User:AwesomeDymond/Dymond Power Assault Armor

Dymond Powered Assault Armor Mark I variant is a highly advanced power armor created in the year 3000. It is a piece of equipment used for the Dynamos of Project Dynamo-I. At the time they were considered to be the pinnacle of a Humans potential even more so than the Spartan's.

Summary
The Dymond is a powered assault armor system, very similar to the MJOLNIR Armor, except stemming from Project Dymond and being created about 500 years in the future. It was developed by DSP, an Earth-based "think tank" in the year 3000, nearly 500 years after Project MJOLNIR. It was presented to the UNSC Ordnance Committee as an answer to the Brute invasion of the year 3000... It was approved and production started immediately.

Development and History
While the Dymond Armor was vastly superior to the MJOLNIR Armor it was still heavily based off of it. Boasting far better energy shielding and regeneration. The project was developed by DSP on Earth in the year 3000 and was accepted by the UNSC Ordnance Committee nearly 500 years after Project MJOLNIR.

The Dymond Armor's advanced materials decreased weight to a comfortable level while greatly increasing its durability. It was durable enough to easily take dozens upon dozens of Gravity Hammer strikes.

Components

 * Helmet: The Dymond Helmet is one of the most vital aspects of the armor system. It is made from Adamantium and contains key features like a Heads Up Display that links to the brain and hands, and can identify equipment and display information about it when it is picked upe by the wearer. Another feature in the direct neural interface system which connects to a Dynamo-Is neural implants. Two core processor chips are implanted into the subjects skull in the rear of the head. This is essentially comparable to an on board computer using parts of the human brain for processing - when the connector at the rear of the subjects head and receptors in the brain link to the helmets on board sensors it creates the neural link needed to move the Dymond Armor. The helmet also contains other equipment to protect and aid the user in hostile conditions.  This includes: filters to remove toxins from the atmosphere, a supply to provide air to the wearer during EVA, thermal and motion sensors, communications, solar-powered lighting, and imaging and video gear. The helmet also contains the A.I. housing as well as active A.I. transfer protocols, where a ship-borne A.I chip is inserted, located on the back of the helmet.


 * Adamantium Outer Shell: The outer shell of the Dymond Armor is comprised of a fairly thick adamantium. This plating covers the chest, arms, hips, legs, calves, feet and hands. This material is virtually indestructible, and can take tremendous punishment able to easily take thousands upon thousands of MAC shots from Wraiths. The outer shell of all the Dymond Armor is covered with a refractive coating to help disperse the heat experienced from Covenant energy weapons.


 * Adamantium Nanocomposite Bodysuit: Sandwiched between the external armor and the internal padding is a thick black armored bodysuit. This suit has numerous functions, small but vital to the safety and survival of the wearer. The bodysuit is made of a adamantium-based material, making it extremely durable and yet very flexible.  It also serves as another layer of protection against ballistics attacks and is coated with a heat resistant material to disperse heat from Plasma weapons.


 * Hydrostatic Gel: Underneath the armored bodysuit is a gel-filled layer, this gel layer regulates the temperature of the suit and can re actively change its density to conform to the wearer's shape - the temperature inside the suit is controlled by the moisture absorbing cloth suit underneath the hydrostatic layer. The hydrostatic gel layer can also be pressurized to various levels to potentially save the wearers life should the wearer be subjected to high G forces or a high velocity impact.


 * Reactive Vibranium Liquid Dimensional Diamond Layer: Sandwiched between the external armor and the internal padding, the liquid crystal layer of the suit is split into two sections that forms the inner structure of the suit. The first layer contains the Reactive Vibranium Liquid Dimensional Diamond this reactive vibranium increases the strength, reaction time, mobility, speed, and all around physical performance of the Dynamo-I. The section layer supports suit's Artificial intelligence, knitted together at a molecular level and fitted in between the outer plates and the inner padding. This type of computer memory is usually outfitted on a warship and as such this layer accounts for over eighty percent of the MJOLNIR armor's cost of construction and materials.


 * Magnetic Weapon Holder Strips: the magnetic strips are very small yet powerful magnets place on the legs, waist, and back of the suit and is used to hold any equipment with a magnetic property. The suit also contains an electromagnetic system on the boots of the Dymond Armor that allow its wearer to stay attached to a metal surface in Zero G environments and can be toggled on or off by the wearer.


 * Energy Shielding: An energy shield capable of taking amazing amounts of damage before dispersing in which it almost immediately begins regenerating. It can also be shaped and manipulated for better protection and lifting purposes.


 * Pressure Seal: The Pressure Seal is a vital component to the MJOLNIR system, it keeps the system airtight, underwater or in space. The seal is very strong and will only break under extreme pressure, such as in a high velocity impact or when the Hydrostatic Gel has been over pressurized.


 * Gamma Reactor: The gamma reactor is the most essential part of the Dymond System, as it provides power to all equipment on the Dymond Armor - the reactor is built into the suit and allows for nearly unlimited movement. The fusion reactor in all versions of the Dymond Armor are half the size of a normal fusion pack that conventional marines carry around.


 * Force-Multiplying Circuits: Located throughout the armor, these systems boost the force applied by the user. They make hand-to-hand combat easier, but also make the armor difficult to adjust to; a slight motion can be translated into a potentially harmful one if not conducted correctly. For this reason it is only possible for Dynamos to use this armor, as their strengthened bodies are able to withstand the increased power and speed of movement, which, in un-augmented human bodies, would result in broken bones or death, due to spasms caused by the pain of broken bones.


 * Reactive Circuits: Reactive Circuits are systems installed directly linked to the Spartan Neural Interface. They amplify the wearer's reaction time by connecting directly to the thoughts of the wearer, making it much easier to control and allowing for the soldier to be both more efficient and have a higher survival rate in combat.


 * Power Supply Control Unit: The Power Supply Control Unit controls the power supply of the armor.