Mobile Joint Objective Light Nonstandard Individual Role Powered Assault Armour Mark VII



The MJOLNIR Powered Assault Armour Mark VII is the seventh iteration of the infamous MJOLNIR Armour and easily the most widespread. It saw widespread action with the SPARTAN-IVs, IIIs and IIs. The armour featured a number of changes and reductions to its physical and integral functions.

Changes from Mark VI

 * Memory processing weave removed from basic designs to make the design cheaper.
 * Twin linked Fusion-Plasma Hybrid generators
 * A more robust shield with a faster recharge time resulted from this and a greater knowledge of shielding. (Grade 4 shield generator).
 * Expanded HUD systems, CTC and IFF combat systems for full integration to army level warfare.
 * Composite body armour of Titanium and AEGIS ceramic skin with resin bonded graphite composite carbon fibre layer and liquid crystal internal layer to catch spalling from penetrations of higher layers.
 * Under layer of interwoven plates of titanium and AEGIS nanocomposite form fitting and flexible body suit.
 * Integration systems for a wide range of 'clip on' equipment.
 * In addition to motion tracker the armour also includes a small forward facing AESA RADAR with an effective range of 100 meters. It is impossible to jam though and has a low chance of interception.
 * Outer plates are coated in robust Nanotech Polymers allow the user to change the colour scheme of it, allowing localised colouring of the armour through the neural interface, rather than having to apply specialist camo schemes ground side.
 * Active A.I. transfer protocols allowing A.I.s to jump from one computer system or suit to another suit or computer system within short ranges or via wireless connections.
 * Standalone atmospheric insertion capabilities. A user in a suit can survive atmospheric re-entry, using limited energy shield airfoils and reinforced protection and shock absorption system, allowing users to survive impacting with soft surfaces (dirt, water, sand, mud) and maximum of mach 1.
 * Slipspace de-insertion capabilities when used in conjunction with G-66 Slipspace pods, allowing users to be slingshot out of slipspace and into real space for tactical insertions.

Variants
The MJOLNIR armour has a wide variety of permutations for different combat purposes. Each variant exists as a standalone unit, with different armour attributes, stealth capabilities and electronic packages. However, each unit still has a variety of shared modular elements, for field modifications. The modular elements include the pauldrons, chest plating, knee guards, helmet sub systems and numerous utility armour elements. Only a handful of variants are actually issued as standard, while most are now private ventures that are requisitioned by special forces and ONI for use.

MJOLNIR Mark VII


"The MJOLNIR is 500 kilos of the most advanced fighting technology in the galaxy, and the representation of fear incarnate amongst the Covenant, Pirates and Insurrectionists. Its yours, if you pass training."

- SPARTAN-013

The Default variant, while perhaps considered a little 'vanilla' by some SPARTANS, represents the finest balance between protection, agility, strength, stealth and hardware capabilities. As such, its one of the most widely used variants, being used by every kind of Spartan, of every specialisation, from rifleman to point man, sniper to engineer, and beyond. This variant is manufactured by Misriah Armoury, though all development is carried out by the Materials Group of ONI Section 3.

MJOLNIR Mark VII/Amphibious


"The Pirates had us all out on deck, on our knees, hands on our head, where they knew the satellite shadowing them could see us. I could hear them cocking guns, when there's the sound of something erupting from the water. These six goliaths, all decked out in armour spring from the water like flying fish! Things get hazy, but I'm pretty sure these frogmen tore those pirates to shreds."

- Anonymous sailor

The Amphibious variant is an extremely specialised variant designed for aquatic operations ranging from deep water to close to shore operations. It was designed and manufactured by Hannibal Weapon Systems, utilising technologies to make it pressure resistant, being capable of diving to extreme depths while maintain armour integrity, and can survive extremely cold temperatures, usually associated with deep sea environs, but can also survive high temperatures, so as to survive underwater volcanic vents. The armour is specially constructed and designed so as to resist prolonged exposure to underwater environments. As such, it is corrosion resistant, and delicate components are protected or reinforced, allowing it to remain in salt or fresh waters for long periods of time, or even waters with a high PH level. The armour also has reinforced pressure systems and temperature control, to protect the user regardless of depth and cold, and protect them from decompression sickness. It has a on-board, internally based aquatic adaptation system, which consists of an pair of artificial gills, using a refined version of the Bodner method to remove oxygen from water at a exceedingly high rate without producing vast amounts of waste materials or waste energy, ensuring stealth and safety in missions involving traversing deep water. Internal pressure controls, mixed with pressure controls of armour allow users to avoid decompression sickness. In support of this, it also has a on-board air supply, with increased supply and variable air mixes and pressure control for differing circumstances. The Armour cuts down on the external RADAR, instead packing high power lights intended to pierce murky depths, and a on-board SONAR system, with varying wavelength emitters and receivers, that can avoid jamming and act as a receiver for other sensors and underwater noises, such as vehicles. The hands and feet have variable surface controls, allowing them to adapt into flippers to allow for enhanced movement underwater. The last feature is a pair of water jets installed on the rear of the pack, allowing for high speed movement, without exposing themselves to enemy sensors, allowing the user to propel themselves at highspeed, underwater and on the surface, and can actually act as a limited jetpack like system, boosting them out of the water with 3 seconds of water in the internal reservoir. While regular MJOLNIR variants can operate underwater, and are fully buoyant, they can incur significant issues due to exposure to water, salt, beginning to lose functionality, such as sensor breakdown and other system failures, whereas the Amphibious can do this for hours. The Amphibious are used by Spartans if they have to perform operations against deep water targets, or deploy in close to shore operations, such as special operations against water or close to water targets, infiltration of a location by waterways and spearheading amphibious landings.

MJOLNIR Mark VII/Close Quarters Battle
"The Close Quarters Battle Variant is devised to win any close quarters firefight, with increased protection, mobility and reliability. It is unparalleled in its ability to allow you to kill a dozen men in as many seconds, and as many inches."

- Fred-104

The CQB Variant carries over from older CQB designs, improving temperature dispersal by a thermo-reactive dispersion system, that reduces heat damage from energy weapons, and increased joint mobility, achieved by carefully redesigning and moving existing armour sections, allowing the user much more mobility, a great boon in close quarters combat. Along with that, it also uses tougher armour on the helmet and chest plate, protecting vital chest and head areas and expanded armour over the joints. The CQB armour is used almost exclusively by SPARTAN Assault Teams, allowing them incredibly agility and survivability in close combat, giving them a edge against any opponent. The CQB variant, like the Default variant, is developed by the Materials Group, but manufactured by Misriah Armoury.

MJOLNIR Mark VII/Combat Information Operator


"Innies spent four weeks chasing their tails, trying to find our FOB. We were hiding out in the attic above their operations centre, tapped into their lines the entire time. The CIO allowed us to do that."

- Anonymous SPARTAN

The Combat Information Operator variant is designed to gather, analyse and counter intelligence in the field, without support or expanded gear. It can intercept a variety of intelligence, decrypt and record it, while also recording a variety of sensor inputs, from RADAR, LIDAR, motion sensors and varying light wavelengths, and share it in real time amongst several hundred operators with time lag or delay. In addition, it has a expanded electronic warfare suite, capable of interception and decryption of sensors and communications, allowing it to easily feed false information. It has two parallel computer systems to decrypt, process and store data, and each has significant processing power. The CIO has unusually heavy armour for a stealth-centric variant, featuring overlapping chest plates, gorget, heavy duty pauldrons, and reinforced spinal plating, as well as heavily armoured helmet, featuring a 'tri-eye' set up. Much of this armour is focused on protecting the extremely fragile electronic systems. The twin reactor packs are heavy duty fusion reactors, featuring external heat exchange systems, another unusual feature for a stealth variant, but required due to its high heat production during electronic warfare operations. The CIO was developed by Acheron Security, with assistance from special forces operators.

MJOLNIR Mark VII/Commando


"Want to reduce the population of a standing structure to zero? Get the CQB. Want to sneak into said structure, get the Scout. Want to sneak in, and kill every living soul in there? Get the Commando"

- Anonymous Spartan

The MJOLNIR Commando variant is a specialised armour often used as armour for scouting, or forward elements. The armour design is stealthy, resistant to damage and lightweight and agile, giving an extremely adaptable and well rounded armour. The helmet contains advanced hardware and software packages, enhancing processing power and tactical awareness. It has finely balanced armour, keeping it lightweight, but utilising aggressively angled galcis plates to increase defence. The armour is frequently used by any team operating far ahead of the main force, needing a fine balance of stealth, mobility and defence, and is often used by reconnaissance teams when preforming reconnaissance in force, or by sniper teams operating in close support. While not as sensor-resistant as the Scout variant, damage resistant as the CQB variant or as reliable as other variations, it represents a fine point between all three. The Commando is designed and developed by the Materials Group, but manufactured by Naphtali Contractor Corporation.

MJOLNIR Mark VII/Deadeye


"Our definition of 'Love' is making a shot to the head of a target 12 kilometres away using an high power sniper rifle and Augur sight... Love is knowing your target, putting them in your targeting reticule, and together, achieving a singular purpose against statistically long odds. If that is love, then call the Deadeye cupid"

- HWS manufacturer description

The Deadeye is a variant specially developed for sniper teams. The Deadeye has greatly expanded hardware and visual sensors, allowing the armour to acquire targets at extreme range, positively identify them and track them. The armour can synchronise with a variety of sensor feeds effortlessly, such as unmanned ground sensors, unmanned vehicles, reconnaissance aircraft and satellites, and can use these to track the target. It can the synch up with the targeting system in their rifle's scope, and synchronise data with it, such as target tracking, meteorological conditions and fire control if possible, before finally target locking. By manipulating the armour's control and linking this in to the target acquisition and the weapon's sight, the Deadeye could, nanosecond by nanosecond, adjust the user's aim to maintain every shot is precise and on target, regardless of range, pervading weather conditions, or the conditions of the user. The Deadeye utilises stealth technologies to maintain the operator remains undetected while utilising it, and features low profile twin reactor packs and shielded electronics. The Deadeye is manufactured by Hannibal Weapon Systems.

MJOLNIR Mark VII/Defender


"Designed by IMC, specifically at the request of the Office of Naval Intelligence, the Defender is used to secure the most important facilities, protecting the humanity and their interests, across the stars."

- IMC Marketing Material

The Defender is a specialised armour, manufactured by Imbrium Machine Complex. Designed for high endurance, long term missions, often without support, the Defender has enhanced armour and sensors, but has also been engineered in various areas to increase endurance, and fitted with additional electronic counter measures, to protect against potential electronic assaults on the armour, or the assets protecting it. Other features include a heavily reinforced, wide view visor, capable of resisting high calibre rounds and plasma munitions, high strength cuirasse and pauldron and high mounted power packs, intended to keep the armour's centre of gravity closer to that of the user.

MJOLNIR Mark VII/Enforcer


"Imbrium Machine Complex is proud to unveil the Enforcer, designed for the most specialist defence operations, the Enforcer can go for long periods without support or relief, allowing operators to continue for long periods without fear of being compromised or worn down"

- IMC Marketing material

The Enforcer is an armour pattern designed by Imbrium Machine Complex for use with the Office of Naval Intelligence, issued to high level, augmented, internal security to protect vital structures and facilities. As such, it is designed to have higher mobility than similar models, responding to emergencies faster, while carrying expanded sensors alongside anti-jammer hardware and anti-intrusion software. The Enforcer, as such, has more balanced armour than its main rivals, and also has a variety of electronic countermeasures, geared to preventing espionage and catching or eliminating interlopers. Other features include a new sensor suite on the helmet, slung above the visor, external sensor modules positioned on the chest, antennae on the back for accurate triangulation and power packs and high efficiency heat exchange systems. A few have been requisitioned by the 117th for sensitive operations.

MJOLNIR Mark VII/Engineer


"So the sapper from the triple eight looks at this power conduit for twenty minutes, trying to figure out a weak point to blow it to hell, and knock out power to that Remnant fortress over the hill. This Spartan in this fancy suit just walks in, takes one look at it and within five minutes has cut his way through the plating to the inner machine and planted a charge."

- Anonymous UNSC Soldier

The Engineer variant is a specialised armour tailor made for combat engineers during a variety of operations. It facilitates subversion, repair and reconstitution of a wide range of technology, including Human, Covenant, Forerunner and more. It has a number of built in tools for the job, meaning the operator doesn't need to carry an independent tool kit, and its central systems carry a wide range of specialised software and sensors, allowing it to observe, analyse and disseminate information to friendly units. While this unit can sabotage, repair or indeed, rebuild whatever it may come across with ease, its greatest power is the ability to record new pieces of technology it has investigated and feed back data on it, allowing SPARTANS in the field to gather intelligence on technology without bringing in working copies, or getting close. The helmet is usually fitted with a high strength ballistic visor, intended to protect it, while using external microcameras for feed back, though this can be removed. The rest of the armour utilises moderate to high levels of plating for high-end levels of protection. The armour's precise sensors allow it to map objects internally, with amazing details, and record the results, in addition to also function as a spectrometer. For creating tools, such as blow torches, magnetic wrenches, screw drivers and drills, it uses generated plasma projections to generate these tools, similar to solid state shielding. To do this, the gauntlets have very finely tuned magnetic emitters, and have a preprogrammed range of tools, with hundreds of different tools and variations. It also features two of the largest fusion packs every installed on a MJOLNIR unit, intended to power the suits various functions simultaneously. The exotic Engineer variant was initially developed by the Materials Group, but late stage development, design and manufacturing was done by Lethbridge Industrial.

MJOLNIR Mark VII/Explosive Ordnance Disposal


"We we're bunkered down, between two cars, looking down the street to the car bomb. Nobody wanted to go to that thing, and then this Spartan just strolls out, all casual. Bomb still detonated, but then that Spartan came walking right back. Sure, his armour looked a little charred, but all his limbs were still attached. That was some fine armour..."

- Anonymous Marine

The Explosive Ordinance Disposal is also another hold over from earlier sets but with new changes. The Helmet was designed to channel the pressure wave around the user's head, significantly reducing the likelihood of decapitation and features a almost solid titanium-AEGIS 'cage' to provide maximum protection, with the small visor section being the only possible weak spot, the joints on the armour have significantly increased protection and the armour has been designed specifically to reduce the number of grabbing edges on the armour, decreasing the likelihood of dismemberment. It has been designed specifically to protect Spartans during operations involving the handling of explosive ordnance by channelling the explosion away from them. The gauntlets were redesigned with triple piece ceramic plating to give them a ultra-agile ceramic gauntlet to protect their hands and digits from damage. It also features an expanded sensor system that can detect potential explosives, booby traps and IEDs, along with an ARGUS sensor. Other features include external CBRN (Chemical, biological, radiological, and nuclear) filter for protection against potential threats installed within explosive devices and heavy armour featured on the power packs. The EOD is used by Combat Engineers during operations where they are expected to deploy or disarm explosive devices, allowing them to survive should their expertise fail them. The EOD is developed by the Materials Group, but manufactured at their request by Naphtali Contractor Corporation.

MJOLNIR Mark VII/Extra Vehicular Activity


"In space, nobody can hear you kick ass!"

- SPARTAN instructor

The EVA Variant is designed for deep space actions with improvements to exoatmospheric endurance and mobility without the use of thrusters. The armour feature several improvements over previous generations, including extended oxygen tanks providing up to 120 minutes of oxygen, self sealing oxygen tanks, robust life support systems, improved joint armour, self-sealing armour layers to protect against catastrophic armour breaches, and micro-gravity packs that allow the user to orient themselves in space, even without a thrust pack. The helmet features a large, wide view visor, intended for unimpeded view without moving their head. This visor is made of layers of steel-hard materials, creating a highly resistant visor almost as tough as the rest of the armour. It is used almost exclusively for Extra Vehicular Operations, usually on missions that require substantial time in space. Though developed internally at the Materials Group, manufacturing has shifted over to Acheron Security.

MJOLNIR Mark VII/Fallschirmjäger


"Re-engineered for light weight, high speed and high altitude missions, the Para variant is designed to allow special forces Operators to quietly get anywhere with their MJOLNIR."

- Ushuaia Armoury marketing release

The MJOLNIR Fallschirmjäger, more commonly known as the FJ or PARA variant, is a lightweight, high endurance armour designed for specialised airborne operations. It has reduced weight though protection isn't fully compromised, neither is the electronics suites. The armour is mostly focused on the breastplate, and is lightened and streamlined elsewhere. The helmet features a large visor, giving unimpeded view during drops. The armour was designed to be deployed when the SPARTANS have to preform airborne insertions, where the reduced weight is a necessity. The reduced weight also lends to increased endurance, allowing SPARTANS to operate for much longer. The motor system features redundancies, pressure overrides and increased stores of hydrostatic gel, allowing users to survive falls should their descent gear fail. While used for Spartans for orbital drops, it is also used by elite units with the Orbital Drop Shock Troopers. The Para variant is developed and manufactured by Ushuaia Armory.

MJOLNIR Mark VII/Grenadier Variant
"So we have the .50 cal pinning those Spartans down, we had them! Then this big guy gets up, and just walks towards us, firing his machine gun from the hip. Those .50 AP rounds are just bouncing off him, and he's busy raking the entire position. We weren't paid enough to fight walking tanks..."

- Anonymous Mercenary

The Grenadier variant is a specialised MJOLNIR variant used usually by heavy weapons experts or point men expecting heavy resistance, or even engineer specialist when they will be exposed to enemy fire during their duties. The armour's chest, shoulder, knees, helmet, pauldrons, gauntlets, greaves and thigh armour are heavily reinforced against directed impacts, energy weapons and even resistant to explosive weapons. Armour is 2-3 times thicker than the armour found on regular MJOLNIR variants and is reinforced with heavy-duty layers of metal alloys, designed to significantly improve protection, while increasing weight and providing increased structural rigidity. The heavily slanted form of the armour provides increased protection and defence against munitions. It also features a gorget protecting the next and raised armour sections protecting the sides and rear of the head, heavily armoured helmet with low impact reinforced visor and an all-encompassing pauldron, protecting the entire shoulder joint against heavy duty munitions. The armour plating is actually tougher than that found on some medium vehicles.

The Grenadier is fitted with four Mk. XXIII DARIUS Plasma-Fusion Reactors. Larger and more powerful than the Mk. XXI CAESER powerpacks regularly fitted to MJOLNIR units, the new reactors give the Grenadier more powerful shielding, typically associated with top-ranked Sangheili commanders, or small armoured vehicles. This lends to its incredible resilience, allowing it to shrug off anti-armour munitions. Both reactors are protected by sophisticated heat-exchange systems, using doppler cooling banks to keep them within optimum temperature, keeping them cool during high level operations and heating them should drops in temperature begin to effect performance.

To counter-act the increased weight, the armour is fitted with an enhanced motor system that has increased strength over regular MJOLNIR variants, while maintaining similar speed and reaction times. While other, newer variants, boast 'enhanced armour', and usually do have this feature, they are no comparison for the amount of extra armour the Grenadier possess. The Grenadier Variant is manufactured by Chalybs Defence Solutions at the behest of the Materials Group.

MJOLNIR Mark VII/Gungnir


"Designed in parallel to the Spartan LASER weapon, it was designed as a MJOLNIR platform capable of utilising the weapon to its fullest capabilities. As such, it has advanced sensor and acquisition systems, capable of acquiring and tracking targets to huge ranges and as such, is capable of interfacing with a variety of other weapon systems for long distance anti-armour/anti-personnel duties."

- Hannibal Weapon Systems marketing material

The GUNGNIR variant is a specialised MJOLNIR variant usually issued to special weapon units engaged actively in counter-armour/counter-aircraft warfare or as specialised snipers. The unit consists of and entirely new electronics suite for accurate acquisition, diagnostic and engagement of enemy armour, airborne assets or infantry assets at increasingly large distances, making use of a sub network of embedded micro cameras, a single long range optical/passive infra-red/night vision capable camera and a flat pane AESA RADAR designed to track specific targets at long ranges. The cuirasse features impressive 360 degree protection, with sloped frontal plating, rounded protection elsewhere and overlapping spinal plating and low impact, slim line glacis plating on the pauldrons, with heavy duty AEGIS tile inserts. The armour features two high-end power packs, visually larger than typical MJOLNIR power packs, with improved protection. The armour unit can actively identify targets at long ranges without the use of additional visual systems and engage them effortlessly. It can be augmented with an additional eye tracking night vision/passive infra-red capable camera for increased panoramic viewing to replace decreased POV. The armour is used by weapon specialists dealing with anti-tank weaponry or snipers, when stealth is not the number one priority. Initially designed to support the W/AV M6B G/GNR, it works with a number of other weapons to great effect. Hannibal Weapon Systems manufactures the majority of the GUNGNIR, though the Materials Group manufacture a select few components, and maintain development of the variant.

MJOLNIR Mark VII/HAZOP


"Tarasque was one of the most uninhabitable planets you could imagine. High pressure, corrosive atmosphere, acid rain, lingering background radiation just high enough to kill you. Who knows why the Covenant set down a base on there, and much less why the UNSC sent a team in there. But those Spartans went down, then came back in one peace. Not even a little bit melted!"

- Anonymous Navy Officer

The Hazardous Operations armour is designed for going into situations where other MJOLNIR units simply wouldn't survive. It is designed to survive worlds with crushing pressure, acidic atmospheres, extreme temperatures, high radioactivity and unbreathable conditions, and can be updated or modified to survive more. The armour is tested to survive temperatures from 700 to minus 240 Celsius, which allows it to survive worlds of extreme volcanism, where lava is a regular and dangerous hazard, worlds extremely close to their local sun with intensely hot conditions, or worlds so distant they barely see the sun, or with exotic cryovolcanic effects. The armour is rated for pressure of 120 MPa, allowing users to survive on worlds of intensely high pressure, and dive to deep water areas without fear of being crushed, all the while the armour's interior systems adapt to the pressure to prevent the user from getting decompression sickness, regardless of ascent or descent speed. All components used on the armour are corrosion free, and can resist extremely acidic conditions, allowing the user to deploy to a world that is so hostile the atmosphere would begin to melt through the exterior armour of regular MJOLNIR units. Its radioactive shielding is also hugely expanded, allowing the user to survive radioactive conditions that would otherwise irradiate normal MJOLNIR users. Lastly, the on-board air filtration unit is extremely complex, with nanotechnological systems that constant renew the filters and act as secondary filters themselves, allowing the user to breath in near inhospitable atmospheres, such as those mentioned previously. In support of this, the armour also has larger internal air supply, that can be fed with specialised mixes for differing environments. The internal, environmental control level is extremely beefed up, in order to protect the Spartans from the environment around them, regulating internal temperature and pressure so as to protect the user at all times. The armour does all of this without sacrificing protection or mobility, actually increasing many of the armour elements, but does suffer in other respects. It has little to no stealth capability, and nanofibre camouflage must be reapplied as most environments simply destroy it, external gear and weapons often don't survive as well as the armour, and external sensors are cut to a minimum, to reduce components that could potentially break in any condition. This gives it a lack of flexibility in the field, compared to other variants, but allow it to survive conditions so hostile most other variants fail. Its power packs feature an unusual triple cooling system, with three cooling systems supporting a single fusion reactor. This keeps it cool in almost any environment, since a build up of heat, combined with high external temperature, could result in a fatal meltdown. Developed internally at the Materials Group, manufacturing has been picked up by Acheron security to keep up with demand.

MJOLNIR Mark VII/Helioskrill
abilities matching stance/predator

MJOLNIR Mark VII/Infiltrator


"The Infiltrator is an attempt to marry the technology behind the CQB and Scout. I say attempt, last month I manage to infiltrate a command centre and kill every officer in there without compromising my cloak. I'd say its pretty successful."

- Anonymous SPARTAN

The Infiltrator is a stealth pattern designed for more combat orientated focus, such as SPARTAN teams that are attempting to gain access to heavily fortified regions. While it has all the stealth enhancing capabilities of the Scout variant, such as increased stealth materials and sensor resistant design, it shares design cues with the CQB and SOL, with up-armoured design, external microcameras in the place of a visor and increased combat orientated protection systems. As such, it mixes the best of both worlds, in a powerful, albeit expensive platform. It is also fitted with next-gen cyber warfare systems designed to quietly access restricted systems without compromising themselves. It carries inboard electronic and cyber warfare systems, as well as autonomous transmitters, to wirelessly assault enemy security systems, allowing the user to effortlessly infiltrate an area. To facilitate this, it has two external antennae. The reactors feature a large heat exchange system, intended to keep the armour functioning at optimum capacity while engaging all of it's stealth systems and engaging in close quarters combat. While they can be difficult to requisition, Infiltrator suits are some of the most favoured for when Spartan teams have to quietly reach a target, then decimate it in close quarters combat, such as direct action, or sabotage missions. The Infiltrator was developed and manufactured by Hannibal Weapon Systems, though much of it was based on the designs of the Materials Group.

MJOLNIR Mark VII/Jump
"Those Jumper Brutes are were awful cocky. That is until we started jumping too"

- Anonymous Spartan

The MJOLNIR Jump variant is specifically designed for high mobility action, with or without the use of the M805X FAS/F, M29 Jump Jet, M31 T-Pack, G-Pack or G/J-Pack, has streamlined features, improved helmet aesthetics to aid in greater vision during descent operations, extra gel and reactive liquid metal crystal layers in the legs and feet and expanded nanotech reaction systems in the soles of the boots. The Jump variant features integrated thrusters on the chest and legs, and anti-gravity stabilizers on the shoulders and legs, allowing the user to quickly manoeuvre about, increasing their agility and ability to react. Should the SPARTANS be expecting high atmosphere combat or engagement against the enemy in skyscrapers, orbital elevators or Arcologies or preforming in atmosphere jumps, the JUMP is the preferred armour. The Jump variant is developed by the Materials Group, but manufactured by Ushuaia Armoury.

MJOLNIR Mark VII/Locus


"We hit that son of a bitch in the head. 11.4mm Armour piercing round to the head. Any other thing should of been dead, grey matter outta their skull. This guy just turned to us, with that freaky looking skull helmet. Next thing I know, both my legs are broken and they've got a snap restraint on my wrists."

- Anonymous Insurrectionist

The Locus is a stealth pattern designed by Lethbridge Industrial, optimised for maximising durability without compromising stealth features. Much of its components, such as the sensor packages and on-board systems are off the shelf components taken from the War Master, the most important feature is the newly designed helmet. The menacing, skull like helmet, features increased resilience, essentially being one, large, curved, heavily armoured plate, studded with microcameras to allow the user to see. The Locus also has plug in modules from the War Master in the helmet, with increased hardware for faster processing speeds, allowing users to gather and redistribute information at a startling rate. The Locus has a startling amount of resilience and durability in the field, with high armour and triple redundancies, and a menacing visage to boot. One of the most expensive stealth variants, the Locus is exotic and extra-ordinarily dangerous in all circumstances.

MJOLNIR Mark VIII/Myrmidon
"Those myrmies, and their fancy armour, and their sneaky ways. Makes them superb hackers though."

- Anonymous SPARTAN

The Myrmidon variant is a subvariant of the Scout, made for Project Myrmidon operators. As such, it carries all the necessary stealth technology that the Scout variant carries, with enhanced electronic and cyber warfare packages, and is by default equipped with a super conducting weave, allowing each individual operator to vastly increase their operating power. With an increased price tag, the Myrmidon is deployed very carefully, and most often in situations demanding high protection for Myrmidon operators.

MJOLNIR Mark VII/Operator
"The Operator is devised as one of the most advanced electronic warfare systems available, being capable of broadcasting a secure transmission, anywhere, any time, regardless of conditions. When you need to communicate with that ship, behind that orbiting moon, to request them to get you out of a red hot landing zone, you'll be thankful somebody at Beta-5 commissioned the Operator variant"

- SPARTAN instructor

The MJOLNIR Operator variant is a specialised communications variant for use with reconnaissance units. The Operator variant shares much of the stealth technology with the Scout variant. It has enhanced capabilities for sending and receiving encrypted information, regardless of jamming or interception, and feeding this information to other units, or uploading data securely without fear or interception by the enemy. It can also gather substantial data itself from various radio wavelengths, various wavelengths of visible and non visible light and RADAR. Operator variants are often deployed at once per Reconnaissance team to provide a constant connection to commanders, or occasionally with Scout-Sniper spotters for reporting back. The Operator was developed internally at Beta-5, and is manufactured by Chalybs Defence Solutions, though they now fulfil orders for other units, including the 117th.

MJOLNIR Mark VII/Orbital


"So they just cut a whole through the side of the starship and stormed in, and everything we hit them with didn't work! What are these guys, floating tanks?!"

- SPARTAN instructor

The Orbital armour is a heavily modified EVA armour, taken by Naphtali Contractor Corporation and rearranged for new design. By taking the basic architecture of the EVA and upgrading it with heavier armour, redundant systems and new systems, allowing it to take substantially increased abuse. It retains many features of the EVA, such as increased mobility in zero-gravity environments, stabilizers and extended oxygen reserves. This is teamed with the new armour to create a incredibly resilient suit, ideal for short range, brutal, boarding and counter-boarding operations, or combat operations on skyhooks, orbital tethers and elevators. Increased armour features include a heavily reinforced visor with aggressively sloped shapes intended for increased protection, heavy duty, rounded pauldrons and high strength cuirasse with gorget. It features two high slung power packs with incredibly effective cooling systems.

MJOLNIR Mark VII/Pathfinder


"Prepare the battle space we told her. I told *RETRACTED* to just 'prepare' the battlespace. By the time the main force had arrived, she'd manage to sneak into their forward listening post, kill every single individual and take over the base. All without being discovered."

- Anonymous SPARTAN operator

The Pathfinder variant is a specialised stealth variant for long distance reconnaissance deep in enemy territory. The armour is designed to be highly resistant to most if not all forms of sensors, through a variety of materials applied to the skin of the armour, and counter-sensors installed in the unit, while also being capable of maintaining an uplink to friendly forces. As the name suggests, users go in first, to prepare the battlespace for a larger force. They can share data at a extreme rate, without giving away their position, allowing them to act, literally, as a drop beacon themselves. The armour is lightened and streamlined, with enhanced jamming capabilities built in, and can gather and relay information safely, allowing it to be used for first contact scenarios. It's twin, small scale power packs feature a unique twin cooling system, wherein it has two cooling systems, stacked on one another, with the first being used for low levesl of heat production, and the second kicking in for high levels of heat production, such as close combat, or electronic warfare. The PF variant is usually equipped on a single volunteer Stalker who will go in ahead of the main force to bring the rest in. The Pathfinder was developed by Imbrium Machine Complex based on experience earned manufacturing the Recon variant.

MJOLNIR Mark VII/Pioneer


"Developed for the Navy's special exploration teams, the Pioneer represents the pinnacle of safety, and security, to protect those leading the way."

- Acheron Security press release

The Pioneer is an extremely specialised version of the Engineer, that is used for the exploration and reconnaissance of hostile or unknown environments. Developed during the interbellum period, when Spartans were at a surplus and enemies to fight were in demand, UNSC Navy forces used several teams to reconnoitre, explore and map new worlds with potentially violent flora and fauna, and abandoned constructs, such as Forerunner structures. The helmet and armour are designed with external hardware modules to map terrain, explore structures and link in to unmanned sensors and vehicles across huge distances. It has enhanced sensor packages, increased environmental systems for dealing with potentially hostile environments (though nowhere on the same scale as HAZOP) and autonomous electronic systems designed to tap into Forerunner or Covenant systems, enabling the Pioneer to breach these systems with ease, and ensure the safety of the user and their team. It also features an unusual visor set up, supported by external microcameras, external environmental sensors on the cuirasse and moderate protection. The power packs utilises a novel cooling method, with both reactors being built inside a cooling sheath. Once it requires venting, the external case opens up to vent heat directly from the heat sink. The Pioneer was developed from modified Engineer variants by Acheron Security, at the behest of ONI.

MJOLNIR Mark VII/Protector


"The first in the Material's Group of experimental armour designed for defensive situations, the Protector represents enhanced protection in every way, and enhanced awareness. No Innie will ever sneak up on with this on."

- Spartan-IV instructor

The Protector is the Materials Group first prototype MJOLNIR unit designed for combat superiority during defensive operations against enemy forces, including anti-siege and anti-infiltration operations, replacing older third-party variants. The Protector, for its role as sentry, security and defender, has a greatly enhanced sensor system over regular MJOLNIR variants, with a longer ranged, triplex motion sensor, fitted with its own autonomous computer capable of heavy, in-depth analyse of motion sensor readouts to give as much information on targets as possible, more effective LIDAR and RADAR sensors, with greater range and accuracy, and a short ranged magnetic sensor, all of which are more resistant to interference and jamming. It has enhanced armour plating, intended for resistance against sustained fire with heavily slopped plating and high strength alloys and a heavily armoured face plate with embedded microcameras providing a verisimilitude augmented view of their surroundings. While intended for security missions, providing sentries for high level facilities and defending vital positions, the Protector has seen front line duty in patrols and as sentries and defending vital positions against incursion.

MJOLNIR Mark VII/Raider


"Every radio; dead, every TV; dead. We had no idea what was happening, then the helicopter's searchlight hits the antennae over the radio station. There's a figure, looks like some kinda monster, with horns and teeth, half way up, and then every single receiver, radio, TV, chatterpad and anything else that receives radio waves started blaring Flip music, at the highest volume. Bastard was just playing with us!"

- Anonymous Insurrectionist

The Raider, made by Imbrium Machine Complex, is a more unusual variant of the CQB. Starting out as IMC's answer to an 'improved CQB', the Raider is only marginally more expensive than the existing CQB variant, but has a host of unusual features, the most noticeable being its unusual design. It is designed after the Oni, a being from Japanese folklore, and this design is intended to weaken the morale of the opposition. The truth is, the fact a Spartan team is on the field is usually enough to do that, and most Spartans laugh at the prospect of an armour to inspire fear, after all they are already fear incarnate. What is not be laughed at, however, is its electronic features. Designed to not only wage war on the enemy's sense of fear, but also their psyche, the Raider is designed to conduct psychological operations, not just by shock and awe, but by electronic subterfuge, with an enhanced electronic warfare package, capable of tapping into civilian and military communication networks, such as radio, TV and the Extranet, and jamming them and broadcasting its own pirate signal over these networks, usually with a pre-recorded or streamed communique. In one famous instance, it was used to drown out all major information networks on a colony with terabytes of ExtraNet cat memes. The helmet's fearsome features hide the fact it carries significant protection, with a low impact visor and thick, slanted plates, as well as substnatial pauldron protection. The curaisse features significantly reduced armour, keeping a balance of weight, with only lightly reduced protection. The reactors feature a unique scrubbing and heat dispersal system, with each reactor having a twin vent capable of expelling heat quickly, allowing it to maintain efficient activity.

MJOLNIR Mark VII/Ranger


"Lethbridge Industrial is proud to showcase our newest design, the Ranger. Using the base design of Hazardous Operations armour, we at Lethbridge have strived to design armour more sufficient for heavy combat scenarios, while surviving extreme environments."

- LI press release

The Ranger is a spinoff of the HAZOP armour, designed and manufactured by Lethbridge Industrial. A surprisingly different design from the usual high-tech, highly exotic designs of Lethbridge Industrial, the Ranger is designed to bridge the gap between the Hazardous Operations Armour and more regular units. As such, the Ranger is designed for hazardous operations, being capable of surviving extreme heat and cold, high pressure environments and high radioactivity, though the anti-corrosion properties have been toned down, and all the environmental features are not within the same high tolerances as the HAZOP. To fill its role as combat orientated, the Ranger features reinforced armour of the cuirasse, helmet, pauldron and power packs, as well as a small impact visor, for increased protection against fire, with many design cues from the War Master and Locus, and takes numerous effort to bring back sensor systems lost on the HAZOP, giving it increased flexibility in the field. The Ranger also has reinforced, self regenerating air filters and increased on-board air capacity. The Ranger's specialised infra-structure features many ideas similar to the Rogue, allowing it to operate independently for prolonged periods. The Ranger is versatile, and can be used for a variety of operations, but its strength lies in its ability to operate independently for protracted periods of times, making it appealing to operators in 'lone wolf' scenarios.

MJOLNIR Mark VII/Recon


"IMC is proud to unveil the latest generation of specialised Reconnaissance armour for SOCOM, with the capability to fit interchangeable warfare pods, capable of dominating any spectrum, anywhere, any time."

- IMC marketing release

The Recon variant shares design cues with its predecessor, and builds upon the Scout's design. The Recon variant has reduced weight, allowing for increased agility, making for an incredibly light weight, high speed variant that suffers slightly in terms of protection, but makes for an incredibly fast unit with wide pauldrons to mask the upper arms and shoulders. The helmet features a thin line visor, with two sensor booms, carrying the external sensors. It has a single of electronic warfare pod, that can be exchanged for other units, to allow the user to act as a roving electronic warfare unit, assaulting the enemy's ability to communicate, coordinate and counter attack. Included electronic warfare pods are radio jamming pods, effectively cutting communications within a 200 metre radius and knocking RADAR's out of order, sensor jammer that confuses motion sensors across a similar range, decoy dispersion pod, that can launch NEMESIS Decoy Launcher munitions, such as flares, radio jammers and decoys, a cyber warfare pods that autonomously attacks enemy networks with a variety of methods, preventing them from coordinating properly and opening the way for cyber warfare specialists, ECCM pod that provides benefits for networked operators, such as automated frequency hopping, signal polarization and radiation homing to find those responsible, and the last electronic warfare pod is a small electromagnetic pulse generator. While MJOLNIR 'hard' system are invulnerable to EMP, their shields, and weapon systems are not, so the pod acts as a last resort system to 'black out' an area. It has a dialable radius from 5 metres, up to seventy, and can be used to disrupt enemy equipment, vehicles or other vital systems, once being famously used to crash a warship when detonated inside the command room. Rather than reduce the size or placement of the reactors, IMC elected to reduce them width, creating paper thin powerpacks, with an aggressively angled design so they have a reduced corss section at almost all angles. While developed by the Materials Group, manufacturing has shifted over to Imbrium Machine Complex.

MJOLNIR Mark VII/Recruit


"This is the first suit of MJOLNIR you will ever be issued. Simple, yes, deadly, most certainly."

- Spartan instructor

The Recruit variant is a simplified variant of the existing MJOLNIR design, tailored for SPARTANS who are undergoing MJOLNIR certification and for their first period with their armour. It is stripped down, with reduced hardware and only the most basic system requirements, but this greatly reduces maintenance requirements, weight and length of repair times, meaning it can be used reliably in the field for much longer than regular variants. Other integral armour features include wide vision visor, integral gorget and heavy duty plating on the shoulders, forearms and legs. The Recruit is manufactured by Hannibal Weapon System, and most of its development is split between HWS and Materials Group liaisons.

MJOLNIR Mark VII/Rogue


"The Rogue is a highly secretive development, originally one of the first generation, non-Materials Group developed and built variants, like the B, M and O variants, and remains one of the most sought after and unusual variants. When you see somebody in this, you know they're in this fight for the long haul"

- ONI Supervisor

The Rogue variant is a specialised unit, with an unusual goal. It is designed and built for Spartans who will operate independently of friendly forces and the chain of command for significant time, without the need for resupply. As such, its got expanded ports for additional reactor fuel, and increased ports for biochemical and medicinal implants, with improved trauma treatment systems and enhanced armour repair and upgrade subroutines in the nanotechnology control systems, meaning the armour can maintain current generation spec, with only brief connections to the War Net for patch downloads. It has enhanced network connectivity and sequentially delineated intelligence packs, which are vital for singular operators. The helmet features a large visor, with a incredibly resilient construction, giving unparalleled viewing without compromising on protection. The unique reactor modules are implanted within the rear of the armour, so they remain largely unobtrusive, with distinct cooling find protruding from the back. These fins contain the cooling and heat exchange systems, as well as the heat sinks and disperse excess heat outwards. The armour is optimized for individual operation in every way, making it one of the singular, most expensive MJOLNIR variants, with enhanced stealth capabilities, improvements to the sensor suite, expanded electronic warfare elements, increased personal protection without compromising agility and increased hardware and software components for gathering and storing larger concentrations of data. The Rogue was entirely developed and manufactured by Vestol Corporation, with aid from the Materials Group.

MJOLNIR Mark VII/Scout


"So recruits, can you tell me, how many SPARTANS can you see in this room? Just me? You'd be wrong. Lieutenant 038, come take a bow!"

- Kelly-087 teaching a class of IVs

The Scout variant combines the best features of the Scout and Recon variants into one package. It uses not only improved stealth paint, infra-red masking and more advance anti-tracking and shroud-induction systems, but it also uses improved sensory and communication systems to mask it's presence. On top of that, it has two built in electronic warfare implements to improve SPARTAN and Marine mobility, in the form of a RADAR absorption system, which absorbs Radar signals and masks the SPARTAN and other UNSC units in the surrounding area, and a Motion Tracker Jammer which feeds motion trackers false signals through a variety of means and giving false, or zero returns. It is used, usually in conjunction with camouflage cloaks, for 'Stalker' Special Reconnaissance SPARTANS or Scout-Sniper SPARTANS, giving them a edge when in close proximity to enemy forces. The whole armour has been streamline, increasing agility and stealth capacity by reducing armour plating and fitting it with wide pauldrons, making up for the deficiencies in the cuirasse and masking the shoulder. It also carries twin reactors with a more compact size, without skimping on power supply or cooling. The Scout is manufactured by United Aerospace Systems, though it is developed and select components made by the Materials Group.

MJOLNIR Mark VII/Soldier


"Developed for support specialists in the field, the Soldier variant takes all the best parts of the CQB and removes anything that's not needed. The result is an extremely fast, reliable and tough MJOLNIR variant that's proven so successful its being used by multiple units."

- Vestol Corporation ExtraNet description

The Soldier variant is a more exotic redesign of the CQB armour, designed by the Materials Group at the request of Spartan teams for a tailor made MJOLNIR variant for support specialists. The armour takes the standard CQB design and technology, and augments it to match the new requirement. The helmet has been designed to greatly enhance protection, with a reduced visor profile, increasing protection for the user against gunfire and shrapnel. The armour has been streamlined elsewhere, focusing on close quarters protection, but cutting weight where possible, leaving it a trimmed down 'low fat' version of the standard CQB variant, without compromising on protection. The cuirasse features a large glacis plate to make up for thin armour plating, intended to deflect munitions and increasing armour thickness without increasing weight. It also carries two low-impact reactors, the two smallest ones ever mounted on a MJOLNIR unit. As such, it has reduced hardware, fewer fuel ports, a smaller internal oxygen tank, less biomedical ports and several other utility features have been reduced in number or cut entirely. In return, the Soldier variant has increased hardpoints for mounting equipment and webbing and other systems. As such, its used by support specialists to carry equipment vital to their roles, as weapon operators to carry excessive amounts of ammunition or special units carrying vital payloads.

MJOLNIR Mark VII/Stalker


"The Stalker variant is indicative of UNSC advancement in the post war period. Take the best technology the enemy has to offer, and make it even better."

- Anonymous NCC director

The Stalker variant takes in technology examined from intact examples of Brute Stalker Armour, and combines this with existing UNSC stealth technology to create a deadly close ranged armour. The Stalker armour takes the best of Scout and Recon armour technology, and brings in technology that allows for increased sensor jamming without exposing themselves, reduced audio output, reduced heat output and modified visual sensors that allow for easier acquisition of target, using full spectrum enhancement to detect and mark targets, regardless of cloaking and blocking obstacles, and is especially effective at short range, turning deadly Spartans into deadlier hunters. It's power packs are built into the shoulder joints, allowing them to be close to the user's centre of gravity and less obtrusive, aiding in maintaining it's stealth profile. This variant is often used by Spartan teams who have to infiltrate an enemy position in close proximity, or quietly eliminate enemy combatants at extremely short range. While much of the high level technology was recovered, analysed and reverse engineered by the Materials Group, they have passed this on to Naphtali Contractor Corporation for manufacturing.

MJONLIR Mark VII/Strider


"Imbrium Machine Complex asks you this, what is it that you need? Advanced systems? Heavy Armour? Advanced Stealth systems? None of that, as in the end, all you really need, is speed."

- IMC marketing release

The Strider variant is a modified variant of the Commando built by Imbrium Machine Complex. The Strider starts life as a stripped down Commando model fresh off the line from Naphtali Contractor Corporation. IMC then take these and begin refitting them to create the Strider variant. The Strider is refitted with light plates, that have a lesser effect on mobility, it has triple redundant components, a variety of electronic packages and hardened systems. This allows it to adapt to a number of different roles easily, without speciality upgrades, and can operate for long periods without rest, repair or maintenance. This makes it ideal for short, 'jaunt-combat excursions', which consists of a variety of missions across short period of time, without support, in isolated theatres.

MJOLNIR Mark VII/Tracker


"*RETRACTED* had eluded ARSOC intelligence, Marine Special Recon, several agents from the Office, as well as a Clandestine Activities Group detachment, across six sectors, over a year. A spartan team was drafted in, picked up what everybody else thought was a cold trail and had him in six days. They credited it to this armour"

- Anonymous ONI official

The Tracker is a subvariant of the Scout, used for pursuing targets, potentially across vast areas. It includes vastly upgraded hardware and exotic sensors, allowing it to access data on the War Net and ChatterNet, and can create online profiles of targets. The on-board sensors, include upgraded visual sensors, capable of identifying a target by their heat signature, body mass, silhouette, gait, facial features, distinguishing feature or any of those combined with a 98.66% accuracy, and a variety of unusual sensors that can observe fingerprints, analyse DNA, track biochemical trails, look through solid walls for some distance and analyses a targets body at range, bringing up information on their current physical state. The Tracker is used by Spartan teams when they need to pursue a target, usually quietly, and quickly, regardless of lack of trail, data or time. The Tracker is made by Acheron Security, and shares many design cues and components with the CIO.

MJOLNIR Mark VII/Vanguard


"Hannibal Weapon Systems' own take on the classic CQB, it removes any non-necessary systems ad replaces them with increased protection, allowing the UNSC's best to do what they do best, up close and personal."

- HWS marketing materials

The Vanguard is a variant of the CQB, developed by Hannibal Weapon Systems for use by Spartans. Developed as a potential replacement for the CQB and pakced with cutting-edge frontline technology, the Vanguard ups protection in almost every field, increasing amount of armour on the body, covering weak points, reinforcing the helmet and reducing the visor to a small area. However, this comes at reduced spatial awareness, that is partially rectified by external camera and sensor upgrades, reduced mobility and reduced hardware in the armour, reducing processing power and the speed the armour can process data from the War Net.Other features include heavily sloped armour, high-efficiency heat venting systems to tackle the high increase in excess heat produced by the reactors during combat and slim pauldrons, so as not to be caught or grabbed during combat. Whereas the CQB can facilitate a number of secondary or tertiary roles, the Vanguard is engineered solely for face-to-face combat. While produced in small amounts, it has been requisitioned for use in the 117th, for close quarters specialists and point men, and for 'Green' operations, where stealth, agility and electronics are not a requirement, but sees little usage outside of that.

MJOLNIR Mark VII/Venator


"Created by Lethbridge Industrial as a development platform for the most sophisticated, next generation technology, the Venator is the perfect hunter."

- Lethbridge Industrial Marketing material

The Venator is a special variant created by Lethbridge Industrial, as an exotic platform for advanced technologies. Initially developed as a next generation replacement for current MJOLNIR variants, it seems limited distribution at the moment. The Venator has a streamlined design, with reduced armour sections in a number of area, and redistributed plating with agressively angled, overlapping plates, giving enhanced protection over vital areas without increasing weight or reducing mobility. The helmet has a number of advance systems installed, with all new hardware, software and wetware installed. This gives it substantial processing power, though much of this is devoted to advanced visual sensor packages, designed for short ranged acquisition. It uses two clusters of visual sensors, each made of three optical and three thermographic sensors, designed to follower the user's eyes, providing unparalleled visual acuity. With an upgraded terahertz camera, and enhanced motion sensor, with strengthened magnetic sensors, the armour can also detect targets without a direct or clear line of sight. This greatly improves their capability in single and hand to hand combat. Its twin reactors use an unusual set up. Instead of utilising heat exchange systems commonly seen in most other variants, the reactors are carried in a sheath that cools in and scrubs the radiation. The reactor's outer plating features large grills, intended for unimpeded dispersal. While this reduces protection, it allows it to remain cool during high-energy combat scenarios, typically close quarters combat. Despite it's uses in a variety of other fields, it is most commonly used for close quarters combat, like its parent variant. The Venator only sees limited distribution, with a significantly increased price limiting its more widespread distribution.

MJOLNIR Mark VII/Wetwork


"The Wetwork is highly classified under the same level as the Spartan program, the mysterious VANIR encryption and for good reason. Its a variant designed to assassinate enemies of the government quietly, without leaving a trace. Damn pricey to do it, too"

- Anonymous SPARTAN commander

The Wetwork variant a extremely expensive variant classified under Encryption VANIR, its very existence being a government secret, and for good reason. The Wetwork unit is designed for the singular purpose of assassination in close quarters, by a single operative against multiple opponents, while leaving no trace behind. It has numerous exotic electronic and sensor packages, intended for acquisition and quiet elimination of a target. It has greatly expanded electronic warfare systems, capable of autonomously jamming enemy sensors, and hacking enemy systems, opening it up for the operator and erasing data behind them, leaving no digital footprint or recording. In addition, the armour has expansive upgrades to the reactive systems and liquid metal crystal layer. This allows for the user to react faster, move faster and exert more force, with reaction enhancing systems linked into their neural interface to decrease their reaction time, allowing them to perform incredible feats of agility and eliminate targets effortlessly, even before they knew they were under attack. The helmet features a singular visor, in a stripe up the middle, supported by external cameras, allegedly giving 'tunnel vision' to its target. The helmet is also equipped with twin integrated antennae for collecting and transmitting, usually for electronic warfare purposes. It has reduced armour plating, intended for ease of movement, endurance and high speed, with slim line reactors and refocused plating. This variant is extraordinarily rare, only being deployed to a rare number of Spartans who qualify to use it, and have good reason to. It is often used in operations to eliminate enemies who threaten the very fabric of the UNSC. The Wetwork variant was made by the Materials Group, with specialised components, such as hardware and software systems made by request by Lethbridge Industrial.

MJOLNIR Mark VII/Warmaster


"Lethbridge Industrial does not name their MJOLNIR designs in irony, or for marketing. The War Master is named as such, because its simply one of the most advanced warfighting systems ever created. Taking the basic design, and improving its function and form in every every, the War Master is lightyears ahead of the competition, securing victory of the UNSC's best, on every front!"

- LI Marketing Material

The tentatively named War Master is a variant of the Default variant, developed internally at Lethbridge Industrial as its idea for a potential replacement for the baseline variant. Like the Venator, it is packed with exotic technology, and like the Venator, has a significant price tag, even for a MJOLNIR unit. The War Master is designed to keep many of the features of basic MJOLNIR, such as protection, agility, electronic systems and resistance to damage, but with two more goals in mind. Streamline the design where possible, without sacrificing protection or agility, and increase the capabilities of the armour. With this in mind, it has been outfitted with additional sensors, such as a magnetic anomaly detector and more refined versions of existing sensors. It's armour has been slimmed down and concentrated in various areas, while replacing baseline armour with lighter alloys and polymers. It's expanded systems also make it an excellent host for team leaders, or system specialists, allowing them to gather and analyse data faster. It is incredibly multi-functional, and excels in almost all roles on the battlefield.

MJOLNIR Mark VII/Warrior


"Intended to replace standard MJOLNIR configurations, the Warrior has instead been adopted as electronic specialist variant, serving admirably thanks to its increased computing power."

- Materials Group

The Warrior is a modified version of the default variant, with several changes, including streamlined armour for increased agility and speed and increased helmet armour at reduced visibility and increased system hardware, with enhanced computing power making it ideal for systems specialists carrying Hardened Uplink or other additional sensors, squad leaders with command network modules, electronic warfare specialists or sentries tapped into remote systems. Other features include gorget armour design, lightened spinal armour and 'clip on' pauldrons. Much of it's design is based upon information gained from conflict with Covenant forces. While intended to replace the default Variant, its never been accepted by operators as anything but a specialist upgrade. The Warrior is manufactured by the Materials Group alone.

MJOLNIR Mark VII/CO
The Command Variant was designed especially for the commanders of the IV Program. Outside, it is near enough the same as the normal armour but internally it features a wide plethora of changes. Along with a commander neural implant in the user, it features an expanded neural net system designed to communicate with larger amount of forces, along with dealing with larger amounts of data going in and being sent to the troops under the users command. Along with that it features a super conducting processing weave for housing an AI. The variant was essentially a modified set of normal armour, allowing COs to use the armour of their preference. The armour is fitted with improved networking modules, to allow the user to link to the forces under their command more easily and integrate units seamlessly. The armour is equipped on COs and XOs down to section command, allowing A.I.s to survive even if superior officers are neutralised or terminated.

The CO variant is not a true variant in itself, its a special modification of hardware and systems applied to a standardised variant, such as a CQB variant, or EVA.

MJOLNIR Mark VII(I)
The MJOLNIR Mark VII(I) was probably one of the most important 'variants' though that term is not entirely correct. It was the result of almost 75 years of careful trial and error from the IV, to creating a powered assault armour that could be worn by non-augmented users. It is near identical to the standard version but with additional plug in hardware and software changes

The integrated feedback system is the most important modification, this prevent soldiers from killing themselves with simple movements. The feedback system is a sophisticated software and hardware package, that every nano second computes and applies adjustments to the armour's systems, passively adjusting the user's movements, preventing them from injuring themselves. This feedback system taps directly into their neural net and adjusts the suit thousands of times a second, so that a non-augmented human can use it safely. In order to do so, the strength, speed and reaction increasing capabilities of the armour are reigned in slightly. Performance of other systems is not impacted.

This results in a non-augmented human having much greater strength, reaction times and survivability in the field. The unit is incredibly rare outside of the SPARTAN unit, only rarely being deployed by specialist teams from the Office of Naval Intelligence's Clandestine Activities Group, select teams in Section three's Beta-5 Division, and a handful of units from the Marine Special Tactics and Operations force and Army Combat Applications Division.

Like the CO variant, they aren't true variants in themselves, but modifications of existing variants.}}

Other Variants
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MJOLNIR Mark VII 'Hayabusa'
When the request for a new iteration of the MJOLNIR Armour was released to major companies and developers in this field, RKD heavily integrated their Hayabusa design into that of the VI, along with the UNSC supplied power supply and shielding to produce the MJOLNIR VII Hayabusa. Like the VI Hayabusa, it has a greatly reduced weight over regular MJOLNIR, being one fired light than MJOLNIR Mark VII, and has increased EVA capabilities and load bearing an anti-strain systems for heavy lifting, but like the previous Hayabusa variant, is is slower, and less dexterous. It also had reduced on-board hardware and limited capacity for plug in modifications. The Hayabusa variant was rejected by the Ordnance Board, though elements of it's design were used in MJOLNIR to improve various systems without impacting current performance.

MJOLNIR Mark VII 'Security'
Misriah Armouries produced their own design, the VII Security variant, noted for its throw back to their V prototype from the thirties. Though it did gain some favouritism amongst the board of ordnance, it was turned down. This version was noted for its increased hardware over the chosen design but had a noticeable lack of stealth properties. }}

Appliqué Equipment
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Modular Vambraces

 * MV-01 MJOLNIR
 * The MJOLNIR vambrace is the most basic and widely spread vambrace models. The perfect balance of strength, dexterity, modularity and defence, the MJOLNIR is commonly used by operators wearing default MJOLNIR, though it is often exchanged for more advanced models for differing missions. It is manufactured by Misriah Armouries, but was designed and developed by the Materials Group.
 * MV-02 Tiger
 * The Tiger vambrace is a heavy duty alternative to the more classical design, and can withstand more punishment. Usually used high intensity conflicts, its more expanded design protects some of the elbow joint, without limiting manoeuvrability. It is manufactured by the Materials Group.
 * QV-32 Twin-plated
 * The Twin-plated vambrace is extremely light weight and hardened plate, with a notable appearance caused by the raised up shield emitters. The Twin-plated armour also extends to a lightweight and agile elbow plate, enhancing protection. It is manufactured by Naphtali Contractor Corporation.
 * GV-09 Locking
 * The Locking vambrace is a heavily armoured, but surprisingly comfortable vambrace, with modular features allowing it be tailored to individual operators more easily. Its often used by Spartans expecting heavy resistance. It, and it's propriety locking technology, is developed and manufactured by Acheron Security.
 * CV-51 Inner-Plated
 * The Inner-plated vambrace is a specially designed plating, mixing reliable design with tough materials, to create a low cost, low maintenance armour piece that can withstand punishment. While it may lack the multi-functionality of other vambrace components, it's simple design and hardy construction allow it to survive when other variants may simply breakdown. It is designed by the Materials Group, but is manufactured by Misriah Armouries.
 * OV-13 Outer-plated
 * The Outer-plated vambrace is an extremely hardy, high-endurance armour piece, designed by Lethbridge Industrial. It consists of several layers of high strength metal and ceramic, held together by high-strength metallic studs to keep them bound even under extreme punishment.
 * KV-48 Contoured
 * originally modelled on Sangheili armour designs, the Contoured vambrace has become very popular recently, mixing agility and strength, in a traditional design intended for conflict. Lethbridge Industrial have designed it to be fully integrated with MJOLNIR systems, despite it's alien origins.
 * XV-27 Shifting
 * The Shifting vambrace design is a more exotic example of vambrace design, that can be modified on the fly to adjust shield and power distribution, coverage and reinforcement. It is manufactured by Naphtali Contractor Corporation.

Modular Greaves

 * MG-01 MJOLNIR
 * The MJOLNIR greaves is the most basic and widely spread greave models. The perfect balance of strength, dexterity, modularity and defence, the MJOLNIR is commonly used by operators wearing default MJOLNIR, though it is often exchanged for more advanced models for differing missions. It is manufactured by Misriah Armouries, but was designed and developed by the Materials Group.
 * MG-02 Tiger
 * The Tiger greave is a heavy duty alternative to the more classical design, and can withstand more punishment. Usually used high intensity conflicts, its more expanded design protects most of the knee joint, without limiting manoeuvrability. It is manufactured by the Materials Group.
 * RG-63 Counter
 * Developed based on data collected from a variety of conflicts during the Great War, the Counter greave armour is designed for mid-intensity, asymmetric conflicts, utilising light weight, sleek armour, that improves endurance and mobility. It is manufactured by Imbrium Machine Complex.
 * LG-50 Bulk
 * The heavy Bulk Greaves are extremely resilient, extremely durable armour, with triple redundant systems. They are capable of taking supreme punishment, though at the cost of mobility. This armour is often used for high intensity conflict, where operators are in the field for long periods. It was designed and manufactured by Imbrium Machine Complex.
 * OG-13 Outer-plated
 * The Outer-plated greave armour focuses on redistributed plating, having similar armour to other greaves, but concentrated on the outer thigh and inner calf. This. combined with a new design, enhances agility, without compromising protection. It is manufactured by Chalybs Defence Solutions, but was developed and designed by the Materials Group.
 * XG-89 Narrow
 * The Narrow plated Greaves are a special design, with lightened, steamlined and reduced profile, and reinforced shielding emitters, allowing it to reduce the total armour, without necessarily reducing defence. This allows for high endurance and increased mobility, without sacrificing defence. It is manufactured by the Materials Group.
 * KG-48 Contoured
 * The Contoured greaves are based on Sangheili designs and technology, and match them in terms of armour, endurance and durability. While highly mobile, and resistant to directed munitions, their mobility increasing design lead to higher chances of 'mobility kills', where shots penetrate between armour plates and cripple the user.
 * ZG-33 Over-locking
 * While possessing heavier armour than other leg variants, the Over-Locking greave has substantial coverage, without overtly affecting mobility. Popular for operatives expecting short term assignments in high-intensity conflicts, its recent popularity has not been without reason. It was designed and made by Imbrium Machine Complex.

Up Armoured/Collar
The Mk VII can mount a series of different collars to suit a variety of combat purposes, without adversely affecting capabilities.


 * Collar/BreacherSupplementary Composite Gorget Armour (Pattern Alpha)
 * The preferred attachment for point men and combat engineers, the full gorget is of similar design, internally, as the half gorget, covering from ear to ear and covering the front aspect, going up to the Adam's apple. The armour plate has minimal impact on manoeuvrability and doesn't limit visibility.


 * Collar/Storm TrooperSupplementary Composite Gorget Armour(Pattern Beta)
 * A curved gorget piece which covers half of the neck, on left or right sides, is often employed by close quarters units to great one, well armoured side, to present as their 'front', The armour uses a number of ceramic tiles encased in a resin aggregate, which itself is sealed in a titanium cover, with a non-newtonian layer on the inside. The armour works as firstly rounded armour, then as slanted tiles inside that, increasing effectiveness. It protects from the chin to the back of the neck, covering the whole neck without limiting visibility of manoeuvrability.


 * Collar/GrenadierSupplementary Composite Gorget Armour(Pattern Gamma)
 * A gorget piece modelled on improvised armour deployed on Mark IV Grenadier prototypes, the Collar/Grenadier is a heavy armour piece that covers the 90 degree hemisphere to the left or right of the SPARTAN's head, partially obscuring their view but greatly boosting their defensive capability, protecting their neck and elements of their head. It's construct consists of a double layer of AEGIS tiles encased in a trio of non-newtonian shock absorbing layers inside a rounded, heavy titanium shell, with thinner layers on the inside to prevent deflection of fragments or stray munitions into the head.

Up Armoured/Buckler
Buckler units are used to enhance forearm protection during close combat environments.


 * Buckler/PointmanSupplementary Composite Wrist Protection (Pattern Alpha)
 * The Buckler armour unit consists of a small sandwiched plate of titanium, AEGIS and graphite. The plate is adjustable and protects the wrist of the user, while also providing some extra defence to other regions. The are particularly favoured by point men for breaching, shoulder first.


 * Buckler/ReconnaissanceSupplementary Composite Wrist Protection (Pattern Beta)
 * The Recon Buckler is a lighter alternative, with a small diameter shield and two titanium plates attached to adjustable hinges, allowing it to move more freely.


 * Buckler/CommandoSupplementary Composite Wrist Protection (Pattern Gamma)
 * The Commando Buckler is a heavy duty armour unit, using a semi-circular shield with additional plating. It consists of a AEGIS resin bound in a circular form, with titanium plating and reinforcement bands. The armour is designed for heavy duty close combat and maximum protection, at the cost of reduced mobility.

Up Armoured/Bracer
Bracer reinforcement is used to substantially increase forearm protection, giving point men much heavier protection for their arms, particularly useful in a close quarters melee, where the increased armour can allow them to parry with their forearms.


 * Buckler/GrenadierSupplementary Composite Forearm Protection (Pattern Alpha)
 * The Grenadier pattern bracer racer reinforcement is used to substantially increase forearm protection, giving point men much heavier protection for their arms, particularly useful in a close quarters melee, where the increased armour can allow them to parry with their forearms. It uses a sandwich of composite armour bound in titanium reinforced nanotube cabling.


 * Buckler/BreacherSupplementary Composite Forearm Protection (Pattern Beta)
 * The Breacher pattern Buckler is a much lighter alternative, with heavy duty titanium armour units, with nanoyube cabling holding it together. It is a lighter alternative to the Alpha pattern bracer and can be used as additional storage hardpoint.

Up Armoured/Pauldron

 * Up Armoured/Multi-ThreatSupplementary Composite Pauldron Armour (Pattern Alpha)
 * In a trade off between additional protection and increased weight, the Multi-threat pauldron succeeds as additional, heavy armour protection, without severely reducing agility or mobility. The armour can be applied in place of existing armour plating. The plating consists of a Titanium shell with AEGIS tile inserts backed onto a graphite composite layer.


 * Up Armoured/GlacisSupplementary Composite Pauldron Armour (Pattern Beta)
 * The Glacis pauldron is designed to bolt on top of existing armour to substantially boost protection, at cost of weight and reduced mobility. The plate is designed to act like the reactive glacis plate of a tank, having a steep incline to give it effectively thicker armour and improved chances of deflecting munitions. The armour consists of a number of slanted sections, intended to always provide a slanted face to opposing enemies. ON the surface layer of the armour is a non-conductive shell with a interior layer of electrically conductive metal and then the insulatory shell. When this is breacher, a high power discharge is created, vapourizing the munition of dispersing the energy munition. Inside the armour is a number of AEGIS tiles, backed onto a non-newtonian shock absorbing plate within a graphite sheath to catch spalling, sandwiched in a thick titanium shell. The armour bolts directly onto previous pauldron units, allowing it to be easily removed to replaced when it is no longer effective.


 * Up Armoured/SecurityHeavy Duty Supplementary Composite Pauldron Armour (Pattern Gammaa)
 * The High Security Pauldron is a heavy duty, well rounded pauldron, designed to provide a high increase in protection without critically reducing endurance and agility. While not as protective as the High-Threat shoulder armour, it's rounded structure, heavy titanium bar enforcement, AEGIS plating and high-strength titanium casing and reinforcement ads give it high armour protection.


 * Up Armoured/Base SecurityLightweight Supplementary Composite Pauldron Armour (Pattern Delta)
 * Unlike many other supplemental armour units, Low Threat armour is actually much lighter than regular armour. Its rounded, light weight titanium structure, with AEGIS tile reinforcement provides an option when soldiers wish to increase their agility and endurance.


 * Up Armoured/OperativeLightweight Supplementary Composite Pauldron Armour (Pattern Epsilon)
 * The Operative is modified from older generation Operator shoulder designs to provide the most light weight shoulder unit, without completely compromising armour. It consists of a titanium plat on the surface, with a sandwhich of electronically conductive metals then a pair of titanium struts holding it on. When the inner layer is breached, it emits a high voltage discharge, melting the ammunition or dispersing the energy munition.

'''Up Armoured/Utility

 * Up Armoured/ChobhamSupplemental Composite Armour
 * Chobham utility armour is a thick plate of composite armour, with AEGIS tiles bound in a resin ceramic, within a titanium shell, back onto non-newtonian shock absorbing layers, with graphite plating to catch spalling.


 * Up Armoured/NxRASupplemental Reactive(Non-explosive) Armour
 * Reactive utility armour consists of a high output electric reactive armour plating, using a titanium case backed onto a non-conductive layer, within which is a sandwich of conductive metal, which when breacher generates a high power electrical discharge, vaporising enemy munitions, kinetic or energy.

Up Armoured/Torso

 * Up Armoured/RangerSupplemental Composite Fauld Armour
 * Ranger Fauld armour is specialised plating designed to attach to the waist hard points, allowing SPARTANS to mount circular armour plates, using titanium shells with AEGIS resin triplex tiles inside, that are designed to cover the hip and joints to provide increased protection without severely limiting manoeuvrability. They also serve as additional hard points for mounting equipment.


 * Up Armoured/Point ManSupplemental Composite Chest Armour (Pattern Alpha)
 * Point man composite chest armour consists of two titanium shells with overlapping AEGIS tiles inside that fit over the chest plating. The two plates are individual so they can be worn separately to augment protective capabilities. On top of that, it mounts additional hard points for carrying equipment.


 * Up Armoured/Base SecuritySupplemental Composite Chest Armour (Pattern Beta)
 * The Base Security plate is a simple option for increasing defence, using a titanium shell with AEGIS tile inserts that bolts onto the chest plating, to augment the user's defence.


 * Up Armoured/Counter-AssaultSupplemental Composite Torso Armour (Pattern Alpha)
 * The Counter Assault armour is a additional torso armour, desined to protect the vulnerable torso plating of MJOLNIR armour. The plating consists of multiple titanium plates with sandwiched layers of overlapping AEGIS tiles backed onto non-newtonian shock absorbing layers with graphite composites sandwhiched between the layers.


 * Up Armoured/Counter-AttackSupplemental Composite Torso Armour (Pattern Beta)
 * The Counter Attack is a light weight response to the Counter Assault, using a thin titanium shell with overlapping AEGIS tiles with shock absorbing layers, designed to accommodate for lightweight, close combat actions.

Up Armoured/Helmet

 * Up Armoured/GrenadierSupplemental Composite Helmet Armour (Pattern Alpha)
 * The Grenadier helmet armour is the first generation of helmet defence, designed to increase the defensive capability of the user's helmet armour, as well as provide a hardpoint for mounting additional vision equipment. It consists of a titanium shell with internal AEGIS resin, with graphite layers surrounding it. This armour is kept on a slant, providing a glacis like plate.


 * Up Armoured/CQCSupplemental Composite Helmet Armour (Pattern Beta)
 * The CQC pattern was the follow up the Grenadier pattern, using a titanium shell with AEGIS resin internal layers. Though not as thick as Grenadier pattern units, they still provide increased defensive power.


 * Up Armoured/RaiderSupplemental Composite Helmet Armour (Pattern Gamma)
 * The Gamma pattern plate is a lightweight alternative using a plate of electric reactive armour on the head, providing a one hit defence against munitions capable of penetrating the helmet.

Command Network ModuleAN/PYK-308 CNM
The CNM provides additional command and control systems for MJOLNIR that speeds up the flow of information between subordinate units and the linked commander, allowing soldiers to be more readily updated with their specific information for combat proficiency. With the aid of an A.I. this information can be compiled and analysed at increased speed and presented to the user.

Chemical/Biological/Radiological/Nuclear Protection SystemM227 CBRNPS
The CBRN attachment increases protection in hazardous zones. Compared to the normal CBRN systems of the MJOLNIR armour, it has much more resistant triple filter system with week long life span and internal diagnostic systems, and forty additional minutes of internal air supply.

Aquatic Adaptation SystemM280 AAS
The AAS is a system that bolts onto the ordinary air filters of the SPARTANS to provide them with a means of near permanent supply of air underwater. The artificial gills use a refined version of the Bodner method to remove oxygen from water at a exceedingly high rate without producing vast amounts of waste materials or waste energy, ensuring stealth and safrty in missions involving traversing deep water. Internal pressure controls, mixed with pressure controls of MJOLNIR allow users to avoid decompression sickness.

Hardened Uplink Module (Generation 1)AN/PSQ-706 HUL
MILINT acquisition device for uploading sensitive information discovered on the battlefield to encrypted ONI or UNSC servers. This generally serves as both a standard and holographic camera, capable of taking images in the visual, ultra-violet and thermal spectrums and able to take both streaming video feed and ultra-high-resolution photographs of any intelligence discovered in the field. This is mostly used by advanced reconnaissance specialists in high-risk behind enemy lines operations.

Hardened Uplink Module (Generation 2)AN/PSQ-707 HUL
The HUL (2) is a first generation magnetic anomaly detector, devised and issued in limited numbers in the fall of 2552. The HUL (2) allows operators to scan within a forward arc up to 200 metres. It uses four conjoined arrays with narrow but overlapping scanning parameters to provide a distinct and wide band view of electronic systems. Anything with a high EM output, such as plasma and magnetic weapons, FELs, energy shielding, a variety of energy reactors and ignition coils. The system is often used to hunt down infantry or vehicles in narrow confines and tight combat areas, with the information generated by it uploaded to local War Net systems, allowing friendly forces to see its output.

Hardened Uplink Module (Generation 3)AN/PSQ-708 HUL
The HUL (3) observes emissions in the EM spectrum such as radio, RADAR, microwave transmissions, and is useful for determining the location of enemy C&C elements on the battlefield, or for ensuring that primary communications arrays are eliminated before an initial stealth assault commences. They are extremely helpful in determining where to set up communications disruptors as well. These monitors are generally issued to cyber/electronic warfare specialists in the Spartan companies, and in some rare cases, to communication specialists in Spartan command teams.

Hardened External Sensor Array (Generation 1)AN/PSD-889 HESA
The Hardened External Sensor Array is a specialised system used for long range detection of enemy forces. It mounts a exceedingly powerful optical scope with optional passive infra-red and night vision filters, allowing a single operator to view targets at long range under a variety of sensors. This sensor can actively identify targets with its twenty times zoom and track these targets in day time, and through minimum foliage.

Hardened External Sensor Array (Generation 2)AN/PSD-890 HESA
The HESA (Gen 2) focuses on short range organic support of existing vision systems, providing a pair of eye tracking active infra-red cameras. These short range cameras can illuminate cold and hot areas in a active scan, processing them through the onboard CPU and feeding the information in a HUD overlay in the helmet. These allows SPARTAN hunter-killer teams to track stealth units or enemies in foliage or track absconding units. The thermal camera can track targets by their specific heat distribution and make up. It is capable of tracking any sort of heat distortion, filtering known heat patterns of a variety of catalogued species, and contributing to the masking of the user's own heat signature. With the proper adjustments, the HESA (Gen 2) can track a single individual based on their personal heat signature.

Hardened External Sensor Array (Generation 3)AN/PSD-891 HESA
The HESA (Gen 3) focuses on short range anti-infantry and acoustic identification system designed to aid the user in hunting specific targets. The anti-infantry sensor can detect heart beats in the vicinity through passively scanning for the characteristic ultra-low-frequency electric field related to a beating heart to identify and track heart rhythms in the immediate vicinity then report back to the user's HUD on the species, heart rate, status and approximate size and strength details of the target. Though it has a short range, it is undetectable and is very difficult to jam due to on board filters. The passive SONAR sensor passively scans the background noise it receives and interprets this, looking for distinctive noises that match known signals stored in the internal database, such as engine noise, gunfire, enemy speech, with ranging, translation and analysis. It can track movement of infantry, with it being capable of detecting possible species and weight, detect the sound of engine noises and even analysis of damage dealt to the engine by combat or wear and tear.

Hardened Uplink/Remote Sensor PackageAN/PSQ-709 HU/RS
The HU/RS carries a telescopic camera with expanded zoom capabilities over average MJOLNIR with night vision and thermal vision filters allowing singular phase or hybrid detection at long range. This is generally a standard-issue helmet modification issued to rank-and-file Spartans on operations requiring higher-powered imaging filters than the ones already standard in Mark VII helmets or sniper spotters. Built into it is a Hardened Uplink allowing immediate uploads of image and video to the War Net. It is capable of tracking any sort of heat distortion, filtering known heat patterns of a variety of catalogued species, and contributing to the masking of the user's own heat signature. With the proper adjustments, the HU/RS can track a single individual based on their personal heat signature.

Blast Shield
As every veteran SPARTAN knows, the most vulnerable part of their armour is their face plate. Many SPARTANs can attest to this with their numerous facial scars. This extension uses a pair of full-colour optical and night-vision cameras to provide clear vision. It hinges down over the visor and is linked wirelessly or through a hardline to the user. Generally, this modifier is issued to units vulnerable to sniper engagements, operating in close assault, or operating in environments with high amounts of explosive ordnance. It increases survivability of potentially lethal faceplate hits by about 88%, making it a popular request. It is made of a composite AEGIS plate, backed onto a non-newtonian shock plate in a titanium shell.

Wrist Docking Port
Optional wrist mounted docking port allowing addition of electronic or combat systems to increase combat efficiency. Systems included are
 * Universal Global Positioning SystemAN/PSN-98 UGPS
 * The SRT Universal Global Positioning System is a ruggedised computer system that attaches to the user's wrist dock and displays a composite image generated from multiple orbital assets, generating a composite image. This can be used through either touch screen direction or neural uplink connection to designate targets or preform simple orbital reconnaissance or navigation. The UGPS can also be linked to other assets, such as weapons, allowing Snipers to preform long range kills through cover. The System can be preloaded with three detailed planetary maps, filled with information on local facilities, street names, directional data and updated on local servers every six days. The system can link with existing civilian or military assets, including GPS, ship board assets or aerial recon, allowing it to display live orbital feeds in a variety of spectrums or up to date maps for tracking and engagement of mobile enemy forces.


 * MC6 Individual Data/Net TerminalAN/PYQ-99 TACPAD
 * The MC6 TACPAD system that allows the monitoring of the flow of battlefield information and battlefield assets gathered by friendly units, including stationary sensors, infantry mounted sensors and UAV assets. The TACPAD can then be used to upload and view mission assets and parameters, allowing constant field updates of mission objectives. From here, the TACPAD can be used to directly interface with War Net assets and control the flow of information down to subordinate units.


 * Ammunition Bandoleer
 * Ammunition bandoleers allow SPARTANS to carry a small amount of additional munition to aid in operations. These have a number of variants for different situations.}}