User:Ajax 013/sandbox

Hammer Fall Icons
resources Specialisations
 * Vice: HF Icon Character Vice.png
 * Virtue: HF Icon Character Virtue.png
 * Attributes
 * Loyalty: HF Icon Character Loyalty.png
 * fame/infamy: HF Icon Character Fame.png
 * command: Rank picture?
 * acumen: Book/scroll? HF Icon Character Acumen.png
 * martial power: HF Icon Character Martial.png
 * Retainer types
 * Guardian: HF Icon Retainer Guardian.png
 * advisor: HF Icon Retainer Advisor.png
 * technical: HF Icon Retainer Technical.png
 * agent: HF Icon Retainer Agent.png
 * slave: HF Icon Retainer Slave.png HF Icon Retainer Slave Guardian.png HF Icon Retainer Slave Advisor.png HF Icon Retainer Slave Technical.png HF Icon Retainer Slave Agent.png
 * Faction attributes
 * population: HF Icon Faction Population.png
 * military numbers: HF Icon Faction Military Numbers.png
 * training: HF Icon Faction Training.png
 * technology: HF Icon Faction Technology.png
 * fame/infamy: HF Icon Faction Fame.png
 * integrity: HF Icon Faction Integrity.png
 * wealth: HF Icon Resource Wealth.png
 * raw materials: HF Icon Faction Resources.png
 * slaves: HF Icon Faction Slave Resources.png
 * military: HF Icon Speciality Military.png
 * tactics: HF Icon Speciality Tactics.png
 * economic: HF Icon Speciality Economy.png
 * diplomacy: HF Icon Speciality Diplomacy.png

Traits

 * Racial Traits
 * Spartan: Spartans are faster, stronger and smarter than their peers.
 * Human: Humans tend to be awfully adaptive and intelligent
 * Sangheili: Sangheili are stronger and faster than most races
 * Kig-Yar: Kig-Yar are very agile, and have very acute senses
 * Jiralhanae: Jiralhanae are stronger than the other races
 * Combat Skills
 * Close Quarters: They are a specialist in close quarters combat, being able to easily overcome foes at short ranges.
 * Sharpshooter: An expert in quickly acquiring and dispatching targets, he can eliminate numerous targets in quick succession.
 * Dual Wielding: A rare skill, they can wield a small firearm in each hand to double his firepower.
 * Assassin:
 * Physical Traits
 * Hard To Kill: Difficult to kill, can sustain a lot of wounds
 * Made of Glass: Easy to kill and wound
 * Old Wounds: An old wound slows them down
 * Hideous Scars:
 * Quick Reflexes: Incredibly fast reflexes, they can outwit and outmanoeuvre and opponent with ease
 * Cybernetic: Cybernetic components make this character tougher and more hardy.
 * Skills
 * Leader: A natural born leader of men
 * Acrobatic: Capable of great feats of agility
 * Weapon Skill
 * Knife
 * Sniper Rifle
 * Explosives
 * Heavy Weapons
 * Sword
 * Unarmed

MJOLNIR changes
arms


 * Recruit
 * twin plated AEON (NCC)
 * GV-09 locking FRST (HAZOP) (modularity, comfort) (AS)
 * Inner Plated WEB (CIO) (MG)
 * outer-plated RPTR (VENATOR) (LI)
 * Contoured CHVR (LI)
 * XV-27 PULSE (GUNGNIR) (NCC)

legs


 * RG-63 FRST PRME (HAZOP)
 * LG-50 Bulk Pulse (GUNGNIR) (redundancies) (IMC)
 * outer plated CIRCUIT (Oceanic) (MG)
 * XG-89 Narrow RAPTOR (Venator) (MG)
 * Contoured CHVR (LI)
 * Overlocking WEB (CIO) (IMC)


 * Engineer locking overlocking
 * Operator locking counter
 * Pathfinder innerplated narrow
 * Pioneer locking contoured
 * Rogue twinplated outerplated
 * stalker contoured contoured
 * tracker locking contoured
 * wetwork contoured contoured
 * Recruit
 * Oceanic shifting outerplated
 * Venator outerplated narrow
 * Gungnir shifting bulk
 * hazop locking counter
 * CIO innerplated overlocking

Spartan teams

 * Dragoon
 * Rebecca
 * Karl
 * Eden (S)
 * Ophelia (S)
 * Cooper
 * Raziel
 * Cato


 * Brigand:
 * Ezra
 * Darius (S)
 * Vanessa Hansel
 * Daniel
 * Jack (S)
 * Hannah
 * Tycho (S)


 * Samurai
 * Farrah (S)
 * Jace
 * Cora
 * Cameron
 * Vincent (S)
 * Sam
 * Charlotte (S)

unassigned


 * Sigma:
 * Darius
 * Tycho
 * Charlotte
 * Eden
 * Vincent
 * Ophelia
 * Jack
 * Farrah


 * Rapier:
 * Hannah
 * Cameron


 * Tanto:
 * Ezra
 * Jace
 * Cora
 * Karl
 * Aaron 


 * Claymore:
 * Rebecca


 * Falchion
 * Cato
 * Rebecca
 * Cooper
 * Raziel


 * Other:
 * Vanessa Hansel
 * Daniel

Sangheili Military Formation

 * Army: The highest division in the USR Army, an Army contains 3 Legions
 * Legion: A Legion has a total of 7 sub-units to it, a combination of Warrior Creches and Field Groups, the exact number of sub-units and soldiers depending on the ratio of Warrior Creches and Field Groups: there can be anywhere from 16,000 to 23,200 soldiers in a Legion
 * Warrior Creches: Warrior Creches contain 2 sections, adding up for a total of 1600 soldiers; there can be 2 to 5 Warrior Creches within a Legion, depending on how many Field Groups there are. Warrior Creches are designed to break new troops into combat.
 * Field Groups: Field Groups contain 5 sections, adding up for a total of 4000 soldiers; there can be 2 to 5 Field Groups within a Legion, depending on how many Warrior Creches there are
 * 5 Sections: There are four sections section within a field group, with each section having 800 soldiers.
 * Sub-Sections: All sections are outfitted with 4 sub-sections with lances of standard Sangheili files
 * Lance: A standard lance is composed of 20 Sangheili, armed with various equipment, but without any form of special forces among them; these can be broken down into 4 files of 5 Sangheili each. One Lance in every Sub-Section is armed with heavy weapons
 * Heavy-Sections: All sections are outfitted with 1 Heavy sub-sections with lances of standard Sangheili files armed with heavy weapons

Sangheili career system

Minor can be promoted to Officer, Special Warfare Minor or Veteran

Officer can be promoted to Special Warfare Officer or Ultra (Veteran Officer)

Navy leadership
Carrier/Cruiser Battlegroup (Rear Admiral)

Odin/Bishamonten-class (Commodore) Battle Cruiser/Heavy Cruiser (Commodore) Cruiser/Light Carrier (Captain) Destroyer (commander) Destroyer (commander) Destroyer (commander) Destroyer (commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Prowler (Captain)

Super carrier/Battleship Battlegroup (Rear Admiral)

Zeus/Hera/Apophis/Osiris-class (Commodore) Battle Cruiser/Heavy Cruiser (Commodore) Cruiser (Captain) Destroyer (commander) Destroyer (commander) Destroyer (commander) Destroyer (commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Prowler (Captain)

Ultra carrier/dreadnaught Battlegroup (Rear Admiral)

Ragnarok/Quetzacoatl (Commodore) Battle Cruiser/Heavy Cruiser (Commodore) Cruiser (Captain) Destroyer (commander) Destroyer (commander) Destroyer (commander) Destroyer (commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Prowler (Captain)

Task Force (Multiple Battlegroups) (Vice Admiral)

Fleet (Admiral)

Cruiser Flotilla (RADM)

Bellona-class Command Cruiser Battle cruiser Heavy Cruiser Cruiser Cruiser Cruiser Cruiser Light Carrier Flotilla (RADM)

Jade-class Carrier Tereus-class Destroyer Destroyer Frigate Frigate Frigate

Destroyer Squadron (Captain)

Tereus Baal Baal Raijin Raijin

Frigate Squadron (Captain)

Heimdall Heimdall Heimdall Heimdall Heimdall

Light Cruiser Flotilla (RADM)

Isis Isis Horus Horus Horus Horus Horus

Special Warfare Squadron

5 Prowlers

Machina Vehicles

 * Warpath-class tank: Light tank
 * Gaust manufactured
 * Kriegor Turret Variant
 * Mako hull variant
 * Main gun
 * 40mm main gun
 * twin lance cannons
 * twin 20mm Gatling guns
 * Twin heavy flame projectors
 * Twin plasma cannons
 * Particle beam
 * Dual heat beam
 * Secondary
 * Pintle mounted gun
 * AT Missile
 * Sponson
 * 25mm autocannon sponson
 * lance sponson
 * Flame Projector Sponson


 * APC
 * pintle mounted weapon


 * IFV
 * main weapon
 * twin 25mm autocannon
 * twin lance
 * twin heat ray


 * rocket artillery
 * missile artillery
 * Anti-air
 * twin mortars
 * anti-tank artillery
 * anti-capitalship missile launcher
 * assault gun
 * Command


 * Heavy tank
 * hull weapon
 * Twin 25mm autocannon
 * twin minigun
 * Sponson
 * twin dual heat guns
 * twin lance
 * 6x HMG
 * quad 25mm autocannon


 * heavy tank artillery
 * artillery cannon
 * Command


 * Elite tank


 * advanced heavy tank
 * twin 25mm cannon
 * 2 quad lance
 * advanced assault gun
 * huge artillery gun
 * Sponson
 * 25mm autocannon
 * Lance cannon
 * advanced triple laser
 * huge triple laser!
 * Sponson
 * 25mm autocannon
 * Lance cannon


 * super heavy tank
 * twin heavy cannon
 * laser
 * twin 25mm autocannon
 * assault gun
 * 2 quad lance cannons


 * Mech
 * Gaust variant
 * Kriegor variant
 * attack mech
 * Mag Grapples
 * Arms
 * Minigun
 * twin lance cannon
 * Twin 25mm autocannon
 * twin 40mm autocannon
 * rocket launcher
 * plasma cannon
 * heat ray
 * flamer
 * close quarters weapon w/under slung weapon
 * breaching drill w/flamer
 * siege mech
 * Close grenade launchers
 * AT missiles
 * Arms
 * 6x HMG
 * CQ weapon w/underslung weapon
 * battering ram


 * Heavy Mech
 * missile battery
 * Arms
 * Minigun
 * twin lance cannon
 * Twin 25mm autocannon
 * twin 40mm autocannon
 * rocket launcher
 * plasma cannon
 * heat ray
 * close quarters weapon w/under slung weapon


 * Gunship
 * twin miningun nose gun
 * pylons
 * twin 25mm autocannons
 * Twin lance cannons
 * Twin rocket batteries
 * Twin missile batteries


 * Attack fighter
 * 2 bomb pylons
 * nose gun
 * twin lance cannons
 * twin 25mm autocannons
 * large minigun
 * wing pylons
 * 6x HMG
 * missiles
 * Rockets
 * etc


 * light dropship


 * Heavy Dropship


 * Super dropship


 * vehicle dropship


 * Transporter


 * Bikes


 * Scout speeder

-

King
The King Caste represents the entirety of the leadership of the Irakasan hives, and represent the entirety of the intellectual element of the race. The King, as a life cycle, is generated in rare birthings, and take significant periods of time to mature, compared to other castes. Mature Kings are generally referred to as princes and fill a variety of roles in the Irakasan Hives. They may fill roles similar to scientists, military leaders, stewards of smaller hives, ship captains historians, and many other roles. A Hive, or large military unit is lead by a King, which is a Prince that has been picked by his peers through meritocratic decision to rule the hive. The king becomes much larger, near immobile and serves the hive. The King's other role, which is occasionally employed by younger Princes, though this is observed more rarely, is to impregnate the King's Consorts and produce offspring. The Emperor is the unified leader of the Irakasan, picked by other Kings. Kings are of a larger size, but relatively soft, and mostly incapable of defending themselves.

Flying King

Consort
The Consort caste are the only females present in the Irakasan race and produce offspring almost continuously. Within 14 months of birth, Consorts are capable of breeding, and breed they do. A single birthing of Workers, Swarmers or Warriors produces up to a thousand males. More rarefied birthing of Princes, or Hive Guards, produces maybe a few dozen individuals. Consorts are relatively mobile in their early lives, but once they develop the ovipositor and start laying eggs, they become near immobile and have to be tended by workers. They can however, detach from the Ovipositor and defend themselves, or their king when threatened. Consorts producing lower castes are usually tended by workers, or a slave caste, while Consorts producing Princes and Hive Guards are tended to by Hive Guards themselves. Consorts lack chitinous armour, but do have claws capable of dismembering their enemies.

Warrior
The Warrior represents the main fighting force of the Irakasan. The Warrior is large, covered in heavy, chitinous armour and razor sharp scything claws and a pair of small, dexterous claws capable of handling weapons or equipment. The Warrior is smart, dedicated and well versed in combat, as well as being extremely disciplined, resistant to pain and numerous. Warriors are near fearless, and will lie down their lives for the hive, but generally leave the suicide missions to Swarmers or slaves. Warriors take some time to mature, but once fitted with their battle armour, and perhaps a weapon in secondary claws, they are a deadly combatant.

Flying Warrior

chameleon warrior

Snake Warrior

Hive Guard
Hive Guards are a rare breed, representing the larger brothers of the Warriors. Larger, smarter and more deadly in every way, Hive Guards play an important role in any Hive. While an army of warriors answers to a Prince, who answers to the King, the Hive Guard answer directly to the King. The Hive Guard generally guard the King, his Consorts, important Princes and facilities, but may also enter the field as special forces, or elite shock troops, capable of breaking battle hardened soldiers in a single concentrated attack. They have access to the most powerful armour and weapons as well.

Armoured Guard

Swarmers
Whereas the Warriors and Hive Guards represent a well trained fighting force, the Swarmers are a barely sentient swarm of screeching creatures and scything claws. Swarmers Are barely half the size of a warrior, but can be bred in vast amounts and mature extraordinarily fast. Swarmers have a role similar to domesticated dogs, such as patrolling the Hive with Warriors, removing pests inside the Hive and supporting Warriors at war. They swarm over regular forces, feeling no fear, pain or survival instinct. They are often sent ahead of the main force to soften up the enemy, probe defences, simply waste the enemies ammunition or flush out a well entrenched enemy.

Worker
The Worker represents the majority of the Hive. While the King leads, the Prince directs and the Warriors protect the hive, the Workers make it all possible. They build the hives, manufacture their goods, build the warships, maintain their technology and attend to the need of the Kings, Consorts and Warriors. Workers are diligent, smart enough to do their jobs well, almost tireless and when in doubt, capable of defending the hive, capable of operating weapons and fighting the enemy. Workers aren't large, well armoured, well armed or agile, but are tireless in their devotion to the hive.

flying workers

Feral Worker

large flier
====

Nobilis
The Nobilis military represents the primary offensive and defensive force of the Confederation. Their armed forces consist of exotic anti-gravity vehicles, fast and unpredictable fliers, well equipped, well disciplined infantry and a variety of specialists for unusual tasks. Well balanced, they can't be a further contrast from the Raiders.

Infantry
soldiers

elites

scouts

translocation infantry

composed

Armoured Vehicles
IFV

Tank

Anti Armour

Anti infantry

anti-air

light tank

assault gun

tank hunter

heavy tank

heavy assault gun

scout walker

attack walker

composed walker

composed jump walker

composed heavy walker

Aircraft
bike

heavy bike

light fighter

strike fighter

heavy fighter

dropship

Raiders
The spearhead of the Confederation. Where the Nobilis military represent themselves as disciplined and well armed, the raiders are wild and savage, sowing discord before the arrival of the main threat. While they still utilise exotic weapons and technology, they also utilise blades and brutal close quarters weapons.

Infantry
Infantry

gladiators

Armoured Vehicles
barge

heavy barge

weapons barge

anti-armour barge

Aircraft
hoverboard

bike

heavy bike

light fighter

strike fighter

Slaves
While the face of any Nobilis attack is the orderly and brightly decorated armour of their armed forces, behind these warriors are tens of millions of slaves.

Legionnaire
The Legionnaire is the most basic warrior unit in the Phagos military. A synthetic creation, it models the skeletal system of natural Phagos perfectly, and gains motor movement from bundles of arteficial muscle fibres. This entire structure is made of hardened alloys and fitted with an array of short ranged sensors giving it all the tactical awareness of a natural Phagos, along with a variety of electronic sensors. The armoured unit is designed to possess skeletal attributes, intended to frighten enemies, though these traits rarely cross over to all enemies encountered by the Phagos. While mass produced, they are startling effective military units, feeling no pain or fear, while still carrying the free thinking sentience they had when they were flesh. These units are resistant to multiple strikes from mid-calibre weapons and can share data amongst one another near instantaneously, allowing them to have heightened awareness of their surroundings. Each one is armed with a standard issue plasma rifle, capable of mid-ranged, high accuracy fire, usually fired in volleys from thick formations.

Princeps
The Princeps are the elite shock troops of the Phagos, and are taken from the best performing soldiers. The Legionaries are transferred into a new, heavier frame, capable of withstanding more punishment, with additional armour and defence systems. They'll also carry heavier weapons into the fray, like plasma cannons and shock cannons. The Princeps are usually found supporting assaults or reinforcing larger units of Legionaries, providing supporting fire in grouped units.

Triarius
When a Princeps distinguishes himself through years of service or valour on the battlefield, he is promoted to a Triarius. Given the most advanced combat-centric frame possible, they stride into combat as elite troopers, striking deep into the heart of the enemy or protecting the most high ranking officers. They are usually armed with a powerful hablard that conceals a efficient plasma caster, enough to cut down most foes at medium distance then easily finished in close quarters. Others are equipped with energy swords and point defence shields, covering their advance and marching in close to finish their enemies.

Venator
The Venators are special formations of scouts, ideally used to rout out enemy forces and engage them at long range. With special frames equipped with limited active camouflage systems, Venators can disappear from the battlefield long enough to reposition and engage the enemy is the most advantegous spot they can. They are equipped with deadly and pint point precision particle rifle, capable of cutting down enemy forces.

Velites
Velites are the special forces of the Phagos, equipped with translocation technology allowing them to jump short distances. These slipspace jumps allow them to ignore obstacles in their path and appear, literally, from nowhere, usually in the centre of an enemy formation or a command post. Equipped with displacement staves, capable of slicing right through most armour, some also use small point defence shields and wrist mounted weapons to cause harm at close quarters.

Equites
Equites are horrible blends of machinery and recognisable form, sundered apart to yield a deadly platform. While almost all Phagos combat platforms utilise a shape closely resembling their previous, organic shapes, the Equites has removed its legs and one of its arms, replacing them with a powerful anti-gravity platform and a plasma cannon, respectively. Along with uprated sensors, it can track down enemy forces quickly and flank them, serving as both a scout and exterminator. There are also rare variants with a plasma beam, intended to cut open armoured vehicles.

Evocatus
Not all survive the transfer from man to machine with their sanity intact, and not all remain sane during their eternity as a machine. Some begin to go mad, gradually becoming more and more deranged with the passing years, or snapping violently. Desperately clawing after their past lives, they strip the flesh from their enemies and attempt to consume it, while trying desperately to wear their skin, trying to masquerade as a living being. Poor individuals afflicted by these are pooled into small units of 'specialists' that are let loose in combat should the enemy have an advantage. Their berserker attacks in close quarters and grisly displays usually break the enemies morale.

Decanus
A Decanus is a long serving and well trained warrior who has rejected the offers of large scale command and instead focus on leading small troops and advising Centurions and Legates on tactics. Usually fitted in the heavy armour of a Triarius and equipped with specialised weapons, they both protect and advise their commanders.

Optio
When a noble elects to be recomposed into a warrior, they are usually given the offer to become an officer. Few are given the special rank of Optio, that covers a unique range of ranks, such as special technicians, engineers and advisers. While potent in combat with unique technologies and weapons, they tend to hang back.

Centurion
When a noble is composed and chooses to become an officer, he enters the rank at Centurion, leading regiment sized forces. His mind has been significantly enhanced by new cerebral systems, allowing him to direct his entire military force with 'radio telepathy'. They have significantly upgraded forms and unique and unusual weaponry.

Legate
The highest ranking officers, Legates are fitted with an array of unique technology and bodies, usually tailored made to their specifications. Legates command entire legions with but a thought and can direct campaigns, even combining their processing power with each other, Optios, Centurions and Decanus to increase their capabilities.

Predator-class Walker
One of the primary combat vehicles of the Phagos, the Predator Walker fills the role of battle tank. While relatively weak, and open topped, it possesses energy shield, protecting it from munitions. Mounted on six spindly limbs, it can navigate its way across a battle with unnerving grace. Normally armed with twin heavy plasma cannons for infantry and light armour, it can also carry a single devastating heat-beam weapon.

Maestro-class Command Carrier
The Command Carrier is a shielded, anti-gravity skimmer, carrying an officer into battle. Fitted with advanced communication and sensors, a single commander can link his conciousness into the entire army, projecting his will and orders, linking to his warriors and using their sensors to survey the battle.

Nemesis-class Fire Platform
Based on the same chassis as the Command Carrier, this vehicle instead carries an array of heavy weapons, designed to lay down suppressive fire with high volumes of plasma bolts, usually cutting down infantry and tearing up light vehicles.

Janus-class Artillery Platform
A monstrously large cannon mounted on a shielded anti-grav platform, it can fire bolts of plasma fire big enough to drop a 4 story building. While it is mostly used as a direct assault gun, it can be fired across the battlefield with unnerving accuracy.

Obelisk-class Drone Vessel
A monolithic vehicle, it is one of the largest vehicles to be propelled by anti-gravity technology. While heavily armoured, well shielded and armed with all round weapon systems, its purpose is not direct battle. It has two purposes, primarily aiding in the battle. Its first role is repair, collecting damaged and fallen warriors and repairing them and sending them back into battle. The second is the construction and deployment of drones. The commanding officer requests a squadron of drones, and the controlling A.I. of the Vessel constructs then launches them. To facilitate both roles, the ship has a number of drones built into the walls that detach to collect downed warriors or raw materials for drones, such as wrecked vehicles and collapsed buildings, then reconstructs them into a drone, helped by thousands of micro drones within. While it is normally 'closed', it can open up to speed up the process, but becomes vulnerable to fire.

Micro Drone
The most common type of drone, they are small, agile units, often deployed in their thousands to repair and disarm. A small, beetle like construct it is fitted with functional legs, but more often than not uses its anti-gravity motors to fly. Outfitted with an array of microtools and a plasma welder, it can repair most friendly units of light damage, but can also swarm the enemy cutting vehicles open, sabotaging them, or shredding infantry.

Repair Drone
Whereas the Mciro Drone can repair light damage, the repair drone is used to repair catastrophic damage to vehicle. With an array of advanced tools, this drone will repair vehicles, or drag them somewhere safer to be repaired. They also have an embarked cargo of Micro Drones which coordinated with it. It is not defenceless however, and is armed with a pair of plasma cannons for fending off targets attempting to attack its charge.

Hunter Drone
A terrifying drone, it is deployed in close quarters battles to hunt down and exterminate the enemy. Mounted on a snake like tail, it can move with surprisingly speed and dexterity, and is armed with an array of piercing claws, capable of rending infantry down to scraps. It also has a plasma weapon for cutting down targets at range.

Sentinel Drone
A specialised type of drone, it is assigned to protect bases and installations. It utilises advanced sensors to pick up and track the enemy from long distances then eliminate them quickly and efficiently. While armed with claws capable of shredding an armoured man, it also has a pair of plasma weapons capable of striking down a target. Some variants are equipped with a single, large plasma cannon running the length of its body, capable of cutting through a tank.

Scourer Drone
A specialised type of air assault drone, this insect like machine utilises anti-gravity generators to glide through the air almost silently. While armed with a singular plasma cannon, ideal for cutting down infantry, its many, razor sharp legs and a particularly vicious blade on the tail. Usually used to hunt enemies through urban terrain, its also great at taking on enemy aircraft en-mass, clambering on and cutting them to pieces, with the crew still inside.

Aircraft
close air support

fighter

scout

gunship