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===Units=== |
===Units=== |
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====Infantry==== |
====Infantry==== |
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− | *Insurrectionist: Grunt Unit of the Insurrection. Highly mobile, they are weak alone but are strong when |
+ | *Insurrectionist: Grunt Unit of the Insurrection. Highly mobile, they are weak alone but are strong when grouped together. One of the most versatile units, they can change roles when needed at a slight cost. |
:*Rocket Insurrectionist: Equipped with stolen {{halopedian|M41_SPNKR|M41 SPNKR}}, these units were ideal for anti-vehicle combat. |
:*Rocket Insurrectionist: Equipped with stolen {{halopedian|M41_SPNKR|M41 SPNKR}}, these units were ideal for anti-vehicle combat. |
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:*Heavy Machinegun Insurrectionist: |
:*Heavy Machinegun Insurrectionist: |
Revision as of 03:36, 5 March 2017
This fanfiction article, Halo Wars 2: Insurrection DLC, was written by Another Poetic Spartan. Please do not edit this fiction without the writer's permission. |
Halo Wars 2: Insurrection DLC, otherwise known as Halo Wars 2: Insurrection was a standalone expansion of Halo Wars 2, adding the Insurrectionists as a playable faction to the game along with new gameplay modes and an all new campaign. It was the first and potentially last major update to Halo Wars 2. Due to the significant amount of changes brought about by the DLC, it received a standalone albeit cheaper retail release.
Gameplay
Play Style
As a whole, the Insurrectionist Faction relied on large numbers of inexpensive units to overwhelm the opposition, nominally adopting a hit and role in the grand scheme of things. Utilizing blitz tactics to swarm the enemy, the Insurrectionist were able to hit hard with their mass of troops but can easily be outgunned in one on one confrontations with the other factions. Insurrectionist Units were generally faster than other units but suffered from a slightly lower damage output as a result. The greatest strength of the Insurrection was in the early game, provided the player is able to establish a stable economy without any disruptions from enemy attack.
Campaign
Insurrection chronicled
Multiplayer
Multiplayer largely remained the same with the addition of 7 new maps. With the inclusion of space battles, player were given the choice to battle on two fronts.
Units
Infantry
- Insurrectionist: Grunt Unit of the Insurrection. Highly mobile, they are weak alone but are strong when grouped together. One of the most versatile units, they can change roles when needed at a slight cost.
- Rocket Insurrectionist: Equipped with stolen M41 SPNKR, these units were ideal for anti-vehicle combat.
- Heavy Machinegun Insurrectionist:
- Insurrectionist Zealot: Strong beliefs in the Insurrection allowed the Zealots to abandon all fear as they rush towards enemy formations and buildings in an effort to cause massive damage with their body explosives.
- Infiltrator: Support Unit of the Insurrection. Can take control of enemy units and buildings.
- Rumbler: Elite Unit of the Insurrection. Former soldiers of the UNSC that grew disillusioned with the military, the Rumblers were highly trained personnel in their own right. Uses the rumblerdrug to briefly grant the user the strength and endurance of that a SPARTAN-II.