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October 9, 2019
- "The hunt is on."
- ―Halo: Warhunt Tagline
Halo: Warhunt is a first-person shooter game in the Halo franchise developed by Halo franchise.and for the current console. It is the thirteenth game installment in the
Halo: Warhunt is standalone, taking place in between the events ofand . It is, however, easy to be picked up by new players, and serves as a more in-depth introduction to the Spartan-IV Program than that of Halo 5: Guardians and Spartan Ops. As with most Halo games, the rating is ESRB "Mature 16+" instead of the "Teen" rating for more recent games.
Revealed at E3, 2018, along with, the game was largely overshadowed by its mainline cousin, but the release date was given out earlier, preparing to launch on October 9, 2019 worldwide. 343 Industries revealed that the game would run on 1080p 60fps, and would have four player splitscreen available.
Compared to other Halo games, Warhunt has one of the largest multiplayer platforms, with the three major aspects being Arena, Warzone, and the return of Firefight. All of these games have various modes, as well as custom games, and an overhauled Forge. All of the aspects of multiplayer are grouped into the canon "War Games" aboard the UNSC Infinity. The armor customization is similar to, but consists largely of armors from the instead. Credits are the currency in Warhunt, and are earned by playing Campaign missions and Multiplayer matches. REQs have not been completely removed from the game, rather appealing to fans by removing microtransactions and making it so players can use earned credits to buy armor, weapon, and vehicles REQs in the Spartan Hub for use in Warzone and Firefight. The game shares the same Spartan abilities as Halo 5: Guardians, keeping the player very mobile.
Halo: Warhunt operates with aspects of many previous games in terms of updates. Like Halo 4, it has paid DLC, but is similar in 5 to the sense that it involves more than just maps like the map packs of previous games. So far, Warhunt has had three DLCs, the Lights of Helios expansion and Alpha and Delta Map Packs.
- "Fireteam Caliber, fall out!"
- ―Spartan Cadence Williams to Fireteam Caliber shortly before their assault on the spire.
In late July, 2558, the Spartan-IV team Fireteam Caliber suits up for a mission to take out a Covenant defense spire. The team's rookie, a new Spartan Recruit known only as Caliber Five, is subjected to a training tutorial before the mission. Afterwards, Five is greeted by the various members of the fireteam, before deploying from a Pelican into a barren desert where the Covenant are located.
After eliminating the enemy patrols, Caliber moves in on a pair of AA guns defending the the spire. Five is sent along with Spartan Julia and Spartan Jaques to take out the Covenant forces guarding the first AA gun and destroy it, while Fireteam leader Spartan Cadence and Spartan Liana go for the other one. After the AA gun is down, Five and his/her two companions infiltrate the Spire and deactivate its defenses while Cadence and Liana take control of the second AA gun, preparing to use it on an incoming CRS-class light cruiser. The cruiser deploys a number of Banshees and Phantoms, however, and Five must fend them off by fighting more Covenant on the way to the AA gun to assist Cadence. After destroying a considerable number of enemy fighters, more come, and the team is overwhelmed and defeated.
|Caliber Five's default armor configuration.|
After they are defeated, it is revealed that the entire conflict is only a War Games simulation, and Fireteam Caliber is congratulated for setting a new record on surviving the longest in the particular simulation. They then meet up with Spartan Commander Sarah Palmer, who briefs the team on their next mission: To investigate a seemingly abandoned Covenant command outpost under Jul 'Mdama's faction housing a large storage of Prometheans.
Travelling to the planet Kalincton, Fireteam Caliber ventures through the jungle, eliminating Covenant forces, before eventually reaching the site. After infiltrating the structure, Caliber Five is paired with Jaques to fight through close quarters to reach the storage bay. Upon reaching it, the pair find out that the majority of the carapaces are gone, leaving only a single Knight Battlewagon remaining. After it awakens and activates the Forerunner defenses in the bay, Caliber Five and Jaques are forced to combat the Knight and its small host of Promethean Crawlers, finally taking down the construct. After the rest of the team locates the command base's archives, it is discovered that the Zealot in charge of the base, Field Master Grono 'Yendam, left with the majority of the Promethean carapaces shortly before Caliber arrived. Fighting their way back through the jungle, the team returns to the LZ where a Pelican arrives to pick them up.
Liberation of Righteous Cause
- Nak 'Yendam: "Shipmaster 'Dezan has his last bastion here. With our victory, the Swords of Sanghelios have come out of hiding on the fringes. We now have a sizeable attack force to assault the Shipmaster's palace with."
- Souzou 'Calot: "We aim to distract his air forces and cruiser whilst deploying ground troops to destroy their defenses from within."
- Nak 'Yendam: "And then, we capture 'Dezan, and crush the Covenant's grip on this planet."
- — Nak 'Yendam and Souzou 'Calot discussing their plan to liberate Righteous Cause with Fireteam Caliber.
After returning to the UNSC Infinity, the team is introduced to Swords of Sanghelios Field Master Nak 'Yendam, a former friend of the Grono 'Yendam, and in command of a detachment of troops stationed on the neutral planet Righteous Cause. Nak informs the Spartans that a Sangheili Shipmaster from the Covenant Remnant in close alignment with Grono has set up multiple bases on the planet and increased hostilities. With help from the intelligence officers on the Infinity, the Shipmaster is revealed to be a former warrior from the Covenant Empire named Kyro 'Dezan, and that capturing him may give them vital information on the Field Master's whereabouts.
Arriving in the Trilborr system via Lich, the joint forces touch down in the city of Garuk on Cause, which the Covenant have recently taken over. Nak, three Sword lances, and Fireteam Caliber are deployed on the outskirts of the city as Nak's Lich attracts enemy fire. The group splits into two, with Caliber and one lance going through the streets and liberating citizens from the Covenant, while Nak leads the other two lances to Ortnuk Tower, where 'Dezan's commander is located.
As Cadence leads Caliber through the city, Five captures an enemy armory, compelling several human and Sangheili citizens to take up arms with the troops. Storming through a Covenant convoy, Five and Cadence split up from the rest of the strike force after an order from Nak, leaving Julia in charge. The duo make their way to a Covenant Spire, which is housing the generator for a force field around Ortnuk Tower. Using their skills from the simulation, Cadence and Five ascend the Spire, destroying the generator. Swords of Sanghelios reinforcements arrive, and the pair man the plasma turrets on a Phantom to eliminate the remaining Covenant forces below. After destroying a triumvirate of Wraiths covering the Covenant forces as they retreat, Nak informs Five over COMs that he has slain the Covenant commander, and that they are ready to assault Shipmaster Kyro's personal base.
Transitioning to the next day, Fireteam Caliber, Commander Nak, and the Swords of Sanghelios speed towards Kyro's palace in a trio of Liches, escorted by several Phantoms and Banshees. Encountering heavy resistance, Nak orders the other forces to fall back and focus their fire on Covenant Shrikes while his personal Lich goes ahead. Unfortunately, after Spartans Cadence, Julia, and Liana deploy below, Shipmaster Kyro's CRS-class light cruiser, Universal Resonance arrives, shooting down the transport. Nak is shielded from the blast by Spartan Jaques, and as such is the only survivor of the crash besides Jaques and Caliber Five.
Jaques then separates from the two to link up with Caliber, while Five and Nak fight their way through Covenant forces, destroying three Shrikes while ascending the top five levels of the palace. Reaching the top floor, the Covenant forces start to retreat as the Swords of Sanghelios move in. The Resonance joins the evacuation, with Shipmaster Kyro staying behind to fight off the oncoming forces. A brief transmission from Spartan Cadence tells Five that the Covenant are retreating back to Kalincton, which eliminates the need to keep Kyro alive. Nak and Five reach the Sangheili, and Kyro berates the Sword Commander before easily defeating him, leaving Five to face him alone.
After the death of Kyro, Fireteam Caliber returns to Garuk with an injured Nak in tow. Rendezvousing with the Autumn-class heavy cruiser UNSC Horus in orbit, the Spartan IVs prepare to go once more unto the breach. Shortly before the slipspace jump, they are informed that a small Swords of Sanghelios fleet will join them in the fight.
Assault on Kalincton
- "Everyone, get ready for combat! Spartans, Titan Company, prepare to deploy!"
- ―Captain Ryan Brooks ordering the ground troops of the UNSC Horus to deploy groundside on Kalincton.
Several days later, the Horus emerges from slipspace, encountering several Lichs defending the airspace of the now heavily occupied Covenant command base. Whilst Fireteam Caliber takes a Pelican to the surface, the Horus retreats to the far side of the planet, luring most of the Liches away. Paired with fellow Spartan team Fireteam Titanium in a second Pelican, the two squads are marooned at separate locations in the jungle after their dropships are shot down by a Covenant Scarab walker. After reuniting, the two Spartan teams band together with UNSC infantry to destroy the Scarab. Reaching the base's plateau, the resident Covenant defenses manage to disable the gravity lift before they are dispatched.
Titanium stays behind to fend off Covenant forces intending to flank the Spartans, while Caliber ascends the cliff face using a backup cargo elevator. While they ascend, the fireteam fights multiple Rangers and Banshees, and the elevator platform is damaged by a Lich. Switching priorities, Caliber Five, as well as Spartans Liana and Julia board the Lich, hijacking it. Five is then tasked with piloting the Lich up to sky, while Spartans Cadence and Jaques distract another wave of Covenant Rangers. Finding themselves outgunned, Five, Julia, and Liana press forward when the Swords of Sanghelios finally arrive, gunning down multiple Lichs attacking the Horus.
Caliber Five's Lich then rendezvous' with a Sword attack wing of Banshees. Escorted through the sky, the group brings down multiple enemy Phantoms, Banshees, and Spirits, when the Covenant base's anti-air defenses shoot down the Banshees and the Lich. The transport collides with a second Lich while the Spartans escape. With most of the Covenant defenders killed by the crash, the trio make their way into the structure.
Losing contact on the COMs with Titanium and the remainder of Caliber, the Spartan trio start encountering heavy Covenant resistance inside. Backed up by Promethean hordes, the Spartans' progress slows, but they eventually make it to the storage bay, which is now filled to the brim with Knight carapaces. Fleeing to the nearest exit, the three escape the constructs' wrath, albeit they find themselves in a large hall, not Covenant in origin. Traveling to a central platform, Liana suggests that a power core at the far end might pose a solution to ridding themselves of the Prometheans. As Julia prepares to destroy it, a shockwave knocks them all back, revealing a pair of Promethean Knight Commanders. Introducing themselves at the Knight Commandos, the duo refuses them access to the core, and summon a host of Prometheans to assist them in vanquishing the Spartans.
After defeating the Commandos, the two damaged Knights escape, allowing Julia to destroy the core. Doing so causes all Prometheans in the vicinity to deactivate, rendering them useless. Easily trekking back outside, Caliber reunites with Cadence and Jaques, having eliminated the last of the Covenant forces groundside. With the battle over, the Swords of Sanghelios depart, while the UNSC Horus remains at Kalincton so the ship's ONI scientists can examine the Forerunner core powering the Prometheans.
- Grono 'Yendam: "For a crime such as this, there will be no mercy. No honor will be had in your deaths, and not even your Demons can prevent your fate."
- Ryan Brooks: "Field Master-"
- Grono 'Yendam: "Fire at will. Begin the boarding procedures."
- — Grono 'Yendam beginning the boarding of the UNSC Horus.
While a science team is put on the surface, suddenly the Universal Resonance arrives from slipspace, storming past the patrol craft and directly linking up with the Horus. After a transmission is sent from the Covenant cruiser, it is revealed that with Kyro 'Dezan dead, his ship had ceded into the hands of Field Master Grono 'Yendam, who is leading the boarding of the Horus. Fireteam Titanium is tasked with sneaking aboard the Resonance in order to assassinate Grono 'Yendam to cause chaos among the Covenant ranks, while Caliber is faced with the challenge of assisting the crew in driving off the Covenant boarders.
Fireteam Caliber progresses through the halls of the ship, assisting Marines and crew members in fighting the Covenant, until they reach the hangar. After defeating multiple waves of Covenant deployed by Phantoms, they are tasked piloting docked Broadsword fighters to repel a wave of Banshees and Phantoms attacking the point defense cannons of the Horus. After defeating the enemy ships, as well as a newly arrived trio of Liches, the team is called back to the cruiser to assist members of the Marine Titan Company in defending the reactor from an invading horde of Prometheans.
When the boarders have finally been eliminated, Caliber receives a distress call from Fireteam Titanium, who has been discovered and cornered inside the Resonance. Tasked with going in to rescue Titanium, Caliber goes to the hangar of the Horus with Titan Company. However, a second horde of Prometheans lead by the repaired forms of the twin Knight Commandos attempt to stop the UNSC progression, causing the Marines to stay back and get slaughtered as Cadence, Julia, Jaques, Liana, and Five press onward. They hijack Banshees and sneak into the enemy cruiser undetected, beginning their mission. Eventually losing contact with Titanium, they discover the fireteam's corpses in one of the corridors while fighting Covenant pursuers. After receiving orders to retreat back to the Horus so they can escape, Spartan Cadence has his conscience conflicted and decides that he will avenge Titanium's death by Grono 'Yendam, even if it means he stays behind. The others protest to it, because he is the team leader, and Caliber Five compromises by volunteering, because he/she hasn't fully integrated into the team and is expendable.
After saying final words, the rest of Fireteam Caliber retreats while Five presses on to a large chamber, where Field Master Grono 'Yendam is located. Surprised that the Spartan IV made it this far, the Field Master summons a lance of Sangheili Warriors to assist him while he initiates active camouflage. After eliminating the Warriors and subduing Grono, Five prepares to kill the Zealot, only for Grono to catch him/her off guard, turning the tables. When a Longsword squadron bombs the Resonance, both are put off balance, giving Five the opportunity to escape back to the Horus while the Field Master gives orders to retreat. With the Covenant presence gone, a small support fleet of UNSC repair ships and frigates arrive to establish a security perimeter while the Horus is repaired.
Fireteam Caliber returns to the Infinity on August 15, 2558, paying their respects to the members of Fireteam Titanium before being debriefed by Commander Palmer on their mission. Although the Field Master managed to escape, they are congratulated on liberating Righteous Cause with the Swords of Sanghelios and securing the Forerunner artifacts on Kalincton. Five is finally seen as a fully-fledged member of Caliber, and the team prepares for their next mission. Elsewhere, Field Master Grono 'Yendam is cautioned by his second in command, Rach 'Iltuk, about their failure, to which Grono assures him that the death of a Spartan fireteam at their hands will most likely nullify any punishment given from Jul 'Mdama. The Universal Resonance then enters slipspace to return to the Covenant Remnant.
The Main Menu serves as a table going from left to right, with Campaign, Multiplayer, Forge, and Settings, respectively. The background is an orbiting view of Infinity as it traverses around an unknown planet. The Campaign box's symbol is a grey flag with the emblem of a Sangheili skull on it, while the Multiplayer one shows a grey Spartan Recruit helmet with a black visor. The Forge icon shows a hammer striking an anvil, while the settings symbol is a ten-toothed gear. Pressing the Menu button will show the Spartan Hub, where there are the following options in order: Customization, REQs, Career, and Store.
The Campaign Menu is a vertical up-to-down table that lists through the ten Campaign missions in order. Selecting the wanted level will bring up a description of the level, as well as another vertical table of options. At the top of the second table is the difficulty selector, with Easy, Normal, Heroic, and Legendary modes. Easy Mode's icon is a circular Kig-Yar shield. Normal's is a shield with an energy sword laying upon it, and Heroic's has two energy swords instead of one. Finally, Legendary Mode's icon is Heroic's with a Hesduron Sangheili skull atop it in a Jolly Roger fashion. Below that is a horizontal skull list, with all unlocked skulls shown. After that is the Scoring mode, with either Team, Free for All, or none at all. At the bottom is the Start Mission option, which will activate a five-second countdown that can be stopped by tapping X.
The Multiplayer Menu is vertical in the same sense as the Campaign Menu, with the Campaign missions replaced by the three main Multiplayer options, Arena, Firefight, and Warzone. Clicking into Arena will bring up two classes, Social and Competitive. Choosing either one will locate the player to the different game types for the respective category. There might be sub-game types as well, and a countdown will initiate once a mode is chosen.
For Firefight, either Matchmaking or Custom can be chosen. When bringing up matchmaking, the player will be teamed up with three other players, and depending on the mode, can press the left or right bumper to switch teams. Pressing Y will show what REQs are available on the Firefight map. If playing a custom game, there will be a bar above the one that starts the game. Pressing this bar will bring up custom game options, including player mechanics, enemy spawns, vehicle and weapon options, and timers.
The Warzone Menu plays out similarly to Firefight, but with either Warzone, or Warzone Assault. Clicking Warzone will bring up the default modes, or the Heroic, Legendary, and Mythic variant of the combined game mode Warzone Firefight. Pressing Y will not bring up the available REQs, as all REQs are usable, but will rather show the Boss layout for the map, including times and minions.
The Forge Menu has a vertical table of options with the Start option, Map Selection, Mode Selection, Featured Builds, and the search engine from top to bottom. There are 20 different maps to choose from, as well as multiple game modes. There are ten top voted Featured Builds rotated in every week, and the search engine is for searching up any public Forge build.
In the Settings Menu, the table is vertical yet again, with options for adjusting the audio, changing the player controls, and reviewing one's career. The career section shows the player's name, rank, service description, and emblem. There are a total of 10 premade button layouts, including Default, Southpaw, Boxer, Green Thumb, Bumper Jumper, Recon, Fishstick, Halo 4, Pashooter, and Helljumper.
|Controller Features||Controller Actions|
|Triggers and Bumpers|
|Left Bumper||Throw Grenade|
|Right Trigger||Fire Weapon|
|Right Bumper||Melee attack, tap while Sprinting to Spartan Charge, holding in midair initiates Ground Pound|
|Left Thumbstick||Player movement, pressing and moving it results in Sprint, pressing it while in Smart-Link with a long range weapon activates Scope|
|Right Thumbstick||Move camera, press to Crouch|
|Left D-Pad||Switch grenades left|
|Right D-Pad||Switch grenades right|
|Up D-Pad||Forge: Enter Monitor mode|
|Down D-Pad||Activates Flashlight|
|A||Jump, double tap to clamber|
|X||Reload, hold near an enemy occupied vehicle to Board, holding near a weapon will pick it up|
|View Button|| Campaign: Hold for details on weapons|
Multiplayer: Hold to show score
|Menu Button||Pause, pressing while in the Main Menu will bring up the Spartan Hub|
|Home Button||Xbox Guide, holding will bring up shutdown options|
- Note: At the beginning of each level, a question will pop up on screen, asking the player if they wish to activate the Mjolnir armor system's translator. If activated, all Covenant speech will be in English. If left idle, the Covenant will speak in their native tongues. However, in the missions Joint-Occupation, The Last Stand, Once more unto the Breach, and Crossfire, the translator will forcefully be activated due to the need to communicate with Swords of Sanghelios allies.
The cutscenes for Halo: Warhunt are rendered during live gameplay due to the colossal amount of work required to put Caliber Five's customizable avatar into prerendered cutscenes., however, did work on the cinematics for multiple Warhunt trailers leading up to its release. The same armors of the Reclaimer Saga are used in the cutscenes, and they are in-game rendered similar to most other Halo games. The graphics and framerate are similar to that of Halo 5: Guardians, with little notches here and there for improvements. One difference is the absence of terminals in the game, which removes the need for another animation studio to make cutscenes for them.
In Halo: Warhunt, the setting changes to multiple locations. The first levels take place aboard the Infinity, while the third and later levels take place on the jungle planet Kalincton. The remainder of the levels however are either located on outer worlds in the Joint-Occupation Zone, or on space vessels.
|Prelude||Prepare to deploy against the Covenant (Tutorial).|
|Takedown||Take the Spire. Hold out as long as possible.|
|Abandoned||Fight your way through the thicket to encounter the Covenant's dormant troops.|
|Joint-Occupation||Take up arms alongside the Swords of Sanghelios.|
|The Last Stand||Assist the Swords in taking down the final Covenant base on Righteous Cause.|
|Once more unto the Breach||Return to assault the Covenant stronghold on Kalincton.|
|Crossfire||Continue the invasion with assistance from the Swords of Sanghelios.|
|Promethean||Destroy the Covenant's stockpile of Prometheans to end the threat.|
|Boarding Action||Drive the Covenant off the UNSC Horus.|
|The Field Master||Take the fight to the Covenant and eliminate the Field Master.|
|Finale||Return to the UNSC Infinity (Cutscene).|
In Halo: Warhunt, Arena has remained similar to previous iterations, focusing on many different modes like slayer and Capture the Flag. The maps are either symmetrical for equal team play or uneven for certain game modes or free or all. The games are integrated into canon like Halo 4 and Halo 5: Guardians, where the players are Spartan IVs that participate in War Games aboard the UNSC Infinity. Playable Elites are an option as well, serving as Swords of Sanghelios members using War Games technology aboard the Shadow of Intent and sharing a sort of physical "Server" with the Spartans for combined training. The Spartans and Elites share the same ranking system, consisting of a simple fifty rank structure with mere numbered ranks, similar to Halo 5: Guardians. However, due to the different abilities and sizes, only Spartans are accessible in competitive matches for fairness.
There are currently eleven different Arena game modes in Halo: Warhunt, four of which have competitive rankings and the other seven are casual. Breakout is designed for small maps and has a plethora of five different maps created for it. Larger, vehicle-friendly maps are welcome for any other mode, while Race and Invasion are only available gametypes on those maps. Most normal maps have almost any other game mode, however.
The panel of Arena maps in Warhunt total out at twenty-eight, offering a wide variety of combat scenarios.
|Chamber||One of the first developed maps for Breakout, Chamber makes up for its simplistic name with the gunfire that constantly echoes its halls.||Breakout|
|Elevation (Remake of)||Don't be deterred by the altitude.||Breakout|
|Hatchet||Chop 'em down.||Breakout|
|No Man's Land||No man has survived this Sangheili turf.||Breakout|
|Hammer||Let the hammer drop!||Breakout|
|Hellfight (Remake of)||An eternal canyon of combat, this gulch is a hell for those who come.||All except Breakout, Invasion, and Grifball|
|Righteous Cause||A market for both humans and former Covenant alike, Cause's capital of Garuk remains a cesspool for rival warfare.||All except Breakout and Grifball|
|Blizzard||Prone to seemingly endless snow storms, Kamchatka remains a challenge for the UNSC in their new efforts to map out the planet.||All except Breakout and Grifball|
|Cliff Face||Ascending the cliff to the Producer's shrine was a daunting task facing by Fireteam Caliber.||All except Breakout and Grifball|
|Prison Break||Despite its secrecy, rumors of Midnight Facility continuously float about.||Assault, Ricochet, Infection, VIP, Slayer, Capture the Flag, Strongholds, King of the Hill|
|Terminus||Old songs still echo throughout these ancient halls.||Assault, Ricochet, Infection, VIP, Slayer, Capture the Flag, Strongholds, King of the Hill|
|Odyssey||Despite being an underground complex, Odyssey City towered within its hollow shell.||Assault, Ricochet, Infection, VIP, Slayer, Capture the Flag, Strongholds, King of the Hill|
|Quarry||The Covenant dig site on Drawn still remains, collecting dust and echoes after decades of abandonment.||Assault, Ricochet, Infection, VIP, Slayer, Capture the Flag, Strongholds, King of the Hill|
|Ruins||A destroyed Sangheili Keep that has long since been abandoned, it has been worn down from time and only rubble and ghosts remain.||Assault, Ricochet, Infection, VIP, Slayer, Capture the Flag, Strongholds, King of the Hill|
|Fanatic (Remake of)||Meditation chambers such as the one aboard the Universal Resonance serve as places of calm for Zealots before battle.||Assault, Ricochet, Infection, VIP, Slayer, Capture the Flag, Strongholds, King of the Hill|
|Mirage (Remake of)||An oasis of weaponry, this desert outpost is all but a simulation of the mind.||Assault, Ricochet, Infection, VIP, Slayer, Capture the Flag, Strongholds, King of the Hill|
|Assembly Line (Remake of)||The weapon factories on Righteous Cause bring up room for debate on the safety of the workers operating on the narrow catwalks.||Assault, Ricochet, Infection, VIP, Slayer, Capture the Flag, Strongholds, King of the Hill|
|Mjolnir||Named for the very armor tested within its spires, this training tower is notorious for its lethal heights.||Assault, Ricochet, Infection, VIP, Slayer, Capture the Flag, Strongholds, King of the Hill|
|Valiance||The God's Whisper was a unique vessel in the fact that its major purpose was to train new recruits to the Lights of Helios rather than fulfill naval duties of other ships.||Assault, Ricochet, Infection, VIP, Slayer, Capture the Flag, Strongholds, King of the Hill|
|Cartographer||Despite a Covenant army standing between them and the Silent Cartographer, Marines marooned on Installation 04 were lead by the Master Chief to access the structure's secrets.||All except Breakout and Grifball|
|Reconciliation||Before it was destroyed, the hangar bay of the Truth and Reconciliation served as a key escape point for the Master Chief in his rescue of Captain Jacob Keyes.||Assault, Ricochet, Infection, VIP, Slayer, Capture the Flag, Strongholds, King of the Hill|
|Halcyon||Spartan-IVs have much to learn from the combat aboard the Pillar of Autumn before its crash on Installation 04.||Assault, Ricochet, Infection, VIP, Slayer, Capture the Flag, Strongholds, King of the Hill|
|Autumn||Despite Naval persistence, SinoViet is adamant about preserving the complex service corridors in its Autumn-class heavy cruisers.||Assault, Ricochet, Infection, VIP, Slayer, Capture the Flag, Strongholds, King of the Hill|
|Lightbridge||Some of the first utilized records of Forerunner hardlight technology came from the Master Chief's debriefing of the Battle of Installation 04.||All except Breakout and Grifball|
|Temple||Installation 05 contains many anicent ruins, some with purposes less obvious than others.||Assault, Ricochet, Infection, VIP, Slayer, Capture the Flag, Strongholds, King of the Hill|
|Jackal Canyon||Snipers among the Kig-Yar ranks prefer large, boxed-in areas where they can hunt their prey with ease.||Assault, Ricochet, Infection, VIP, Slayer, Capture the Flag, Strongholds, King of the Hill|
|Sanction||The Prophet of Regret's resting place is now but ruins and glass after the Covenant's attempt to cleanse the Demon within.||Assault, Ricochet, Infection, VIP, Slayer, Capture the Flag, Strongholds, King of the Hill|
Firefight is back, with a few changes to its Halo: Reach counterpart. There are still default loadouts, but REQs have made their way into Firefight for an enhanced experience. Completing a Wave will grant all players involved a REQ level, eventually totaling up to nine REQ levels. This can be very useful in Classic Mode when later into the game, as well as other Firefight modes. There are two new game modes, as well as new squad types.
There are a total of nine official modes in Firefight, although a plethora of custom ones can be constructed as well. Returning are the Default, Classic, Generator Defense, Versus, Score Attack, Rocketfight, and Gruntpocalypse gametypes, while two new ones are introduced: Carnage, and Covenant. Carnage is a spin on Versus, but instead of two Spartans fighting two Elites and multiple Covenant AIs, each team has four players, and the Spartans must hold out alongside UNSC AIs against the Elite-led Covenant forces. In Covenant, the game plays out in a similar fashion to Default, but with a twist: All players are Covenant Elites that must fight impending UNSC and Swords of Sanghelios forces.
- Generator Defense
- Score Attack
Consisting of nine maps, the Firefight collection has six for most gametypes, while two others can be played on any gametype, including the large Carnage mode. Most maps are from the campaign, while the Carnage maps are completely original.
|Spire||Deny the Covenant from reclaiming their assets.||All excluding Carnage|
|Horus||Defend the hangar from Covenant boarders.||All excluding Carnage|
|Producer||Prevent the creation of more Prometheans.||All excluding Carnage|
|Pyramid||Ensure that the Covenant cannot activate Halo.||All exluding Carnage|
|Elevator||As the elevation increases, so does the opposition.||All excluding Carnage|
|Ark Facility||Defend the Ark's secrets at all costs.||All excluding Carnage|
|Cliffside||Hold out against the Covenant on Installation 05.||All excluding Carnage|
|Obsidion||Fight for control of Drawn's capital city.||All|
|Battlegrounds||The ultimate battlefield.||All|
- Main article: Halo: Warhunt/Firefight Loadouts
There are ten consistent loadouts in Firefight, five Spartan and five Elite. Many more can be created custom, but these loadouts are each constructed with a specific role in mind. With an absence of armor abilities, each loadout has a particular attachment, ranging from an ammunition overhaul to a Powerup or stamina boost.
- Main article: Halo: Warhunt/Firefight Squads
There are numerous Covenant and Promethean squads in Halo: Warhunt Firefight, with a small collection of UNSC and Swords of Sanghelios squads exclusive to the Covenant gametype.
Warzone returns from Halo 5: Guardians, staying the same for the most part. Only six maps are in this variation, three of which are for large modes, while the others are designed for the smaller Warzone Assault type. Warzone offers large-scale combat in 12v12 battles, with AI bosses and enemies to sprinkle on top of this humongous undertaking.
Only three game modes make up Warzone, the first being the titular default type itself. In this mode, two teams of twelve players fight across a gargantuan map, securing bases and fighting bosses to gain points. Whichever team reaches one thousand points first wins, and a quick way to ensure victory is by capturing all three bases to expose the opponent's core, which will instantly grant one's team victory if destroyed. To gain an edge, layers can increase their REQ level by killing enemies, giving them access to better weapons, vehicles, and power-ups.
Warzone Turbo is next on the list, and plays almost exactly like the normal mode, with one difference: All players start out at the maximum REQ level of 9, turning the battle into a chaotic turbo frenzy of powerful gadgets. The final gametype is Warzone Assault, played on smaller versions of the normal maps. In this mode, One team has to defend three bases from the other team, which must capture them to win. REQs are still accessible in this mode, and can often be the deciding factor in a victory or loss. Warzone Firefight does not return due to Firefight's debut as its own gamemode.
- Warzone Turbo
- Warzone Assault
The Warzone map selection is small, with only four original maps. The other two are recurring from Halo 5: Guardians, and as such Warzone is seen as one of the weaker elements when it comes to playing variety.
|Incursion on Didact's Keep||The stronghold of one of Jul 'Mdama's Zealots, this structure was destroyed along with the rest of Requiem when the planet was thrust into its sun, Epoloch.||Warzone, Warzone Turbo|
|Assault on the Infinity||Derived from Jul 'Mdama's boarding of the human flagship, the simulation is expected to train Spartans in the case of another assault.||Warzone, Warzone Turbo|
|Invasion of Kalincton||The Covenant Remnant was not willing to give up their stronghold on Kalincton so easily.||Warzone, Warzone Turbo|
|Stronghold||Under the Librarian's careful tending, Requiem turned into a blooming paradise that covered the dark secret at its core.||Warzone Assault|
|Ouroboros||The UNSC Infinity was one of several pillars of the ever-evolving Project Ouroboros, designed to continue humanity.||Warzone Assault|
|Rainforest||Kalincton hides much more dangerous things than the artifacts of the Forerunners.||Warzone Assault|
While not completely removed, due to fan request REQs have been scaled down so that they can only be bought with in-game currency, removing the pay-to-win play type. They make appearances in not only Warzone, but Firefight as well. REQ packs are shipped away, replaced by a store where the player can buy specific REQs that they want. However, to conform with the new ranking and credit system, like armors, REQs cost credits and some must be unlocked at a certain rank.
- Main article: Halo: Warhunt/Armor Permutations
Armors are the defining part of a player, and 343 Industries incorporates a more advanced customization system compared to Halo 5: Guardians and Halo 4, being more on par with Halo: Reach. Players have the ability to customize helmets, helmet attachments, chestplates, individual shoulder pads, individual wrist pieces, forearms, leggings, visor colors, genders, and colors as Spartans. The armors available are Gen 2, due to the Spartan-IV perspective of the game.
- (Normal Unlock)
- Shikari-class Mjolnir
- (Heroic Unlock)
- (Legendary Solo Unlock)
- SENTINEL-class Mjolnir (DLC Unlock)
Sangheili are also usable, but cannot be cross-customized. They have a varied range of armor sets, as well as the new feature of subspecies. Instead of customizable genders like Spartans, Sangheili can be customized to either the Hesduron or Classic phenotypes, due to popular demand. The Sangheili armor permutations are as follows:
- (Special Unlock)
- (Legendary Unlock)
- (DLC Unlock)
- Main article: Halo: Warhunt/Vehicle Requisitions
All default versions of the REQs are available from the start, with new players receiving a Recruit Bonus that gives them specific starter REQs, while more specific variants of the equipment are unlocked by rank. While the microtransactions have disappeared, the REQ Level system in-game still applies.
Vehicles are useful for fighting powerful enemies or traversing quickly across a map. As such they are often more expensive to buy, with credits and REQ Levels alike. The vehicle cast from Halo 5: Guardians returns, excluding the Forerunner Phaeton. Instead, it is replaced by a remote control Goblin, a very expensive but powerful new mannable vehicle. Theis featured as a multiplayer-only REQ as well.
- Main article: Halo: Warhunt/Weapon Requisitions
In Multiplayer, the default variants of weapons play out much the same as the Campaign weapons, but the different variants of weapons can change the gameplay significantly. While most power weapons have three variants, all loadout weapons and some special weapons have four, but some only have two or one. Each variant is a progressively more powerful but expensive version of the default weapon, often with boosted stats or special abilities.
The Assault Rifle, Magnum, Battle Rifle, and DMR are returning loadout weapons, while the presence of playable Elites mandates the addition of the Plasma Pistol, Storm Rifle, and Carbine as new loudout weapons. Unlike Halo 5: Guardians, loudout weapons do not have varying attachments, but rather special variants like other weapons. However, the default variant still has an infinite amount of times it can be used in a loudout.
If weapons or vehicles don't get the job done, are the player simply wants an enhanced trait, powerups are the way to go. There are four different powerups, each with a unique trait and three variants. A Tier One variant lasts for short duration, a Tier Two a medium duration, and a Tier Three a long duration.
- Active Camo
- Damage Boost
- Speed Boost
In the miscellaneous section is a variety of less significant items and boosts, serving a useful but small purpose. Such objects include Armor Mods, Arena Boosts, Warzone Boosts, and Firefight Boosts. The boosts serve the same purpose, only for different modes, while Armor Mods are similar in a way to Powerups. A new trait of Boosts makes it so if an objective relating to them is not achieved, they will be returned to the player rather than be used up.
Ranking in Halo: Warhunt returns to the familiar militaristic style of Halo: Reach, having a total of fifty ranks, forty five of which are military, and the other five of which are unique miscellaneous titles. While Spartans all share the same rank, in simulations, they go from the bottom with Recruit, working their way up the ranks to high positions such as Brigadiers and Generals before reaching the ranks of Spartan, Hero, Legend, Myth, and Reclaimer.
There are fifty-one achievements in Warhunt, concerning twenty-four Campaign achievements, fifteen Multiplayer ones, and eleven random ones. They all total out at 1,000 G.
- So you want to be a Spartan? - Complete "Prelude"
- Simulation - Complete "Takedown"
- Over the River and through the Woods - Complete "Abandoned"
- Wild West - Complete "Joint-Occupation"
- Castle Siege - Complete "The Last Stand"
- Tip of the Iceberg - Complete "Once more unto the Breach"
- Double Team - Complete "Crossfire"
- Producer - Complete "Promethean"
- Privateer - Complete "Boarding Action"
- Grono 'Yendam - Complete "The Field Master"
- Finished the Fight... - Complete the Campaign on Normal
- Hero's Testament - Complete the Campaign on Heroic
- Legends aren't simply born.... - Complete the Campaign on Legendary
- Don't ever let go... - Complete the Campaign on Legendary alone
- Supernatural - Destroy ten Banshees in "Takedown"
- Jungle Gym - Destroy ten walls in "Abandoned"
- United We Stand - Complete "Joint-Occupation" on Heroic without letting any civilians die
- Short on Time - Defeat Kyro 'Dezan in under sixty seconds in "The Last Stand"
- Shortcut - Board a Banshee and fly it to the Lich in "Once more unto the Breach"
- Leave no Witnesses - Destroy every air vehicle in "Crossfire"
- Priority - Defeat the Promethean Knight Commandos without killing any of their minions in "Promethean"
- Straight to the Source - Use a Broadsword to destroy the secret Lich in "Boarding Action"
- A Zealot's Equal - Defeat Grono 'Yendam on Legendary without dying in "The Field Master"
- The stuff of Myths - Complete a Campaign Level on Legendary with all skulls on
- Boot Camp Graduate - Reach the rank of Private
- The Big Leagues - Reach the Rank of Captain
- A True Leader - Reach the rank of Brigadier
- Off the Charts - Reach the rank of Spartan
- The Mantle's Chosen - Reach the rank of Reclaimer
- Armor Fashionista - Purchase an item in the Spartan Hub
- Shopping Spree! - Purchase one of each type of armor in the Spartan Hub
- I'll take an MA5! - Purchase a weapon in the Spartan Hub
- Auto Dealer - Purchase a vehicle in the Spartan Hub
- Accessory - Purchase a miscellaneous item in the Spartan Hub
- In this life, and the next... - Defeat Grono 'Yendam in the Campaign and Warzone
- Happy go Lucky - Win five Arena matches
- Veteran - Play one hundred Arena matches
- Stop, Thief! - Capture a flag in a Capture the Flag match
- Total Domination - Capture all three points in a Strongholds match
- Hitman - Get a total of three hundred kills in Slayer
- Taste of Victory - Capture the Hill in a match of King of the Hill
- Riot! - Kill all opponents in a round of Breakout
- Boss Kill - Kill a boss in Warzone or Firefight
- Support - Summon a REQ in Warzone or Firefight
- Bringing in the Bigger Guns - Summon a REQ that costs nine REQ Levels in Warzone or Firefight
- Massacre - Kill one hundred enemies in Firefight
- Genocide - Kill one thousand enemies in Firefight
- A little bit of everything - Fight every type of enemy squad in Firefight
- Indistinguishable - Kill fifty players and AI enemies in Warzone
- God Slayer - Kill a Mythic Boss in Warzone
- Big Game Shikari - Kill a Shikari Spartan in Warzone
Official Game Guide
The Halo: Warhunt Official Game Guide released alongside the game on October 9, 2019, for a price of USD $19.99 RRP. It was published by PRIMA Games, and went into great detail about the game, including a campaign walkthrough, multiplayer tips, arena maps, collectibles, and a large database on the countless REQs. The DLCs were not covered, but the game's eGuide was to be updated when new content released.
The Art of Halo: Warhunt
The Art of Halo: Warhunt is a book published by 343 Industries showcasing the game's various concept arts during production. It goes into detail about both the 2D concept arts and 3D renders and models. The book sold for a price of USD $29.99 RRP.
Halo: Warhunt's Official Soundtrack was composed by Neil Davidge, who was brought back to work on the tracks for Warhunt. It was released on October 9, 2019, along with the game itself. The soundtrack was made available on iTunes, and was available for purchase in other musical departments. It currently has twenty seven tracks.
On August 23, 2019, Mattel released a line of six figures in anticipation for Halo: Warhunt's upcoming release. The figure lineup consisted of Caliber Five, Spartan Cadence, Spartan Julia, Grono 'Yendam, Nak 'Yendam, and an Unggoy Ranger. On October 9, coinciding with the game's release, a second line went up, made up of Spartan Jacques, Spartan Liana, a Spartan Achilles, Zevezin, Kyro 'Dezan, and Dipdip.
Each human figure stood at a height of six inches, with the height of alien characters varying. The level of detail was similar in such to Mattel's Halo 5: Guardians figures, and the average cost was put at USD $19.99 RRP. Thus, with twelve total figures, the total cost of both lines would amount at USD $119.88 RRP.
Lights of Helios
On December 9, 2019, the first DLC for Halo: Warhunt, the Lights of Helios expansion released. At a price of $9.99 RRP, it featured two new armor sets and a new multiplayer map. One of the armors was a reintroduction of the old Sangheili Honor Guard harness from Halo 2. The other was a new Spartan armor set known as Spartan Sentinel. The map was a Covenant-themed arena named Valiance, which was intended for the Sangheili Honor Guard theme.
Alpha Map Pack
On January 6, 2020, the second DLC for Halo: Warhunt, the Alpha Map Pack released. At a price of $9.99 RRP, it featured no new armor, but five new multiplayer maps and one new Firefight map. In accordance with the theme of Alpha Halo, all six maps were derived from Halo: Combat Evolved's campaign.
Cartographer is based off of the campaign level The Silent Cartographer and resembles the Halo: Combat Evolved map Death Island. Reconciliation is based off of the hangar in the level Truth and Reconciliation, Halcyon draws inspiration from the corridors in the level The Pillar of Autumn, and Autumn is similar to the service corridors in The Maw. Lightbridge is based off of the artificial caverns encountered in the level Halo. Finally, Pyramid is taken from the final area of Assault on the Control Room, where the large control pyramid and snowy ground is.
Delta Map Pack
On February 8, 2020, the third DLC for Halo: Warhunt, the Delta Map Pack released. At a price of $7.99 RRP, it featured three multiplayers maps and one Firefight map. In accordance with the theme of Delta Halo, all four maps were derived from the levels Delta Halo and Regret from Halo 2's campaign.
Temple is based off of the final area of Delta Halo where the Scorpion is used, and Jackal Canyon is based off of the canyon in Delta Halo where the Kig-Yar Snipers are prevalent. Sanction is taken from the area of Regret where the so-called Prophet is fought, and the Firefight map Cliffside is derived from the first area of Delta Halo.
- Cadence Williams
- Caliber Five
- Jaques Dubois
- Julia Demos
- Liana Martin
- Ryan Brooks
- (Mentioned only)
- Titanium One
- Titanium Two
- Titanium Three
- Titanium Four
- Walter Burns
- Grono 'Yendam
- (Mentioned only)
- Kyro 'Dezan
- Nak 'Yendam
- Oln 'Parvam
- Rach 'Iltuk
- Souzou 'Calot
- Uchuo 'Kalam