|This article, Machina, was written by Ajax 013. Please do not edit this fiction without the writer's permission.|
- Elise-070: "Are you.... a robot?"
- Tensor Gaust III: "A robot? A robot?! I am Tensor Gaust the Third! I am nothing like a simple autonomous servant!"
- ―Elise-070 and Tensor Gaust III upon meeting one another
The Machina are a race of advanced cyborgs living in the Perseus Arm of the galaxy, hailing from the world of Kastella.
- 1 Background
- 2 History
- 3 Culture
- 4 Technology
- 5 Military
- 6 Famous Machina
- 7 Trivia
The Machina are a race of enterprising and adept cyborgs, with a total of 95% cyberisation of their bodies on average. The race's main ideology is to advance through contact with new races, adapting their culture, customs, languages and most importantly their technology to their own.
Their nature was forged after the long and bloody civil war that embroiled their world, resulting in the breaking down of isolationist attitudes. As a result, very few 'mature' Machina choose to remain on their homeworld, much preferring to go out and explore new cultures, either by financing their own trips to alien worlds, joining the crews of merchant or exploratory vessels, joining companies with facilities on other worlds or joining the military.
Due to their uncompromisingly friendly nature despite their fearsome looks, they were welcomed with open arms by the Alliance of United Races upon their first contact.
- "Being optimised for war is just tradition, we have no penchant for it. It was born from those who tried to repress our technological advancments hundreds of years ago. To stop them from oppressing us, we changed our bodies into war machines and crushed them. We freed our people from the dark age of religion and bigotry."
- ―Von Argenta
The Machina race's biological ancestry is often shielded in mystery, most records of it either destroyed by the Church, the unifying and oppressive government on Kastella five hundred years ago, or destroyed during the civil war that ousted them. what is known was they bear some resemblance to the forms many of them take now, being eight foot with a short neck and low set head, broad shoulders, lithe limbs and almost skeletal midriff. Other than that, little is known past their children. Most off these remain with their parents during their younger years until their first 'frame'. It is known they were similar to mammals in a sense and had two sexes, male and female, which often decides their future 'frames'. However, due to the tough defences of many of the prey their early ancestors dealt with, their brain quickly adapted to tool making which brought about their future civil war.
Historians have noted strange occurrences in their evolution from mammalian bipedal browsers, akin the monkeys of earth. There have been occasions where there have been sudden jumps in their evolution and where a single, dominant sub species has been introduced to the population, presumably through mutation, that has effectively changed the entire course of their genetic history. Genetic testing of these ancient ancestors show that these were in fact those responsible for their odd brain structure. Some wild theorists have suggested that this is a sign of alien intervention though this is largely discounted by the scientific community at large.
The Church was an organisation set up in obscurity to suppress the rising tide in 'technology'. for four hundred years, they stopped the technological growth of their race, using an army fed of drugs that suppressed their brain that related to their famed tool making capabilities. Technology was destroyed or confiscated, engineers murdered, scientists executed publicly. After three hundred years and fifty years a underground engineer and scientist known as Urval Gaust created the first 'frame'. The frame utilises a wide range of defensive technologies technologies to shield the users 'brain case', a case that holds the brain, linked directly to the frame. It is fed by oxygen reservoirs continually refed from the air around them and large reserves to keep it alive and directs the frames actions. He built dozens of them and granted them to his seven followers who then travelled to the largest of the 'technology ghettos' in the area and began to spread the frames design around, soon creating hundreds of cyborgs. They rose up against the Church's forces and in a series of bloody, direct assaults upon their garrisons, made by cyborgs armed with molecular edge blades, firearms and cannons against swords and bows. Within a night of attacking the whole garrison of the city was destroyed or surrendered and freed of the Church's thrall. Soon the city fell under the command of the Cyobrgs, now calling themselves the 'Machina'. The Church leader, Vallen Ko cordially asked Gaust to come meet him, alone outside the city to ask peace terms. Gaust, despite the better recommendations of his followers, agreed. There he met Ko and his one hundred and fifty assassins. Gaust, despite being a eight foot titanium clad monster was felled by their blades being stabbed into the seams between his armour. He fell, his brain case pierced. Ko hoped this would kill the rebellion in its youth but had the opposite effect.
War of Purging
Before Vallen Ko knew what was happening, Gaust had been declared a martyr, a symbol of freedom. soon civilians began to rise up in their cyborg bodies in other, nearby cities, spreading like a viral threat. Ko made his armies lay siege to the cities, not allowing the poison to spread any further. Through this, the different workshops were isolated, creating different 'lineages', each developing their own distinct frames, arms and battle tastes. After ten years Ko thought he had stopped the rebellion. he planned to use hidden technology to raze the cities, to stop wipe out any memory of them. However, Vallen had bigger problems. Machina, sallying out of their cities in modified barges, armoured trucks, autogyros and stealth technology, they broke out, spreading their word, as a secondary objective but their primary one was launching their first offensive strike against the vast plantations where the plants that gave the Church their suppressants were grown. They poisoned, burned and destroyed their crops, freeing whole entire armies from their thrall. Now, with his armies rapidly rebelling against him, Ko fell back to the western continent.
For five years nothing happened until on the anniversary of the first rebellion, Ko launched a massive naval invasion, hoping to throw off the Machina while they were celebrating. They never stood a chance. A wide spectrum of reconnaissance technology alerted the Machina when they left port and by the time they landed on the beaches of the Machina continent the high cliff walls were riddled with pillboxes and cannons were aimed at the beaches. In a few hours, the entire invasion force was destroyed through machine guns, massed artillery, mines, grenades, bomber planes, submarines, warships and armoured vehicles killed the army on the beaches and sunk their ships. Now the Machina decided it was time to liberate the western continent. The tactic of freeing the soldiers wouldn't work as at first they began to blockade them from imports of the drugs from the northern continent but Ko had made massive blockades in a single warehouses, guarded by a myriad of forbidden technology that would kill them in seconds and a vast army. they decided it was a unattainable objective and decided not to strike. However, a small unit, named the Wild Seven volunteered to strike. They were some of the best and they had years of combat experience. Armed with the latest frame, made by each of their respective workshops, each one coming from a different city, they set about infiltrating the warehouse. Making it inside through guile and stealth, they accidentally rose the alarm before the interior of the warehouse. One member of their squad, Avellian Mako, held the single bridge into the warehouse inner defences. As the army rushed him across the bridge, he held firm with a predecessor to the Mako Axe, gutting hundreds before being heavily damaged by a ballista and then killed the same way as Gaust. However, it would take them some time to clear their own dead, making access to the inner defences difficult. Inside, another Catuga Benvora sacrificed herself to protect the others from a defensive measure. From there they broke into the warehouse and laid their tactical thermonuclear bomb. Jakhir Jastenon was injured before they could leave and decided to defend the bomb. Mavelka Kreigor stayed behind to buy the team more time, leaving only Urvana Gaust, Kaden Fondera and Hurk Argenta to escape alive. The Wild Seven were soon immortalised as the continent fell from Church control in a series of small scale invasions and bitter uprisings. Within 45 years, the northern continent, the Church's powerhouse, was blockaded by the Machina. Slowly running out of food, they turned the fast drug plantations into places to grow food crops, resulting in armies becoming free of the drugs influence. The church fell into obscurity and for the first time in four hundred years, Kastella had peace.
Law of the Seven
Not wanting to repeat the mistakes of the Church, the seven Lineages set up laws pertaining to cybernetics, now a indefinite part of Machina culture, and laws as to religion. Each area was to be governed by a locally elected council, with a ultimate supervisor to rout out corruption. There would be a single goverment, made up with delegates of the seven lineages, that would decide the Machina's decisions. Apart from the obvious laws three came to being.
- Religion is illegal for all Machina
- Unless it is immoral, dangerous or unethical, no scientific advancement is to be suppressed
- The Cyberisation law.
The Cyberisation Law dictates that upon reaching maturity (sixteen for the Machina) and school graduation that the youth must choose between getting a Frame or staying at least mostly organic. After that point there is no going back. 98% of Machina choose the route of having their brains taken from their bodies and fitted into a frame. Frames are custom built by the artisans within their families/lineages, with better quality ones usually going to the child who preforms the best, a form of favouritism that cannot be stopped. Children are produced by combining the DNA (with egg and sperm respectively) of two married Machina of opposite sexes (combinations of same sex has been requested in the past but lead to difficulties during fertilisation). This fertilised egg is then put into a vat to be grown until it can be born. From there, the child grows normally and attends school as a child from any race would, until their graduation.
- "Yeah, this big... what do you call them... Brutes? He started firing nails at me. How did they even reach space with that sort of technology? Anyway, he just started shouting abuse at me so I shot him with a micro missile. After the bang he was pretty quiet."
- ―Hurk Kreigor the Fourty Seventh
More recently, the Machina have made contact with both the Remnant and the Alliance of United Races, resulting in bitter engagements with one and immediate alliance with the other. With access to the new races of the Alliance, their knowledge expanded tenfold, with explorers immediately entering the cultures of those races.
- "You just can't stop tinkering can you?"
Their culture is dependant upon outside intervention. They will immediately begin trading technology, with the main idea of retrofitting it to themselves and their own technology. As the majority of their race are out going, friendly in nature and none inclined to war, they easily get on with other races. The main part of their culture is tool making, ever since they were primitive and in their organic shells. It is a primarily family and private affair, with workshops maintained by families over generations. Each family is well known for producing its own distinct technology, with no two workshops alike. The knowledge of technology is passed on from parents to children, who inherit their workshops after they pass.
Almost every Machina, at some point in their life, goes off world. In a desire to learn they visit other races, more far flung lineages, distant research facilities. Of course, some find other ways of leaving, such as joining the army, companies or research groups. This way, they get away from their home and happen upon new experiences. Of course, the only thing that can call their people back is the call of war.
- "You all sound like something I woulda found on saturday morning cartoons about robots in disguise."
The naming culture in the Machina is odd. Having the names of your ancestors is a proud thing, with many bearing the names of their fathers father or his mothers father, or their fathers mother, vice versa. However, one stranger thing yet is something else they gain. Upon receiving their first frame, they achieve their 'face name', a name to use as a offhand handle and in informal occasions, compared to their 'family name'. These are often based upon their personality or their frame, or a mixture of both. For an example, Okunda Jastenon is Okunda's family name but, upon receiving his frame which incorporated a number of smoke dischargers and other defensive measures based on visibility, he earned the face name, 'Smokescreen', which is used informally by friends, family and his military unit. Not all have earned face names and some are earned later in life through their actions.
- "Check out these stats. It has an inch of titanium-alluminium alloy plate with boron carbide layer, with carbon fibre beneath that, a self modulating shield generator, a LIDAR, two sets of ocular sensors to provide back up should one go down, infrared vision, fibre muscles with enough force in them to lift 5 times the weight of the whole Frame, a plasma welding torch in the left arm, retractable balled sections in the soles of the feet and the heels, a pair of solid fuel booster rockets on it's back a hive rocket launcher in its right shoulder and a vast array of software tools. Your telling me this is a base line frame as well?"
- ―A UNSC technician
Each Machina that chooses to Cyberise is armed with the Frame, perfection in cyber technology. Each frame is a self contained armoured suit, housing their brain in a roughly humanoid body with increased strength and power. Each frame is coated in a layer of armour alloy, with various layers for protection. Within those for civilians that have yet to be modified for war, they contain normal amounts of fibre muscle, engineering tools within the fore arms (such as welders, computer interfaces, PDAs, etc), a standard ocular sensor matrix, giving full colour view and a full interface system. Internally, apart from their brain case, stored deep within a armoured case within their chest, they contain a power generator, though originally a petrol engine in the first prototype then electrical batteries in later models until replacement by fusion cores or plasma batteries, a main data interface, a large cyborg implant that bonds into their brain, providing a cross over from organic impulses to machine reactions and a central processing weave, which is the inflow system, transforming digital impulses into their brain. Some choose to have implants increasing their memory, decreasing reaction time or other things in their brains. Also, more recently, many military frames are outfitted with shield generators.
In those made for military combat, a large number of systems make an appearance. Military interface systems provide HUD, military transmissions, relays and commands directly into their brain. With higher capacity power cores, military grade brain interfaces and more advance and thicker armour, they immediately have an advantage over civilian frames. With increased muscle fibre and a plethora of hidden weaponry, they also have more offence capabilities. Examples are blades hidden within their fore arms, whip like tails, 'shoulder racks' weapon racks hidden within their shoulders which often raise to reveal machine guns, missile racks, rocket pods, plasma weapons or a defence mechanism. Among other things, they feature retractable wheels in their feet for quick mobility, anti gravity or jet packs and some have elected to build solid state energy shield generators into their gauntlets.
- Main article: Machina Federation
The Machina Federation, the main political force of the Machina, is controlled by a parliament made up of representatives of every lineage. There is almost 2000 seats. The number of seats is decided by the size and poll popularity of Lineage, so naturally larger lineages hold more seats. Every lineage holds at least one seat, the lineage can never lose every parliament seat. Decisions ultimately come down to the highest politically ranked member of the seven great lineages. These however, must be voted in favour of by the parliament. This results in political alliances that are almost medieval in affair with arranged marriages to sea alliances, technology and factory trades, trade of vital materials etc. Though nothing short of bribery, there is nothing illegal about it in their system.
- "The lineages are the main political and military force on our world. Anybody who messes with us, has their might put down on them."
- ―Vell Lehar
The Seven Lineages and 37 minor Lineages are the driving force behind the Machina race. Each lineage is a city, forced into isolation during the civil war, each can easily be distinguished by their different frames, technology and attitudes. The power behind the lineages are the families who organise them. Each one is usually lead and named after the family that rose up as the leaders of that city in the rebellions. These families are somewhat revered within the Machina, not as god like beings, a literal sin in their culture but more as 'heroes'. They are expected to perform above and beyond all others and set an example. Those that underachieve are hit with a social stigma like no other.
The Gaust are first and foremost of the lineages, being formed from the family or Urva Gaust, the first Machina. They are well categorised as being the largest family, as they control the largest city and they produce the largest amount of weapons, vehicles, frames and ships for the Machina Military. Their own frames are easily the most balanced of the houses, neither trading speed for protection or vice versa, with little or no ornate detailing. With simplicity and ruggedness the main design aim, their armour never appears any more decorative than simple colour patterns.
The Mako are well renowned for being the best warriors within the Machina and deadly with their 'Mako Axes'. They wield large, almost unwieldy axes, many often passed from father to son. Though the often appear normal by the standards of the other races, bearing neither a plasma blade or any kind of energy burst, they are refined to the point where these are not needed. Common equipment for them includes diamond nanometer edges, grafting them from pure tungsten, sharpened to slice armoured suits apart, vibrocells to make them oscillate several thousand times in a second to tear flesh and armour or with vicious teeth on a chainsaw like tread. Their frames reflect their warrior nature, often being coloured in a steel or silver finish and with designs focused around scaring their enemies and enforcing their martial capability on the battlefield.
Benvora are known for their light and potent frames, though weakly armoured. Their frames are essentially light alloy metals with little other protection but have a massive increase in fibre muscle and reactive systems, enabling incredibly fast reactions. Noted as assassins, scouts, pilots and snipers, they are first in the field of stealth and mobility technology.
Jastenon are well known, especially amongst the Sangheili, for their grasp of plasma technology. Having many migrated to interact with the Sangheili race, they have adopted plasma weapons and Sangheili warrior codes quickly. Most have reverse engineered plasma weaponry into a wide plethora of other directed energy weapons the Alliance of Races is only just discovering.
The Kreigor Lineage is known for their heavy, brutally well armed Frames. Covered in plates of heavy armour, mobility is only a secondary consideration with them.
The Fondera are famous for their use of heavy weaponry. Many Machina use Siege Guns but the Fondera are most famous for the Siege Battallions they produce. Armed with mammoth siege guns boasting the firepower of tanks or greater, many have simply ran in fear of their sights.
The Argenta began heavy trade of materials and technology with the UNSC upon first contact, quickly developing a passion for missile and rocket technology. The application of missiles and rockets onto warheads never occurred in Machina history. They quickly found massed used within their frames which are all designed around the ideal of mobility without effects upon protection and endurance, giving one of the most promising frame designs.
- "Three weeks he's had that plasma rifle. In that time he's managed to increase its power output tenfold, increased heat resistance and stopped that blue light on the side flashing when you activate the weapon. Maybe he should meet a Huragok?"
- ―Kasr 'Revsaree
The technology at the fingertips of the Machina range from the high tech to the sheer barbaric. They have faster than light travel slower than that of the Covenant but faster than that of the UNSC prior to the Human-covenant War. They possess accurate and potent rocket and missile weaponry but often eschew them in favour of more conventional weapons. In line with Machina military thinking, they use Siege Guns, massive, Machina portable guns. These range from 75mm guns all the way to 300mm and carry an onboard suite of other weaponry, such as machine guns, energy weapons, smaller cannons and as of late, missiles and rockets. Models that are 100mm+ often hold stabilisers or their users do, providing a steady platform for destruction. The weapons are also partially compartmentalised, with most having stowed stabilisers or barrels.
They wield close combat weapons with unnerving might and in high numbers, due to their natural defensive powers, getting close enough to use them isn't a consideration.
- "Tell you about their military vehicles? I may as well tell you about all the grains of sand on Dust. Or all the titanium mines."
Their military has often been described as the 'most powerful militia in the galaxy' which is near enough true. Their army is, in actuality, one large, haphazardly armed fighting force. With no true 'industry' outside of family workshops, most weapons are made by individual families, meaning most have a wide plethora of weaponry. Though many take a unified ammo size for their ever popular firearms or batteries for their energy weapons, vehicles are also made by the larger family workshops, resulting in a vast plethora of vehicles. No two have, as of yet, been found to be identical unless purposely made that way (if a family is doing batch production or specialised 'twins'). Ships however, are often made by the largest 'workshops', though shipyards is more correct. These produce the Machina's largest space faring warships, such as Dreadnoughts, Carriers and Cruisers, but Frigates and Destroyers are made by several smaller workshops teaming up to produce a single vessel, though often they produce all the components then give them to a larger workshop to put together.
- Tensor Gaust III
- Jenson 'Mega Ton' Gaust II
- Morvale Dun Geist II
- Mikiz Dazzen Geist I
- Pax 'Galva' Mako
- Caliguren 'Grimlock' Mako
- Mirabel Fondera
- Victor 'Landmine' Fondera
- Hansvis 'Starscream' Benvora
- Delganon 'Wheeljack' Benvora
- Xan Kreigor
- Hurk 'Hunter-Killer' Kreigor XLVII
- Majin 'Soundwave' Argenta
- Volen 'Ironhide' Argenta
- Justi 'Matrix' Jastenon
- Okunda 'Smokescreen' Jastenon
- Marvella 'Ratchet' Stern
- Kuraudo 'Buster' Sutoraifu
- Cordatta Zanvire
- Tenile Thre-da XLII
- Odrinus Yuda
- Vell Lehar
- Hirte Kryten
- Danna 'Sunstreaker' Barretto
- Ban 'Sideways' Barretto
- Rox 'Striker' Fondera
- Jarga 'Shield & Sword' Jastenon VIII
- The two biggest influences on the Machina are the manga story, Ghost in the Shell and Transformers Generation 1.
|Factions in the Revenant Era|
|Alliance of United Races|
|Confederacy of Former Covenant States
Yanme'e Hives | The Syndicate | The Obsidian Circle | New Colonial Alliance | The Banished | Apostles of Might | Velkara Cartel | Svinir War Guilds | Haarzon Sellswords | Frynda Red Consortium | Iron Olchior Sovereignty | Commonwealth of Sobiri and Kolda | Belcoth Coalition
Forerunner Empire | The Flood