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Oddball Infobox-1-
Terminal This fanfiction article, UNSC Ordnance, was written by Ajax 013. Please do not edit this fiction without the writer's permission.

The UNSC uses a wide plethora of ammunition, some of which ranges for the crude to high tech. Though some were previously banned by the Geneva Convention and Hague Conventions, such rules of war have been laxed in the light of recent 'extinction events'. With the introduction of high power smokeless powder, negative spin and heavier metals for armour penetration, UNSC ammunition has higher velocities, higher accuracy, higher penetrating power and higher stopping power than ever before.

Handheld firearm cartridges[]

Pistol Cartridges[]

5.7x28mm[]

The small 5.7x28mm round minimizes weight and recoil while increasing penetration of body armour for use in a PDW Weapon or defensive pistols. It features a bottlenecked case and a boat tail for bullet accuracy. It is comparable as a scaled down rifle round.

The M458 Full Metal Jacket (FMJ) round uses a hardened steel jacket, and a mild steel core. The rifle is the standard of the UNSC arsenal, and is utilised for a variety of purposes.

The M459 Jacketed Hollow Point (JHP) is an anti-personnel round, that is used against unarmoured targets. The soft core is made from a copper alloy, with a copper jacket, and a plastic cap covering the hollow void. On impact, the bullet rapidly expands, causing traumatic injuries intended to ensure soft targets are eliminated.

The M460 Armour Piercing (AP) uses a two layer jacket of copper with exposed tungsten-carbide nose and core for maximum penetration. While weighty, it is effective against armoured targets, even at range.

The M461 Hardened Fragmenting Munition (HFM), also known as the Shredder, is a round consisting of tungsten-carbide segments bonded with softer metals, and covered by a fluted metal jacket. On impact, the round fragments, creating lethal shards of hardened penetrator rounds that expand through the target. They have armour-penetration capabilities unseen in conventional JHP rounds, however they are also capable of over-penetrating their target with lethal consequences.

The M462 Match round is a highly engineered round designed for use in marksman roles. The round has an exposed tungsten-carbide head, a mild steel core, and steel jacket, with everything designed for precision.

The M463 Tracer round is used for the purpose of battlefield illumination, using a pyrotechnic flare in the hollow base of the bullet to illuminate the battlefield. Tracers are available in red, green, and blue, and available in bright, subdued, and dim. Subdued ignite after 100 metres to mask the position of the shooter. Dim are reduced in brightness, but have better visibility with night vision devices.

The M464 Semi-Armour Piercing High-Penetration (SAP-HP)round is a round devised to successfully penetrate an armoured target, but prevent over-penetration. This kind of ammunition is used for operations on starships and space stations, where a stray bullet may have potentially catastrophic results. The round uses an exposed tungsten-carbide head, with a fused alloy jacket with deformation groves, and a mild steel core. Shortly after penetration, the jacket deforms and prevents the round exiting the target.

The M465 Saboted Light Armour Penetrator (SLAP) is a tungsten carbide penetrator with a polymer sabot, that fires a sub-calibre round with enhanced penetration. It has improved armour penetration at the cost of anti-personnel lethality.

The M466 Tactical Training Round (TTR) is used in training exercises. The round uses a polymer jacket, and a proximity fuse that breaks down the jacket when the round comes within 10 centimetres of a surface.The core of the round is a coloured marker paint, that immobilizes nano-fibres used in training clothing, and has a powerful anaesthetic that causes numbness or loss of consciousness. This allows a weapon to safely replicate the ballistics, and effectiveness of live fire ammunition in a safe environment.

The M467 M130 Non-Lethal Round (NLR) uses much of the same technology as the TTR, but instead uses a brightly coloured orange paint, and uses a more powerful anaesthetic for numbing effect. These rounds cause intense numbness on the target area, and with sufficient volume of fire they can cause loss of consciousness

10×25mm Auto[]

A moderate pistol cartridge, it is used for personal defence and sidearms, primarily in exoatmospheric conditions. It has excellent performance over most common pistol cartridges that make it ideal for side arms.

The M288 Full Metal Jacket (FMJ) round uses a hardened steel jacket, and a mild steel core. The FMJ round is considered a standard round for most purposes.

The M289 Jacketed Hollow Point (JHP) (JHP)is an anti-personnel round, that is used against unarmoured targets. The soft core is made from a copper alloy, with a copper jacket. On impact, the bullet rapidly expands, causing traumatic injuries intended to ensure soft targets are eliminated.

The M290 Armour Piercing (AP) uses a two layer jacket of copper with exposed tungsten-carbide nose and core for maximum penetration. While weighty, it is effective against armoured targets, even at range.

The M291 Hardened Fragmenting Munition (HFM), also known as the Shredder, is a round consisting of tungsten-carbide segments bonded with softer metals, and covered by a fluted metal jacket. On impact, the round fragments, creating lethal shards of hardened penetrator rounds that expand through the target. They have armour-penetration capabilities unseen in conventional JHP rounds, however they are also capable of over-penetrating their target with lethal consequences.

The M292 Tracer round is used for the purpose of battlefield illumination, using a pyrotechnic flare in the hollow base of the bullet to illuminate the battlefield. Tracers are available in red, green, and blue, and available in bright, subdued, and dim. Subdued ignite after 100 metres to mask the position of the shooter. Dim are reduced in brightness, but have better visibility with night vision devices.

The M293 Semi-Armour Piercing High-Penetration (SAP-HP)round is a round devised to successfully penetrate an armoured target, but prevent over-penetration. This kind of ammunition is used for operations on starships and space stations, where a stray bullet may have potentially catastrophic results. The round uses an exposed tungsten-carbide head, with a fused alloy jacket with deformation groves, and a mild steel core. Shortly after penetration, the jacket deforms and prevents the round exiting the target.

The M294 Semi-Armour Piercing High-Penetration (SAP-HE)is a revised version of the SAP round, that augments the round by replacing the mild steel core with an explosive charge on a delayed impact fuse. The round is significantly more lethal, and is used for high stopping power against armoured targets.

The M295 High-Explosive Squash-Head (High-Explosive Squash-Head (HESH) ) has a copper-steel jacket and is filled with C-14 plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. This makes it useful against well armoured soldiers. The more robust the armour, the more deadly the weapon becomes.

The M296 Tactical Training Round (TTR) is used in training exercises. The round uses a polymer jacket, and a proximity fuse that breaks down the jacket when the round comes within 10 centimetres of a surface.The core of the round is a coloured marker paint, that immobilizes nano-fibres used in training clothing, and has a powerful anaesthetic that causes numbness or loss of consciousness. This allows a weapon to safely replicate the ballistics, and effectiveness of live fire ammunition in a safe environment.

The M2997 M130 Non-Lethal Round (NLR) uses much of the same technology as the TTR, but instead uses a brightly coloured orange paint, and uses a more powerful anaesthetic for numbing effect. These rounds cause intense numbness on the target area, and with sufficient volume of fire they can cause loss of consciousness

12.7x40[]

The heft 12.7x40mm cartridge is designed for maximum stopping power, carrying enough raw force to put down most targets in a single shot, at the cost of high recoil.

The M218 Full Metal Jacket (FMJ) round uses a hardened steel jacket, and a mild steel core. The FMJ round is considered a standard round for most purposes.

The M219 Jacketed Hollow Point (JHP) (JHP)is an anti-personnel round, that is used against unarmoured targets. The soft core is made from a copper alloy, with a copper jacket. On impact, the bullet rapidly expands, causing traumatic injuries intended to ensure soft targets are eliminated.

The M220 Armour Piercing (AP) uses a two layer jacket of copper with exposed tungsten-carbide nose and core for maximum penetration. While weighty, it is effective against armoured targets, even at range.

The M221 Hardened Fragmenting Munition (HFM), also known as the Shredder, is a round consisting of tungsten-carbide segments bonded with softer metals, and covered by a fluted metal jacket. On impact, the round fragments, creating lethal shards of hardened penetrator rounds that expand through the target. They have armour-penetration capabilities unseen in conventional JHP rounds, however they are also capable of over-penetrating their target with lethal consequences.

The M222 Tracer round is used for the purpose of battlefield illumination, using a pyrotechnic flare in the hollow base of the bullet to illuminate the battlefield. Tracers are available in red, green, and blue, and available in bright, subdued, and dim. Subdued ignite after 100 metres to mask the position of the shooter. Dim are reduced in brightness, but have better visibility with night vision devices.

The M223 Semi-Armour Piercing High-Penetration (SAP-HP)round is a round devised to successfully penetrate an armoured target, but prevent over-penetration. This kind of ammunition is used for operations on starships and space stations, where a stray bullet may have potentially catastrophic results. The round uses an exposed tungsten-carbide head, with a fused alloy jacket with deformation groves, and a mild steel core. Shortly after penetration, the jacket deforms and prevents the round exiting the target.

The M225 Semi-Armour Piercing High-Penetration (SAP-HE)is a revised version of the SAP round, that augments the round by replacing the mild steel core with an explosive charge on a delayed impact fuse. The round is significantly more lethal, and is used for high stopping power against armoured targets.

The M224 High-Explosive Air-Bursting (HEAB) is an exotic round, designed to engage groups of infantry. The round uses fire control optics to determine range and arm the round. The round detonates 2-3 metres from the target, the RDX filler detonating and spraying the target with pre-forged shrapnel. This spray of shrapnel is enough to kill an unarmoured target, and when multiple rounds are fired down range, the effect is a hail of shrapnel, capable of shredding crowds.

The M226 High-Explosive Squash-Head (HESH) has a copper-steel jacket and is filled with C-14 plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. This makes it useful against well armoured soldiers. The more robust the armour, the more deadly the weapon becomes.

The M227 Tactical Training Round (TTR) is used in training exercises. The round uses a polymer jacket, and a proximity fuse that breaks down the jacket when the round comes within 10 centimetres of a surface.The core of the round is a coloured marker paint, that immobilizes nano-fibres used in training clothing, and has a powerful anaesthetic that causes numbness or loss of consciousness. This allows a weapon to safely replicate the ballistics, and effectiveness of live fire ammunition in a safe environment.

The M228 M130 Non-Lethal Round (NLR) uses much of the same technology as the TTR, but instead uses a brightly coloured orange paint, and uses a more powerful anaesthetic for numbing effect. These rounds cause intense numbness on the target area, and with sufficient volume of fire they can cause loss of consciousness

The M229 Match round is a highly engineered round designed for use in marksman roles. The round has an exposed tungsten-carbide head, a mild steel core, and steel jacket, with everything designed for precision.

The M231 Self-Guiding Munition (SGM) is an extraordinarily exotic munition, usually used by special forces. Requiring its own weapon attachment to function properly, each munition is a guided warhead, utilising a guidance package on the pistol, linked directly to the user's heads up display. Selecting a number of targets, or a number of munitions for a single target, the user can fire them off, the pistols finding their way to their target. Capable of locking on and eliminating targets through dense foliage or around corners, it allows users to quickly fire off a number of rounds and eliminate a number of targets. The rounds themselves are larger than usual, with a minimal but high power propellant, and the rear of the round taken up be flip out fins that make micro-adjustments to find their target. Utilising a radio link between the fire control package on the gun and the round itself, it tracks itself to its target and impacts. The warhead itself is based upon the M225 SAP-HP, though it has a slightly smaller warhead.

Rifle Cartridges[]

6.5 Creedmoor[]

The 6.5×48mm Creedmore ammunition is formerly the main ammunition choice for the Colonial Military Administration and as a result the UNSC has inheirited vast stockpiles of it. Due to commonality with elements of the 7.62mm NATO, the ammunition is commonly used for carbines.

The M66 Full Metal Jacket (FMJ) round uses a hardened steel jacket, and a mild steel core. The FMJ round is considered a standard round for most purposes.

The M67 Jacketed Hollow Point (JHP) (JHP)is an anti-personnel round, that is used against unarmoured targets. The soft core is made from a copper alloy, with a copper jacket, and a plastic cap covering the hollow void. On impact, the bullet rapidly expands, causing traumatic injuries intended to ensure soft targets are eliminated.

The M68 Armour Piercing (AP) uses a two layer jacket of copper with exposed tungsten-carbide nose and core for maximum penetration. While weighty, it is effective against armoured targets, even at range.

The M69 Hardened Fragmenting Munition (HFM), also known as the Shredder, is a round consisting of tungsten-carbide segments bonded with softer metals, and covered by a fluted metal jacket. On impact, the round fragments, creating lethal shards of hardened penetrator rounds that expand through the target. They have armour-penetration capabilities unseen in conventional JHP rounds, however they are also capable of over-penetrating their target with lethal consequences.

The M70 Match round is a highly engineered round designed for use in marksman roles. The round has an exposed tungsten-carbide head, a mild steel core, and steel jacket, with everything designed for precision.

The M71 Tracer round is used for the purpose of battlefield illumination, using a pyrotechnic flare in the hollow base of the bullet to illuminate the battlefield. Tracers are available in red, green, and blue, and available in bright, subdued, and dim. Subdued ignite after 100 metres to mask the position of the shooter. Dim are reduced in brightness, but have better visibility with night vision devices.

The M72 Semi-Armour Piercing High-Penetration (SAP-HP)round is a round devised to successfully penetrate an armoured target, but prevent over-penetration. This kind of ammunition is used for operations on starships and space stations, where a stray bullet may have potentially catastrophic results. The round uses an exposed tungsten-carbide head, with a fused alloy jacket with deformation groves, and a mild steel core. Shortly after penetration, the jacket deforms and prevents the round exiting the target.

The M73 Semi-Armour Piercing High-Penetration (SAP-HE)is a revised version of the SAP round, that augments the round by replacing the mild steel core with an explosive charge on a delayed impact fuse. The round is significantly more lethal, and is used for high stopping power against armoured targets.

The M74 High-Explosive Air-Bursting (HEAB) is an exotic round, designed to engage groups of infantry. The round uses fire control optics to determine range and arm the round. The round detonates 2-3 metres from the target, the RDX filler detonating and spraying the target with pre-forged shrapnel. This spray of shrapnel is enough to kill an unarmoured target, and when multiple rounds are fired down range, the effect is a hail of shrapnel, capable of shredding crowds.

The M75 High-Explosive Squash-Head (HESH) has a copper-steel jacket and is filled with C-14 plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. This makes it useful against well armoured soldiers. The more robust the armour, the more deadly the weapon becomes.

The M76 High-Explosive Armour-Piercing (HEAP) uses a warhead of high explosives intended to clear a path into the target, and a tungsten-carbide core, with a mild steel cup and copper jacket. On impact, an explosive train detonates three series of explosives to clear a path and generate hailstorm, while the tungsten carbide penetrator continues through the target.

The M77 Saboted Light Armour Penetrator (SLAP) is a tungsten carbide penetrator with a polymer sabot, that fires a sub-calibre round with enhanced penetration. It has improved armour penetration at the cost of anti-personnel lethality.

The M78 Tactical Training Round (TTR) is used in training exercises. The round uses a polymer jacket, and a proximity fuse that breaks down the jacket when the round comes within 10 centimetres of a surface.The core of the round is a coloured marker paint, that immobilizes nano-fibres used in training clothing, and has a powerful anaesthetic that causes numbness or loss of consciousness. This allows a weapon to safely replicate the ballistics, and effectiveness of live fire ammunition in a safe environment.

The M79 M130 Non-Lethal Round (NLR) uses much of the same technology as the TTR, but instead uses a brightly coloured orange paint, and uses a more powerful anaesthetic for numbing effect. These rounds cause intense numbness on the target area, and with sufficient volume of fire they can cause loss of consciousness


7.62x51mm[]

The 7.62x51mm round is the standard round for UNSC MA Series assault rifles, as well as a number of machine guns and provides a large array of powerful ammo.

The M81 Full Metal Jacket (FMJ) round uses a hardened steel jacket, and a mild steel core. The FMJ round is considered a standard round for most purposes.

The M82 Jacketed Hollow Point (JHP) is an anti-personnel round, that is used against unarmoured targets. The soft core is made from a copper alloy, with a copper jacket, and a plastic cap covering the hollow void. On impact, the bullet rapidly expands, causing traumatic injuries intended to ensure soft targets are eliminated.

The M83 Armour Piercing (AP) uses a two layer jacket of copper with exposed tungsten-carbide nose and core for maximum penetration. While weighty, it is effective against armoured targets, even at range.

The M84 Hardened Fragmenting Munition (HFM), also known as the Shredder, is a round consisting of tungsten-carbide segments bonded with softer metals, and covered by a fluted metal jacket. On impact, the round fragments, creating lethal shards of hardened penetrator rounds that expand through the target. They have armour-penetration capabilities unseen in conventional JHP rounds, however they are also capable of over-penetrating their target with lethal consequences.

The M85 Match round is a highly engineered round designed for use in marksman roles. The round has an exposed tungsten-carbide head, a mild steel core, and steel jacket, with everything designed for precision.

The M86 Tracer round is used for the purpose of battlefield illumination, using a pyrotechnic flare in the hollow base of the bullet to illuminate the battlefield. Tracers are available in red, green, and blue, and available in bright, subdued, and dim. Subdued ignite after 100 metres to mask the position of the shooter. Dim are reduced in brightness, but have better visibility with night vision devices.

The M87 Semi-Armour Piercing round is a round devised to successfully penetrate an armoured target, but prevent over-penetration. This kind of ammunition is used for operations on starships and space stations, where a stray bullet may have potentially catastrophic results. The round uses an exposed tungsten-carbide head, with a fused alloy jacket with deformation groves, and a mild steel core. Shortly after penetration, the jacket deforms and prevents the round exiting the target.

The M88 Semi-Armour Piercing High-Penetration (SAP-HE)is a revised version of the SAP round, that augments the round by replacing the mild steel core with an explosive charge on a delayed impact fuse. The round is significantly more lethal, and is used for high stopping power against armoured targets.

The M89 High-Explosive Air-Bursting (HEAB) is an exotic round, designed to engage groups of infantry. The round uses fire control optics to determine range and arm the round. The round detonates 2-3 metres from the target, the RDX filler detonating and spraying the target with pre-forged shrapnel. This spray of shrapnel is enough to kill an unarmoured target, and when multiple rounds are fired down range, the effect is a hail of shrapnel, capable of shredding crowds.

The M89B High-Explosive Air-Bursting Armour-Piercing (HEAB-AP) is a rare example of the ammunition, that's limited to specialised stocks. Instead of the standard filler, it instead uses a higher strength explosive payload, and swaps the steel round for pre-forged tungsten carbide, creating a lethal hail of explosive shrapnel that cuts through heavily armoured infantry.

The M90 High-Explosive Squash-Head (HESH) has a copper-steel jacket and is filled with C-14 plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. This makes it useful against well armoured soldiers. The more robust the armour, the more deadly the weapon becomes.

The M91 High-Explosive Armour-Piercing (HEAP) uses a warhead of high explosives intended to clear a path into the target, and a tungsten-carbide core, with a mild steel cup and copper jacket. On impact, an explosive train detonates three series of explosives to clear a path and generate hailstorm, while the tungsten carbide penetrator continues through the target.

The M92 Saboted Light Armour Penetrator (SLAP) is a tungsten carbide penetrator with a polymer sabot, that fires a sub-calibre round with enhanced penetration. It has improved armour penetration at the cost of anti-personnel lethality.

The M93 Tactical Training Round (TTR) is used in training exercises. The round uses a polymer jacket, and a proximity fuse that breaks down the jacket when the round comes within 10 centimetres of a surface.The core of the round is a coloured marker paint, that immobilizes nano-fibres used in training clothing, and has a powerful anaesthetic that causes numbness or loss of consciousness. This allows a weapon to safely replicate the ballistics, and effectiveness of live fire ammunition in a safe environment.

The M94 M130 Non-Lethal Round (NLR) uses much of the same technology as the TTR, but instead uses a brightly coloured orange paint, and uses a more powerful anaesthetic for numbing effect. These rounds cause intense numbness on the target area, and with sufficient volume of fire they can cause loss of consciousness

The M95 High-Explosive Anti-Tank (HEAT) round uses a miniaturised warhead to attack armour. It uses the Munroe Effect to turn a metal liner into a superplastic jet of high-velocity shrapnel that penetrates armour. It has an outer copper jacket, and a copper liner.

The M96 High-Explosive Dual-Purpose (HEDP) round is a variant on the HEAT principle, instead using pre-forged shrapnel to create a lethal explosive effect, that can affect infantry and armour. While less effective than HEAT against armoured targets, it is more effective against personnel.

7.62x51mm +P[]

The 7.62x51mm +P round is a specialised overpressure variant of the standard cartridge. Not compatible with standard rifles, it is designed for exclusive use with the M396 Designated Marksman Rifle. With an overpressure cartridge, it has a significantly more potent propellant that produces higher pressure ignitions. This propels rounds at higher velocity.

The M111 Armour Piercing is a heavy duty armour piercing round used in DMRs. The round is match quality, with a boat tail and open tip. It uses a nickel jacket, and a tungsten carbide core. With the increased performance of the +P round, it has longer range, with a flatter trajectory, and is utterly lethal, even against light armour. It's high armour piercing capability allows it to go straight through conventional barriers, and armour. The nickel coating as lead to the nickname of the "Silver bullet".

For light-anti-armour use, M112 Saboted Light Armour Penetrator was the preferred instrument. Useful for both anti-materiel, and light ant-armour duties, the M112 SLAP +P was highly regarded. While it lacked lethality against infantry, it worked well against static materiel, and soft-skinned vehicles, and at a push, even against light armour.

The M113 High-Explosive Incendiary/Armour Piercing is used against materiel and heavy infantry in a specialist marksman role. It has all the match qualities of other munitions, with a boat tail, and open tip, with plastic cap. The round uses a incendiary blasting charge, and and explosively launched tungsten carbide core.

The M114 Soft Ball Munition is a somewhat more specialist round used for counter-terrorism duties, and anti-personnel roles. It is used against unarmoured personnel, and uses a copper jacket with a soft brass core, along with all the previous upgrades for match-grade performance. With high-stopping power, but limited penetration, this round will deform and fragment in soft tissue.

9.5x40mm[]

The 9.5x40mm round, formally an experimental round, is now the standard round for UNSC battle rifles. Much of the 9.5mm was developed from older .338 Lapua Magnum rounds.

The M628 Full Metal Jacket (FMJ) round uses a hardened steel jacket, and a mild steel core. The FMJ round is considered a standard round for most purposes.

The M629 Jacketed Hollow Point (JHP) is an anti-personnel round, that is used against unarmoured targets. The soft core is made from a copper alloy, with a copper jacket, and a plastic cap covering the hollow void. On impact, the bullet rapidly expands, causing traumatic injuries intended to ensure soft targets are eliminated.

The M630 Armour Piercing (AP) uses a two layer jacket of copper with exposed tungsten-carbide nose and core for maximum penetration. While weighty, it is effective against armoured targets, even at range.

The M631 Hardened Fragmenting Munition (HFM), also known as the Shredder, is a round consisting of tungsten-carbide segments bonded with softer metals, and covered by a fluted metal jacket. On impact, the round fragments, creating lethal shards of hardened penetrator rounds that expand through the target. They have armour-penetration capabilities unseen in conventional JHP rounds, however they are also capable of over-penetrating their target with lethal consequences.

The M632 Match round is a highly engineered round designed for use in marksman roles. The round has an exposed tungsten-carbide head, a mild steel core, and steel jacket, with everything designed for precision.

The M633 Tracer round is used for the purpose of battlefield illumination, using a pyrotechnic flare in the hollow base of the bullet to illuminate the battlefield. Tracers are available in red, green, and blue, and available in bright, subdued, and dim. Subdued ignite after 100 metres to mask the position of the shooter. Dim are reduced in brightness, but have better visibility with night vision devices.

The M634 Semi-Armour Piercing High-Penetration (SAP-HP)round is a round devised to successfully penetrate an armoured target, but prevent over-penetration. This kind of ammunition is used for operations on starships and space stations, where a stray bullet may have potentially catastrophic results. The round uses an exposed tungsten-carbide head, with a fused alloy jacket with deformation groves, and a mild steel core. Shortly after penetration, the jacket deforms and prevents the round exiting the target.

The M635 Semi-Armour Piercing High-Penetration (SAP-HE)is a revised version of the SAP round, that augments the round by replacing the mild steel core with an explosive charge on a delayed impact fuse. The round is significantly more lethal, and is used for high stopping power against armoured targets.

The M636 High-Explosive Air-Bursting (HEAB) is an exotic round, designed to engage groups of infantry. The round uses fire control optics to determine range and arm the round. The round detonates 2-3 metres from the target, the RDX filler detonating and spraying the target with pre-forged shrapnel. This spray of shrapnel is enough to kill an unarmoured target, and when multiple rounds are fired down range, the effect is a hail of shrapnel, capable of shredding crowds.

The M637 High-Explosive Squash-Head (HESH) has a copper-steel jacket and is filled with C-14 plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. This makes it useful against well armoured soldiers. The more robust the armour, the more deadly the weapon becomes.

The M638 High-Explosive Armour-Piercing (HEAP) uses a warhead of high explosives intended to clear a path into the target, and a tungsten-carbide core, with a mild steel cup and copper jacket. On impact, an explosive train detonates three series of explosives to clear a path and generate hailstorm, while the tungsten carbide penetrator continues through the target.

The M639 Saboted Light Armour Penetrator (SLAP) is a tungsten carbide penetrator with a polymer sabot, that fires a sub-calibre round with enhanced penetration. It has improved armour penetration at the cost of anti-personnel lethality.

The M640 Tactical Training Round (TTR) is used in training exercises. The round uses a polymer jacket, and a proximity fuse that breaks down the jacket when the round comes within 10 centimetres of a surface.The core of the round is a coloured marker paint, that immobilizes nano-fibres used in training clothing, and has a powerful anaesthetic that causes numbness or loss of consciousness. This allows a weapon to safely replicate the ballistics, and effectiveness of live fire ammunition in a safe environment.

The M641 M130 Non-Lethal Round (NLR) uses much of the same technology as the TTR, but instead uses a brightly coloured orange paint, and uses a more powerful anaesthetic for numbing effect. These rounds cause intense numbness on the target area, and with sufficient volume of fire they can cause loss of consciousness.

The M642 High-Explosive Anti-Tank (HEAT) round uses a miniaturised warhead to attack armour. It uses the Munroe Effect to turn a metal liner into a superplastic jet of high-velocity shrapnel that penetrates armour. It has an outer copper jacket, and a copper liner.

The M643 High-Explosive Dual-Purpose (HEDP) round is a variant on the HEAT principle, instead using pre-forged shrapnel to create a lethal explosive effect, that can affect infantry and armour. While less effective than HEAT against armoured targets, it is more effective against personnel.

8.6mm Fenrir[]

The 8.6x44mm Fenrir is a conversion of 7.62mm cases to fit a larger, heavy subsonic round. This is perfect for usage with suppressed weapons, and carries increased stopping power at a cost of reduced range. It is compatible with magazines for 7.62 and 6.5mm rifles, and only requires a barrel conversion to fire.

.390/10x50mm Barsuk[]

The .390/10x50mm Barsuk is a heavy duty rifle round, intended for use on assault rifles. The round is engineered to be subsonic, making them extremely quiet when used with a suppressor. In addition, it carries substantial stopping power, within range. While it lacks the range or muzzle energy of most conventional rounds, it is lethal in short ranged engagements.

The M986 Full Metal Jacket (FMJ) round uses a hardened steel jacket, and a mild steel core. The rifle is the standard of the UNSC arsenal, and is utilised for a variety of purposes.

The M987 Jacketed Hollow Point (JHP) is an anti-personnel round, that is used against unarmoured targets. The soft core is made from a copper alloy, with a copper jacket, and a plastic cap covering the hollow void. On impact, the bullet rapidly expands, causing traumatic injuries intended to ensure soft targets are eliminated.

The M988 Armour Piercing (AP) uses a two layer jacket of copper with exposed tungsten-carbide nose and core for maximum penetration. While weighty, it is effective against armoured targets, even at range.

The M989 Hardened Fragmenting Munition (HFM), also known as the Shredder, is a round consisting of tungsten-carbide segments bonded with softer metals, and covered by a fluted metal jacket. On impact, the round fragments, creating lethal shards of hardened penetrator rounds that expand through the target. They have armour-penetration capabilities unseen in conventional JHP rounds, however they are also capable of over-penetrating their target with lethal consequences.

The M990 Match round is a highly engineered round designed for use in marksman roles. The round has an exposed tungsten-carbide head, a mild steel core, and steel jacket, with everything designed for precision.

The M991 Tracer round is used for the purpose of battlefield illumination, using a pyrotechnic flare in the hollow base of the bullet to illuminate the battlefield. Tracers are available in red, green, and blue, and available in bright, subdued, and dim. Subdued ignite after 100 metres to mask the position of the shooter. Dim are reduced in brightness, but have better visibility with night vision devices.

The M992 Semi-Armour Piercing High-Penetration (SAP-HP)round is a round devised to successfully penetrate an armoured target, but prevent over-penetration. This kind of ammunition is used for operations on starships and space stations, where a stray bullet may have potentially catastrophic results. The round uses an exposed tungsten-carbide head, with a fused alloy jacket with deformation groves, and a mild steel core. Shortly after penetration, the jacket deforms and prevents the round exiting the target.

The M993 Semi-Armour Piercing High-Explosive (SAP-HE)is a revised version of the SAP round, that augments the round by replacing the mild steel core with an explosive charge on a delayed impact fuse. The round is significantly more lethal, and is used for high stopping power against armoured targets.

The M994 High-Explosive Air-Bursting (HEAB) is an exotic round, designed to engage groups of infantry. The round uses fire control optics to determine range and arm the round. The round detonates 2-3 metres from the target, the RDX filler detonating and spraying the target with pre-forged shrapnel. This spray of shrapnel is enough to kill an unarmoured target, and when multiple rounds are fired down range, the effect is a hail of shrapnel, capable of shredding crowds.

The M995 High-Explosive Squash-Head (HESH) has a copper-steel jacket and is filled with C-14 plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. This makes it useful against well armoured soldiers. The more robust the armour, the more deadly the weapon becomes.

The M996 High-Explosive Armour-Piercing (HEAP) uses a warhead of high explosives intended to clear a path into the target, and a tungsten-carbide core, with a mild steel cup and copper jacket. On impact, an explosive train detonates three series of explosives to clear a path and generate hailstorm, while the tungsten carbide penetrator continues through the target.

The M997 Saboted Light Armour Penetrator (SLAP) is a tungsten carbide penetrator with a polymer sabot, that fires a sub-calibre round with enhanced penetration. It has improved armour penetration at the cost of anti-personnel lethality. It is the only .390 round that fires above subsonic speeds.

The M998 Tactical Training Round (TTR) is used in training exercises. The round uses a polymer jacket, and a proximity fuse that breaks down the jacket when the round comes within 10 centimetres of a surface.The core of the round is a coloured marker paint, that immobilizes nano-fibres used in training clothing, and has a powerful anaesthetic that causes numbness or loss of consciousness. This allows a weapon to safely replicate the ballistics, and effectiveness of live fire ammunition in a safe environment.

The M999 M130 Non-Lethal Round (NLR) uses much of the same technology as the TTR, but instead uses a brightly coloured orange paint, and uses a more powerful anaesthetic for numbing effect. These rounds cause intense numbness on the target area, and with sufficient volume of fire they can cause loss of consciousness.

The M1000 High-Explosive Anti-Tank (HEAT) round uses a miniaturised warhead to attack armour. It uses the Munroe Effect to turn a metal liner into a superplastic jet of high-velocity shrapnel that penetrates armour. It has an outer copper jacket, and a copper liner.

The M1001 High-Explosive Dual-Purpose (HEDP) round is a variant on the HEAT principle, instead using pre-forged shrapnel to create a lethal explosive effect, that can affect infantry and armour. While less effective than HEAT against armoured targets, it is more effective against personnel.


.338 Quant[]

The .338 Quant/8.6x63mm is a heavy round intended for use with sniper rifles and DMRs. It is a round with high accuracy and stopping power, especially over ranges. The round was developed by Quant Armaments for the Joint Personnel Precision Rifle trails, and was paired with the successful rifle.

The M654 Full Metal Jacket (FMJ) round uses a hardened steel jacket, and a mild steel core. The rifle is the standard of the UNSC arsenal, and is utilised for a variety of purposes.

The M655 Jacketed Hollow Point (JHP) is an anti-personnel round, that is used against unarmoured targets. The soft core is made from a copper alloy, with a copper jacket, and a plastic cap covering the hollow void. On impact, the bullet rapidly expands, causing traumatic injuries intended to ensure soft targets are eliminated.

The M656 Armour Piercing (AP) uses a two layer jacket of copper with exposed tungsten-carbide nose and core for maximum penetration. While weighty, it is effective against armoured targets, even at range.

The M657 Hardened Fragmenting Munition (HFM), also known as the Shredder, is a round consisting of tungsten-carbide segments bonded with softer metals, and covered by a fluted metal jacket. On impact, the round fragments, creating lethal shards of hardened penetrator rounds that expand through the target. They have armour-penetration capabilities unseen in conventional JHP rounds, however they are also capable of over-penetrating their target with lethal consequences.

The M658 Match round is a highly engineered round designed for use in marksman roles. The round has an exposed tungsten-carbide head, a mild steel core, and steel jacket, with everything designed for precision.

The M659 Tracer round is used for the purpose of battlefield illumination, using a pyrotechnic flare in the hollow base of the bullet to illuminate the battlefield. Tracers are available in red, green, and blue, and available in bright, subdued, and dim. Subdued ignite after 100 metres to mask the position of the shooter. Dim are reduced in brightness, but have better visibility with night vision devices.

The M660 Semi-Armour Piercing High-Penetration (SAP-HP)round is a round devised to successfully penetrate an armoured target, but prevent over-penetration. This kind of ammunition is used for operations on starships and space stations, where a stray bullet may have potentially catastrophic results. The round uses an exposed tungsten-carbide head, with a fused alloy jacket with deformation groves, and a mild steel core. Shortly after penetration, the jacket deforms and prevents the round exiting the target.

The M661 Semi-Armour Piercing High-Penetration (SAP-HE)is a revised version of the SAP round, that augments the round by replacing the mild steel core with an explosive charge on a delayed impact fuse. The round is significantly more lethal, and is used for high stopping power against armoured targets.

The M662 High-Explosive Air-Bursting (HEAB) is an exotic round, designed to engage groups of infantry. The round uses fire control optics to determine range and arm the round. The round detonates 2-3 metres from the target, the RDX filler detonating and spraying the target with pre-forged shrapnel. This spray of shrapnel is enough to kill an unarmoured target, and when multiple rounds are fired down range, the effect is a hail of shrapnel, capable of shredding crowds.

The M663 High-Explosive Squash-Head (HESH) has a copper-steel jacket and is filled with C-14 plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. This makes it useful against well armoured soldiers. The more robust the armour, the more deadly the weapon becomes.

The M664 High-Explosive Armour-Piercing (HEAP) uses a warhead of high explosives intended to clear a path into the target, and a tungsten-carbide core, with a mild steel cup and copper jacket. On impact, an explosive train detonates three series of explosives to clear a path and generate hailstorm, while the tungsten carbide penetrator continues through the target.

The M665 Saboted Light Armour Penetrator (SLAP) is a tungsten carbide penetrator with a polymer sabot, that fires a sub-calibre round with enhanced penetration. It has improved armour penetration at the cost of anti-personnel lethality.

The M666 Tactical Training Round (TTR) is used in training exercises. The round uses a polymer jacket, and a proximity fuse that breaks down the jacket when the round comes within 10 centimetres of a surface.The core of the round is a coloured marker paint, that immobilizes nano-fibres used in training clothing, and has a powerful anaesthetic that causes numbness or loss of consciousness. This allows a weapon to safely replicate the ballistics, and effectiveness of live fire ammunition in a safe environment.

The M667 M130 Non-Lethal Round (NLR) uses much of the same technology as the TTR, but instead uses a brightly coloured orange paint, and uses a more powerful anaesthetic for numbing effect. These rounds cause intense numbness on the target area, and with sufficient volume of fire they can cause loss of consciousness.

The M668 High-Explosive Anti-Tank (HEAT) round uses a miniaturised warhead to attack armour. It uses the Munroe Effect to turn a metal liner into a superplastic jet of high-velocity shrapnel that penetrates armour. It has an outer copper jacket, and a copper liner.

The M669 High-Explosive Dual-Purpose (HEDP) round is a variant on the HEAT principle, instead using pre-forged shrapnel to create a lethal explosive effect, that can affect infantry and armour. While less effective than HEAT against armoured targets, it is more effective against personnel.


.50 Sigurd[]

The .50 Sigurd (12.7x49mm) is a heavy duty round used with automatic rifles, it is intended for use against infantry targets where absolute stopping power is necessary, becoming especially useful against targets using combat drugs, or rumble drugs. It is also used for checkpoint duty where it can successfully penetrate wind-shields, body panels, or an engine block, without any change in direction, stopping the vehicle and driver.

The M129 Full Metal Jacket (FMJ) round uses a hardened steel jacket, and a mild steel core. The rifle is the standard of the UNSC arsenal, and is utilised for a variety of purposes.

The M130 Jacketed Hollow Point (JHP) is an anti-personnel round, that is used against unarmoured targets. The soft core is made from a copper alloy, with a copper jacket, and a plastic cap covering the hollow void. On impact, the bullet rapidly expands, causing traumatic injuries intended to ensure soft targets are eliminated.

The M131 Armour Piercing (AP) uses a two layer jacket of copper with exposed tungsten-carbide nose and core for maximum penetration. While weighty, it is effective against armoured targets, even at range.

The M132 Hardened Fragmenting Munition (HFM), also known as the Shredder, is a round consisting of tungsten-carbide segments bonded with softer metals, and covered by a fluted metal jacket. On impact, the round fragments, creating lethal shards of hardened penetrator rounds that expand through the target. They have armour-penetration capabilities unseen in conventional JHP rounds, however they are also capable of over-penetrating their target with lethal consequences.

The M133 Tracer round is used for the purpose of battlefield illumination, using a pyrotechnic flare in the hollow base of the bullet to illuminate the battlefield. Tracers are available in red, green, and blue, and available in bright, subdued, and dim. Subdued ignite after 100 metres to mask the position of the shooter. Dim are reduced in brightness, but have better visibility with night vision devices.

The M134 Semi-Armour Piercing High-Penetration (SAP-HP)round is a round devised to successfully penetrate an armoured target, but prevent over-penetration. This kind of ammunition is used for operations on starships and space stations, where a stray bullet may have potentially catastrophic results. The round uses an exposed tungsten-carbide head, with a fused alloy jacket with deformation groves, and a mild steel core. Shortly after penetration, the jacket deforms and prevents the round exiting the target.

The M135 Semi-Armour Piercing High-Penetration (SAP-HE)is a revised version of the SAP round, that augments the round by replacing the mild steel core with an explosive charge on a delayed impact fuse. The round is significantly more lethal, and is used for high stopping power against armoured targets.

The M136 High-Explosive Air-Bursting (HEAB) is an exotic round, designed to engage groups of infantry. The round uses fire control optics to determine range and arm the round. The round detonates 2-3 metres from the target, the RDX filler detonating and spraying the target with pre-forged shrapnel. This spray of shrapnel is enough to kill an unarmoured target, and when multiple rounds are fired down range, the effect is a hail of shrapnel, capable of shredding crowds.

The M137 High-Explosive Squash-Head (HESH) has a copper-steel jacket and is filled with C-14 plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. This makes it useful against well armoured soldiers. The more robust the armour, the more deadly the weapon becomes.

The M138 Tactical Training Round (TTR) is used in training exercises. The round uses a polymer jacket, and a proximity fuse that breaks down the jacket when the round comes within 10 centimetres of a surface.The core of the round is a coloured marker paint, that immobilizes nano-fibres used in training clothing, and has a powerful anaesthetic that causes numbness or loss of consciousness. This allows a weapon to safely replicate the ballistics, and effectiveness of live fire ammunition in a safe environment.

The M139 M130 Non-Lethal Round (NLR) uses much of the same technology as the TTR, but instead uses a brightly coloured orange paint, and uses a more powerful anaesthetic for numbing effect. These rounds cause intense numbness on the target area, and with sufficient volume of fire they can cause loss of consciousness.

The M140 High-Explosive Anti-Tank (HEAT) round uses a miniaturised warhead to attack armour. It uses the Munroe Effect to turn a metal liner into a superplastic jet of high-velocity shrapnel that penetrates armour. It has an outer copper jacket, and a copper liner.

The M141 High-Explosive Dual-Purpose (HEDP) round is a variant on the HEAT principle, instead using pre-forged shrapnel to create a lethal explosive effect, that can affect infantry and armour. While less effective than HEAT against armoured targets, it is more effective against personnel.


Large Cartridges[]

.450 Cooperage[]

The .450 Cooperage/11.43x92mm sniper rifle round is a large scale anti-personnel round used by combat snipers for eliminating targets at range. The round is primarily used against personnel, but can also be applied in an anti-materiel role, with the right ammunition. It was made by shortening and necking down the 14.6x114mm cartridge. To use it in an SRS99, you only need to swap the barrel, as it has the same rim diameter, and uses magazines with similar dimensions. It was designed for use by UNSC forces by Jon Cooperage of Misriah.


12.7x99mm[]

The 12.7x99 round is the standard round for UNSC Heavy Machine Guns. The round is extremely powerful, and lethal against infantry, and can even threaten armoured targets. It is mostly seen loaded in heavy machine guns.

The M121 Full Metal Jacket (FMJ) round uses a hardened steel jacket, and a mild steel core. The rifle is the standard of the UNSC arsenal, and is utilised for a variety of purposes.

The M122 Armour Piercing (AP) uses a two layer jacket of copper with exposed tungsten-carbide nose and core for maximum penetration. While weighty, it is effective against armoured targets, even at range.

The M123 Hardened Fragmenting Munition (HFM), also known as the Shredder, is a round consisting of tungsten-carbide segments bonded with softer metals, and covered by a fluted metal jacket. On impact, the round fragments, creating lethal shards of hardened penetrator rounds that expand through the target. They have armour-penetration capabilities unseen in conventional JHP rounds, however they are also capable of over-penetrating their target with lethal consequences.

The M124 Tracer round is used for the purpose of battlefield illumination, using a pyrotechnic flare in the hollow base of the bullet to illuminate the battlefield. Tracers are available in red, green, and blue, and available in bright, subdued, and dim. Subdued ignite after 100 metres to mask the position of the shooter. Dim are reduced in brightness, but have better visibility with night vision devices.

The M125 High-Explosive Air-Bursting (HEAB) is an exotic round, designed to engage groups of infantry. The round uses fire control optics to determine range and arm the round. The round detonates 2-3 metres from the target, the RDX filler detonating and spraying the target with pre-forged shrapnel. This spray of shrapnel is enough to kill an unarmoured target, and when multiple rounds are fired down range, the effect is a hail of shrapnel, capable of shredding crowds.

The M126 High-Explosive Squash-Head (HESH) has a copper-steel jacket and is filled with C-14 plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. This makes it useful against well armoured soldiers. The more robust the armour, the more deadly the weapon becomes.

The M127 High-Explosive Armour-Piercing (HEAP) uses a warhead of high explosives intended to clear a path into the target, and a tungsten-carbide core, with a mild steel cup and copper jacket. On impact, an explosive train detonates three series of explosives to clear a path and generate hailstorm, while the tungsten carbide penetrator continues through the target.

The M128 Saboted Light Armour Penetrator (SLAP) is a tungsten carbide penetrator with a polymer sabot, that fires a sub-calibre round with enhanced penetration. It has improved armour penetration at the cost of anti-personnel lethality.

The M129 Tactical Training Round (TTR) is used in training exercises. The round uses a polymer jacket, and a proximity fuse that breaks down the jacket when the round comes within 10 centimetres of a surface.The core of the round is a coloured marker paint, that immobilizes nano-fibres used in training clothing, and has a powerful anaesthetic that causes numbness or loss of consciousness. This allows a weapon to safely replicate the ballistics, and effectiveness of live fire ammunition in a safe environment.

The M130 M130 Non-Lethal Round (NLR) uses much of the same technology as the TTR, but instead uses a brightly coloured orange paint, and uses a more powerful anaesthetic for numbing effect. These rounds cause intense numbness on the target area, and with sufficient volume of fire they can cause loss of consciousness

The M131 High-Explosive Anti-Tank (HEAT) round uses a miniaturised warhead to attack armour. It uses the Munroe Effect to turn a metal liner into a superplastic jet of high-velocity shrapnel that penetrates armour. It has an outer copper jacket, and a copper liner.

The M132 High-Explosive Dual-Purpose (HEDP) round is a variant on the HEAT principle, instead using pre-forged shrapnel to create a lethal explosive effect, that can affect infantry and armour. While less effective than HEAT against armoured targets, it is more effective against personnel.

14.5x114mm[]

The standard ammo for the UNSC SRS99.

The M276 Full Metal Jacket (FMJ) round uses a hardened steel jacket, and a mild steel core. The rifle is the standard of the UNSC arsenal, and is utilised for a variety of purposes.

The M277 High-Velocity Armour-Piercing (HVAP) uses a two layer jacket of copper with exposed tungsten-carbide nose and core for maximum penetration. The high velocity rounds are accurate and lethal over range, and cause catastrophic damage on impact.

The M276 Hardened Fragmenting Munition (HFM), also known as the Shredder, is a round consisting of tungsten-carbide segments bonded with softer metals, and covered by a fluted metal jacket. On impact, the round fragments, creating lethal shards of hardened penetrator rounds that expand through the target. They have armour-penetration capabilities unseen in conventional JHP rounds, however they are also capable of over-penetrating their target with lethal consequences.

The M276 High-Explosive Squash-Head (HESH) has a copper-steel jacket and is filled with C-14 plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. This makes it useful against well armoured soldiers. The more robust the armour, the more deadly the weapon becomes.

The M280 High-Explosive Armour-Piercing (HEAP) uses a warhead of high explosives intended to clear a path into the target, and a tungsten-carbide core, with a mild steel cup and copper jacket. On impact, an explosive train detonates three series of explosives to clear a path and generate hailstorm, while the tungsten carbide penetrator continues through the target.

The M281 Match round is a highly engineered round designed for use in marksman roles. The round has an exposed tungsten-carbide head, a mild steel core, and steel jacket, with everything designed for precision.

The M282 Tactical Training Round (TTR) is used in training exercises. The round uses a polymer jacket, and a proximity fuse that breaks down the jacket when the round comes within 10 centimetres of a surface.The core of the round is a coloured marker paint, that immobilizes nano-fibres used in training clothing, and has a powerful anaesthetic that causes numbness or loss of consciousness. This allows a weapon to safely replicate the ballistics, and effectiveness of live fire ammunition in a safe environment.

The M283 M130 Non-Lethal Round (NLR) uses much of the same technology as the TTR, but instead uses a brightly coloured orange paint, and uses a more powerful anaesthetic for numbing effect. These rounds cause intense numbness on the target area, and with sufficient volume of fire they can cause loss of consciousness.

M284 Anti-Infantry Sensor Fused Round (AISFR) is a newly developed round, used in conjunction with the fire control AUGUR scope. The round is fused to explode after a predetermined distance, set by the fuse control, sending out a spray of tungsten-carbide flechettes. The flechettes are arrow headed darts with four stabilising fins. The darts themselves consist of a tungsten-carbide nose with additional barbs that on contact with the target detach and ignite, giving it additional incendiary and buck shot like effects in the human body. These will perforate light armour, making it incredibly useful against full APCs, infantry in cover, counter sniping and anti material duties.

The M286 Long-Range Intelligent Guided Engagement Round (LRIGER is a special (and expensive) munition used for engaging enemy forces at long range. They extend the range of the munition by almost two kilometres by a mixture of means. It uses deployable fins, enhanced propellant and remote guidance, with a thermal sensor on the nose, and uplink to the AUGUR sight used on the rifle. The round is fully capable of engaging targets without a direct line of sight, or in poor visibility, and beyond visual range. The round itself is similar to the HEAP round, albeit with the first explosive charge slightly lowered.

The M287 High-Explosive Air-Bursting (HEAB) is an exotic round, designed to engage groups of infantry. The round uses the fire control optics to determine range and arm the round. The round detonates 2-3 metres from the target, the RDX filler detonating and spraying the target with pre-forged shrapnel. This spray of shrapnel is enough to kill an unarmoured target, and when multiple rounds are fired down range, the effect is a hail of shrapnel, capable of shredding crowds.

The M288 Armour-Piercing Fin-Stabilised Discarding Sabot (APFSDS) is the standard round for the SRS99. The round uses a spindle type sabot made of aluminium-steel alloy to vent the explosive charge that propels it out of the gun and break away, leaving the four finned kinetic penetrator spike, made of tungsten carbide, to hit its target. The target is capable of penetrating multiple infantry targets, thin concrete walls and light armour under 70mm.

The M289 Armour-Piercing Fin-Stabilised Discarding Sabot (APFSDS) uses a hardened steel kinetic penetrator, to avoid the massive over penetration of the M12 APFSDS. It is generally cheaper, but as a downside it lacks effectiveness.

The M290 Armour-Piercing Fin-Stabilised Discarding Sabot (APFSDS) uses a aluminium-steel alloy sabot with a Kinetic Penetrator made of DU-free military Staballoy, being a composition of heavy and lighter metals, with an aluminium semi-jacket. The weapon has prolific armour piercing abilities on par with the M12 APFSDS but a secondary pyrophoric effect allows it to increase its anti material purpose by burning targets. On impact with with 'hard' targets, the KP penetrates and then fragments, spreading the pyrophoric fragments. This allows it to be useful against lightly armed APCs with exposed crew.

The M291 High-Explosive Anti-Tank (HEAT) round uses a miniaturised warhead to attack armour. It uses the Munroe Effect to turn a metal liner into a superplastic jet of high-velocity shrapnel that penetrates armour. It has an outer copper jacket, and a copper liner.

The M292 High-Explosive Dual-Purpose (HEDP) round is a variant on the HEAT principle, instead using pre-forged shrapnel to create a lethal explosive effect, that can affect infantry and armour. While less effective than HEAT against armoured targets, it is more effective against personnel.

20x82mm[]

An explosive cartridge, it shares similar cartridge dimensions with the 14.5mm that requires only a barrel swap to use. It can load into the same magazines without issue.

Shells[]

Small calibre shells[]

20mm[]

The 20mm shell is a caseless shell fired at 2,200 meters per second, reducing the size while increasing the power incrementally.

The M100 HE shell has a copper Jacket with contact fuse high explosive RDX filler.

The M101 Incendiary shell has a copper and steel jacket with phosphorus core and delayed fuse detonator.

The M102 AP Shell has a copper jacket with lead filler and a Tungsten carbide penetrator rod.

The HEAP-DP Shell utilises a HEAT warhead with a band of pre-forged fragmenting material. The HEAT warhead accelerates a EXCALIBUR disc, which melts through armour with ease, with the fragmentation band sprays shrapnel outwards in a sphere, eliminating infantry within a few metres.

The M104 X-HEAP uses a semi jacketed shell with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the target or on the targets armour and then the filler explodes, propelling an EXCALIBUR rod into the target.

The M105 High Explosive Incendiary Armour Piercing shell uses a contact fuse to detonate the phosphorus element, high explosive underneath that then the zirconium powder which acts as a incendiary, literally blasting a path for the EXCALIBUR penetrator rod to follow. This is for penetrating light to medium vehicles and thick walls.

The M106 airbursting munition utilises laser guidance to detonate at predefined distances, allowing the high explosive charge to send pre-forged shrapnel in a 150 degree cone. Useful for engaging enemies in defilade and fast moving targets, it can successfully eliminate infantry in cover with ease.

30mm[]

The 30mm shell is a caseless shell fired at 2,400 meters per second, reducing the size while increasing the power incrementally.

The M200 HE shell has a copper Jacket with contact fuse RDX filler.

The M201 Incendiary shell has a copper and steel jacket with phosphorus core and delayed fuse detonator.

The M202 AP Shell has a copper jacket with lead filler and a Tungsten carbide penetrator rod.

The M203 APFSDS shell uses a polymer spindle sabot and a Tungsten carbide penetrator rod for attacking vehicles. Often causes jams.

The M204 HEAP-DP Shell utilises a HEAT warhead with a band of pre-forged fragmenting material. The HEAT warhead accelerates a EXCALIBUR disc, which melts through armour with ease, with the fragmentation band sprays shrapnel outwards in a sphere, eliminating infantry within a few metres.

The M205 X-HEAP uses a semi jacketed shell with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the target or on the targets armour and then the filler explodes, propelling a EXCALIBUR rod into the target.

The M206 High Explosive Incendiary Armour Piercing shell uses a contact fuse to detonate the phosphorus element, high explosive underneath that then the zirconium powder which acts as a incendiary, literally blasting a path for the EXCALIBUR penetrator rod to follow. This is for penetrating light to medium vehicles and thick walls.

The M207 airbursting munition utilises laser guidance to detonate at predefined distances, allowing the high explosive charge to send pre-forged shrapnel in a 150 degree cone. Useful for engaging enemies in defilade and fast moving targets, it can successfully eliminate infantry in cover with ease.

40mm[]

The 40mm shell is a caseless shell fired at 2,590 meters per second, reducing the size while increasing the power incrementally.

The M300 HE shell has a copper Jacket with contact fuse RDX filler.

The M301 Incendiary shell has a copper and steel jacket with phosphorus core and delayed fuse detonator.

The M302 AP Shell has a copper jacket with lead filler and a EXCALIBUR penetrator rod.

The M303 APFSDS shell uses a polymer spindle sabot and an EXCALIBUR penetrator rod for attacking vehicles. Often causes jams.

The M304 HEAP-DP Shell utilises a HEAT warhead with a band of pre-forged fragmenting material. The HEAT warhead accelerates a EXCALIBUR disc, which melts through armour with ease, with the fragmentation band sprays shrapnel outwards in a sphere, eliminating infantry within a few metres.

The M305 X-HEAP uses a semi jacketed shell with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the target or on the targets armour and then the filler explodes, propelling a Tungsten carbide rod into the target.

The M306 High Explosive Incendiary Armour Piercing shell uses a contact fuse to detonate the Pyrosene VI element, high explosive underneath that then the zirconium powder which acts as a incendiary, literally blasting a path for the EXCALIBUR penetrator rod to follow. This is for penetrating light to medium vehicles and thick walls.

The M307 airbursting munition utilises laser guidance to detonate at predefined distances, allowing the high explosive charge to send pre-forged shrapnel in a 150 degree cone. Used primarily for engaging aircraft, it is also effective at engaging enemy infantry and light armour at short. ranges Upon nearing the target, it releases a spray of 7 mini-flechettes at about twice the speed of the shell, in a five metre spread, to ensure the target is crippled or destroyed. Each flechette is made with a solid nose cone of EXCALIBUR composite material and has sides of fused alloy EXCALIBUR-beta, with deadly pyrophoric effects. The warhead has sensor fusing that deploys the flechettes in the optimum attack pattern to destroy it's target. The result is the target is perforated and set on fire by the incendiary materials, which burn at a rapid rate without the use of oxygen and are capable of melting through high strength metals and ceramics.

Medium Calibre Shells[]

70mm[]

The 70mm shell is a caseless shell fired at 2,900 meters per second, reducing the size while increasing the power incrementally. The 70mm round is used on heavy auto-cannons mounted on both tanks and aircraft, and used by anti-tank rifles.

M322 HEAP-DP Shell utilises a HEAT warhead with a band of pre-forged fragmenting material. The HEAT warhead accelerates a EXCALIBUR disc, which melts through armour with ease, with the fragmentation band sprays shrapnel outwards in a sphere, eliminating infantry within a few metres.

M323 HE shell uses a copper and steel double jacket with a solid RDX filler and contact detonator.

M324 HESH shell has a copper-steel jacket and is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. In the case of the metal armour of a tank, the compression shock wave conducts through the armour to the point where is reaches the metal/air interface (the hollow crew compartment), where some of the energy is reflected as a tension wave. At the point where the compression and tension waves intersect, a high stress zone is created in the metal, causing pieces of steel to be projected off the interior wall. This fragmentation injures and kills the crew, damages the equipment and ignites the ammo, rendering the tank useless. Its also effective against buildings and reinforced structures.

M325 HEAT shell uses a explosive shaped tandem charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armour. Unlike the HEAP-DP it has little to no casualty radius.

M326 Incendiary shell has a copper and steel jacket with phosphorus core and delayed fuse detonator.

M327 Flechette shell is a shell that is filled with EXCALIBUR fin stabilised flechettes for anti infantry/light vehicles.

M328 APFSDS shell uses a spindle type sabot made of aulluminium-steel alloy to vent the explosive charge that propels it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of EXCALIBUR and tungsten, to hit its target.

M329 Incediary Flechette shell is a shell that is filled with EXCALIBUR fin stabilised flechettes for anti infantry/light vehicles. The flechettes are covered in Pyrosene VI which give it destructive incendiary capabilities.

M330 APFSIDS shell uses a spindle type sabot made of aulluminium-steel alloy to vent the explosive charge that propels it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made out of staballoy. This material, mostly made from uranium, becomes pyrophoric on impact, igniting armour and munitions with ease.

M331 Smoke shells release a cloud of smoke upon contact (usually white smoke but red green blue and yellow available.)

The M332 Long range Stand Off Munition (LORSOM) Is a round capable of preforming direct line of sight and beyond line of sight shots. It is a rocket assisted shell using a dual LASER/RADAR seeker and can be guided by laser designation. It can be fired up to 4km, preform top down attack missions when fired in a large, arcing trajectory and contains active-anti countermeasure systems to defeat and avoid enemy countermeasures. The warhead is focused around a explosive boosted EXCALIBUR rod with incendiary effects.

XM334 AZRAEL is a experimental munition that uses a EXCALIBUR penetrating rod with Depleted Uranium coating, suspended in a anti-gravity field, rendering it weightless. Upon contact detonation, a ring of powerful magnets activity, super accelerating the weightless projectile to 15% the speed of light. At these speeds, reactive armour is ineffective and most armour plating is ineffective against it.

XM335 REAPER NNEMP is a experimental munition using a conductive outer casing, and a core made up of a lattice made up of highly charged ions. Upon detonation, the charged ions realign into a a charged particle burst, resulting in a highly effective electromagnetic blast in the surrounding 11 metre radius.

The XM336 Long range Stand Off Munition (LORSOM) Is a round capable of preforming direct line of sight and beyond line of sight shots. It is a rocket assisted shell using a dual LASER/RADAR seeker and can be guided by laser designation. It can be fired up to 13km, preform top down attack missions when fired in a large, arcing trajectory and contains active-anti countermeasure systems to defeat and avoid enemy countermeasures. The warhead is focused around a magnetically boosted zero-gravity suspended EXCALIBUR rod with incendiary effects, boosted to 15% the speed of light.

Large Calibre Shells[]

90mm[]

The 90mm shell is a cased shell fired at 3,300 meters per second, reducing the size while increasing the power incrementally. Fired from a smoothbore gun, all munitions utilise fin stabilizers to maintain accuracy.


The M422 HEAP-DP Shell utilises a HEAT warhead with a band of pre-forged fragmenting material. The HEAT warhead accelerates a EXCALIBUR disc, which melts through armour with ease, with the fragmentation band sprays shrapnel outwards in a sphere, eliminating infantry within a few metres.

The M423 HE shell uses a copper and steel double jacket with a solid RDX filler and contact detonator.

The M424 HESH shell has a copper-steel jacket and is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. In the case of the metal armour of a tank, the compression shock wave conducts through the armour to the point where is reaches the metal/air interface (the hollow crew compartment), where some of the energy is reflected as a tension wave. At the point where the compression and tension waves intersect, a high stress zone is created in the metal, causing pieces of steel to be projected off the interior wall. This fragmentation injures and kills the crew, damages the equipment and ignites the ammo, rendering the tank useless. Its also effective against buildings.

The M425 HEAT shell uses a explosive shaped tandem charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armour.

The M426 Incendiary shell has a copper and steel jacket with phosphorus core and delayed fuse detonator.

The M427 Flechette shell is a shell that is filled with tungsten fin stabilised flechettes for anti infantry/light vehicles. Such munitions usually turn the immediate area into swiss cheese, penetrating light armour and cover.

The M428 APFSDS shell uses a spindle type sabot made of aulluminium-steel alloy to vent the explosive charge that propels it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of EXCALIBUR, to hit its target.

The M429 Smoke shells release a cloud of smoke upon contact (usually white smoke but red green blue and yellow available.)

The M430 Incendiary Flechette shell is a shell that is filled with EXCALIBUR fin stabilised flechettes for anti infantry/light vehicles. The flechettes are made of EXCALIBUR-Beta, which give it destructive pyrophoric capabilities.

The M431 APFSIDS shell uses a spindle type sabot made of aulluminium-steel alloy to vent the explosive charge that propells it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of EXCALIBUR, to hit its target. The KE is made of staballoy which give it destructive pyrophoric capabilities.

The M432 Anti-Obstacle munition utilises a high explosive charge with a delayed fuse and a hardened warhead, so it penetrates its target before detonating. Used for destroying obstacles such as hardened concrete barricades, it can penetrate and then destroy them to clear a path for the tank.

The M433 Long range Stand Off Munition (LORSOM) Is a round capable of preforming direct line of sight and beyond line of sight shots. It is a rocket assisted shell using a dual LASER/RADAR seeker and can be guided by laser designation. It can be fired up to 13km, preform top down attack missions when fired in a large, arcing trajectory and contains active-anti countermeasure systems to defeat and avoid enemy countermeasures. The warhead is focused around a explosive boosted EXCALIBUR rod with incendiary effects.

The XM434 AZRAEL is a experimental munition that uses a EXCALIBUR penetrating rod with Depleted Uranium coating, suspended in a anti-gravity field, rendering it weightless. Upon contact detonation, a ring of powerful magnets activity, super accelerating the weightless projectile to high velocity. At these speeds, reactive armour is ineffective and most armour plating is ineffective against it.

The XM435 REAPER NNEMP is a experimental munition using a conductive outer casing, and a core made up of a lattice made up of highly charged ions. Upon detonation, the charged ions realign into a a charged particle burst, resulting in a highly effective electromagnetic blast in the surrounding 19 metre radius.

The XM435 Long range Stand Off Munition (LORSOM) Is a round capable of preforming direct line of sight and beyond line of sight shots. It is a rocket assisted shell using a dual LASER/RADAR seeker and can be guided by laser designation. It can be fired up to 13km, preform top down attack missions when fired in a large, arcing trajectory and contains active-anti countermeasure systems to defeat and avoid enemy countermeasures. The warhead is focused around a magnetically boosted zero-gravity suspended EXCALIBUR rod with incendiary effects, boosted to high velocity.

105mm[]

The 105mm shell is a cased shell fired at 3,510 meters per second, reducing the size while increasing the power incrementally. Fired from a smoothbore gun, all munitions utilise fin stabilizers to maintain accuracy.


The M522 HEAP-DP Shell utilises a HEAT warhead with a band of pre-forged fragmenting material. The HEAT warhead accelerates a EXCALIBUR disc, which melts through armour with ease, with the fragmentation band sprays shrapnel outwards in a sphere, eliminating infantry within a few metres.

The M523 HE shell uses a copper and steel double jacket with a solid RDX filler and contact detonator.

The M524 HESH shell has a copper-steel jacket and is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. In the case of the metal armour of a tank, the compression shock wave conducts through the armour to the point where is reaches the metal/air interface (the hollow crew compartment), where some of the energy is reflected as a tension wave. At the point where the compression and tension waves intersect, a high stress zone is created in the metal, causing pieces of steel to be projected off the interior wall. This fragmentation injures and kills the crew, damages the equipment and ignites the ammo, rendering the tank useless. Its also effective against buildings.

The M525 HEAT shell uses a explosive shaped tandem charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armour.

The M526 Incendiary shell has a copper and steel jacket with phosphorus core and delayed fuse detonator.

The M527 Flechette shell is a shell that is filled with tungsten fin stabilised flechettes for anti infantry/light vehicles. Such munitions usually turn the immediate area into swiss cheese, penetrating light armour and cover.

The M528 APFSDS shell uses a spindle type sabot made of aulluminium-steel alloy to vent the explosive charge that propels it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of EXCALIBUR, to hit its target.

The M529 Smoke shells release a cloud of smoke upon contact (usually white smoke but red green blue and yellow available.)

The M530 Incendiary Flechette shell is a shell that is filled with EXCALIBUR fin stabilised flechettes for anti infantry/light vehicles. The flechettes are made of EXCALIBUR-Beta, which give it destructive pyrophoric capabilities.

The M531 APFSIDS shell uses a spindle type sabot made of aulluminium-steel alloy to vent the explosive charge that propells it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of EXCALIBUR, to hit its target. The KE is made of staballoy which give it destructive pyrophoric capabilities.

The M532 Anti-Obstacle munition utilises a high explosive charge with a delayed fuse and a hardened warhead, so it penetrates its target before detonating. Used for destroying obstacles such as hardened concrete barricades, it can penetrate and then destroy them to clear a path for the tank.

The M533 Long range Stand Off Munition (LORSOM) Is a round capable of preforming direct line of sight and beyond line of sight shots. It is a rocket assisted shell using a dual LASER/RADAR seeker and can be guided by laser designation. It can be fired up to 13km, preform top down attack missions when fired in a large, arcing trajectory and contains active-anti countermeasure systems to defeat and avoid enemy countermeasures. The warhead is focused around a explosive boosted EXCALIBUR rod with incendiary effects.

The XM534 AZRAEL is a experimental munition that uses a EXCALIBUR penetrating rod with Depleted Uranium coating, suspended in a anti-gravity field, rendering it weightless. Upon contact detonation, a ring of powerful magnets activity, super accelerating the weightless projectile to 20% the speed of light. At these speeds, reactive armour is ineffective and most armour plating is ineffective against it.

The XM535 REAPER NNEMP is a experimental munition using a conductive outer casing, and a core made up of a lattice made up of highly charged ions. Upon detonation, the charged ions realign into a a charged particle burst, resulting in a highly effective electromagnetic blast in the surrounding 19 metre radius.

The XM536 Long range Stand Off Munition (LORSOM) Is a round capable of preforming direct line of sight and beyond line of sight shots. It is a rocket assisted shell using a dual LASER/RADAR seeker and can be guided by laser designation. It can be fired up to 13km, preform top down attack missions when fired in a large, arcing trajectory and contains active-anti countermeasure systems to defeat and avoid enemy countermeasures. The warhead is focused around a magnetically boosted zero-gravity suspended EXCALIBUR rod with incendiary effects, boosted high velocity.

120mm[]

The 120mm shell is a cased shell fired at 3,770 meters per second, reducing the size while increasing the power incrementally. Fired from a smoothbore gun, all munitions utilise fin stabilizers to maintain accuracy.


The M622 HEAP-DP Shell utilises a HEAT warhead with a band of pre-forged fragmenting material. The HEAT warhead accelerates a EXCALIBUR disc, which melts through armour with ease, with the fragmentation band sprays shrapnel outwards in a sphere, eliminating infantry within a few metres.

The M623 HE shell uses a copper and steel double jacket with a solid RDX filler and contact detonator.

The M624 HESH shell has a copper-steel jacket and is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. In the case of the metal armour of a tank, the compression shock wave conducts through the armour to the point where is reaches the metal/air interface (the hollow crew compartment), where some of the energy is reflected as a tension wave. At the point where the compression and tension waves intersect, a high stress zone is created in the metal, causing pieces of steel to be projected off the interior wall. This fragmentation injures and kills the crew, damages the equipment and ignites the ammo, rendering the tank useless. Its also effective against buildings.

The M625 HEAT shell uses a explosive shaped tandem charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armour.

The M626 Incendiary shell has a copper and steel jacket with phosphorus core and delayed fuse detonator.

The M627 Flechette shell is a shell that is filled with tungsten fin stabilised flechettes for anti infantry/light vehicles. Such munitions usually turn the immediate area into swiss cheese, penetrating light armour and cover.

The M628 APFSDS shell uses a spindle type sabot made of aulluminium-steel alloy to vent the explosive charge that propels it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of EXCALIBUR, to hit its target.

The M629 Smoke shells release a cloud of smoke upon contact (usually white smoke but red green blue and yellow available.)

The M630 Incendiary Flechette shell is a shell that is filled with EXCALIBUR fin stabilised flechettes for anti infantry/light vehicles. The flechettes are made of EXCALIBUR-Beta, which give it destructive pyrophoric capabilities.

The M631 APFSIDS shell uses a spindle type sabot made of aulluminium-steel alloy to vent the explosive charge that propells it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of EXCALIBUR, to hit its target. The KE is made of staballoy which give it destructive pyrophoric capabilities.

The M632 Anti-Obstacle munition utilises a high explosive charge with a delayed fuse and a hardened warhead, so it penetrates its target before detonating. Used for destroying obstacles such as hardened concrete barricades, it can penetrate and then destroy them to clear a path for the tank.

The M633 Long range Stand Off Munition (LORSOM) Is a round capable of preforming direct line of sight and beyond line of sight shots. It is a rocket assisted shell using a dual LASER/RADAR seeker and can be guided by laser designation. It can be fired up to 13km, preform top down attack missions when fired in a large, arcing trajectory and contains active-anti countermeasure systems to defeat and avoid enemy countermeasures. The warhead is focused around a explosive boosted EXCALIBUR rod with incendiary effects.

The XM634 AZRAEL is a experimental munition that uses a EXCALIBUR penetrating rod with Depleted Uranium coating, suspended in a anti-gravity field, rendering it weightless. Upon contact detonation, a ring of powerful magnets activity, super accelerating the weightless projectile to 20% the speed of light. At these speeds, reactive armour is ineffective and most armour plating is ineffective against it.

The XM635 REAPER NNEMP is a experimental munition using a conductive outer casing, and a core made up of a lattice made up of highly charged ions. Upon detonation, the charged ions realign into a a charged particle burst, resulting in a highly effective electromagnetic blast in the surrounding 19 metre radius.

The XM636 Long range Stand Off Munition (LORSOM) Is a round capable of preforming direct line of sight and beyond line of sight shots. It is a rocket assisted shell using a dual LASER/RADAR seeker and can be guided by laser designation. It can be fired up to 13km, preform top down attack missions when fired in a large, arcing trajectory and contains active-anti countermeasure systems to defeat and avoid enemy countermeasures. The warhead is focused around a magnetically boosted zero-gravity suspended EXCALIBUR rod with incendiary effects, boosted high velocity.

150mm[]

Artillery[]

150mm Canister[]

The 150mm Canister is fired exclusively by the M820A Scorpion Assault Vehicle Engineers, with the express purpose of clearing obstacles and infantry.

M859 HE Canister uses a copper and steel double jacket with a solid RDX filler and contact detonator.

M860 Cluster Bomb Canister launches a shell that either upon impact or at a predetermined distance, air bursts into a number of smaller explosive charges, detonating shortly after. This makes it horrifying effective against infantry, or light armour, as well as light structure.

M861 Pyrosene Canister contain Pyrosene VI kept under high pressure which is then released and ignited, creating a spray of fire, coating an area of liquid flames.

M862 HESH Cansiter is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. In the case of the metal armour of a tank, the compression shock wave conducts through the armour to the point where is reaches the metal/air interface (the hollow crew compartment), where some of the energy is reflected as a tension wave. At the point where the compression and tension waves intersect, a high stress zone is created in the metal, causing pieces of steel to be projected off the interior wall. This fragmentation injures and kills the crew, damages the equipment and ignites the ammo, rendering the tank useless. Its also effective against buildings.

M863 Flechette canister is filled with EXCALIBUR fin stabilised flechettes for anti infantry/light vehicles.

M864 Incendiary Flechette shell is a shell that is filled with EXCALIBUR fin stabilised flechettes for anti infantry/light vehicles. The flechettes are covered in EXCALIBUR-beta which give it destructive incendiary capabilities.

M865 Anti-Obstacle Munition utilises a hardened cap and a large explosive filler with a delayed fuse, that embeds itself into an obstacle, such as concrete barricades, then explodes, blowing them apart.

155mm[]

The 155mm shell is fired by large howitzers, for the express purpose of long range, high accuracy fire, without a direct line of sight. All munitions utilise similar technologies such as base-bleed and base-burn to both extend the range and reduce drag, allowing them to have extensive range upwards of 30 kilometres and high accuracy.

The M40 HE shell uses a steel casing and a RDX filler to cause massive explosions on impact. GPS linked fusing allows more accurate air burst effects, meaning it can be used with extreme lethality against concentrated infantry.

The M41 Smoke shells release a cloud of smoke upon contact (usually white smoke but red green blue and yellow available.)

The M42 Cluster Munition is designed to be fired over a target area then explode, dispersing cluster munitions upon a wide area. The M42A utilises anti-personnel munitions, exploding on contact in a spray of shrapnel, with the M42B contains anti-armour munitions that utilise an EXCALIBUR based HEAT munition to defeat the weapon upper armour of a tank. The M42C carries a mixture of both.

The M43 Anti-Structure Munition utilises a hardened steel warhead and a high explosive filler, that are designed to knock out reinforced buildings. Fitted with a delayed fused, the penetrate the material just enough before detonating, shattering it with ease.

The M44 Masamune shell utilises stabilizer fins and advance on board guidance to achieve a longer effective range from the standard 30km to 50km and a accuracy to within four meters. This allows the UNSC to accurately destroy non moving vehicles or buildings with ease. The accuracy is obtained by satellite uplink. The Shell contains the guidance systems at the front then a steel casing holding the RDX filler.

The M45 Muramasa shell utilises the same kind of guidance system but when it gets over the target zone it explodes, showering it with cluster munitions shared with the M42.

The M46 Flare Shell launches a single use parachute flare into the air. This floats to ground, providing illumination.

The M47 Flechette canister is filled with EXCALIBUR coated fin stabilised flechettes for anti infantry/light vehicles. It can be used for close in defence.

The M48 Incendiary Flechette shell is a shell that is filled with EXCALIBUR fin stabilised flechettes for anti infantry/light vehicles. The flechettes are made from EXCALIBUR-beta which give it destructive incendiary capabilities.

The M49 Long Range Engagement Munition (LoREM) Is a round capable of preforming direct line of sight and beyond line of sight shots. It uses infra-red, LASER and GPS guidance, with stabilizer fins and rocket boosters. It can be fired up to 70km, preform top down attack missions and contains active-anti countermeasure systems to defeat and avoid enemy countermeasures. The warhead is a explosively boosted EXCALIBUR penetrating rod.

The XM50 Long Range Engagement Munition (LoREM) Is a round capable of preforming direct line of sight and beyond line of sight shots. It uses infra-red, LASER and GPS guidance, with stabilizer fins and rocket boosters. It can be fired up to 70km, preform top down attack missions and contains active-anti countermeasure systems to defeat and avoid enemy countermeasures. The warhead is focused around a magnetically boosted zero-gravity suspended EXCALIBUR rod with incendiary effects, boosted to high velocities.

The XM52 REAPER NNEMP is a experimental munition using a conductive outer casing, and a core made up of a lattice made up of highly charged ions. Upon detonation, the charged ions realign into a a charged particle burst, resulting in a highly effective electromagnetic blast in the surrounding 34 metre radius.

440mm[]

One of the largest and most extreme artillery calibres used by the UNSC, it is used by the M314 Mastodon HAP and the Ra-class Assault Ship to bombard hardened targets at extreme range. All shells are fitted with guidance systems to make the most of their phenomenal power.

The 549 HE shell uses a steel casing and a RDX filler to cause massive explosions on impact. GPS linked fusing allows more accurate air burst effects, meaning it can be used with extreme lethality against concentrated infantry.

The M61 Smoke shells release a cloud of smoke upon contact (usually white smoke but red green blue and yellow available.)

The M62 Cluster Munition is designed to be fired over a target area then explode, dispersing cluster munitions upon a wide area. The M62A utilises anti-personnel munitions, exploding on contact in a spray of shrapnel, with the M62B contains anti-armour munitions that utilise an EXCALIBUR based HEAT munition to defeat the weapon upper armour of a tank. The M62C carries a mixture of both.

The M63 Anti-Bunker Munition utilises a hardened steel warhead and a high explosive filler, that are designed to knock out reinforced buildings. Using a microphone to detect the number of lowers penetrated, it can then detonated, allowing it to bunker through multiple layers of a structure or bunker, exploding in terrestrial positions such as tunnels or subways or even pass through an entire structure to hit a target on the far side.

The XM64 REAPER NNEMP is a experimental munition using a conductive outer casing, and a core made up of a lattice made up of highly charged ions. Upon detonation, the charged ions realign into a a charged particle burst, resulting in a highly effective electromagnetic blast in the surrounding 150 metre radius.

Mortars[]

60mm Mortar[]

A standard mortar utilise by infantry, it as a short range but decent effect. Mortars utilised are fitted with a multi-purpose fuse which can be set to proximity to airburst, on contact or delayed impact.

The M771 High Explosive Mortar uses a aluminium alloy casing and a EXCALIBUR forged fragmentation casing with a near solid explosive core.

The M772 Smoke Mortar disperses a thick cloud of smoke over the battlefield.

The M773 Incendiary Mortar deploys a napalm-like explosion on the battlefield.

The M774 Thermobaric Mortar uses a high explosive thermobaric warhead to create a intense fuel-air explosion on the battlefield.

The M775 Illumination Mortar uses a parachute and a high power illumination flare to light up the battlefield

The M776 Precision Guided Mortar uses GPS guidance, LASER designation or satellite/remote sensor/UAV sensors, fin stabilisers and on board telemetry data to guide itself to a gunner designated or War Net designated target. Once on impact it deploys a composite EXCALIBUR fragmentation warhead.

The M778 Anti-Tank Mortar uses a infra-red sensor and stabilizer fins to guide itself onto the roof of tanks and then deploy a explosively launched EXCALIBUR rod on impact.

XM780 AZRAEL mortar is a experimental munition that uses a EXCALIBUR penetrating rod with Depleted Uranium coating, suspended in a anti-gravity field, rendering it weightless. Upon contact detonation, a ring of powerful magnets activity, super accelerating the weightless projectile to high velocities. At these speeds, reactive armour is ineffective and most armour plating is ineffective against it. It uses stabilizer fins, GPS guidance, infra-red and LASER guidance to home in on targets.

XM781 REAPER NNEMP mortar is a experimental munition using a conductive outer casing, and a core made up of a lattice made up of highly charged ions. Upon detonation, the charged ions realign into a a charged particle burst, resulting in a highly effective electromagnetic blast in the surrounding 11 metre radius. It uses stabilizer fins, GPS guidance, infra-red and LASER guidance to home in on targets.

81mm Mortar[]

The M781 High Explosive Mortar uses a aluminium alloy casing and a EXCALIBUR forged fragmentation casing with a near solid explosive core.

The M782 Smoke Mortar disperses a thick cloud of smoke over the battlefield.

The M783 Incendiary Mortar deploys a napalm-like explosion on the battlefield.

The M784 Thermobaric Mortar uses a high explosive thermobaric warhead to create a intense fuel-air explosion on the battlefield.

The M785 Illumination Mortar uses a parachute and a high power illumination flare to light up the battlefield

The M786 Precision Guided Mortar uses GPS guidance, LASER designation or satellite/remote sensor/UAV sensors, fin stabilisers and on board telemetry data to guide itself to a gunner designated or War Net designated target. Once on impact it deploys a composite EXCALIBUR fragmentation warhead.

The M788 Anti-Tank Mortar uses a infra-red sensor and stabilizer fins to guide itself onto the roof of tanks and then deploy a explosively launched EXCALIBUR rod on impact.

XM790 AZRAEL mortar is a experimental munition that uses a EXCALIBUR penetrating rod with Depleted Uranium coating, suspended in a anti-gravity field, rendering it weightless. Upon contact detonation, a ring of powerful magnets activity, super accelerating the weightless projectile to high velocities. At these speeds, reactive armour is ineffective and most armour plating is ineffective against it. It uses stabilizer fins, GPS guidance, infra-red and LASER guidance to home in on targets.

XM791 REAPER NNEMP mortar is a experimental munition using a conductive outer casing, and a core made up of a lattice made up of highly charged ions. Upon detonation, the charged ions realign into a a charged particle burst, resulting in a highly effective electromagnetic blast in the surrounding 20 metre radius. It uses stabilizer fins, GPS guidance, infra-red and LASER guidance to home in on targets.

120mm Mortar[]

The M791 High Explosive Mortar uses a aluminium alloy casing and a EXCALIBUR forged fragmentation casing with a near solid explosive core.

The M792 Smoke Mortar disperses a thick cloud of smoke over the battlefield.

The M793 Incendiary Mortar deploys a napalm-like explosion on the battlefield.

The M794 Thermobaric Mortar uses a high explosive thermobaric warhead to create a intense fuel-air explosion on the battlefield.

The M795 Illumination Mortar uses a parachute and a high power illumination flare to light up the battlefield

The M796 Precision Guided Mortar uses GPS guidance, LASER designation or satellite/remote sensor/UAV sensors, fin stabilisers and on board telemetry data to guide itself to a gunner designated or War Net designated target. Once on impact it deploys a composite EXCALIBUR fragmentation warhead

The M798 Anti-Tank Mortar uses a infra-red sensor and stabilizer fins to guide itself onto the roof of tanks and then deploy a explosively launched EXCALIBUR rod on impact.

XM790 AZRAEL mortar is a experimental munition that uses a EXCALIBUR penetrating rod with Depleted Uranium coating, suspended in a anti-gravity field, rendering it weightless. Upon contact detonation, a ring of powerful magnets activity, super accelerating the weightless projectile to high velocities. At these speeds, reactive armour is ineffective and most armour plating is ineffective against it. It uses stabilizer fins, GPS guidance, infra-red and LASER guidance to home in on targets.

XM791 REAPER NNEMP mortar is a experimental munition using a conductive outer casing, and a core made up of a lattice made up of highly charged ions. Upon detonation, the charged ions realign into a a charged particle burst, resulting in a highly effective electromagnetic blast in the surrounding 30 metre radius. It uses stabilizer fins, GPS guidance, infra-red and LASER guidance to home in on targets.

350mm[]

The 350mm is a rocket assisted mortar utilised on the Goanna Assault Gun Carriage. Used to destroy fortifications, it is unparalleled. Fitted with audio detection, it can be used to detonate after passing through several layers, fused to explode shortly after impact, on impact or with in proximity, creating a deadly airburst.

The M1 HE shell has a hardened steel jacket with high explosive filler, and is capable of levelling reinforced structures with ease.

The M2 shaped charge round has a large HEAT warhead using an EXCALIBUR based charge with metal augmented charge, capable of breaching 4 metres of reinforced concrete and destroying the internal structure, with ease. The secondary charge induces a fuel air explosion, clearing the now breached bunker.

The M3 High Explosive Squash Head round utilises a large about of C-14 plastic explosive which on impact with a structure squashes against it, and a millisecond later, detonates, sending shock waves through the structure, usually enough to destroy large, reinforced buildings.

Missiles[]

The UNSC employs a wide range of missiles for engaging and destroying enemy forces at a variety of ranges, through a wide range of means. As with the UNSC's 'Active Stealth Precision' policy, all missiles have lightweight, maintenance free LIDAR/RADAR invisible paint with Infra-red suppressive laminates and cryonic bleeders to reduce the infra-red flare of the rocket motor.

Air to Ground[]

Air to ground missiles are employed by Strike Fighters and Gunships to engage enemy forces on the ground with high accuracy and deadly precision, allowing them to engage both infantry and vehicular targets with no indifference in deadliness. AGM missiles can be fitted with disposable chaff pods to confuse enemy defensive RADARS and other sensors and obscure their position. Most missiles use 'invisible boosters' to separate them from the launching platform by upwards of two dozen metres, then launch, to obscure the launcher's position.

AGM-76 Firefox missiles are designed for busting tanks and fortifications, using three stage motors and a mixture of jam resistant AESA RADAR with active "counter-logic" against stealth systems and infra-red imaging and logic systems for avoiding counter measures. Its warhead consists of a tandem HEAT warhead using a pair of copper layers with a squashed EXCALIBUR layer in between, formed in a trumpet shaped projectile, with a high impulse explosive behind it, with the second charge placed behind it. When the charge detonates, it accelerates the copper into a superplastic stream of molten metal, forming around a self sharpening super plastic EXCALIBUR penetrating rod, all travelling at hypersonic speeds. Behind the shaped charge is a metal augmented charge, consisting of a nanomixture mixture of flouridated aluminium and magnesium held in a super dense powder with a dispersing charge at its centre. This charge detonates and creates an intense over pressure wave and incredibly heat, melting armour, crew and setting ammunition and fuel alight. The missile is designed to identify between 'hard' and 'soft' targets, allowing it to direct its detonate its payload to bypass armour then detonate its thermobaric charge inside a target, or detonate the entire package on contact with a target, creating a high yield explosive. Its high power charges make short work of reactive and standard armour. After firing the missile no longer requires guidance. The missile has programmable mission parameters and can be guided in by laser designators, or War Net 'target tagging' as well as home in on prospective targets not displaying a IFF code or use all homing methods.

The AGM-76A Firefox was upgraded with a directional charged ion lattice preparation warhead, for a small scale charged particle burst, but it's normal payload remained unaffected. This disables active countermeasures and shields to pave the way for the main warhead.

AGM-111 Shamrock missiles are light weight fire and forget missile designed as a cheap alternative to larger anti-tank missiles. It utilises a infra-red seeker and semi-active LASER seeker, allowing it to fire on stationary targets designated by a targeting LASER. The missile uses a high impulse motor and fold out fins. The primary warhead is a EXCALIBUR augmented HEAT charge with a metal augmented secondary charge.

AGM-204 Gauntlet is a low cost self protection missile for hitting incoming missiles, sensor positions, SAM sites or AAA. Small and short ranged, they rely on speed, using a high impulse motor to reach hyper velocity immediately after launch. It is directly linked to the ships defensive systems, launching upon the target when the threat is detected, usually through a mixture of enemy RADAR lock, a LASER receiver lock, or a missile detected by the onboard threat detection systems. It is guided in using AESA RADAR, a RADAR receiver and LASER receiver to home in. The large composite thermobaric charge is often catastrophic against it's targets, with sufficient destructive power to flatten most RADAR facilities and annihilate most tanks. It can alternately be used as a RADAR homing anti-tank missile, or a anti-RADIATION missile.

The AGM-204B Gauntlet was upgraded with a charged ion lattice, for a small scale charged particle burst, but it's normal payload remained unaffected.

AGM-64 Thunderclap missiles are fire and forget missiles, using dual electro-optical/infrared sensors to track the target, assigned by the pilot. The missile boosts the hyper velocity then coasts, making only minor adjustments with the fins to stay on target and then boosts again on terminal approach. The HEAT shaped tandem charge warhead with metal augmented after affect charge can be changed upon launch, so either it explodes on contact or it explodes a few moments after contact, after the kinetic energy of the missile has buried the warhead into it's target. The Thunderclap is much more powerful than the Firefox, capable of tearing open Scarab Walkers.

The AGM-64A Thunderclap was upgraded with a charged ion lattice, for a small scale charged particle burst, but it's normal payload remained unaffected.

AGM-55 Champion Missiles are anti-radiation missiles, homing in on electronic or electromagnetic signals, using a choice of RADAR receiver or magnetic array. It can detect, attack and destroy a radar antenna or transmitter with minimal aircrew input. The proportional guidance system that homes in on enemy radar or electromagnetic emissions uses a fixed radio receiver and seeker and magnetic anomaly detector in the missile's nose. A smokeless, solid-propellant, dual-thrust rocket motor propels the missile at transonic speed. The missile's on-board software can track targets even after they've shutdown and countered with decoys, only within a medium distance though. It uses a tandem charge copper/EXCALIBUR warhead to punch into even reinforced bunkers, using a augmented charge first to cut a passage and then a larger primary charge to follow through, with a magnesium aerosol metal augmented charge to detonate inside. It can be used against stationary targets like radio antennae, RADAR facilities and against RADAR vehicles and command vehicles, being able to distinguish between a vehicle's on-board RADAR and a actual dedicated RADAR and the same with radio signals, which enables it to target command vehicles. It also has a limited air to air capability, being able to hit enemy RADAR and Radio support planes. It can also be used to home in upon radio or RADAR sources on enemy capital ships, meaning it can attack enemy RADAR and radio transmitters in space as well. If the enemy RADAR disengages before it can get a positive fix on its location, it enters loiter mode, deploying its large wings and shutting down its engine. Once the RADAR reactivates, the missile's hypersonic rocket motor kicks in and the wings retract, allowing it to home in and destroy the target.

The AGM-55A1 Champion was upgraded with a charged ion lattice, for a small scale charged particle burst, but it's normal payload remained unaffected.

AGM-87 Pallas missiles are mid ranged standoff weapons, designed to engage enemy targets out of the range of regular anti-aircraft weapons. The missile utilises a global positioning system, LASER gyroscope and a infra-red and optical nose seeker to home in upon targets. The missile maintains a hardened data link to provide a back link to the War Net, allowing external control by the launching aircraft, by ground side air controllers, AWACS systems or forward airborne reconnaissance. The missile gains weapon lock from either the onboard sensors or from any sensor assets linked to the War Net, allowing the operator to engage enemy anti-aircraft weapons before coming into visual range. The missile's warhead 1000lb HEAT penetrator. It utilises a tandem HEAT charge utilising EXCALIBUR augmented elements. Each warhead carries a metal augmented charge, consisting of a nanomixture mixture of flouridated aluminium and magnesium held in a super dense powder with a dispersing charge at its centre. The missile utilises fold out control fins for launch and presents itself as a small target, which compounded with its stealth properties make it an exceedingly difficult target. The missile has a range of 700 kilometres. It is powered by a super sonic turbofan engine.

AGM-91 Vendetta Missiles are over the horizon smart missiles, used for targeting long range targets. They use on-board advance guidance software along with satellite, aerial and ground targeting reconnaissance to home in and destroy its targets. It has on-board infra-red imagers, AESA RADAR and on-board GPS to navigate and hit its target, along with decoy detection and logic systems to determine the real target. The missile it self, after launch, deploys its wings and skims close to the ground to avoid detection at hyper velocity. The target is acquired through War Net target acquisition by satellite, forward reconnaissance or air reconnaissance, allowing an attacking aircraft to launch and hit targets prior to direct engagement. It can take variable payloads, including a dual warhead with a penetrating warhead then a fused explosive then a metal augmented charge, for anti tank and anti-bunker usage, a thermobaric warhead for flattening buildings, a solid fragmenting explosive payload for engaging large amounts of light vehicles, infantry or soft buildings, incendiary flechette dispersing munitions for engaging multiple material, light vehicle or personnel targets, severely damaging or destroying even hardened equipment, a warhead of TRIDENT encased explosively pumped-flux compressors, a charged particle burst EMP warhead later in the war, a AZRAEL style warhead utilising a trio of magnetic slugs contained in a anti-gravity field which are accelerated to a fraction of the speed of light, an airbursting charge that deploys several cluster bomblets containing sensor fused munitions, anti-cluster munitions that use have tungsten warheads and fragmenting explosives to penetrate and destroy the runway, a W709 RETRIBUTION nuclear warhead, a W910 Cataclysm anti-matter warhead, binary or unitary chemical weapon aerosol dispensers in airburst or contact detonation and biological weapon dispensers, with airbursting or contact detonation options.. These have a range of 1600 kilometres. It is powered by a super sonic turbofan engine

AGM-96 Aries missiles are long ranger, hypersonic cruise missiles designed to strike at targets across continents, or from the safety of low orbit drops. They are only carried by larger bombers and strike craft and are used to deploy high power warheads at exceedingly long ranges. The Aries uses Global Positioning System, ground reading AESA RADAR, a triple cluster of LIDAR, infra-red and telescopic optical camera to guide itself to its target location. Targets are designated from War Net either by the launch platform, forward observation or Satellite assets and the missile can be tracked in real time, with the ability to apply adjustments to its course and mission parameters en-route. The ARIES can fit a variety of modular warheads, such as a dual warhead with a penetrating warhead, fused explosive then a metal augmented charge, for anti tank and anti-bunker usage, a thermobaric warhead for flattening buildings, a solid fragmenting explosive payload for engaging large amounts of light vehicles, infantry or soft buildings, incendiary flechette dispersing munitions for engaging multiple material, light vehicle or personnel targets, severely damaging or destroying even hardened equipment, a warhead of TRIDENT encased explosively pumped-flux compressors, a charged particle burst EMP warhead later in the war, a AZRAEL style warhead utilising five magnetic slugs contained in a anti-gravity field which are accelerated to a fraction of the speed of light, an airbursting charge that deploys several cluster bomblets containing sensor fused munitions, anti-cluster munitions that use have tungsten warheads and fragmenting explosives to penetrate and destroy the runway, a W709 RETRIBUTION nuclear warhead, a W910 Cataclysm anti-matter warhead, binary or unitary chemical weapon aerosol dispensers in airburst or contact detonation and biological weapon dispensers, with airbursting or contact detonation options. These have a range of 2700 kilometres. It is powered by a X-13 Series hybrid jet engine.

AGM-207 Electromagnetic Objective Combat Utility Tactical (EMOCUT) Missile is a mid range combat missile, made using the airframe of the Thunderclap. Using laser guidance and alternately pilot designation from the pilot's RADAR, the missile homes in on its target with precision and upon impact, detonates a large compressed flux generator. This creates a intense electro magnetic pulse, with a range of twenty meters. This can disable armoured vehicles, infantry combat systems, command systems, communication systems or severely damage a shield unit. This allows the aircraft to go ahead and disable enemy vehicles, defensive positions and command structure. Despite being based on the BARB airframe, it uses a new high power motor to help carry the heavy payload, a new air-bursting fuse linked directly to the RADAR and a new targeting system.

The AGM-207A2 was fitted with a charged particle burst warhead, increasing it's effective range, lightening it and making it easier to construct.

AGM-331 Bishop Multiple Independently Targeted Vector (MITV) Missiles are a advance long range anti tank missile. The missile consists of a long range cruising missile, guided to its target by RADAR while maintaining a level altitude. It uses a nose mounted infra-red imager and its RADAR to then achieve a lock on for the ten on-board AGM-76 Firefox missiles, which are ejected then activated by a small dynamic non-explosive scattering charge, right after a prior charge has shedded the missile skin. This single missile can engage up to 10 enemy targets with lethal accuracy and potency.

AGM-553 Haymaker Multiple Independently Targeted Vector (MITV) Missiles are a scaled down Bishop missile. Instead of 10 Firefox missile, it contains 12 Shogun 102mm missiles. It cruises at high speed to its target then it uses a nose mounted infra-red imager and its RADAR to then achieve a lock on for the on-board missiles, which are ejected then activated by a dynamic non-explosive scattering charge, right after a prior charge has shedded the missile skin. This single missile can engage up to 12 enemy targets with lethal accuracy and potency.

AGM-404 Ronin missile is a 4 metre long air to ground missile, designed for preforming a variety of air-ground threat suppression missions. It's main warhead is a forward tandem HEAT charge, large enough to completely flatten main battle tanks, and crush structures. It is guided by a mixture of infra-red, RADAR, with anti-stealth capabilities, laser designation and GPS. It is hot launched from the armoured silos. It is used almost exclusively by the Hobgoblin gunship.

The AGM-404B was upgraded with a charged particle warhead, increasing it's effectiveness against ground targets.
The RGM-404 is a Ronin used on UNSC wet navy warships.
The RGM-404B was upgraded to match the AGM-404B

Air/Space Intercept[]

The UNSC employs a number of air and space operable air to air missiles for destroying enemy aircraft. These boost away from their launch platform, then activate, in order to mask the launch platform's position.

The AIM-11 Gorgon short range air-to-air missile (SRAAM) that uses dual electro-optical/infra-red and semi-active/active RADAR to seek out targets, accelerating to high-hypersonic speeds in atmospheric conditions, and to incredibly high speeds in space conditions. Upon contact with the target, it releases a spray of 3 flechettes at about twice the speed of the original missile, in a five metre spread, to ensure the target is crippled or destroyed. Each flechette is made with a solid nose cone of EXCALIBUR composite material and has sides of fused alloy EXCALIBUR-beta and filled with a explosive/metal augmented charge payload with so it fragments within it's target. The delayed fuse is designed so it explodes within the opposing fighter, or deploys all of it's explosive firepower against a enemy shield. The warhead has sensor fusing that deploys the flechettes in the optimum attack pattern to destroy it's target.. The missile is ultra agile with vectored nozzle thrusting, twenty control surfaces and intelligent design. It has anti-countermeasure systems to aid it in closing and destroying it's target. The missile is launched from the firing rail to align it with the aircraft's boresight, making it incredibly accurate for interception. However, for short range dogfights, it has tremendous agility, and can even be used to engage targets to the rear, so long as the launcher, or a linked vehicle has a lock on, allowing them to transmit telemetry data to the missile.

The AIM-11A Gorgon MRAAM was upgraded with a AZRAEL-styled warhead, where the EXCALIBUR flechettes are sustained in zero gravity then magnetically accelerated by a number of batteries to high velocities.

The AIM-21 Quicksilver Short Range Air to Air Missile is a missile built on the airframe of the Gorgon. Though it uses the same seeker and warhead, it uses a much larger motor and reduced exterior control surfaces. The reduced drag on the missile combined with the more powerful motor creates an incredibly fast missile, at the cost of agility. Upon contact with the target, it releases a spray of 3 flechettes at about twice the speed of the original missile, in a five metre spread, to ensure the target is crippled or destroyed. Each flechette is made with a solid nose cone of EXCALIBUR composite material and has sides of fused alloy EXCALIBUR-beta and filled with a explosive/metal augmented charge payload with so it fragments within it's target. The delayed fuse is designed so it explodes within the opposing fighter, or deploys all of it's explosive firepower against a enemy shield. The warhead has sensor fusing that deploys the flechettes in the optimum attack pattern to destroy it's target. The missile is primarily used to intercept fast moving craft that lack manoeuvrability or slow moving and vulnerable aerial targets with active countermeasures.

The AIM-21A Quicksilver SRAAM was upgraded with a AZRAEL-styled warhead, where the EXCALIBUR flechettes are sustained in zero gravity then magnetically accelerated by a number of batteries to high velocities.

AIM-34 Copperhead Beyond Visual Range Air to Air Missile (BVRAAM) is the bigger brother to the AIM-11 Gorgon, designed to work with the AIM-11 Gorgon in a mixed load out. The Copperhead is a beyond visual range missile, meaning it can lock onto targets at excessively long ranges. It uses the RADAR of its host vehicle to achieve lock on then once launched and cruising uses its own millimetre wave RADAR to continue tracking its target and achieves optical lock with its dual electro-optical/IR seeker as soon as possible. Once it has closed in for the kill, its terminal motor activates and it switches to optical, to avoid enemy countermeasures, though the RADAR is still operable for passive detection should countermeasures defeat it. Upon contact with the target, it releases a spray of 5 flechettes at about twice the speed of the original missile, in a five metre spread, to ensure the target is crippled or destroyed. Each flechette is made with a solid nose cone of EXCALIBUR composite material and has sides of fused alloy EXCALIBUR-beta and filled with a explosive/metal augmented charge payload with so it fragments within it's target. The delayed fuse is designed so it explodes within the opposing fighter, or deploys all of it's explosive firepower against a enemy shield. The warhead has sensor fusing that deploys the flechettes in the optimum attack pattern to destroy it's target.. The missile is ultra agile with vectored nozzle thrusting, twenty control surfaces and intelligent design. It has anti-countermeasure systems to aid it in closing and destroying it's target.

The AIM-34A Copperhead BVRAAM was upgraded with a AZRAEL-styled warhead, where the EXCALIBUR flechettes are sustained in zero gravity then magnetically accelerated by a number of batteries to high velocities.

AIM-47 Snakebite Anti Electronic Long Range Air to Air Missile (AELRAAM) is a medium range missile, built on the airframe of the Copperhead, intended to deal with interloping electronic warfare craft. The missile is near unobservable thanks to its stealth coating and cryogenic bleeders. It uses a triple method of homing, using a Jam homing antennae and a PAVE JAY array to detect ships operating high output systems in the electromagnetic spectrum, such as aircraft operating powerful RADARS, sending false RADAR signals, operating RADAR jamming or providing electronic warfare support. Once detected by the jam homing system, it uses the electro-optical/IR homing system to aid in homing in and destroy the target with a flechette warhead. The warhead has sensor fusing that deploys the flechettes in the optimum attack pattern to destroy it's target. Upon contact with the target, it releases a spray of 5 flechettes at about twice the speed of the original missile, in a five metre spread, to ensure the target is crippled or destroyed. Each flechette is made with a solid nose cone of EXCALIBUR composite material and has sides of fused alloy EXCALIBUR-beta and filled with a explosive/metal augmented charge payload with so it fragments within it's target. The delayed fuse is designed so it explodes within the opposing fighter, or deploys all of it's explosive firepower against a enemy shield. The warhead has sensor fusing that deploys the flechettes in the optimum attack pattern to destroy it's target. The missile is ultra agile with vectored nozzle thrusting, twenty control surfaces and intelligent design. It has anti-countermeasure systems to aid it in closing and destroying it's target.

The AIM-47A Snakebite AELRAAM was upgraded with a AZRAEL-styled warhead, where the EXCALIBUR flechettes are sustained in zero gravity then magnetically accelerated by a number of batteries to high velocities.

Air/Space Anti-Capital ship[]

ASM-13 Spectre is a missile launched by bombers than uses a two stage rocket, one for boosting away after launch and another for the terminal approach to the target. It uses infra-red scanners, active RADAR and superhetreodyne receiver aerials let it lock onto EM emissions of the target. The warhead is a forged fragment ring that is fused to explode so that it creates a lethal cloud of penetrating fragments, blowing holes in ships, damaging vital systems and depressurizing decks. after that a single EXCALIBUR penetrator rod passes through the hole made and punches into the ship. Behind this is a metal augmented charge, consisting of a highly dense flouridated aluminium/magnesium nanomixture and dispersal charge, creating an over pressure wave inside the ship that's so hot it can set fire to the internal super structure. The forged fragment explodes once inside the hull, causing more damage internally. It uses a coolant jet system to hide from enemy detection. These boost away from their launch platform, then activate, in order to mask the launch platform's position.The missile uses a networked AI to coordinate with other munitions to defeat enemy defences and maximise lethality.

The ASM-13A Spectre was upgraded with a AZRAEL-styled warhead, where forge fragment warhead and penetrating rod were replaced by a number of EXCALIBUR large flechettes, which are sustained in zero gravity then magnetically accelerated by a number of batteries to high velocities.

The ASM-404 Ishtar is an anti-ship missile based on repurposed nuclear warheads deployed at the tail-end of the Covenant War. A fast and lethal cruise missile, it is designed to penetrate enemy defences and use it's nuclear charge to produce energy for a plasma generator, producing a spear of sun-fire capable of melting through exterior armour and several decks. The plasma charge is not a lethal kill against most capital ships, but inflicts severe trauma, greater than the smaller Spectre missile. however, the larger price tag, and large size of the Ishtar, prevents regular deployment. It uses both activate RADAR and infra-red scanners, and a low-order guidance AI.

Developed from Covenant War-era nuclear weaponry, the ASM-466 Black Lancer is a fast-impulse anti-ship missile. Developed on the older Boar missile, it uses a high-impulse motor and a nuclear warhead, however the nuclear warhead powers an explosively-pumped X-ray LASER. A The x-ray radiation released by the nuclear detonation is focused by a lithium triteride cap, directing the nuclear detonation into X-ray laser, function as an explosively pumped laser. The resulting beam is capable of melting clean through heavy duty armour, and the lethality is enhanced by the thermal shock produced by the beam, melting materials faster than the speed of sound, turning them into explosive shrapnel. The advantage of this weapon is that it does not need to impact the target, and in vacuum conditions it can detonate in several kilometres away from the target, though in-atmosphere use requires proximity detonation for effect.

Surface to Air[]

MIM-44 Slamdunk Surface to Air Missile is a three stage air defence missile, using active and passive seeking systems such as AESA RADAR, optical, UV, IR and jam homing, all the time assisted by its launcher. The third stage is hung back for the terminal flight phase. Upon contact with the target, it releases a spray of 7 flechettes faster than the speed of the original missile, in a five metre spread, to ensure the target is crippled or destroyed. Each flechette is made with a solid nose cone of EXCALIBUR composite material and has sides of fused alloy EXCALIBUR-beta and filled with a explosive/metal augmented charge payload with so it fragments within it's target. The delayed fuse is designed so it explodes within the opposing fighter, or deploys all of it's explosive firepower against a enemy shield. The warhead has sensor fusing that deploys the flechettes in the optimum attack pattern to destroy it's target. The sub-munitions are guided by short range telemetry information provided by the launching missile. The Slamdunk is explosively launched from it's firing platform, then activates it's motor, actively launching it without revealing the launch platform and then speeds up to high-hypersonic speeds using a pulsed rocket motor. When jettisoned from the launcher, it deploys a infra-red decoy, confusing tracking systems into observing the decoy instead of the missile threat. As well as being capable of engaging air threats within a radius of 9 kilometres of the launcher.

The MIM-44 Slamdunk SAM was upgraded with a AZRAEL-styled warhead, where the EXCALIBUR flechettes are sustained in zero gravity then magnetically accelerated by a number of batteries to high hypervelocity.

MIM-51 Jester Surface to Air Missiles are Short Ranged Air Defence (SHORAD) missiles often mounted on vehicles. The missile utilises a fast burning booster motor and a high-speed terminal motor, which gives it a short range, but high speed. The missile uses electro-optical/IR tracking, and remains linked to it's launch platform to improve ballistic performance. The missile uses an air bursting charge, with pre-forged fragmenting charges intended to shred aircraft to pieces. While it is relatively short ranged, it fits into a niche between 102mm MANPAD platforms, and large and more deadly long range missiles utilised for air defence.

MIM-87 Harpy Anti-Ballistic Missile is a long range weapon system designed to engage threats out of visual range. The missile is extremely large and is designed to be launched from a ground position and make it to orbit, where it will deploy its kill vehicle. Utilising a ground based RADAR teamed with a dual phase infra-red/electro-optical sensor and LIDAR on the kill vehicle, it tracks targets, such as long distance fighters, ballistic missiles and similar threats and destroys them. It can be equipped with one of two kill vehicles. The first is a high accuracy and lethal kinetic-kill vehicle, designed to destroy its target on impact. Largely used against ballistic missiles and high altitude bombers, it can terminate them in the upper atmosphere and low orbit. The second kill vehicle launches to high altitude or low orbit and deploy 8 smaller missiles. This allows it to engage large missile or fighter constellations out of the range of regular surface to air missiles.

FIM-43 Ramhorn Surface to air missile is a 102mm hyper velocity, optical/AESA RADAR tracking missile designed for destroying air targets with kinetic energy. The Ramhorn is explosively launched from it's firing platform, then activates it's motor, actively launching it without revealing the launch platform. When jettisoned from the launcher, it deploys a infra-red decoy, confusing tracking systems in observing the decoy instead of the missile threat. It has a range of 5 kilometres. The warhead consists of a solid, self sharpening pyrophoric EXCALIBUR warhead and a secondary metal augmented charge.

Anti-Tank Guided Weapon[]

The UNSC deploys a variety of anti-tank missiles deployed from ground based launch platforms, allowing them to engage and destroy vehicles at stand off ranges. All UNSC anti-tank missiles can be fitted with chaff dispensers to confuse enemy detection systems on terminal launch.

MGM-34 Fang Anti Tank Guided Weapon is a missile that, when a target is tagged upon its infra-red scanner, it will use AESA RADAR with active "counter-logic" against stealth and infra-red sensors to home in upon the target. Possessing a large HEAT shaped tandem charge warhead with metal augmented after charge, it can puncture the armour of enemy tank and give smaller vehicles a fighting chance.

BGM-89 Venom Anti Tank Guided Weapon is a hypervelocity intelligent missile with a 11.3kg Payload and is powered by a two stage rocket. The first stage is used to blast it clear of the launcher and then steering nozzles align it with the target and then the second stage rocket accelerates it to hyper velocity. The sensor in the nose hold a infra-red imager, millimetre wave RADAR with active "counter-logic" against stealth and superheterodyne aerial allowing it to target active RADAR signals/jammers. Upon approach on a vehicle it scans it and and identifies it from the UNSC net. If it has been fired at a friendly it will abort the attack but if it is a confirmed hostile or unknown it will asses the optimum attack location and home in upon that. The warhead contains a 15 centimetre EXCALIBUR kinetic penetrating rod surrounded by ComL filler with a metal augmented charge. It is detonated just before impact, launching the rod into the vehicle. Combination of the mac 4.5 hyper velocity and the explosive launch, the rod can penetrate any armour. The missile, should it miss, has one final trick up it's sleeve. Should it miss and embed itself in a object, it will remain there as a IFF controlled land mine, using the RDX filling to create a concussion mine with deadly effect against infantry.

The BGM-89A1 Venom ATGW was upgraded with a AZRAEL styled warhead, with a single EXCALIBUR penetrator rod in a null-gravity field propelled by magnets to high velocities. When it misses and turns into a land mine, it uses a small explosive payload to achieve similar effects to it's predecessor.

BGM-41 Shogun Anti Tank Guided Weapon is a 102mm missile that is infra-red guided. When targeting a tank it will got for the hottest part of the tank, usually the vulnerable and thin engine armour. When fired it heads at the target at maximum velocity then changes it's attack profile to best match it's target, usually diving straight up then straight down on the target. It has advance logic systems allowing it to identify decoys and reject them in favour of its main target. It can be switched to a much simpler electo-optical lock, which functions simply and is resistant to jams, which also allows it to be fired in direct fire against static targets or as a mortar, similar to its main firing mode. The warhead consists of a single HEAT charge with a metal augmented charge for detonating inside the target. Even against reactive or age armour, it still retains deadly effect due to the creation of a EXCALIBUR penetrating rod.

The BGM-41A Shogun ATGW uses a AZRAEL styled warhead, with a zero gravity EXCALIBUR warhead and magnet propulsion to accelerate it to high velocities, with a tertiary HEAT and MA charge warhead to maintain explosive area of effect against targets.

FGM-42 Spirit Missile is a 102mm missile that utilizes the laser range finder on the M41B2, and the laser guides are able to "steer" the missile. Sensors detect where the infra-red laser is pointed, and in turn, wherever the laser guide is pointed, the missile will manoeuvre towards. This feature allows the missile to be manoeuvred by a soldier to avoid misses, contrary to heat-seeking missiles, which can be avoided easily by smaller vehicles and aircraft. It shares the same warhead as the SABRE.

The FGM-41A Spirit received the same upgrade as the Shogun.

Anti-Infantry Missile[]

The BGM-45 Light Anti-Infantry Close Engagement Rocket (LANCER) is a specialised 102mm missile launched for the shared 102mm platform for engagement of infantry in deep cover. By using direct fire or indirect 'mortar arc' fire, the missile is designed to hit and eliminate enemy infantry positions. The missile uses a choice of three detonation options set by the launcher to engage targets. It can choose between fuse detonation, detonating at designated range through LASER range finder, through audio impact detonation (designating it to impact once penetrating one or two layers using heavy warhead) which is only suitable for soft targets, such as very thin skinned vehicles, or light buildings, or point detonation designed for exploding inside foxholes or trenches, allowing it to fall straight down on top of defended position and exploding inside. The Missile has a thin explosive sheath with outside EXCALIBUR forged fragment warhead, designed to send hundreds of anti-personnel forged penetrators outwards, shredding infantry within the large kill radius. Underneath the charge is a metal augmented charge, using flouridated aluminium and magnesium around a small explosive charge to create a over pressure wave of intense heat, capable of boosting the speeds of the projectiles and devastating infantry nearby.

Anti-Heavy Walker[]

The MGM-2 "Improved Scarab-Slayer" Anti-Heavy Walker Missile, codenamed Thunderbolt, is designed to destroy large, heavily armored walkers such as the Covenant Scarab and the Necros Gravedigger. It can use a variety of different guidance systems, including IR, LIDAR,and GPS to locate it's targets. The MGM-2's warhead consists of a long EXCALIBUR penetrator rod and a follow through metal augmented charge to ensure the death of the walker's crew or the destruction of the walker's power core.

The MGM-2A Thunderbolt was upgraded with a new AZRAEL styled warhead and tertiary HEAT effect.

The MGM-3 Anti-Heavy Walker Missile, codenamed Lightning, is a scaled down Callisto missile for operating against super heavy walkers.

Artillery[]

MGM-91B Khan Cruise missile is a vehicle launched cruise missile designed to strike targets at exceedingly large distances with high accuracy. The missile uses global positioning system, infra-red tracker, optical camera, ground reading LIDAR and inertial guidance to track its current cause. It can be designated targets through the War Net by forward observation units or satellites, allowing them to call in heavy artillery support. The warhead is entirely modular, allowing for a variety of choices and armaments such as a dual warhead with a penetrating warhead, fused explosive then a metal augmented charge, for anti tank and anti-bunker usage, a thermobaric warhead for flattening buildings, a solid fragmenting explosive payload for engaging large amounts of light vehicles, infantry or soft buildings, incendiary flechette dispersing munitions for engaging multiple material, light vehicle or personnel targets, severely damaging or destroying even hardened equipment, a warhead of TRIDENT encased explosively pumped-flux compressors, a charged particle burst EMP warhead later in the war, a AZRAEL style warhead utilising five magnetic slugs contained in a anti-gravity field which are accelerated to a fraction of the speed of light, an airbursting charge that deploys several cluster bomblets containing sensor fused munitions, anti-cluster munitions that use have tungsten warheads and fragmenting explosives to penetrate and destroy the runway, a W709 RETRIBUTION nuclear warhead, a W910 Cataclysm anti-matter warhead, binary or unitary chemical weapon aerosol dispensers in airburst or contact detonation and biological weapon dispensers, with airbursting or contact detonation options. The missile has a range of 1000 kilometres.

Spaceship launched[]

The RSM-131C Archer missile, thoroughly modernized, is now a much more capable weapon, using a boosting warhead of nine explosively pumped flux compression generators, who unleash a burst of EMP upon impact, with the EMP yield increased greatly by the transformer like aluminium coils around them, with the rest of the warhead coated in a TRIDENT composite metal with a primary warhead of a forged fragment ring for penetrating the hull. After that the third warhead, containing a number of penetrating rods. These punch through several decks of the ship, causing serious damage. While the head is solid EXCALIBUR, the sides consist of forged fragmentation EXCALIBUR, designed to fragment and cause much more perforation of the ships internal systems when the explosive filler goes off. At the tail of the penetrating rod is a large metal augmented charge, designed to explode inside the ship and create intense over pressure waves and heat, causing immense damage, snuffing out the oxygen inside and setting fire to the super structure. The Archer is now upgraded with a number of systems to help it bypass ship defence system, such as jet coolant systems, drastically reducing its heat signature, advanced armour, mostly focusing on heat resistance, using heat resistant polymers and a titanium-aluminide heat matrix and a set of second stage boosters for a sudden burst of speed upon terminal approach. The missile is fitted with a rudimentary AI that communicates between other missiles, whether they are Archer missiles or otherwise, and guide one another in for maximum impact against the target. For those systems that jam Archer missiles, cutting them off from the ships that launched them, they now have infra-red sensors and millimetre wave RADAR, allowing it to home in without the launcher's assistance or use superhetreodyne receiver aerials let it lock onto EM emissions of the target. The Missile has several sub motors for manoeuvring on launch, and for additional terminal guidance. The missile is hot launched from the armoured and cooled tubes, reducing the infra-red glare of their launch.

The RSM-131D1 Archer missiles used a charged particle warhead with AZRAEL styled warhead underneath, in place of the fragmentation ring is a ring of zero gravity EXCALIBUR penetrating rods accelerated to high velocities on impact, then the third warhead is a number of larger zero gravity EXCALIBUR rods accelerated to the same speed, with a metal augmented charge after that.

The RSM-248 Warhammer missile is a newly deployed missile for short-medium range engagements. Similar in size and use to the Archer, it's higher unit cost restricts deployment until a later date. The missile uses much of the same technology as the Archer, but what differs is the newly developed warhead. The main warhead is a rare sight in the UNSC arsenal. It uses a compacted plasma charge, using highly compacted ionised gas as the main charge. Upon impact with the target, the main charge initiates a magnetic containment lock, that causes that chilled ionised gas to deflagrate on a massive scale, creating a sun-hot orb of fire that melts through armour. Fearsome beyond belief, these warheads cut through armour and shielding with impunity, and are designed to detonate after the warhead has penetrated. The magnetic confinement of the warhead massively compresses and superheats it, then directs it forward, like a HEAT warhead.)

The RSM-67 Emperor Short Range Attack Missile (SHRAM) is a short range attack missile used to augment starships for 'knife fight' engagements. Not standard armament on most warships, it is instead installed on a as-need basis using self-sufficient pods attached by electrostatic couplers. The RSM-67 Emperor is ruthlessly simple, and is designed for short ranged, near bore-sight targets. Used principally for targeting way above their weight, it allows smaller vessels to pack a surprising punch. Usually arranged into cells of 4, or 8, they link to the ship's own sensors to pick out a target. Each missile is stored in a sealed tube, filled with an inert gas mixture, held at a high pressure. When the missiles fire, its cold launched by suddenly depressurising the launch tube, firing the missile clear of the ship before it's main motor starts. Rather than the multi-stage rocket motors and advanced stealth features of others, it uses a high-impulse motor. It's main sensor is clustered visual sensor dependent on tracking a target through ultra-violet and infra-red radiation, and using corrections through short-range communication systems from the ship. To protect itself against sensor jamming, it has a trio of antennae to help it resist jamming and triangulate the source. The missile uses a unique warhead, using a nuclear warhead adapted from existing UNSC stocks. The warhead is converted into a temporary generator, being used to generate and excite plasma charge contained inside the warhead. Once the plasma is excited and superheated, the nuclear charge detonates, and is channelled forward by the lithium triteride baseplate and channels, creating an electromagnetic tunnel, which empowers and directs the combined plasma/nuclear charge. The end result is a lance of plasma capable of cutting deep into the heaviest armour. Only cruisers and Destroyers have these missiles in built-in cells.

The RSM-48 Fury is a close-quarters rapid fire missile, intended not to overwhelm the enemy through sheer force, but through coordinated swarming. Given their small size, and excellent agility, they can be packed on quite small vessels. What makes them really deadly is their sensory network, that links all missiles in the barrage, to coordinate their attack for maximum damage against the enemy ship, overcoming point-defences. Each missile has a jam-resistant AESA RADAR and a sensor node using a collection of rounded sensors, forming a compound eye with excellent visual acuity. Each missile has a high power antennae that links to ever other missile in the barrage, sharing sensory data, attack patterns, and target analysis. This makes each missile more accurate, ans they create patterns designed to swarm enemy defences and overwhelm point defence weapons. The missiles feature a high power motor, designed to burn fast and burn hot, numerous control surfaces, and micro motors. It's warhead consists of a tandem HEAT warhead, using a metallic alloy designed to maximise the effectiveness of the anti-armour punch. The tandem warhead allows it to penetrate the upper armour layer and punch into the more delicate layers beneath, punching a hole deep enough to cause significant damage. By using multiple missiles, they massively increase their effectiveness, hitting in waves to weaken armour for follow up waves. Fury missiles are used on smaller vessels, such as corvette-class ships. Heavier classifications also use bolt on Fury missile pods to defend against agile capital ships in close quarters combat. The Fury can also be mounted on an MITV pod as a launch platform, extending the range and allowing a swarm of missiles to be released closer to the target.

The RSM-294 Widow Stand-Off Cruise Missile (SOCM) is one of the most long ranged missile weapons in the UNSC's possession, short of it's nuclear arsenal. A massive brute of a missile, it's sophisticated, difficult to detect, and possesses a long range, designed to attack enemy starships and installations from far beyond visual range. Instead of a conventional rocket motor, the Widow actually uses a Fusion Drive, a scaled down version of the fusion drives often seen on starships. This Fusion Drive uses reaction between Deuterium Atoms to create nuclear fusion, then generates, and directs plasma into the exhaust. This fusion drive only winds up after its launched, initially ramping up to cruising speed, coasting with minor adjustments, then burning as much fuel as it can to initial a redline sprint speed. It's main sensor is a telescopic thermal sensor, its ultra-high resolution allowing it to detect distant targets. It uses its own on-board data link to receive telemetery updates through other ships, drones, and spotting craft. For the final approach, it switches to a cluster of optical sensors, and a targeting RADAR. The missile's warhead is a repurposed nuclear warhead, that has been converted to work as a nuclear pumped X-Ray laser. This warhead use the detonation of the warhead to provide the energy for pumping the laser, which generates an X-Ray laser with exceedingly high energy yields. This weapon is fired usually 200-300 metres from the enemy ship, generating a beam capable of cutting through shields and armour. The beam carves a hole through the outer armour, and into the inner decks. The beam powers off once the missile reaches terminal impact, wherein the remaining fissionable material, in both the warhead and the fusion drive, detonate into a follow up explosion, causing increased damaged. While substantially less in yield than a traditional nuclear warhead, the damage is still severe from the detonation alone. The result is a deep gouge cut into the ship, and it is further exacerbated by the follow up impact. The missile has a number of stealth features, such as a sleek design, sensor resistant materials, and exhaust coolants, meaning its difficult to detect until it's too late. Even on final approach, it can deploy decoys to confuse point defence systems, and has enough bulk to hit the target without interception. The missile is so large it cannot be feasibly hot launched from a silo, so it uses a ring of thrusters around it's neck to launch itself up, and manoeuvre itself, before the main motor kicks in. These large missiles only find themselves on fleet warships, such as carriers, battlecruisers, battleships, so on.

The RSM-667 Bogatyr Drone Missile is an autonomous kill vehicle launched by Frigates and Destroyers. The missile is designed to be launched from a magnetic accelerator, skipping the need for hot or cold launching, and allowing the missile to reach maximum speed without rocket motors. Using thrusters to adjust the flight path, built in sensors, and guidance link from the launching platform, the missile strikes it's target at hyper velocity. The missile uses a heavy duty tungsten piercing warhead, and a high-yield plasma charge, intended to produce a ball of sunfire within the target, melting armour with ease. The missile only has limited bore accuracy due to the high speed, but it causes horrendous damage on impact, and is more accurate than comparable MAC rounds.

The RSM-809 Acheron Drone Missile is an autonomous kill vehicle launched by Cruisers. The missile is designed to be launched from a magnetic accelerator, skipping the need for hot or cold launching, and allowing the missile to reach maximum speed without rocket motors. Using thrusters to adjust the flight path, built in sensors, and guidance link from the launching platform, the missile strikes it's target at hyper velocity. The missile uses a heavy duty tungsten piercing warhead, and a high-yield plasma charge, intended to produce a ball of sunfire within the target, melting armour with ease. The missile only has limited bore accuracy due to the high speed, but it causes horrendous damage on impact, and is more accurate than comparable MAC rounds.

The RSM-850 Samson Drone Missile is an autonomous kill vehicle launched by Cruisers. The missile is designed to be launched from a magnetic accelerator, skipping the need for hot or cold launching, and allowing the missile to reach maximum speed without rocket motors. Using thrusters to adjust the flight path, built in sensors, and guidance link from the launching platform, the missile strikes it's target at hyper velocity. The missile uses an explosively-pumped X-ray laser to melt straight through armour plating, melting armour faster than the speed of sound, causing an explosion like effect. This is lethal to most ships, with the beam being capable of targetting reactors, or sub-systems. The missile only has limited bore accuracy due to the high speed, but it causes horrendous damage on impact, and is more accurate than comparable MAC rounds.

The RSM-909 Airgetlam MIRV Missile is an autonomous kill vehicle launched by larger vessels. The missile is designed to be launched from a magnetic accelerator, skipping the need for hot or cold launching, and allowing the missile to reach maximum speed without rocket motors. Using thrusters to adjust the flight path, built in sensors, and guidance link from the launching platform, the missile strikes it's target at hyper velocity. Roughly midway into the flight path, it breaks open to reveal seven smaller warheads These missiles are effectively identical to the RSM-667 Bogatyr. The missile only has limited bore accuracy due to the high speed, but it causes horrendous damage on impact, and is more accurate than comparable MAC rounds.

The RSM-990 Brahmastra Drone Missile is an autonomous kill vehicle launched by only the largest vessels. The missile is designed to be launched from a magnetic accelerator, skipping the need for hot or cold launching, and allowing the missile to reach maximum speed without rocket motors. Using thrusters to adjust the flight path, built in sensors, and guidance link from the launching platform, the missile strikes it's target at hyper velocity. The missile uses a heavy duty tungsten piercing warhead, and a high-yield plasma charge, intended to produce a ball of sunfire within the target, melting armour with ease. The missile only has limited bore accuracy due to the high speed, but it causes horrendous damage on impact, and is more accurate than comparable MAC rounds. It's lethality is such that it can knock out even heavy vessels with ease.

RIM-13 Thorn is a ship launched anti starcraft missile. It uses dual optical and active RADAR to seek out targets, with three stage rockets. The first is the primary launch booster, the next is the cruiser booster and finally the hyper velocity booster, accelerating it to hyper velocity. Much like the Archer it is coated in ablative resin to hide its presence and jet coolants to hide it during the second stage of 'cruising'. If need be, it can home in on jamming systems, destroying enemy jamming systems. Upon nearing the target (1000 metres), it releases a spray of 13 independently powered, steerable flechettes at about twice the speed of the original missile, in a five metre spread, to ensure the target is crippled or destroyed. Each flechette is rocket powered, steerable by 10 control surfaces and filled with a explosive/metal augmented payload so it fragments within it's target. The delayed fuse is designed so it explodes within the opposing fighter, or deploys all of it's explosive firepower against a enemy shield. The warhead has sensor fusing that deploys the flechettes in the optimum attack pattern to destroy it's target. The sub-munitions are guided by short range telemetry information provided by the launching missile. The missile is highly agile and is cold launched from the weapons platform. The missile is capable of shutting off and restarting it's motors, allowing it to gently cruise and preform gradual course realignment during it's cruise, allowing it to act as a floating mine around the launching warship.

The RIM-13A Thorn traded the submunitions for AZRAEL styled flechettes, fired at high velocities.

The RGM-145 Marksman missile is a spacecraft-launched air/space-to-ground missile for accurate orbital strikes. The missile's target is designated by the launch platform or forward observation units, utilising a variety of assets and can maintain a hardened data link through out flight, allowing them to track and adjust the missile mid flight. The warhead options include a dual warhead with a penetrating warhead, fused explosive then a metal augmented charge, for anti tank and anti-bunker usage, a thermobaric warhead for flattening buildings, a solid fragmenting explosive payload for engaging large amounts of light vehicles, infantry or soft buildings, incendiary flechette dispersing munitions for engaging multiple material, light vehicle or personnel targets, severely damaging or destroying even hardened equipment, a warhead of TRIDENT encased explosively pumped-flux compressors, a charged particle burst EMP warhead later in the war, a AZRAEL style warhead utilising five magnetic slugs contained in a anti-gravity field which are accelerated to a fraction of the speed of light, an airbursting charge that deploys several cluster bomblets containing sensor fused munitions, anti-cluster munitions that use have tungsten warheads and fragmenting explosives to penetrate and destroy the runway, a W709 RETRIBUTION nuclear warhead, a W910 Cataclysm anti-matter warhead, binary or unitary chemical weapon aerosol dispensers in airburst or contact detonation and biological weapon dispensers, with airbursting or contact detonation options. The missile is cold launched from the multi-shot silo, using a catapult launch system. Its maximum range is 1500 kilometres.

RSM-103 Wayfarer is a Tactical Weapon Platform, designed to take a variety of warheads, including nuclear, anti-matter and MIDAS warheads. The choice of warheads include W700 AVENGER, W705 VENGEANCE, W905 APOCALYPSE and W1001 APOSTASY MIDAS warheads. The missile utilises a hardened data link to the launch platform to provide most of its guidance, but in the event that data link is jammed, or comes under attack, the missile switches to its own guidance, using a mixture of AESA RADAR, LIDAR, optical telescope and infra-red to home in upon it's target. The missile is set to point detonation or airburst before launch. The commander of the launch platform first requires the Universal Detonation Key to okay a launch, and these are distributed prior to operations based on possible danger. The commander requires clearance from the battlegroup commander, who in turn requires clearance from theatre commander. However, should communication be improbable, the launch platform commander can override this and authorize a launch. The missile boosts away from the launch platform and orientates it, winding up to the full speed of the missile, before ejecting that stage of the missile then activating the one shot impulse drive. This drive accelerates the missile to high speeds, allow it to reach distant targets in minutes. After this, the engines shut down aside from the minute manoeuvring thruster and the missile essential 'goes dark'. The missile glides towards its target, making small adjustments, and utilises its RADAR absorbing paints and infra-red absorbing paints. Once on terminal approach, it detonates the final 'sprint engine' and fires a number of decoys, completely masking its position.

RSM-107 Vagrant is a Tactical Weapon Platform that utilises the same design as the Wayfarer however it mounts a small slipspace drive to activates shortly after it has cleared the launch platform. The missile glides, invisible to sensors until it comes out of slipspace, usually in the middle of a fleet, or within metres of a starship, maybe even inside larger starships and stations, should they be stationary and have sufficient internal room. The missile has an exceedingly high price increase, limiting it to only special use, usually by Prowlers and the Office of Naval Intelligence.

RSM-405 Jupiter is a Strategic Weapon Platform that takes a choice of three warheads for use against enemy targets. It can engage both atmospheric and spacial targets and has a choice of loading a W712 RETALIATION MIRV, W907 ARMAGEDDON, W766 NOVA, W1007 DEFIANCE MIRV or W1111 PANDORA'S BOX. IT shares all capabilities with the Wayfarer

RSM-408 Saturn is a slipspace enabled variation of the Jupiter Strategic Weapon Platform.

Surface to capitalship[]

MSM-124 Callisto missiles are missiles launched by ground installations to low orbit or atmosphere situated capital ships. The missile is essentially a upscaled Archer missile with a boosting warhead of 12 explosively pumped flux compression generators, who unleash a burst of EMP upon impact, with the EMP yield increased greatly by the transformer like alluminium coils around them, with the rest of the warhead coated in TRIDENT composite metal with a primary warhead of a forged fragment ring for penetrating the hull. After that the third warhead, containing a large number of penetrating rods covered in EXCALIBUR. These punch through several decks of the ship, causing serious damage. While the head is solid EXCALIBUR the sides of the penetrating rods are made of forged EXCALIBUR fragmenting shell, designed to fragment and cause much more perforation of the ships internal systems when the explosive/metal augmented filler goes off. The Callisto is fitted with a number of systems to help it bypass ship defence system, such as jet coolant systems, drastically reducing its heat signature, advanced armour, mostly focusing on heat resistance, using heat resistant polymers and a titanium-alluminium heat matrix and a set of second stage boosters for a sudden burst of speed upon terminal approach. For those systems that jam Archer missiles, cutting them off from the ships that launched them, they now have infra-red sensors, magnetic arrays and AESA RADAR, allowing it to home in without the launcher's assistance.

The MSM-124B Callisto used a charged particle warhead with AZRAEL styled warhead underneath, in place of the fragmentation ring is a ring of zero gravity EXCALIBUR penetrating rods accelerated to high velocities on impact, then the third warhead is a number of larger zero gravity EXCALIBUR rods accelerated to the same speed.

MSM-25 Avatar missiles are variants of the Callisto intended for short to mid range nuclear strikes against warships. It utilises either the W700 AVENGER nuclear warhead, ideal for destroying capital ships, or the W705/706 VENGEANCE, ideal for disabling warships. The Avatar is fitted with a number of systems to help it bypass ship defence system, such as jet coolant systems, drastically reducing its heat signature, advanced armour, mostly focusing on heat resistance, using heat resistant polymers and a titanium-alluminium heat matrix and a set of second stage boosters for a sudden burst of speed upon terminal approach. For those systems that jam missiles, cutting them off from the ships that launched them, they now have infra-red sensors, magnetic arrays and AESA RADAR, allowing it to home in without the launcher's assistance.

LGM-606 Javelin LGM-607 Shaman LGM-631 Megara LGM-632 Tisiphone

Rockets[]

Air to Surface[]

AGR-54 Fortune rockets are high speed (1800m a second) high accuracy rockets with variable warheads for the tasks ahead. It can take incendiary, containing Thermote bomblets, high explosive warheads with 34kg of explosives, with variable fusing to allow air bursting on 'soft targets' or impact explosion on hard targets, a multi-dart warhead containing 21 EXCALIBUR flechettes with pyrophoric after effects for burning through tanks and a cluster missile, carrying variable payloads for large area target saturation. It can carry 'beehive' warheads for hitting exposed personnel, soft vehicles, soft buildings and stationary aircraft, with the warhead containing 4000 small EXCALIBUR flechettes with incendiary effects for saturating the large area, cluster warheads with a variety of submunitions from mines to bomblets and cratering bombs. Later in the war, they could also magnetically accelerated dart warheads or charged particle EMP warheads.

  • The ASR-54/A Fortune Direct Advanced Guided Attack Munition is a bolt on package for improving the accuracy and lethality of standard rockets. It features a built on guidance package, consisting of a laser receiver, infra-red imager and receiver for receiving telemetry data form the launch platform or from the War Net. Added to the system is a set of four fold out fins to control direction and attack.

The AGR-34 Chimera is a 70mm simple, cost effective spin stabilized rocket with a HE warhead, for saturating target zones with fire or APERS warheads, using multiple incendiary darts or Smoke warheads, with optional fusing options for point detonation or air bursting. It is effective against light armour and infantry forces, allowing it to devastate targets in the open. With sufficient barrages, it can disable and destroy tanks and destroy fortified targets.

  • The ASR-34/A Chimera Direct Advanced Guided Attack Munition is a bolt on package for improving the accuracy and lethality of standard rockets. It features a built on guidance package, consisting of a laser receiver, infra-red imager and receiver for receiving telemetry data form the launch platform or from the War Net. Added to the system is a set of four fold out fins to control direction and attack.

Artillery[]

MGR-46 Crossbow artillery rockets are a standardised artillery rocket with mulitple warhead and guidance packages. Warhead packages include sold HE payloads, 644 dual purpose anti-infantry/anti-armour submunitions, utilising EXCALIBUR shaped charges, six Sense and Destroy Armour (SADARM) submunitions, which utilise a parachute mounted package which suspends a explosive formed EXCALIBUR penetrator tied up to a infra-red/RADAR targeting system, allowing it to target and destroy armour from the top down position, a chemical dispersing agent, with fuse settings for exploding over a target or on contact with, a Dense Inert Metal Explosive warhead for small but incredibly lethal blast radius in urban environments, BROACH tandem charge warheads for breaching and exploding within a target, thermobaric warheads with sensor fusing to allow it to explode above the ground or charged particle EMP warheads. Warheads can be fitted with fin stabilization packages for use as a extended range missile, GPS guidance packages for deployment as a short range, cost-effective cruise missile, or a infra-red seeker for anti-armour operations.

MGR-79 Calliope artillery rockets are short ranged fin stabilized artillery rockets, fired from a variety of ground vehicles. The 65mm rockets have high yield explosive warheads and designed for short range saturation fire between 500 and 100 metres. The high power rockets are relatively accurate and have a parabolic arch, allowing them to be fired from a hull down position. The high explosive warhead is moderately effective against vehicles, but serves best as an anti-structure and anti-infantry weapon, causing catastrophic damage in a small area, making it especially effective against entrenched infantry.

102mm[]

FGR-99C Cerberus rockets are a high speed, variable payload rocket. Choice of rockets include

  • The C1 warhead has a Explosive shaped tandem charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor.
  • The C2 Thermobaric warhead consist of a container of a finely powdered solid fuel of differing particle size mixed with a low percentage of oxidizer and binder. A dynamic non-explosive scattering charge is placed in the middle of the mixture. The weapon is initiated upon firing, and the explosive charge bursts open the container and disperses the fuel in a cloud. The heat released by the oxidizer gases then helps ignite the smaller solid particles mixed with the compressed hot air behind the shock leading the blast wave. This sustains a hot environment which allows 100% fuel combustion to be achieved. If fuel particles have a size distribution, smaller particles get ignited in a short period of time,providing heat for the combustion of the larger particles. Smaller particles burn rapidly and remain tied to the local gas,while the larger particles move more freely and mix with new oxidation sources,allowing a more sustained combustion than provided by a single particle size
  • C3 HESH warheads are filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. In the case of the metal armor of a tank, the compression shock wave conducts through the armor to the point where is reaches the metal/air interface (the hollow crew compartment), where some of the energy is reflected as a tension wave. At the point where the compression and tension waves intersect, a high stress zone is created in the metal, causing pieces of steel to be projected off the interior wall. This fragmentation injures and kills the crew, damages the equipment and ignites the ammo, rendering the tank useless. Its also effective against buildings.
  • C4 HE-FRAG warhead uses a exterior of fragmentation forged EXCALIBUR and a solid high explosive core, creating an exceedingly deadly anti-infantry effect.
  • C5 REAPER NNEMP rockets were experimental munition using a conductive outer casing, and a core made up of a lattice made up of highly charged ions. Upon detonation, the charged ions realign into a a charged particle burst, resulting in a highly effective electromagnetic blast in the surrounding 20 metre radius.

85mm[]

The 85mm rocket is used by the M66 Light Multipurpose Assault Weapon and features a variety of different ammunition types for anti-armour, anti-personnel and anti-structure purposes. The rocket is stabilized by a arrangement of switch blade fins, giving it excellent accuracy over short and medium range.

FGR-58 Rex High Explosive Dual Purpose is a multi-purpose rocket, designed for a variety of use. Its primary firing mode, it is fired with the nose mounted crush switch active, allowing it to detect the difference between hard and soft targets, allowing it to explode appropriately. This allows it to destroy light vehicles and damage heavier ones. The secondary firing mode is a point detonation, allowing it to be used as an assault rocket against structures and infantry. The primary warhead is a super critical HEAT warhead.

FGR-59 High Explosive Anti-Armour is used for engaging medium and heavy armour, using a tandem HEAT charge to cause catastrophic damage, irrelevant of reactive armour.

FGR-60 High Explosive Anti-Structure It has two warheads, the first one is a HEAT with a shallow cone resulting in reduced penetration but a wider hole and a second follow through high-blast warhead. It has two settings, one for destroying bunkers and one for 'mouse holing' a building wall for combat entry.

FGR-61 Novel Explosive uses a high yield thermobaric warhead to deal high damage to exposed infantry and light armour, and cause catastrophic damage to buildings and infantry inside, allowing it to be used as a clearance and assault weapon for urban operations.

Rifle Launched[]

CARCINOGEN rocket

A bandolier of Sparrow Rockets

The FGR-78 Sparrow rifle rocket was made from a zinc-fibreglass amalgam and filled with a dense inert metal explosive, providing highly lethal, if small, blast radius against entrenched infantry. It had variable fusing, allowing for accurate air bursting over enemy targets.

The FGR-79 Breaching Rocket is a modified version of the Sparrow, with a long standoff rod and an explosive payload behind that. Fired at a door, the standoff rod detonates the explosive charge, meaning most of the blast wave affects the majority of the surface area of the door, blowing it off it's hinges.

Torpedoes[]

The M2 Squall Torpedo is an advanced torpedo capable of engaging enemy water-based warships at a range of up to 50 kilometres. The Squall carries 700 lb high explosive warhead, designed to fire an EXCALIBUR HEAT charge into the ship, penetrating the hull deeply and a secondary charge to deepen the breaches to make sealing impossible. The torpedo is rocket propelled and uses supercavitation to move at a speed of over 200 knots (400 kilometres per hour). The torpedo can be remotely guided by the launch platform, or set to autonomous guidance, utilising acoustic and SONAR sensors, with anti-countermeasure systems. It is carried aboard the Mako-class Frigate, Barracuda-class Corvette, Tigershark-class Ballistic Missile Submarine and Stingray-class Amphibious Assault Ship.

Slugs[]

Slugs

5.4mm[]

Used only on the M99CA1 Special Application Scoped Rifle, the 5.4mm slug is the smallest used.

The M231 Kinetic Core Penetrator (TC) utilises a Tungsten Carbide snub nosed slug. This is the most popular slug for use, having optimum penetrating power. The shape, weight and speed of the round on impact causes substantial damage through hypersonic-shock waves and super heating in the pressurised areas of the target, igniting the oxygen inside.

The M232 Kinetic Core Penetrator (DU) uses a snub nosed Depleted Uranium slug and are easily the most effective slugs, but also repeated and heavy exposure can cause illness, akin to exposure to other radioactive materials. Its made from military Staballoy. It has secondary Pyrophoric abilities.

The M233 Kinetic Splinter Munition are primarily used against enemy infantry and light vehicles. It is made up of eight individual incendiary snub nosed Tungsten Carbide slugs held together by nitrocellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart infantry and lightly armoured vehicles.

The M234 Kinetic Warhead Penetrator has a EXCALIBUR 'spitzer' cap over a tungsten slug, providing massive amounts of armour penetration with it's nanometre, self sharpening spitzer edge and has a tungsten core to provide weight. The round still causes substantial damage through hypersonic-shock waves and superheating in the target, igniting the oxygen inside, though not the same as KCP rounds. Over penetration is a serious concern with this munition.

The M235 Kinetic Penetrator Incendiary slugs use a EXCALIBUR spitzer cap with tungsten casing and a Cadmium Telluride polymer core. The munition is designed to penetrate the armour of the target, come apart and vaporize the core through the extreme forces involved in penetrating the armour. The core develops into a directed plasma jet hot enough to ignite the interior of the vehicle and blow out the inside, essentially generating a plasma after effect within a vehicle. The intense heat is hot enough to ignite a vehicle's armour and cause most of the oxygen inside to ignite, causing the very air to burn.

The M236 High Explosive Penetrator is a deadly round, ideal for eliminating infantry, enemy materiel or destroying targets with low chances of collateral. The slug possess a tungsten carbide warhead, then a secondary charge of dense inert metal explosive. This explosive charge consists of a tungsten sheath and an explosive payload resistant to both heat and shock. On impact, a spike is wedged down from the warhead into the explosive, detonating it manually. The small radius explosion is filled with a dense cloud of tungsten microshrapnel, which can shred targets and dismember anybody close to the blast radius.

16x65mm[]

Used by the M921 ARC and point defences on large spacecraft, the 16mm is dangerous to armour and infantry, having enough power to punch significant holes through plating.

The M241 Kinetic Core Penetrator (TC) utilises a Tungsten Carbide snub nosed slug. This is the most popular slug for use, having optimum penetrating power. The shape, weight and speed of the round on impact causes substantial damage through hypersonic-shock waves and super heating in the pressurised areas of the target, igniting the oxygen inside.

The M242 Kinetic Core Penetrator (DU) uses a snub nosed Depleted Uranium slug and are easily the most effective slugs, but also repeated and heavy exposure can cause illness, akin to exposure to other radioactive materials. Its made from military Staballoy. It has secondary Pyrophoric abilities.

The M243 Kinetic Splinter Munition are primarily used against enemy infantry and light vehicles. It is made up of eight individual incendiary snub nosed Tungsten Carbide slugs held together by nitrocellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart infantry and lightly armoured vehicles.

The M244 Kinetic Warhead Penetrator has a EXCALIBUR 'spitzer' cap over a tungsten slug, providing massive amounts of armour penetration with it's nanometre, self sharpening spitzer edge and has a tungsten core to provide weight. The round still causes substantial damage through hypersonic-shock waves and superheating in the target, igniting the oxygen inside, though not the same as KCP rounds. Over penetration is a serious concern with this munition.

The M245 Kinetic Penetrator Incendiary slugs use a EXCALIBUR spitzer cap with tungsten casing and a Cadmium Telluride polymer core. The munition is designed to penetrate the armour of the target, come apart and vaporize the core through the extreme forces involved in penetrating the armour. The core develops into a directed plasma jet hot enough to ignite the interior of the vehicle and blow out the inside, essentially generating a plasma after effect within a vehicle. The intense heat is hot enough to ignite a vehicle's armour and cause most of the oxygen inside to ignite, causing the very air to burn.

The M246 High Explosive Penetrator is a deadly round, ideal for eliminating infantry, enemy materiel or destroying targets with low chances of collateral. The slug possess a tungsten carbide warhead, then a secondary charge of dense inert metal explosive. This explosive charge consists of a tungsten sheath and an explosive payload resistant to both heat and shock. On impact, a spike is wedged down from the warhead into the explosive, detonating it manually. The small radius explosion is filled with a dense cloud of tungsten microshrapnel, which can shred targets and dismember anybody close to the blast radius.

25x130mm[]

Utilised by the M12A4G2 LAAV and several Coyote variants, it specialises at destroying enemy armour at long distances.

The M251 Kinetic Core Penetrator (TC) utilises a Tungsten Carbide snub nosed slug. This is the most popular slug for use, having optimum penetrating power. The shape, weight and speed of the round on impact causes substantial damage through hypersonic-shock waves and super heating in the pressurised areas of the target, igniting the oxygen inside.

The M252 Kinetic Core Penetrator (DU) uses a snub nosed Depleted Uranium slug and are easily the most effective slugs, but also repeated and heavy exposure can cause illness, akin to exposure to other radioactive materials. Its made from military Staballoy. It has secondary Pyrophoric abilities.

The M253 Kinetic Splinter Munition are primarily used against enemy infantry and light vehicles. It is made up of eight individual incendiary snub nosed Tungsten Carbide slugs held together by nitrocellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart infantry and lightly armoured vehicles.

The M254 Kinetic Warhead Penetrator has a EXCALIBUR 'spitzer' cap over a tungsten slug, providing massive amounts of armour penetration with it's nanometre, self sharpening spitzer edge and has a tungsten core to provide weight. The round still causes substantial damage through hypersonic-shock waves and superheating in the target, igniting the oxygen inside, though not the same as KCP rounds. Over penetration is a serious concern with this munition.

The M255 Kinetic Penetrator Incendiary slugs use a EXCALIBUR spitzer cap with tungsten casing and a Cadmium Telluride polymer core. The munition is designed to penetrate the armour of the target, come apart and vaporize the core through the extreme forces involved in penetrating the armour. The core develops into a directed plasma jet hot enough to ignite the interior of the vehicle and blow out the inside, essentially generating a plasma after effect within a vehicle. The intense heat is hot enough to ignite a vehicle's armour and cause most of the oxygen inside to ignite, causing the very air to burn.

The M256 High Explosive Penetrator is a deadly round, ideal for eliminating infantry, enemy materiel or destroying targets with low chances of collateral. The slug possess a tungsten carbide warhead, then a secondary charge of dense inert metal explosive. This explosive charge consists of a tungsten sheath and an explosive payload resistant to both heat and shock. On impact, a spike is wedged down from the warhead into the explosive, detonating it manually. The small radius explosion is filled with a dense cloud of tungsten microshrapnel, which can shred targets and dismember anybody close to the blast radius.

30mm[]

40mm[]

Used by various spacecraft and and close-in defence systems, the 40mm is capable of shredding vehicles with an unexpected ease.

The M261 Kinetic Core Penetrator (TC) utilises a Tungsten Carbide snub nosed slug. This is the most popular slug for use, having optimum penetrating power. The shape, weight and speed of the round on impact causes substantial damage through hypersonic-shock waves and super heating in the pressurised areas of the target, igniting the oxygen inside.

The M262 Kinetic Core Penetrator (DU) uses a snub nosed Depleted Uranium slug and are easily the most effective slugs, but also repeated and heavy exposure can cause illness, akin to exposure to other radioactive materials. Its made from military Staballoy. It has secondary Pyrophoric abilities.

The M263 Kinetic Splinter Munition are primarily used against enemy infantry and light vehicles. It is made up of eight individual incendiary snub nosed Tungsten Carbide slugs held together by nitrocellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart infantry and lightly armoured vehicles.

The M254 Kinetic Warhead Penetrator has a EXCALIBUR 'spitzer' cap over a tungsten slug, providing massive amounts of armour penetration with it's nanometre, self sharpening spitzer edge and has a tungsten core to provide weight. The round still causes substantial damage through hypersonic-shock waves and superheating in the target, igniting the oxygen inside, though not the same as KCP rounds. Over penetration is a serious concern with this munition.

The M265 Kinetic Penetrator Incendiary slugs use a EXCALIBUR spitzer cap with tungsten casing and a Cadmium Telluride polymer core. The munition is designed to penetrate the armour of the target, come apart and vaporize the core through the extreme forces involved in penetrating the armour. The core develops into a directed plasma jet hot enough to ignite the interior of the vehicle and blow out the inside, essentially generating a plasma after effect within a vehicle. The intense heat is hot enough to ignite a vehicle's armour and cause most of the oxygen inside to ignite, causing the very air to burn.

The M266 High Explosive Penetrator is a deadly round, ideal for eliminating infantry, enemy materiel or destroying targets with low chances of collateral. The slug possess a tungsten carbide warhead, then a secondary charge of dense inert metal explosive. This explosive charge consists of a tungsten sheath and an explosive payload resistant to both heat and shock. On impact, a spike is wedged down from the warhead into the explosive, detonating it manually. The small radius explosion is filled with a dense cloud of tungsten microshrapnel, which can shred targets and dismember anybody close to the blast radius.

50mm[]

90mm[]

The 90mm is equipped on specialised tank hunters, like the M811A2 Monitor Anti Vehicle Platform.

The M271 Kinetic Core Penetrator (TC) utilises a Tungsten Carbide snub nosed slug. This is the most popular slug for use, having optimum penetrating power. The shape, weight and speed of the round on impact causes substantial damage through hypersonic-shock waves and super heating in the pressurised areas of the target, igniting the oxygen inside.

The M272 Kinetic Core Penetrator (DU) uses a snub nosed Depleted Uranium slug and are easily the most effective slugs, but also repeated and heavy exposure can cause illness, akin to exposure to other radioactive materials. Its made from military Staballoy. It has secondary Pyrophoric abilities.

The M273 Kinetic Splinter Munition are primarily used against enemy infantry and light vehicles. It is made up of eight individual incendiary snub nosed Tungsten Carbide slugs held together by nitrocellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart infantry and lightly armoured vehicles.

The M274 Kinetic Warhead Penetrator has a EXCALIBUR 'spitzer' cap over a tungsten slug, providing massive amounts of armour penetration with it's nanometre, self sharpening spitzer edge and has a tungsten core to provide weight. The round still causes substantial damage through hypersonic-shock waves and superheating in the target, igniting the oxygen inside, though not the same as KCP rounds. Over penetration is a serious concern with this munition.

The M275 Kinetic Penetrator Incendiary slugs use a EXCALIBUR spitzer cap with tungsten casing and a Cadmium Telluride polymer core. The munition is designed to penetrate the armour of the target, come apart and vaporize the core through the extreme forces involved in penetrating the armour. The core develops into a directed plasma jet hot enough to ignite the interior of the vehicle and blow out the inside, essentially generating a plasma after effect within a vehicle. The intense heat is hot enough to ignite a vehicle's armour and cause most of the oxygen inside to ignite, causing the very air to burn.

The M276 High Explosive Penetrator is a deadly round, ideal for eliminating infantry, enemy materiel or destroying targets with low chances of collateral. The slug possess a tungsten carbide warhead, then a secondary charge of dense inert metal explosive. This explosive charge consists of a tungsten sheath and an explosive payload resistant to both heat and shock. On impact, a spike is wedged down from the warhead into the explosive, detonating it manually. The small radius explosion is filled with a dense cloud of tungsten microshrapnel, which can shred targets and dismember anybody close to the blast radius.

120mm[]

Used by the mighty M1000 Tiger Heavy Battle Tank, the 120mm is one of the most powerful anti-tank weapons the UNSC possesses.

The M281 Kinetic Core Penetrator (TC) utilises a Tungsten Carbide snub nosed slug. This is the most popular slug for use, having optimum penetrating power. The shape, weight and speed of the round on impact causes substantial damage through hypersonic-shock waves and super heating in the pressurised areas of the target, igniting the oxygen inside.

The M282 Kinetic Core Penetrator (DU) uses a snub nosed Depleted Uranium slug and are easily the most effective slugs, but also repeated and heavy exposure can cause illness, akin to exposure to other radioactive materials. Its made from military Staballoy. It has secondary Pyrophoric abilities.

The M283 Kinetic Splinter Munition are primarily used against enemy infantry and light vehicles. It is made up of eight individual incendiary snub nosed Tungsten Carbide slugs held together by nitrocellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart infantry and lightly armoured vehicles.

The M284 Kinetic Warhead Penetrator has a EXCALIBUR 'spitzer' cap over a tungsten slug, providing massive amounts of armour penetration with it's nanometre, self sharpening spitzer edge and has a tungsten core to provide weight. The round still causes substantial damage through hypersonic-shock waves and superheating in the target, igniting the oxygen inside, though not the same as KCP rounds. Over penetration is a serious concern with this munition.

The M285 Kinetic Penetrator Incendiary slugs use a EXCALIBUR spitzer cap with tungsten casing and a Cadmium Telluride polymer core. The munition is designed to penetrate the armour of the target, come apart and vaporize the core through the extreme forces involved in penetrating the armour. The core develops into a directed plasma jet hot enough to ignite the interior of the vehicle and blow out the inside, essentially generating a plasma after effect within a vehicle. The intense heat is hot enough to ignite a vehicle's armour and cause most of the oxygen inside to ignite, causing the very air to burn.

The M286 High Explosive Penetrator is a deadly round, ideal for eliminating infantry, enemy materiel or destroying targets with low chances of collateral. The slug possess a tungsten carbide warhead, then a secondary charge of dense inert metal explosive. This explosive charge consists of a tungsten sheath and an explosive payload resistant to both heat and shock. On impact, a spike is wedged down from the warhead into the explosive, detonating it manually. The small radius explosion is filled with a dense cloud of tungsten microshrapnel, which can shred targets and dismember anybody close to the blast radius.

250mm[]

The 250mm slug is used on the standard ship to ship cannons of UNSC warships and on stationary Onager weapon platforms. Deadly against warships, its also useful as a ground bombardment munition.

The M291 Kinetic Core Penetrator (TC) utilises a Tungsten Carbide snub nosed slug. This is the most popular slug for use, having optimum penetrating power. The shape, weight and speed of the round on impact causes substantial damage through hypersonic-shock waves and super heating in the pressurised areas of the target, igniting the oxygen inside.

The M292 Kinetic Core Penetrator (DU) uses a snub nosed Depleted Uranium slug and are easily the most effective slugs, but also repeated and heavy exposure can cause illness, akin to exposure to other radioactive materials. Its made from military Staballoy. It has secondary Pyrophoric abilities.

The M293 Kinetic Splinter Munition are primarily used against enemy infantry and light vehicles. It is made up of eight individual incendiary snub nosed Tungsten Carbide slugs held together by nitrocellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart fighters and light capital ships.

The M294 Kinetic Warhead Penetrator has a EXCALIBUR 'spitzer' cap over a tungsten slug, providing massive amounts of armour penetration with it's nanometre, self sharpening spitzer edge and has a tungsten core to provide weight. The round still causes substantial damage through hypersonic-shock waves and superheating in the target, igniting the oxygen inside, though not the same as KCP rounds. Over penetration is a serious concern with this munition.

The M295 Kinetic Penetrator Incendiary slugs use a EXCALIBUR spitzer cap with tungsten casing and a Cadmium Telluride polymer core. The munition is designed to penetrate the armour of the target, come apart and vaporize the core through the extreme forces involved in penetrating the armour. The core develops into a directed plasma jet hot enough to ignite the interior of the ship and blow out the inside, essentially generating a plasma after effect within a ship. The intense heat is hot enough to ignite a ship's armour and cause most of the oxygen inside to ignite, causing the very air to burn. During ground bombardment the explosions melt materiel and set fire to structures.

The M296 High Explosive Penetrator is a deadly round, ideal for eliminating infantry, enemy materiel or destroying targets with low chances of collateral. The slug possess a tungsten carbide warhead, then a secondary charge of dense inert metal explosive. This explosive charge consists of a tungsten sheath and an explosive payload resistant to both heat and shock. On impact, a spike is wedged down from the warhead into the explosive, detonating it manually. The small radius explosion is filled with a dense cloud of tungsten microshrapnel, which can shred ships and clustered formations of star fighters.

350mm[]

The 350mm slug is used on heavy ship to ship cannons, usually mounted on larger warships, but are generally too powerful for ground bombardment. They are also fired from weaker weapon platforms such as those mounted on the Mako-class Frigate or M410 platform as high power weapons, capable of damaging capital ships or demolishing structures, being useful for planetary defence of sieges.

The M301 Kinetic Core Penetrator (TC) utilises a Tungsten Carbide snub nosed slug. This is the most popular slug for use, having optimum penetrating power. The shape, weight and speed of the round on impact causes substantial damage through hypersonic-shock waves and super heating in the pressurised areas of the target, igniting the oxygen inside.

The M302 Kinetic Core Penetrator (DU) uses a snub nosed Depleted Uranium slug and are easily the most effective slugs, but also repeated and heavy exposure can cause illness, akin to exposure to other radioactive materials. Its made from military Staballoy. It has secondary Pyrophoric abilities.

The M303 Kinetic Splinter Munition are primarily used against enemy infantry and light vehicles. It is made up of eight individual incendiary snub nosed Tungsten Carbide slugs held together by nitrocellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart fighters and light capital ships.

The M304 Kinetic Warhead Penetrator has a EXCALIBUR 'spitzer' cap over a tungsten slug, providing massive amounts of armour penetration with it's nanometre, self sharpening spitzer edge and has a tungsten core to provide weight. The round still causes substantial damage through hypersonic-shock waves and superheating in the target, igniting the oxygen inside, though not the same as KCP rounds. Over penetration is a serious concern with this munition.

The M305 Kinetic Penetrator Incendiary slugs use a EXCALIBUR spitzer cap with tungsten casing and a Cadmium Telluride polymer core. The munition is designed to penetrate the armour of the target, come apart and vaporize the core through the extreme forces involved in penetrating the armour. The core develops into a directed plasma jet hot enough to ignite the interior of the ship and blow out the inside, essentially generating a plasma after effect within a ship. The intense heat is hot enough to ignite a ship's armour and cause most of the oxygen inside to ignite, causing the very air to burn. During ground bombardment the explosions melt materiel and set fire to structures.

The M306 High Explosive Penetrator is a deadly round, ideal for eliminating infantry, enemy materiel or destroying targets with low chances of collateral. The slug possess a tungsten carbide warhead, then a secondary charge of dense inert metal explosive. This explosive charge consists of a tungsten sheath and an explosive payload resistant to both heat and shock. On impact, a spike is wedged down from the warhead into the explosive, detonating it manually. The small radius explosion is filled with a dense cloud of tungsten microshrapnel, which can shred ships and clustered formations of star fighters.

600 ton slug[]

The 600 ton slug is the primary munition of light UNSC warships, but also on secondary turrets on heavy capital ships.

The M311 Kinetic Core Penetrator (TC) utilises a Tungsten Carbide snub nosed slug. This is the most popular slug for use, having optimum penetrating power. The shape, weight and speed of the round on impact causes substantial damage through hypersonic-shock waves and super heating in the pressurised areas of the target, igniting the oxygen inside.

The M312 Kinetic Core Penetrator (DU) uses a snub nosed Depleted Uranium slug and are easily the most effective slugs, but also repeated and heavy exposure can cause illness, akin to exposure to other radioactive materials. Its made from military Staballoy. It has secondary Pyrophoric abilities.

The M313 Kinetic Splinter Munition are primarily used against enemy infantry and light vehicles. It is made up of eight individual incendiary snub nosed Tungsten Carbide slugs held together by nitrocellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart multiple light capital ships or disables a single larger ship.

The M314 Kinetic Warhead Penetrator has a EXCALIBUR 'spitzer' cap over a tungsten slug, providing massive amounts of armour penetration with it's nanometre, self sharpening spitzer edge and has a tungsten core to provide weight. The round still causes substantial damage through hypersonic-shock waves and superheating in the target, igniting the oxygen inside, though not the same as KCP rounds. Over penetration is a serious concern with this munition.

The M315 Kinetic Penetrator Incendiary slugs use a EXCALIBUR spitzer cap with tungsten casing and a Cadmium Telluride polymer core. The munition is designed to penetrate the armour of the target, come apart and vaporize the core through the extreme forces involved in penetrating the armour. The core develops into a directed plasma jet hot enough to ignite the interior of the ship and blow out several decks, essentially generating a plasma torpedo after effect within a ship. The intense heat is hot enough to ignite a ship's armour and cause most of the oxygen on that deck to ignite, causing the very air to burn.

The M316 High Explosive Penetrator is a deadly round, ideal for eliminating infantry, enemy materiel or destroying targets with low chances of collateral. The slug possess a tungsten carbide warhead, then a secondary charge of dense inert metal explosive. This explosive charge consists of a tungsten sheath and an explosive payload resistant to both heat and shock. On impact, a spike is wedged down from the warhead into the explosive, detonating it manually. The small radius explosion is filled with a dense cloud of tungsten microshrapnel, which can shred multiple decks on a ship.

1200 ton slug[]

The 1200 ton slug used by the main guns of cruiser-class vessels and above, and also the secondary weapons on extraordinarily large vessels such as dreadnaughts and battleships.

The M321 Kinetic Core Penetrator (TC) utilises a Tungsten Carbide snub nosed slug. This is the most popular slug for use, having optimum penetrating power. The shape, weight and speed of the round on impact causes substantial damage through hypersonic-shock waves and super heating in the pressurised areas of the target, igniting the oxygen inside.

The M322 Kinetic Core Penetrator (DU) uses a snub nosed Depleted Uranium slug and are easily the most effective slugs, but also repeated and heavy exposure can cause illness, akin to exposure to other radioactive materials. Its made from military Staballoy. It has secondary Pyrophoric abilities.

The M323 Kinetic Splinter Munition are primarily used against enemy infantry and light vehicles. It is made up of eight individual incendiary snub nosed Tungsten Carbide slugs held together by nitrocellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart multiple light capital ships or disables a single larger ship.

The M324 Kinetic Warhead Penetrator has a EXCALIBUR 'spitzer' cap over a tungsten slug, providing massive amounts of armour penetration with it's nanometre, self sharpening spitzer edge and has a tungsten core to provide weight. The round still causes substantial damage through hypersonic-shock waves and superheating in the target, igniting the oxygen inside, though not the same as KCP rounds. Over penetration is a serious concern with this munition.

The M325 Kinetic Penetrator Incendiary slugs use a EXCALIBUR spitzer cap with tungsten casing and a Cadmium Telluride polymer core. The munition is designed to penetrate the armour of the target, come apart and vaporize the core through the extreme forces involved in penetrating the armour. The core develops into a directed plasma jet hot enough to ignite the interior of the ship and blow out several decks, essentially generating a plasma torpedo after effect within a ship. The intense heat is hot enough to ignite a ship's armour and cause most of the oxygen on that deck to ignite, causing the very air to burn.

The M326 High Explosive Penetrator is a deadly round, ideal for eliminating infantry, enemy materiel or destroying targets with low chances of collateral. The slug possess a tungsten carbide warhead, then a secondary charge of dense inert metal explosive. This explosive charge consists of a tungsten sheath and an explosive payload resistant to both heat and shock. On impact, a spike is wedged down from the warhead into the explosive, detonating it manually. The small radius explosion is filled with a dense cloud of tungsten microshrapnel, which can shred multiple decks on a ship.

3000 ton slug[]

The largest and most devastating non-nuclear munition of the UNSC, the 3000 ton slug can knock out most warships in a single hit, and are only mounted of specialised warships.

The M331 Kinetic Core Penetrator (TC) utilises a Tungsten Carbide snub nosed slug. This is the most popular slug for use, having optimum penetrating power. The shape, weight and speed of the round on impact causes substantial damage through hypersonic-shock waves and super heating in the pressurised areas of the target, igniting the oxygen inside.

The M332 Kinetic Core Penetrator (DU) uses a snub nosed Depleted Uranium slug and are easily the most effective slugs, but also repeated and heavy exposure can cause illness, akin to exposure to other radioactive materials. Its made from military Staballoy. It has secondary Pyrophoric abilities.

The M333 Kinetic Splinter Munition are primarily used against enemy infantry and light vehicles. It is made up of eight individual incendiary snub nosed Tungsten Carbide slugs held together by nitrocellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart multiple light capital ships or disables a single larger ship.

The M334 Kinetic Warhead Penetrator has a EXCALIBUR 'spitzer' cap over a tungsten slug, providing massive amounts of armour penetration with it's nanometre, self sharpening spitzer edge and has a tungsten core to provide weight. The round still causes substantial damage through hypersonic-shock waves and superheating in the target, igniting the oxygen inside, though not the same as KCP rounds. Over penetration is a serious concern with this munition.

The M335 Kinetic Penetrator Incendiary slugs use a EXCALIBUR spitzer cap with tungsten casing and a Cadmium Telluride polymer core. The munition is designed to penetrate the armour of the target, come apart and vaporize the core through the extreme forces involved in penetrating the armour. The core develops into a directed plasma jet hot enough to ignite the interior of the ship and blow out several decks, essentially generating a plasma torpedo after effect within a ship. The intense heat is hot enough to ignite a ship's armour and cause most of the oxygen on that deck to ignite, causing the very air to burn.

The M336 High Explosive Penetrator is a deadly round, ideal for eliminating infantry, enemy materiel or destroying targets with low chances of collateral. The slug possess a tungsten carbide warhead, then a secondary charge of dense inert metal explosive. This explosive charge consists of a tungsten sheath and an explosive payload resistant to both heat and shock. On impact, a spike is wedged down from the warhead into the explosive, detonating it manually. The small radius explosion is filled with a dense cloud of tungsten microshrapnel, which can shred multiple decks on a ship.

Bombs[]

The BLU-386 Arrowhead, nick named baby blue, is a 250 pound small diameter bomb. The Arrowhead is used as a precision warhead for engagement in urban areas. It uses Dense Inert Metal Explosive using a tungsten, nickel and cobalt alloy warhead to produce a small, but lethal explosion. The bomb casing is made from strengthened titanium-alluminide with a hardened steel warhead. The bomb has a choice of fuses and Mk-11 Dragon Wing Retarder. The munition can be upgraded to any of the existing variants with the bolt on equipment.

  • The GBU-386/A is a variant fitted with the Guided Attack Package, utilising a internal GPS infra-red attack sensor, inertial guidance, new fin deployment package and control surfaces. The bomb is specially designed for accurate engagement of stationary or slow moving targets for long range.
  • The GBU-386/B is a variant fitted with Paveway guidance system, using infra-red, GPS and inertial guidance, with two sets of enhanced canards and heavy penetrating warhead. The fuse setting is made prior to drop and can be set to explode at a certain depth or after penetrating several floors of a bunker before exploding, using microphone detection.
  • The GBU-386/C is a long range bomb fitted with a Stand Off Package, featuring strap on rocket motor, modified canards at the front and back, with a sophisticated targeting system, utilising infra-red camera, LIDAR, GPS and inertial guidance, with onboard countermeasures against enemy electronic warfare, with it being capable of operating via controlled guidance or autonomously. It carries a hardened warhead and fuse setting, allowing it to be used against enemy armour, fortifications or stationary targets.

The BLU-387 Viking is a 500 pound bomb. The Viking uses a high explosive filler for high yield explosions. The bomb casing is made from strengthened titanium-alluminide with a hardened steel warhead. The bomb has a choice of fuses and Mk-11 Dragon Wing Retarder. The munition can be upgraded to any of the existing variants with the bolt on equipment.

  • The GBU-387/A is a variant fitted with the Guided Attack Package, utilising a internal GPS infra-red attack sensor, inertial guidance, new fin deployment package and control surfaces. The bomb is specially designed for accurate engagement of stationary or slow moving targets for long range.
  • The GBU-387/B is a variant fitted with Paveway guidance system, using infra-red, GPS and inertial guidance, with two sets of enhanced canards and heavy penetrating warhead. The fuse setting is made prior to drop and can be set to explode at a certain depth or after penetrating several floors of a bunker before exploding, using microphone detection.
  • The GBU-387/C is a long range bomb fitted with a Stand Off Package, featuring strap on rocket motor, modified canards at the front and back, with a sophisticated targeting system, utilising infra-red camera, LIDAR, GPS and inertial guidance, with onboard countermeasures against enemy electronic warfare, with it being capable of operating via controlled guidance or autonomously. It carries a hardened warhead and fuse setting, allowing it to be used against enemy armour, fortifications or stationary targets.

The BLU-388 Saracen is a 1000 pound bomb. The Saracen uses a high explosive filler for high yield explosions. The bomb casing is made from strengthened titanium-alluminide with a hardened steel warhead. The bomb has a choice of fuses and Mk-11 Dragon Wing Retarder. The munition can be upgraded to any of the existing variants with the bolt on equipment.

  • The GBU-388/A is a variant fitted with the Guided Attack Package, utilising a internal GPS infra-red attack sensor, inertial guidance, new fin deployment package and control surfaces. The bomb is specially designed for accurate engagement of stationary or slow moving targets for long range.
  • The GBU-388/B is a variant fitted with Paveway guidance system, using infra-red, GPS and inertial guidance, with two sets of enhanced canards and heavy penetrating warhead. The fuse setting is made prior to drop and can be set to explode at a certain depth or after penetrating several floors of a bunker before exploding, using microphone detection.
  • The GBU-388/C is a long range bomb fitted with a Stand Off Package, featuring strap on rocket motor, modified canards at the front and back, with a sophisticated targeting system, utilising infra-red camera, LIDAR, GPS and inertial guidance, with onboard countermeasures against enemy electronic warfare, with it being capable of operating via controlled guidance or autonomously. It carries a hardened warhead and fuse setting, allowing it to be used against enemy armour, fortifications or stationary targets.

The BLU-389 Valhalla, nick named big blue, is a 2000 pound bomb. The Valhalla uses a The bomb casing is made from strengthened titanium-alluminide with a hardened steel warhead. The bomb has a choice of fuses and Mk-11 Dragon Wing Retarder. The munition can be upgraded to any of the existing variants with the bolt on equipment.

  • The GBU-389/A is a variant fitted with the Guided Attack Package, utilising a internal GPS, infra-red attack sensor, inertial guidance, new fin deployment package and control surfaces. The bomb is specially designed for accurate engagement of stationary or slow moving targets for long range.
  • The GBU-389/B is a variant fitted with Paveway guidance system, using infra-red, GPS and inertial guidance, with two sets of enhanced canards and heavy penetrating warhead. The fuse setting is made prior to drop and can be set to explode at a certain depth or after penetrating several floors of a bunker before exploding, using microphone detection.
  • The GBU-389/C is a long range bomb fitted with a Stand Off Package, featuring strap on rocket motor, modified canards at the front and back, with a sophisticated targeting system, utilising infra-red camera, LIDAR, GPS and inertial guidance, with onboard countermeasures against enemy electronic warfare, with it being capable of operating via controlled guidance or autonomously. It carries a hardened warhead and fuse setting, allowing it to be used against enemy armour, fortifications or stationary targets.

The BLU-393 Intruder is a 1000lb Electromagnetic Pulse bomb. The Intruder is a modified Saracen bomb with a new payload, consisting of explosively pumped flux compressors inside a TRIDENT chamber, allowing it to become a EMP generator upon impact. The bomb casing is made from strengthened titanium-alluminide with a hardened steel warhead. The bomb has a choice of fuses and Mk-11 Dragon Wing Retarder. The munition can be upgraded to any of the existing variants with the bolt on equipment.

  • The BLU-393/A is fitted with a charged particle payload, allowing increased range and decreased weight.
  • The GBU-393/B1 is a variant fitted with the Guided Attack Package, utilising a internal GPS infra-red attack sensor, inertial guidance, new fin deployment package and control surfaces. The bomb is specially designed for accurate engagement of stationary or slow moving targets for long range.
    • The BLU-393/B2 is fitted with a charged particle payload, allowing increased range and decreased weight.
  • The GBU-393/C1 is a variant fitted with Paveway guidance system, using infra-red, GPS and inertial guidance, with two sets of enhanced canards and heavy penetrating warhead. The fuse setting is made prior to drop and can be set to explode at a certain depth or after penetrating several floors of a bunker before exploding, using microphone detection.
    • The BLU-393/C2 is fitted with a charged particle payload, allowing increased range and decreased weight.
  • The GBU-393/D1 is a long range bomb fitted with a Stand Off Package, featuring strap on rocket motor, modified canards at the front and back, with a sophisticated targeting system, utilising infra-red camera, LIDAR, GPS and inertial guidance, with onboard countermeasures against enemy electronic warfare, with it being capable of operating via controlled guidance or autonomously. It carries a hardened warhead and fuse setting, allowing it to be used against enemy armour, fortifications or stationary targets.
    • The BLU-393/D2 is fitted with a charged particle payload, allowing increased range and decreased weight.

The BLU-394 Interloper is a 2000lb Electromagnetic Pulse bomb. The Interloper is a modified Valhalla bomb with a new payload, consisting of explosively pumped flux compressors inside a TRIDENT chamber, allowing it to become a EMP generator upon impact. The bomb casing is made from strengthened titanium-alluminide with a hardened steel warhead. The bomb has a choice of fuses and Mk-11 Dragon Wing Retarder. The munition can be upgraded to any of the existing variants with the bolt on equipment.

  • The BLU-394/A is fitted with a charged particle payload, allowing increased range and decreased weight.
  • The GBU-394/B1 is a variant fitted with the Guided Attack Package, utilising a internal GPS infra-red attack sensor, inertial guidance, new fin deployment package and control surfaces. The bomb is specially designed for accurate engagement of stationary or slow moving targets for long range.
    • The BLU-394/B2 is fitted with a charged particle payload, allowing increased range and decreased weight.
  • The GBU-394/C1 is a variant fitted with Paveway guidance system, using infra-red, GPS and inertial guidance, with two sets of enhanced canards and heavy penetrating warhead. The fuse setting is made prior to drop and can be set to explode at a certain depth or after penetrating several floors of a bunker before exploding, using microphone detection.
    • The BLU-394/C2 is fitted with a charged particle payload, allowing increased range and decreased weight.
  • The GBU-394/D1 is a long range bomb fitted with a Stand Off Package, featuring strap on rocket motor, modified canards at the front and back, with a sophisticated targeting system, utilising infra-red camera, LIDAR, GPS and inertial guidance, with onboard countermeasures against enemy electronic warfare, with it being capable of operating via controlled guidance or autonomously. It carries a hardened warhead and fuse setting, allowing it to be used against enemy armour, fortifications or stationary targets.
    • The BLU-394/D2 is fitted with a charged particle payload, allowing increased range and decreased weight.

The BLU-398 Crusader is a 1000lb Fuel Air Explosive bomb. The Crusader is a modified Saracen bomb with a new payload, consisting of ethylene oxide, aerosol magnesium and a energetic nanoparticle, with a Dynamic Non-Explosive Scatter Charge. The bomb casing is made from strengthened titanium-alluminide, which sheers off at detonation with a hardened steel warhead. The bomb has a choice of fuses and Mk-11 Dragon Wing Retarder. The munition can be upgraded to any of the existing variants with the bolt on equipment.

  • The GBU-398/A is a variant fitted with the Guided Attack Package, utilising a internal GPS, infra-red attack sensor, inertial guidance, new fin deployment package and control surfaces. The bomb is specially designed for accurate engagement of stationary or slow moving targets for long range.
  • The GBU-398/B is a variant fitted with Paveway guidance system, using infra-red, GPS and inertial guidance, with two sets of enhanced canards and heavy penetrating warhead. The fuse setting is made prior to drop and can be set to explode at a certain depth or after penetrating several floors of a bunker before exploding, using microphone detection.
  • The GBU-398/C is a long range bomb fitted with a Stand Off Package, featuring strap on rocket motor, modified canards at the front and back, with a sophisticated targeting system, utilising infra-red camera, LIDAR, GPS and inertial guidance, with onboard countermeasures against enemy electronic warfare, with it being capable of operating via controlled guidance or autonomously. It carries a hardened warhead and fuse setting, allowing it to be used against enemy armour, fortifications or stationary targets.

The BLU-399 Paladin is a 2000lb Fuel Air Explosive bomb. The Paladin is a modified Valhalla bomb with a new payload, consisting of ethylene oxide, aerosol magnesium and a energetic nanoparticle, with a Dynamic Non-Explosive Scatter Charge. The bomb casing is made from strengthened titanium-alluminide, which sheers off at detonation with a hardened steel warhead. The bomb has a choice of fuses and Mk-11 Dragon Wing Retarder. The munition can be upgraded to any of the existing variants with the bolt on equipment.

  • The GBU-399/A is a variant fitted with the Guided Attack Package, utilising a internal GPS, infra-red attack sensor, inertial guidance, new fin deployment package and control surfaces. The bomb is specially designed for accurate engagement of stationary or slow moving targets for long range.
  • The GBU-399/B is a variant fitted with Paveway guidance system, using infra-red, GPS and inertial guidance, with two sets of enhanced canards and heavy penetrating warhead. The fuse setting is made prior to drop and can be set to explode at a certain depth or after penetrating several floors of a bunker before exploding, using microphone detection.
  • The GBU-399/C is a long range bomb fitted with a Stand Off Package, featuring strap on rocket motor, modified canards at the front and back, with a sophisticated targeting system, utilising infra-red camera, LIDAR, GPS and inertial guidance, with onboard countermeasures against enemy electronic warfare, with it being capable of operating via controlled guidance or autonomously. It carries a hardened warhead and fuse setting, allowing it to be used against enemy armour, fortifications or stationary targets.

The CBU-405 Quarterback Combined Effects Munition bomb is a 1000lb multipurpose cluster bomb. The bomb can be fitted with a number of different munition loadouts, including leaflet dispensers, 200 BLU-112 Combined Effects Munitions bomblets, combining a pair of EXCALIBUR/Copper HEAT charges and a secondary magnesium aerosol secondary to provide maximum effect against infantry, armour, buildings and material or BLU-11 Incendiary Anit Material bomblets, using a payload of Thermote (TH-13) bomblets, which set set fire to near any material and burn unhindered in any condition on any material, or a mix of any of the above. The Quarterback CEM Bomb utilises a simple LASER receiver, with jam resistant encoded laser signaling systems, much like other laser guided UNSC systems. The bomb unit rotates upon falling an on activation the outer sleeve is discarded and the bomblets are deployed. Like the standard bomb systems, it can be fitted with its own series of guidance packages.

  • The CBU-405/A is fitted with a Wind Corrected Munitions Dispenser that allows the bomb package to extend its range and correct its inertial spin to achieve maximum dispersion for munitions. It features an laser guided gyroscope and GPS system.
  • The CBU-405/B is fitted with the Wind Corrected Munitions Dispenser-Extended Range, which fits all of the above systmes and includes deployable wings to extend the range even further

The CBU-406 Goalkeeper is a 1000lb cluster bomb. The bomb can be fitted with a number of different munition loadouts, including deployment of M320 Anti Tank Mine, M341 Anti Tank Mine, M121 Bounding Anti Personnel Mine, or BLU-77 Anti-Runway bombs, which use a HEAT shaped charge to blow a hole in the target runway then a secondary explosive to induce deep surface cratering. Any of these can be mixed together to create mixed mine fields or hinder the repair of runways. The Goalkeeper CEM Bomb utilises a simple LASER receiver, with jam resistant encoded laser signaling systems, much like other laser guided UNSC systems. The bomb unit rotates upon falling an on activation the outer sleeve is discarded and the bomblets are deployed. Like the standard bomb systems, it can be fitted with its own series of guidance packages.

  • The CBU-406/A is fitted with a Wind Corrected Munitions Dispenser that allows the bomb package to extend its range and correct its inertial spin to achieve maximum dispersion for munitions. It features an laser guided gyroscope and GPS system.
  • The CBU-406/B is fitted with the Wind Corrected Munitions Dispenser-Extended Range, which fits all of the above systmes and includes deployable wings to extend the range even further.

The CBU-407 Spearhead Sensor Fused Weapon is a 1000lb multipurpose cluster bomb. The Spearhead is designed to eject guided anti tank sub munitions over a target area, destroying enemy vehicles. The outer layer of the bomb is blown off, revealing 12 sub munitions that are released. These deploy a parachute then a rocket motor to stop motion then spins a number of 'skeets' that are then ejected and use the infra-red/LIDAR sensors to target vehicles within its range. These small explosively formed penetrators are essentially small tandem HEAT explosives, with asecondary Aerosol Magnesium warhead penetrating and destroying enemy vehicles. If no targets are found, they self destruct, scattering the area with fragments.

  • The CBU-407/A is fitted with a Wind Corrected Munitions Dispenser that allows the bomb package to extend its range and correct its inertial spin to achieve maximum dispersion for munitions. It features an laser guided gyroscope and GPS system.
  • The CBU-407/B is fitted with the Wind Corrected Munitions Dispenser-Extended Range, which fits all of the above systmes and includes deployable wings to extend the range even further.

The CBU-408 Passive Attack Weapon is a 1000lb cluster bomb. The bomb uses the basic systems of the standard Quarterback bomb system, including detection, guidance and munition deployment. The bomb can fit two kinds of submunition. 3000 Tungsten flechettes, with spin stabilizing fins, or 3000 EXCALIBUR flechettes, which upon impact with the target produce pyrophoric effects. These are used to engage in anti-material operations or anti-infantry operations, especially close to vulnerable infrastructure or civilian targets. The EXCALIBUR subsystem is also effective for engaging light armour.

  • The CBU-408/A is fitted with a Wind Corrected Munitions Dispenser that allows the bomb package to extend its range and correct its inertial spin to achieve maximum dispersion for munitions. It features an laser guided gyroscope and GPS system.
  • The CBU-408/B is fitted with the Wind Corrected Munitions Dispenser-Extended Range, which fits all of the above systmes and includes deployable wings to extend the range even further.

The CBU-410 Meteor Stand Off Dispenser is a 1000lb cluster bomb. The Meteor is ejected from the platform and then jettisons away using a internal rocket booster. The wings deploy and the bomb uses its own internal GPS, inertial guidance and infra-red seeker to guide it over the target area, or be directed by a ground or airborne platform. Once overhead, it deploys a large number of sensor fuzed warheads, using an infra-red/LIDAR tracker to identify and engage targets. The Meteor allows aircraft to engage in SEAD missions or anti-tank objectives outside of normal ranges.

The CBU-411 Comet Stand Off Dispenser is a 1000lb cluster bomb. The CBU-411 Comet Stand Off Dispenser is a 1000lb cluster bomb. The Meteor is ejected from the platform and then jettisons away using a internal rocket booster. The wings deploy and the bomb uses its own internal GPS, inertial guidance and infra-red seeker to guide it over the target area, or be directed by a ground or airborne platform. Once overhead, it deploys a large number of M320 Anti Tank Mine, M341 Anti Tank Mine, M121 Bounding Anti Personnel Mine, or BLU-77 Anti-Runway bombs, or any mixture in-between, allowing large targets at long ranges to be effectively mined.

The BLU-414 Cowboy is a 1000lb incendiary bomb. The bomb contains a highly concentrated payload of Pyrosene-VI jelly. The bomb can be fused to detonate in mid air or on the ground, at which point the Dynamic, Non-Explosive Scattering Charge scatters the jelly across a wide area before igniting it, creating a blanket of fire. This burning material flows into trenches and defences, forcing out survivors, clings to targets and suffocates or induces heat related death or debilitation in anybody still in the area. The bomb is extremely dangerous against infantry, especially those in dug in positions.

  • The GBU-414/A is a variant fitted with the Guided Attack Package, utilising a internal GPS, infra-red attack sensor, inertial guidance, new fin deployment package and control surfaces. The bomb is specially designed for accurate engagement of stationary or slow moving targets for long range.
  • The GBU-414/B is a variant fitted with Paveway guidance system, using infra-red, GPS and inertial guidance, with two sets of enhanced canards and heavy penetrating warhead. The fuse setting is made prior to drop and can be set to explode at a certain depth or after penetrating several floors of a bunker before exploding, using microphone detection.
  • The GBU-414/C is a long range bomb fitted with a Stand Off Package, featuring strap on rocket motor, modified canards at the front and back, with a sophisticated targeting system, utilising infra-red camera, LIDAR, GPS and inertial guidance, with onboard countermeasures against enemy electronic warfare, with it being capable of operating via controlled guidance or autonomously. It carries a hardened warhead and fuse setting, allowing it to be used against enemy armour, fortifications or stationary targets.

The BLU-416 Bane is a 2000lb microwave bomb. The bomb is situated around a large microwave emitter, with a 'dial-a-yield' feature to decide the power of its output prior to drop. This allows the rather complex bomb to be adjusted for varying effects. At its lower effective yields it causes intense pain in the blast radius and immediate evaporation of water outside human bodies, removing immediate water supplies. On higher yields the bomb can cause enough pain to force people to flee the blast radius from the pain and destroy exposed electronics. On its highest settings, anybody within the immediate radius of the blast is outright killed, leaving the surrounding area clean of any living target that remains unprotected. The bomb can be set to emit continuously for as long as it's battery permits, which can be up to three days or controlled by nearby assets, such as ground or air recon, command and control units or satellite control. Its yield can be increased by remote control and the data link uses a hardened uplink, to prevent it easily being hacked. The bomb is near tamper proof, with a number of high explosives designed to turn it into a fragmentation bomb should it be tampered with.

  • The GBU-416/A is a variant fitted with the Guided Attack Package, utilising a internal GPS, infra-red attack sensor, inertial guidance, new fin deployment package and control surfaces. The bomb is specially designed for accurate engagement of stationary or slow moving targets for long range.
  • The GBU-416/B is a variant fitted with Paveway guidance system, using infra-red, GPS and inertial guidance, with two sets of enhanced canards and heavy penetrating warhead. The fuse setting is made prior to drop and can be set to explode at a certain depth or after penetrating several floors of a bunker before detonating, using microphone detection.
  • The GBU-416/C is a long range bomb fitted with a Stand Off Package, featuring strap on rocket motor, modified canards at the front and back, with a sophisticated targeting system, utilising infra-red camera, LIDAR, GPS and inertial guidance, with onboard countermeasures against enemy electronic warfare, with it being capable of operating via controlled guidance or autonomously. It carries a hardened warhead and fuse setting, allowing it to be used against enemy armour, fortifications or stationary targets.

The GBU-417 Big Brother Massive Fuel Air Bomb is a huge thermobaric bomb. It uses a massive payload of thermobaric agents and nanotech combusters to create the most powerful non-nuclear explosive in the UNSC arsenal. It has a blast radius of 400 meters and lays waste to reinforced building, melts vehicles and anything organic is simply evaporated sheer heat or blown away by the powerful ultrasonic waves left behind. The bomb is guided by GPS, inertial guidance and exterior control systems.

The GBU-417 Little Brother Massive Fuel Air Bomb is a huge bunker busting thermobaric bomb. It uses a massive payload of thermobaric agents and nanotech combusters to create the most powerful non-nuclear explosive in the UNSC arsenal. It has a blast radius of 400 meters and lays waste to reinforced building, melts vehicles and anything organic is simply evaporated sheer heat or blown away by the powerful ultrasonic waves left behind. The bomb is fitted with a hardened warhead with additional control surfaces and guidance systems, including LIDAR/LASER seeker, infra-red guidance, GPS and inertial guidance. The weapon is designed to demolish bunkers from the inside, the thermobaric charge levelling the facilities and inducing high heat fires inside the target, immolating anything in the tunnels.

The GBU-418 Big Daddy is a huge cryonic bomb, more commonly known as the Cryo Bomb, is a experimental UNSC bomb. Guided by GPS, inertial guidance and exterior control systems, the bomb can be described as a 'water bomb', containing a huge amount of liquid helium under incredibly pressure. When impacted on target, the device releases, literally spraying the area. The incredibly endothermic reaction can flash freeze up to 150 meters, depending on the terrain.

The GBU-419 Big Sister is a huge electromagnetic bomb. The bomb is fitted with a electromagnetic warhead. The warhead consists of explosively pumped flux compressors inside a TRIDENT chamber, allowing it to become a EMP generator upon impact.It can be set to detonate after penetrating several floors on impact, like a bunker buster, detonate on impact or detonate as airburst, allowing it to knock out a maximum of 5 kilometres through its Electromagnetic Pulse. The bomb is guided by GPS, inertial guidance and exterior control systems.

  • The GBU-419/A was fitted with a charged particle warhead, increasing range and decreasing weight.

The GBU-420 Little Sister is a huge electromagnetic bunker busting bomb. The bomb is fitted with a electromagnetic warhead. The warhead consists of explosively pumped flux compressors inside a TRIDENT chamber, allowing it to become a EMP generator upon impact.It can be set to detonate after penetrating several floors on impact, like a bunker buster, detonate on impact or detonate as airburst, allowing it to knock out a maximum of 5 kilometres through its Electromagnetic Pulse. The bomb is guided by GPS, inertial guidance and exterior control systems. The bomb is fitted with a hardened warhead with additional control surfaces and guidance systems, including LIDAR/LASER seeker, infra-red guidance, GPS and inertial guidance. The weapon is designed to knock out hardened facilities, allowing it to disabling bunkers containing sensitive computer systems, sensors, weapon silos, manufacturing facilities, or for the use it became more known for, piercing Covenant shielded facilities then disabling the structures.

  • The GBU-420/A was fitted with a charged particle warhead, increasing range and decreasing weight.

Orbital Mines[]

M612 General Purpose Mine is a tactical mine with a choice of two warheads

  • The JUSTIFICATION Nuclear Mine is outfitted with a modified W700 AVENGER, with a fixed a 30 megaton fission induced fusion warhead.
  • The DOOMSDAY Antimatter Mine a tactical antimatter mine for orbital and deep space deployment. It is layered in active camouflage and ablative coating, allowing it to be near invisible to RADAR and sight. It is coated in numerous layers of radiation absorbent materials, dissapating its radiactive signal. It is outfitted with a 1 pound antimatter bomb consisting of an antimatter orb suspended by an electromagnetic field in a vacuum chamber. The electromagnet is powered by an on-board fusion core which de-activate when the device is triggered, allowing the antimatter to come in contact with the bottom of the vacuum chamber and trigger a catastrophic annihilation reaction.

The tactical mine is used for orbital and deep space deployment. It is layered in active camouflage and ablative coating, allowing it to be near invisible to RADAR and sight. It is coated in numerous layers of radiation absorbent materials, dissipating its radioactive signal. The weapon can either be proximity armed, to explode when a ship that does respond to its IFF queries or explode upon receiving the detonation signal. The bomb utilises super-hardened casing with bands of lithium titride to increase the yield. The bomb requires a Universal Detonation Key to be inserted to arm or disarm it. The UDK consists of a coded 600 bit string that activates the bomb. On-board ships and at ground stations these keys are kept under lock and are primed to self destruct should they be compromised, usually linked up to a verbal voice command by the commanding officer or the controlling A.I..


Grenades[]

The UNSC uses a variety of grenades launched for hand held weaponry, for use as heavy anti-infantry and light anti-armour duties. UNSC grenades are usually fired at around at mid velocities, making the much faster than their predecessors.

Grenades

25mm[]

The HE shell has a copper Jacket with contact fuse RDX filler.

The HEAT shell uses a explosive shaped tandem charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armour. This is only useful against light vehicles.

The Thermite Shell uses a thermite compound to ignite on contact, mostly for fouling enemy equipment.

The Flare shell is used to illuminate the battlefield.

The airburst shell is one of the most common shells used, being linked to the fire control sight to explode at a predetermined distance. This makes it extraordinarily useful against infantry in defilade, detonating above their heads and ventilating them to shrapnel.

Flechette rounds utilise a collection of EXCALIBUR flechettes that fire out in a spray, shredding infantry easily.

40mm[]

HE shells use large amounts of RDX in their filler with a forged fragment EXCALIBUR casing, making grenades that once fired and armed, explode on contact or after a short delay fuse, and explode. They can be set to 'semi-active', wherein they don't explode on contact and switch over to a short range motion sensor/IFF interrogator, allowing it to become a short range proximity mine.

HEDP shells, much like HEAT, produce a jet of molten metal that can pierce armour on light vehicles, while providing all the effects of a HE Grenade. They can be set to 'semi-active', wherein they don't explode on contact and switch over to a short range motion sensor/IFF interrogator, allowing it to become a short range proximity mine.

HEAT shells consist of a shaped tandem charge allowing it to pierce the weaker armour on medium and even heavy vehicles.

Airburst Shells explode while still within the air, showering the ground below with shrapnel, to provide a maximum casualty radius for soldiers in cover. The distance and spray pattern is set by the linked fire control unit.

Bounding shells do not explode on contact but instead a small charge propels it into the air where it airbursts from two meters up.

Incendiary shells use pyrosene VI in a highly compressed state. When fired the primer activates and on contact, the secondary detonator spreads out pryrosense VI then the primary one detonates it, much like a Thermobaric weapon, creating a fireball that consumes the target zone.

Flechette shells are loaded with EXCALIBUR fin stabilized flechettes that shred infantry.

Incendiary Flechette shells are loaded with EXCALIBUR fin stabilized Incendiary flechettes that shred infantry.

Parachute flares shells are illuminating flares with deployable parachutes, for illuminating an area from above.

Smoke shells are grenades that can either airburst or explode on contact, delivering a coloured smoke to the target zone (either white, red, blue or yellow) and can shield or mark objectives.

The Thermite Shell uses a thermite compound to ignite on contact, mostly for fouling enemy equipment.

The REAPER shell uses a charged ion lattice warhead that rearranges itself into a charged particle burst on detonation, creating a short range EMP effect.

60mm[]

HE shells use large amounts of RDX in their filler with a forged fragment EXCALIBUR casing, making grenades that once fired and armed, explode on contact or after a short delay fuse, and explode. They can be set to 'semi-active', wherein they don't explode on contact and switch over to a short range motion sensor/IFF interrogator, allowing it to become a short range proximity mine.

HEDP shells, much like HEAT, produce a jet of molten metal that can pierce armour on light vehicles, while providing all the effects of a HE Grenade. They can be set to 'semi-active', wherein they don't explode on contact and switch over to a short range motion sensor/IFF interrogator, allowing it to become a short range proximity mine.

HEAT shells consist of a shaped tandem charge allowing it to pierce the weaker armour on medium and even heavy vehicles.

Airburst Shells explode while still within the air, showering the ground below with shrapnel, to provide a maximum casualty radius for soldiers in cover. The distance and spray pattern is set by the linked fire control unit.

Bounding shells do not explode on contact but instead a small charge propels it into the air where it airbursts from two meters up.

Incendiary shells use pyrosene VI in a highly compressed state. When fired the primer activates and on contact, the secondary detonator spreads out pryrosense VI then the primary one detonates it, much like a Thermobaric weapon, creating a fireball that consumes the target zone.

Flechette shells are loaded with EXCALIBUR fin stabilized flechettes that shred infantry.

Incendiary Flechette shells are loaded with EXCALIBUR fin stabilized Incendiary flechettes that shred infantry.

Parachute flares shells are illuminating flares with deployable parachutes, for illuminating an area from above.

Smoke shells are grenades that can either airburst or explode on contact, delivering a coloured smoke to the target zone (either white, red, blue or yellow) and can shield or mark objectives.

The Thermite Shell uses a thermite compound to ignite on contact, mostly for fouling enemy equipment.

The REAPER shell uses a charged ion lattice warhead that rearranges itself into a charged particle burst on detonation, creating a short range EMP effect.

Shotgun Shells[]

Shells

8 Gauge[]

00 Buckshot is the standard ammo for most shotguns, using 15 8.4mm EXCALIBUR balls to perforate the body.

Slugs are a rare, solid EXCALIBUR shell with copper coating, a snub nose and fins to stabilize them in flight. They have deep penetration though are inaccurate.

Darts are an advancement on the slug, using a copper coating, lead filling and a EXCALIBUR penetrating rod, like a oversized AP round.

Flechettes are several dozen fin stabilized EXCALIBUR flechettes. The Flechettes consist of a arrowhead shaped tip and four stabilising fins. The flechettes are made from EXCALIBUR, with numerous fragmentary barbs that are held on by EXCALIBUR resin aggregates, that splinter off and develop pyrophoric capabilities.

FRAG-8 is a folding fin micro fragmentation bomb with a ComL core and forged fragment casing 3 meter primer.

HE-8 is a folding fin micro high explosive ComL bomb with a 3 meter primer.

HEAP-8 is a folding fin micro high explosive armour piercing with a shaped charge 3 meter primer.

Weapons of Mass Destruction[]

The UNSC utilises a variety of weapons of mass destruction for both offensive and defensive. Following 'nuclear shoot-outs' in the Interplanetary War, nuclear arsenals were a simple requirement. With viral, nuclear and chemical terrorist attacks in the Inner Colony Wars and the Insurrection, a 'Proliferation Armament' was maintained to simple frighten the colonies into never attempting WMD attacks on the UNSC. However, during the Great War, this arsenal proved useful, allowing the UNSC to delay Covenant advances through nuclear and chemical arsenals by years, maybe decades and accounted for the deaths of hundreds of thousands of Covenant soldiers, and maybe even more Covenant civilians.

Nuclear Warheads[]

W700 AVENGER Nuclear Warhead are the primary nuclear arsenal carried by warships, replacing older SHIVA warheads. These are designed for maximum effect against enemy warships. They use a single fusion warhead with fission starter warhead warhead in a Lithium Triteride ring to boosts its explosive fire-power. The warhead is further wrapped in a Karlson-Hughs sphere, designed to increases its electromagnetic effect though keep it more locally contained along with making it fade into background radiation much quicker. This allows it to be much more harmful to vessels in the area of effect and more beneficial to the attacking fleet. It has a variable 20-90 megaton yield, enabled by programming prior to launch (and can be corrected mid flight). The warhead is optimized for maximum yield in the vacuum of space.

W705 VENGEANCE Nuclear Warheads are primarily used in disabling enemy vessels for capture or pursuit. The missile uses a minimal fusion warhead that's kicked started by a directed explosive in a Karlson-Hughs sphere, maximizing its electromagnetic potential. This can render even a shielded cruiser dead in the water but it has little area of effect, only 3km, though only one direct hit is needed to render a ship inoperable, and most modern cruisers of this size can reboot their systems in under an hour. The bomb's electromagnetic payload can been optimised for detonation in both atmosphere and space. The dialable warhead allows control of the radius, and level of effect within radius.

  • The W706 VENGEANCE was a replacement fielded later in the war, utilising a super massive charged particle warhead, providing a similar yield without associated radioactivity.
TANGLEWOOD

A RETRIBUTION nuclear warhead detonating

W709 RETRIBUTION Nuclear Warheads are the primary missile ordnance for firing at ground positions. The nuclear weapon is designed for maximum thermonuclear effect over things such as radiation or electromagnetic effect. Primarily designed for destroying enemy strongholds of little strategic use to the UNSC, as 'scorched Earth' technique, a weapon of denial to stop the enemy from gaining a strategic location or item in the face of intangible odds and as a a weapon to use against oncoming enemy armies, primarily against their base camps. The weapon also saw use in a air-burst role, attacking enemy Lander vessels and low flying capital ships. It is launched from a specialized cruise missile with inertial guidance, GPS and optical camera for remote guidance over a near unbreakable data link. The weapon has a variable payload of 10 kilotons to 250 kilotons, programmed prior to loading. It can be launched by UNSC bombers or interdictors.

W711 REVENGE Neutron Warheads are nuclear missiles designed to minimize 'destruction' potential in exchange for releasing mammoth amounts of radiation, aiming to kill or disable local forces in the blast. The radiation is short lived though, resulting, with the use of Scrubbers, of the area being irradiated for a month at least. The REVENGE utilises a unshielded fusion warhead with LASER induced 'kick-start'. The warhead has dialable yields allowing it to spread radiation from a 100 metre airburst across a encampment, city or county area.

W712 RETALIATION Multiple Independent Re-entry Vehicle is a multi-warhead system designed for striking multiple targets. Intended for destruction of a whole entire continent. The weapon contains six warheads that split up just after atmospheric entry and then home in on individual targets for destruction. These can also be used on oncoming enemy fleets, with each warhead targeting a different warship or different points on each warship. The MIRV units are W700 warheads, with the same weapon features.

W766 NOVA Nuclear Warhead consists of a cluster of nine fusion warheads encased in a lithium triteride case. When the warheads are activated, the lithium triteride shell focuses the blast in upon itself, multiplying the destructive power a hundredfold. This produces a nuclear explosion capable of taking out planets, or entire fleets. In the history of the bomb, few have been used. A handful were used during the fall of Reach, being taken by the Covenant to investigate, only to blow up in their face, though a few since went missing during the war. In the post war period, two were used to eradicate the Flood outbreak and since then, only one more has been used in combat, against the Remnant.

RETALIATION nuke

two warheads from a RETALIATION Multi-Warhead Nuclear Missile strike targets on a planetary surface

W716 REPRISAL Tactical Nuclear Missile is a 200mm Nuclear warhead that can be launched from a infantry held launcher. the missile has a relatively clean blast zone, resulting in maximum saturation of damage to a target zone then safety for following attacking units. It has a 1.5 kilometer blast zone. The warhead is a explosive induced fusion warhead and has a programmable yield from 10 to 40 kilotons.


W715 VINDICATOR Nuclear Bomb is a handheld nuclear 'hand grenade'. The bomb uses a explosive induced fusion reaction. It is a digitally controlled dial a yield to set the explosive yield at between five and twenty kilotons. The nuclear bomb is cased in Karlson-Hughs sphere with Lithium Titride inner layer, boosting the small weapons explosive yield. It has a blast radius of 1.5 kilometers. The entire bomb is usually wrapped up in a M1001 VINDICATOR Medium Fusion Destructive Device package, carrying a hardened casing to protect and boost the yield, carrying points and a hardened digital interface to allow it to be armed, the yield to be set and detonation feature to be set, choosing between timer, remote data link or manually detonation. The activation password is a ten line string dictated by Strategic Weapon Command and has no external digital inputs, preventing regular hack attempts, as well as anti-tampering systems. Even then, the bomb requires a Universal Detonation Key to be inserted to arm or disarm it. The UDK consists of a coded 600 bit string that activates the bomb. On-board ships and at ground stations these keys are kept under lock and are primed to self destruct should they be compromised, usually linked up to a verbal voice command by the commanding officer or the controlling A.I..

Anti-Matter[]

Antimatter detonation

An APOCALYPSE antimatter detonates on a planetary surface.

  • W905 APOCALYPSE Single Warhead Antimatter Bombs are devastating antimatter bombs, consisting of a piece of antimatter suspended in a vaccuum chamber by an electromagnet. When in storage, the antimatter missile's electromagnet is connected directly to a nuclear power plant or ship's power supply. When on board a bomber or heavy fighter spacecraft, the missile's electromagnet is powered by a battery with a life of 24 hours. If the battery dies or is destroyed, as it is when the missile impacts the target, the antimatter piece will fall to the bottom of the vaccuum chamber and contact the matter of the vaccuum chamber, causing a massive explosion (100 times the power of a hydrogen bomb when one pound of antimatter is contained within a warhead) in a reaction known as annihilation, which converts 100 percent of the antimatter and matter's mass into energy. The warhead is optimised for detonation in a vacuum, increasing its effectiveness. APOCAYLPSE warheads are rarely used because of their power, but when they are deployed, the target is usually an absolutely massive ground target like a major city or large capital ship, like a carrier, supercarrier, dreadnought, or super-dreadnought. The bomb requires a Unique Detonation Key to be inserted to arm or disarm it. The UQDK consists of a coded 600 bit string that activates the bomb. On-board ships and at ground stations these keys are kept under lock and are primed to self destruct should they be compromised, usually linked up to a verbal voice command by the commanding officer or the controlling A.I.. These keys are tracked and carried by members of the Strategic Weapon Command, due to the special nature of the warhead.
  • R907 ARMAGEDDON Multi-Warhead Antimatter Bombs is a multi-warhead missile designed for striking multiple targets. Intended for destruction of a whole entire continent. The weapon contains six warheads that split up just after atmospheric entry and then home in on individual targets for destruction. These can also be used on oncoming enemy fleets, with each warhead targeting a different warship or different points on each warship. The MIRV units are W905 warheads, with the same weapon features. The UNSC has never had to deploy one. The bomb requires a Unique Detonation Key to be inserted to arm or disarm it. The UQDK consists of a coded 600 bit string that activates the bomb. On-board ships and at ground stations these keys are kept under lock and are primed to self destruct should they be compromised, usually linked up to a verbal voice command by the commanding officer or the controlling A.I.. These keys are tracked and carried by members of the Strategic Weapon Command, due to the special nature of the warhead.
  • W910 CATACLYSM Antimatter Warheads are devastating missiles armed with scaled down W905 APOCALYPSE antimatter warhead, consisting of a piece of antimatter suspended in a vacuum chamber by an electromagnet. When in storage, the antimatter missile's electromagnet is connected directly to a nuclear power plant or ship's power supply. When on board a bomber or interdictor spacecraft, the missile's electromagnet is powered by a battery with a life of 24 hours. If the battery dies or is destroyed, as it is when the missile impacts the target, the antimatter piece will fall to the bottom of the vacuum chamber and contact the matter of the vacuum chamber, causing a massive explosion (100 times the power of a hydrogen bomb when one pound of antimatter is contained within a warhead) in a reaction known as annihilation, which converts 100 percent of the antimatter and matter's mass into energy. CATACLYSM missiles are used to destroy large ground targets such as bases and cites as well as space targets such as orbital platforms or large capital ships, like a carrier, supercarrier, dreadnought, or super-dreadnought. CATACLYSM missiles mounted on I-660 Spear interdictors were used to great effect by Ross East Jr. of the UNSC Air Force in the destruction of a particularly infamous Necros super-dreadnaught know as "The Thing That Should Not Be". The bomb requires a Unique Detonation Key to be inserted to arm or disarm it. The UQDK consists of a coded 600 bit string that activates the bomb. On-board ships and at ground stations these keys are kept under lock and are primed to self destruct should they be compromised, usually linked up to a verbal voice command by the commanding officer or the controlling A.I.. These keys are tracked and carried by members of the Strategic Weapon Command, due to the special nature of the warhead.
Antimatter Blast 2

A CATACLYSM antimatter warhead annihilates a Necros ship

Biological[]

  • VB-6 Have Blue is a biological agent consisting of a aerosol based viral agent, of extreme hardiness that is capable of surviving in a wide variety of environments. It is designed to target and kill specific animal breeds, based on the Virus sub-type. It produces severe respiratory problems inside animal breeds and kills them in 24-36 hours. The contagion is highly infectious to more animals of the same species, passing through wastes and aerosol droplets in sneezes, and can be carried unaffected by humans and other animals. The virus is 'hard wired' to prevent it from potential mutation and has a 'termination point', at which the entire strain will die out, become infertile after so many generations and being incapable of reproducing. The VB-6 can be adjusted to target specific animal groups, such as chickens, turkeys, cows, sheep, moa and pigs, without risk of the virus jumping species.
  • VB-8 Blast Black is a biological agent designed to affect a variety of vegetation with caustic wasting dieases that destroy crops. The agent can be targeted to aim a variety of fruits, vegetables, wheat, barley, rice and so forth, causing massive devastation and famine, potentially starving a population into submission. Later generations have been engineered to effect Covenant species crops too. The contagion is highly infectious to spreading as spores, and can be carried unaffected by humans and other animals. The virus is 'hard wired' to prevent it from potential mutation and has a 'termination point', at which the entire strain will die out, become infertile after so many generations and being incapable of reproducing.
  • VB-11 Violet Star was a engineered virus designed to incapacitate a population through non-lethal means. The virus deployed is a heavily modified flu virus, which is engineered to be incredibly hardy and capable of surviving in a wide array of environments. It is deployed in aerosol form by vehicles, especially effective during rain, but it can also be sprayed as an aerosol can in public places, introduced to the food or water supply or injected into the air conditioning units of buildings or subways. The virus incapacitates a target with fatigue, nausea, mild diarrhoea (Though this feature is variable and can be tuned out to protect against dehydration in colonies where water is not widespread), sneezing, coughing and fever. This is very rarely fatal but often knocks the fight out of a population, allowing a armed force to march in with HAZMAT equipment and the vaccine. The virus can't leap and is controlled by a 'termination' gene, causing the virus to die out after so many generations. The virus is engineered so it is incapable of mutation and highly resistant to vaccines. The virus can be spread through human waste, aerosol droplets in sneezes and coughs and on animals. The virus has a gestation period of one day and can effect targets for up to three weeks, allowing even a large city to be rendered under an epidemic.
  • VB-16 Blue Seal is a extremely lethal virus engineered during the war to kill Covenant leader castes, in an attempt to render the Covenant leaderless and in disarray. The virus causes extreme respiratory problems and kills its target in under two days. The virus is engineered to be incredibly hardy and capable of surviving in a wide array of environments. It is deployed in aerosol form by vehicles, especially effective during rain, but it can also be sprayed as an aerosol can in public places, introduced to the food or water supply or injected into the air conditioning units of buildings or subways. The virus can't leap and is controlled by a 'termination' gene, causing the virus to die out after so many generations. The virus is engineered so it is incapable of mutation and highly resistant to vaccines. The virus can be spread through waste, aerosol droplets in sneezes and coughs and on animals. The virus was engineered for Elites at first, then Brutes, then a strain engineered to affect Prophets.
  • VB-19 Foxhound is a extremely lethal virus engineered to hunt a specific target. The virus is engineered to respond only to a certain DNA code, being completely harmless to the entire population, par the target. The virus causes extreme respiratory problems and kills its target in under two days. The virus is engineered to be incredibly hardy and capable of surviving in a wide array of environments. It is deployed in aerosol form by vehicles, especially effective during rain, but it can also be sprayed as an aerosol can in public places, introduced to the food or water supply or injected into the air conditioning units of buildings or subways. The virus can't leap and is controlled by a 'termination' gene, causing the virus to die out after so many generations. The virus is engineered so it is incapable of mutation and highly resistant to vaccines. The virus is used almost exclusively to kill defectors, rogue agents and rebel leaders, providing they can get a DNA sample to use.
  • VBA series is a series of genetically engineered animals designed to spread an attached virus as a vector into the general population. Animals used include the mosquito, cockroach, the rabbit and the rat. These animals are injected with quantities of the virus and the capabilities to spread them, such as through waste, sneezing and on their carcasses. These animals are engineered with a termination gene so after so many generations, they become infertile and die, leaving little to no evidence of their existence, or the spread of their diseases. They are engineered to be incredibly resistant to pet control chemicals.
  • VBAB series is a series of engineered animals consisting of swarming pests, such as locusts, designed to eliminate the food supply of a colony though a non-traceable mean. The swarming creatures are engineered with a termination gene to cause the species to become infertile after so many generations and die out. The series is engineered to be highly resistant to pest control methods.

Chemical[]

  • VX-8 Nerve Gas is a extremely lethal nerve gas that is capable of incapacitating then shortly after killing its targets. The gas is stored as a binary agent which is harmless on its own, but once they two liquids are mixed and added to the aerosol, it becomes extremely lethal. The gas is deployed as a aerosol from dispensers or air bursting ordnance or through more covert dispensers. When droplets make contact with the skin, they soak through and begin immediately effecting the target. When breathed in, they have the same effect. Early symptoms include loss of breath, tightness in the chest and muscle twitches, before passing onto full blown loss of motor control then death. The gas can be engineered to remain active for a number of hours after contact with air, then become inert, and has the option of being mixed with blistering agent to penetrate sealed HAZMAT suits. The VX-8 has been engineered to also be effective against Necros. Light doses kill in under five minutes and even then, the chances of severe neurological damage are high. Large doses will kill in one minute.
  • Narcozine gas is deployed as a fail safe weapon in strategic military facilities, in case of infiltration or breach. The two binary agents are mixed with an aerosol and injected into the breached zone, which is sealed. These protected zones usually consist of high level military facilities, such as areas containing sensitive information or personnel, but are still expendable, bulkheads prior to important facilities such as the HIGHCOM command room in the Hive, or the A.I. storage chamber at the HIVE, or indeed before Odin's Eye on the UNSC Point Of No Return. Narczoine gas causes paralysis and pulmonary edemas, creating swelling of fluid in the lungs, causing death from drowning. The gas can be engineered to remain active for a number of hours after contact with air, then become inert.
  • DX gas is used as a low level defence of sensitive areas against potential intruders. It is often used around mid-sensitive information or close to sensitive personnel. The gas deploys and within one minute can cause loss of motor control then loss of conciousness, allowing for a controlled, relatively safe collapse. It is often used to apprehend the intruder safely, allowing ONI to recover potential intruders and spies. The gas can be engineered to remain active for a number of hours after contact with air, then become inert.
  • CX Gas is a relatively simple tear gas used in riot control. The gas is deployed as an aerosol, usually from grenade projectiles and causes severe irritation in affected targets, such as eye irritation, causing the instinctive shutting and tearing up of eyes, coughing, burning sensations in the throat and nose and restricted breathing. Once away from the gas, effects wear off and leaving no lasting damage. The gas can be engineered to remain active for a number of hours after contact with air, then become inert.
  • BX gas is a unitary agent deployed from bombs, artillery and missiles and is a highly effective incapacitating agent. It utilises psychoactive chemicals to cause disturbances in conciousness, delusions, hallucinations, disorientation, loss of co-ordination and eventually loss of consciousness. This is often used in built up areas to defeat enemy strong points without use of high explosive weapons, or used against dug in enemies in close proximity to civilians. The gas can be engineered to remain active for a number of hours after contact with air, then become inert.

Nanite Weapons[]

Other[]

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