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Annual Award Heroic This article, Halo: Stolen Gauntlet, was voted as the Heroic Article of 2021 in the Fourteenth Annual Halo Fanon Wikia Awards.


Annual Award Unique Concept This article, Halo: Stolen Gauntlet, written by Ahalosniper, was voted as the Best Concept of 2021 in the Fourteenth Annual Halo Fanon Wikia Awards.


Terminal This fanfiction article, Halo: Stolen Gauntlet, was written by Ahalosniper. Please do not edit this fiction without the writer's permission.
Help This article, Halo: Stolen Gauntlet, is currently under active construction.
Halo: Stolen Gauntlet
DT Stolen Gauntlet Cover
Developer(s):

Iron Galaxy Studios

Publisher(s):

Xbox Game Studios

Platform(s):

X1Logo
W10Logo

Release date(s):

December 10th, 2023

Genre(s):

Fighting

Mode(s):
  • Campaign
  • Arcade Ladder
Rating(s):

Teen (13+)

[Source]

Halo: Stolen Gauntlet is a fighting game spinoff of the Halo franchise developed by Iron Galaxy Studios at the behest of publisher Xbox Game Studios, in collaboration with 343 Industries. Set between the events of Halo 4 and Halo 5: Guardians, Stolen Gauntlet adapts the Renegade story arc of Halo: Legacy, which follows a young SPARTAN-III supersoldier who has deserted the UNSC. In the course of the plot, Dyne-G217 crosses paths with multiple fellow members of Gamma Company and reconciles with the legacy of the SPARTAN-III program, explores the ideologically decaying Insurrection, learns of UNSC totalitarianism through ONI intervention, and grapples with questions of personal heroism. The title released on Xbox One and Windows 10 with crossplay capability on December 10th, 2023.

Development History[]

Following the success of spinoff titles in the RTS and isometric shooter genres with Halo Wars and Halo: Spartan Assault, hopes began to build in Microsoft that the Halo franchise could expand into other genres and invest new players in the rest of their long-premier first party property. After Halo: Spartan Offensive’s introduction of a broad cast drawn from the smaller corners of the Halo universe proved profitable, the developers at 343 Industries were asked to put forward a number of ideas for new genres to branch into. Perhaps due to the positive feedback after Nicole-458's appearance in the Dead or Alive franchise and The Arbiter's in Killer Instinct, a fighting game was the proposal Microsoft chose to pursue.

While early overtures were made toward Netherrealm Studios, developers of the well-received Mortal Kombat reboots and the DC Comics licensed Injustice titles, objections were raised by former Double Helix Games rights holders over exclusivity of Halo characters in Fighting games. Given Netherrealm already had a full list of planned projects in association with Warner Brothers, the possibility of a collaboration was soon dropped. Where to go next became a difficult question for the project, as Double Helix Games—the developers of Killer Instinct (2013) where The Arbiter had appeared as a character—had been absorbed by Amazon Game Studios in 2014. Fortunately, a home was found with Iron Galaxy Studios, who had assisted in the development of Killer Instinct (2013) and eagerly accepted a franchise title contract.

As with most game projects, few details were released to the public about Stolen Gauntlet’s development, but it is known conflicts developed between the developer and publisher early in production. Imposition of a REQ-inspired lootbox system was mandated by Microsoft, something Iron Galaxy pushed back on. In addition, a target release of October 2023 was made a contractual condition and forced a rushed production schedule to meet the holiday season release. Despite Iron Galaxy's public positions on development crunch, the stress of the project caused a shake-up of the company's leadership and led to internal policy revisions to deliver a satisfactory product.

Support for the development was brought in from 343 Industries, including creative talent to ensure fictive consistency and quality assurance manpower, the collaboration only led to further headaches. Demands by franchise coordinators seemed arbitrary to Iron Galaxy's developers, who had already completed storyboarding and scripts, and the 343 Industries QA team had been assigned without assessing their familiarity or expertise with Fighting games when they'd been hired for testing First-Person Shooters. Despite legally binding non-disclosure agreements, information about the project's conditions were leaked to independent journalist Laura Kate Dale and subsequently reported on.

Release[]

The release of Halo: Stolen Gauntlet was marked by disappointment. Being a spinoff and not a core numbered entry in the Halo series, Stolen Gauntlet was hurt by competing directly with new releases from other popular franchises in the busy holiday season, including both a new Call of Duty and the first Star Wars games under the renewed Lucasfilm Games umbrella.

Worse, Microsoft's handling of the game's PR had earned Stolen Gauntlet negative sentiment from its core prospective audience. This began with a tiered pre-order incentive system. The tier system dictated that more content would be unlocked with the free code included with pre-ordered copies of the game, dependent on the number of pre-orders Stolen Gauntlet received. This attempt to expand sales by incentivizing customers to encourage friends to pre-order the game as well backfired, as players felt Microsoft would be withholding completed content if the maximum tier was not reached. This strategy of "crowd pre-ordering" had been tried before with Square Enix's Deus Ex: Mankind Divided, as was pointed out by game critic Jim Sterling in his Youtube series The Jimquisition. Also similarly to Deus Ex, the campaign was cancelled shortly after the backlash was received, with all pre-orders including a code for the full range of content on offer for the tier system.

Further pre-order items, including character skins and XP bonuses, were offered as retailer exclusives through GameStop, Walmart, Target, and others, as had been done previously with Halo 4 and Halo 5: Guardians. A lack of clear messaging on what was available required fans to work out a matrix of the offerings, and rather than encourage consumer loyalty to specific retailers, the variable pre-order bonuses led to confusion and sometimes disappointment from fans who realized they'd pre-ordered from the wrong retailer, or found their chosen retailer sold out.

Compounding the pre-order situation were the varying editions of Stolen Gauntlet made available, which were not consistent with their inclusions. The Special Edition of Stolen Gauntlet, like Halo 3: ODST, included a specially-decorated controller for the Xbox One, and a micro USB cable for use with PCs. This was not included with either the Heroic or Legendary Editions of the game, which was not adequately made clear by the marketing. Further, an insert with redeemable codes for two skins and a two-week Xbox Live Gold membership packaged with all other editions of the game were not included with the Legendary Edition. This, however, was a packaging error and codes were soon sent out to Legendary Edition purchasers.

Reception[]

Halo: Stolen Gauntlet received mixed-to-negative reviews. It holds an average 46/100 on the aggregate website Metacritic. Reviews from IGN cited it as a "misstep for the Halo series, branching into a genre it seems unfamiliar with" on account of off-putting attempts to reinvent the traditional control scheme to set itself apart and frustrating input misses with some combos. Further criticism was leveled against re-use of the same characters as enemies during the campaign, especially in the earlier episodes. Technical issues caused problems early in the release, including lag during online matches which reminded Gamespot's reviewer of "my worst days in Halo 3 matchmaking." While patches later fixed the latency, the fix was considered too little too late for the general audience, who had quickly moved on to other releases.

The title received slightly more favorable reviews from longtime Halo fans, with a notable exception of a Kotaku reviewer who had been assigned for familiarity with the franchise and admitted in his article to having no experience with fighting games. Despite a plethora of alien races present in Halo to use for creating unique fighters, the launch roster was overwhelmingly human. While a few mainstream reviewers criticized the campaign as "over-reliant on cutscenes for storytelling" and a plot which "reeked of fanfiction", others praised the title for expanding the Halo story separate from the human military. "It may have missed its landing," wrote Game Informer, "but Stolen Gauntlet does prove there's room in the Halo universe for more than just the Master Chief or the latest stand-in for his FPS boots."

Campaign Plot Synopsis[]

Issue 1[]

The campaign of Stolen Gauntlet starts out with a prologue on Stavros in March, 2558. With intelligence recovered from Requiem, the members of Team Machete under Wynne-G327 are fighting to recover data from a Forerunner site within a Jiralhanae village. Kodiak-G114 and Dyne-G217 hold off Covenant forces, and the first tutorial fight starts with Dyne losing his weapons and confronting a Covenant Elite (actually a Turiv 'Polukran clone for gameplay purposes). As their battle continues, Wynne emerges from the Forerunner site and, seeing the Spartans are simply outnumbered, calls for an airstrike on the village to deny it to the enemy. Amber protests, and the second fight has Amber knock out Wynne, then go on to fight Morgana-G018 (a re-skinned Cassandra in gameplay) before accidentally killing her in a cutscene. As the prologue ends, Amber goes rogue despite the pleas of her other teammates.

Irbit

A month later, Dyne-G217 steps off a freighter in civilian clothes into Irbit, capital city of the rebel-contested colony Talitsa. Needing to refill his Smoother supply, he enters a drug store to find it held up by Syndicate hoodlums. Dyne quickly beats down the thugs save for the Sangheili Turiv 'Polukran, with whom his battle sprawls out into the Alley stage. Emerging victorious, Dyne realizes he's been shot and falls unconscious seeking medical attention. Awakening in Irbit Memorial Hospital, Dyne tries to sneak out only to be confronted by Cassandra, who suspects him of being sent by the UNSC. After a fight, Dyne explains he deserted after ONI ordered him to hunt down Amber, and is on his own without much of a plan. Cassandra tells him she's been hiding out on Talitsa and trying to help those hurt by the planetary governor Albrecht Darrow's harsh rule, and the pair discuss whether it's safer together or if Dyne moves on when a commotion outside distracts them.

A group of thugs, again led by Turiv 'Polukran, have taken several doctors hostage and demand supplies of specific drug compounds. Taking a surgical mask, Dyne fights Turiv and drives him off, but the thieves escape with the meds they came for. Letting Cassandra know about Turiv's earlier robbery of a pharmacy, they suspect a larger plot and Dyne promises to stay at least long enough to uncover it. Hacking into MIMI, the "dumb" AI responsible for Irbit's infrastructure, they track the thefts to a road train depot and Dyne sneaks in. There, he has an easy fight against Darrow's un-augmented lieutenant Janet Pawlak before stealing away aboard the road train carrying the stolen compounds. The road train leaves the city and crosses Talitsa's outlands to an old URF base, where Dyne learns Governor Darrow is using data supplied by the NCA, a kidnapped former Spartan program scientist Bernard Molek, and support from the Syndicate to replicate the first SPARTAN-IV augmentations. His Syndicate backer, Tatiana Onegin, is skeptical after a recent string of failures and threatens to pull the Syndicate's funding. Darrow proves his dedication to the project by volunteering for the procedure, and begins an obviously painful operation.

Dyne finds and frees Bernard Molek, and with his help steals a MJOLNIR-like powered armor techsuit—which Dyne realizes was made using data from his own capture by URF holdouts years before. Darrow, meanwhile, emerges from his successful operation and notices Bernard's absence. Finding them, he engages Dyne in a battle which destroys the lab, but is tricked into over-exerting himself with his new abilities, and Dyne and Bernard escape back to Irbit. Filling Cassandra in on Darrow's plan to make super-soldiers for the Insurrection, Dyne agrees to stay and help dismantle the operation.

Issue 2[]

With his lab destroyed and his data gone with it, Darrow faces having to restart his supersoldier research with only his own successful augmentations to study. Disappointed, Tatiana leaves to report back to the Syndicate, hinting at an end to their partnership with Darrow if he can't produce results to sell to them. Suspecting the saboteur was a UNSC agent, Darrow is determined to recover his armor prototype and declares every ship and transport arriving in or leaving Irbit subject to a thorough search.

Dyne, meanwhile, pursues a lead from Bernard about a Syndicate warehouse where Darrow stored the supplies for his program. Inside, he finds not only a stockpile of augmentation drugs, but Syndicate human trafficking victims being held until the search order ends. As he begins freeing them, he's attacked by Turiv 'Polukran, who vows revenge for the recent embarrassments he's suffered at the vigilante's hands. Dyne deals with him and destroys the drug supply in short order, and after freeing the prisoners leaves Turiv in one of the cells for the police to collect. Dyne, Cassandra, and Bernard later watch a televised speech from Darrow crediting the Irbit Police and his search order for the victims' rescue, while Dyne is angered to learn Turiv was let go due to a lack of evidence against him. Cassandra tries to tell him it's routine for Talitsa, while Bernard recommends they refocus on stopping Darrow's supersoldier project. If they can deny Darrow these supplies, he won't have enough time to rebuild before the Syndicate stops backing him.

Sneaking into one of the city AI's data centers, Dyne learns about a meeting between Darrow's private militia and the Syndicate for a new stock of chemical compounds. He trips the security measures, however, and is forced to deal with MIMI's automated defenses, including a fight with a humanoid enforcement drone. After shutting them down and escaping, Dyne crashes the meeting and squares off against Darrow's lieutenant Janet Pawlak again. The fight spills out onto the streets, causing a public commotion. Dyne defeats Pawlak, but is confronted by police and chooses to flee instead of fighting them. As they give chase, the Syndicate thugs escape with the chemical compounds.

Cassandra: "People already know Darrow's corrupt. He controls the police, the media, the election system. If all they'll get for speaking out is punishment, they know trying is just stupid."
Dyne: "Maybe it's time someone did something stupid for them. I've always been good at that."
―Cassandra and Dyne discuss Talitsa's government.

Dyne and Cassandra use a bug planted in MIMI to try and find the Syndicate's next attempt at handing the supply over to Darrow. While searching, they find conversation across Talitsa's Chatternet about a masked vigilante, both about fighting the militia and freeing people from human traffickers, which Darrow's government tries to suppress. Dyne voices frustration with the state of Talitsa, but Cassandra doesn't believe it can be changed, and points out Dyne will probably leave after Darrow's supersoldier project is done. Dyne hesitates, but they identify the next meeting point before he can respond.

Rather than risk another covert meeting site, the Syndicate orchestrates a hand-off between two trucks in motion on Highway 117. Dyne catches up to and jumps aboard one of the trucks, but is surprise-attacked by Tatiana Onegin herself. While they fight, the Syndicate and militia manage to complete their hand-off, but the receiving truck starts to lose control. Dyne gets the upper hand on Tatiana, but as they cross a bridge the truck slams into a loaded bus, leaving it teetering over the side. Rather than continue to fight Tatiana or stop the drug hand-off, Dyne jumps off the truck. With his suit's weight and strength, Dyne manages to flip the bus back onto the bridge, witnessed by dozens of people with Chatter cameras.

The next day, Chatternet conversation explodes over the widespread videos, with people hailing the masked vigilante as Talitsa's own superhero. In their room at the hospital, Bernard is distraught to know Darrow's project will continue, but Dyne has no regrets about letting them go to save lives. Cassandra points out it's the first time since she arrived that Irbit seems to have faith in someone, and Dyne resolves to stay on Talitsa until Darrow and the Syndicate are both no longer a problem.

Tatiana, meanwhile, boards a shuttle leaving Talitsa as planned, but remarks this Renegade—a name given in Darrow's statement and adopted by Talitsa's population—thinks of himself as a hero, and could be a problem if he starts chasing the Syndicate's profitable army of petty criminals off the street. As she departs, she orders a subordinate to call in some of the Syndicate's enforcers to deal with the problem.

Issue 3[]

Issue 4[]

Issue 5[]

Issue 6[]

Issue 7[]

Playable Character Roster[]

Release[]

Dyne[]

As the first immediately-available character in Stolen Gauntlet, Dyne's moveset is fairly straightforward with good payoff for high-skill players' ability to combo. He lacks projectiles almost entirely, but his use of the Thruster Pack lets Dyne close quickly and easily, with a solid set of light attacks, heavy attacks, grapples, reverses, and blocks, but his universality proves a weakness against players of practically any experience level. As such, he sees little use in online ranked matches or tournaments.

Having taken up a vow never to kill, Dyne's finishers are all non-lethal, instead leaving his enemy incapacitated as police arrive such as Friendly Neighborhood Renegade.

Dyne's Arcade Ladder ending shows him overthrowing General Darrow's regime on Talitsa, bringing his criminal ties and authoritarian running of the planet to light. With the Syndicate pressured into abandoning its local underbosses and cutting its losses, the planet becomes a safe haven for humans on the frontier. With Cassandra at his side, Dyne prepares to bring his brand of vigilante justice to other worlds, and maybe even the heart of the UNSC itself.

Skins:

  • The Renegade: Dyne in the Mark I RENEGADE suit, a MJOLNIR knockoff reverse-engineered by NCA scientists he stole from Darrow's laboratory.
  • Dyne-G217: As a UNSC Spartan, Dyne's UA/Multi-Threat MJOLNIR was well-suited to his preference for throwing himself in the thick of fighting.
  • Dyne (casual wear): Donning a brown jacket lent him by a passing acquaintance over a Marty the Elder shirt, Dyne could be any humble denizen of Talitsa.

Cassandra[]

While her moveset doesn't offer any extremely powerful options, Cassandra was a source of player outcry due to her Regeneration ability, which allowed her to heal a portion of her health bar on a relatively short cooldown. This amounted to granting Cassandra a far greater health pool to work through, making facing her an endurance challenge for any opponent. Rebalancing took far longer than expected due to conflict over how it should be changed, ultimately deciding to replace her regeneration with a health pack. The pack grants both players 50% of their health bar back, making it a risk for Cassandra to use, but can offer a low-health player a second chance to outplay their opponent.

Cassandra's arcade ladder ending shows her doubts about Dyne's pacifist approach growing as the criminals they defeat are freed by Darrow on the Syndicate's behalf. When she finally confronts him, Cassandra kills the General to put an end to his corruption. Her evinced lack of faith in Dyne's beliefs, however, leads their relationship to deteriorate. It couldn't be at a worse time, as Tatiana and the Syndicate swoop in to take advantage of the power vacuum left behind.

Skins:

  • Merciful Scalpel: Cassandra's Semi-Powered Infiltration armor still functions, seldom as it sees the light of day, and her combat webbing carries enough medical equipment to outfit half a surgical suite.
  • Cassandra-G006: With her helmet on, before her armor had endured years on the frontier, Cassandra would've looked identical to any of the other SPARTAN-IIIs—to an outsider.
  • Unlicensed Professional: While she says it helps set her apart from back-alley surgeons who sell stolen organs, Cassandra is particularly attached to her favorite lab coat.

General Darrow[]

An augmentee on the level of Ilsa Zane, Darrow revels in his newfound power. His moveset revolves around making the most use of this brute force, with punishing strikes, grabs, blocks, and heavy projectiles torn from the environment floor. This doesn't mean he's had to sacrifice speed, but his ability to set up combos is limited. The heavy damage his few combo options present, however, mean careful thought has to be put into set-ups against skilled opponents.

Darrow's Arcade Ladder ending sees him killing the Renegade, throwing the Syndicate's influence off Talitsa, and bringing the NCA to heel under a revived vision of the old URF. With his world remade as a military industrial center, the President-for-Life prepares for open war against the UNSC itself as the head of a new galactic power.

Skins:

  • Talitsan Governor: With a layered black suit and short half-cape, Darrow cuts an imposing figure on-camera and in-person to reassure Talitsa's citizens the entire world is under his control.
  • Self-Experimentation: As his NCA benefactors tired of his failed quest for augmentations to match Spartans, Darrow put himself forth as a test subject—with prodigious results.

David Kahn[]

A consummate professional, Kahn's moveset is built to think ahead and punish an opponent who gives him an opening. Attacks with a heavy gauss rifle and suite of grenades take time to set up, but are effective tools to zone in an opponent and launch into punishing combos. Once in close, he can punch well above a mere mortal's weight class and an M6D magnum helps him overwhelm characters unable to escape or reverse his attack.

Kahn's arcade ladder ending finds him completing his latest contract, bringing the meddler called the Renegade to Tatiana and the Syndicate. Despite collecting on the generous bounty, he's still troubled by his discovery of the Renegade's partner: Cassandra-G006, the daughter he abandoned years ago. Resolving to find her again, he tells himself if she won't have anything to do with him after imprisoning her friend, he'll always have his pick of next jobs after.

Skins:

  • Legendary Merc: A veteran of every possible type of engagement, David Kahn needs no more than an ODST's ballistic suit to go up against the rising breed of new superhumans.
  • Always in Fashion: Kahn's personal wardrobe needs to be adaptable, suited as well to Syndicate banquets as plainclothes ops. Every look is custom-fitted by a tailor he'll make the whole journey to Earth just to see.

Tatiana Onegin[]

Without the augmentations to keep up with aliens and superhumans, Tatiana finds her spot in the roster as a "run away" archetype character. With the highest speed of any fighter and easily-accessed dashes, she can bide her time to wait for an opening, dash in to deal damage, and escape before she's caught. Kahn's training is reflected in the grenades and M6C/SOCOM pistol for close-combat moves she shares with him.

Tatiana's arcade ladder ending shows her accomplishing what she came to Talitsa to do: restore order. With the Renegade's meddling ended, she contemplates how easily she could remove Governor Darrow, but brings him into line with blackmail instead. Talitsa is more useful to the Syndicate when it's blissfully unaware who it works for. Meanwhile, with the Renegade's captive partner as bait, she can lure in one of the pieces she's truly wanted off the board for some time.

Skins:

  • Iskandar's Lilith: In a long coat and dark suit, Tatiana's preference for simplicity amid the ostentation of the Syndicate's higher echelons make her as inscrutable as she is invulnerable.
  • Self-Starter: Tatiana doesn't like to think about the days she was tossed around like trash on the winds of fortune, and her halter top and midriff jacket were a choice she made when Tatiana began to dictate the course of her own life.
  • Flower of a Poisonous Garden: Much as she loathes the Syndicate's performative functions, Kahn taught Tatiana to blend in with a crowd of wealthy donors and political players as well as she can with mercenary thugs.

Turiv 'Polukran[]

A Sangheili mercenary on the Syndicate's payroll. The former Covenant soldier brings an array of plasma weaponry into the fight, ut his most devastating weapon has proven to be his Type-56 Needler. Landing five consecutive hits with its projectiles within a certain amount of time causes a devastating supercombine explosion, which many players decried as overpowered. Online matchmaking win/loss ratios, however, have yet to show proof of an overwhelming advantage, and 'Polukran has yet to see a change to the attack's behavior.

Turiv's Arcade Ladder ending sees him usurp leadership of the Syndicate on Talitsa, but struggling to cope with the loss of his body. The new crime lord forces Doctor Molek to build him more and more realistic prosthetics, but can't shake the knowledge he's so much machinery. Driven mad by his existence, he finally resolves to have his artificial limbs replaced with grafts from 'donors'.

Skins:

  • Asylum Seeker: Turiv's Minor Domo harness has tarnished since taking his leave of the Covenant Military. Almost so much as his honor.
  • Turiv Rebuilt: His near-destruction at the Renegade's hands has left Turiv reliant on hideous cybernetics. All his self-loathing needs an outlet, and violence has always been his easy answer.

Janet Pawlak[]

Born a refugee of the early Human-Covenant War, Janet Pawlak was among the millions the UNSC left homeless and all-too-susceptible to URF propaganda. Taken in by Darrow's manipulation, she gladly becomes a subject of his rebuilding augmentation project, and continues to serve him loyally when those augmentations go horribly wrong. Her uncontrolled strength lends itself well to a rundown character's playstyle, rushing an enemy before they can effectively set up.

Janet's arcade ladder ending depicts her fending off all threats to Darrow's rule, from the vigilante interlopers to the Syndicate's plotting against them. From their captured data, however, Janet learns it was URF sabotage, not UEG neglect, that prevented her parents' evacuation craft from escaping the Covenant. Incensed by the betrayal, she murders Darrow and disappears from Talitsa, only to wonder where she has left to go.

Skins:

  • Citizen Pawlak: When she's in uniform, the cries of Darrow's rule being authoritarian fall on Janet's deaf ears. The army that frees the colonies of Earth won't be made of political scientists, after all.
  • Subject 6: What limbs the augmentation procedures took from her were easily replaced by cybernetics, and the strength in those she has left more than make up for the difference.

Doctor Molek[]

A member of Catherine Halsey's engineering team for the first MJOLNIR armor iterations, Bernard Molek was forced to flee the UNSC when he tried to blow the whistle on ONI and ended up a prisoner of the Insurrection. Finally managing to create a suit an un-augmented soldier can operate, Molek decides he'll take his own revenge if the Renegade won't do it for him. Molek's suit does his fighting for him, incorporating threat assessment and strategic programs which make him prime for a reversal fighting style. His counters and blocks make him able to interrupt practically any combo and punish those who think him just a coward in a tin can.

Molek's arcade ending shows him finally able to fight back against those who've pushed him around and used his intelligence for their own benefit. As he prepares to kill Darrow, however, a remote command shuts down his suit. The programming he reused from his work on Project: MJOLNIR is exploited by a cadre of ONI agents, come to Talitsa to reclaim their property. Dragged away by greater powers once again, Molek is given the choice to work for ONI once more or be made a guest of Midnight Facility.

Skins:

  • Mark II: An improvement on the copy of Dyne's old MJOLNIR he built for Darrow's project, the Mark II is a testament to Molek's ability to iterate on the armor even deprived and in exile.

MIMI[]

The Metropolitan Infrastructure Management Intelligence controlling Irbit's city functions is a dated model, as is typical on frontier colonies, but as such is conveniently easy for a rogue Spartan or a governor with URF sympathies to compromise. With the advent of the Created's covert test of hardlight technology, however, MIMI can immitate and turn the strengths of any unruly civilian against themselves. A copycat character, MIMI's hologram duplicates of any fighter she faces include voice lines imitated with her own synthesizer.

MIMI's arcade ladder ending show her successfully restoring order to the capital of Irbit, with every other fighter imprisoned or worse for their misconduct. With these primary threats eliminated, however, MIMI's programming begins to corrupt, and automated infrastructure begins to go haywire across the city. Unable to properly alert police forces to a litterer on her nice sidewalks, MIMI takes over a self-driving car to punish the crime herself. What else can she do to keep her city clean?

Skins:

  • Superintendent Green
  • Cortical Blue
  • Rampant Red

Redmond Venter[]

Skins:

  • Rebel Firebrand: As the old URF hardliners rest on dusty laurels and rising NCA reformists groom their own followings, someone has to put on the fatigues and do the work to carve out a true sovereign state free of Earth.
  • Dog of War: When the Third Mamore Insurrection began to fall apart, it fell to a young rebel Lieutenant to pick up the pieces. It was a little easier while he still had both eyes.

Amber[]

Wielding a Focus Rifle and cut-down flamethrower, Amber's moveset excels at area denial and keeping an opponent from getting the time to effectively set up. Since the Focus Rifle's beam has to be evaded with a jump or a duck, she can keep hounding foes even at range, but her flamethrower's damage-over-time effect was the real source of player outcry. An update was soon added where a block would end the ongoing damage to ignited players.

Amber's Arcade Ladder ending follows the canonical storyline, having her service to the Kru'desh culminate in a mutiny against Stray. With the raiding legion under her control and their former Covenant masters crumbling, Amber partners with the artificial intelligence Diana to found the Free Domain. At the head of the Free Domain's forces, Amber strikes back at the UNSC and helps Diana unlock a Guardian, providing their new empire with the power to defend themselves against the Created's encroachment.

Skins:

  • Kru'desh Legionnaire: In Kru'desh service, Amber wears a mix of old Hellbringer armor with tacked-on violet nanolaminate pieces.
  • Free Domain Warlord: Assuming command for herself, Amber dons a suit of MJOLNIR armor she repainted after taking it from a former comrade's corpse.
  • Amber-G330: Once a good little soldier, Amber's HAZOP-variant MJOLNIR Mark V was painted gold after its original scheme was corroded away on Stratos.

Fireteam Nephthys[]

FireteamNephthys

With separate minor bonuses for each skin scrapped midway through development, the members of Fireteam Nephthys each contribute their specialties to the overall moveset for an eclectic set of options. Some attacks call in a random fellow team member for a surprise strike, Kodiak's knife collection is available for all, and their Intel block can temporarily decrease the damage of whatever strike or combo is cancelled, heavily punishing spammers.

Fireteam Nephthys' Arcade Ladder ending shows the team's mission a success, with Dyne, Cassandra, Stray, Amber, and other rogues imprisoned in Midnight Facility. Absolved of their failures as individual team leaders, Nephthys is promoted to Serin Osman's personal command and prepare for their next mission.

Skins:

  • Wynne-G327: Former leader of Team Rondel, Wynne knows her Gamma Company comrades can live up to the expectations they've failed so far. If completing this mission will prove it, she'll see it done at any cost.
  • Jake-G293: Former leader of Team Jian, Jake has always felt held back by the teammates who ended up deserting. Now, he's been given a free excuse to channel his resentment.
  • Kodiak-G114: Former leader of Team Machete, Kodiak quietly longs to bring his prodigal siblings back into the fold. But he knows none of them will be coming quietly.
  • Shepard-G127: Former leader of Team Shoto, Shepard briefly went rogue and nearly lost his mind on the frontier. He won't let his old friends go astray to fall into that abyss.

Stray[]

Stray's moveset makes use of every trick he's picked up to survive on the frontier; holographic decoys, various grenade projectiles, a knife for close-quarters, and a well-worn M45 shotgun. Having a viable response to nearly any playstyle, Stray was a top pick in competitive circles for the first season of play, with the first championship featuring several mirror matches. Unfortunately, Iron Galaxy noticed the underwhelming effect seeing the same choice in the finals had and high online win ratio as an issue and for the next few seasons implemented hefty nerfs of the character, reducing him to one of the least-used choices. One fan website is known to use his Simon-G294 skin to represent various fan characters in default SPI armor.

Skins:

  • Wandering Stray: As a frontier mercenary, Simon has packed every dirty trick he's ever picked up into the combat webbing over his patched SPI armor.
  • Kru'desh Commander: While the fighting at Fell Justice took his arm and left him with more scars than ever, the steel replacement and ruthless resolve prove Stray is stronger than ever.
  • Simon-G294: With his helmet on, before his armor had endured years on the frontier, Simon would've looked identical to any of the other SPARTAN-IIIs—if a little shorter.

The Arbiter[]

Despite not featuring in the campaign, Thel 'Vadam appeared at release as an homage to his appearance in Killer Instinct (2013). Similar to that title, Thel 'Vadam's moveset is strongest at mid-range, juggling opponents between the devastating close-range swipes of his sword, the Prophet's Bane, and his Type-51 Carbine. He can activate an energy shield to make him immune to all projectiles for a short time, and any combo can be extended with a follow-up stick from a plasma grenade. Ammunition for his carbine is a resource, however, and depletes quickly. In addition, as one of the larger characters, his hitbox is very easily targeted and he lacks a solid dash option.

The Arbiter's Arcade Ladder ending shows while 'Vadam has an alliance with the UNSC, he knows to trust them very little. As such, he comes to Talitsa as a flashpoint to observe their reaction to Sangheili intervention in human affairs. After forcing Talitsa's submission and rebuffing Fireteam Nephthys' assassination attempt, 'Vadam turns the world into the Swords of Sanghelios' staging point on the frontier, poised to invade the UEG's rebuilding Outer Colonies should they break their oaths.

Skins:

  • Kaidon of Vadam: As the Swords of Sanghelios' chief of state, 'Vadam's golden armor is meant to look the parts of traditional Covenant authority, Sangheili restorationist, and pragmatic military commander all at once.
  • Final Arbiter: In his silver Halo 2 armor, Thel 'Vadam vowed to undertake mission after mission which would mean certain eventual death for his redemption in the Hierarchs' service.
  • Ceremonial Robe: A moment's comfortable reprieve is a rare thing for the Kaidon trying to restore Sanghelios, and even in a quiet tea ceremony, he must present himself as his position demands.

DLC[]

Joseph[]

Joseph was provided a month after Stolen Gauntlet’s launch as free DLC for all players, in part to make up for the fiasco of the title's launch and in part to provide players with a playable SPARTAN-II after complaints of the Master Chief's absence.

In reflection to his role as a sniper, Joseph's move set focuses on high-damage long range attacks which can stun opponents when they hit, this is however balanced by a long initial wind up, which can allow a skilled opponent to dodge. Comparatively his short range attacks, whilst lacking in overall damage, allow a player to deal knock back to an opponent and as such should be utilised to keep an opponent at range where Joseph's long range attacks are most effective. This skill set was designed by the developers in an effort to combat the issues that had surrounded Amber prior to her nerfing, making her a popular counter choice in competitive play, making matches a test of personal skill.

Joseph possesses two finishers, with the first Stanchion having Joseph decapitating his defeated opponent after being thrown said weapon from off-screen with a shot to the head. Whilst the second has him initially disabling his opponents with his SRS99 AM sniper rifle, before executing them with his M6G sidearm.

Joseph's Arcade Ladder ending concludes with him linking up with the rest of Green Team after recovering a critical data file from Darrow's possession, to continue the fight against the Created and the marauding forces of the Banished elsewhere in UNSC space. Making a note to return to Talitsa at a later date to 'deal with' the situation on the planet.

Skins:

  • Green-One: Bearing the scars of Reach, Earth and anywhere else the UNSC have sent him, this set of MJOLNIR has seen its fair share of action.
  • Cerberus: For when your ultra-secret supersoldier has to blend into the regular rank and file, this ODST armour is proven to fool even the most astute innie.
  • Escapee: Even after years of attempted brainwashing, Joseph retained his desire for freedom. This jumpsuit may be ill-suited for a bid for freedom, but it is all he has and it will have to do.

Andra[]

Andra-D054 Stolen Gauntlet DLC

Andra-D054's skins on display in a early test poster for her Stolen Gauntlet DLC.

Andra was introduced as part of a formal DLC event to reintroduce SPARTAN-III Delta Company to the wider Halo universe in a big way. While not clear on what or which party on Talitsa she serves, Andra ultimately fights for herself and the idealistic justice implanted into her by the training regime of the SPARTAN-III program, regardless of wherever the training took place. A ideological counterbalance to many characters featured in Halo: Stolen Gauntlet, she often espouses her unbreakable loyalty for the UNSC between bitter disgust and culture shock for the foes she faces and the frontier culture she stumbled upon.

Her guerilla specialist move set is unorthodox for a Spartan archetype but finds commonalities with Joseph-122, focusing around high-damaging ranged attacks with an SRS99 sniper rifle and camping-style abilities to keep opponents at bay - taking form as quick-deploy mines and summoned hover drones she can rely on for limited flight or extra attackers. Her ultimate technique calls in Merlin from the shadows, striking out as they tag team their weakened foe.

Andra's Arcane Ladder was considered something of a disaster, setting her against lineups of enemy factions until defeating them all, ending with her defeating the legendary Arbiter and then her fellow Delta DLC member, Merlin-D032 as the final boss. Narratively, her victory led to a shadowy UNSC officer cabal praising the Spartan and making plans to bring the rebellious Talitsa colony back into the government fold. Many fans felt outrage at the new Spartan-III seeming able to defeat legendary characters despite being an inexperienced child with a thorny personality. The boss fight with Merlin was insult to injury as it was set up as a practice fight between friends.

Players felt that Andra's place in the story was instead very out of place and left unclear between purpose and goals. It is suspect from rumors, game datamining, and insider information that a book tying in with the Andra DLC fell through, leaving her role and background up in the air. Despite being one of the most derisive characters in the lineup, Andra gained popularity as a gag fighter, able to upset most competitive players. Her small fanbase encouraged romantic shipping with the implied Merlin but also a crack ship with Stray whose personality was described as ideologically opposed but emotionally similar.

Skins:

  • Andra-D054: As the last true vestige of Ferret Team Boson, her armor reflects the militant and individualistic spirit of her Spartan mantle. Only a great transformation could shake such evident black-and-white idealism.
  • Killer Doll: Despite suggestions to limit firepower while undercover, Andra will be herself. Quiet, pretty, and overtly violent. Just in time for the Rio summer with a pink anti-material rifle in hand.
  • Under The Hood: Some scars, especially the emotional kind, never quite heal. Retreating into silence and shadow are just natural responses. Andra pulls on her trademark green hoodie and disappears into the crowd.

Merlin[]

DT Merlin Interceptor Mjolnir

Merlin-D032's default character skin. The Beyond Repair version is far more damaged and covered in sand and seaweed.

Merlin was introduced as part of a formal DLC event to reintroduce SPARTAN-III Delta Company to the wider Halo universe in a big way. While not clear on what or which party on Talitsa he serves, Merlin fights for an idealistic and practical justice learned in his SPARTAN-III program, regardless of wherever the training took place. Instead of your usual gung-ho Spartan/UNSC enforcer, he displays a mild personality able to temper most fiery characters into banter and serves as something like a counterpart to Dyne from an opposing faction.

His fighting style features a trickster moveset that incorporates abilities and counters similar to other characters but in a mix-up style implementation. Merlin uses a mix of mid-range combat tactics with his battle rifle, knife fighting, smoke and electrical disruption grenades, and a Stray-copied plasma pistol. His dialogue pool is also one of the game's largest, expanded to include his Smart AI Althea who banters with him, others, and offers commentary on enemy actions. His "Hunter-Killer" ultimate technique calls in Andra from the shadows above, sniping the weakened opponent from afar for an assassinating finish.

Merlin's Arcane Ladder is much like Andra, fighting through factions of opponent characters until defeating them all and ending with the Arbiter and then a "training spar" with Andra-D054. Narratively, his victory leads to a shadowy UNSC officer cabal praising the Spartan and making plans to bring the rebellious Talitsa colony back into the government fold. Merlin's player reception was controversial but nowhere near Andra as fans felt his defeat of legendary characters as an inexperienced child seemed overpowered and insulting, especially when the final boss fight was a practice fight between friends.

Merlin's place in the story of Halo: Stolen Gauntlet felt out of place and left his purpose and goals somewhat unclear despite heavy dialogue options. From rumors, game datamining, and insider information it seemed a book tying into the Merlin DLC fell through leaving his role and background up in the air. Merlin is considered a mix of overpowered and a training-wheel character due to the real-time callout by Althea of enemy actions making for a great CPU training mode. He is often shipped with Andra due to in-game hints but is considered forgettable by the fanbase despite clear efforts to build up Merlin as a worthy addition to Stolen Gauntlet.

Skins:

  • Beyond Repair: Poor Merlin was kidnapped by a Guardian, exposed to Slipspace, and dropped into the ocean. Now his suit is burnt, damaged, and waterlogged. Good luck repairing this armor.
  • Frontier Wizard: When your life falls apart around you, turning to a nomadic lifestyle of performing odd jobs and magic tricks isn't considered sane. At least the role comes with a cool poncho and a military-grade Smart AI.
  • Merlin-D032: Merlin's armor is a tinkerer's plaything. While attracted by the promise of infinite customization and security with the Interceptor armor, he doesn't even know where to begin with making it his own.

Stages[]

  • Alley
    Featuring both a day and a night aesthetic option, alley sees frequent use in the campaign to represent Talitsa's side-streets and secretive nooks. Fire escapes and dumpsters allow plenty of opportunities to use the environment.
  • Clinic
    After the Syndicate gave it up, Dyne swiped the deed and helped Cassandra renovate their south-downtown safehouse into a charitable medical practice to help Talitsans in need and serve as the Renegade's hideout. Little did they expect it to be so frequently a point of contention for the community, the Syndicate, and Talitsa's law enforcement.
  • Jiralhanae Camp
    Used for both tutorial fights on Stavros, Jiralhanae Camp provided a first look at Jiralhanae architecture on a frontier planet. Adobe brick buildings abut themselves against boulders to make building easier, and what material stretches between giant bone ribbing of their yurts is best left unsaid.
  • Highway 117
    Sometimes the brawls everyone wants to keep quiet can't help spilling out into public. Stage atop a moving semi hauler, occasionally passing through tunnels and under signs and overpasses that can swat down unsuspecting players.
  • Irbit Memorial Hospital
  • Rooftops
    On those rainy nights when the fog rolls in below, the most dramatic confrontations play out in the red glow of aircraft warning lights. Either end of the stage features a bottomless drop, forcing mobile characters to play carefully.
  • Secret Lab
    Standing in for both Darrow's outlands research base and Doctor Molek's lair, Talitsa has ended up hosting for a number of illicit projects carried out by the NCA, the Syndicate, and other frontier interests motivated to keep out of UNSC jurisdiction. Probably for the low rent.

Intro Quotes[]

Main article: Halo: Stolen Gauntlet/Quotes

While Stolen Gauntlet’s introductory dialogue was criticized as derivative of Netherrealm Studios titles' format, their quips proved a popular part of the game for fans. Intro compilations became a popular staple of several Halo Youtubers.

Notes & References[]

  • As a sort of disclaimer, since it feels weird writing fictional futures for quite real game companies, this article is not meant to be a reflection on the character of any game company or developer working for one. Rather, the intent is to create a fictive game article about what the Halo franchise could do wrong by reflecting problems in the wider game industry itself. Feels a bit like I'm writing fanfiction about real people. I should maybe invent a fictional subsidiary of 343 Industries for this thing, but I'll wait till I get the cease and desist orders to start that.
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