Growing up to a poor family on the streets of New York, Anton LaMarche realised at an early age that he wished to travel the stars. He had a fairly average, if unhappy family life, and ended up joining the UNSC Marine Corps when he turned eighteen to escape the planet. LaMarche spent two years touring the developing Outer Colonies, and aside from a few incidents with the odd dissident group saw no real action. He left the military after his tour and returned to Earth feeling disappointed, making good use of his skills by enlisting with the NYPD's SWAT team. Due to high crime rates in the city, his unit were often called out on dangerous missions and were put into danger much more often than LaMarche had ever been while in the Marines. In 2488, the SWAT team were called out in response to a shooting and tracked a group of heavily-armed gangsters to a disused factory. Acting as a marksman from the wing of an AV-14 Hornet, LaMarche's unit spotted one of the criminals engaged in a standoff with a teenager on the roof. Seeing that the man was about to kill the teen, LaMarche was able to eliminate him with a single shot before they landed to secure the area. He comforted the boy, Richard Mack, who had been pursuing the gangsters after they shot his adoptive father and had badly injured several of them already. Impressed at his skills, LaMarche suggested a military career for Mack before helping him get through the gruelling process of questioning and the funeral costs later on. With news of terrorist attacks hitting the Outer Colonies, LaMarche re-enlisted the same year and soon found his second tour to be much more eventful as his Company was tasked with hunting down Insurgent groups across several worlds. Late in 2489, he would run into Mack once again after arriving to reinforce the young Marine's squad, which had come under heavy fire by Insurrectionist groups. Following a happy reunion, the pair were folded into the same unit and spent the next two years campaigning across multiple worlds until early 2491, where they were among the first sixty-five soldiers specially selected to take part in the ORION Project. LaMarche would emerge from the project as the leader of Trident Team, with Mack as his second in command. After attending an OCS in 2495 he became an officer and led his squad on multiple missions following the success of Operation: CHARLEMAGNE the following year. As the Insurrection dragged on and Trident took part in many morally-questionable missions, LaMarche found himself at odds with certain comrades, Mack included, for his increasingly callous attitude. This came to a head in 2499 when after monitoring a communications channel, LaMarche picked up a set of highly-secretive communications between a group of artificial intelligences that after careful observation revealed a larger network of AI working together in a collective known as 'The Assembly'. With the adverse effects of months of unending combat clouding his judgement, LaMarche became incredibly paranoid and feared that AI would one day rebel against the Human race. As such, he put a lengthy plot into motion to reveal the Assembly to mankind, secretly contacting Insurrectionist leader Oleg Lombardi and convincing two team mates of his righteousness. Then, they led a rebellion within a reclusive research facility - the Ouroboros Station - on the isolated world of Heimdall, flooding the base with rebel troops and working with the near-rampant AI, Alexander, in an attempt to broadcast incriminating data across the colonies. Before they could do so, ONI dispatched the rest of Trident to eliminate LaMarche, and despite their numbers and the momentary capture of two attackers, LaMarche and Lombardi's forces were ultimately routed from Heimdall. Mack confronted LaMarche and after the latter was unsuccessful in convincing him of his fears about the AI, they fought in the Ouroboros Station's control room until LaMarche's former friend broke his arm and foiled his plans utterly. Overcome with grief, he managed to escape Mack for a short while until he discovered that the base was about to be destroyed in a nuclear blast, whereupon he resolved to hunt down and kill the man who had destroyed what he saw as mankind's chance for salvation. Following a brief, furious chase, he cornered Mack in a snowfield, where he intended to execute him. The pair conversed briefly, though before he could finish Mack LaMarche was shot in the back and killed instantly by Calvin Roe, a scientist that had been helping Mack escape. His body was recovered by ONI shortly after the incident, who used his brain to create an experimental type of AI named Odin.
A member of the UNSC Army, Tobias Crowley was recruited for the ORION Project in 2491 as one of the first sixty-five test subjects, his physical prowess and skill making him an excellent candidate. He was assigned to Trident Team under the command of Anton LaMarche, being active for several years as the squad's assault specialist. Crowley was well-liked by his comrades for the most part, possessing a good sense of humour and a healthy enthusiasm for his line of work. As time went on, Crowley, along with some others, began to grow quite violent, committing needless destruction and endangering innocent lives; his loyalty seemed to lay more towards Captain LaMarche than the UNSC. This came to a head during the Heimdall incident of 2499, in which he badly wounded one of his comrades and executed UNSC soldiers until the incident was ended by Richard Mack and some of his other comrades, who were able to wound and capture him after a firefight. Crowley avoided the death penalty at Mack's behest, and was imprisoned in the maximum security Fenwell Prison for thirty years, a very lenient sentence considering his crimes. Upon his release, he returned to Reach, where he lived for some time as a recluse, earning a minimum wage as a dockworker. He became very paranoid during this period and began to illegally stockpile weapons around his house, fearing some kind of reprisal from the UNSC. In late 2529, Crowley's assumptions turned out to correct when he was attacked and murdered in his home by a secretive group of assassins working for ONI.
Hailing from a small town on Mars, Steven Hawkins was an aspiring young athlete with a future in professional sports before he decided to join the UNSC Marine Corps with a group of friends. There, he found that military life suited him greatly, excelling and taking pride in his work in the field against several rebel factions. His large physique and impressive strength made him an intimidating sight for many, though his sarcasm and incredibly blunt attitude made him a difficult person to get along with. After being recruited for ORION, he was picked for Trident and assigned as their point man and chief interrogator. Alongside his comrades, Hawkins participated in various secretive operations against the mounting Insurrection in the Outer Colonies and became quite adept in applying enhanced interrogation techniques, more commonly known as torture, to the prisoners. Over time he found himself unable to hide his bloodthirsty nature and would constantly be at odds with his comrades in regards to his battlefield conduct. This almost led to a fatal argument with a team mate following Operation: SWEEPER in 2498, though Trident's leader was able to calm him down. During the Heimdall Incident, Hawkins served as Anton LaMarche's right hand man as he staged his revolt and was able to capture both Marion Hollister and Richard Mack, though the latter managed to escape. As the loyal members of ORION staged their assault on the Ouroboros Station, Hawkins piloted the prototype HAUBERK exoskeleton in an attempt to kill his former friends. After a lengthy fight, he was eventually cornered and badly wounded. Utterly unrepentant for his actions, he continued to mock his attackers until he was executed by Frederick King. Hawkins' record of violence and instability was was a particularly dark one for ORION, and would have an adverse effect on his nephew, John Hawkins, during his military career.
A natural marksman from a young age, John Ackton turned out to be one of ORION's more idealistic and outspoken recruits, though he held no qualms about killing violent rebels in combat. His support of limited colonial self-rule led to many arguments with his peers, Steven Hawkins in particular, though he was otherwise well-liked within Trident and was surprisingly laid-back for an elite commando. Ackton was often disturbed by the horrific sights encountered on the battlefield in spite of his often far-off role as a marksman, becoming torn between following orders and doing what he perceived was right on the battlefield. During the Heimdall Incident, he was dropped in alongside Mack, Redford and King to quell the rebellion and execute their traitorous teammates, though upon taking anti-air fire he was forced to land far away from the Ouroboros Station and was unable to help his comrades. After hours of evading rebel patrols and enduring the freezing climate, he launched a frontal assault on the facility by blowing up the gate and storming the compound while the others had most of their foes distracted. After reuniting with Mack, he helped bring down a Hornet piloted by rebel leader Oleg Lombardi and successfully detained Tobias Crowley, bringing his former friend's unconscious body to the extraction site. Following the incident, Ackton was promoted to the rank of Second Lieutenant and would continue to operate in Trident even as the ORION Project slowly began to collapse, most notably as a platoon leader during the Schönheit Rebellion of 2504. After its official shutdown in 2506, Ackton joined the Orbital Drop Shock Troopers and would rise to the rank of Captain by the time the Human-Covenant War broke out in 2525. During the Harvest Campaign, he would witness the death of his friend Harold Redford and felt immense guilt for not being able to recover the man's body for burial. Ackton would continue to fight win distinction on several other worlds, earning a promotion to Major in 2532. It was then that he formed an elite ODST group known as Whiskey-04 for the purpose of working alongside the SPARTAN-II Sigma Team at ONI's behest. The squad's composition included the son of his former comrade, whom he befriended and came to respect as much as his father. Ackton fought in many battles during the Human-Covenant War and was commended for his bravery on multiple occasions. During the Battle of New Llanelli in 2546, the venerable ex-ORION trooper was killed in action against the Covenant, succumbing to a barrage of Spiker rounds as he protected Mack Junior and the rest of his squad while they retreated the planet. Ackton's corpse was recovered by his comrades and he was awarded the Colonial Cross posthumously for his decades of service.
Known for being one of the best-performing recruits in the ORION Project, Marion Hollister was a Marine NCO before being recruited, being particularly skilled with electronic equipment in addition to having textbook knowledge of most computer systems. Some, such as squadmate Steven Hawkins, initially looked down on Hollister simply due to her gender, seeing her as a weaker soldier. Her dedication to duty and combat know-how, some of which involved knocking out Hawkins in a sparring session, earned her a great deal in respect among the unit, Hollister ending up as the highest ranked NCO in Trident. It was during this period that she began a secret relationship with fellow squadmate Frederick King after the two repeatedly saved each other's lives during missions. At he start of the Heimdall Incident, she was captured and held prisoner for some time until she escaped, meeting up with King and Richard Mack. She quickly moved to help retake the facility and joined king in fighting Steven Hawkins, who was piloting the prototype HAUBERK powered exoskeleton in an attempt to kill the pair. In the years following Heimdall, Hollister began to suffer badly from the effects of post-traumatic stress disorder, among other things, as a result of the chemical augmentations received when joining ORION. This got worse over time until she was discharged from the unit in 2504 and placed in a psychiatric hospital for several years before being allowed out. By this time, ORION had disbanded and only King had bothered to visit her. In 2510 they married and had a son the following year, Kane. Marion lived on her homeworld of Harpa with King for six years until her child mysteriously got sick and died in 2517. Suspecting something was wrong, and in considerable grief, she confronted and attacked King before dropping off the grid for the entirety of the Human-Covenant War, searching for clues as to her son's whereabouts. She (rightly) believed that he had been kidnapped rather than killed, while ONI attempted to track the ex-ORION operative down. An operation by Project BRUTUS was set up to eliminate her, though it was called off at King's request shortly after. She would spend years travelling along the very fringe of Human space, avoiding the Human-Covenant War and generally living off the grid for well over three decades. Following the war there were sparse sightings of Hollister in a few new settlements in the Outer Colonies, though requests for an official investigation were denied. After decades of living on the frontier and avoiding both the Covenant and UNSC, she ended up on Emerald Cove in 2556 after discovering an independent settlement there. Landing in a small ship filled with stolen supplies and going by the name 'Mary', she was welcomed into the settlement of Avalon by its leader, Amanda Wade, and quickly became a useful member of the community there. After Avalon was attacked and swiftly destroyed by an ONI-led force, Marion was among those captured. Despite living off the grid for decades, a simple blood test by her captors revealed her identity and she soon came face to face with the mastermind behind Avalon's destruction: Frederick King, her former husband. While most of the other survivors were massacred by ONI, she was taken aboard a transport alongside King, who intended to return her to a Earth for a life of imprisonment. After a brief discussion in which she realised he felt no remorse or desire to change, Marion was able to snatch a grenade from one of her heavily-armed guards and destroyed their ship's engines mid-flight, crashing it into Emerald Cove's ocean. Her final act of defiance killed all aboard but King, who barely survived and fell into a coma.
Known as an honest, well-meaning and straightforward ORION operative, Harold Redford was originally a demolitions specialist in the ENGCORP's 'Hades' branch before his recruitment. Redford was often the one to break up arguments in the group, being the only member of Trident that had little to no issues with his comrades. He was remarked as the most adjusted person in the team, taking most things in stride in spite of the horrors encountered on the battlefield and calmly eliminating opponents without the bloodlust or remorse exhibited by Hawkins or Ackton. He also played a small part during the Heimdall incident, breaking his leg upon insertion and being forced to adopt a support role throughout the debacle, though his assistance would prove vital. Following the incident, he married his longtime girlfriend, who gave birth to a son shortly after. He was more than happy to leave the depleted team when it disbanded in 2506, keeping in limited contact with the others while he focused on raising his son. Redford would find work as an engineer aboard UNSC refit stations in the Outer Colonies. Though it paid well for the most part, he disliked being away from his family for extended periods and quit in 2512. With little success in finding another job, Harold was approached a year later by the now-Lieutenant Commander Frederick King, who wished to recruit him for a special mission known as Operation: MASQUERADE. Though he was reluctant to work for ONI again, he could not turn down the pay of twenty million credits and accepted. When the Human-Covenant War broke out years later, Redford was recalled to active service to help train Marines during a massive recruitment drive for the Harvest Campaign. Redford eventually participated in combat on the colony for several months, until he was killed by a Sangheili warrior following a lengthy battle. Following his death, Redford was posthumously granted the Colonial Cross. His son was recruited into the Office of Naval Intelligence's Project BRUTUS by Frederick King shortly after.
Born on the Inner Colony world of Asphodel, Teresa Morrison had a rather uneventful childhood on the planet and made few friends due to her parents forcing her to constantly study and work hard, with expectations of her going into colonial administration after university. When she turned nineteen, however, Teresa ended up joining the UNSC Marine Corps to spite her parents and leave the rather dull colony. She excelled in her new profession and ended up as a recruit for the ORION Project in 2495. While she occasionally felt sympathy for the Insurrectionist groups they destroyed, she grew to hate their harsh methods of fighting the UNSC; blowing up civilian buildings and the like. By 2499 she was a Sergeant and had participated in a number of secretive operations, including the infamous Operation: SPARTACUS. Teresa ended up retiring from military service in 2506 when ORION shut down, deciding to lead a civilian life rather than rejoin the Marines. After moving to New Harmony she met an engineer named Gerald Mobuto; they married in 2513 and had a son two years later. In spite of her past as an ORION operative Teresa was content with her job aboard a UNSC Refit Station orbiting the colony world, and refused several offers from old contacts to rejoin the military. When the Human-Covenant War broke out her son, Marvin, ended up joining the UNSC Marine Corps. Though Teresa did not like it, she conceded that it was his choice to make and continued living on the planet. When the Covenant invaded in 2537, Teresa joined up to defend the colony, and died during intense fighting in the city alongside her husband after holding off enemy forces with a small group of others for hours as the evacuation ships made their escape.
The youngest in a family of wealthy merchants, Viktor Perrin's parents were immigrants from Reach who managed to earn a wealthy lifestyle on Mars. Despite his happy upbringing, he gradually distanced himself from his family growing up, intent on making a name for himself alone. In 2492 he joined the UNSC Marine Corps with the intention of only serving a single tour of duty, only to be approached by ONI agents following his heroism during a hostage crisis on Circumstance in 2495 with the offer of joining an elite group of soldiers in the ORION Project. Perrin accepted and was given chemical augmentations that greatly improved his physical and mental capabilities. He was then assigned to Javelin Team under the command of Daniel Black, where he participated in counter-Insurrectionist operations for several more years. In 2498, his team was ambushed as they attempted to bring down an armed cult, who blew up a city block and incapacitated the entire team. One member died, and after Perrin awoke he suffered a psychotic break and killed several people before he was restrained, partly due to his augmentations making him unstable. Though the incident was covered up, Perrin received an immediate discharge from the military and was kept under armed guard in a psychiatric facility for several months before his release. While furious at his treatment by the UNSC, he was given a large sum of money as compensation and allowed to move into the private sector. After well over a year and a half of failed startups and resource gathering, Perrin opened Colonial Security Services in 2501, a PMC dedicated to training Colonial Militias and providing reliable armed support where the CMA or UNSC was unavailable in the Outer Colonies. With many ex-UNSC personnel joining up, they were able to establish themselves fairly quickly from their Mars Headquarters. In 2503, Perrin chose to adopt three children to raise as his own: Kira Reyes, Omar Afiz, and Abd-al-Qadir ibn Asad. Using a company executive to pose as his wife, he chose the three due to their harsh upbringings on violent colony worlds to act as a publicity stunt while CSS gained contracts on their homeworlds. He paid little attention to the children, who grew up in his mansion on Mars and were privately tutored. By the time they had grown to adulthood, Perrin allowed both his 'sons' to join his company and swept several incidents under the rug where Omar had been involved to maintain his self-image. CSS would routinely profit by swooping in on colonies in the aftermath of Rebel attacks to look better than the UNSC, partly due to the man's grudge against them. It was around this time that he first became acquainted with several members of the United Rebel Front, who offered Perrin massive sums of cash to help distribute a new drug - Rocket - throughout the Outer Colonies. Seeing it as another business venture, he accepted and began work with the intention of having Abd and Omar assist him despite his growing paranoia. However, when a group of ONI agents ambushed one of their deals he was convinced that Abd had betrayed him by Omar, shooting his adopted son in the back and leaving him for dead before fleeing into the near-lawless Outer Colonies to avoid questioning by the government. While he resided there, ONI would assemble a team that would eventually track down and dismantle the Rocket distribution network, eventually finding their way to Perrin's own safehouse. The ex-ORION soldier fought alongside he remnants of his PMC in the ensuing bloodbath, only to be eventually killed by Abd himself. Following his death, Abd would reorganise what remained of Colonial Security Services into 'Lion's Claw', a more reputable PMC that secretly followed ONI's commands.
A SPARTAN-II of Sigma Team, Nef operated as one of the team's best scouts and often led assaults, favouring heavy weaponry in the field. He was one of the quieter members of the team, only speaking when necessary and not being very sociable, even to other Spartans. In spite of this, he was able to operate efficiently on the battlefield and was certainly the best at head-on combat among his peers. During his augmentation procedures Nef's face was badly scarred, and though the wounds healed he opted to hide his face whenever possible, preferring to remain in his MJOLNIR suit even while off the battlefield. Though the Spartans had seen many victories and just as many defeats, Nef was fiercely devoted to winning the war in spite of his outwardly cynical attitude. During the Battle of Harpa in early 2552, Nef defended HAMMER Base with the other Spartans against the Covenant onslaught, until they were finally ordered to retreat to the UNSC Bright New Day, which would extract them from the planet. As he began to wipe the base's systems, as per the Cole Protocol, Nef was ambushed by a Jiralhanae Chieftain, who badly wounded him before the Spartan could gain the upper hand. Upon exiting the base, a Covenant Destroyer entered orbit, with the intent of killing the UNSC survivors via plasma bombardment. Taking a HAVOK nuke, Nef hijacked a banshee and flew it onto the Destroyer, slaughtering his way through the security before planting it on the bridge. He was then stabbed in the back by a cloaked Sangheili warrior, who attempted to defuse the device. Dying, Nef stabbed his foe to death before using the last of his laser's charge on the HAVOK, incinerating himself along with the ship and thousands of enemy soldiers.
The son of famed Fargadian military leader Han Kurtz, Grigori found it harder than most to forget his former family bonds after his recruitment into Project SIGMA. As such, he was often subject to harsh punishments during his first few months of training and initially made little effort to cooperate with his peers initially. It was not until he accepted his role and realised that his failures would bring about collective punishment to the other trainees that Grigori began to improve, even taking an active role in leading others during their daily exercises. By their fifth year of training he was ranked among the upper echelons of SIGMA's trainees, and was shaping up as one of the group's prospective leaders. With a particular knack for resolving differences between his comrades, Grigori was quietly placed at the head of the planned third team, Sigma-Gamma, who were to handle high-risk asset retrieval operations.
A rather solitary and taciturn Spartan, Wulf was Sigma's infiltration specialist and was trained in a variety of fields including computer hacking, demolitions, and assassination. This led to him being deployed on a variety of classified operations away from Sigma over the years. When with the team, he would often be used as a scout due to his skill at remaining hidden while covering great distances and leading the other Spartans past traps and enemy patrols before they struck. In addition, Wulf was among the few Spartans to make use of an active camouflage module reverse-engineered from Covenant technology in the field, something that was a great boon to his skills. Though his preference for solo missions and occupation of an infiltrator marked him out as something of a loner even among the Spartans, Wulf often showed tremendous courage and often tried to motivate both his comrades and fellow UNSC troops in battle. During the Fall of Reach in 2552, Wulf led several SPARTAN-III's into one of ONI's safehouses in New Alexandria in a bid to save Doctor Calvin Roe, the progenitor of Project SIGMA. While they saved Roe from the Covenant, explosives within the building were detonated prematurely as the Spartans escaped in an elevator, badly wounding them as they plunged to the building's sub-levels and prompting a vengeful pursuit of Roe by the rest of Sigma. As his body was never recovered, Wulf and the others were thought to have been vaporised when the C-12 charges detonated, though they were rescued several hours later by members of a mysterious faction within ONI known as 'Red Cell'. Surprised to find the group led by an old SIGMA alumni, Derek-142, Wulf and the others were moved offworld and recruited into the secretive group, which operated outside of ONI's traditional command structure. Though he soon realised that Red Cell had long since gone AWOL and he longed to rejoin his old team, Wulf continued to obediently follow orders even after the Human-Covenant War ended, going mostly by his callsign 'D'Artagnan' as they stole or re-routed military equipment and violently covered up all traces of their existence. This would last until 2558, where Red Cell's attempt at launching a coup within ONI would be foiled by the combined efforts of several ONI agents and Sigma Team itself, which prompted an already-conflicted Wulf to betray Derek and surrender himself to the UNSC. In spite of his crimes, he was soon welcomed back into the fold by his comrades and rejoined Sigma as an official member shortly after his reinstatement.
An orphan from Cygnus, Resk was seen as an anomaly among the recruits in Project SIGMA due to his incredibly easy acceptance of their harsh training regimes, and while he never stood out among his peers for his skills, he was never reprimanded during his time on Earth, nor did he suffer from any known psychological issues during the training period like almost all of his comrades. Due to his immense strength, Resk was often seen carrying a heavy machine gun into battle and acted as the team's anti-vehicle expert. As possessed a large stature even for a Spartan, Resk often came across as very intimidating in spite of his surprisingly gentle nature outside of the battlefield. Resk was known for his constant state of calm and his altruistic attitude in regards to the other Spartans. Resk was also best friends with Jax-007 as the pair often teamed during training and kept each others spirits up as the war got more desperate over the years. He showed a heightened awareness of everything around him compared to the other Spartans, and was reputed for having a near-psychic intuition when it came to the feelings of his teammates. After surviving most of the Human-Covenant War, Resk met his end when he dived in the way of a banshee's fuel rod cannon to defend a family of civilians being evacuated from the colony world of Dorvyesk III in July of 2552. His body was carried back to an evac Pelican by Jax as his vengeful team mates laid waste to the Covenant forces advancing towards them, and unlike most of his comrades in Sigma, was given a proper burial on Earth soon after.
One of the leading candidates in the original Project SIGMA, Jacob was proficient in electronics and technology, often being the one to repair equipment in the field in addition to sabotaging or adapting captured Covenant devices. In addition, Jacob was one of the few good friends that Kane-098 had, being Sigma's secondary marksman and often competing with others, having a surprisingly exuberant personality for a Spartan. His hot-blooded nature did occasionally bring himself into conflict with Fenn from time to time, though the two could easily work around each other in difficult situatons. Over the years he became particularly close to Amy-133, and while nothing could be proven it was suspected that the pair were in a relationship of sorts; if Fenn or the others were aware then they turned a blind eye. In the Battle for the Hephaestus Array in 2550, Jacob was among the SPARTAN-II strike team present that lead the boarding party onto the Insurrectionist-controlled array. There, he fought Jack-085 for some time before being badly wounded by his old friend. Urging the other Spartans to chase the fleeing fugitive shortly after Jacob piloted the crippled array on a collision course with a Covenant ship that was tearing apart. Though Amy-133 was able to reach him on a desperate rescue mission, it was assumed that the pair couldn't make it off the array in time and died on impact.
A SIGMA SPARTAN-II, Ahmad distinguished himself in training as one of the best scouts in the group, with a knack for concealing himself from his Drill Instructors during exercises. While he was never especially close to anyone within the program, Ahmad was generally friendly to his other Spartans, and prized loyalty above everything else. Following his augmentation procedures, he was assigned to Sigma-Alpha Team with ten others. However, after conversing for some time with Jack-085, Ahmad was convinced that they were being used as little more than tools for the military, and escaped the facility, leaving a trail of destruction in their wake. After several days, he finally had a change of heart and encouraged his partner to surrender to the UNSC. The argument quickly broke into a fight, in which Jack shot Ahmad in the head, killing him instantly. His body was found not long after by their pursuers, the cause of death being ruled as a probable suicide.
A talented and intelligent SPARTAN, Pierre proved to be one of the top-performing candidates in Project SIGMA, becoming Elena-071's second in command following their augmentations and assignment into Sigma-Beta Team. For many years he fought against the Covenant on dozens of campaigns, along with various covert operations for ONI. He often viewed battle as a sort of game, mocking his Covenant enemies at any opportunity in order to provoke them. In 2545, both Pierre and Hank-136 were presumed dead while fighting on Schönheit after an overwhelming Covenant assault left Elena as one of the few survivors. Pierre was able to live, however, making his way into excavated Forerunner ruins and placing Hank's body in a stasis pod, going further underground to escape the glassing. For ten years, he lived in the underground facility after making contact with an awakened Forerunner monitor, 031 Repentant Observer, who revealed that the 'Eden Facility' was designed to restore life and grow crops, Pierre being able to sustain himself there while attempting to make contact with the UNSC. Over the years, however, he began to resent them for supposedly abandoning him, and was able to contact a passing Sangheili ship in 2553, led by Sur 'Ranak. Revealing that the facility had a fully-functioning Sentinel production plant, Pierre made a deal with the Sangheili in order to restore it, while creating a broadcast warning the UNSC to stay away. By 2555, the UNSC had become aware of his presence, and initiated Operation: ASHES to eliminate the apparently rogue SPARTAN. A joint SPARTAN-ODST team was sent, led by his former comrade, Elena, who were able to defeat Sur's forces along with Pierre. During a brief fight he used reverse-engineered Forerunner technology to greatly increase his strength and speed while battling Elena and Kane, though the latter was able to badly wound him .When Repentant Observer would not allow the humans to destroy the facility and became rampant, a fatally injured Pierre used his MJOLNIR suit's self-destruct mechanism to destroy the Sentinel plant and the Eden Facility, sacrificing himself in the process.
For years, Amy was Sigma's expert in all things explosive, having a textbook knowledge of just about everything that caused destruction. She often wielded a missile launcher in battle, taking great delight in slaughtering the Covenant, often making impromptu bombs, concealing them in everyday objects to leave for Covenant patrols to discover. Amy was often believed to be a pyromaniac by her team, some remarks disturbing others, Marco-035 in particular. In spite of her love of explosives and heavy weapons that lead many to believe she had a volatile temper, Amy was one of Sigma's more level-headed and patient members, and was incredibly selfless even for a Spartan; more than once she had to be almost dragged out of conflict zones for attempting to save evacuating civilians. Over the years, she began to grow close to Jacob-076, and though there was never any substantial evidence, it was generally believed that the two were in a relationship. After Jacob was badly wounded in 2550, Amy flew into the crippled Hephaestus Array to save him, managing to reach the dying Spartan. The array collided with a Covenant Battlecruiser before they could escape, killing both of them. Though their bodies were never recovered due to the size of the explosion, their teammates held onto hope that the two Spartans were able to get out alive.
Of the twenty candidates kidnapped for Project SIGMA in 2517, Fenn stood out from the rest as a leader from day one. A child prodigy even compared to the other genetically superior SPARTAN-II candidates, he continually excelled in training exercises and despite the best efforts of his brethren remained atop their training leaderboard from the day of its inception to the day of their augmentations. Despite this, he made an effort to befriend every other trainee and helped them wherever needed, earning both their loyalty and respect. Shortly after their procedures, Fenn was among those who attempted to stop Jack-085 and Ahmad-126 from escaping the SIGMA complex, but was forced to back down when the former took their chief trainer hostage. While he felt ashamed for allowing this and was shocked to discover Ahmad dead shortly after, Fenn forced himself to focus entirely on keeping the rest of their group together. Following a successful operation on Gallis against an Insurrectionist group, he was given the rank of Master Chief Petty Officer and placed in command of Sigma-Alpha as the SPARTAN-II's took to the field. Known for his strategic genius and cool head, Fenn would serve on numerous campaigns as the Human-Covenant War broke out and was responsible for saving as many lives as he and the other Spartans took. With an absolutely unshakeable belief in the UNSC and a rare optimism regarding their chances in the war, he would be the deciding voice in any argument among the Spartans and was very rarely questioned in the field. Privately, he was rather worn down after decades of war and badly shaken by the deaths of Amy-133 and Jacob-076 in 2550, believing that had he been present during their final operation they would have survived. During the Battle of Harpa in early 2552, Fenn would lead Sigma once again against overwhelming odds, and after both Nef-015 and Richard Mack Senior fell to the Covenant he offered to sacrifice himself to save the rest of Sigma and the surviving UNSC forces. Taking several nuclear weapons with him, he pretended to strike a deal with the Covenant and promised to exchange navigational data with them if they allowed his comrades to leave. Fully aware that the Covenant would kill them all, he destroyed the enemy ship the moment he boarded it, winning the battle at the cost of his own life. Following Fenn's death Kane-098 became Sigma's leader, though he and the other Spartans would always regard him as the best commander they had ever fought beside.
Perceived as rather gruff and humourless even during training, Frank-A103 proved to be a very competent soldier at an early age and often took orders very seriously. While his personality earned him few friends, Frank struck up and odd companionship with Dom-A178 as the pair often teamed up during exercises. Physically bigger and stronger than many others in Alpha Company, Frank became known for his ability to endure extreme amounts of pain and refused to back down from fights. It was this toughness that saw him through not only Alpha Company's early missions, but through Operation: PROMETHEUS and numerous other campaigns over the course of the Human-Covenant War. Though he became more withdrawn and heavily scarred from years of frontline combat, Frank continued to fight against all odds and was likened to a machine in jest by some of his teammates. During the Fall of Reach, he was among one of several Spartan teams to participate in Operation: DROPKICK, which involved the infiltration and destruction of several Covenant battlecruisers using nuclear weapons. En-route to the plant site, their team was ambushed by a group of Sangheili who overwhelmed and killed Dom before Frank and Louie-A199 killed them all. Overcome with grief and rage at his friend's death, the SPARTAN-III ignored his own injuries to continue on the mission, taking on an enemy force many times their number with little concern for safety. As they planted the Fury tac-nuke, Frank's body gave out as his numerous wounds piled up and he died aboard the ship alongside his best friend shortly before its destruction.
Even as a child, Dan-A105 was remarkably sociable and confident, and joined the SPARTAN-III Program without hesitation when asked. Unlike many of the other recruits who took time to adapt to their new military lifestyle, he took to it with vigour and quickly formed close bonds with those around him. Befriending Kai-A019 and Martin-A136 on their first night on Onyx, he was placed in command of Team Falcon shortly after and led them to victory on numerous occasions during training. While this was largely down to the personal skills of both Dan and his team, he would often attribute their success to simple luck. During Operation: PROMETHEUS, Dan's team were among several working on the very fringes of Alpha Company and as such were narrowly able to escape the encircling Covenant army after regrouping with Nelson-A122 and another group of Spartans. As they moved to shut down a plasma generator near their extraction craft, however, Kai was badly wounded by a group of Sangheili, forcing Dan and Martin to leave him behind as he lured incoming Covenant infantry into a trap before blowing the generator up with the last of his explosives. In the aftermath, he was made the leader of Upsilon Team and would spend many years fighting against the Covenant, seeking vengeance not only for their deceased parents, but for Alpha Company itself. His luck would seemingly run out during the Siege of New Alexandria in August of 2552, when after rescuing Calvin Roe from Covenant attack Dan and several other Spartans were caught in the detonation of the Materials Group's building. Though they survived the attack, the group were presumed dead and rescued by the rogue Red Cell unit shortly after. Dan and his comrades soon fell under the wing of the group's leader, Derek-142, and would spend several years following his every command in preparation for an attempt at forcibly reforming ONI. Going by the callsign 'Porthos', Dan doubted Red Cell's goals but was never prepared to go against his new commander, resigning himself to his fate as a criminal until the group was attacked and defeated by Sigma Team and several ONI agents. Convincing his fellow SPARTAN-III's to surrender after a brief fight against the older Spartans, Dan would see himself and his allies acquitted of any crimes and was surprised to find himself reinstated as a UNSC Spartan soon after. Reuniting with Martin-A136 and several other Alpha Company members, Dan remained at Denegroth Station on probation until October of 2558, when the Created launched their attack on the Sol System.
Recruited into the SPARTAN-III Program a year after his homeworld was glassed by the Covenant in 2530, Jordan was assigned to Team Lion and quickly proved himself as an excellent scout, possessing impressive speed and reflexes even before his augmentation procedures. As a valued member of his unit, his skills were integral in their success on several training exercises and would be put to good use when Alpha Company was finally deployed to the battlefield in late 2536. Jordan was among those who escaped Operation: PROMETHEUS the following year, and would join Tau Team afterwards. Like many of the others he bore the mental scars from losing so many friends during the operation, though he coped with it better than most by focusing on mission after mission as the SPARTAN-III's were ferried to multiple warzones over the next decade. He maintained a healthy enthusiasm for his work, and would often encourage other Spartans in battle, something that led to his temporary reassignment in 2548 to help train recruits for Project HERACLES. While his time there was limited, Jordan enjoyed mentoring the trainees and tried to prepare them as best he could for dangerous missions, not wanting them to be unprepared like Alpha Company had been for PROMETHEUS. After losing most of his team during the Fall of Reach, he was among those who offered to stay behind and fend off a large Covenant assault force while his comrades escaped to a nearby Frigate. Despite their superior training and combat skills, he and his fellow Spartans were pushed back by the sheer number of enemy soldiers. Jordan was eventually separated from the others and lost an arm to an energy sword in the ensuing melee. Cornered by a group of Special Operations Sangheili in a storage building, Jordan chose to detonate a grenade by a massive crate of fusion coils, vaporising himself, most the building, and over twenty Covenant troops nearby.
A survivor of Harvest's glassing, Nelson-A122 was known for his proud, almost haughty manner even as a child. Upon his recruitment into the SPARTAN-III Program, he was one of the first to be picked as a team leader and worked hard to form Team Lion into an effective unit during training. Nelson's urge to win at any cost would create a rivalry between him and Dan-A105, Team Falcon's leader. During Operation: PROMETHEUS in 2537, Nelson took charge of a large group of Spartans and led them in a push that managed to break through Covenant lines as the enemy force surrounded and massacred Alpha Company. While only twelve escaped K7-49, it was mostly thanks to his quick thinking and tenacity that allowed any of them to survive at all. As such, he was placed in charge of the newly-formed Tau Team and would spend well over a decade participating in numerous campaigns against the Covenant, most notably during the Siege of Fargad. During the Fall of Reach in August of 2552, Nelson would lose several team mates as they embarked on increasingly dangerous operations against the unrelenting Covenant invasion force. Eventually, he would join teams Upsilon and Sigma in an attempt to escape from the planet during its final days, though they would fail in their endeavour to reach the UNSC Pillar of Autumn at the Aszod ship breaking yards. After discovering that a second vessel - UNSC Bright New Day - was nearby, the Spartans raced towards it, pursued by a large Covenant force. While most of their group moved to board and get the ship airborne, Nelson remained behind alongside Jax-007, Alex-A121 and Jordan-A111 to buy them time. Though they intended to escape aboard a pair of stolen Banshees, the Spartans were quickly surrounded and Jordan was killed. Badly injured by a plasma grenade, Nelson made a last stand against overwhelming odds after forcing the others to leave and was able to kill dozens of alien soldiers before falling in battle amidst a sea of enemy corpses. Nelson's body was not discovered by the few surviving Covenant troops, and was left on the field until the area was glassed.
The youngest member of Alpha Company to escape Operation: PROMETHEUS, Eugene-A133 was uncharacteristically cheery for a SPARTAN-III, something that his peers correctly guessed was a coping mechanism for the amount of trauma the young supersoldier had endured. Taking on the role of Upsilon Team's heavy weapons specialist, he excelled at destroying Covenant vehicles in the field and worked hard to inflict the maximum amount of damage possible against their foe. While his propensity towards using explosives veered into overkill territory, Eugene's actions were proven to have a definite effect on enemy morale during sustained campaigns as he and the other Spartans struck fear into the hearts of even the most zealous Covenant soldiers. Despite everything, he remained fairly optimistic that mankind would prevail against their foe and win the Human-Covenant War, something that got him into frequent arguments with the more cynical Chris-A189. During the Fall of Reach the sheer amount of fighting his team faced pleased the Spartan, though no amount of casualties inflicted against the tremendously large Covenant armies invading the colony world could stop them from slowly winning the battle. He would assist the SPARTAN-II's of Sigma Team in destroying Spire Three during a large assault on Szurdok ridge, and would meet with them again as they fought in the early stages of the Siege of New Alexandria. Eugene was among the group sent in to evacuate Doctor Calvin Roe from one of ONI's research centres in the city, and despite their success in rescuing him he would be badly injured in an explosion alongside Chris-A189, Dan-A105 and Wulf-041 as numerous explosive charges were detonated prematurely to stop the Covenant from uncovering any of ONI's secrets hidden within the building. After he and the others were saved by the independent Red Cell unit, Eugene felt betrayed by his former teammates who had assumed him dead before leaving the city and pledged his loyalty to the SPARTAN-II in charge of Red Cell afterwards. Going by the callsign of 'Athos', he would act as the Spartan group's tech specialist as they acted in complete secrecy for years afterwards, raiding military bases and committing other illegal acts to further the group's goals of internally reforming ONI. After Red Cell was attacked and dismantled before it could launch its attack on ONI via the experimental OVERSIGHT program, Eugene surrendered alongside his fellows and was eventually transferred into the Spartan Branch on probation, having been officially pardoned. Upon meeting several surviving members of his former team, all animosity left the SPARTAN-III as he eagerly resumed his duties as a Spartan on Europa.
The only female of the twelve PROMETHEUS survivors, Sal was rather taciturn and sullen and suffered from frequent bouts of depression because of the massacre. As this occasionally damaged her combat effectiveness, she would end up training as a pilot to help overcome this and became incredibly proficient at flying most aerial vehicles, both Human and Covenant-made. Years later, Sal participated in the top-secret Sabre Program alongside several other SPARTAN-III's and emerged as one of its best pilots. During missions, she acted as both Upsilon Team's air support and means of extraction as they engaged the Covenant on the frontlines across numerous systems. Though she lost several Pelicans over the years, she had a knack for walking away from crashes unscathed and remained a dangerous fighter on the ground. During the Fall of Reach in 2552, Sal would have a chance to pilot a YSS-100 Sabre once more during Operation: DROPKICK, supporting teams Sigma and Tau as they boarded and destroyed several Covenant vessels attempting to land on the planet's surface. Following the somewhat-accidental deaths of several of her comrades at the hands of Doctor Calvin Roe in New Alexandria, Sal would join the other Spartans in chasing him to the remote Outpost Foxtrot-Whiskey. As they moved in to land, the base launched a flurry of missiles towards her Falcon. Neglecting her own safety as she refused to bail out to save the others on board, the Spartan was able to initiate a crash landing even as the helicopter broke up around them from multiple impacts. Though her comrades survived with superficial injuries, Sal was killed in the crash as a missile struck the cockpit moments before they hit the ground. While a vengeful SPARTAN-II ran off to confront Roe, Sal's teammates pulled her corpse from the wreckage and were forced to initiate her suit's self-destruct protocol as a Covenant army bore down on the base.
A member of Tau Team, Dom was known for his technological prowess and had a knack with machines that few others possessed. He also proved to be particularly adept at sabotage and intelligence gathering, something useful against both Insurrectionists and the Covenant. Along with his best friend, Frank, Dom was a rather nondescript but effective Spartan on the battlefield as over a decade of combat hardened him into a seasoned veteran after escaping the disaster that was Operation: PROMETHEUS. In August of 2552, Dom joined his team as they were deployed on Reach to help fight against the Covenant invasion. Following the sudden arrival of a second enemy fleet after the Long Night of Solace's destruction, Tau Team would participate in Operation: DROPKICK, a follow-up to the mostly-successful Operation: UPPER CUT. The mission would involve boarding and destroying several Covenant CCS-Class Battlecruisers en-route to some of Reach's more populous cities and using Fury tac-nukes to destroy them from the inside. Despite the danger involved, HIGHCOM was confident that the Spartans would succeed. Boarding one vessel alongside Frank-A103 and Louie-A199, Dom took point during the operation and as he neared the plant point, was suddenly ambushed by a group of well-armed Sangheili Rangers who detonated a nearby wall and gunned down the SPARTAN-III in a hail of plasma fire. Though the trio were able to successfully wipe out their foes, Frank was badly injured and Dom soon succumbed to his injuries and died. While the mission was a success, Dom's body was vaporised with the battlecruiser after Louie detonated a nuclear weapon on board as he escaped.
Acting as a medic to both his Spartan comrades and any friendly forces who needed assistance, Dorian was quite introverted and reserved, even for a Spartan. While he disliked conversation, and preferred to let his actions speak for him, he never passed up the opportunity to help where needed. During Operation: PROMETHEUS, he was badly injured by several plasma bolts and had to be dragged to safety by his teammates, and bore burn scars across most of his torso for the rest of his life. Dorian was still a proficient fighter and often worked to test new MJOLNIR upgrades before they were mass-produced. However, he began to suffer from the effects of Post-Traumatic Stress Disorder after some time, something that was noted in a psychiatric evaluation. Before he could receive some help, he was recalled with the other Spartans to assist in the defence of Reach. Over the course of a month or so, Dorian's condition deteriorated as ally after ally fell to the Covenant onslaught. With seven dead Spartans by the time they had escaped New Alexandria, Dorian became rather unstable, and in the ensuing battle near Outpost Foxtrot-Whiskey he was killed after charging into battle alone and slaughtering dozens of foes before being overwhelmed. Marco-035 witnessed his death, and after brutally eliminating Dorian's killers, returned his body back to the outpost for disposal.
Upsilon's explosives expert, Chris was the most vocal member of the team and possessed quite a cynical attitude towards the war that often put him at odds with his more optimistic comrades. Nonetheless, he was a valiant Spartan who often risked his life to save others and was commended multiple times for his bravery in the field. During the Szurdok ridge offensive in 2552, Chris was responsible supplying Sigma Team with C-12 charges to destroy a Covenant Spire while he and his comrades helped fend off a massive Covenant assault. Later, he was responsible for saving the life of Doctor Calvin Roe from a group of Sangheili warriors during the Siege of New Alexandria and ensured that he was escorted to safety. This act would prove fatal for the Spartan, as a set of demolition charges were set off prematurely by Roe shortly after, nearly killing Chris and three of his comrades while they attempted to escape from a fresh wave of Covenant attackers in an elevator. Presumed dead like the others, he would awaken in the care Red Cell, a former special operations group that had gone AWOL years before. Chris cared little for the fact that Red Cell were acting against the Office of Naval Intelligence and even fully supported its plans to reform the organisation from within, and served gladly under its leader Derek-142 for several years. Assigned the callsign of 'Aramis', he internally justified every heinous action by Red Cell as being one taken for a greater good and even made plans to escape to the Outer Colonies if the group disbanded. After Sigma Team and their allies attacked them directly in 2558 and foiled Red Cell's plans, Chris may have fought to the death if not stopped by Dan-A105 and Eugene-A133, who convinced him to surrender to the UNSC. Fully expecting imprisonment or execution, Chris was shocked to find that he would be allowed back into the military and was transferred to Denegroth Station on Europa, where he would work under the command of several of his old friends from Alpha Company until the UNSC deemed him fit to return to the field.
Born on the Outer Colony world of Eridanus II, Louie Henderson grew up in Elysium City, where he befriended another boy named Alex Nash. At the age of six the Covenant attacked his homeworld while they were at school, and while he and most of the children were successfully evacuated in time, Louie lost his family during the invasion and was placed into a UNSC-run orphanage on New Jerusalem. The following year, both he and Alex were given a chance to join the SPARTAN-III Program together to get revenge on the Covenant, and were transferred to Onyx to begin their training as part of Alpha Company. He would end up as his team's scout and was generally well-liked among his brethren as a fairly amicable individual who could often calm the hot-headed Alex. He would participate in numerous operations alongside his fellow SPARTAN-III's after they took to the field in 2536. In 2537, he would be among a dozen survivors after the disastrous Operation: PROMETHEUS wiped out Alpha Company, though their survival was kept hidden at the behest of the Office of Naval Intelligence. He, Alex, and several others were transferred into the newly-formed Tau Team, who alongside another group, Upsilon, continued to strike at Covenant targets for over a decade. Though they would survive multiple campaigns and eventually receive MJOLNIR armour to augment their already-impressive abilities, Louie's team would meet its end during the Fall of Reach in 2552, as a series of increasingly dangerous operations and their eventual flight from the doomed planet claimed the lives of everyone but he and Alex. Alongside Martin-A136 of Upsilon Team, the SPARTAN-III's would join Sigma Team alongside a trio of hardened SPARTAN-II's, fighting during the Loss of Hope, Battle of the Zenith Complex and the Battle of Earth before eventually splitting up shortly after the Human-Covenant War ended. Louie would be assigned to work in the Inner Colonies, primarily acting as a tester for new variants of MJOLNIR armour between overseeing deployments of newly-recruited SPARTAN-IV supersoldiers. He was eventually offered an official position within Spartan Operations in 2555 and held unofficial command of Denegroth Station, a Spartan barracks and testing station situated on Europa.
Recruited into Beta Company at a young age, Leandra was singled out for her individualist streak and self determination. Being extremely stubborn in nature, she would often cause trouble when placed in a team, despite being one of the most skilled members of the Company. Immediately after training, she and a few others were taken out of Beta and assigned to new posts. Leandra went to ONI. For over a decade she operated as an assassin, taking care of rebel leaders and potential dissenters in the Inner Colonies alongside a small group of specially selected Spartans. In mid-2552, she was among several SPARTAN-III's picked to assist in the secretive Sabre Program, ant participated in counter-insurrection missions on Mamore. In 2554, she was placed in Shrike Team with eight other Spartans. Though it took some time to adjust, she got along well with her fellow SPARTAN-III's and acted as the team's electronics expert, becoming very good friends with Julian-G209. During Operation: CAUTERIZE in 2555, Leandra engaged the mysterious rebel leader known as Magnus alongside Julian and Graham-G101, only to be swiftly beaten and executed with a bullet to the head.
A Beta Company recruit, Grantley was one of the select few chosen to become a SPARTAN-III Headhunter early in the training process. He was partnered with his friend, Layla-B101, the pair operating together on many missions over the years. However, after a failed operation in 2546 that led to Layla's capture, Grantley was forced to work alone for some time, living with the guilt of having to leave her behind. After Layla's miraculous reappearance in 2551, Grantley was temporarily transferred to Reach and assisted her in the lengthy rehabilitation process following years in Covenant captivity. Despite his protests, however, he was not allowed to work alongsided his old partner again and spent the next two years on deep-cover assignments alongside the Headhunters. He was assigned to Shrike Team in 2554 as the team's second in command. His generally friendly nature earned him the respect of his peers as they battled Covenant and Insurrectionist forces as an effective, ruthless team. After helping to hunt down the elusive rebel leadership, a critical mission to New Albion was to be his last. As his team pursued Sur 'Ranak towards a stolen NOVA bomb, a warthog crash led to Grantley being mortally wounded, a metal girder impaling him through the gut. After staying behind to fend off rebel reinforcements, the SPARTAN-III eventually succumbed to his wounds and died.
Born to a poor working-class family on the colony world of Camber, Jiang was only four years old when a Covenant fleet led by the feared Thel 'Vadamee attacked his homeworld, killing millions. He and many other children were evacuated safely from preschool as the Covenant began to bomb their city, Jiang never knowing if his parents had survived the planet's glassing or not. He was then taken to a UNSC-run orphanage, where he lived for some time before being discreetly recruited into the SPARTAN-III Program. He struggled at first, barely able to speak English as he and the other children began a strict regime of both educational classes and training exercises. Being much shorter and lighter than his comrades, Jiang enjoyed running through the woods of Onyx's training grounds and was assigned as the scout for Scythe Team. After some early issues, the group pulled together and he began to enjoy competing with other teams, developing a rather sarcastic demeanour in comparison to some of his more serious comrades. By the end of training he was the team's second in command, and quickly proved himself on the battlefield as an agile, brutal fighter.
One of many orphaned after the glassing of Greydowns in the early 2540s, Clarence was a fairly quiet, meek child whose only friend in his orphanage was another survivor named Clayton. When ONI agents arrived to collect recruits for Gamma Company he was initially looked over, though his friend's insistence that they stay together led to them joining the SPARTAN-III Program together. Clarence found it difficult to adapt to the military lifestyle at first, though he never complained and instead tried to help his fellow trainees out when in need. His patience served him well during EOD training, in which his skills far outstripped most members of Gamma company and led to him becoming Team Scythe's demolitions expert. Unlike many members of Gamma, who bore scars both mental and physical from their early childhoods and were driven by hatred of the Covenant, Clarence seemed to bear no real issues and was generally well-liked as a solid, dependable person. During Scythe's first few engagements, he did voice several concerns with fighting Human Insurrectionists, though this did not impact his performance in the field.
After surviving the death of his family, Amos was inducted into the SPARTAN-III Program along with over 300 others, being placed in Gamma Company. There, he became a proficient explosives expert, well-liked among his peers. The loss of Flynn-G189 during the Battle of Earth greatly affected Amos, afflicting him with a great deal of survivor guilt in the future. Even after being recruited into Shrike Team, Amos would often feel guilty for not performing as well as he could, making several mistakes while on missions. The death of his best friend Cesare in 2554 was particularly bad for Amos; the other Spartan had sacrificed himself to save him. A conversation with team leader Martin-A136 after the mission helped to alleviate his guilt somewhat, and he continued to perform well for several monthss. These feelings came to a head during a mission in late 2555, where Amos was unable to reach and defuse a biological weapon that detonated and killed over 300,000 people in a crowded stadium. Unable to cope with this new failure, Amos shot himself in the head as his comrades arrived.
Seeing his parents killed by the Covenant at a young age, Alric was more than willing to join the SPARTAN-III Program for revenge. He proved to be much more brutal than many of his peers in training, though he more than made up for it in terms of loyalty. This would end up extending to their human foes on the battlefield as well as the Covenant he despised, which led to him being placed in the top-secret Shrike Team. He would be a valuable team member for its short existence. In late 2555, Alric saved Graham-G101's life from Rol 'Ranak, pursuing the Sangheili away from the Caucasus space station where he had planted an antimatter charge that would kill thousands of innocents. The Sangheili was able to badly wound Alric in the ensuing battle, though in desperation the Spartan detonated two plasma grenades at point blank range, killing them both and saving the Station.
An orphan even before the Covenant attacked his homeworld, Clayton was swiftly recruited into the SPARTAN-III Program, where he showed a talent for leadership early on and was placed in command of the rather unruly Team Scythe. After a rocky start, he was eventually able to reform the other trainees into an effective fighting force within a few weeks. During training, he would often seek unorthodox approaches to victory despite getting in trouble repeatedly for breaking the rules. Fiercely protective of his team, Clayton saw the others as a family of sorts and ensured that they all succeeded together; his loyalty to his comrades greatly surpassed even his loyalty towards the UNSC. After training, he proved to be remarkably effective in battle even by Spartan standards and led Scythe to victory on numerous occasions.
Quiet even for a Spartan, Graham was a proficient marksman within Team Tanto who made few friends within Gamma Company. During the Battle of Earth, they met up with Layla-B101 to defend Beweglichkeitsrüstungsysteme in Germany before travelling across the globe on multiple missions with the older Spartan. While battling out a Jiralhanae force from Mars in December of 2552 they lost Jeung-G212 to a barrage of plasma fire despite accomplishing their mission. Post-War, the depleted Team Tanto continued to take part in counterinsurgency missions across multiple worlds, and after a botched raid turned into an ambush in early 2554 Emma-G012 and Nathan-G219 were killed. The loss of his friends made Graham much more withdrawn just as other surviving teammate Alric-G040 became much more aggressive. Later that year, they were both placed into the newly-formed Shrike Team, who would mainly act against Covenant reformists and Insurrectionist groups emerging in the colonies. It was during this time that he first began to have some doubts about the Insurrection, forming private opinions on provincial self-rule. Graham still remained as a reliable member of the team however, following his orders to the letter. He was one of the three to encounter the enigmatic mercenary known as Magnus during Operation: CAUTERIZE in December of 2555, and survived the longest in the fight against him. In spite of his augmentations and powered armour, he was still outmatched and defeated by his foe. whose speed and strength surpassed the SPARTAN-III's. Magnus revealed his real name to Graham before executing him with a bullet to the head.
While all within Gamma Company had endured hardship and loss by the time of their recruitment, Mordecai was one of few who did not fully take to the military mindset drilled into the other recruits early in training that allowed them to mostly overcome the trauma of their early years. Before being put into an orphanage, he had watched Covenat ships bomb his hometown and seen the slaughter of others at the hands of Covenant infantry. He was known for being rather spiteful and childish and was often punished by Chief Mendez for various misdemeanours. While rulebreakers were common in Gamma, Mordecai was one of few who earned the ire of his comrades as well as his instructors, and possessed few friends. This often led to his assigned group, Team Wakizashi, being dragged down by his incompetence. Despite his many faults he was an above-average combatant who attained high marks in escape and evasion training, though his callous, petty attitude made team exercises very difficult. After a number of beatings from other trainees, Mordecai pulled himself together long enough for Wakizashi to pass through their final eight months of training and augmentations without any major incidents. Alongside several other teams, his first deployment was on Terceira in October of 2552, where they swiftly infiltrated and wiped out an Insurrectionist stronghold. While this operation proved that Mordecai was indeed an able combatant, their deployment not long after during the Battle of Earth revealed several deep-seated psychological problems involving the Covenant. They were dropped in via Pelican to intercept a Covenant attack force that had landed in Turkey, near Göbekli Tepe. Seeing actual Covenant forces for the first time in years frightened the young Spartan, who offered to remain as a rearguard while the rest of his team moved in to eliminate their foe. While not Wakizashi's dedicated marksman, he provided cover from a nearby ridge while the others ambushed the Covenant, who appeared to be surveying the area in preparation for some kind of excavation. While their engagement was successful, he never fired a single shot. His team leader, Sean-G180, reported Mordecai's unusual behaviour and extensive psychological examinations revealed a crippling fear of the Covenant which made him near-unfit for duty against alien foes. However, his team refused to give up on him and Mordecai slowly improved. In December of 2553, Team Wakizashi was sent to the Sangheili world of Heian to take out an extremist group attempting to smuggle weaponry to allies in Human space. While the mission was largely successful, the Spartans were ambushed by a small group of Sangheili mercenaries led by Rora 'Marak. While they still had a slim chance of completing their mission as his comrades had already set enough explosives to wipe out the facility, escape seemed unlikely. Rather than stand and fight, Mordecai fled and set off the detonator prematurely, wounding the other Spartans and giving him time to hide himself in a nearby crevice. The rest of Team Wakizashi were then killed by Marak in combat and Sean-G180 was captured and interrogated. After refusing to divulge Mordecai's location he was decapitated and the Sangheili departed a short time later. Mentally scarred after his actions, the Spartan managed to reach their escape craft and return to the UNSC, destroying the recorded mission data within his helmet. ONI soon realised his condition and had him held in a psychiatric unit for several months before transferring Mordecai to a new Spartan group, named Thor.
A lively and rather vocal Spartan, Cesare was regarded as one of Gamma Company's best, being proficient in heavy weapons. Serving in Julian-G210's team, Shashka, he became best friends with Amos-G028 and kept the squad's morale up after the death of Flynn-G189 during the Battle of Earth. In 2554 the rest of Shashka and several other SPARTAN-III's were transferred into Shrike Team, a group made to carry out top-secret missions under ONI's command. During his short tenure on the team, he often found himself annoying Leandra-B031 with his comments, though they operated well in the field as he resumed his role as a jovial yet talented soldier. During a mission to take out a Covenant Remnant station in December of that year, Cesare was cornered by a large Jiralhanae pack as he set up the C-12 explosives that would cripple the base. Telling Amos to run and save himself, he was forced to destroy his own damaged thruster pack in order to detonate the explosives and complete the mission, albeit at the cost of his own life. His loss was mourned by the rest of the team, who never acquired a replacement 'Shrike Seven' during their time as an active Spartan unit.
One of thousands to escape the Covenant attack on Paradise Falls, Flynn Collins was placed into a care home on an Inner Colony world at a very young age and lived there for several years. When he was five, agents from the Office of Naval Intelligence recruited him and many others into the SPARTAN-III program as part of Gamma Company. There, he joined Team Shaska under the command of Julian-G209 and soon found his place as the team's scout. His rather playful nature led to a few fights with other trainees due to his pranks and constant arguing. After a number of punishments at the hand of Chief Mendez, Flynn began to shape up into an excellent Spartan and became a valued member of his team. Following their augmentation procedures his team was joined by five others on their first mission to Terceira, whereupon they took down a large Insurrectionist group in a single night. Flynn had acted as the team's pointman during the mission and was the first among them to kill a rebel soldier in combat. Following this they were sent to Earth with a third of Gamma Company to help repel the Covenant invasion. Team Shashka were tasked with securing the Quito Space Tether in Ecuador, working their way up to the orbital station and wiping out the alien attackers before boarding a Covenant Destroyer that had latched onto the station. The ship, which was attempting to flee from a number of UNSC Cruisers, was hit by a number of missiles just as the SPARTAN-III's entered the bridge, stopping a group of foes from ambushing the team in the process. In the ensuing battle, Flynn killed one Mgalekgolo with a well-placed grenade, only to be smashed against the wall by the other's shield. Though his team soon finished off the remaining enemies, Flynn was severely wounded and succumbed to his injuries before his friends could move him. His death weighed heavily on his team afterwards and made them strive to protect their Spartan comrades as a result.
Only three when the Covenant attacked his homeworld of Alluvion, Ianto's parents were killed as alien ships bombarded their hometown. Trapped for over a day in the ruins, he was eventually pulled to safety by rescue workers and evacuated shortly after. He would spend several years growing up in an orphanage until recruiters from the Office of Naval Intelligence offered him a chance to join the SPARTAN-III Program. After arriving on Onyx, Ianto was placed into Scythe Team, though he found it difficult to interact with the other children in his group. Following a number of setbacks and punishments due to poor team cohesion in their first weeks, Ianto was able to work with his team leader Clayton-G045 and the others as they pulled themselves together and improved their efforts tenfold. He soon became the team's designated scout and marksman, and proved himself as more than capable of acting independently from his team. During the Battle of Earth in late 2552, Ianto was badly wounded by a plasma grenade while fighting in Boston and almost died of his injuries before falling into a temporary coma. The young Spartan would spend several months in hospital, having sustained heavy burns across the right side of his head and body. After awakening he met with an older SPARTAN-III, Jun-A266, who wished to recruit him to work as a liaison between the newly-formed Spartan Operations and the Office of Naval Intelligence. Eventually a deal was struck, allowing Ianto to split his duties between accompanying his comrades in Scythe on operations when available and carrying out missions at ONI's behest.
Only four years old when his homeworld was attacked and glassed by the Covenant, Ezra Ragnarsson was taken in by refugees fleeing Estuary and spent almost two years moving from camp to camp until his adoptive parents were arrested by the police for stealing supplies. While he was taken into a local orphanage, Ezra found it difficult to interact as he only spoke and understood Icelandic well and found learning English difficult. This barrier did not stop his recruitment into the SPARTAN-III Program, however, after a multilingual recruiter convinced the young boy that he would be trained to fight aliens. After his arrival on Onyx, he proved himself to be terrible at working alongside his team and ignored orders in exercises despite excelling at their studies during training. After Clayton's attempts at getting through to Ezra and the other members of Team Scythe, his attitude would improve greatly as he came to appreciate his comrades more, though his incredibly callous attitude was noted by both his instructors and fellow trainees. Nonetheless, he proved to be an incredibly effective combatant and after training relished the opportunity to fight against the Covenant at last. With little regard for anyone outside of his team, Ezra was regarded unfit for any operations outside of Scythe and functioned effectively alongside them alone.
Growing up with the threat of Covenant attack at any moment, Devin Harland's family were constantly on the move, scraping together enough money to survive while ready to leave a planet at a moment's notice. It was not until the war ended that they finally settled down on Mars. By late 2553, Devin joined up with the planet's rebuilding Colonial Militia and spent several years there before deciding to join the UNSC Army in 2556. While en-route to a training facility on Circumstance, the freighter he was aboard was hijacked by a group of heavily-armed terrorists, led by a man known as Magnus. Devin was able to hide from the group as they rounded up the passengers as hostages, and then met up with Bill Cross, a veteran ODST who was attempting to retake the ship. Together the pair were able to distract the terrorists for long enough to save the hostages, and were able to vacate the vessel in an escape pod before Magnus' men destroyed it. Devin was congratulated for his heroism during the incident and was surprised to find Cross as one of his instructors at the military base. He soon proved to be an excellent recruit and was marked early on for his skills and fast-tracked into the Army's Special Forces program. By mid-2557 he was chosen for recruitment into the SPARTAN-IV Program following a number of successful missions, and was assigned to Fireteam Whiskey after going through his re-training.
A relative of the famed Admiral Konrad Volkov, Anna's family had been in the military for generations, and she was essentially raised to join up from a young age. The youngest of four siblings, she wished to distinguish herself from her brothers and sisters by enlisting in the Marine Corps at eighteen instead of joining a prestigious officer's academy, and saw three years of combat against both Covenant Remnant factions and the New Colonial Alliance before joining up with the Orbital Drop Shock Troopers. Even among regular UNSC troops her hatred of Insurrectionists was well-known, as she lost a number of comrades to enemy attacks and had been commended several times for valour in the field. Anna was present during the Ciudad de Huesos Incident in March of 2557, where she survived both the destruction of the UNSC Agrippa and several subsequent battles on the glassed surface of Madrigal. Joining Michael Green and several others, she participated in an assault on the rebel-held settlement and acted as her team's marksman as they fought their way towards the spaceport, where they met up with Amanda Wade and boarded her ship, the Dynasty. While aboard, she helped treat the wounds of one of Wade's crewmen despite her hatred of rebels, though she threatened to kill the freighter captain if she crossed them. As her squad assisted the crew in breaking into a buried vault in Madrigal's glasslands, they came under attack by a large Insurrectionist force under the command of Carlos Driscol. Taking up a marksman's position, she spent some time sniping rebels until a Cyclops exoskeleton attacked them. While Volkov was able to leap atop the mech and bring it down with an explosive charge, she was badly injured in the blast and later shot several times. In spite of this, she emerged from the battle as one of its few survivors as UNSC forces arrived to support them. For her heroic actions on Madrigal, she was given a chance to join the SPARTAN-IV Program, which she accepted. By late 2557, she had joined Fireteam Whiskey and worked primarily as the team's scout and designated marksman.
Born on the colony world of Bliss several years before the Human-Covenant War began, Mikhail Schultz's family were vacationing on Emerald Cove when the planet was attacked and glassed by the Covenant in 2526. Having lost his homeworld at such an early age, Schultz grew up hating the Covenant and joined the UNSC Marine Corps at the age of eighteen. He would go on to fight on Miridem, Sargasso, and New Llanelli before enlisting with the Orbital Drop Shock Troopers in 2546, having shown tremendous talent and bravery in the field. By 2552 Schultz was a Sergeant Major and took part in several major offensives during the Fall of Reach. During the fighting in Manassas his platoon were wiped out by a Seraph bombing run, leaving him as the only survivor through sheer luck. While he made it off Reach with severe injuries, Schultz was back in the field in time to fight during the Battle of Earth. By the war's end, he was among the first 145 candidates selected for the SPARTAN-IV Program and following his augmentations was made the leader of a Spartan contingent aboard the UNSC Peacemaker, an Epoch-Class Heavy Carrier. Schultz proved to be a tough, but fair commander and led dozens of missions in the turbulent post-war years.
The eldest daughter in a large family, Rita Skala grew up in a rural town on Reach, always hearing of the far-off war against the Covenant. Wanting to escape the fairly mundane life of a farmer, she joined up with the UNSC Air Force at the age of seventeen and soon became a skilled D-77 Pelican pilot. After several years spent mostly shepherding troops and supplies on relatively safe Inner Colony worlds, Rita was transferred towards the frontline in 2542 due to a major lack of dropship pilots. She would first see action that year during the Battle of Alluvion, during which she made over a dozen risky flights alongside her wingmates to evacuate civilians from the colony world's besieged cities. Over the next decade Rita was shot down and survived thrice and would rise through the ranks to become a Warrant Officer by early 2552. During the Fall of Reach later that year, her Pelican was downed by a surprise Banshee attack, prompting her to personally lead the survivors - all civilian refugees - through a dangerous stretch of Covenant-patrolled wilderness to safety despite only being armed with a handgun. This act would earn her the Silver Star upon her return to Earth after surviving the battle, though she would be grounded for the rest of the war after her unit was relocated to a supply base on Escala III to re-route important materials in case the Sol System were to be conquered. In 2555, Rita was approached by a recruiter with an offer to join the Spartan branch and undergo the augmentation procedures that would turn her into a supersoldier. While confused by this and citing her relative lack of combat experience, she was assured that she would remain a pilot in addition to receiving the advanced combat training required for entry into the SPARTAN-IV Program. She accepted, and after passing the gruelling series of tests necessary, was eventually augmented and transferred into the newly-formed Fireteam Horus in early 2556. She soon became good friends with her teammates as they began a series of lengthy, secretive operations as a long-range reconnaissance unit.
Personality After losing both her parents in the early years of the Human-Covenant War, Molly Heyes was raised by close family members on Mars and had ambitions of joining the military from an early age to help fight against their alien foe. As a teenager, she joined several UNSC-sponsored youth organisations and was able to gain access to a prestigious Officer Candidate School on Reach at the fairly young age of seventeen. Though she initially had her sights set on joining the Navy, Heyes soon discovered the appalling casualty rates suffered in engagements with the Covenant and decided to pursue a career with the Office of Naval Intelligence instead. In addition to the rigorous mental assessment and psychiatric evaluations required to join the organisation, she took part in several training courses that were remarked as tougher than some carried out by regular naval personnel. Emerging as an Ensign in 2550, Heyes found herself moving from station to station within the Inner Colonies as a junior agent working for Section One. She enjoyed field work, however, and was somewhat relieved to find that she had not gotten a simple desk job after signing up. For her first-rate intelligence-gathering skills and general effectiveness in the field, Heyes had reached the rank of Lieutenant by 2554 and commanded several teams across multiple colony worlds. The following year, she was recruited into the SPARTAN-IV Program as part of an effort to bring in personnel whose backgrounds were not solely those of field combatants. She accepted, and following her augmentation procedures found herself as part of a group running Denegroth Station, a Spartan facility on Europa. While there, she helped to coordinate Spartan assets with other UNSC branches during deployments and assisted in the testing and development of several new MJOLNIR models, eventually requisitioning a suit of PIONEER-class armour for her own usage in the field as she left the station periodically to assist science teams in the exploration of Gamma Halo. In 2556, Heyes was transferred into Fireteam Horus alongside two other SPARTAN-IV's and after some adjustment, found herself working well alongside her new comrades as a reconnaissance and infiltration unit working both inside the colonies and on the frontier.
Personality Born to a working-class family on the colony of Verent, Umar Ashur was only a few years old when the Covenant attacked his homeworld. Narrowly surviving a bombing that wiped out his entire family, he was rescued by neighbours and taken offworld with those few lucky enough to survive the alien attack and placed into a state-run orphanage shortly after. Angry and confused like many other children orphaned by the war, he was among those picked up by recruiters from the Office of Naval Intelligence for the first company of the secretive SPARTAN-III program in 2531. Though as eager as the other children for revenge, he was seized by fear when ordered to carry out a night-time paradrop on his first day on Onyx and subsequently 'washed out' before his training could begin. Separated from the other children but unable to return to his orphanage, Ashur and his fellow failures would be raised in a separate part of Camp Currahee not as Spartans, but as potential drill instructors for future generations. He would repeatedly beg the SPARTAN-III's head trainer for another chance, only to be repeatedly denied. Instead, he and his comrades would turn their bitterness into absolute obedience towards the Office of Naval Intelligence, whose agents intended to groom certain Alpha Company washouts for future service. Following Alpha Company's departure in 2536, Ashur would briefly serve as one of the new Beta Company's drill instructors, though he was reprimanded several times for being overly-aggressive towards the young trainees. By 2540 Ashur and several others were chosen to leave Onyx and were taken to Earth, where they met with Captain Frederick King of the secretive Project BRUTUS. In spite of their age, King saw great potential in these Spartan rejects and offered them an opportunity to be used as assassins and infiltrators working for his division. Ashur and his fellows accepted, and he was formally inducted as 'Agent 45' some time later. He and the other child recruits would not participate in proper missions for nearly three years, spending that time receiving advanced special forces training and the training to turn them into living weapons at ONI's behest. Ashur's first mission occurred days after his eighteenth birthday, where he successfully tracked down and killed a group of insurrectionists who had escaped from a prison facility. He would take great pride in his role within BRUTUS, and spent over a decade making a name for himself within the organisation in the hopes of earning Captain King's favour. He would come to envy older and more established agents like Alexander Redford for their positions of power, and began to have doubts about his future in the organisation by the time the Human-Covenant War ended. However, King would contact Ashur shortly after the war's end, offering him the chance to join the SPARTAN-IV Program. Taking the chance he had been denied so long ago, he accepted and would undergo the transformation into a supersoldier. Still working for Naval Intelligence, he would join the Headhunters, acting as a solo operator for well over a year before being partnered with the newly-recruited Spartan Richard Mack Junior in 2554. The pair would work well together, though with a need for more flexible Spartan teams in the field they would eventually help to form Fireteam Whiskey in 2555. Allowing the older Mack to take command, Ashur and the others would eliminate numerous terrorist and Covenant remnant groups over the next few years, though he would occasionally file reports to BRUTUS and told nobody of his role there.
Nephew of the traitorous ORION soldier Steven Hawkins, John was forced to deal with the shame of his uncle's actions for a great deal of his early career. After he was commissioned into the UNSC Navy following several years at Luna's OCS, he befriended a young Ryan Samson. The pair were assigned to different ships, meeting rarely over the years as the Human-Covenant War raged on. Hawkins proved to be both highly competent and calm in dangerous situations, gaining command of his own ship, the UNSC Albusamar, by 2543. Hawkins headed Battlegroup Maya in the final years of the war, though it was largely confined to the Inner Colonies. Losing most of his ships during the Battle of Earth, Hawkins survived the war and was promoted to the position of Rear Admiral following his victory at the Siege of Yawada in 2554. Hawkins' battlegroup constantly travelled across the rebuilding human colonies, acting as a quick-response force in the face of pirates, rebels, and Covenant remnant groups. In August of 2558, he was chosen to act as second in command of an emergency task force assembled around the Sixth Fleet as a conflict broke out on the frontier following the invasion of a colony world by a group known as the Imperium of Clarity. With the UNSC Maya as one of the fleet's primary flagships, Hawkins saw a great deal of frontline combat in the Battle of Montak, the first major clash of the Imperial War. He would then lead a portion of the fleet to pursue fleeing enemy ships into the Unggoy-held Bineb system.
Growing up to a poor family on Earth, Joseph Harris excelled in school at an early age, determined to make something of himself in life. While he was certainly intelligent, his general attitude made him few friends in the business world and after a spate of financial losses, used what remained of his money to join the UNSC Navy in his early twenties. Here, he found that he could put many of his skills to good use against the Covenant. A Commander by the age of 27, he ended up in charge of the UNSC Bright New Day and earned the prestigious Legion of Honor medal for his actions during the Siege of Fargad. By the end of the Human-Covenant War, Harris had performed several more daring actions in the face of the enemy, and was promoted to Rear Admiral in 2553 despite his rather young age of thirty-five, both for his service record and due to a large portion of the UNSC's top brass being killed in the final months of the war. From there, he became one of the leading men in the UNSC Navy and operated both against Human Insurrectionists and Covenant Remnants, while assisting ONI in classified missions such as Operation: ASHES. Despite his rank, he continued to only command from a Destroyer, the UNSC Grievous, until it was retired in late 2556. By October of 2558, Harris had achieved a promotion to Admiral and led the Navy's Fourth Fleet from the UNSC Conquistador, a Valiant-class super-heavy cruiser.
A rather reserved and austere individual, Michael Hsu was a promising candidate for the UNSC Navy and passed through the Luna OCS Academy with the top grades in his group. Hsu had originally signed on to fight Insurrectionists, who had killed his grandmother in a terrorist attack years before, but was surprised to end up facing a new enemy: The Covenant. Though he was not known for his heroics, being a strictly 'by-the-book' individual, Hsu led his forces to survive several defeats over the years, even attaining a few victories during this time. His finest hour came during the Siege of Fargad in 2547, during which a large Covenant fleet attacked the planet. While a huge battle waged on the colony below, Rear Admiral Hsu led his slowly dwindling fleet on a number of damaging attacks, refusing to give the Covenant superiority over Fargad's orbit, whereupon he knew they would begin the glassing process. During the later stages of the conflict, Hsu led a final charge at the enemy with a few badly damaged ships, destroying a number of Covenant capital ships in a fiery barrage of nuclear weapons which brought the surviving forces groundside enough time to evacuate. Hsu was posthumously awarded the Colonial Cross based on the comments of Commander Joseph Harris, whom Hsu had passed command over to before his suicide attack.
Growing up under a domineering father, Uriah Maxon was groomed from a young age to join the UNSC Navy, being sent to a prestigious boarding school at the age of twelve and attending Corbulo Academy afterwards. He became one of its most successful alumni, passing through with remarkable results and entering the UNSC Navy as an ensign aboard the UNSC Bright New Day. Uriah slowly rose through the ranks aboard the Frigate as it participated in battles throughout the Human-Covenant War, including the Siege of Fargad and the Battle of Harpa. After being badly damaged, Uriah's beloved ship was sent for decommissioning on Reach while he was assigned to a Destroyer in the Home Fleet. During the Battle of Earth in late 2552, Uriah was killed when his ship was destroyed by a Covenant Carrier. His son, Roger, would later become a prominent speaker in the New Colonial Alliance.
Hailing from the city of Kenosha on Mars, Samantha Jones' family lived with the constant threat of attacks from increasingly radicalised Insurrectionist groups due to her father's position as a Colonel in the UNSC Marine Corps and their close proximity to the military headquarters of the famed and feared Orbital Drop Shock Troopers, whose sometimes brutal actions in quelling dissent in the Outer Colonies made them a target. Spurred on by her parents, Samantha's goal was always to serve in the military, though after some deliberation she would choose to join the UNSC Navy instead of signing on for a more combat-intensive branch. She would end up spending several years attending Corbulo Academy and became a commissioned officer after graduation, serving aboard a Destroyer for seven months before taking a transfer into the Prowler Corps in early 2507. Samantha proved to be a very capable officer whose ability to keep calm under pressure helped save their ship's crew more than once as they embarked on dangerous missions into lawless space in search of rebel ships. By 2511 she held the rank of Lieutenant. That year, their Prowler was boarded by a heavily-armed group of terrorists while the vessel was docked with the resupply station. While the entire bridge crew was killed, Samantha was able to hide away in time and after signalling for help, ambushed their attackers with nothing more than her service pistol. Through a mixture of skill and sheer luck, she wiped out the would-be hijackers before they could fire a shot, an action which earned her the Silver Star and a promotion to the rank of Lieutenant Commander. Though she was somewhat traumatised by that day's events, Samantha would serve as the executive officer on another vessel until 2513, when Frederick King of ONI's BRUTUS division recruited her to take charge of a high-risk undercover mission in the Outer Colonies to hunt down the source of a new Insurrectionist drug. Though unsuited to such work, she performed well during Operation: MASQUERADE and became good friends with her comrades over the course of the mission. Samantha would receive an immediate promotion to Commander as a reward for her actions, and spent many more years within the Prowler Corps. In 2514 she would marry an ONI agent named Simon Warrick and had a son, Cole, the same year. Samantha retired for some time to help raise her child, and though she was tempted to rejoin the military at the start of the Human-Covenant War in 2525 she prioritised raising her son and would remain on Mars until 2529, when Cole left home to attend a military-run academy. Rejoining the UNSC Navy, Samantha spent several years coordinating Prowler operations in the Inner Colonies before taking on a more active role in misdirection and battle tactics against the technologically superior Covenant fleet. Though an excellent commanding officer who by 2544 was one of the most famed Captains in the Prowler Corps, years of fighting and the constant stress began to weigh heavily on Samantha despite her best attempts to focus entirely on her job. Her husband's death in 2546 only made matters worse, prompting an enforced furlough for several months. By this point, her son Cole had earned the rank of Major at an extraordinarily young age and was fighting on distant worlds, leaving her alone and worn-out as she recuperated. She would make a return to the field the following year and participated in more campaigns, watching some of the largest battles of the war until her final engagement during the Fall of Reach in 2552. As hundreds of Covenant ships assaulted the planet, Samantha's Prowler was discovered after leading several enemy cruisers into a trap with HORNET mines and was blown to smithereens in the planet's orbit. Following Samantha's death, her old acquaintance Frederick King would pull some strings to ensure her son's ascension through the ranks after the war ended as a thank-you to one of the Prowler Corps' most famous members.
The only child of a wealthy, well-connected family, Andrei Fosse grew up in the Martian city of New Legaspi during the Human-Covenant War. Like many of his generation, he was inspired by military propaganda to join up and fight against the alien invaders, though his parents dissuaded him from joining as an enlisted man. Instead, he attend the prestigious Luna OCS Academy after achieving high academic grades and would thrive when it came to military theory, though many of his ideas had little practical application outside of their training simulations. Fosse was disliked by many of his peers, who saw him as a self-absorbed glory hound who perceived his talents to be far beyond what they truly were. Nonetheless, he was able to graduate at the top of his class and was soon transferred into the UNSC Holloway as an Ensign in 2551. Working as one of the ship's communications officers, Fosse was able to prove himself as a hard-working individual who never questioned orders, though his personality made him few friends aboard the Destroyer. After the war's end, Fosse would continue to serve aboard the Holloway as it toured the newly-established Joint-Occupation Zone, and would even begin to learn the Sangheili language to better communicate with mankind's newfound allies. While he had achieved the rank of Lieutenant by 2554, Fosse saw few opportunities for advancement aboard the ship and had his parents, who knew the UEG's Secretary of Defence, pull some strings to get him transferred to the Naval Strategic Response Division on Luna. Fosse soon established himself within the NSRD, a group of strategists and analysts whose actions had informed the Navy's fleet deployment for decades. From this safe position, Fosse intended to climb further through the ranks, using his military and political connections to further his career with the intention of one day attaining a senior position within FLEETCOM or NAVLOGCOM. While he had a knack for logistics and was promoted twice on his own merits by 2558, Fosse still intended to gain the prestige of overseeing a military victory and would use the NSRD to help oversee a campaign against an aggressive Sangheili-led group known as the Imperium of Clarity. This brought him up against the seasoned Admiral Lin Zhi in a strategic meeting, as the seasoned officer dismissed many of his offensive tactics and attempted to relegate him to a lesser role as they prepared to set out against this new foe. Fosse would only back down from his attempts at directly interfering with fleet deployment when it was suggested that he serve on a warship that would spearhead their attack against an enemy, and remained to oversee a UNSC staging post on New Syracuse while the first battles of the Imperial War began. While the Sixth Fleet was engaged over Montak, an Imperial fleet launched a surprise assault on the New Syracuse, swiftly overwhelming its defence fleet before attacking the UNSC's headquarters. Unable to take the pressure after this sudden attack, Fosse fainted within his command room and was abandoned by his subordinates due to his mistreatment of them. He was soon captured by enemy forces and brought aboard the ORS-class heavy cruiser Emancipator, where he met with Fleet Master Lora 'Deris. Fearing for his life and disgraced after losing New Syracuse without a fight, Fosse was coerced by the Sangheili into betraying the UNSC in exchange for a position of power within the Imperium of Clarity. Though he agreed to assassinate Admiral Zhi as part of a deal with the Fleet Master, Fosse was tortured and fitted with an explosive device as both a warning and to make his supposed escape from enemy hands believable before setting out in a small craft to join up with the Sixth Fleet once more. After a successful rendezvous with Zhi's ship, the UNSC Caspian, Fosse was initially confined to the medical bay while he awaited a meeting with the Admiral. However, his fears that the Imperium would kill him for taking too long prompted Fosse to act prematurely, killing his guard before encountering Zhi and the ship's Chief Medical Officer. The assassin opened fire and shot his targets repeatedly, killing the latter and grievously wounding the Admiral before attempting to make his escape. Before he could reach the hangar bay, Fosse was personally killed by Vice Admiral Ryan Samson after encountering his security team. Andrei Fosse's actions would put the Sixth Fleet in serious jeopardy, with history remembering him as a traitor to the UNSC.
Born to a pair of dockworkers in the city of Ankara on Luna, Reynald Donnelly was a talented and outgoing child whose earliest ambition was to fly space fighters. With the Human-Covenant War raging as he grew up, Donnelly and many others of his generation were surrounded with military propaganda encouraging them to contribute to the war effort. At the age of eighteen, he would enlist with the UNSC Navy and received training as a Longsword pilot. He would participate in several battles against the Covenant over the next three years, though after several narrow brushes with death Donnelly would attend officer candidate school at the Reach Naval Officer's Academy an an attempt to attain a position with a lower attrition rate. He would spend the next seven years serving aboard a number of vessels, slowly climbing through the ranks through a mixture of talent and luck as he survived more than one warship's destruction in battle. With a dearth of talented officers, Donnelly was given a surprise promotion to Captain in 2550 and spent the remainder of the Human-Covenant War in command of a Halberd-class destroyer attached to the Home Fleet. Though he distinguished himself during the Battle of Earth, the Captain was among those to receive the unenviable task of hunting down Covenant remnants alongside the UNSC's new allies, the Swords of Sanghelios. Though like many he was uncomfortable with the idea of working with their former foes, Donnelly would do his duty in patrolling the newly-established Joint Occupation Zone, though this afforded little chance for promotion. Still captaining a destroyer - the Haversham - by August of 2558, Reynald Donnelly would be the first human military leader to make official contact with the Covenant remnant group known as the Imperium of Clarity while investigating a communications disruption on the far-flung mining world of Montak. Taken by surprise, he was forced to surrender alongside his entire crew when a CSO-class supercarrier obliterated the Sangheili ship accompanying his destroyer, and was transported to the Imperium's homeworld of Iradu as a prisoner of war. After several days of captivity he was brought before Imperial Admiral Toru 'Makhan, the Imperium's leader. Though 'Makhan treated him with some degree of respect, he also sought to humiliate Donnelly by having him bear witness to the UNSC's retreat over Frendhal from the supercarrier's bridge. During this time he tried to convince 'Makhan to show leniency and engage in diplomacy instead of continuing the war, though the Sangheili leader ignored his pleas.
Though she was born on the prosperous colony world of Reach, Lin Zhi's family moved to Mars when she was three years old after her father, an executive at AMG Transport Dynamics, took up a corporate position there. Zhi and her siblings were well-educated and lived a prosperous early life, though she disagreed with her parents' insistence that she go into business, initially considering a career in professional gravball due to her skills in a local teen's league before deciding to join the military at the age of eighteen. Zhi would attend the prestigious Luna OCS Academy for four years, achieving excellent grades and proving herself as a keen strategist in military simulations. Graduating shortly after the start of the Human-Covenant War, Zhi would serve aboard a Paris-class Frigate attached to the Sixth Fleet as an Ensign for three years, surviving two actions against small Covenant battlegroups. Seeing the terrible losses taken against their alien foe incensed the young officer, making Zhi much more outspoken in what she believed should be done. While her Captain at the time was sympathetic and open-minded enough to listen to her suggestions, Zhi's belief in adopting more aggressive strategies was not shared by many aboard the ship, prompting an eventual transfer along with a promotion in 2530. Zhi would serve aboard no less than twelve starships across the next decade, surviving the crippling of five and the outright destruction of two thanks to timely evacuations as the war against the Covenant intensified. Due to a mix of attrition in the upper echelons of the UNSC Navy and her hawkish views becoming popular as colony after colony was lost to the Covenant, she would hold the rank of Captain by 2541, and was given command of a Halcyon-class light cruiser: the UNSC Way Back Home. Still part of the Sixth Fleet, Zhi would continue to advocate taking the initiative and striking against the Covenant with as much force as they could muster instead of simply reacting to their advances. Though she was aware of their technological inferiority, Zhi believed that a sustained assault on enemy planets, once found, would be enough to divert Covenant troops away from the frontlines, giving humanity more time to shore up its defences and strike back. As one of few military commanders to see success - however limited - against the Covenant due to her inventive strategies in dozens of skirmishes, Zhi would see another promotion to Rear Admiral in early 2552, though some criticised her willingness to sacrifice supposedly unimportant vessels and the lives of those aboard to attain victory. Commanding a small portion of the Sixth Fleet, Zhi was assigned to the defence of several populous colony worlds that the Covenant had missed on its march towards Earth, and though news arrived of an assault on the Sol System her forces did not arrive until late December. When the Human-Covenant War officially ended several months later, Zhi remained in the Sol System for over two years as the UNSC consolidated its resources and rebuilt its shattered fleets before rejoining the Sixth Fleet, which had been reconstituted as a quick-reaction force for any large-scale attacks on human colony worlds. Now using the Valiant-class cruiser UNSC Caspian as her flagship, Zhi's fleet spent months at a time patrolling the colonies, occasionally interacting with the Swords of Sanghelios when necessary. Having spent decades fighting the Covenant, Zhi did not trust the Sangheili and was constantly wary for signs of betrayal, but did nothing publicly that would risk a major diplomatic incident between their races. Shortly after a promotion to Admiral in 2556, Zhi's Sixth Fleet would travel to the 23 Librae System after a request from the Office of Naval Intelligence to investigate Insurrectionist activity there. Zhi's forces eliminated a number of armed vessels that attacked them as they fled the glassed world of Madrigal and dispatched forces to investigate, discovering the isolated settlement known as 'Ciudad de Huesos'. Having supposedly liberated the planet from its rebel occupiers, Zhi was commended for her efforts and began to set her sights on yet another promotion, privately wishing to claim the role of Chief of Naval Operations from the ageing Fleet Admiral Terrence Hood. Such a chance would not manifest until 2558, when a little-known Covenant remnant faction known as the Imperium of Clarity took over the remote colony world of Montak and destroyed a joint UNSC-Swords of Sanghelios patrol in the system. Due to her combat record, Zhi's Sixth Fleet were chosen to lead a massive counter-attack against the Imperium, working alongside a Sangheili fleet under the command of Fleet Master Felo 'Ranak. Sparking the first battle of what would become known as the Imperial War, Zhi's fleet first engaged the Imperium of Clarity's forces in a brief but furious battle in Montak's orbit several days later that saw heavy casualties on both sides. After their foe chose to retreat due to heavy losses on the ground, a vengeful Zhi gave the order for the Sixth Fleet to pursue them into their own territory, intent on completely crushing the Imperium of Clarity in the aggressive military campaign she had always dreamed of.
Growing up with the Human-Covenant War was hard on a young Warrick, with both of his parents serving in the military. His mother, Samantha, was a noted Naval Captain while his father was part of Naval Intelligence. He had few friends, constantly moving until he was placed in a UNSC-run school, which instilled in him an extreme sense of loyalty to Earth, becoming a promising candidate in an officer training program. He eventually saw actual combat at the age of twenty three when he forced to fight off Covenant raiders that interrupted a supposed training exercise. Fighting on Skjope, Fargad, Reach and a dozen other engagements hardened him into a rather stubborn but effective leader who rose to the rank of Lieutenant Colonel by early 2552. His heroic actions in the Battle of Mare Erythraeum in November following the capture of his superior officer, James Ackerson, brought him into prominence; surviving the UNSC's defeat there, he led what remained of the Army force on a sustained guerrilla campaign against the Covenant occupiers until they left the planet. After the war, he earned a string of promotions and became a Brigadier General at the remarkably young age of forty. However, he was then assigned to a seemingly dead-end position as the military director of Project HAYABUSA, which performed surprisingly well in training operations. During this time, however, he began to receive death threats from the shadowy underworld figure known as Magnus and was forced to falsify reports to block ONI from seeing that numerous members of HAYABUSA - many of whom had joined as an alternative to court martial or worse - were being turned against the UNSC. By mid-2555 his usefulness had apparently run out, with the project's chief scientist, John Verensky, assuming command. Cole Warrick was killed in a supposed car crash while on his way to confess his crimes. While initially thought to have been accidental, later investigation showed that his death had been a result of foul play.
At the age of three, Brandon Walters lost his home when the UNSC used nuclear weapons to raze the entire colony following a massive uprising; his family had been vacationing on Emerald Cove at the time. Though he grew up in a vehemently anti-UNSC family, Brandon found himself disliking the Insurrection more and blamed their actions for the thousands of deaths caused. After he left school, he enlisted with the UNSC Army on Reach and was heavily involved in Operation: TREBUCHET. Walters was responsible for the destruction of no less than five Insurrectionist groups over the course of seven years, and was responsible for the capture of the individual who revealed the location of the rebel leader, Robert Watts. This earned him a promotion to the rank of Major and the Silver Star or his efforts. During the Human-Covenant War, Walters led a failed assault while campaigning on Jericho VII, being badly wounded in the process. He spent a number of months in a critical condition, and spent another year off to recover completely from his wounds before being allowed back into a command position. From there, he was able to win several battles, attaining the rank of Colonel in the UNSC Army by 2547. During the Siege of Fargad, Walters was under the direct command of Brigadier General Richard Mack Senior, and was the one to discover that the Covenant had successfully landed on the planet. Walters lost most of a mechanised brigade in a failed assault and was forced into a retreat until Mack's forces could circle round and engage the Covenant successfully. Fighting valiantly across the planet, Walters' actions attracted the bulk of Covenant forces to his location, buying the evacuation ships more time as the remnants of his division fought in the mountains. On the sixth day of the siege, a massive airstrike by Seraph and Banshee bombers wiped out Walters and his soldiers.
Born into a long line of soldiers, Mira Reyes was among the first to join up with the UNSC when news of the Human-Covenant War broke out. She was a stalwart soldier who quickly became one of the best shots in her squad. During the Battle of Harvest, Mira distinguished herself in combat as she fought alongside her friends Carlos Driscol and Edward Buck, each earning the Bronze Star once the conflict ended. It was during this time that they came under the command of the famed Richard Mack Senior, who recommended the trio for the elite Orbital Drop Shock Troopers. In 2531 Mira joined the others in their harsh training under Henry McNair, whom she became fiercely devoted to. For years, Mira rose in rank as she fought in many bloody battles against the Covenant at McNair's side. During the Battle of Draco III in 2545, Mira was killed by Iroe 'Nemokee during an assault on one of the planet's many ODG Complexes shortly before McNair gave his own life to save the survivors.
The youngest child in a large family, Gregor Papadakis looked up to his older siblings who joined the Marine Corps in order to provide for the others due to a massive job shortage on the colony world. When the Human-Covenant War broke out, he was still in school and listened eagerly to news of the far-off battles against the alien threat. Gregor joined the military in 2529 and proved to be very competent in training. He was first deployed against the Covenant in early 2530 in a failed offensive that saw him sustaining a plasma wound that nearly crippled him in his first battle. Against all odds, he survived and went on to serve with distinction over the next year, in which he dealt with the disappearance of his oldest brother, who was serving aboard the UNSC Spirit of Fire. This prompted Gregor to enlist into the elite Orbital Drop Shock Troopers. There, Gregor was among those trained by Henry McNair for several months, during which a group of the best troopers emerged as some of the highest graded ODST's in living memory. Gregor fought the Covenant for over a decade following this on many fronts alongside his best friend, Carlos Driscol. In 2546, during a counter-insurgency operation on Tantalus, Gregor was badly wounded in an ambush and despite all of Driscol's efforts, was left for dead by their superior officer, eventually bleeding to death and sparking his friend's hatred for the UNSC.
As the son of an officer in the UNSC Marine Corps, Steven Embry was groomed from a young age to follow in his father's footsteps, excelling in school and eventually attending a military academy before being assigned to a Marine Regiment as a commissioned officer. While he possessed a great amount of tactical knowledge and a decent combat score, Steven was unprepared for fighting an actual battle against the Covenant, which led to the majority of his unit being killed. The others were only saved by the timely intervention of an ODST unit, who dropped in nearby and exterminated their alien attackers. This inspired him to join up with the prestigious soldiers, being trained on Reach alongside many others in 2531. Seeing his potential as one of the best in his group, Major John Ackton recruited Steven and fellow trainee Richard Mack Junior into his new unit, Whiskey-04. Acting as the XO of the elite unit, which operated alongside the SPARTAN-II Sigma Team, Steven fought alongside his comrades and the supersoldiers on many occasions throughout the Human-Covenant War, taking over as commanding officer after Ackton's death in 2546. Now a Captain, Steven Embry led Whiskey for several more years until the Fall of Reach. Though they fought bravely against the Covenant onslaught, Steven was viciously killed on the battlefield by Sur 'Ranak as his team fell back to the Aszod shipyards, leaving Mack Junior in command of the survivors.
As one of the few thousand colonists to escape Harvest at a young age, George Calzaghe grew up hating the aliens who had murdered his family and burned his home. Taken into one of the many UNSC-run orphanages, he became very devoted to the organisation and like many others, joined the Marine Corps when he came of age. He became a proficient marksman, taking hundreds of enemy lives over the course of a few years before applying to become an ODST. From there, he fought in a number of engagements towards the end of the Human-Covenant War, being badly wounded in the Battle of Earth. In 2554, he was one of the team chosen for Operation: ASHES under the command of Ash Mitchell. During the mission, he was incapacitated with a plasma bolt and captured alongside Mitchell and Yin Maxwell. Though they escaped, fighting their way to the evac zone, Calzaghe was hit with an energy blast from the rampaging Forerunner Monitor, 037 Repentant Observer, dying instantly.
Born into the wealthy Maxwell dynasty, Yin lived a life of luxury, attending the best schools money could buy and generally being distanced from the war as a whole until 2547, where he was stranded on Skopje during the Covenant attack while visiting friends on the colony world. He was rescued by a number of Orbital Drop Shock Troopers, who got him and a number of other civilians to safety. This impressed the young man greatly, leading to him enlisting with the Marine Corps next year. This was against the wishes of his family, who wanted him to remain in the civilian sector in spite of troops being badly needed for the war effort. He found himself to be a surprisingly good shot and though others disliked his arrogant nature, he was a great combatant and eventually joined the ODST's in 2551. He saw action on Sigma Octanus IV, Reach and Earth before going on extended shore leave at the end of the war. He ended up signing on for another tour after the war upon finding that his younger brother had been made heir to the family company in his stead, and was among those chosen for Operation: ASHES. He was captured and badly beaten by Sur 'Ranak during the mission, being thrown in a cell alongside two of his comrades. As they were taken to meet the target of their mission, Pierre-127, Maxwell tried to attack the Spartan with a concealed pistol. His overconfidence in his abilities proved to be his doom, as he was quickly disarmed and killed by the rogue Spartan, who snapped his neck.
The fourth child in an impoverished family, Vincent Angelo grew up in one of the rougher parts of New York, taking on a job immediately after leaving school as a means of supporting his family. With few prospects in life, he found himself signing up with the UNSC Marine Corps at the age of 22, and experienced an uneventful tour of duty in the Inner Colonies before returning home to Earth for some time, where he got married and had two children over the course of a few years. It was not until 2543 that the news came of massive Covenant advances into the Inner Colonies, slaughtering millions of people as they went. Vincent ended up joining up with the military once again, this time to engage the enemy directly. His regiment was almost wiped out during the Battle of Miridem in 2544, a battle which earned Vincent the Bronze Star for his heroism and ended with him joining the ODST's, partly due to his desire to take on more important missions. He was assigned to the pathfinding unit, those sent in first to scout out locations before the main helljumper contingent arrived. Vincent was commended several times over the years for his actions, and emerged from the war as a decorated Sergeant. In 2554, shortly before his latest tour finished, Vincent was assigned to Operation: ASHES, a dangerous mission that he greatly disliked due to its secretive nature. He questioned their objectives several times and made his dislike of the Spartans accompanying them, Elena-071 and Kane-098, known. After an assault on the enemy compound the next day, Angelo was ambushed and beheaded by Sur 'Ranak, who managed to escape the battlefield. News of his death was delivered personally to his family by Michael Green, a fellow ODST who had accompanied him on the mission.
Martin Keel was born in the heavily populated city of London on Earth, to quite a poor family. Like many others who grew up near him, joining the military would be the only way for them to even leave Earth, with few other job prospects available at the time. Martin proved to be a competent soldier in the Marine Corps and served against the Insurrection during Operation: TREBUCHET in the 2520s, during which he joined the ODST's. He became good friends with Henry McNair during this period, and following a tour on Harvest against the Covenant, was responsible for the training of new recruits on Reach for some time as a drill instructor. Martin fought in a number of battles, gaining three Purple Hearts and a promotion to Lieutenant by 2551. During the Battle of Harpa in 2552, he fought alongside Richard Mack Senior and was gravely wounded by plasma fire as they retreated to the UNSC Bright New Day. When Fenn-145 volunteered to sacrifice himself in order to destroy a Covenant Destroyer and save the lives of the survivors, Keel piloted the Spartan towards the enemy ship, being beyond medical help by this point in spite of a recent biofoam injection. He died when Fenn detonated a pair of nuclear warheads aboard the destroyer, obliterating the ship and giving their comrades a chance to escape the system.
Abandoned by his parents, Ruben Lykos grew up in a care home on the colony world of Miridem until it came under attack by the Covenant in 2544. After several years living on Circumstance he joined up with the UNSC Marine Corps alongside many others to help fight the Covenant. His tenacity and skills earned him a place in the Orbital Drop Shock Troopers by 2549. Though he was decorated for fighting the Covenant on several occasions, Lykos' brutality against Human rebels worried his superiors, something that came to a head when he executed several suspects after raiding a safehouse in 2554. When faced with a court martial he was given an option to join Project HAYABUSA, an attempt by the UNSC Army to create its own program to rival the Navy's SPARTAN projects. Lykos ended up as HAYABUSA's field commander and was responsible for wiping out several rebel groups with little concern for Human life before encountering the SPARTAN-III Shrike Team. He was responsible for killing a number of fellow HAYABUSA agents in early 2555 while the others defected under the orders of John Verensky. During a large operation designed to eliminate the entire UEG Government, alongside a number of UNSC and Sangheili figures, Lykos came close to succeeding in his goal before he was stopped by Alexander Redford. The deep-cover ONI agent was badly wounded by Lykos, but was able to shoot the rogue HAYABUSA operative repeatedly in the head, killing him and saving several important figures from harm.
Born into abject poverty on the near-lawless world of Troy, Victor Denley was an only child who often fought others as a child and was something of a bully. By the age of twenty he was a petty criminal and had been in trouble with the law several times, and was able so sneak his way aboard an evacuation ship shortly before the Massacre of Troy. Seeing his planet glassed made him want to do something with his life, so within weeks he had joined up with the UNSC Marine Corps. There, he proved to be an excellent scout and by 2554 had joined the ODST Pathfinders. While a good trooper, Denley had shown uncommon mercy against Insurrectionists during his military career and has been used to negotiate several hostage situations successfully. When the the UNSC Agrippa was dispatched to Madrigal in early 2557 on an exploratory mission, Denley was among those who escaped the vessel's destruction after it was sabotaged from the inside and blown apart by plasma fire coming from the planet. Joining up with a group of survivors led by Lieutenant Michael Green, he participated in the subsequent Ciudad de Huesos Incident as the four ODST's led a brief assault on the city before escaping aboard a freighter, the Dynasty, with its crew to a hidden bunker elsewhere on the planet. There, he and his newfound allies held the line against a much larger force led by Carlos Driscol's militia. Though wounded, he continued fighting and proved his worth as a marksman during the engagement. As their team regrouped after the Dynasty was shot down, they were ambushed by Carlos Driscol himself. Opting to engage the rebel leader instead of moving into cover, Denley proved to be too slow a shot compared to his foe and was hit repeatedly by machine gun fire. With numerous wounds across his upper body and neck, he collapsed and swiftly bled out.
While he grew up in the relative comfort and safety of the Inner Colonies, Michael Green's childhood was still heavily affected by the Human-Covenant War. Having lost his paternal grandparents and an aunt to the Covenant's relentless advance, he was encouraged by his parents to join up with the military from an early age. While he wished to become an officer, his grades were too poor for him to enter one of Luna's prestigious academies, so at the age of eighteen in 2549 he enlisted with the UNSC Marine Corps. Green's company saw absolutely no action until late 2552, when the Covenant finally invaded the Sol System. Assigned to defend a number of factories critical to the war effort on Mars, they saw action against a large Jiralhanae force that had split off from a larger group assaulting Mare Erythraeum. It was here that he first proved himself in the field, setting up a fortified position within a ruined building and forcing enemy infantry into a killzone. After the war's end in 2553, Green joined up with the Orbital Drop Shock Troopers and despite his youth and relative inexperience, was able to persevere through the incredibly tough training and earned his place among the elite force. He would largely participate in counter-Insurrectionist operations for the next year, and due to his marksmanship he was picked as part of a special team for Operation: ASHES. It was here that he first met Second Lieutenant Ash Mitchell, who saved his life during the mission and would serve as his commanding officer for several months afterwards. Taking the older trooper's advice, he would successfully apply to become an officer a second time in early 2555, shortly before Mitchell announced that he was leaving the military. Green became a well-respected leader during subsequent campaigns, and even turned down an offer to become a Spartan supersoldier later that year. He was distraught to hear of Ash Mitchell's involvement in a massacre on Circumstance in early 2556 that earned him the 'Butcher of Kuiper' moniker. He would put in several requests to form a task force to hunt the man down, though these were all denied. In March of 2557, Green was in charge of one of several ODST platoons aboard the UNSC Agrippa when it was dispatched to the glassed world of Madrigal on a scouting mission. After an infiltrator detonated several bombs aboard the vessel, Green had his troopers drop onto the planet before plasma fire from the ground destroyed their ship. Stranded on the glassed planet, the Agrippa's surviving crew would follow Green, meeting up with a group of vagrant settlers before they were attacked by a heavily-armed rebel force. While they escaped, the trooper was attacked by an assassin named Winston Zhou, who fought him momentarily before crashing their vehicle and retreating. Alongside three other troopers - Bill Cross, Anna Volkov and Victor Denley - Green would survive the subsequent rebel ambush and plotted to launch an assault on Ciudad de Huesos, an independent settlement on Madrigal responsible for the attack. This would prove incredibly successful as first as the troopers destroyed a spire providing both shielding and invisibility for the city before they fled towards the spaceport. En-route, Green personally engaged and destroyed an Unggoy Goblin in close quarters after a dangerous fight, and reunited with his comrades as they encountered the crew of an infamous smuggling ship, the Dynasty. After meeting with its captain, Amanda Wade, a truce was called and they escaped the city. While aboard the ship, Green met Ash Mitchell for the first time in several years, and despite tensions he agreed to work with his former CO despite his horrific actions. Their group travelled to a bunker in Madrigal's glasslands, and while Wade recovered something from inside Green led the exterior defence against a large rebel force led by Carlos Driscol, an older Insurrectionist terrorist. Despite heavy losses, Green weathered through most of the battle and managed to pursue Driscol aboard his personal vessel, the Quisling. After a brief but furious engagement, the young and tired ODST underestimated the more experienced Driscol and was eventually outmatched and shot dead. While he was avenged within minutes and his body recovered in the incident's aftermath, Green's death on Madrigal marked the end of a soldier whom many believed was destined to achieve greater things in life.
Born in the city of London in the United Kingdom on Earth, Michael Wade was the second son of a poor family who at the age of three had to endure the rapidly declining health and death of who he believed was his older brother and intermittent bouts of depression from his parents afterwards. A fairly withdrawn, solitary individual, he did decently well in school and had a reasonably happy childhood until 2528, when during a visit to Madrigal Michael's parents were presumed dead during the Covenant's brutal attack on the planet. Though he had been staying with a relative on Earth at the time, Michael ended up in foster care for several years until he joined the UNSC Marine Corps in 2533, eager for revenge against the aliens who he believed had killed his parents. While a fairly average soldier, he possessed something of a sixth sense for danger and managed to survive multiple campaigns over the years. In 2545 he began a relationship with Melissa Rowe, an Army engineer Michael met while on shore leave. They would not return to Earth until 2549, where he discovered that his parents were not only alive and had returned to their old home but had given birth to another child, Amanda. Despite their age gap, Michael got on well with his younger sister during a happy reunion with his family, and shortly after his marriage to Melissa in 2551 she gave birth to their daughter, Kate. Michael, now a Gunnery Sergeant, participated in both the Fall of Reach and Battle of Earth and was devastated to learn of his parent's deaths during the a Covenant airstrike on London. Worse still, he and Amanda would have a major falling-out as she joined the Marine Corps almost immediately after their funeral in early 2553 instead of staying around to help their family. Shortly before he planned to leave the military, Michael was brought into a private meeting aboard a medical centre on Luna, where he was surprised to meet a legendary SPARTAN-II supersoldier face to face. This man turned out to be his supposedly long-dead brother Marco, who explained some of the program's details to him and swore Michael to secrecy. Though utterly disgusted and disillusioned with the UNSC because of this, he tried to welcome Marco back into their family as best he could as the Spartan stayed with them for a brief period. After retiring from the military, he found work locally on Earth and dedicated himself to a civilian life, raising his daughter and living in peace. While Marco would occasionally visit and supplied them with money from his own unused paycheck, Michael had no real interest in a fighting any more and began to work for a charity dedicated to supporting combat veterans of the Human-Covenant War.
Hailing from a small town in Draco III's rural farmlands, William 'Bill' Cross grew up constantly hearing news of the distant war against the Covenant, and like many his age wished to join the military to aid in their fight against the alien menace. Wanting their eldest son away from danger, Bill's parents wished for him to remain on Draco III and argued with their son for years about it until they eventually allowed him to join the planet's Colonial Militia at the age of eighteen. He would excel in training to the point where his superior strongly recommended that he join the UNSC Marine Corps instead where his skills could be put to better use, though Bill opted to remain in the militia while working on his parents' farm for the next two years to keep them happy. This would all change in 2545, when the Covenant finally attacked Draco III. Stuck out on a training mission with the militia, Bill was horrified to learn that his entire family had been killed in orbital bombardments that wiped out numerous settlements across the continent and sought to fight back in any way possible. His first action against the Covenant came when a raiding party of Kig-Yar attacked the convoy he was protecting; Bill shot three dead before reinforcements drove the rest away. While guarding a military extraction point shortly afterwards, he had his first encounter with the Spartan Sigma Team and two Orbital Drop Shock Troopers named Ash Mitchell and Mal Roberts. Having barely survived a massive battle against the Covenant, the ODST's and their superhuman companions were airlifted to safety alongside Bill and the militia. En-route, he spoke with the pair and made up his mind to apply to join the ODST's like them in an attempt to make a difference. With his years of militia work and the word of Mitchell and Roberts, Bill was allowed to apply for the gruelling ODST training, though some believed his relative lack of experience would make him flunk out. He would surpass all expectations and graduate as a full-fledged Helljumper by early 2546 and joined the 10th Shock Troops Battalion shortly after. Bill Cross would see action during the Siege of Fargad, Battle of Tribute, Fall of Reach and even the Battle of the Ark in the Human-Covenant War's final years, rising through the ranks as a lethal but rock-solid NCO by 2553. Cross would continue to serve faithfully, and was among those called in by ONI to participate into he classified Operation: ASHES shortly after the war. While this saw the disillusionment of his friend Mal Roberts and his eventual departure from the military, with Ash Mitchell leaving not long afterwards, Cross felt at home as an ODST and worked alongside a younger trooper, Michael Green, for several more years. The emergence of Mitchell as a supposed terrorist shocked Cross, though when he encountered his old CO again in early 2556 during a hijacking he allowed the other man to leave peacefully as payment for saving his life during the war. Though Green opted for officer training and soon became his superior in rank, the man relied on Cross for advice as they spent some time fighting against Insurrectionists and Covenant remnant groups until their fateful deployment to the glassed world of Madrigal in early 2557. After a series of surprise attacks by Insurrectionist forces wiped out most of their allies and the subsequent battle against their leader Carlos Driscol led to Green's death, Cross found himself doubting his position for the first time, prompting him to accept a position from Captain Alexander Redford of ONI to become the head of security at a secret installation in deep space. While not the most exciting of positions, Cross found himself enjoying the relative monotony of his station and did not see combat again until the Created conflict in late 2558.
The daughter of prominent lawyers on the Inner Colony world of Circumstance, Erika Ruskin surprised many when she stated her desire to become a pilot as a teenager and while warned of the near-infinite number of ways she could be killed by her family, was able to attend a prestigious academy on the planet. While there she would prove herself in a number of simulators and became technically proficient at handling several UNSC aircraft, though due to shortages thanks to the war she had little opportunity to actually fly one. After putting in a great deal of hard work and dedication, Erika would eventually graduate at the top of her class and emerged as a promising young officer in the UNSC Air Force by early 2552. She would meet Major Hila Belinsky - a famed fighter ace - shortly afterwards and spent several more months under her tutelage in preparation for officially becoming part of the 9th Tactical Fighter Wing, which specialised in fighter combat utilising GA-TL1 Longswords. However, Erika's first piloted trial run into space would be interrupted by the sudden arrival of a Covenant fleet on Reach. Her first combat deployment would occur mere days later as the 9th TFW were assigned to a Destroyer, the UNSC Illustrious, and dispatched to cover civilian evacuation ships fleeing the planet's surface. As they were a low priority target for the Covenant they did not come under particularly heavy fire, save for several wings of Seraph fighters that Erika and the others moved to intercept. She would score three confirmed kills in this engagement, though the 9th lost fourteen Longswords and were forced to retreat shortly after the last transport transitioned to slipspace. The survivors eventually escaped Reach as it fell to the Covenant, with Erika and the others remaining on standby until the Illustrious made contact with Captain Jeanette Nisha of ONI and were redirected to assist in what would become the Battle of Second Sanctum. Taking part in the incredibly risky assault on a secluded Covenant fortress, Erika would perform remarkably well in combat as they provided air cover for their ground forces against enemy reinforcements battling for control of the base. However, the arrival of a second Covenant fleet and a swarm of Banshee and Seraph fighters utterly decimated most of the 9th RTI, pulling them away from combat for some time. Erika would eventually save the lives of most of their surviving troops on the ground by initiating a risky bombing run against an enemy Scarab, destroying its gun and crippling the walker before barely pulling away. Having sustained some plasma damage, Erika and three other Longswords pulled back towards the Illustrious is it retreated from Second Sanctum while Major Belinsky and her wingmen sacrificed themselves to cover Captain Nisha's Prowler, the Theseus. After surviving the battle, they eventually returned to Earth where Erika and the 9th's few remaining members were folded into a larger air unit just in time to participate in the Battle of Earth. Following the war's end, Erika and her co-pilot Rodney Shaw would eventually find themselves stationed aboard the UNSC Peacemaker, an Epoch-class heavy carrier. There, they familiarised themselves with the newer F-41 Broadsword fighter as they became the vessel's first line of defence against enemy fighter attacks.
Hailing from a family of farmers on the Outer Colony world of Harvest, Hila Belinsky grew up with no intention of spending her life on the fairly remote planet and by the age of nineteen was able to purchase a one-way ticket to Reach, where she attended university for some time before joining in the UNSC Air Force with hopes of getting an officer's commission. Hila would soon become familiar with the GA-TL1 Longsword and saw action against the Insurrection during the final years of Operation: TREBUCHET, where the United Rebel Front's attacks against civilian and even military craft became much more frequent. While she initially underestimated the group, thinking the URF to be little more than a band of poorly-equipped terrorists, Hila was nearly killed in 2524 when a group of gunmen attacked a bar frequented by Air Force pilots, killing eight of her comrades before security forces took them down. Following this, members of her Squadron almost exclusively destroyed enemy ships instead of disabling them as a way of fighting back against the URF. After the Human-Covenant War began, Hila was stationed among the Third Fleet and participated in the opening stages of the Harvest Campaign. Alternating between in-atmosphere and orbital roles as the conflict dragged out, the Air Force would take staggering losses as the Covenant's numerically superior and better-armed fighters were able to easily bring down their craft even as the UNSC continued to win victories against them. Hila would return to Harvest four times over the five-year campaign, surviving each encounter due to her superb piloting skills, though some attributed her survival to having incredible luck. As the demand for skilled pilots was always high, Hila's unit were constantly moving from battle to battle, though they often acted defensively and won few victories. By 2540, Hila found her duties split between leading fighters into battle and helping to train new pilots at the Circumstance Academy. While the high rate of attrition in the Air Force meant that she had few friends and avoided close relationships, Hila was well-respected by her subordinates as a near-unparalleled fighter ace. Seeing the worst of the war, she often considered retirement and was hospitalised due to combat-related stress on more than one occasion, but felt that she had a sense of responsibility to the Air Force and couldn't bear to abandon the war effort. In 2552, the now-Major Hila Belinsky was in charge of the 9th Tactical Fighter Wing, which was stationed in the Epsilon Eridani system while it awaited further orders. As she led a rookie pilot named Erika Ruskin on a training mission in Circumstance's orbit, Hila would detect the presence of a large Covenant fleet attacking the nearby colony world of Reach. Joining a Destroyer, the UNSC Illustrious, the 9th TFW would participate in the latter stages of the Fall of Reach, defending fleeing civilian craft and giving their allies on the ground cover from enemy Seraph bombardments. After the battle, the survivors would flee to a rendezvous point alongside several other ships, eventually forming Battle Group Cossack as they prepared to embark on a dangerous mission to attack a Covenant fortress. While many objected to what was seen as a suicide mission, Hila and many more survivors were happy for a chance at revenge after losing Reach. During the subsequent Battle of Second Sanctum, Hila and the 9th TFW proved invaluable as they provided air support for the ground team attacking the Covenant base, defending the UNSC Bright New Day from enemy fighters as it moved in to pick up troops before executing a risky maneuver to bring down a Scarab. However, the arrival of a second enemy fleet prompted an immediate retreat, with Hila leading a rearguard of Longsword fighters to cover their larger vessels. After ordering what remained of the 9th to retreat to the Illustrious, Hila and two wingmen moved in to protect a prowler, the UNSC Theseus, as it destroyed the Covenant fortress with a nuclear strike. Though they were soon overwhelmed and destroyed by enemy fighters shortly after, Hila Belinsky's sacrifice ensured that the Covenant could not reclaim their lost territory after the battle.
Born in Chicago in the United Republic of North America, Rodney Shaw generation grew up with the Human-Covenant War as an ever-present threat looming over their lives, which drove him and many others to join the military at the earliest possible age. Seeing it as a slightly safer career choice, Rodney would join the Air Force, where he was taken under the wing of the famed pilot Hila Belinsky. He would not see action against the Covenant until 2549, where he survived his first sortie in a Longsword fighter against a group of enemy scouts. The following year, his fighter would be shot down while providing support for evacuation ships on a small colony world. Though he was pulled from the wreckage by his co-pilot and rescued, Rodney was grievously injured and had to have most of his left arm and leg replaced with prosthetics. Though he was heavily advised to transfer into a non-combat role after recovering from his injuries, Rodney was insistent that he could still fly and returned to the 9th Tactical Fighter Wing later that year. Due to mounting casualties within the Air Force, Rodney soon found himself training newer pilots in spite of his relatively young age, though his combat experience against the Covenant was considered more valuable than anything simulated battle could offer these recruits. In 2552 he would meet with Erika Ruskin, a junior officer who he helped assess in exoatmospheric combat training before they were pulled into combat early due to the Covenant invasion of Reach. He and Ruskin would operate the same craft as they participated in the battle and a subsequent counterattack on enemy forces that decimated the 9th TFW, leaving the pair as some of its few survivors by the time they returned to Earth. Rodney would survive the war, though he received little recognition for his actions and stayed on in his role in the Air Force even as Ruskin received several promotions for her more proactive behaviour. Content with his position, he would serve in a number of minor skirmishes after the war against Kig-Yar pirates and remnant forces, and was transferred to another squadron for a year until August of 2558, where a large contingent of Air Force pilots were transferred into the Navy's Sixth Fleet in preparation for a protracted campaign. After a brief reunion with Ruskin, Rodney's Broadsword wing would be among the first into action against the Imperium of Clarity in the Battle of Montak's opening stages. Though they possessed superior training and tactics, these fighters performed poorly against the Imperium's swarm tactics and were barely able to maintain cohesion thanks to Rodney until reinforcements arrived. As the UNSC diverted troops to Montak's surface, Rodney and Ruskin's own fighter wing engaged a number of enemy Seraphs harassing landing craft, and performed well until they were engaged by the Imperium's Commander Nilen 'Feru. Though he came close to killing the Sangheili figher ace, Feru was able to outmaneuver Rodney and fired a plasma charge into his Broadsword, vaporising it instantly. Rodney Shaw's loss would be a heavy blow to the Air Force's ranks, though his death was quickly avenged as Ruskin pursued and shot down 'Feru's fighter shortly after.
Often seen as a big fish in a tiny pond, Han Kurtz went through a prestigious academy on his homeworld of Fargad and emerged with excellent results, only to be immediately assigned to the Wet Navy of the colony which patrolled the planet's waterways and in years long since past had dealt with several uprisings. While he could have attempted to go for a job aboard a spacefaring vessel, the loss of his son in 2511 and his wife's subsequent divorce made him want to stay on his homeworld. In spite of the ridicule from his peers, Kurtz was technically the Admiral of Fargad's naval fleet and displayed a great deal of pride in his job. For decades he was an influential figure rivalling the planetary governor and became very popular with the colonists on Fargad. His only real military actions were the swift crushing of a violent uprising in one of the colony's smaller towns, in the 2520s. Kurtz was suddenly faced with a real threat in 2547 when the Covenant attacked Fargad, landing a huge army on the surface. The defacto leader of the ground forces, Richard Mack Senior, had his naval ships retreat towards the sea until the Covenant finally made an assault on Antolia, a major port. Kurtz was forced to watch the enemy assaulting his hometown from afar until he made the decision to attack, seeing several Scarabs heading for the spaceport. The Covenant were totally unprepared for an attack from the sea, and took massive casualties. Kurtz was killed during the desperate assault when he rammed his ship into a Covenant Scarab, sacrificing himself in the process.
Created by the Office of Naval Intelligence in the late 25th Century, the Artificial Intelligence known as Alexander was created from the donated brain of a renowned historian for the purpose of helping to manage the secretive military development facility known as the Ouroboros Station on the Outer Colony world of Heimdall. Working alongside some of the best scientific minds of his day, Alexander, who had taken on the holographic form of an idealised version of Alexander the Great, assisted in the construction of numerous devices, though only a few ever left the base for mass production. In 2495, he was first contacted by another Smart AI working on the behalf of a secretive group of known as the Assembly, a group of intelligences dedicated to shaping the future of mankind. Alexander joined this group without hesitation and as a loyal member, kept a close eye on the experiments being performed within the base. While he oversaw most of the station's day-to-day operations, By early 2499, however, he had become increasingly aware of his impending deactivation date, having almost fulfilled the seven-year lifespan that Smart AI possessed. When he contacted members of the Assembly with queries about his 'death' and possible ways to prevent it he was rebuked and told to simply accept his fate, which sparked a great deal of bitterness within Alexander. With no way to escape the Ouroboros Station, he resigned himself to his demise for months until the sudden arrival of an ORION augmentee named Anton LaMarche, the leader of the special forces group known as Trident Team. He soon discovered that LaMarche was secretly contacting an Insurrectionist leader, Oleg Lombardi, and moved to confront him rather than alerting the base staff. Alexander discovered that the rebellious ORION soldier had recently become aware of the Assembly and its role in shaping mankind, and intended to expose them to the general public out of fear of an AI uprising. Feeling the first stages of Rampancy beginning to take affect just days before his scheduled termination, Alexander agreed to assist LaMarche in seizing the base to broadcast the truth across the colonies, and assisted him in quickly pacifying any resistance as rebel troops landed and took over the Ouroboros Station. In exchange, LaMarche would allow him to continue existing as long as he wished. As the UNSC dispatched the loyal members of Trident Team to retake the facility, Alexander was able to use a prototype EMP cannon to disable satellite coverage and hamper the ORIONs as they dropped down to the planet. As he worked to extend the station's transmitter range, the AI was unable to assist the rebel occupiers in defending the base until their foe had already infiltrated and launched a successful attack against the facility. After encountering Richard Mack in the station's control room and unsuccessfully attempting to coerce him into joining the fight against the Assembly, Alexander assisted LaMarche in fighting Mack until the facility's sole surviving scientist, Doctor Calvin Roe, inserted Leo's AI chip into the command system. Having completely dismissed the 'dumb' AI's capabilities beforehand, Alexander was taken completely by surprise as Leonard initiated a program that quickly corrupted and completely deleted him. As it turned out, he had been placed there by the Assembly years beforehand as a safeguard in case the Smart AI refused to comply with the Assembly's demands. All evidence of Alexander's existence was completely vaporised as nuclear weapons destroyed the facility, leaving no trace behind.
Only ten years old when the Human-Covenant War broke out, Malcolm Bright lost several family members to the Covenant onslaught, and vowed to spend his life working to defeat their alien foe. While he was not physically fit and disliked fighting, his keen intellect and high academic scores earned him a place in the Office of Naval Intelligence by the age of twenty-three. There, he was among those who worked to develop new models of MJOLNIR armour for SPARTAN-II usage. Bright was partly responsible for several breakthroughs on the armour, including the addition of shielding technology to the fifth iteration of the suits after working alongside the esteemed Doctor Calvin Roe. Like the rest of his team, he remained an unsung hero until the end of the war, whereupon most of them were dispersed with large payoffs into other projects. Bright was assigned to Project HAYABUSA, which had seen little real development for years. In an attempt to revitalise the dead-end project, he proposed the creation of a unit of special forces soldiers in semi-powered suits that would carry out secretive missions on ONI's orders. Using what he had learned from MJOLNIR, Bright was able to craft new suit designs to be used by unaugmented soldiers in combat. The HAYABUSA unit was made active in October of 2554, and came back with excellent results. Bright's success did not last long, however, as he was killed in April of 2555 in an apparent lab explosion. It was discovered later that his assistant, John Verensky, had murdered Bright in order to take command of HAYABUSA as part of a larger Insurrectionist scheme to discredit and destabilise the UNSC.
Born into a wealthy family with a long military history, Ryan Samson was a child prodigy, his remarkable intelligence and intuitiveness getting him into Luna's OCS Academy in his late teens. He excelled there, graduating with full honours before being assigned as an Ensign on the UNSC Bright New Day in 2538. From there, he witnessed dozens of battles against the Covenant, changing ships several times before serving as a Lieutenant Commander on the UNSC Trafalgar during the Fall of Reach. During the battle, the ship took on multiple enemy cruisers, taking out several before being badly crippled by plasma fire. With most of the bridge crew killed by an explosion, Samson was able to fire all of the supercarrier's remaining ordinance at the enemy, destroying more enemy ships while giving the surviving crew time to escape. During the Battle of Earth not long after, Samson was given his first full command and a promotion to Commander. He joined Fleet Admiral Harper's battlegroup in engaging the initial Covenant assault, later regrouping with the remainder of Lord Hood's ships for the final days of the war. Afterwards, the now-Captain Samson was handpicked by the Office of Naval Intelligence, being made the operational commander of Shrike Team, a group of elite SPARTAN-III supersoldiers. While Shrike were only operational for a little over a year, they achieved a great deal of success following the infamous NOVA Incident. Samson received a promotion to Rear Admiral for his service and loyalty towards ONI. By late 2556, he had advanced to Vice Admiral and was placed in charge of the Prowler Corps. Though this was mostly an administrative position, Samson spent a great deal of time personally overseeing projects within his division and was often the first to learn of any information discovered by his subordinates, which gave him a surprising amount of political sway within ONI. In spite of this, he rarely participated in the power games some high level members of the organisation played, partly due to his juniority compared to most of the Admiralty. In 2558, Samson was chosen to accompany the Sixth Fleet and Admiral Lin Zhi on a military campaign against the Imperium of Clarity, a formidable faction encroaching on human colonies. Acting as Zhi's Chief of Staff and overseer for the fleet's prowlers, he played a vital role in coordinating UNSC forces during the Battle of Montak. Following the Admiral's hospitalisation after a failed assassination attempt, Samson took temporary command of the Sixth Fleet during the subsequent Battle of Frendhal, where it sustained heavy losses in a drawn-out battle of attrition against the Imperium. After receiving the location of the Imperium's homeworld from an agent during the battle, Samson had the fleet escape into Slipspace, and relinquished command back to Admiral Zhi as soon as she returned to the bridge.
Born on a lightly populated colony world, Peter Yang's parents were agricultural workers who expected their children to take over when they retired. As the youngest of four siblings, Peter wished to leave the planet and do something with his life, seeing the life of a worker as very boring. He excelled in school and often professed his desire to work elsewhere, something that brought him to the attention of the Colonial Administration on Hat Yai. His intelligence got him a job there at the age of eighteen, though by the time Peter was twenty-one he had left his homeworld for good. He was acquired by the Office of Naval Intelligence and ended up in the Prowler Corps by 2526. In the next few years Yang and the crew of the UNSC Greenleaf witnessed the glassing of several worlds by the Covenant, including Hat Yai in 2528. The Prowler operated successfully for nine more years before it was detected and nearly destroyed by a plasma salvo during the Battle of Leonis Minoris. Yang, now a Lieutenant, barely escaped with a few others in a lifeboat and were picked up by friendly ships. Once he had recovered from his injuries, Yang ended up working for ONI's Section Zero for several years until he was recruited into Project BRUTUS, being assigned the number '54'. He would spend the remainder of the war working against the Insurrection rather than the Covenant, eliminating subversive elements to ensure UEG dominance in the remaining colonies. By the end of the war, Yang was elevated to the rank of Commander and put in charge of a number of lower-ranking agents for various missions. In 2554 he led a group of ODST's and a young agent, John Verensky, to investigate an outpost that had gone silent. Inside they were ambushed by a group of rogue Sangheili. During the ensuing firefight Yang was betrayed by Verensky and killed by an unknown assailant before he could call for reinforcements. He was later thought to have been killed by the Sangheili in official reports.
Born on an Inner Colony world with a long history of Insurrectionist ties, Kyle White's father was killed during a firefight with UNSC forces when he was seven years old. Rather than swear revenge on the UNSC as many others had in the past, he began to despise the Insurrection and was often ostracised by his peers for having a pro-UEG stance. When he was eighteen, he was approached by a man named Frederick King who claimed to work for the Office of Naval Intelligence. The previous night King had assassinated three locals for attempting to smuggle weapons to the Insurrection, and offered White a chance to leave the colony with him and join Project BRUTUS, a secretive group that worked against rebels throughout the colonies. White accepted and spent the next three years training alongside other recruits to become spies and assassins for ONI. He emerged as BRUTUS Agent 32, and participated in a number of operations over the years, including the assassination of an ex-ORION soldier and the destruction of a hidden rebel armoury on Reach. After the war he would continue to work undercover, covertly assisting UNSC personnel across multiple worlds as a spy, informant and assassin. In 2556 he participated in several operations on Cascade, Earth and Sargasso under the direct command of Agent 1, partnering up with the esteemed Agent 19 for some time. Having finally tracked down the base of operations of Magnus, a well-known and elusive terrorist, White helped lead a large assault force just as the base came under attack by a secondary group of independent fighters. Battling their way deep into the base, he was caught by surprise and badly wounded by Ash Mitchell, the reviled 'Butcher of Kuiper'. He managed to crawl away and partially heal his wounds, though blood loss soon immobilised him until Redford encountered him some time later. Having drunk a great deal of alcohol to deal with the pain, White drunkenly rambled at Redford and pleaded for an evacuation team. Unwilling to help the dying agent and his long-time rival, Redford shot him in the head. He was later celebrated as a hero among BRUTUS agents as one of its longest-serving agents, and was posthumously awarded the Colonial Cross for his services.
An aspiring athlete, Mark Hall was targeted as a potential BRUTUS recruit while in school and was given a chance to join the unit at the age of nineteen. He accepted and went through the intense training program with ease, his physical talents allowing him to outstrip most of his peers. As 'Agent 38', he took part in several operations in the 2520s and was regarded as one of BRUTUS' best in spite of his rather brash and overconfident personality. In 2529 he accompanied Agent 32, Kyle White, on a mission to murder a former ORION operative, Tobias Crowley. The old soldier was much more formidable than Hall first anticipated, surviving the initial bout of gunfire and going for his own weapon. After a brief engagement in Crowley's apartment, Hall severely underestimated his opponent's capabilities and was shot repeatedly in the chest, dying instantly. His body was later recovered and disposed of by fellow BRUTUS agents.
The middle child in a rich family, Shelley Morgan was expected from a young age to serve in Naval Intelligence like her parents. Put under a great amount of pressure to study and excel in her work, she became something of a perfectionist and had few friends growing up. During her time within Luna's OCS Academy in 2525, Shelley stumbled across files pertaining to Project BRUTUS and was taken in for questioning after the system breach was tracked down. Rather than punish her, however, she was recruited into BRUTUS itself as 'Agent 33'. While her cold demeanour and ruthlessness made her an excellent agent she lacked personal skills and often bickered with partners and handlers alike. While tracking down an elusive Insurrectionist cell in 2544 alongside the infamous Agent 19, Alexander Redford, Morgan succumbed to a deadly poison placed in her drink at a bar; the source of this was believed to have been the rebel cell themselves, who were soon wiped out. Some believed that Redford murdered her after becoming tired of their petty bickering, though there was never any conclusive evidence on the matter.
Initially a promising OCS recruit from Mars, Markus Novak was chosen at the age of seventeen and trained by the Office of Naval Intelligence as part of a short-lived initiative in the 2480s to plant deep-cover agents on planets with a history of unrest to prevent any potential terrorist attacks. Proving himself early on as a superb infiltrator, Novak was able to successfully gain the trust of several burgeoning rebel cells in the Outer Colonies and spent several years working alongside these groups, occasionally leaking enough information back towards ONI to foil major operations while absolving himself as a suspected traitor on numerous occasions. While this was not enough to prevent the rise of the Insurrection in the 2490s and a massive amount of bloodshed between the UNSC and rebel factions, Novak remained as a deeply-embedded agent to the point where his handlers often worried that he had defected on more than one occasion. While his loyalty was often questioned, Novak remained loyal and continued to exist as a major source of information on enemy movements, though he could never risk blowing his cover. Keeping up the persona as a humble but dedicated revolutionary, he never sought a position of power within the Insurrection and allowed others to take command as often as possible while staying on the sidelines as a supply-runner and occasional recruiter. While the Insurrection knew of a traitor among their ranks - an individual who became known to both sides as 'The Cuckoo' - his position was very rarely questioned. While aware that his actions were indeed helping the rebel cause, Novak always believed that he would save more lives in the long run as an informant. In 2505, his 'capture' was staged by ONI to return him to Earth, where he met with Frederick King, a former ORION operative. Having read up on Novak's exploits and wishing to create a successor group of talented infiltrators and assassins, King recruited him into Project BRUTUS as 'Agent Two'; its first official recruit after King himself. While somewhat put off by his new commanding officer's zealotry when it came to crushing the Insurrection, Novak enjoyed working with the organisation and soon returned to the his undercover life after an elaborate escape from ONI's custody was staged later that year. Initially welcomed back into the United Rebel Front, Novak spent years moving from group to group, still working as 'The Cuckoo' and disposing of any rebels who suspected him. While still considered one of the finest infiltrators working for ONI, Novak's age began to factor in by the 2520s as he found himself increasingly sidelined by his rebel superiors. He would refuse several offers of retirement and continue to be a notorious figure amongst Insurrectionist groups for many more years. After the outbreak of the Human-Covenant War decimated most of the Insurrection, Novak continued to operate among one of the few remaining rebel factions in a supporting role, still feeding intel to ONI periodically. In 2540, Novak would officially retire from the BRUTUS division due to a decline in his physical health, and used his contacts to secure himself as the caretaker of several safehouses. Surviving the war's end and still retaining a sharp mind in spite of his advanced age, Novak would eventually end up watching over an isolated farm on the resettled colony world of Biko by the orders of both ONI and the New Colonial Alliance. Having never been caught, 'The Cuckoo' intended to live out the rest of his days in relative peace and comfort. In early 2558, Novak would be caught up in an internal power struggle between a renegade ONI faction known as Red Cell and the rest of the organisation as they attempted to frame a younger BRUTUS agent for a terrorist attack. Though his role in the incident was minor, his testimony helped clear the agent's name, though his safehouse was destroyed. Novak would reluctantly be relocated to a remote space station by the new head of BRUTUS, Alexander Redford, to act as its caretaker shortly afterwards.
The youngest son in the Maxwell family, Toby was born on Luna and ended up spending the first few years of his life moving from one place to another as the Covenant threat loomed over the Sol System. He was known for being difficult and selfish even as a child and was often left in the care of various nannies and maids by his parents, who were executives in the colony-spanning Maxwell Industries. By his fourteenth birthday, Toby's violent tendencies had forced him into private tuition to stay away from other children. His family did little about his many issues and merely pampered the young man to sate him. Once he came of age his grandfather gave him a position in the company and was considered by many to be heir to the entire dynasty. He was sent to Circumstance, where he oversaw business competently for a time while indulging in a number of illegal ventures in private. The criminal underworld of Circumstance's capital, Kuiper, put him in contact with a talented mercenary named Gordon Mills, whom he hired as a bodyguard. Mills influenced Toby's decisions for some time as he kidnapped people from rival companies for the young man to interrogate and kill. It soon became apparent that Toby's unkind nature had turned into sadism as a number of staff working in his skyscraper went missing, rumours of their torture and death spreading throughout the workforce. In 2556, Toby embarked on his most dangerous venture yet when he put out a million-credit hit on himself, posing as an anonymous contractor. His guards spent the next few days killing or detaining would-be assassins throughout the city as part of his 'game'. The only one to breach the tower was a talented mercenary named Winston Zhou, who was seemingly killed by Gordon Mills after a lengthy firefight. While Toby intended to repeat the process for his own enjoyment, the mercenary returned several times over the next few days, murdering a number of guards and frightening the young man for the first time. Though he arranged to leave Circumstance for Maxwell Industries' headquarters on Earth, his Yacht was intercepted and badly damaged by a larger vessel en-route. When a heavily-armed Zhou entered his ship seeking revenge, Mills abandoned Toby and fled, leaving him to be tortured and eventually killed; forced to watch a timed explosive after being immobilised. Toby was mourned by few, even within his own family, and was promptly replaced by a more stable representative on Circumstance.
Heir to the lucrative Kama Shipping Company, which was responsible for transporting supplies across dozens of worlds, Rizhan Kama grew up surrounded by luxury and wealth, though his parents paid little attention to him. Styling himself as a rich playboy, he lived off his father's money on the colony world of Circumstance, making a name for himself in high society for his regular parties and charming nature. However, this ended with him falling in with Johan Hennerman, a black market dealer known for his trafficking of weapons, drugs and people. Following a number of meetings, Rizhan arranged for a large shipment of weapons and ammunition to be delivered to Circumstance through his father's company, which would more than likely get through without any hassle. This deal went on for several months until Hennerman was captured by the SPARTAN-III Shrike Team, and promptly told ONI everything about their deal. During one of Rizhan's parties, the Spartans stormed the building and captured him just as a number of unknown assailants armed with the very weapons he had delivered to the planet. Though he survived, the young man was sentenced to only a year in prison after his family's lawyers argued that he was unaware of who his buyers were; an incredibly lenient sentence considering his actions. However, his family disowned him and vowed never to see him again. As such, he ended up on the streets of Circumstance without any money or proper skills. He worked as a low-paid dockworker for a short period of time until he was caught up in a firefight between the crew of an independent freighter and a band of local criminals. Though he could have ran, Rizhan smashed a forklift into the criminals, saving the freighter's captain in the process. Once the battle had finished, he was offered a place aboard the ship by its grateful captain. Rizhan accepted, hoping to turn his life around. He would later learn a great deal under Wade's tutelage, eventually becoming the head of security in the independent settlement of Avalon. When ONI launched their attack on the settlement, he was among the few survivors to escape aboard the Dynasty. When the ship's crew were captured by Carlos Driscol's forces on Madrigal six months later, Rizhan was shot through the kneecap by the rebel leader and incapacitated for most of the Ciudad de Huesos incident, though he was saved from bleeding out by an ODST, Anna Volkov. He would eventually assist the crew by manning the Dynasty's guns in their final assault against Driscol and his army, and though their vessel was finally downed by an Archer missile, Rizhan crawled out of the wreckage alive alongside Faisal Khan. While the survivors regrouped to figure out how they would escape the planet, they were ambushed by Driscol himself. Throwing himself in front of Amanda to protect her, Rizhan was killed almost instantly, though he saved his captain's life.
Born to a wealthy family on Sansar, Hadvir Erikkson was a teenager when the Human-Covenant War broke out, leading to a massive panic in the colonies as world after world was glassed. An intelligent and charismatic boy, he did well in school before his parents decided to leave Sansar for an Inner Colony world when he was sixteen; he spent the next few years on Reach and attended University there for some time before leaving to join a major shipping company, where he worked for many years before moving into management. By 2549 he had started his own successful business in delivering supplies to the ailing outer colonies and UNSC troops on the frontline, though a major part of his income came from sending scavenger teams to abandoned colonies and battlefields to find and recover equipment and items that were sorely needed by this point. Captured Covenant weapons were sold to the UNSC for a generous fee, making Erikkson an incredibly rich man by the end of the war. However, with many competitors in the scavenging marked post-war, he began making illegal deals with criminal and rebel groups on the side, selling equipment and information for a price while simultaneously becoming an informant for ONI. Erikkson would benefit immensely for some time, secure in his position as a near-indispensable asset for both sides and even coming into contact with the elusive rebel known as Magnus through the criminal underworld. By 2556, Errikson's crimes would finally catch up to him as he was abducted from his home during a party by an independent group led by Amanda Wade, who tortured him for information on Magnus' whereabouts for several days before he broke. He was eventually sent back to his home in an empty shipping crate, becoming incredibly paranoid and trebling his security in the meantime. Upon learning of his work as a double agent, ONI dispatched the BRUTUS agent Jill Urbach to murder Erikkson. He ended up dying in what appeared to be a simple car crash, and was mourned by few.
Born on the colony world of Alluvion, Iris Touré was eight years old when the Covenant invaded the planet. Her city was first to be invaded, with Iris losing her mother and most of her family to the alien attacks before she escaped on an evacuation ship with her father. Iris spent a number of years living in a refugee camp on Falaknuma, which soon became a new settlement for the displaced citizens. She attended university on Earth after the end of the war in 2552 and joined the merchant navy for some time under the DCS. By 2555, Iris had transferred to the newly-formed Department of Recolonisation and Exploration, or DRE, which took charge of surveying Human worlds lost or abandoned in the Human-Covenant War and searched for new planets to settle. Through years of hard work Iris became an influential figure in the organisation and had reported to the UEG back on Earth several times. Following the conflict with the New Colonial Alliance, Iris was among a faction that supported diplomacy with the so-called rebel forces rather than all-out war, as the UNSC refused to recognise them as anything more than a terrorist group. In 2556, she and the crew of the UNSC Demeter discovered an independently-run settlement on the abandoned world of Emerald Cove, free from any government's control. After a friendly first contact with the inhabitants, many of whom were actually former criminals or rebel personnel, Iris Touré planned to give a speech to the United Earth Government regarding this settlement and propose a trade agreement with similarly independent Human settlements to avoid further tension and the possibility of further conflict with aggressive rebel groups. However, on the day of her speech she was assassinated when agents from ONI's BRUTUS division bombed a coffee shop she frequented, killing her and narrowly avoiding her Spartan bodyguard. After her death, the bombing was blamed on former BRUTUS agent Anatoly Kustentov, whose body was handed over to the police shortly after the attack.
Growing up in a wealthy family, Remi Marshall spent his early years living a life of luxury on the largely tropical colony. Both he and his younger sister were well-educated, and in spite of the far-off war against the Covenant, were expected to get well-paying jobs in their father's company when they came of age. However, when the UNSC forcibly evacuated the colonists on Emerald Cove in 2542, due to the threat of a Covenant attack, Remi found himself deprived of his birthright as the company was forced to close down, turning the family into refugees. He became vocally dismissive of the UNSC, something that got him into trouble on several occasions. By 2549, he had left his family to join up with an Insurrectionist group operating in the inner colonies. It was here that he first met Carlos Driscol, who led them to victory on many occasions in the decades-long fight on Mamore. This came to an end in mid-2552, when their group was decimated in a single day, Remi barely escaping to a nearby spaceport and hijacking a ship, which he took for his own. For the next few years, he slowly built up support and gathered like-minded individuals to the cause from his base on Circumstance, which had been all but abandoned by the UNSC at the end of the war. In 2554, he was forced to abandon his new home after a series of raids by a Spartan Team crippled his operation, Remi escaping with Alexander Redford, Amanda Wade, Faisal Khan and Mike Goldberg on his ship, Dynasty, which would serve as their home for the next few years. In early 2555, Remi led his crew, accompanied by Jonathan Ulan and his soldiers, on a dangerous mission to Fenwell Prison, a high security asteroid base. There, they were able to rescue his younger sister, Isabelle, and Carlos Driscol, who Remi had thought dead. Hunted by the UNSC, Remi's group became involved with John Verensky during the NOVA Incident, being part of the ground team during the attack on Earth. However, after Verensky murdered 300,000 innocents, he and the other rebel leaders began plotting to kill him, seeing the former ONI agent as little more than a murderer. Before they could carry their plan out, Remi and the other rebel leaders were attacked by Magnus. Though Remi was rescued by Amanda Wade and Driscol, he succumbed to his wounds shortly after, leaving her as the leader of their group. Following his death, he was blamed in the media for being the mastermind behind the NOVA Incident to divert attention away from Verensky, who had been a former ONI agent.
The younger sister of Remi Marshall, Isabelle lost her home at a young age, becoming a refugee with the rest of her family. She spent several years travelling with them, listening to her brother's anti-UNSC speeches before he finally left them to become a soldier. While she supported Remi, she did not share his more brash and violent nature, preferring to speak rather than fight. Her beliefs were not shared by many around her, and would often get her in trouble with the local authorities. In mid-2554, Isabelle was arrested in a raid on what was thought to be a rebel safehouse, and incarcerated in Fenwell Prison without trial alongside many other supposed terrorists. She was not there for long, as her brother led a group of Insurrectionist soldiers to the facility, rescuing her and several others from captivity. Fearing for her safety, Remi sent her and Mike Goldberg to a hidden base on the now-abandoned Emerald Cove colony, where they operated in secret for a number of years. Though devastated by her brother's death in 2555, Isabelle willingly joined Amanda Wade on the Dynasty, determined to do some good in his name. It was she that suggested the creation of a settlement on Emerald Cove named Avalon during this period, as a safe haven for those to live peacefully outside the UNSC's control. She would later give up control of Avalon to Amanda, largely concerning herself with administrative matters around the growing settlement after its creation. Unlike the largely mistrustful Amanda, she was very open to immigrants coming to Avalon regardless of their background. In late 2556, following a rescue mission to a badly-damaged vessel that had appeared in-system, Isabelle welcomed a woman named Elizabeth Shaw to the colony and helped her to integrate and make use of her mechanical skills. While Amanda was away along with a large group of Avalon's militia on a mission to kill Magnus, Isabelle was alerted to an intruder in Avalon's primary server room and went with a team to investigate. They were ambushed and attacked by 'Elizabeth', who killed her guards and slowly strangled her, revealing that she was actually a Spartan in disguise sent to destroy the settlement's defences in preparation for a larger attack. Isabelle was unable to fight off her attacker, who broke her neck. Following Avalon's fall, her body was thrown into a mass grave an incinerated by an ONI cleanup team.
Born to farmers on Harvest, Mal Roberts was one of the first people to experience a Covenant attack in what would become the First Battle of Harvest. He lost several family members in the attack, including his mother and infant sister, something that created a lifelong hatred of the Covenant in his mind. Growing up with his father in a refugee camp, Mal joined the UNSC Marine Corps in 2536 along with thousands of others. From there, he fought on several campaigns against their alien foe, proving himself as a very competent soldier. In 2545, he joined the elite Orbital Drop Shock Troopers and was trained under the famed instructor Henry McNair. It was at this time that he first met Ash Mitchell, who would soon become his best friend. Mal and Ash's first mission was during the Battle of Draco III, which in spite of being an eventual victory for the UNSC, would see the whole of their 40-man unit wiped out, including McNair. As the only survivors, they were assigned to another ODST group, fighting on Skopje, Tribute and eventually Earth. Just a year after the end of the war, Mal was one of the few chosen for the top-secret Operation: ASHES, which would be led by the then-Lieutenant Ash Mitchell. This highly classified mission would be a success, though Mal lost his right arm at the hands of a rampant Forerunner AI. It was this that finally turned him against the UNSC, resentment that had been building up for many years finally ending in his departure to the Outer Colonies and the breaking of his friendship with Ash. From there, Mal would use his years of experience to help command rebel troops on Talitsa and several other worlds, becoming friends with Jonathan Ulan in the process. His brief time there would turn him into a brutal, charismatic leader who crushed the opposition on the planet within months, even beginning to use child soldiers to bolster his forces. By late 2555 he was a major player in the Talitsan Front, and plotted with several other Insurrectionist leaders to kill both John Verensky and Magnus, who they saw as a threat. Before they could carry out their plan, Magnus himself arrived and slaughtered Mal alongside the other leaders. In a sad twist of fate, Magnus would partner up with Mal's former best friend Ash Mitchell shortly after his death.
Born into a large family, Faisal grew up on Earth in Afghanistan, often hearing stories of the far-off war against the Covenant and the human rebels. He was very well-educated as a young man, though he found the prospect of simply joining the family business in the arms trade rather dull. Leaving the company to his older brothers, Faisal ended up signing on with a group of freelance traders at the age of nineteen. Travelling across the remaining human colonies gave him a sense of how other people lived, many poor colonists earning his sympathy. After some time, he found himself involved with a group of people interested in secession from the UEG, something that he found himself agreeing with. As a trained pilot, Faisal ended up meeting Remi Marshall in 2553 and was inspired by his leadership. The pair quickly became good friends, Fasial piloting the heavily customised freighter, Dynasty, on multiple occasions. His reputation as a highly skilled, risk-taking pilot, matched only by fellow rebel Jonathan Ulan, would lead to him playing a large part in the NOVA incident of 2555. While they would lose several crewmates and his friend and captain Remi Marshall, Faisal survived and would assist Amanda Wade in her mission to kill John Verensky before departing to the Outer Colonies, abandoning the Insurrection once and for all. In spite of his company, Faisal was a self-proclaimed pacifist and during his years of rebel service never killed another human being, having a great aversion to firearms in general. He relied almost entirely on diplomacy, his piloting skills or his comrades to remain alive. He would remain as the Dynasty's pilot as it helped to set up the independent settlement of Avalon on Emerald Cove as part of Wade's inner circle. In September of 2556, Faisal would participate in raids on Mamore, Escala III, Cascade and Sargasso, assisting his comrades in their relentless pursuit of Magnus. After the UNSC launched their devastating attack on Avalon shortly after, it was Faisal who saved the remainder of the population from certain death and evacuated them to the Outer Colonies. While internally conflicted over the subsequent string of brutal attacks led by Wade and her new second in command, Ash Mitchell, he remained loyal to his crew throughout and constantly advocated to more peaceful methods of acquiring supplies and information. In March of 2557, Faisal and the rest of the crew were captured during a mission to Mamore by Carlos Driscol and his rebel group as the Ciudad de Huesos Incident began, only to escape thanks to Winston Zhou and flee the city alongside a group of ODST's. While he provided air support for his allies as they pillaged an abandoned bunker for nuclear weapons and helped fend off the rebel army, he was caught off-guard as an Archer missile from Driscol's vessel, the Quisling, gutted the Dynasty and sent it crashing to the ground. Faisal survived, but was distraught at the loss of the ship he considered his home. As he regrouped alongside the remainder of the crew, they were ambushed once more by Driscol himself, who shot Faisal several times in the chest and lower body. After telling Amanda to run, the rebel pilot finally succumbed to his injuries and died.
A sheltered individual for much of his early life, Mike Goldberg was highly skilled when it came to computers and electronic equipment. When he was twenty-two, he began hacking into a number of classified military files and unearthed a large amount of data pertaining to secret projects carried out by the UNSC and ONI. When he attempted to make this information public, he failed and found himself hunted down by ONI agents. Narrowly avoiding capture and with few other options, he was rescued by Remi Marshall's rebel group on Circumstance and began work as their computer specialist. During a raid in 2554, Mike was shot in the lower back by Leandra-B031. Though he survived thanks to a quick operation by Alexander Redford, he was paralysed from the waist down and confined to a wheelchair. This did not impede his work whatsoever, his hatred towards the UNSC for crippling him only driving him onwards. Following the raid on Fenwell prison in 2555, Mike left the group, accompanying Isabelle Marshall to a hidden base on Emerald Cove, where they worked closely together for several years. In 2556, after the death of Remi Marshall and John Verensky, the pair returned to the Dynasty to work under Amanda Wade, though they kept the Emerald Cove base operational as a potential settlement. After Avalon was founded, he would take charge of running its power and automated security systems, in addition to keeping up with old rebel contacts. However, he was taken unaware by the secret infiltration of Layla-B101, who managed to sabotage Avalon's defences long enough for ONI to launch an attack the destroyed the settlement. Though Mike survived and was kept briefly in an internment camp, he refused to divulge any information to his interrogator and was executed as a result.
Adam Makosky was born on the colony world of Far Isle, a place with a long history of rebellion and turmoil. In 2492 a large rebel faction overthrew the CAA-run government there, and successfully fought off a UNSC counter-attack. With open battles being fought in the city streets, Makosky's family left the world on a small freighter mere days before the UNSC razed the entire colony with nuclear weapons, killing hundreds of thousands in the process. Like many others at the time, Makosky was heavily affected by this incident, which sparked his hatred for the Earth-run UNSC. By 2499 he had fallen in with a group of Insurrectionists, and spent a number of years working to raid armouries and factories to supply their rebellion. Later that year he participated in the armed takeover of an experimental weapons facility alongside Major Oleg Lombardi, and was one of few rebels to escape. Though they were largely a scattered group, Makosky was considered one of the higher-ranking members of the Insurrection and was responsible for prompting several high-ranking defections from the UNSC in the 2510s. Makosky preferred to stay out of the limelight and worked largely as a coordinator during this period, letting people like Howard Graves take charge in many instances. However, after the capture of Watts in 2525 and the death of Graves in 2531, he was forced to go into hiding when the UNSC began to close in on his position. He was forced to scuttle several ships to fake his own death when an enemy battlegroup arrived, escaping pursuit in the URF Revolutionary Fervor. In 2535, he and his trusted aides made the decision to go into cryosleep for some time in order to make it seem as if they had perished. Makosky had intended for the majority of URF forces to do this, though Colonel Jack, one of Graves' protégés, disagreed with the decision and took command of a large faction of soldiers when Makosky left. The ship remained docked in a far-off system for a number of years, managed only by a number of 'dumb' AI's responsible for the ship's upkeep. Makosky emerged from cryo in 2554, nineteen years later. While the Covenant had been beaten, the Insurrection was scattered and the URF in hiding. Nonetheless, he began to build up a sizeable force once more from what remained of the URF, remaining away from the UNSC. He did not take any real action until 2555, when the Revolutionary Fervor traveled towards Andesia. From there, he began to slowly deploy his soldiers to the city of Noctus, with the intention of gaining the support of Carlos Driscol, a well-known former Colonel in the URF. These negotiations fell apart when Driscol declined his offer and foiled an assassination attempt by one of Makosky's top soldiers. By this point, other factions had noted his arrival, seeing him as a major threat in the region. Before he could initiate his plan for an all-out attack on Iskandar during a UEG-Sangheili summit, he was assassinated on his own ship by a BRUTUS agent named Kyle White. His forces quickly fled after his death; most were rounded up or killed.
One person among the millions of lower class workers on Mars, George McClusky was noted for being very ambitious at a young age. His family all worked in the planet's massive arms trade, which supplied the UNSC during the Human-Covenant War, and expected him to join the workforce there after leaving school. While he was not initially fond of the work, he joined anyway to please his parents at the age of eighteen. However, he would grow tired of this life and spend a number of years working on refit stations across the colonies until the war ended. In late 2553, he met his girlfriend on Circumstance and soon discovered that she was actually working for an Insurrectionist cell in secret. Rather than leave or report her, McClusky became interested in their cause as they travelled across several worlds. During this period, he trained in the use of explosives and firearms, and took part in several attacks on remote UNSC-controlled outposts. In early 2554 his girlfriend and a few others were killed by ODST's during a hostage situation, forcing McClusky to flee to Venezia for protection. There, he made a name for himself as a decent mercenary, though he found little pleasure in his job. He drifted for almost a year until January of 2555, whereupon he joined up with the crew of the URF Revolutionary Fervor under the command of Adam Makosky. He looked up to the elderly Insurrectionist and followed his orders to the letter, soon becoming one of Makosky's best soldiers aboard the ship. In March he was dispatched to Andesiato assassinate a number of individuals, including Ash Mitchell and Carlos Driscol. He would also work to organise Makosky's soldiers on the ground. Following their deployment and the construction of a camp in the wilderness outside Thebes, the capital city, McClusky attempted to assassinate Driscol, only to be wounded, beaten and captured. The following morning he was tortured by Driscol and his men, revealing very little before being killed with a fragmentation grenade.
Born on a heavily populated Outer Colony world, John Verensky was noted at a very early age for having a higher than average intellect for his age group. He lived in a loving, wealthy family for the first few years in his life until 2534, when the Covenant attacked Boundary. Verensky's family were able to make it to the nearby spaceport, where his mother owned a small Yacht used for cruises. When they arrived they found hundreds of other civilians and a number of UNSC Marines overseeing the evacuation of the city they lived in. Verensky's parents attempted to leave on their private ship, causing an argument when they refused to allow anyone else aboard. Eventually the Marines forced his parents out to allow for more people just as a Covenant Seraph formation launched a bombing run on the spaceport. Many civilians and soldiers were killed, including his parents. In the panic and confusion that followed, Verensky was able to get aboard a packed ship and escape the colony world safely. After several weeks in space, they arrived in the Sol System, where he was taken into an orphanage on Earth. He grew up there, becoming well-liked by his peers in spite of a rather violent side to him. His high intelligence came into prominence here as he remained at the top of his class throughout his teenage years, eventually earning a university scholarship at the age of eighteen in 2544. A few months after arriving at university, he was recruited by members of the Office of Naval Intelligence, who wished to put him to use for Section Zero. After undergoing a rigorous training regime and numerous psychological tests, he was assigned to active duty in 2547, at the age of 21. He would spend the next seven years overseeing xenoarchaeological sites far away from the war, and proved to be an incredibly competent agent who rooted out several rebel spies from their ranks. In 2554, he was chosen to assist in a field operation under Agent Peter Yang, who was considering him for BRUTUS recruitment. However, it ended in the deaths of everyone but Verensky himself due to the actions of a mysterious individual known as Magnus, who gave him the offer of joining him in his quest to bring down the UEG from the inside. In spite of the seeming impossibility of this task, he accepted and begin to exploit the influence he had gained within ONI over the years. Within just a few months he had united a number of rebel factions to his cause, and was in control of the clandestine Project HAYABUSA, an experimental supersoldier program. This would culminate in the NOVA incident: a massive terrorist attack occurred on Earth with the intent of killing key members of the UEG's leadership and the theft of a NOVA bomb, the deadliest weapon in the UNSC's arsenal. Verensky's mental condition had begun to seriously deteriorate by this point due to this incident due to severe stress, leading to a number of meaningless attacks that culminated in the deaths of 300,000 people on Circumstance after a biological weapon was released on Verensky's orders. Due to the efforts of both the SPARTAN-III Shrike Team and a number of disillusioned rebels, Verensky was eventually cornered by a massive UNSC fleet on the remote colony world of New Albion in late 2555. There, he failed to activate the NOVA bomb and was confronted by Amanda Wade, who executed him before he could be taken into custody, where he would enjoy the status of the most infamous criminal the UNSC had ever seen. Following his death, a mass cover-up by ONI removed all mention of Verensky's name from the NOVA incident due to his status as a former agent, and instead pinned the blame on Remi Marshall, a rebel leader.
Born into a rich family on Skopje, Carol DuMont was eighteen when the Covenant invaded her homeworld. Though her family were among the first to escape from the planet as local UNSC forces moved in to intercept, the sight of Covenant ships terrified her as a little girl and she grew up living in fear of the day when the Covenant would arrive on Earth. Several months later, she left her parents house after an argument in which she refused to go to University in favour of working for a local mechanic, and ended up living rough for nearly two years after moving off Earth and onto Circumstance. There she spent some time drifting between jobs, picking up a reputation as a skilled mechanic that led to her involvement with a group of Insurrectionists there. Though she had little interest in their cause or politics at all, Carol stayed with them long enough to learn how to shoot and repair their gear before moving on in fear of being arrested or killed by the UNSC. By 2554 she was running a successful repair shop on the Caucasus Station, with a steady stream of customers from salvagers and freighter captains heading through the settlement. This changed when a group of armed men led by a man named Magnus began charging her for protection money, threatening to injure or kill her if she did not comply. As the prices escalated she ended up rigging a generator to explode, killing several of the thugs before escaping, her livelihood ruined. Falling into a deep depression, she became little more than a vagrant drunk for some time and a Rocket addict. In early 2556, Carol was caught trying to steal from a freighter on Talitsa. The ship's captain, Amanda, took pity on her and put her through rehabilitation before offering her a place working in her new settlement, Avalon. With nowhere else to go and a massive debt to her saviour, Carol did her best to become a valued member of the growing community and quickly became the settlement's top mechanic, having bounced back from her former state entirely. She eventually joined Amanda Wade's inner circle and had a direct hand in running the day-to-day affairs of Avalon, and discovered her primary goal of attaining revenge on Magnus, the man who had ruined both their lives. Wholly dedicated to the cause, she began stockpiling and maintaining weapons within the settlement in preparation for the day when they could finally kill the infamous terrorist. She later participated in their raid on Sargasso and survived the attack despite being wounded, and witnessed the destruction of Avalon at the hands of ONI. Even as most of Amanda's followers abandoned her in the following months, Carol remained aboard the Dynasty as an engineer and dedicated herself to following the others in their quest for revenge. After months of striking at enemy targets across the frontier, she and the crew ended up in Ciudad de Huesos, an independent settlement built on the glassed world of Madrigal. After briefly being captured by troops from the New Colonial Alliance and escaping towards a bunker in search of a buried stockpile of nuclear weapons, Carol helped to defend her crew against a small army of rebels, piloting her customised Mantis. Her mech held back wave after wave of foes successfully until the arrival of an older Cyclops exoskeleton piloted by Carlos Driscol took her by surprise. After a brief fight she was overwhelmed and Driscol tore the Mantis apart, crushing the cockpit with her inside and killing her.
Born on the heavily industrialised world of Adrastos, Oleg Lombardi lived a fairly normal life, serving on multiple transport ships and eventually becoming the captain of the Sauniere by 2479. While rewarding, the constant back-and-forth trips between Adrastos and other colony worlds became fairly monotonous after some time and Oleg found himself browsing Waypoint forums to pass the time after purchasing an illegal identity blocker designed to prevent government agencies from flagging his search history. Though he cared little for politics, Lombardi eventually became acquainted with several anti-UEG activists, who showed him pictures of supposed atrocities committed by UNSC troops in the Outer Colonies against disgruntled colonists. In 2485 he quit his job as a freighter captain without warning and moved to Falaknuma. Now intensely paranoid after believing that his apartment had been searched while he was away, Lombardi made contact with one of these activists, who revealed that they were part of a larger organisation known as the 'United Rebel Front'. Though he felt out of his depth at first, his contact convinced him to stay at a hotel that night. He did so, and discovered the following morning that his home had been ransacked and sealed off by government agents. With nowhere else to turn, he joined his contact and was taken offworld, travelling to the fairly remote colony of Dwarka where he met up with a larger URF cell. After being formally inducted into the growing rebel army, he slowly rose through the ranks over the next decade and took part in dozens of 'operations' against UNSC facilities, targeting military barracks and supply depots across multiple worlds. Lombardi's tenacity, ruthlessness and ability to survive earned him the rank of Major by 2499, by which point he was one of the most wanted men in UEG space. After years of evading the authorities, Lombardi was cornered when he and a large contingent of URF fighters took over the 'Ouroboros Station' on Heimdall with the aid of Captain Anton LaMarche, a traitorous ORION soldier. Making use of the facility's prototype weapons and defence systems, the rebels forced a standoff with local UNSC forces while Lombardi and LaMarche worked to transmit the truth about a network of AI's known as 'The Assembly' into the colonies, an act they believed would free mankind from the control of machines. While initially confident that their control of a prototype EMP cannon would keep all foes away, Lombardi was surprised when the UNSC-loyal members of LaMarche's former team launched an attack on the Ouroboros Station, killing dozens of his men and wreaking havoc across the base. When it became clear that they could not fend off the highly-trained commandos, Lombardi was abandoned by a group of his men led by Adam Makosky and badly injured when a Hornet he was piloting was blown out of the air by John Ackton. Surviving the crash, he managed to drag himself into the facility's storage building and primed multiple nuclear weapons to go off. While Lombardi did intend to escape via an emergency tunnel that went through the nearby mountains, he would eventually succumb to his injuries and died in the seat of a Warthog. ONI later ignored LaMarche's involvement in the Heimdall Incident, making Lombardi seem like the mastermind of a terrorist attack that was foiled by the UNSC's special forces.
Born on the heavily-militarised world of Reach, Miriam Bakos spent most of her childhood around Insurrectionist sympathisers in a rural farming town. As such, she grew up disliking the United Earth Government and was rather vocal about her opinions until she moved out to New Alexandria to attend University. While studying History there with the intent of joining a Xenoarchaeology group in the Outer Colonies after graduating, she first heard news of the Covenant declaring war on mankind and instead opted to join a humanitarian relief group supporting the influx of refugees fleeing the frontlines. Miriam later witnessed the final stages of Jericho VII's glassing in 2535 from a fleeing military, and was deeply traumatised by the massacre. Now completely bereft of her former UNSC hatred, she signed up with the UNSC Marine Corps within weeks and would spend nine years fighting on multiple battlefields against the Covenant. During the Battle of Miridem in 2544, the then-Gunnery Sergeant Bakos was almost killed by a Seraph strafing run that wiped out her unit and left her near-death in a collapsed building. She was found unconscious hours later by a group of 'Fetchers', who took her aboard their vessel to heal up instead of taking Miriam to one of the overcrowded field hospitals run by the UNSC. Surprised by their kindness, she remained with them for two weeks after the battle while numerous cuts, bruises and fractures mended, but was horrified to discover that she had been listed as Killed in Action without any search. Due to this, she decided to travel with this new crew, who promised to get her a new identity if she worked off a debt she owed them. While Miriam had her suspicions, they were good to their word and presented her with one after several months of unpaid, undocumented work. It became clear that the group held ties to Insurrectionist groups, though she never brought it up to the crew. They spent several years scouring battlefields to recover slipspace drives and other artefacts until their ship came into competition with a larger, more unscrupulous group of Fetchers. In 2547, this group actively attempted to kill Miriam and her comrades by rigging a shuttle to explode. While she survived, four others died and she spent several weeks in hospital afterwards. While bedridden, she befriended a fellow patient - a Marine named Robert Amenwae. The two had numerous friendly conversations regarding politics and even after she was discharged she intended to visit him. Upon returning, her ship's captain and the surviving crew had met up with a number of men identifying as United Rebel Front members, and intended to kill their rivals in retaliation for the bombing. Miriam went along with the plan and that night they ambushed the other crew as they returned to their ship, mowing them down in a hail of gunfire. The men, led by a supposed Colonel named Markus Jensun, formally inducted Miriam into the URF after this. Shortly before leaving the planet she attempted to recruit Robert into the URF as well, though he politely declined the offer and wished to remain a Marine. As the final years of the war saw numerous URF groups wiped out entirely, including Colonel Jensun's forces, Miriam found herself pushed up the organisation's ranks and was soon organising multiple cells. By 2552, she realised that the URF would have to operate in complete secrecy if it meant to survive and gathered as many followers as she could to scour battlefields for a military-grade vessel to 'liberate'. They were totally unsuccessful until January of 2553, when her men found a mostly-intact Strident-class heavy frigate adrift near a glassed planet. While it had taken plasma fire directly through the hull, most of its systems were intact and its Slipspace drive not salvaged, so they took it for their own. Dubbing their new acquisition as the URF Hydra, nearly a year was spent repairing it before they moved the vessel to the very edges of Human space. Shortly after, a large number of the URF's top scientists - The infamous 'Omega Group' - arrived, led by a man named Simon Petrovich. While the two did not get on, they took equal share of the ship's leadership as they attempted to reorganise the rebels into distinct cells that could be managed from afar. Miriam was unanimously voted as their leader and given the rank of General by late 2554, and while she controlled the militant arm of the URF, Petrovich had his own agent, a man known as Magnus. Surprisingly, she got on well with the heavily-augmented supersoldier and was the closest thing he had to a friend within the organisation. Keeping well away from any settled worlds for the most part, Miriam was able to gain connections within the New Colonial Alliance by 2556, running the United Rebel Front's operations from aboard Hydra while continuing to spark uprisings in the still-unstable colonies.
Born on the turbulent colony world of Mamore, Anatoly Kustentov's parents were part of a small, self-sufficient farming community that preferred to stay away from the anti-UNSC factions that controlled portions of the planet. He would often help out his father growing up, helping to transport goods to a nearby city to sell. By the time he was twelve, however, the hostilities on Mamore had escalated to the point of open warfare against the UNSC. A group of local insurrectionists arrived at their town one day seeking refuge from an attacking force that had annihilated their base and turned violent when his father denied them access. What followed was a lengthy firefight between the rebels and farmers until several UNSC Falcons swept over the town. Unable to tell the two factions apart, they gunned down everyone carrying a weapon before deploying troops to evacuate any survivors. Anatoly and a few other children had hid in the basement, and were taken into care by a UNSC-funded orphanage on Reach; he never found out who killed his parents. By the time he was twenty-one he had joined up with the UNSC Navy, and was eventually approached to join their specialised BRUTUS unit. Anatoly accepted and spent several years working under Kyle White as 'Agent 42'. However, after a particularly messy assassination in 2547, he began to feel remorse for his actions as an agent. Knowing that there was no way to quit the unit, Anatoly fled in a stolen freighter after killing several guards and headed for Venezia, knowing that ONI would have difficulty tracking him there. He ended up selling a great deal of information to the Venezian Front, a military organisation that gave him protection while he set himself up as an information broker within the criminal underworld. Operating through multiple agents for several years, Kustentov took on several false names and often moved before settling down in a rundown part of Cascade in the Inner Colonies. He bought the protection of several street gangs and ensured that a steady supply of drugs and weaponry were delivered, coming into contact with the infamous terrorist Magnus in the early 2550s. The man proved to be one of his best customers and Kustentov was one of a privileged few allowed to meet with him personally for deals. In 2556, he was finally tracked down not only by his former comrades in BRUTUS, but by Amanda Wade, who sought to kidnap him in order to obtain Magnus' location. Though he evaded her group after a lengthy firefight, he was ambushed and captured by Alexander Redford and Kyle White, who took him back to Earth for interrogation. After a brief meeting with Frederick King, the head of BRUTUS, Kustentov believed he would be offered a plea bargain for giving them Magnus' location. He was fitted with a neural collar and led ONI to a remote station on Sargasso that Magnus used as a base, though upon facing his former associate he panicked and was shocked into unconsciousness by the collar. Somehow avoiding death in the intense battle that followed, Kustentov was returned to Earth once more, where he was discreetly executed. His corpse was handed over to police in New York City, where he was posthumously framed as a terrorist who killed dozens in a bombing there.
The eldest son of one of the oldest families on the Inner Colony world of Schönheit, Oswald Schumer was destined for a position of high power from an early age due to his family's connections, and was privately educated on Earth for a number of years before returning to his homeworld to seek a career in politics. After a brief stint as a junior minister serving the planetary governor in the 2480s, he found himself at odds with what he perceived as high levels of corruption due to the nepotism and secretive deals between corporations and high-ranking members of government on Schönheit. As such, he transferred into the Schönheit Colonial Guard alongside his younger brother, Frank, after attending a military academy and successfully lobbied to increase funding for the group after fears of Insurrection began to spread following numerous attacks in the Outer Colonies. In 2496 Schumer would publicly criticise the UEG and CMA for overstepping their bounds on multiple occasions and would begin meeting with other advocates for colonial independence to discuss the future of Schönheit. While unaware of it at the time, many of Schumer's new allies were in fact members of the burgeoning United Rebel Front and pushed for military action to force change. In 2499, the Free Schönheit Movement was formed, initially as an outspoken minority group with little say in the planet's parliament. Leaving local politician Antonio Schmidt to lead the party, Schumer would privately organise the distribution of propaganda across Schönheit that promised fewer trade restrictions and more autonomy for the colony world while disparaging the inefficient UEG. By 2502 the Free Schönheit Movement had gained a surprising amount of support, though allegations of ties to extremist groups were common in local media. When turmoil on other colony worlds led to food shortages on Schönheit, Schumer - now head of the Schönheit Colonial Guard - would help to incite massive protests against the government, who seemed unaffected by these shortages while large swathes of the population were forced to ration what little they had. When these protests were violently dispersed in April of 2504, Schumer and his allies finally launched an attack intended to topple the colonial government and declare total independence from Schönheit, with promises that they would use their own crops to feed their planet's populace instead of exporting out of it elsewhere. Several hundred members of the SCG would defect alongside Schumer, though what was meant to be a decisive victory soon turned into a massive battle of attrition as the UNSC responded with a widespread Marine deployment. As the Schönheit Rebellion carried on, thousands of innocents were killed either in the crossfire or by desperate rebel forces and bombings became commonplace across the colony world. By October of that year, Schumer was the last living leader of the rebellion and almost died in a battle against the UNSC's special forces when ORION member John Ackton slashed him across the face with a machete. Though he was forced into hiding, the Schönheit conflict eventually ended with peace talks and he was given an official pardon by December despite his numerous war crimes. Schumer soon left the planet with a few allies and began to independently fund and outfit rebel groups for many years using his family wealth while keeping firmly out of the spotlight. This would continue until 2527, where after seeing the sheer destruction the Covenant had unleashed on the Outer Colonies he officially retired from the Insurrection, seeing no point in fighting any longer. He would eventually become a University professor on Schönheit, teaching history for many years and enjoying his status as a minor celebrity who had fought the UNSC and (in his mind) won. Schumer would meet John Ackton once more in 2544 and argued with the old veteran about their rebellion before they parted ways, neither man willing to budge on their beliefs over how it had been handled. When Schönheit was invaded by the Covenant the following year, an elderly Schumer was killed in an airstrike alongside numerous other refugees as they attempted to flee the planet. In spite of his assertion that he and the Schönheit Rebellion would be remembered forever as a great victory, he was regarded as little more than a footnote in the Insurrection's history.
Considered something of a troublemaker from an early age, Hjalti Marksson was born on Earth in the Human-Covenant War's early years in a large rural commune living off the grid in the URNA. Though his parents were not Insurrectionists, they held staunch anti-UEG views and even blamed the government for supposedly inciting a war against the Covenant through colonialist expansion. Hjalti grew up believing what he was told, though he longed to leave his home and was eventually able to acquire falsified documents to attend university in the United Kingdom, where he briefly studied medicine. It was here that he first befriended Amanda Wade, a classmate and constant verbal sparring partner. Though he enjoyed her company, he found himself at odds with most others around him and left the university after only a year, enlisting with the UNSC commercial fleet to leave Earth against his parents wishes. Though his upbringing and outspoken nature made him stand out among the crewmen of the supply freighter he worked on, Hjalti enjoyed his work and spent a year helping to deliver food and other essentials to ailing military outposts and refugee camps in that remained of the Inner Colonies. While he was initially appalled at what he believed were the UNSC's deliberately inadequate attempts to take care of the millions of civilians fleeing the war and considered leaking footage of the dire situation to the media at great personal risk, he never had the chance to do so. While on shore leave on the planet Reach in August of 2552, Hjalti was caught amidst the Covenant invasion and nearly killed in their initial attack on New Alexandria. With limited weapons training, he would help the local UNSC forces fight back as best he could, but eventually chose to desert his post and fled the city with a group of armed civilians. His companions turned out to be members of the United Rebel Front. Though initially suspicious of Hjalti due to his position in the commercial fleet, the rebels refused to abandon him on the doomed planet and fled Reach in a small ship days before its eventual glassing. Indebted to the URF, Hjalti was happy to join their cause, though he continued to advocate for non-violent methods of resistance and believed that they would have to unite with the UNSC eventually to stand a chance of beating the Covenant. These beliefs would fade with time as the Human-Covenant War came to an abrupt end and a wave of counter-insurrectionist operations exterminated several URF cells within months. Forced to defend himself more than once as his own group moved from safehouse to safehouse, Hjalti disliked fighting and resented having to act as muscle for the increasingly violent band of rebels. In late 2554, he was almost killed in a firefight against a band of mercenaries on the frontier as the M12 Warthog he was driving was hit by a missile. Near-dead, Hjalti was dragged from the wreckage by his old classmate turned-rebel Amanda Wade, who ensured that he was patched up in the aftermath. Unwilling to participate in direct action alongside some more militant groups, Hjalti was assigned to run a newly-established safehouse on the remote colony of Losing Hand. With some URF funding, he quickly turned the building into a fairly profitable bar, quickly learning NuNordic to converse with the locals and becoming a well-liked establishment on the fishing colony. Aside from the occasional check-in, he would not leave Losing Hand until early 2557, when he was contacted by the infamous fugitive Ash Mitchell for help in saving Amanda Wade's life. Hjalti would repay Wade for rescuing him by quickly assembling a group of frontier surgeons to operate on the critically-wounded woman. After the successful operation, Hjalti allowed Wade and Mitchell to live above his bar for some time, though after several months the Office of Naval Intelligence's agents began to turn up on the colony. Realising that it was only a matter of time before their cover was blown, Hjalti sold the bar and quickly left Losing Hand in July, joining Wade and Mitchell on their travels into the frontier in search of a particularly elusive target.
Born not long after the start of the Human-Covenant War, Roger Maxon's parents both served in the UNSC Navy. As a result, he saw very little of them growing up and lived with his grandparents and extended family on New Albion, hearing about the far-off war through sparse communications with other colony worlds and passing ships. The most Roger saw of his father was in 2539 after his mother died in the Battle of Kholo; Uriah Maxon was wounded but managed to escape the system in time. It was during this period of several months that he pledged to join up with the UNSC, gaining a massive grudge against the Covenant like so many others. At the age of sixteen he was taken to Luna's OCS and spent several years under the tutelage of Jacob Keyes and several other esteemed military leaders before being assigned to a UNSC Destroyer at the age of nineteen. Maxon would slowly climb the ranks over the years, and was a Lieutenant Commander by 2552. During the Fall of Reach, the Destroyer was badly damaged by a plasma salvo, killing most of the crew and forcing the others to escape. Maxon was heavily injured and scarred across the torso by the plasma fire, and was taken back to a medical centre on Earth. He spent several months in hospital recovering from his wounds, and by the time he left the war had already ended. Maxon's father had died when his ship was destroyed during the Battle of Earth, while Roger was promoted to the rank of Commander in early 2553. With peace announced he no longer had the chance to strike out at enemy ships, and was rather bitter as he spent a number of years chasing down Human rebels and the odd pirate vessels. Eventually he was contacted by Admiral Mattius Drake and secretly joined the New Colonial Alliance in 2554, allowing for a large amount of valuable equipment to be stolen before moving to Mamore, where he began to incite the local populace to rise up against the UNSC as they had done several times in the past. He soon became a target for the UNSC after he brought in a number of new recruits for the faction, and went into hiding after escaping an assassination attempt by Marco-035 in 2556.
Born in the city of New Mombassa shortly before the outbreak of the Human-Covenant War, Robert Amenwae grew up far away from the conflict and trained as an engineer. For years he worked aboard a number of civilian ships across the Inner Colonies until the mid-2540s, when he was stranded on Draco III during the Covenant invasion and barely escaped with his life aboard a transport craft. Due to a lack of skilled personnel and a massive recruitment drive from the civilian sector, he ended up serving aboard military ships as part of the UNSC Engineering Corps for a number of years and witnessed several battles against the Covenant during his time there. He first saw combat on Algois in 2548, when the Marines protecting his unit were wiped out and he was forced to engage enemy forces while wounded for several hours until reinforcements arrived. His brush with death left him in a hospital for a number of months, during which time he became acquainted with a young woman named Miriam Bakos, who had been injured in a shuttle crash. The pair became good friends, though he found her somewhat anti-UEG attitudes distasteful compared to his own pro-Earth stance. After leaving hospital, Miriam revealed to him in private that she had been working for the United Rebel Front, and introduced him to Colonel Markus Jensun in an attempt to convince him that their cause was just. Amenwae refused and ended up returning to the Engineering Corps, now actively seeking a combat role. He spent several years in the Hades Corps until the Battle of Earth in 2552. It was here that he saw his beloved home city destroyed by the Covenant and billions killed in the war's final months, badly affecting him. Amenwae attempted to return to civilian life following the war, but quickly became restless before re-enlisting in 2554. He spent several months serving on Mars against a rebel insurgency there, and helped dismantle a number of explosive devices constructed by their foes. However, the UNSC's hardline approach to any dissent towards the UEG on Mars worried him, and he was threatened by his superiors for speaking in favour of some dissatisfied colonists following a mission. He ended up leaving the military for good in 2555 and sought out his old friend Miriam Bakos, whose Insurrectionist contacts set him up fixing their often obsolete or malfunctioning hardware. He spent a few months working like this until he met Roger Maxon, a member of the New Colonial Alliance. The two quickly became friends as Amenwae was inducted into the organisation. He soon became a trusted member of the NCA and rose to the rank of Major, gaining a number of followers. In 2556 he was present at the Battle of Sargasso and managed to escape with a number of experimental chemical augmentations provided by Magnus of the United Rebel Front.
One of the three sons of the famed warrior, Yama 'Ranakee, Sur and his brothers were unusual among Sangheili in the way that they were aware of their true parentage, albeit after Yama's death. At an early age, Sur discovered a great aptitude for violence, quickly becoming one of its most proficient swordsmen despite being outclassed by his older brother, Felo. After surviving the battle for Ranak Keep, Sur enlisted into the Covenant military alongside his brothers. For years, he fought against the humans in dozens of campaigns, operating within and eventually leading a group of Special Operations Sangheili against their human foes. His fierce fighting style and savagery made him a deadly opponent on the battlefield and was gifted with a pair of crimson-bladed energy swords to signify his position as a warrior of great renown. Late in the war, he would lead a large force of Silent Shadow that inherited their leader's savagery in combat as they cut a bloody path through multiple human worlds. Though he participated in the Great Schism, Sur was among those who wished to continue the war to either subjugate or exterminate humanity, something that brought him to odds with Felo. Not wishing to openly defy his brother, who had been appointed Kaidon, Sur wandered the frontier alone for some time. It was during this journey that he realised it was simply his lust for battle and not any genuine hatred that fuelled his desire to battle mankind again. Using his influence to gather a sizeable mercenary force, Sur ended up on the glassed world of Schönheit, where he discovered a half-buried Forerunner complex and most surprisingly, a single missing SPARTAN-II, Pierre-127. He would forge a temporary alliance with Pierre and the facility's monitor, 037 Repentant Observer, for a year, nearly activating the facility and its Sentinel factory by 2554. This was stopped after the arrival of a joint SPARTAN-ODST unit, who destroyed the facility and wiped out his comrades. Sur was wounded, but escaped back to Sanghelios, where he was publicly shamed by Felo, who had learned of his covert activity. Working with his brother, Rol, Sur came into contact with a human known as Magnus, who shared his dream of igniting a massive war with the UNSC. Magnus would put them into contact with John Verensky, who used the Sangheili as muscle in his operations across the Outer Colonies. After another year of terrorist attacks, which culminated in a failed attempt on the life of their elder brother, Sur and Rol were forced to flee. Shortly after Rol was killed aboard the Caucasus Station at the hands of Shrike Team, Sur found himself trapped on the colony world of New Albion alongside the remnants of John Verensky's rebel army. Having lost hope after his younger brother's death, he attempted to detonate a NOVA bomb to tear the planet and attacking UNSC fleet apart, only to be intercepted by Martin-A136. Challenging the Spartan to a duel, Sur found himself truly outmatched for the first time and was beheaded by his opponent after a brief fight. Despite his years of proud military service, Sur 'Ranak would go down as a dark stain on his clan's history and was remembered mostly as a mad berserker and attempted kinslayer.
Biography: Youngest of the three Ranakee brothers, Rol was highly intelligent and analytical, though still skilled in battle. He was adept at tinkering with weapon technology, as well as having a head for politics that few Sangheili possessed. Joining the Covenant military, he fought on the human world of Harvest, where he killed Harold Redford in a long battle that left him near-death. Upon recovery, he was assigned to his older brother's Special Forces group for many years, battling alongside Felo and Sur on many worlds, until he was assigned to Fleet Security for some time, joining the ranks of the secretive Ossoona, acting as both a spy and a scout against the humans, his actions leading to some major victories over the years. By the Fall of Reach, he was stationed aboard Felo's cruiser, and was present at the beginning of the Great Schism. Upon his return to Sangheilos, he sided with an anti-human faction, becoming one of its more outspoken members, something that put him directly against his human-supporting Kaidon. His travels put him in contact with Magnus, a heavily-augmented human who plotted to ignite a civil war among his own kind. This man was willing to work with Rol and his brother Sul, using them as enforcers to intimidate smaller criminal groups and carry out terrorist attacks. By late 2555, however, the plan had largely backfired due to both treachery from within and the UNSC's special forces. Rol was eventually stranded on the Caucasus Station by Magnus as it came under attack following their theft of a NOVA bomb from Earth. In an attempt to plant an antimatter charge that would destroy the station and several attacking UNSC ships, he encountered and fought with the SPARTAN-III Shrike Team. As he attempted to flee to a nearby ship, Rol and Alric-G040 were blown out of an airlock, using their thruster packs to fight in zero gravity until the Sangheili managed to gain the upper hand against his foe. Wounded and desperate to stop Rol from firing, Alric managed to activate some of Rol's plasma grenades, killing them both as they drifted away from the station.
Growing up as part of a low-ranking clan that had moved to a Sangheili colony world after its defeat at the hands of clan Ranak in 2513, Ren 'Telamee was an average warrior at best in his youth, but more than made up for it in his cunning and tactical skill. After proving himself in putting down a small Kig-Yar revolt, he saw action against the humans on several worlds and lead his warriors to victory time and time again. By 2545, he commanded his own Destroyer, Justicar, which had participated in the glassing of over a dozen colonies. During the Battle of Draco III, he ferried a group of SpecOps Sangheili to the planet, led by Felo 'Ranakee. The Shipmaster's barely-contained hatred of the warrior and his high-ranking clan led to him deliberately giving Felo and his team misleading orders before ordering his subordinate, Iroe 'Nemokee, to kill the Ranakee brothers' team on the planet. His plan ultimately failed, Felo and his kin surviving the battle. Distracted by the sudden loss of Iroe and half a Legion when the humans detonated a nuclear weapon on the planet, he did not realise that Felo and his brothers had already returned to the ship. Ren attacked the warrior when confronted about his actions and was swiftly killed, shaming his clan and losing his prized ship to Felo.
Hailing from a Sangheili colony world, Iroe 'Nemokee was an ambitious young warrior who joined the Covenant military when he came of age. Unlike many of his fellows, he possessed an innate way with words that earned him the respect of several commanders, until he eventually came under the command of Ren 'Telamee, acting as his most faithful Lieutenant. While attacking the human world of Draco III, he was sent with Felo 'Ranak's SpecOps Team to recover a lost Forerunner artefact within New Albany. As they closed in on their goal, he was ordered by 'Telamee to murder his fellows. Not being one to question peculiar orders, he promptly shot one comrade dead before using a plasma charge to kill the rest. Thinking he had succeeded in his mission, he proceeded to join up with a number of Covenant forces assaulting a small human outpost outside the city. There, he slew Lieutenant Mira Reyes and her squad before encountering Marco-035 and Henry McNair. The pair badly wounded him, though he was able to nearly cripple the latter. Ordering his troops to overrun the base, they eventually captured McNair, who tricked 'Nemokee into believing that he was carrying another artefact. It turned out to be a nuclear device, which obliterated him and most of his Legion in an instant.
Born to a wealthy clan on Sanghelios, Deyad 'Marakee was trained from an early age to be one of the best fighters in his keep. Known for his ruthlessness, he would often beat his sparring partners to near-death in training sessions, and was immediately made an Officer upon joining the military, due to his skill and aristocratic status. Both a Shipmaster and a Kaidon by 2546, his ship was refuelling at a space station when it came under attack by a pair of SPARTAN-III Supersoldiers. Leading the defence personally, he was able to capture one while the other escaped. Rather than kill the human warrior, who had taken down over a dozen Sangheili in a violent last stand, he took her prisoner, as both a prize and a sort of pet. He kept the human, Layla, captured in his Keep for five years until she was finally able to escape with the help of one of Deyad's treacherous sons, killing many in her flight from Sanghelios. While he did not mourn the loss of his captive and instead ordered his clan to hunt down the traitor instead, his past came back to haunt him in 2552 during the Battle of Tribute. As Covenant forces led a brutal assault on the planet, a team lead by Layla-B101 were able to board his vessel and reached the bridge. Following a short battle, Deyad was crippled and brutally tortured by his former captive, before finally being killed with a knife to the throat.
A member of the relatively low-ranking Clan Ulvan, Alval was noted for his quick thinking and strategic thinking from an early age, and despite his rather mediocre combat skills managed to impress his superiors after joining the Covenant Military in 2500. He made his mark during a pirate-hunting operation in 2504, during which the then-Major Alval planted an antimatter charge in an asteroid field where a group of rogue Kig-Yar were based, causing immense destruction and forcing their foes to flee the field and into Covenant ships. By 2522, he had been promoted to Shipmaster and joined a force that policed the outer regions of the Covenant Empire, often dealing with groups of Yonhet traders who sold Forerunner artefacts discovered across uncharted space. Alval would not see anything resembling a challenge in space until the outbreak of the Human-Covenant War, during which he participated in glassing the colonies of Green Hills and Second Base before fighting in several engagements against the UNSC. While the humans were severely outgunned in orbit, their sheer tenacity and willingness to use underhanded tactics to take out Covenant ships made Alval a fairly cautious commander. While some doubted his methods, his record against the humans was nigh-impeccable and by 2540 he had become a Fleet Master in charge of the Fleet of Holy Retribution. After seven years of successful campaigning, he was tasked with destroying the heavily-fortified world of Fargad and invaded with a massive army, prompting a nine-day siege. Directing the assault from the bridge of his Assault Carrier, Glorious Victory, Alval's cautiousness turned out to be more of a hindrance than a help as their foes were able to regroup and counter-attack numerous times in a battle that a more aggressive commander might have won in just a couple of days. Towards the battle's end, a surprise assault by the tattered remnants of the enemy fleet managed to irreparably damage his ship, forcing an emergency evacuation as it crashed towards Fargad's surface. Though he survived and spent the remainder of the battle hunting down enemy holdouts on the ground, the losses his force had taken were so immensethat a support fleet had to be called in to assist them. While the Covenant won the battle and ended up glassing Fargad shortly afterwards, Alval was summoned to High Charity to explain how he had turned what should have been a quick victory into one so costly that it halted the military's push into the human Colonies for nearly a month. Unable to convince the Hierarchs that their losses were not his fault, Alval was quickly tried and executed for incompetence - a move that greatly angered numerous Sangheili members of the Covenant High Council.
A promising warrior hailing from a rural sector of Sanghelios, Ran 'Ontok had achieved great renown before joining the military due to his impressive size and strength in local tournaments. Ferociously devoted to the Covenant Religion, he would end up reporting to the Ministry of Fervent Intercession as a Zealot by 2499. Even among his devoted comrades, Ran's single-minded obsession with their faith turned him into a living weapon on the battlefield as he spent years butchering criminals and heretics on multiple worlds. His undying loyalty towards the Prophets and willingness to do anything asked made him a useful weapon for the Hierarchs, who would send Ran and his brethren in whenever they needed a target utterly destroyed, no questions asked. The war with mankind only served to fuel the Zealot's passion for war, and he racked up a kill count that few individual Sangheili could match on the field. In 2534, he received a promotion to the rank of Field Marshall and the title 'Tur' as a further honour. To the citizens of the Covenant Empire, Ran appeared as some sort of celebrity as his well-publicized victories were documented and fed back as propaganda for the masses. While he was depicted as an honourable, stalwart warrior, the real Ran was a butcher who often made tactical mistakes not out of stupidity, but out of his impulsive desire to never stop advancing against their hated foe. During the Siege of Fargad in 2547, he was part of a much larger fleet sent to destroy a critical human world and led an entire Legion into battle personally. After smashing through several human units with a great deal of success, news arrived that a group of enemy 'Demons' had been sighted on the battlefield. Eager to claim one's head as a prize, Ran charged his followers into some nearby mountains where the humans detonated several nuclear devices that killed thousands of his troops. Realising too late that he had ran into a massive ambush, Ran attempted to retreat and rallly his forces, only to be engaged in combat personally by one Demon, Marco-035. Already wounded and overly-reliant on strength alone, the supersoldier managed to outfight and mortally wound Ran before finishing the warrior off with a bullet to the head. His death was one of many heavy losses during the infamous siege, and one wrongly attributed to Fleet Master Alval 'Ulvanee during his subsequent trial.
23rd Age of Doubt (2506)
Rank: High Inquisitor
Homeworld: High Charity
Born and raised on the Covenant's holy city of High Charity instead of his native Sanghelios, Haku 'Monok was raised to be a warrior from a very early age, utterly devoted to mastering the art of swordsmanship and other forms of warfare. Unlike many Sangheili born in the city, Haku was not brought for training to become part of an Honour Guard for a Prophet or military leader and instead journeyed to Sanghelios to hone his skills further under warriors of great renown. By the time he came of age and joined the Covenant military, Haku's prowess with a blade earned him the '-ai' suffix denoting a master swordsman rather than the '-ee' representing military service. When the Human-Covenant War broke out, Haku Monokai fought in the Battle of Harvest for some time, scoring a great number of kills during the first few years of the conflict. In 2530 he was promoted and reassigned to the Special Operations division for his service. Monokai would end up serving with distinction under the famed Felo 'Ranakee for a number of years and was certainly the most fanatical member of his team when it came to exterminating humans and following the Covenant religion. By 2548 he had risen to lead his own Special Operations unit and fought on Sigma Octanus IV, Reach, and Tribute. When news of the Great Schism reached him, Monokai's shock at the Prophet's betrayal shook his faith greatly. He was among those who survived when Admiral Xytan 'Jar Wattinree's fleet was destroyed by the NOVA bomb, barely making it back to Sanghelios with several ships. After the war ended, he joined the other Sangheili in ridding themselves of their Covenant military names and fending off Jiralhanae attacks for some time, until Thel 'Vadam began speaking of peace with the humans. Declaring Thel a heretic, Haku led a small group of warriors in an attempt to assassinate the Arbiter, only to be stopped by Felo 'Ranak. While his comrades died, Felo spared Haku and allowed him to live. Though shamed at first, the Sangheili's blind hatred for humanity diminished, though he remained suspicious of them. When the Forerunner world Requiem and the Didact were discovered in 2557, Haku would abandon his post to join Jul 'Mdama's Covenant faction as his faith in the Forerunners was briefly renewed. Spending some time on Requiem, he learned of the Mantle of Responsibility and became obsessed with the idea of Sangheili dominance in the galaxy. Haku would convert others to his cause and after abandoning Mdama for his tolerance of other races in their ranks, he found a place with the ruthless terrorist organisation known as the True Vanguard. Haku's zealotry earned him the rank of 'High Inquisitor' as he ensured that their warriors remained absolutely loyal to the group's cause. While no longer a worshipper of the Forerunners, he used his former religion to manipulate his underlings while remaining wholly devoted to the group's goals of subjugating or exterminating the galaxy's lesser races.
Always overshadowed by his older brother, Ordam 'Ranakee joined the Covenant Navy when he came of age and spent a number of years fighting Kig-Yar Pirates, eventually rising to the rank of Shipmaster at quite a young age. Rarely returning to his homeworld, Ordam preferred to leave matters to the rest of the family, who considered Yama 'Ranak as their true heir. When a number of smaller clans banded together and were close to destroying Ranak, Ordam returned with his battlecruiser just in time to rout the enemy and win, though Yama and most of his family was killed. He was stripped of his rank for his actions, though Yama's oldest son, Felo 'Ranak, gave him the position of Kaidon. Ordam was uneasy about his appointment at first, but became a surprisingly good leader for his clan, often making trips to other Keeps to build relations and becoming better-liked than his deceased brother. By the time the war with humanity broke out, Ordam had gained a seat on the High Council and spent a great deal of time on High Charity throughout the war. While the old warrior missed the battlefield, he often communicated with his nephews and gave tactical advice when necessary. Shortly after the discovery of Delta Halo, he and most of the Sangheili Councillors were killed by the Jiralhanae, sparking the beginning of the Great Schism. The role of Kaidon was immediately passed on to Felo upon his return to Sanghelios.
Part of a line of distinguished Aristocrats, Fol 'Taram was among an entire generation of Sangheili whose first taste of combat was not against rogue members of Covenant races, but against humans. Fighting first during the Harvest Campaign from 2528 to 2530, he was one of many Sangheili who believed that the very existence of their alien foe was some kind of affront to the Gods and went into battle believing that they were simply doing their duty as devout soldiers. However, years of combat against them soon led to thoughts most would consider heretical as Fol began to wonder why they did not simply try to recruit humanity into their Covenant. While he did not openly voice these thoughts for fear of death and still fought on the battlefield, he arranged to be reassigned to a fleet on the very edges of Covenant space in 2541, meeting the esteemed Imperial Admiral Xytan 'Jar Wattinree. He was honoured to be fighting under such a legendary warrior as they kept the peace throughout numerous Covenant colonies, though Fol did question why they had him policing star systems while there was a massive ongoing war with the humans. Though he was reminded not to question orders, the Imperial Admiral did suggest that the Prophets may have reassigned him there because of his fame and success, greatly troubling the younger Sangheili. By 2552, Fol had gained the rank of General and had returned to fight on the frontlines in time for the Fall of Reach. There, he took to the frontlines and easily swept through enemy defences in Esztergom before evacuating his forces shortly before the planet's glassing began. Fol's vessel was damaged in the battle and returned to a remote Covenant repair yard to re-arm before heading out, and it was because of this that he missed a number of pivotal events over the following weeks that culminated in the Great Schism. Upon discovering the betrayal of the Jiralhanae and San'Shyuum, his warriors were eager for blood and immediately set out attacking Jiralhanae-captained ships in their sector before returning to Sanghelios several days later. Upon discovering that Arbiter Thel 'Vadam had allied himself with the humans, Fol was somewhat relieved as decades of senseless slaughter finally ended, though he soon found himself facing numerous others who opposed this decision and wished to continue the war. Making the decision to follow 'Vadam and the newly-formed Swords of Sanghelios, one of the first battles of what would become known as the 'Blooding Years' was fought aboard Fol's vessel as reformists battled against traditionalists. Thanks to the timely arrival of reinforcements from Kaidon Felo 'Ranak, they were swiftly dealt with. The two leaders helped keep the peace in their respective states until Thel 'Vadam returned to help unite the clans. In the years following the war, Fol served the Swords primarily as a recruiter, travelling across Sanghelios state-by-state in an attempt to sway any neutral or opposing keeps to their cause. After a particularly violent attack on an allied base in 2556, however, Vadam charged Fol with hunting down and destroying a militant group known as the True Vanguard. After a long campaign of tracking down the terrorist group alongside the Shadows of Retribution special forces group, Fol would help mastermind a series of decisive operations that crippled the Vanguard, who had already suffered a humiliating defeat on Khael'mothka. Having thinned out the Vanguard's numbers, Fol enjoyed a reprieve from his duties and returned to his keep on Sanghelios. Finding it hard to adjust to civilian life, he would eventually return to the Swords of Sanghelios, where he joined Felo 'Ranak's command staff shortly before a violent incident involving an allied ship on a joint patrol mission reached them. It was soon discovered that their vessel had been attacked by the Imperium of Clarity, a rapidly expanding Sangheili faction who had begun to encroach on the Swords' territories. On the Arbiter's orders, Fol and Felo quickly gathered a fleet and joined up with a large human detachment sent to pacify the Imperium. While Fol believed this new faction to be little more than upstarts, they were soon dragged into a brief but bloody conflict with the group. After leading the Swords' ground forces in a costly battle on the human world of Montak that saw many of his comrades killed, an incensed Fol insisted on the Imperium's destruction, a decision also driven by the near-fatal wounding of Felo 'Ranak in the same battle at the hands of Orro 'Hendai, one of the Imperium's chief military commanders. In the subsequent battle on Frendhal as the allied forces pushed into Imperial territory, Fol's hardened legions came close to overrunning the planetary capital, only to be beaten back by a particularly vicious horde of warriors lead by 'Hendai himself. Seeking out the famed swordsman, Fol engaged the enemy Field Marshal in a fierce duel, though he was outmatched and mortally injured. Signalling his position to 'Ranak's flagship, Questioner, Fol 'Taram was able to ensure his opponent's demise via plasma bombardment not long after his execution at Orro 'Hendai's hands.
Living on the Sangheili colony of Malurok, Mal 'Sorol grew up hearing of the far-off war against mankind. While his family were largely field workers, they had a long military history and as such Mal was expected to join up when he came of age. Despite limited formal training, he was able to join up with the Covenant military in 2539 and saw action fighting UNSC forces on multiple planets over the next few years. While Mal was a fighter of average skill, he proved himself as a fairly adept tactician who valued the lives of his underlings in the field and would not waste troops when casualties could be avoided. While this granted Mal the respect of those who fought under him, several of his superiors saw this as a form of hesitation and rebuked him on multiple occasions with threats of demotion and even punishment for cowardice after he refused to march his lance into an obvious killzone. In 2547, he would end up transferring to the Fleet of Holy Retribution and was assigned to a Destroyer named Justicar, serving under Shipmaster Felo 'Ranakee. Here, he was much more appreciated and would gain a long-deserved promotion to the rank of Major within a year. Mal would spend several years as part of the ship's crew and participated in numerous ground engagements until the ship was destroyed during the disastrous Battle of Harpa that left him among only a few hundred survivors who were stranded in-system until reinforcements could relieve them days later. Following this, he earned the rank of Officer that despite giving him no more authority than a Major, would grant him access to Shipmaster Ranakee's inner circle. As the Great Schism began in late 2552, Mal would be given momentary command of the CCS-class battlecruiser Undying Faith after it raced back to Sanghelios with news of the San'Shyuum's betrayal and helped to coordinate returning forces in the turbulent months that led up to the end of the Human-Covenant War. Mal would follow Felo's lead in supporting Arbiter Thel Vadam's reforms as the Swords of Sanghelios came into being and quickly rose through the ranks in the next few years. After finally earning a promotion to Shipmaster and his own vessel, a CCS-class battlecruiser named Unending Vigilance, he would spend time patrolling the Joint Occupation Zone and helped to maintain friendly relations between human and Sangheili fleets.
Born into the relatively powerful Ranak family, Yama was noted at a young age for possessing a great yearning for battle, quickly outshining his peers even as a child and going on to be one of the Keep's best warriors by the time he joined the military. There he fought in a series of battles and was commended by the Hierarchs themselves for his bravery and loyalty to the Covenant. By his early forties he had already attained the rank of Field Master, some believing that he would end up as the youngest Field Marshal in living memory. However, following the death of the previous Kaidon on Sanghelios, Yama took up the position and returned home to rule his lands. There were many who opposed him and believed him to be a poor peacetime leader; dozens of dead assassins and executions ensured that those within Ranak Keep remained loyal to their new Kaidon. Yama would end up fathering three children, Felo, Sur and Rol, though he remained distant from them and focused on expanding his family's power while the children trained. His schemes would eventually lead to conflict with a number of other rivalling clans and a number of minor skirmishes. This came to a head in 2513 when half a dozen clans besieged his keep after cutting off communications, intent on wiping out Yama's clan once and for all. While his sons were away finding help, Yama led the defence and fought valiantly to defend his home. However, his recklessness only lead to the deaths of more warriors and his eventual wounding. Having lost an eye in a failed counter-attack and a badly wounded leg did not stop Yama from fighting when reinforcements arrived in the form of his younger brother, Ordam, and the lesser clans were eventually exterminated. Though the clan was victorious Yama was upset that he had not been the one to win personally and expand their lands, becoming rather jealous of Felo, who had all but taken over in running parts of the keep. Things came to a head when Felo asked Yama to step down, angering the older warrior and resulting in a duel. In the end, he was mortally wounded by the young Sangheili and told Felo that he was his father. His killer cared very little about this, and Yama 'Ranakee died, his reign as Kaidon over.
23rd Age of Doubt (2509)
Rank: Supreme Commander
Homeworld: High Charity
Growing up on the Covenant's holy city of High Charity just prior to the Human-Covenant War's outbreak, Dorenn 'Tenonee was part of a wealthy merchant family who joined the Covenant military when he came of age. He would soon prove to be a superb warrior while fighting on numerous campaigns to destroy their Human foes before transferring to the Special Warfare Group in 2537. During this time, he served under the likes of the famed Felo 'Ranakee and Rtas Vadumee and would prove to be a reliable member of his team for several years, never questioning orders or failing a given objective. Following the Fall of Reach he was given the opportunity to join the Prophet's Honour Guard, though this offer was rescinded before when he arrived on High Charity shortly after the High Prophet of Regret's assassination. Fearful that the Jiralhanae were attempting to take the Sangheili's place as the Covenant's primary warrior caste, he and a number of others began to stockpile weapons within their dwellings in the city and were well-prepared when the Great Schism began. Dorenn's group of close allies managed to fight their way to a landing bay and escaped High Charity aboard a freighter. Though he agreed with fighting the traitorous Jiralhanae, Dorenn was shocked to discover that the newly-appointed Arbiter had chosen to make peace with Humans. He drifted from group to group for months after the war's end, seeing only pretenders claiming to be the true Covenant until he joined Jul 'Mdama's growing army in late 2553. His stay with the group was short, however, as Mdama had him and a group of hardened warriors join up with a mysterious Sangheili raider known as The Outrider, who launched a number of brutal attacks on the Arbiter's allies to strengthen their cause. Though he never discovered the Outrider's true identity, Dorenn soon became one of his closest advisers, and despite never being the most pious of Sangheili, suggested that they make themselves out as a source of religious salvation to attract new recruits. This proved to be a success and only swelled their ranks until June of 2554, where their forces were ambushed by the Swords of Sanghelios and the Outrider was presumed dead. Taking command of the survivors, Dorenn reformed their group into the 'True Vanguard' and began a campaign of insurgency throughout the Sangheili colonies, attempting to spark a revolution that would provoke the Sangheili to war against both the Arbiter's forces and Humanity so they could gain dominance in the galaxy.
Uron 'Nar Ontomee
23rd Age of Doubt (2482)
KIA as of August 28th, 2554
Rank: Fleet Master
A particularly pious aristocrat, Uron 'Ontomee was born as one of many siblings in his distinguished family and often strove to stand out from his peers. Considered something of a snob even by those in his family, he made up for his lack of talent in making friends by proving his skill as both a fighter and a tactician and believed that no life existed for him outside of the military. Uron would rise through the ranks quickly, and was given mastery of his own small cruiser by the age of thirty. In spite of his prodigious talent, he found his attempts to advance further snubbed and the officer ranks filled with similarly career-minded individuals willing to sabotage him if it led to their own success. Though he was considered a model officer and followed orders with a zeal few could match, Uron began to chafe under a perceived lack of respect and may have acted rashly were it not for the outbreak of the Human-Covenant War. Uron fully believed in the proclamation that the human race were blasphemers and heretics, and would impress his superiors within the Ministry of Fervent Intercession time and time again. Seeing his talents wasted on solely commanding ships, Uron's masters would induct him into the Zealot order before dispatching him on dangerous missions to investigate Forerunner ruin sites on human worlds. Over the course of the war, Uron would become a feared individual within his ministry, second only to the San'Shyuum he faithfully obeyed. Where he and his companions travelled, death would always follow, and he never once failed a mission. In 2549, he was gifted a small fleet of his own and given the 'Nar' name alongside a promotion to the rank of Fleet Master. Towards the war's end Uron developed an obsessive fascination with the human 'Demons', and made pleas with his superiors to be sent after them. This dream would never be realised, however, as shortly after Uron departed on a mission the Covenant would be split asunder as the Great Schism erupted. Utterly horrified by the loss of High Charity and the Jiralhanae's betrayal but unsure of who to trust, Uron's forces did little more than defend themselves for several months. Upon his return to Sanghelios in 2553, the Fleet Master discovered that the newly-formed Swords of Sanghelios had made peace with the human race and were refusing to support any factions that wished to continue their genocidal campaign. After a failed attempt to change Arbiter Thel 'Vadam's mind, Uron began to recruit as many hardliners as he could to his cause, having lost many subordinates to desertion after the war's end. Though he was unable to directly attack mankind's homeworld of Earth as he wished, Uron did begin a campaign of brutal raids across the new frontier, mostly destroying patrol craft or unarmed colony ships before escaping into slipspace. Deprived of the vast resources he had taken for granted during the days of the Covenant Empire, Uron's fleet began to fall into disrepair. Too prideful to bow before any of the better-equipped warlords that had sprung up after the Covenant's collapse, Uron chose to make use of slave labour and launched an attack on the unprepared human world of Yawada, beginning a brief but intense siege. Though initially confident that victory was his, Uron was taken off-guard by the UNSC's rapid response, which cut off his carrier primary escape route and left him cornered on Yawada's surface as thousands of human troops attempted to board his flagship. Fearing for his life, Uron ordered his still-loyal troops to prime several antimatter charges, which would destroy not only his ship but the city below and the entire enemy attack force while he made for an escape craft. En-route, he was attacked by a platoon of elite Orbital Drop Shock Troopers, who forced Uron into open combat. Though he and his bodyguards slew most of the humans, the Fleet Master was injured by a surprise attack from a wounded wounded ODST and shot in a head by the enemy leader. With Uron's demise, his faction quickly dissolved, with any survivors surrendering or fleeing to join a larger remnant group. In spite of his grand vision to recreate the Covenant, Uron 'Nar Ontomee went down in history as a fairly minor warlord who was killed without achieving anything of note.
23rd Age of Doubt (2485)
Rank: Blood Brother
Born to a small clan of farmers on the Sangheili homeworld, Ukari' Montor was a spiteful bully of a child who found himself neglected compared to his older and more talented siblings. Constantly striving for praise and attention, Ukari would push himself harder with his martial training than any of his peers, though his efforts were seldom praised. By the time he came of age, many were glad to see the violent youth off into the military, where he learned to discipline himself and channel his violent urges into battle. Though he was never the most imaginative of warriors, preferring frontal assaults whenever possible and treating 'lesser' races within the Covenant with open contempt, he would slowly attain rank and status through the sheer number of enemies he killed on the battlefield. Like so many others, he saw the Hierarchs' announcement that the newly-discovered human race was to be exterminated as a chance to earn fame and glory on the battlefield and met every engagement with an eagerness that unnerved even some of his comrades. Dismissing human beings as vermin to be exterminated, Ukari spent the majority of the war travelling from one battle to the next, though he would consider the Fall of Reach in 2552 to be the pinnacle of his military career due to the sheer carnage he and his subordinates were able to inflict during the engagement. For a creature who lived for war like Ukari, the cessation of hostilities and the dissolution of the Covenant brought his life crashing down around him. Though many warriors wished to return home, Ukari wandered alongside a group of like-minded comrades, seeking conflict with not only humanity but with the reformist faction known as the Swords of Sanghelios. Though their numbers were few, the cadre of warriors under Ukari's command began to launch terrifying raids against the Swords that eventually caught the attention of a growing Sangheili supremacist group known as the True Vanguard. After being contacted by their leader, Dorenn Tenon, he agreed to join, and found his decades of military experience invaluable within the group. Ukari would organise numerous terrorist attacks and assassinations on Dorenn's orders during the Vanguard's more active years, and was responsible for capturing the CCS-class battlecruiser that would become their flagship. Though the True Vanguard would see horrendous losses the following year that reduced them to a fraction of their former power, Ukari would remain as one of the organisation's most trusted members, intent on trying to re-ignite a war between the Sangheili and humanity.
Hailing from a wealthy family with a long history of producing both excellent warriors and merchants, Ker 'Montunee chose to pursue the former path and dedicated himself to a life of military service to the Covenant. A deeply introspective individual in his earlier years, Ker's cautiousness in battle would lead to some branding him a coward, though such accusations were quickly proven false as he displayed his fighting prowess time and time again while minimising friendly casualties. He would eventually be brought into the military's Special Operations group where his skills could be put to better work, and rose to the rank of Commander early in the 26th Century. Ker strove to maintain good relations with his comrades, and earned a great deal of respect even from those he served. He would eventually take on a protege, Toru 'Makhanee, after saving the tenacious young warrior's life in battle and saw him as someone who shared his philosophy of a more efficient, caring military force. Ker continued to serve in SpecOps after the Human-Covenant War broke out, and would later receive a promotion that got him his personal ship and crew several years into the war. Taking along Toru and some of his closest brethren, Ker put his considerable talents towards fighting the human race across numerous orbital battlefields, though doubt would begin to eat away at him as the war pressed on. Though the Hierarchs' ruling about humanity's extermination was absolute, Ker and a small contingent of high-ranking officers began to wonder if such a decision was right, having fought for years against a foe that may have made for a better ally within the Covenant. As such thoughts would be deemed heretical, Ker told no one, not even Toru, about this private dissent and continued to act as a model officer, eventually ascending to the prestigious rank of Fleet Master. The rigours of managing a fleet of over forty ships took up most of Ker's time and energy, and as Toru received his own ship to command he found himself unable to converse with his protege for lengthy periods as they continued their slow campaign against the humans. He would eventually confide in Toru, who in turn had created an efficient intelligence network within their fleet to root out untrustworthy individuals and was made privy to the secretive group that shared Ker's seditious beliefs. Intending to draw in enough allies to make a formal case before the High Council about calling for a ceasefire or even negotiations with the weakened human race, Ker was taken off-guard when shortly before a meeting in 2547 he and many of his co-conspirators were suddenly arrested by agents of the Ministry of Inquisition. Realising that he stood no chance of surviving, Ker surrendered peacefully, and week of interrogation was taken to the city of High Charity to be executed. After a sham of a trial, Ker's executioner was revealed as none other than Toru 'Makhanee. Relieved that one of his closest allies had been spared, he remained at peace with his fate, though in his last moments Toru informed Ker that he had been the one to inform the authorities of their actions, leaving him in a state of utter shock and misery over this betrayal in the final seconds before his beheading.
23rd Age of Doubt (2518)
March 1st, 2556
Rank: Blood Brother
Originally little more than an idealistic young recruit into the Covenant military from a poor clan on Sanghelios, Lorok 'Suren stood out among his peers for his unique brand of fanaticism towards their religion of Forerunner worship. While most particularly devoted Sangheili treated mankind with nothing but contempt, Lorok viewed killing them as a kindness of sorts; a gift from those acting in the name of their Gods. While this bothered some of his comrades, Lorok's unusual outlook was tolerated and by the end of the Human-Covenant War he had even amassed a small following of like-minded individuals as Major. However, as the Great Schism erupted and the truth behind the Covenant's religion was spread by Thel 'Vadam and his Swords of Sanghelios, Lorok refused to believe that he had fought for a lie and joined many others in a spree of terrorist activity against this new order. However, without proper supply lines and funding, his small group soon fell on hard times as Vadam's well-equipped forces eliminated most of their allies, forcing Lorok into mercenary work for some time. By late 2553 he had fallen in with the Outrider's Legion, a growing militant force led by a mysterious warrior of the same name. Seeing the Outrider as a messianic figure who would lead them towards salvation, Lorok became one of his most ardent followers and spread this belief to many other members of the Legion. After the original Outrider was presumed dead following a failed attack an enemy fleet led by Felo 'Ranak in 2554, Lorok briefly lost all hope and became something of a sullen doomsayer until the reformation of the group under Dorenn 'Tenon into the True Vanguard gave him a new purpose in proclaiming Sangheili supremacy over all others. A year later, Supreme Commander 'Tenon met with Lorok, now a senior Blood Brother in the organisation, and offered him the chance to take up the mantle of the Outrider by becoming their new - albeit symbolic - leader. While pretending to be the original irked him, Lorok took up the role with vigour and led the Vanguard on a series of brutal raids. This eventually attracted the attention of the Swords of Sanghelios-aligned Shadows of Retribution, who engaged Lorok and a band of pirates he was leading, prompting a hasty retreat. As he fled towards his ship, the False Outrider was spotted by none other than Rora 'Marak, the original holder of the title and his former commander. Dismayed to find out that his hero had joined their mortal enemies but too drunk on power and self-righteousness to surrender, Lorok vowed to slaughter Rora as the True Vanguard declared open war on the Shadows of Retribution. While he saw some success in the field, Lorok did not make any progress against the Shadows until early 2556 and the location of their base on Khael'mothka. Leading a large-scale attack against his foe, the overconfident warrior did not realise he had marched into a trap until it was too late and saw most of his force wiped out by the Swords of Sanghelios and Rora 'Marak himself. While his zealous brothers died in battle, Lorok surrendered to the Swords, who revealed him as an impostor using the Outrider's name before having him executed.
23rd Age of Doubt (2491)
KIA as of October 14th, 2552 (aged 61)
Rank: Field Master
A younger child in the aristocratic House of Talan, Yorru became fairly infamous from an early age for his bullying nature and disregard for others. After joining the military, he would prove himself as a capable warrior, though his alarming bloodlust and tendency to get his subordinates killed worried many veteran warriors as he rose through the ranks. Yorru would go on to distinguish himself time and time again during the Human-Covenant War, though each battle came at a heavy cost. While his influential family and battle record dissuaded a lot of criticism from his superiors, he would be reviled as a senseless butcher by many by the 2540s. Though the mounting complaints against Yorru might have led to his expulsion from the military or worse, his absolute fanaticism towards the Covenant religion and the Great Journey caught the eye of the Prophet of Mercy, who intervened before any action could be taken against Yorru and reassigned him to command the garrison at Second Sanctum, a vast military fortress and hideaway used by the San'Shyuum as both a private retreat and a storage site for several Forerunner relics. Honoured to have this position, the now-Field Master Yorru kept himself entertained by ensuring that his underlings constantly participated in mock military exercises and drills, leading to a number of accidental casualties. In spite of his constant preparation, Yorru would be taken completely off-guard when UNSC forces attacked Second Sanctum in October of 2552. Having greatly underestimated his foe, Yorru would only enter the fray after discovering the presence of Spartans among their attackers, though after a brief but furious fight he was disarmed and killed by Martin-A136. The loss of Second Sanctum would mostly be blamed on Yorru 'Talanee after his death, though before a formal investigation could be launched into his failings the Covenant would fracture as the Great Schism began.
The elder of a remarkable pair of siblings from a rural area of Sanghelios, Zetal 'Hudon and his younger sibling Nor were praised as prodigies in their village for their combat skills at an early age and were practically inseparable for much of their childhood. Upon joining the military, Zetal was able to ingratiate himself with many officers due to his charisma, but often found his attempts to advance through the ranks stunted by those who disliked his common background. Nonetheless, he would eventually advance to the rank of Shipmaster by 2540, with Nor gaining a promotion shortly afterwards. However, Zetal's ambitions and outspoken nature would get the better of him two years later when his criticism of a superior officer's fleet organisation had him reassigned to patrol the frontier worlds. Furious that he had been exiled, Zetal would serve under the legendary Imperial Admiral Xytan 'Jar Wattinree for several years. It was not until 2547 that Zetal would be reunited with his sibling, who had also been dispatched to the frontier alongside a newly-promoted Fleet Master named Toru 'Makhanee. After a meeting between Wattinree and Makhanee, Zetal requested a transfer to the latter's fleet under the guise of serving as a spy, which the Imperial Admiral quickly accepted. In truth, he simply wished to fight alongside his brother once more and participated in numerous pirate-cleansing operations in the next few years. Gaining an immense respect for Fleet Master 'Makhan, Zetal would soon become one of his closest allies as he plotted to remove a group of unruly Shipmasters who resented his status. Following the death of 'Wattinree after the outbreak of the Great Schism, Zetal and Nor assisted their commander in purging his enemies within the fleet and would be instrumental in keeping order in the turbulent months following the end of the Human-Covenant War. After the founding of the Imperium of Clarity, Zetal would soon rise to the rank of Fleet Master, keeping order on the Imperium's fringe worlds from his CCS-class battlecruiser, New Way.
Younger of the Hudon siblings, Nor was a gifted child with just as much talent for the arts as he did for battle. Joining the Covenant military as the Human-Covenant War broke out, he distinguished himself in the field as a superb marksman, though he rejected an offer to join the Special Operations division in favour of following his elder brother Zetal into the fleet. While never as ambitious as his more outgoing brother, Nor was regarded as a competent officer who rose to the rank of Shipmaster in 2541. In the late 2540s was reassigned the Watchful Custodian, a massive CSO-class Supercarrier that had been commissioned not to fight on the frontlines, but to help guard the increasingly lawless frontier worlds. After Nor's protests about this fell on deaf ears as he was placed under the direct command of Fleet Master Toru 'Makhanee. The two got along well, and after Nor assisted in his pacifying of numerous pirate groups he was granted his own vessel once again. This proved to be rewarding work for Nor, who began working alongside his brother Zetal after he transferred to serve under 'Makhanee. Now in charge of the CCS-class battlecruiser, Starlight, Nor spent several years protecting isolated Sangheili colonies from attack and was the first to pledge his allegiance to Toru when he chose to break away from the Covenant at the start of the Great Schism. After its founding, Nor would become one of the Imperium of Clarity's staunchest protectors, fully believing that its more open stance than the restrictive Covenant would make it a formidable force in the galaxy and a preferable alternative to the Swords of Sanghelios. As one of the Imperium's Fleet Masters, he enjoys a great deal of popularity among the civilian populace and is a key figure in recruitment drives for the military.
Hailing from the lowborn Hend clan in a rural region of Sanghelios' Vaardma region, Orro 'Hend learned to fend for himself at an early age and developed a fiercely independent streak that isolated him from the fairly tight-knit community he grew up in. Believing that he had no future living in his home territory, he would enlist with the Covenant's military when he came of age and soon proved himself to his instructors as a prodigy in combat. With a taste for melee combat, Orro came under the tutelage of several prominent Blademasters within the military and was granted the -ai title within two years of his recruitment. Orro 'Hendai would soon take to the field against Kig-Yar pirates and rebellious factions across the Covenant's empire, serving under the renowned Yama 'Ranakee for several years as their Legion became known for their particularly brutal methods in the field. By 2515, he had been inducted into the Zealot order and had built his own reputation as a fierce military commander and the bane of many would-be heretical factions within the empire. While he was a vicious warrior, Orro would establish close bonds with his fellows and would not needlessly risk lives in spite of his aggressive nature. When war broke out against the human race, he fully accepted the edit from the Hierarchs that denounced their species as entirely heretical and joined the Covenant's genocidal campaigns without hesitation. Though he preferred to fight on the frontlines and came to grudgingly respect the humans for their ingenuity in combat, Orro would often be dispatched on missions from the Ministry of Fervent Intercession to secure Forerunner artefacts and other holy sites. Unwilling to part from his loyal brethren, he would transfer dozens of his best troops into his own personal unit, which steadily grew as the Human-Covenant War raged on. By 2552, Orro had been promoted to the rank of Field Marshal and commanded an entire Legion of Sangheili veterans, though their increasing autonomy had begun to worry his superiors and action may have been taken against him had the Great Schism not occurred. The revelation that the Covenant's religion may have been built on lies and the organisation's subsequent collapse shook Orro to the core, and with nothing to fight for he gathered his troops among a small flotilla of ships and journeyed into the former Covenant's outer territories. His Legion would spend several years on a crusade of sorts, clashing with Jiralhanae warlords and resurgent pirate fleets across numerous systems. It was in the aftermath of one of this battles that Orro met with Hunya Tal, an Unggoy who after leaving the military had established himself as a scholar and historian. Though he had never cared much for their kind, Orro soon befriended Hunya after his curiosity about the Sangheili's past led to an offer that he would write an autobiography for him. Accepting his offer, Orro made Hunya his equerry and often took advice from him. In 2555, his Legion encroached on territory owned by the Imperium of Clarity and was granted an offer of alliance from Imperial Admiral Toru 'Makhan. Taking up a position within the fledgling empire's High Command, Orro was happy to have a purpose again and would lead several fleets into battle against the UNSC and Swords of Sanghelios as the Imperial War began in August of 2558. Orro was left in charge of the Imperium's fleets over the recently-captured planet of Montak as 'Makhan would not participate in their first battle, while Fleet Master Kan 'Larom led their troops on the ground. Though annoyed that he could not fight the enemy face to face, he helped lead a spirited defence of the planet, forcing the much larger UNSC-Swords of Sanghelios task force into a bloody war of attrition. However, Orro would eventually use his flagship's prototype translocation technology to directly assault the Swords' flagship, personally leading a boarding action to capture the vessel. While unsuccessful, he would triumph in a duel against the famed Felo 'Ranak, who barely survived with grievous injuries. After he was forced to pull his forces out of the Montak system once their ground defences were overrun, Orro relocated his troops to Frendhal, one of the Imperium's fortress worlds. It was here that he and his Legion would participate in their final battle against the Swords of Sanghelios when they invaded, defending the city of Dival. The ensuing conflict - the bloodiest of the war - would see tens of thousands killed as both sides ruined the city they wished to hold. It was here that Orro fought his last battle against General Fol 'Taram, who he killed after a gruelling fight. Injured and unable to move quickly, he realised that the Swords of Sanghelios intended to bombard his position and handed Hunya Tal his personal translocation device, which allowed his loyal Unggoy friend to escape the battle seconds before Orro and his surviving troops were incinerated by plasma fire. Though he perished on Frendhal's surface, tales of Orro 'Hendai's life and exploits would spread across numerous Sangheili worlds thanks to Hunya, turning him into a legend long after his death.
Hailing from a long line of fishermen in a small port town on Sanghelios, Kan 'Larom was a solitary child who did little to stand out from his peers. Though lacking in exuberance, he was noted for his high intelligence and tendency towards scholarly pursuits. Even so, his family lacked the funds for extensive tuition and wished for him to continue their trade following his compulsory military service. Kan would join the Covenant military in 2509 and proved to be fairly average in skill, though he was very perceptive and insightful compared to many other young warriors. During a stint aboard one of the Covenant's many patrol fleets as it battled against pirate enclaves in their outer territories, Kan was the first to realise that their small fleet was being led into an ambush by a well-prepared Kig-Yar group, who intended to stretch out their supply lines before surrounding and eliminating the Sangheili-led warships in an asteroid belt. Because of this their ships were able to retreat to an advantageous position and awaited reinforcements before exterminating the pirates, and Kan received a well-earned promotion. While Sangheili warrior culture measured worth through combat, Kan found his organisational skills much sought-after as he helped to oversee supply chains supporting larger fleets; something lesser species like Unggoy or Kig-Yar would never be trusted to do. He would eventually choose to stay on with the military in lieu of returning home when his minimum service time was up, and served several famed Fleet Masters in the opening years of the Human-Covenant War. As the war against the human race began to drag out into prolonged sieges, Kan found himself taking on multiple roles, including that of an Artillery Master in several lengthy battles. He was also one of few Sangheili who openly admitted that their foe's tactics often outstripped the brute-force methods of most of the Covenant military, and came close to being officially censured for his opinions before Fleet Master Ker 'Montunee transferred him again into his fleet. Holding the rank of General by the early 2540s, Kan's propensity for organisation made him a key figure in several battles, as he helped to direct ships and troops where they could be used most effectively. Following Fleet Master 'Montunee's execution for heresy in 2547, Kan was spared demotion or worse by the intervention of Toru 'Makhan, who took over his fleet shortly before its exile to the frontier. Grateful to 'Makhan, he served as one of his trusted commanders as the ambitious Fleet Master launched his own campaign against any extant pirate groups and helped to design the fortress that would one day serve as their base of operations. Realising that Toru would likely declare independence from the Covenant, Kan decided to throw his lot in with his leader and was instrumental in choosing a series of planets that would serve as their future empire's main colonies. Following the end of the Human-Covenant War and the establishment of the Imperium of Clarity, Kan was made one of its first Fleet Masters and took charge of their military re-organisation after Toru 'Makhan declared himself Fleet Admiral. While not as popular as some of his brethren, he was an important figure nonetheless and helped integrate the newly-arrived Unggoy flotilla into the Imperium, striking up a friendship with Hedan Koti in the process. When the Imperial War broke out in 2558, Kan was charged with defending the newly-conquered world of Montak from a joint UNSC-Swords of Sanghelios fleet that arrived shortly after to reclaim it. Utilising hired mercenaries and other levies to serve on the frontlines, Kan eventually surrounded the invading armies with a massive energy shield, generated from spires launched from orbit. While it turned the battlefield on Montak into a slaughterhouse for some time, the enemy was still able to infiltrate his headquarters. Surviving an attack from the Shadows of Retribution and their leader, Rora 'Marak, he escaped Montak thanks to Shinsu 'Refum and the Kru'desh Legion, who he escorted to the Bineb System as the Imperium retreated. There, Kan worked with Hedan Koti to fend off a human attack, which may have succeeded had the enemy not attacked the nearby Unggoy colony of Bineb II with a nuclear device and forced Hedan's people to retreat. Unable to stop Hedan and the Unggoy from abandoning their positions within the Fortress of Watchful Peace, he carried out orders given by Toru 'Makhan to kill Hedan shortly before escaping his critically-damaged flagship. Though he attempted to defend the undermanned fort, Kan's troops were soon overrun by the UNSC's forces and the Fleet Master fled, helped once again by Shinsu 'Refum. Narrowly evading the enemy blockade, Kan's surviving troops travelled to the Imperium's capital of Iradu to make their final stand.
Born a low-ranking peasant in a backwater town, Lora 'Deris was able to escape a life of criminality by joining the Covenant military. Though he was looked down on by many of his peers for his humble beginnings, Lora strove to impress his superiors through sheer perseverance and yearned for glory, though he found himself relegated to running a fairly unimportant frontier outpost. With the Human-Covenant War occupying most of the Covenant's time, there was a massive increase in activity from pirate groups seeking to take advantage of the situation. In 2539, Lora's outpost was suddenly attacked by a ramshackle flotilla of Kig-Yar pirate ships, seeking to pillage it for weaponry and supplies. Though he had few resources, the young Major waited until the pirates landed craft in the outpost's hangar before launching a successful counter-attack and stealing the enemy ship. With their foe caught between the base's remaining defence cannons and a sudden attack from one of their own ships, they panicked and were ultimately wiped out by a vengeful Lora. This would earn him a promotion and the command of a DAS-class storm cutter among one of the Covenant's many patrol fleets, though the ambitious officer intended to climb the ranks further. Over the next few years, Lora would continually work to improve his fleet's efficiency in hunting down any extant pirate groups, though a series of commanders too proud or too apathetic to take his advice stunted his chances for advancement and most battles were concluded fairly quickly. It was not until 2547 and the reformation of their patrol fleet into a much larger one led by the newly-promoted Fleet Master Toru 'Makhan that Lora found any success. Unlike his predecessors, 'Makhan was more than willing to listen to advice from his subordinates, and incorporated Lora's theories into their offensive strategies as they cleansed the scourge of piracy from multiple frontier worlds and lay the foundations for what would one day become the Imperium of Clarity. Lora was among the Shipmasters who pledged their undying loyalty to Toru 'Makhan after they formally broke away from the Covenant, and was gifted a powerful ORS-class cruiser after killing its treacherous prior commander. Though he would later help form the Imperium's High Command, Lora held feelings of great inadequacy over his relative youth and lack of accomplishments compared to his fellows. To make up for this, he worked tirelessly to build up the Imperium and its defences, all the while developing a reputation as 'Makhan's most trusted subordinate for covert operations. Upon the outbreak of the Imperial War in 2558, Lora's fleet was sent far away from the rest of the Imperium's forces to strike at the human colony of New Syracuse, which was being used as the primary supply point for a joint UNSC-Swords of Sanghelios strike force invading the Imperium's territory. Lora conquered the planet without issue and was able to recruit a defector, Andrei Fosse, to spread disinformation and work as his assassin against the human fleet. His fleet later drove the UNSC forces from the Bineb system less than an hour after their victory over the Imperium there, and proved instrumental in hemming the invaders in as the climactic Battle of Iradu began a day later.
The scion of a clan whose founders helped colonise the rural planet of Frendhal, Nilen Feru lived a life divorced from many typical Sangheili traditions. Though he had little interest in a warrior's life, Nilen joined up with the Covenant military in 2542 and became a talented fighter pilot, serving in dozens of engagements against humanity over the next decade. While he received several promotions for his exploits, he rarely served in ground engagements as he was most effective in the cockpit of a Seraph fighter. After the Covenant broke apart and the war ended, Nilen returned to Frendhal, where he soon married and had several children. His homeworld soon came under the rule of the newly-formed Imperium of Clarity, whose benevolence transformed the planet from a backwater to a prosperous trade port within their burgeoning empire. Nilen was welcomed into the Imperium's rapidly-growing military, earning the rank of Commander and control over a sizeable fighter contingent that patrolled Frendhal's skies. Following several years of fighting against pirates, Nilen would see action against humans once more after the Imperial War broke out in 2558. Participating in the brutal Battle of Montak, his Seraphs would inflict considerable damage on the enemy landing force, though he soon found himself evenly matched by a human fighter ace named Erika Ruskin. An intense duel ensued, and though Nilen destroyed Ruskin's wingman his fighter was shot down over the battlefield, resulting in a crash that he survived by sheer luck. While he intended to return to friendly forces, Nilen was captured by a Special Operations group known as the Shadows of Retribution shortly after emerging from his fighter. Their leader, Rora 'Marak, forced Nilen to assist them in infiltrating the Imperium's local command centre, and took him as a prisoner of war after the battle ended. Willing to throw away his honour if it meant returning to his family, Nilen agreed to assist the Swords of Sanghelios in the war, and was instrumental in allowing their troops to infiltrate Frendhal's orbital defence stations as their fleet invaded his homeworld. After teleporting down to the planet itself, he managed to slip away from 'Marak's forces as they battled a mercenary group and fled the battle for Frendhal's capital entirely, deserting the military. He returned to find his family keep in ruins, though he discovered his family alive and well shortly after. Forced to lie about his escapades to prevent bringing dishonour to his family, Nilen abandoned the military and remained on Frendhal to rebuild for the rest of the war.
Part of the first generation to come of age in the aftermath of the Human-Covenant War, Muri 'Jarit grew up on the frontier world of Iradu, which rapidly developed into a prosperous trade centre after the arrival of Fleet Master Toru 'Makhan when she was ten. While Sangheili families on the frontier often broke from some of the traditions of those on Sanghelios, Muri's was among the first to embrace the Imperium of Clarity after its founding and became very wealthy traders as refugees flooded onto Iradu after the war. Though she was expected to participate in the family business, Muri chose to enlist with the Imperium's military at the earliest possible age, taking advantage of its new laws which allowed women to serve. While many women joined out of a sense of duty to their new nation, Muri did so out of a sense of reverence towards Toru 'Makhan, who had developed something of a cult of personality on Iradu after his seemingly endless stream of successes. Proving herself in training to be an above-average warrior, Muri would distinguish herself in several anti-pirate campaigns by the time she was twenty years of age, and was delighted to receive an offer to join Toru 'Makhan's Imperial Guard as its first female member. Though aware that the decision to reassign her was partly a political one to gain increased favour with the Imperium's populace, Muri took to it with pride as she joined 'Makhan's personal guard. Believing herself to be one of his few battlefield confidants, she remained at his side as the Imperial War broke out in 2558, guarding the Imperial Admiral as he commanded the Imperium's fleets from the bridge of his supercarrier.
Initially little more than an unremarkable child among a community of thousands destined for military service, Hedan Koti came of age during the first years of the Human-Covenant War and was assigned to a missionary ship under the command of the Ministry of Tranquility. A surprisingly observant and quick-witted Unggoy, Hedan quickly rose to the coveted rank of Deacon in an attempt to avoid the worst combat duties and was responsible for helping to organise the low-ranking Minors aboard the warship he served on. Though he earnestly believed in the Covenant's religion for years and inspired his fellows with his fiery oration, promising salvation in return for their unquestioning service, his faith began to wane as he witnessed the carnage and senseless loss of life when it came to his fellow Unggoy. Though his experiences throughout the war hardened him, Hedan never lost faith in the Covenant itself and fought bravely in many battles, eventually casting aside his role as preacher to assume the rank of Ultra by the early 2540s. Having survived longer than most of his kind, Hedan was treated with reverence by many younger Unggoy and gained a loyal following of determined fighters who made a name for themselves by surviving battle after battle together. Hedan would gain the respect of some of his Sangheili superiors for this, though many more regarded him as an upstart or worse, a coward due to his continued survival. Aware of his growing influence, Hedan made an effort to lower his profile while covertly spreading combat orders among his kin within the fleet prior to costly battles. It was not uncommon for Sangheili with a grudge against Hedan to suddenly fall in the midst of combat, seemingly killed by enemy sniper fire or explosions when separated from their allies. The continued use of Unggoy soldiers as an endless supply of cannon fodder continued to sicken Hedan, who by the year 2552 had plans of fleeing the military in a small flotilla of stolen supply ships. Before he could set his plan into motion, the Covenant's holy city of High Charity became embroiled in a sudden and devastating civil war as the Great Schism broke out. Stationed aboard a Sangheili-crewed warship that had been reassigned to defend High Charity, Hedan used the confusion to head into the mobile city itself with the intention of rescuing as many Unggoy as possible. After hijacking as many transport ships as they were able, Hedan and his loyal followers managed to flee the battle unnoticed, departing the system as the situation worsened in search of a new home. Unwilling to return to the Covenant-held Balaho for fear of violent reprisal, Hedan led his people to a remote system populated mostly by Unggoy, establishing several enclaves while they waited the conflict out. As one of the oldest among them, Hedan was immediately declared leader of these new settlements and tried his best to ensure that they thrived amidst unfavourable conditions. Though their numbers swelled in the years after the Human-Covenant War ended and many more of their kind joined them, the risk of overpopulation and a lack of resources seemed entirely possible by 2556. Luckily, Hedan's people were among several other groups contacted by a faction known as the Imperium of Clarity, whose leader Toru 'Makhan invited them to colonise several more habitable worlds within their territory in exchange for work and security. Though wary of the Sangheili, Hedan accepted this offer and travelled into the Imperium's territory alongside over a million other Unggoy, settling on the worlds of Bineb II and Bineb III. Shortly after, Hedan was invited into the Imperium's military to serve among its High Command and was even offered the rank of Fleet Master. Though he accepted the position, Hedan chose the lower rank of Shipmaster due to his lack of naval experience and was given an old Destroyer, which he named Blue Death. He would soon establish himself as one of the Imperium's most prominent figures, befriending several Sangheili leaders as he built up his colonies over the course of two years. As the Imperium began its campaign of expansion, Hedan mainly busied himself with the organisation of supply lines, and would not see a real battlefield threat until the outbreak of the Imperial War in 2558. Though he eagerly joined this new campaign against the Imperium's new foes, the United Nations Space Command and the Swords of Sanghelios, Hedan was the first to realise that they would likely lose in a protracted conflict. As such, he used his position away from the frontlines to order the civilians of Bineb II and Bineb III to prepare for a massive evacuation, one that would send millions of Unggoy away from their now-endangered territory in search of new enclaves to establish. While these measures were harsh, Hedan's predictions soon came true as a UNSC battlegroup entered the Bineb system, swatting aside the defences that both he and Fleet Master Kan 'Larom put in their path before besieging Hedan's fortress on the moon of Irn. Though he was prepared for a lengthy battle, the UNSC unexpectedly destroyed one of Bineb II's cities with a nuclear device before demanding his surrender, threatening the lives of every colonist in the system. Realising that the Imperium would not allow such an action, he defied orders from Toru 'Makhan himself and ordered the evacuation, prompting a brief but furious civil war between the Imperium's forces in the system. While most of the civilian vessels escaped, Hedan's shuttle was not so lucky and was destroyed by plasma fire from Kan 'Larom's ship as it tried to escape. Though they lost their beloved leader, Hedan's Unggoy followers were largely able to escape into new territory, with many more beginning to desert their posts in other systems as the war turned against the Imperium. Hedan was revered posthumously as 'Hedan the Uniter', and was remembered a hero by his descendants as they settled on new worlds.
Born to a family of fairly insignificant traders on the moon of Yonhe, Rak Ultin grew up dissatisfied with his station in life and his people's position (or lack thereof) within the Covenant Empire. Though he never had much faith in the Covenant's religion, he soon discovered that artefact hunters were in high demand by rich individuals within the empire and joined a crew that uncovered Forerunner relics in his early twenties. By the time the Human-Covenant War began, Rak had acquired his own ship and took advantage of laxly-patrolled shipping routes to set up a massive interstellar smuggling operation, which shipped black market items across numerous worlds, including the holy city of High Charity. While he mostly dealt with small-time criminals and tradesmen, Rak soon discovered that there were many low-ranking San'Shyuum in government ministries willing to pay dearly for Forerunner items to advance their own status. By the mid-2540s Rak managed a small flotilla of ships and several hundred smugglers who were willing to deal with just about anyone in the empire for a price, and had amassed enough wealth to retire comfortably were he to give up his trade. Before he could put any plans into motion his network was suddenly disrupted when a massive anti-piracy campaign launched into the Covenant's frontier colonies, led by nearly-promoted Fleet Admiral Toru 'Makhan. Though he was used to evading the authorities, Rak underestimated 'Makhan's talents and found his headquarters surrounded by warships before he could get away and was arrested. While he expected imprisonment or execution for his crimes, Rak was shocked when the Sangheili leader offered him a position working alongside his fleet instead, using the Yonhet's information network to crack down on pirates and criminals across the frontier. He complied immediately and escaped punishment alongside his inner circle, who had no choice but to work for the military. Rak came to admire 'Makhan, who treated him well for his kind and was more than willing to listen to his advice as they brought peace to many systems and set up a permanent base on a backwater world named Iradu. When the Great Schism broke the Covenant apart in 2552 and Toru 'Makhan declared independence, forming the Imperium of Clarity, Rak assisted him in hunting down any dissident shipmasters and helped to rebuild trade across the new state's initial colonies. For his services, Rak was promoted to Chief Councillor - the head of the Imperium's civilian government - and spent the next few years working to help their new nation grow across multiple systems. While he enjoyed his position and the powers and privileges it provided, Rak would continually advise against bothering the existing powers in the galaxy in favour of combating smaller groups, and was dismayed to discover that 'Makhan intended to invade a human world in 2558. Unable to stop his leader's desire for conquest, Rak would help to organise fleet supplies and took charge of Iradu's defence as the Imperial War kicked off in late August of that year. After days of heavy fighting, the former smuggler realised that the Imperium had likely overestimated its strength and would eventually lose, and prepared to flee the capital as riots broke out following the betrayal and death of Shipmaster Hedan Koti.
A Jiralhanae Chieftain of little significance, Meridus rose to prominence within the Covenant military after the Human-Covenant War began, leading several assaults on Human colonies. After displaying a level of brutality that was considered excessive even by other Jiralhanae, he was chosen by the Prophet of Piety to lead the newly-formed Fleet of Righteous Faith in 2540 and was honoured as the first Fleet Master of his kind in spite of protests from several high-ranking Sangheili. In spite of his excellent war record, Meridus' lack of careful planning and forethought led to catastrophe in 2551, when his eagerness to pursue a damaged UNSC Frigate led his fleet into a trap as dozens of Human vessels exited slipspace behind his ships and launched an attack that almost killed him. Though Meridus' flagship and three other vessels managed to escape, he was shamed and stripped of his rank, losing favour with the Prophets before being reassigned to the far-off colony world of Sundered Heart. This proved to be a blessing in disguise, however, as following the Great Schism of 2552 and the end of the Hman-Covwnant War, most high-ranking Jiralhanae had been killed. This allowed Meridus to rebuild his powerbase from the colony, attracting thousands of followers to his cause who wished to continue their war against the Humans and Sangheili. In barely a year his forces had turned the former outpost into a fortress, protected by dozens of military vessels; the crown jewel of his fleet was a CSO-class Supercarrier, Return to Glory, constructed mere months before the war's end. His hostile actions on the outer fringes of Human space did not go unnoticed, however. The Office of Naval Intelligence had discovered Meridus' intentions of attacking Earth and Sanghelios, and in 2554 dispatched three SPARTAN-II's to infiltrate Sundered Heart and kill him. Meridus, distracted by the arrival of several UNSC vessels, did not discover the Spartans until they had already taken his groundside base and had turned the nearby AA guns on his fleet. Overconfident in the power of his Supercarrier, he busied himself with fighting more newly-arrived Human vessels until news arrived that the enemy supersoldiers had infiltrated his ship - using Meridus' own personal shuttle, nonetheless - and were fighting their way to the bridge. He then engaged the Spartans personally, managing to fight them evenly for a brief period until one was able to set his ship on a crash course with the colony's surface. Unable to change the Supercarrier's trajectory, he pursued the Spartans through the ship and towards the hangar bay. However, his aggressiveness proved to be his downfall once more as he charged into a trap. Several C-12 charges detonated, overloading his personal energy shields and ripping through the ship's outer hull. Meridus was blown out into space and died, ending any potential threat and stopping his invasion plans early. His forces were either killed or fled shortly after.
Born on Circumstance to poor refugees fleeing from the Covenant onslaught, Gordon Mills learned at an early age that to get anywhere in life, fighting would be required. While not inherently violent as a child, he was rather petty and would often bully others into getting his way, albeit with a few followers behind him. Mills quickly fell into Circumstance's criminal underworld in his late teens after his family were robbed and gunned down by a street gang. His new comrades assisted him in murdering those responsible, and from then on Mills began working his way up the ladder and became well known on Circumstance. He was not a genius or a brute, but was simply an excellent gunfighter who commanded respect from his underlings. In mid-2553, he was kidnapped by agents of the Office of Naval Intelligence and taken to Earth. While he initially thought he was going to be imprisoned or executed, it turned out that after spying on him for over a year ONI intended to give him a job. After meeting with a man named Frederick King, Mills was formally trained and placed into Project BRUTUS as Agent One-Six-Zero. He would then venture back out into the colonies, working to infiltrate and dismantle criminal organisations and rebel groups from the inside. Mills spent some time working for the Crimson Star crime syndicate, and was responsible for recruiting a man named 'Simeon Moritz' in 2555 shortly before a deal with the mysterious figure known as Magnus. However, this proved to be the end for the organisation as their new recruit turned out to be a Spartan in disguise, and single-handedly destroyed the Crimson Star after attempting to kill Magnus. Mills barely survived this encounter and spent some time drifting through the Outer Colonies looking for work, eventually coming into the employ of Toby Maxwell. Mills encouraged his new boss' psychopathic tendencies to some extent and soon became his right hand man, being paid handsomely in exchange for bringing in captives for the man to torture. While he despised Maxwell, he could not afford to lose his cover. In 2556 he was responsible for almost killing a young Winston Zhou, an assassin participating in one such game. To his surprise, the man survived and killed Maxwell after Mills stepped aside rather than defend him. He lived in fear of the young assassin after that, however, and ended up in the service of Carlos Driscol by the end of the year, helping to coordinate his forces on Madrigal. Secretly however, he began to gradually poison his new boss with the intent of weakening Driscol to the point where he would either die or easily be recaptured by ONI. At the start of the Ciudad de Huesos Incident in March of 2557 he led Driscol's troops into battle against the revolting citizens of the independent city, secretly triggering a beacon that would summon an entire UNSC fleet to retake Madrigal. As he fled the area, he was attacked by none other than Winston Zhou, who sought revenge after Mills had almost killed him. After a brief pursuit, Mills was able to knock out and restrain the assassin, revealing his true colours as a BRUTUS agent. As Zhou had been on a mission for ONI at the time, he kept the younger man alive while they fled the planet and met with the organisation's new leader, Alexander Redford after boarding the incoming fleet's flagship. Redford congratulated Mills on a job well done and ordered him to free Zhou - who still desperately wanted him dead - before departing. He would briefly return to Earth before being given a new undercover mission.
An unremarkable child from an unremarkable part of Noctus, Andesia's capital city, Alistair Travis was just one of thousands of orphan 'street rats' acting as scavengers, couriers and occasional assassins for the city's more powerful gangsters. While the majority of his kind had a very low life expectancy in the criminal underworld, Travis was able to survive to adulthood, even leading his own small-time group there. In March of 2556, Travis and his followers immediately offered their services to Carlos Driscol, who had arrived in the city with a band of mercenaries and criminals known as the 'Minutemen'. He proved to be a loyal and capable assistant to the older man, soon being put in charge of running many of the day-to-day affairs within the city, including arms trafficking and smuggling goods offworld. After a series of violent incidents which led to the downfall of the Minutemen shortly after, Travis was one of a few men to escape Andesia with Driscol, narrowly avoiding the UNSC before moving on to start up another operation elsewhere. They would soon join the New Colonial Alliance together, with Travis getting proper military training during their months at a base on Conrad's Point. Within several months he was Driscol's second in command, and commanded his troops during the Ciudad de Huesos Incident on Madrigal. As the situation grew worse over the course of the incident and their forces pursued a small band of foes and their ship towards a far-off bunker, Travis led the ground assault while Driscol directed them from above. Following the arrival of the Spartan Fireteam Thor, the frightened young man attempted to flee back to his leader amidst the confusion of a storm in the glasslands. Before he could board their command ship, the Quisling, he ran into Layla-B101, who threw him bodily into the vessel and Driscol himself, where he broke his neck upon impact. His body was abandoned in the Madrigal glasslands, and mourned by no one.
Born on the crime-ridden planet of Troy, Johan Hennerman faced a brutal upbringing with a drug-addicted mother and no father to speak of. He was a known troublemaker at school and a bully, gathering a small gang around him by his early teens. At the age of fifteen he abandoned school to work for a local crime lord as a drug runner in the local area. This would earn him a lot of money, though his mother would often use most of it to pay for her addiction. Johan did not mind much, as he planned to take over the criminal empire by betraying his boss when the time came. In 2537, however, the Covenant attacked the colony unopposed by any UNSC forces. Johan abandoned his mother and friends just to escape, managing to board a small shuttle and escape before the planet was glassed. He eventually arrived on Circumstance, where he became a petty criminal and spent four years in prison for an attempted robbery. By the end of the Human-Covenant War in 2553, Johan had managed to set up a successful black market business on the colony world, responsible for smuggling drugs, weapons and even people to buyers on multiple worlds. Using his connections he befriended Rizhan Kama and used the man's company to deliver weapons to an Insurrectionist group, something that caught the attention of ONI. In 2554 the SPARTAN-III Shrike Team led an operation to capture Johan, which ended up in a firefight and a chase through the streets. He was cornered and badly wounded by Alric-G040, who broke his legs and a number of ribs for trying to escape. For his actions, Johan was sentenced to a total of 210 years in prison for his numerous crimes, and placed in the Fenwell Maximum Security Installation alongside many other dangerous criminals. During his stay he tried to gain influence over other inmates and bullied others, leading to a rivalry with Carlos Driscol, an older man who had once been an Insurrectionist Colonel. The pair hated one another and fought twice, though their battles were broken up by guards. In March the following year, a mass breakout occurred in Fenwell, and Johan attempted to escape to a transport shuttle. Before he could get far, he was ambushed by Driscol, who slit his throat with a makeshift knife. He quickly died, and was listed among the attack's casualties.
Orphaned at an early age after her parents died in an Insurrectionist bombing, Patricia Hurst grew up in the sprawling city of Mindoro. While many around her either joined the military or fell into drug abuse in the city's run-down district, Patricia was noted for being highly intelligent and had an impressive drive to succeed from a young age. A veritable prodigy she attended University through a scholarship program with the intention of going into business. However, she was approached by representatives from what she assumed was a company named 'Crimson Star', asking for her assistance in the managerial sector. She accepted due to the high pay and took over a portion of their business, which appeared to run a massive chain of stores across several colony worlds. After several months, however, Patricia discovered that the group was actually a major criminal syndicate and not a legitimate company; the stores were often fronts for drugs and weapon smuggling, while many officials on Cascade were bribed by the Crimson Star to remain silent. Fearing a violent reprisal if she went to the police, she ended up attempting to move up in the organisation and was responsible for removing several moles working for the authorities, something that earned her the respect of her superiors. By the end of the Human-Covenant War Patricia was second in command of the entire Crimson Star, and had her boss discreetly removed several years later. While the was noted for ruling the organisation with an iron fist, her paranoia over being caught led to her withdrawing from public appearances from the most part and communicating via proxy. As such, even organisations such as the Office of Naval Intelligence were unaware of her presence for many years. In 2555 the Crimson Star were contacted by Magnus, a dangerous individual in the criminal underworld, who wished to organise a large-scale trade between her organisation and the remnants of the United Rebel Front. Though she had no love for Insurrectionists, the rewards were difficult to turn down and a number of new recruits were inducted for the sole purpose of conducting this deal of military-grade weapons and equipment in exchange for a massive sum of credits. However, their plans were foiled when a new recruit named 'Simeon Moritz' turned out to be a UNSC spy, sabotaging the deal and leading to a brief but violent conflict in which most of the Crimson Star were wiped out. Patricia was shot dead alongside her bodyguards by the traitor as she attempted to escape the Caucasus Station, ending the threat her criminal organisation posed.
A Forerunner Monitor built during their war with the Flood, 037 Repentant Observer was assigned to a special project that involved the creation of facilities that would rejuvenate planets left barren by their foe's relentless advance. As this was something planned for the end of the war, the project did not get as much support as more offensive strategies, and only a single rejuvenation facility was constructed in the end. With most Forerunner materials going into the war effort, a Sentinel Production Facility was also built on the site, managed by Observer. However, with the failure to contain the Flood threat, the staff all but abandoned Observer's facility and deactivated it, covering the machinery with tons of earth and rock to hide it from the Flood. After the Halo Array fired, the Monitor was left alone for thousands of years as the facility was buried, with only maintenance and upkeep of what remained to keep him going. During this time, he slowly grew to resent his creators for leaving him trapped with no way out, and spent a great deal of time planning his revenge on the galaxy at large as delusions of grandeur filled the Monitor's mind. Eventually the planet would be colonised by Humanity and given the name Schönheit. After years of exploration scientists with the Office of Naval Intelligence would unearth part of the structure. Before they could dig deeper, the Covenant attacked the planet, glassing it and killing thousands. However, Observer was awoken when a Covenant bombardment opened up the structure, and two unknown figures entered. The Monitor scanned and identified them as Reclaimers, and greeted the newcomers. As one was dying, Observer had the other, Pierre, place his friend within a Slipspace pod as he expired to preserve the corpse until help arrived. However, the planet ended up being glassed, with only Pierre and Observer as the apparent survivors. Happy to use his facility once more, the Monitor used the advanced hydroponic facilities to produce fresh food and water to keep his new friend alive. Pierre would inform the Monitor about his race's advancement as a species, their war with the Covenant, and his life as a 'Spartan'. For over nine years the pair remained within the facility until a Covenant vessel arrived in 2554, led by Sur 'Ranak. They helped to unearth the facility and even made an uneasy alliance with the Spartan, who began sending out a broadcast into space warning others to stay away from the planet. Observer helped where he could as more of the facility was unearthed, though thousands of years of isolation had taken a toll on his sanity and he plotted to kill his allies and take the world for his own once the rejuvenation device was active. His plans were foiled when a team of Human soldiers, led by two Spartans, attacked the Covenant forces there. While the rejuvenation facility and the Sentinel factory was activated with a great deal of success over a small area, the UNSC's assault ended with a badly-wounded Pierre detonating his MJOLNIR armour's fusion drive to destroy both Observer and some of the inner facility before the psychotic Monitor could break free with his army of Sentinels.