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Terminal This fanfiction article, Halo: Warhunt/Firefight Loadouts, was written by UnggoyZealot. Please do not edit this fiction without the writer's permission.
Help This article, Halo: Warhunt/Firefight Loadouts, is currently under active construction.

In Halo: Warhunt, Firefight offers ten different loadouts, five for the UNSC, and five for the Covenant. An infinite amount of them can be created in custom games, but the ten aforementioned ones are set for Firefight Matchmaking. However, in the mode Arcadefight, REQs are used as loadout weapons instead.

UNSC Loadouts[]

Name Primary Weapon Secondary Weapon Ability
Sniper SRS99-S5 AM Sniper Rifle M6H2 Magnum Motion Tracker is present when using the scope.
CQB M45D Shotgun Dual M6C2 Magnums Faster reload time.
Heavy ARC-920 Railgun M6H2 Magnum Increased grenade damage.
Rifleman MA5D Assault Rifle M6H2 Magnum Automatic firing mode for semi-automatic weapons.
Reconnaissance BR85HB Battle Rifle M6H2 Magnum Does not appear on enemy motion trackers unless firing.

Covenant Loadouts[]

Name Primary Weapon Secondary Weapon Ability
Stealth T-51 Carbine T-25 Plasma Pistol Passive Active Camouflage when inert.
Zealot T-53 Plasma Caster T-25 Plasma Pistol Increased shield strength.
Obedientary T-27 Beam Rifle T-25 Plasma Pistol Increased speed boost when operating Covenant vehicles.
Swordsman T-1 Energy Sword T-33 Needler Increased melee damage.
Lancer T-55 Storm Rifle T-25 Plasma Pistol Battery-powered weapons last longer.
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