grand Servant, the representative of the public and the Grand Merchant, the first few members of the advisory council achieve their ranks through merit while the later are elected in by the people within thier domains. Reelections are held every two and a half years, though it is often for a councillor to hold their post until death or promotion.

Military

The Sangheili armed forces, known more appropriatly as the United Sangheili Republic Armed Forces, are one of the primary armed forces within the galaxy, being both the largest and most well equipped. In fact, the largest source of revenue for the USR is payment through it's protectorates, either by money repayments, trade in materials or manual labour. The Armed forces are deployed into a three distinct forces, with further sub divisions.

The USR military focuses on large scale military action, rather than focusing on small squad based militaries, like the UNSC. When both on the offence and defence, its always a large amount of tough, reliable and head strong soldiers. In recent years more and more emphasis has been placed on chain of command, small unit tactics, survival over honour and mixed/joint forces co-operating in unison. Much of the military and equipment has been changed around, with Plasma Rifles, Wraiths and Seraphs dropping from favour in their current roles and being replaced by vehicles and weapons more suited to their previous role and relegated to a more suitable position.

Infantry wise, little has changed from the Covenant War, with rank structure and support remaining the same, though the method of ranking and the nature of honour has been changed. The frequency of Healers and scouts, armed with ranged weapons have increased, along with a decrease in the number of energy melee weapons supplied and used. Despite this 'modernization' a charging officer with a sword is still as destructive as it was in the Covenant War, and their shield phalanxes make that of the Kig-Yar look feeble. With their armour, a much more though out approach has been taken. Many vehicles that were previously hindered by numerous problems have sinced been rectified and new vehicles fill many gaps where the Covenant armour was weak. The Banshee has also been supplanted by new aerial attack vehicles, providing hard hitting fire power where they lacked and new light and heavy dropships provide transport for infantry and scarabs alike.

The Navy has seen numerous changes, especially with them now upgrading all their ships to sport torpedeo defences and to change the older plasma torpedeo weapons over to destructive plasma lances, capable of tearing through ships. The ships remain more or less the same as previous classes except for the introduction of the Dreadnaught class. After the destruction the Sangheili saw the Myth-class Dreadnought bring and the respect it earned with them, they laid down a number of dreadnaught classes following the war. These vessels became the new behemoths of the Sangheili fleets. The Sangheili ship have similar strength shielding to the UNSC vessels but are now slower, after advancements, but in most cases have superior armour and superior fire power.

The Airforce has recieved a floor of new combat craft, to interdictors and dedicated capital ship interdictors.

Protectorates

The United Sangheili Republic maintain a number of protectorates, other "client" races they maintain, in exchange for services. Usually, these races either lack the means to defend themselves adequately, or lack the will to.

United Earth Government

For twenty years after the Human-covenant War, the Humans were the first protectorate, however they were the one exception to the trade of defence against enemy incurions for repayment. The Sangheili Council did this free of charge, as a repayment, along with numerous raw materials, scientists and technology, for their part in the Human-Covenant war.

Unggoy

The Unggoy, and their worlds of Balaho, H'ck and others, are under constant guard from a Sangheilian fleet, in exchange for the cheap manual labour they provide. This is also a sort of denial of resources, denying them from both Kig-Yar pirates and Remnant forces.

The Unggoy, due to their simplicity as well as being a protectorate of the USR, have little in the way of a government. Unggoy Overseers ensure peace on their various planets, as well as recording any problems, such as the few cases of Sangheili mistreating Unggoy. These Overseers also receive reports from the many, many Unggoy Task Masters, the foremen in charge of the large, employed labor groups that the Sangheili hire out. Every year, the Unggoy Minister will make a formal status report to the Sangheili High Council; when necessary, the Minister will take a major problem to the High Council, and their put it forward for the Councilors to deal with. On record, such an event has occurred a total of four times.

The Unggoy have little in the way of unique culture. Their mythology was lost long ago, save one legend, and their religion is the same as the Sangheili's – an altered view of the former Covenant religion, where righteous and holy deeds lead to divine ascension, simply omitting the part of the original prophecies that stated that the ascension, the Great Journey, would be started by the lighting of the Holy Rings.

Lekgolo

In exchange for a handful of soldiers and reduced tariffs on trades of raw materials, the USR defend Lekgolo ships and mining expeditions, along with providing some of the Lekgolo mining companies with vessels.

The Lekgolo share one mind; while not a true hive-mind, like the Yanme'e, where all are for the most part controlled by one entity, the Lekgolo are all individuals within a single consciousness – one Sangheili philosopher described them as “individual water droplets within an ocean of consciousness”. Because of this unique mindset, the Lekgolo do not truly have a governing entity, as all share each other's knowledge. However, to serve as a form of spokes-being to the USR, as well as other factions, the Lekgolo created the entity known as Lojinar, or the “One for Others”.

The Lekgolo are mostly isolated from other species, instead keeping within their “universal mind” community. They tell little to others, as they never need to tell one another things; also because of this, they have but one myth, the creation myth, where the One created the universe and placed the River of Life within. Other than this, there are no myths, as history is always remembered, forever.
However, there are some exceptions to the stereotypical Lekgolo, some Lekgolo that have become individuals; for the most part, these Lekgolo are those that have lost their bond brothers in one way or another. These individuals, having lost what was a major part of their very beings and in deep sorrow, become solitary, and during this solitude develop personalities that are entirely unique. Many of these become philosophers, poets, authors, inventors and the like.
It is interesting to note that the Lekgolo worms are hermaphrodites, being both male and female simultaneously, yet still requiring a mate to reproduce; however, all Lekgolo are referred to as males.

San'Shyuum/Huragok

After the end of the Human-Covenant War, a large amount of the surviving San'Shyuum fled with the Prophet of Deliverance to the outer regions, outside AUR space. However, some surrendered and some were captured; these later served as overseers within the AUR, but always under careful watch. Due to their low number, the San'Shyuum are considered an endangered species.

Also of note are the Huragok, which serve throughout the AUR and, primarily, USR. Taking posts as engineers and technical designers, the Huragok were invaluable in the USR's rearmament program.

Both the San'Shyuum and the Huragok consider Sanghelios their "home world", but neither truly have any official planet or government state.

Controlled Planets

  • Sangheilios
  • H'ck
  • Balaho
  • Te
  • Eayn
Factions in the Revenant Era
Alliance of United Races

United Earth Government/UNSC | Sangheili Republic/Swords of Sanghelios | The Freeholds | The Warbound | The Veiled Dominion | Frontier League | Independent Yonhet States

Covenant Successors

Storm Covenant | Covenant Remnant | Servants of Abiding Truth

Confederacy of Former Covenant States

The Demiurge | Jiralhanae Kingdoms | Kig-Yar Union | The Hegemony | Covenant of Blood | Tzxyzyl Hives | Empire of Koroku | Thuria Ascendancy

Vassals


Unaffiliated

Yanme'e Hives | The Syndicate | The Obsidian Circle | New Colonial Alliance | The Banished | Apostles of Might | Velkara Cartel | Svinir War Guilds | Haarzon Sellswords | Frynda Red Consortium | Iron Olchior Sovereignty | Commonwealth of Sobiri and Kolda | Belcoth Coalition

Ancient

Forerunner Empire | The Flood