United Nations Space Command Spartan Corps

"I am your worst nightmare. I have conquered fear, I have come to terms with terror, and pain is my best friend. I will come from nowhere, I will disappear without a trace. My brothers and sisters will lay down their lives for me, as I will for them. I am a UNSC SPARTAN-IV, the first and last line of defence."

- SPARTAN-A044

The Special Proficiency, Assault, Reconnaissance and Tactical Augmented Nonconventional-force, Fourth Generation (SPARTAN-IV) Program, also referred to as the 117th Special Operations Regiment, was first highlighted during a security council meeting at HIGHCOM facility X14 between Fleet Admiral Richard Lash, Admiral Gareth Boyar, Major General Alexia Romanov, General of the Corps Gary Kirsham, Fleet Admiral William Hurtz and General Andrew James Lewis in 2591: with a resurgence in Covenant Remnant and Pirate factions, along with the rebellion of two outer colonies worlds the idea of a new SPARTAN generation was suggested along with military wide rearmament.

Conception
At a meeting of the Security Committee in 2591, several Office of Naval Intelligence officers and SOCOM officers suggested revitalising the SPARTAN project in the face of increasing enemy aggression. While initially thrown out of the budget reports, which factored in a military wide rearmament and recruitment drive, it sneaked back in to the budget assessment 4 months later. The SPARTAN program had been vital in the Human-Covenant War, as both a great morale booster and even more so as a special force, with the SPARTAN programs racking up more kills and decorations than the whole of NAVSPECWAR. Initially okayed for a company sized force, it soon became apparent ONI had other plans. The Office of Naval Intelligence had been refining genetic augmentation for nearly 100 years, along with cybernetic implants and physical augments and finally put in to place a brief eugenics program to deliver a large percentage of the candidates, as well as beginning tracking other potential recruits. At this time, ANOMALY was also put into action. It was immediately apparent than ONI had other ideas for the program and its size and increased the recruitment pool to 4 battalions in strength.

At first SPARTAN-038 (then under the alias of Eleanor Booth) was approached by Romanov to lead the training and advisement. The other SPARTANS were still participating in OPERATION:SAVIOR and one by one, dropped out at 038's request to help her train the unit. Though at first, a small, elite unit, like the SPARTAN-IIs were envisaged, the Security Council and ONI Section 3 began to envisage a whole regiment of SPARTAN-IVs. The decision was made, over the SPARTANS heads to make a regiment of four battalions, each made of three companies of 200, creating roughly 2400 SPARTANs in total, with 300 more in reserve. To aid in this mammoth undertaking, all surviving members of Beta and Gamma companies of the third generation were brought in as trainers, along with some of the best operators in ONI, the Marine Corps and the Navy. Along with that, at 038's request, several Sangheili were also hired on, with the blessings of the Sangheili Council.

Recruitment
The Office of Naval Intelligence was hard pressed to acquire all the recruits needed, with children with the correct physical and mental characteristics. In order to acquire the needed children, ONI drew up four recruitment groups. Each group would be, in the end, physically and mentally superior to their peers and produce the superior kind of soldier the SPARTAN program required.

Group 1
Group 1 was the 'traditional' recruitment area, searching for children with the correct characteristics. Though probably the smallest group, this group was one of the core recruitment groups. 488 Children were trailed for two years to observe their development by ONI special advisers, including doctors and SOCOM representatives, along with each child receiving a 'interaction'. Each child was abducted from their homes from across the colonies for the program and replaced by flash clones. Most were highly unstable and died after a short time.

Group 2
Group 2 was the 'veterans' program. A number of Marine, Navy and ONI personnel were paid inordinate funds to not only conceive children, but hand them over to ONI upon birth and paid to remain silent. The fertilised egg was treated with gene therapy to create a child that would eventually show the physical and mental characteristics that that ONI needed. This child would be raised in a ONI controlled environment and would leave no 'paper trail', leading to a clean abduction and induction to the SPARTAN program. These contributed 669 applicants.

Group 3
Group 3 was a long term infiltration and tracking program that used a variety of fertility clinics to artificially implant genetically enhanced embryos into women seeking treatment. These children were then tracked, carefully monitored and eventually abducted and replaced with flash clones. This contributed 723 applicants.

Group 4
Group 4 was the 'orphan' classification, using children orphaned by the recent Brute activity. While not many children had the necessary characteristics, quite a few were open to gene therapy to gain those traits. Those within the prospective age range were treated without even their own knowledge and then abducted and replaced by Flash clones later. These contributed 807 Applicants.

Anomalies
While there are exactly 2700 SPARTAN-IVs, the numbers of those recruited don't add up. In total there are 13 'anomalies'. While which child was recruited from which group is locked under ONI authorisation, making a secret, even to the commands of the IVs, it is know there are 13 children that are 'not' on the books. ONI Section 0 has kept a close tab on the Anomalies, which have preformed beyond all expectations. Even among their IV peers, they harbour incredible intelligence strength and skill.

Phase 1
The Phase 1 was the 'indoctrination' period, sorting them into their company units, indoctrinating them with loyalty to the UNSC and beginning a strict series of discipline and physical exercises, along with educational sessions intended to increase intelligence and increase their later combat effectiveness with creative thinking.

This seven month long phase consisted of intravenous training in four areas. Discipline, Teamwork, loyalty and exercise (Mental and Physical).

The Teamwork exercises focused upon randomised team ups within the company and then worked on team based activities, that required cohesion within the team, such as aggressive assault courses requiring teamwork to get past certain obstacles or team sports, requiring the SPARTANS to work together, despite the randomised assignment. Despite being a company size forced, the SAPRTANS were required to familiarised with each other as quickly as possible.

The Exercise sessions could be easily divided into two sections, physical and mental. Physical exercises were aimed at trying to increase their physical strength, endurance and agility in incremental amounts and was mixed between long distance runs up to 'Hill 303', or as it became more commonly known amongst the SPARTANS, Olympus, incrementally increased from simply walking it, with a supply of water, to running it while carrying bags laden with weights and no water supply. They also worked on assault courses, gym exercise, weights and physical sports. The mental exercises worked on literacy, mathematics, physics, biology, chemistry, puzzle solving and physical exercising, while was inter spaced with some lessons in history of warfare, intended to give them a introduction to their later exercises.

Their loyalty exercises were based on lessons, trying to imbue as much good and heroics in the UNSC, the UEG and Earth history as possible, while painting dissidence and insurrection in the worst light possible and also used subliminal messaging during night periods to imbue their loyalty.

The last element of their lessons was discipline. Disciplinary exercises were harsh and often borderline torturous, first instilling a fear of being disciplined then worked on making them grit their teeth. Should one SPARTAN of failed, his entire unit would be disciplined. This was compounded with marches and drills, working on creating cohesion and discipline.

During this entire phase, the SPARTANS are 'desensitized' to the violence and blood shed that will follow, are introduced to military terminology and their individuality and personality is broken down and reforged slowly, starting with the removal of their surname and replacement with a number.

Phase 2
Phase 2 was a phase lasting 17 months and devoted to their introduction to basic combat training. This phase continued their physical exercise, drill marching, mental exercise and team work, but introduced the SPAARTAN to the UNSC military proper, starting with UNSC culture, rank and military structure, first aid, protocol, SPARTAN customs and martial arts over a 3 month course, then introduced to combat training, with their field training, working on a rotation of firearms introduction, working on familiarization, field tripping, field cleaning, operation then eventually, use various firearms on firing ranges, then rotated to field survival, focusing on surviving in all environments through the use of both equipment and personal initiative, such as food gathering, or indeed, stealing supplies. The other rotations include orienteering, equipment familiarization, camouflage and training for defence against chemical warfare. At randomised times during training, SPARTANS may come under assault by their instructors or be subjected to gas attack, requiring incentive and quick action. Instructors may also use live ammo against SPARTANS in order to associate them with the noises of combat and adjust them to being under pressure.

Phase 3
Phase 3 focused on advance training. Now, with the candidates aged 8 and and basic combat training, field survival, excellent discipline and high familiarity with the UNSC, they were introduced to a 1 year training session, working on a rotation between special weapons training, squad tactics training, vehicular training and naval training, they were quickly introduced to the full spectrum of UNSC combat systems. This regime would introduce them to more exotic UNSC weaponry, starting with things such as missile systems, special grenades, demolitions, heavy machine guns, rocket systems and then the UNSC's handful of 'exotic weapons', namely their Ion, LASER and plasma arsenal, it would introduce them to combat vehicles, starting with the simplest, and most familiar, the Mongoose and Warthog, to main battle tanks, tanks with exotic energy weapons then aircraft, with the entire process introducing them to the combat systems, operation and even details on repairing and servicing them, allowing a SPARTAN to make use of every vehicle within the UNSC arsenal and being capable of keeping them in service, with that course ending in vehicular tactical training, followed by the Naval training, focusing on Navy warship systems, such as operation, service and repair of UNSC Naval systems, navy tactics and the layout of navy warships. the last element of this phase was the squad training, introducing SPARTANS to squad based fighting, training and operation.

Phase 4
Phase 4 was started with the SPARTANS introduction to their Tier 2 augmentations. Having already silently undergone their genetic and drug augmentation measures, the Tier 2 introduced a 1 week course of cybernetic implants to their body, including inner ear implants, vascular and nerve implants, the most important was their neural implants, opening up a entirely new area of training. SPARTANS were trained in advance combat for two years, focusing on unconventional warfare, stealth systems, UNSC body armour, system interfacing, Zero-G combat, underwater combat, parachuting, orbital drops, deep space incursions, advance demolitions, anti-tank warfare, hostage rescue, interrogation, anti-terrorism tactics, fear tactics, advance martial arts, parkour, advance combat medicine, combined arm, military exercises against regular Marines and later special forces and at the culmination of this phase, the SPARTANs are put into a five week training course to determine their skill sets and abilities and place them into their platoon based roles. Their result of this evaluation and their prior history is used to determine their role, allowing them to be separated into specialist roles.

Phase 5
Phase 5, the second to last phase, was a 4 year course, focusing on honing and polishing the SPARTANS in their respective roles and continuingtheir mmentalercise, physical exercise and discipline, interspersed by sessions of training with Covenant, Imperium, Federation, USR and Plainsfierian equipment, for familiarization. This phase was finished up by a 4 month training session in advance warfare, focusing on electronic warfare, cyber warfare and sabotage. By the end of this phase, the SPARTANs could run a marathon distance in full combat gear without requiring water, stops or resupply, could be dropped into hostile territory and survive for a indefinite period, defeat a force of ODSTs many times their size, disassemble and reassemble their gear in record time and could defeat even well trained and seasoned Special Tactics and Operations personnel Phase 5 was finished with their third phase augmentation.

Phase 6
Following a lengthy recovery time, the first lesson of Phase 6 was the MJOLNIR Mark VII Armour. With all SPARTANS introduced to the most basic variation, they then moved up to their specific variants. SPARTANS quickly learned of its abilities, how it augmented theirs, how to preform new electronic, cyber and signals warfare against the enemy. At the culmination of a 3 month period, the SPARTANS had their final graduation, a combat scenario against a SOCOM combined arms force and were deemed combat ready when they devastated the unit.

By the ending of the training the results were astonishing. Thanks to the massive increase in both SPARTANs to continue the training and support teaching AIs, they were both more well trained and more well prepared. Though each SPARTAN was individually trained in all tactics, equipment and methods available, they were also highly specialised in their fields, whether than be leadership, close quarters, reconnaissance, sniping or Wolf piloting. The reserve company, rather than going into individual training, focused on generalising, in preparation for filling in for casualties.

First Taste of Combat
A clan of Kig-Yar Pirates had made a string of bases in the Jaguar Expanse, a region of systems usually dotted with asteroid field and only a single, habitable planet, creating a large smuggling, slavery and piracy trade for themselves and the Remnants in the area. As part of Operation: DEVIANT, the SPARTAN-IVs went in first to their bases, hiding aboard captured Kig-Yar freighters. Gradually, the SPARTANS attack and took all eighteen of their asteroid stations as the navy mopped up their ships. They carried forth their attack on Kol, the Kig-Yar planet, with half the force going in as advance teams, disabling anti aircraft positions, capturing vital locations, destroying vehicle fuel and ammo dumps and destroying moored ships. After eight hours of absolute chaos, the UNSC Navy arrived in system, in force, and smashed aside the Kig Yar fleets and deployed the remaining half of the SPARTANS as a regular force, backed up by elements of the 21st Panzer Regiment, giving them armoured back up. Within three hours of sustained fighting, the clan piecemeal retreated out system or surrendered to the UNSC. With zero casualties, it was a brilliant pass of the SPARTAN program. However, their true baptism in fire was yet to come.

Operation: WARDOG
Their first 'real operation' was Operation: WARDOG, a sustained guerilla campaign on Hannibal III, a human colony recently taken by Remnant forces. While the navy was being mustered the SPARTANs began to devise a guerilla warfare plan, even before approached by HIGHCOM. When HIGHCOM prepared to send them there, they showed them their plan. It was bold but simple. Their platoons would be individually dropped onto the surface, across the whole entire surface, by stealth infiltrator ships, along with equipment necessary for base camps and vehicles for ground operations. From there, they would establish hidden bases deep within enemy terrain and then from there, launch raids up until the UNSC arrived in system. The majority of the units 'disappeared' into the thick woods of the planet, where they would only make encrypted, 'bounced' COM's very rarely to HIGHCOM to report their status. From these positions they would go out on raids, destroying enemy depots, setting garrisons alight and destroying ground positions during the night, then melt into the darkness. These raids where highly successful, destroying enemy concentrations with near zero casualties. Though one 'odd' raiding method, spearheaded by Bravo Company, with SPARTAN-013 at the head of this method, was using the warthogs they had dropped in with, which were usually for exfiltration or movement between raids, to rapidly assault enemy air fields, destroying their landed Phantoms, Banshees and Seraphs, while a number of other troops would stealthily infiltrate the other segments of the airfield when their guards were drawn out and destroy the waiting aircraft, either through planting bombs on them, 'shooting them up', sabotaging them or in one documented case, destroying the internal electronic systems with brute force before leaving, as did the mounted unit. Up until this point they only took one death along with a few minor injuries.

When the UNSC Fleet was finally mustered and entered system, preparing to smash aside the Remnant fleet, the SPARTANS went into their final phase of the plan. Each battalion got their individual tasks. Third Battalion was assigned to attack a number of cross road villages, bridges and mountain passes, take them and hold them against Remnant counter attack until relived. They were also assigned to destroy a number of key bridges to hamper enemy movement in and out of the designated landing zones. Second Battalion was assigned to securing enemy anti aircraft positions and landing zones. Their engineer teams were at the forefront of this, laying out pioneer landing positions for their dropships and frigates along with destroying enemy AA batteries. First Battalion had one of the more prestigious engagements, with their whole company formed up to take one of the most important locations. When the Remnant took to the world, they forced the survivors into 'prison camps' in the second town on the planet, as the capital was largely destroyed in the primary assault. Though the SPARTANs had observed this position for some time, they were unable to attack or do anything about the regular brutality endured by the enslaved humans. Now was their chance. With the majority of their garrison out on patrol to stop the humans, their reinforcements destroyed in raiding and they vehicles out there search for their ghost like enemies or on fire, their defence was pitiful. After infiltrating the Remnant perimeter en mass, they launched their lightning attack from below and above, rappelling for infiltrated buildings, exploding from sewers like rats. Brutes and their Jackal, Grunt and Drone conscripts still remember the sheer destructive force of one 'demon' but now hundreds of them suddenly leaped from the shadows, putting their forces into a whole sale rout. Key objectives, such as landing zones, defensive positions and prisons were taken and held. With the Brutes losing the majority of the interior of the town and only holding the largely useless suburbs and exterior, they spent two hours regrouping and then moved in to re-take their positions. They marched into hundreds of 'kill zones' laced with mines, rockets, machine guns and snipers. Within twenty minutes of their counter attack they suffered 58% casualties and fell back. Ordering their armoured forces to return and attack, they prepared to march in again. Most of those forces never made it back to the town, with them being caught up in ambushes along objectives the other battalions had taken or destroyed by the first wave of UNSC air forces. Of the few that made it back, their heavy units were destroyed and the majority of their fast units, eleven ghosts and five choppers, broke through to the central square, past the measly SPARTAN defence. In a well orchestrated trap, they had box their rapid assault vehicles in, trapping them off from the remaining forces and destroyed them at will. Though this part of the engagement is the least well documented, it is reported that the battalion's Warthogs moved in at this time and attacked, while one SPARTAN, allegedly 013, hijacked a moving chopper and then, along with the warthogs, pushed out of the square and swept up the last of the enemy resistance. During the latter phase of the operation, only three SPARTANs died, while there were several more sever casualties.

Operation: REAPER
While the navy dealt with the majority of the Remnant incursions, the SPARTANs had a new task. Putting down a human rebellion in its infancy. The destruction wrought by the Insurrection taught the UNSC to destroy these rebellions before they managed to spread to the UNSC proper. When the first stages of rebellion began to the world of Harmal began, the UNSC began a media black out and immediately sent in the SPARTANs to deal with the rebellion. The rebels had made several improvised bases, along with combat vehicles out in the ash wastes of the volcanically active world, which had to be dealt with. They even had an improvised leisure cruiser come warship along with a few 'technicals'. This time round, rather than going for guerilla warfare or all out assaults, the IVs went the road of stealth and assassinations. With infiltration of major compounds and the assassination or capture of many of their major leaders, along with the sabotage of the fusion generators that powered their bases, the use of 'geo bombs' provided by the Sangheili to cause earth quakes and volcanic eruptions to literally make it seem as if the bases never existed and the sabotage of their warship. During this operation SPARTAN-A044 was actually captured and revealed the nature of the IV project but soon escaped and killed his captors, resulting in the secret not escaping. After two weeks of system wide media black out, blamed on solar storms, it was lifted, with any trace of the rebellion buried under ash and magma.

OPERATION:FIRE/OPERATION:HELLFIRE
"You cut the head off a snake and the body will die. You murder a Prophet and his followers will scatter."

- Ajax-013

Third Battle of Linna
"Hey, what's going on?"

- Spartan-A044, in response to the Spartans rushing to the briefing building

"The Regiment is being mobilized, our R&R is off, we're being redeployed to Linna!"

- SPARTAN-F102

"What's going on at Linna?! I'm from Linna!"

- Spartan B-022

"The Colonel isn't saying much but...its just been invaded"

- Spartan-F102

"But Linna is way out in the border in the Carina arm, that's outta the way of the Remnant."

- Spartan-B-022

"Like I said, the colonel ain't saying much except its Linna and new contacts are codenamed Necros"

- Spartan-F102

Augmentation
The new program was designed to be as harsh as the SPARTAN-II program, with focus on team work and combat skills. A heavy specification was also placed onto specialization as well, to ensure that the unit could operate as a Marine company in combat. With out their knowledge, the SPARTANS had already been undergoing augmentations, usually used on Marines. Using drugs used in previous SPARTAN-III augmentations and new drugs, there was a 99.9% pass rate of SPARTANS.

Tier 1
Tier 1 was primarily a drug and gene therapy program to naturally increase their abilities, secretly given to them in their food and deployed during medical check ups.


 * Type-λ Anabolic steroids: The Type-λ Anabolic Steroid is a reliable, safe Steroid that has been in use for over 250 years. The Type-λ Steroid, only cleared for UNSC use in 2546, out of desperation, is a synthetic Anabolic Steroid with very few side effects, is 'gender-safe' and has little hormonal interference. The drug strengthens muscle strength, density, encourages growth of new muscle fibres. It also encourages strengthening of bone tissue. The drug, mixed with a carefully controlled diet, increases the strength of the user by 13%.
 * Recovery Drugs: Decreases muscle recovery time from strenuous exercise, increasing stamina.
 * Energy Release Drugs: Drugs that speed up the breaking down of fatty energy stores in the body (Conserved by marine diets) during strenuous exercise, increasing the amount of energy available.
 * Marines receive a number of gene therapy sessions to increase their natural strength and intelligence, and increase their resistance to certain chemical, biological of radiological elements and remove potential genetic 'time bombs'.

Tier 2

 * Tier 2 was their cybernetic augmentations, including their neural interface and protective implants. This was initiated mid training to allow the SPARTANS to begin training with more advance hardware.
 * Inner Ear Implants: A series of carefully introduced implants to the inner ear, intended to protect the ears from auditory assault, sharpens hearing and directional detection and implants to the balance centres, that not only protect them from potential confusion but increases their ability to maintain their balance, giving them incredibly balance and agility.
 * Neural Implant: The SPARTANs are equipped with extensive Neural Implants. Using artificially grown neuro-fibres grown into microscopic computer chips, grown via galactose 'trails' then attached via neural surgery to the brain. There are a number of microscopic implants attached to each major section of the brain then connected to a control section implanted near each lobe, then all attached to the central nervous centre neurally bonded directly to the brain stem. Through the neural implants, users can communicate with each other, by thought, by sending coding electronic messages from one neural implant connected to a network to another and send messages to connected systems, such as body armour or attached vehicles.
 * Vascular Implants: Vascular implants are installed that filter drugs, toxins and viral agents from the blood stream to severely reduce their effect.
 * Nervous System Implants: A number of microscopic implants in the nervous system designed to stop nerve toxins from effecting the nervous system by neutralising them first.
 * Node 31.7: A Node that is reversed engineered from *CLASSIFIED UNDER DIRECTIVE:REVENANT* that produces *CLASSIFIED UNDER DIRECTIVE:REVENANT* that give the SPARTANS a incredibly immunity to viral and bacterial threats, natural or not. It also gives them a total resistance against nano viruses and limited resistance to chemical weapons and carcinogens.
 * Node 32.1: A Node that is reversed engineered from *CLASSIFIED UNDER DIRECTIVE:REVENANT* that produces a number of specialized *CLASSIFIED UNDER DIRECTIVE:REVENANT* that greatly increase the healing time of the body by provoking cell division, creating on site clotting agents, breaking down harmful substances in the body such as Lactic Acid and in some rumoured cases, keeping the body alive in near death circumstances by manually feeding the brain oxygen to maintain the brain, and causing short burst electric shocks (as a colony) to the heart in a attempt to revive it, even after the body has 'died', though development in this field has been restricted.
 * Node 13.6: A Node that is reversed engineered from *CLASSIFIED UNDER DIRECTIVE:REVENANT* that produces *CLASSIFIED UNDER DIRECTIVE:REVENANT* that patrol the capillaries around the alveoli in the lungs. These have a incredibly affinity for a range of gases except for Oxygen. They immediately 'pick up' these gasses then release them back into the lungs to be exhaled. This prevents poisonous gas attacks, asphyxia from a increase in gases other than oxygen and improves the cardiovascular system.

Tier 3
Their final Augmentations, that would mark them as 'true' SPARTANS, was a mixture of drug and physical surgical alterations.


 * Drug therapy Augments: The SPARTANS were greatly enhanced by the use of drugs
 * Drug 8942-LQ99: A carbide ceramic ossification catalyst. This significantly strengthens bone structure, making the bone structure dense and extremely tough.
 * Drug 88005-MX77: A fibroid muscular protein complex that increased muscle density and decreased lactose recovery time and allowed them to lift three times their own body weight. This was applied to every major body muscle, especially skeletal muscles, along with the post augmented heart. This gave them, even with out their MJOLNIR, fantastic raw strength.
 * Drug 88947-OP24:A retina-inversion stabilizer drug. A drug that boosted colour vision and night vision by increasing blood flow beneath the rods and cones of the eye. Not only did their eyesight become sharper and keener, with a low diffraction rate, giving them extremely long range eyesight, but they could see in low light situations very clearly.
 * 37895-CT69 which safely facilitates the superconducting fabrication of neural drendites, altering the bioelectrical nerve transduction to shielded electronic transduction. Resulting in a 300 percent increase in reflexes. Increase in intelligence, memory, and creativity.
 * Catalytic thyroid implant, which aided in growth and maturity.
 * Physical Augments: The SPARTANS also underwent a number of physical and cybernetic augments
 * AEGIS Ceramic Augment: While drug 8942-LQ99 significantly strengthens bones, it paves the way for surgical grafting of AEGIS Ceramic armour to skeleton. coverage covers almost 57% of bone because, thanks to newer, nano-assembled porous materials, which prevents necrosis of white blood cells and allows easy transfer of chemicals across the armour and bone. This allows the majority of the SPARTAN's bones to be armoured, mostly the cranium, rib cage, hip, tibia's, fibula's, femur, radius, ulna, humerus and spine. this makes those bones almost unbreakable, owing to much of the SPARTANs extreme hardiness, survivability from extreme conditions and high falls.
 * Lydecker's Carapace: A experimental application of cultures of flash cloned bone and cartilage, these are custom grown for each SPARTAN, reinforced by Carbide ossification and AEGIS Ceramic grafting then surgically applied. The bones form rib bone sized and shaped pieces, with cartilage which is induced by biochemical procedures to anchor itself to bone. They are applied to rib bones to cover the intercostal spaces, anchored firmly to the upper rib. This makes a overlapping set of natural armour, greatly increasing the protection of their higher muscles and organs and in particular a resistance to stabbing injuries. The resulting augment leaves the rib cage bullet proof to small calibre rounds.
 * Cardio-enhancement surgery: Surgery aimed at the heart. Using flash grown muscle tissues and on site repair, bonding and nerve and blood vessel pathway creation by *CLASSIFIED UNDER DIRECTIVE:REVENANT* that produces *CLASSIFIED UNDER DIRECTIVE:REVENANT*, the cardiac volume can be greatly increased, along with using Drug 88005-MX77 to increase its effectiveness as well. This was in part to support other new physical augments.
 * Pulmonary enhancement surgery: Surface area of lungs greatly increased, increasing lung capacity, while a third, flash cloned 'parasitic' lung is created and bonded. This lung's nervous system is bonded to to that of the right lung, reducing need for new and potentially dangerous neuro pathways. Its arteries and veins are also flash cloned with it and these are linked into the cardiovascular system like the rest by painstaking surgery.

Mobile Joint Objective Light Non-standard Individual Role Powered Assault Armour Mark VII
The MJOLNIR VII was the next generation of MJONLIR armour, giving each individual SPARTAN a incredible boon. Each individual MJOLNIR suit increased the SPARTANS strength, endurance, protection, communication, combat, detection, stealth and speed by huge amounts, making a individual SPARTAN even more dangerous.

Helmet

 * A Variable electronically controlled non-reflective visor with protective and concealing sun shade and gold tint to protect from electromagnetic interference.
 * Anchor Point on helmet for thermal goggle systems.
 * LIDAR and LASER Range finder built into helmet
 * A communication featuring powerful 'Agile Metamaterial' with ultra to to extremely high frequency communication systems and a range high enough to reach high orbit communication satellites and a short range radio system with a 6 kilometre range and a neural interface controlled throat microphone.
 * An Electronic Warfare suite utilising a 7GB electronic warfare computer, capable of gathering and jamming SIGINT ELNIT FISINT and COMINT systems.
 * 13GB warfare assistance computer assistance for video storage, an Identification friend or foe transponder, video and audio storage and Unmanned vehicle interfacing. It also stores objectives, mapping information, long term weather reports and stored enemy information system.
 * A holographic HUD projected by a AC5 Heads Up Display. This displays weapon interfaces, including cross-hairs and ammo, targets, marked with red markers, team mates, marked with green markers, objectives, marked with yellow markers, biometric response from user and team mates, camera links from on-board camera, fibre optic probes, weapon mounted cameras, team mates, UVs and aerial or satellite reconnaisance, geological/meteorological information and mapping and shielding power.
 * Two helmet mounted flash lights, consisting of a high power 'white' halogen lamp, 'red' halogen lamp, a on-board full colour camera and a Night Vision Camera for HUD projection.
 * Night vision projection system, allowing the HUD to be rendered in night vision.
 * Full Nuclear/Biological/Chemical Warfare system, with air filtration and protection against airborne agents.

Armour

 * Heavy duty armour, using a five layer AEGIS ceramic composite, with a outer coating of titanium, providing ballistic defence and ablative energy defence with its refractive coating. Under that, it is resin bonded to a AEGIS layer, which shatters incoming projectiles and deforms to absorb the impact. This layer is made up of multiple tiles, to improve protection and multiple hit ability. Under this is another layer titanium, which adds to the protection and provides most of the structural rigidity and support. Under this is a energy absorbing graphite composite layer and then a thick Liquid Crystal layer, which provides up to three times the protection of Kevlar without the same bulk.
 * Self Regenerating nanite colonies are present in the armour, fed through ancillary tubes in the armour from a central reservoir. They repair all layers of the armour, but take time.
 * High strength titanium weave over liquid crystal layer with underlying layers of radiation resistant layers, protecting from a full spectrum of radiation.
 * AEGIS Ceramic plate ultra mobile gauntlet.

Sensors

 * Eye Tracking systems allow the helmet to be combined with vehicles TAD Systems with out any need for interfacing systems.
 * Two stage motion scanner using pyroelectric infra-red and microwave sensors. This scanner is resistant to direct jamming.
 * Micro Active Electronically Scanned Array. This is used for terrain and target mapping and is highly resistant to jamming.

Other Systems

 * The suit contains a high power Mk. XXI CAESER Fusion Reactor with a fuel reserve for 7 years on constant use. The reactor uses a high power polywell generator using Boron-11 and Proton fuel hoppers. The Polywell works be creating a powerful magnetic field through the use of six spherical electromagnetic coils. Inside the magnetic field, electrons injected are accelerated by the electric current. The electromagnetic structure confines most of the electrons and those that escape are retained by the electric field. This configuration traps the electrons in the middle of the device focusing them near the centre which produces a virtual cathode. The virtual cathode is used to accelerate and confine the ions to be fused which, except for minimal losses, never reach the physical structure of the Polywell. The power needed is achieved by temporarily hooking it up to a full sized fusion reactor for five minutes. After the introduction of the fuel, the reactor uses the fuel to maintain the power.
 * ATHENS Mark XVIII Electromagnetic Shielding System with 3000 volt range with low intensity emitters and masking systems, obscuring its energy signature from a variety of spectrums.
 * Installed 2606 Thermal Optical Camouflage system, providing both optical and thermal invisibility, at the cost of a limited lifespan.
 * The Waste Disposal filters gases and waste and removes unnecessary waste and recycles what is available for the internal water reservoir.
 * Chemical Injection Ports are present and can be custom loaded. The usual load is bio foam reserves supplemented with Creatinine Phosphate injectors, small doses injected when body enters anaerobic respiration, though the armour has a 'cut off point' of how much can be injected.
 * The armour has 90 minutes of air with a pressure controlled mixture intake.
 * Each gauntlet has two fibre optic probes, which can be remotely controlled by neural interface or plugged into weaponry, providing optical links and long distance probes, with a range of two meters.
 * Thermal Regulation systems are provided by water borne ancillaries from a internal water reservoir. These are warmed or cooled by alternating cryogenic and radiator heaters, to provide internal comfort and keep the external armour as a 'black body' against background thermal radiation.
 * The Reactive Liquid Metal Layer has gotten incremental improvements, increasing the ability of the user even more. The average running speed of a SPARTAN in the armour is 117 kilometres per hour, their strength is tripled, capable of lifting, on average, 2250 pounds and jump up to 4 meters in height at 26 meters in length, with a running start
 * Pressure Suit for internal vacuum sealing and pressure control.
 * Magnetic Induction plate in boots for space walks on metallic surfaces.
 * Reactive Bi-Polymeric shock absorbing layer to protect from falls and increase endurance for long distance travel.

MJOLNIR Mark VII/C Variant
The CQB Variant carries over from older CQB designs, improving K (Kelvin/Thermodynamic temperature) dispersal by a thermo-reactive dispersion system, that reduces heat damage from energy weapons and joint mobility, achieved by carefully redesigning and moving existing armour sections, allowing the user much more mobility, a great boon in close quarters combat. Along with that, it also uses tougher armour on the helmet and chest plate, protecting vital chest and head areas, and a gorget piece, for added protection. The CQB armour is used almost exclusively by SPARTAN Assault Teams, allowing them incredibly agility and survivability in close combat, giving them a edge against any opponent.

MJOLNIR Mark VII/V Variant
The EVA Variant is designed for deep space actions with improvements to exoatmospheric endurance and mobility without the use of thrusters. In several improvements, it also includes micro gravity packs in the legs and arms to help stabilise during deep space ops, though the use of a G-Pack will greatly aid in this. It also has extended oxygen reserves of 120 minutes. It is used almost exclusively for Extra Vehicular Operations, whether for deep space assault, reconnaissance, ship boarding or engagement against enemy forces in counter-boarding naval warfare.

MJOLNIR Mark VII/S Variant
The Scout variant combines the best features of the Scout and Reconnaissance variants into one package. It uses advance materials, such as maintainence free stealth coating, which is resistant to RADAR, LIDAR and even motion detectors through unique sonic absorption paint materials along with texture buffers that reduce the RADAR play back and radar resistant shape which further reduces its cross section, a reduction to IR Signatures which reduces its signature, even during extreme activity, to a black body, further Cherenkov radiation disguising, meaning it makes no visible radiation signature and heavily modified communications and sensor system, including heavier encryption and emissions control (EMCOM) to reduce its chances of being detected, even when using its sensor systems or communications. It is used, usually in conjunction with camouflage cloaks, for 'Stalker' Special Reconnaissance SPARTANS or Scout-Sniper SPARTANS, giving them a edge when in close proximity to enemy forces.

MJOLNIR Mark VII/EOD Variant
The Explosive Ordinance Disposal is also another hold over from earlier sets but with new changes. The Helmet was designed to channel the pressure wave around the user's head, significantly reducing the likelihood of decapitation and features a almost solid titanium-AEGIS-titanium 'cage' to provide maximum protection, with the small visor section being the only possible weak spot, and the armour was designed specifically to reduce the number of grabbing edges on the armour, decreasing the likelihood of dismemberment and designed specifically to protect Spartans during operations involving the handling of explosive ordnance by channelling the explosion away from them. It also features an expanded sensor system that can detect potential explosives, booby traps and IEDs, along with an ARGUS sensor. The EOD is used by Combat engineers, allowing them to survive should their expertise fail them.

MJOLNIR Mark VII/J Variant
The MJOLNIR Jump variant is one specifically designed for use with the G/J-Pack, featuring streamlined features, improved helmet aesthetics to aid in great vision during descent operations, magnetic plates on the lower legs and chest to replace those not usable on the back, extra gel and reactive liquid metal crystal layers in the legs and feet and expanded nanotech reaction systems in the soles of the boots. Should the SPARTANS be expecting high atmosphere combat or engagement against the enemy in skyscrapers, orbital elevators or Arcologys or preforming in atmosphere jumps, the JUMP is the preferred armour.

M84D Arcturus Wolf All Terrain Armoured Assault Suit


The Arcturus Wolf was the third version of the Wolf, being designed for special operation teams. The suit was further augmented with highly advance shock absorbers, allowing it to take greater amounts of punishment. It was also augmented by more powerful motion systems to keep driving the unit moving at similar speeds to the Dire Wolf. The 'head' suite was expanded with a range of information equipment and a AESA RADAR. The system was augmented with a pair of 'reflex' cannons on the back of its shoulders. These three barrelled rotary cannons were fed of a magazine of 9, 20mm shells. These allowed the operator to make 'reflex' attacks when being flanked, stopping them from being as vulnerable. Its armour now sported thermal and EM masking systems as well as coolant for the exhausts to disguise it's emissions. Finally a more expensive, powerful fusion core was added, allowing longer operational times and more powerful shielding, along with the addition of 2606 Thermal Optical Camouflage. The Arcturus Wolf took many weapon systems from the MJOLNIR Mark VII.

The Wolf is used by select SPARTANS to provide heavy duty fire power and raw strength in combat situations.

HUD

 * A holographic HUD projected by a AC5 Heads Up Display. This displays weapon interfaces, including cross-hairs and ammo, targets, marked with red markers, team mates, marked with green markers, objectives, marked with yellow markers, biometric response from user and team mates, camera links from on-board camera, fibre optic probes, weapon mounted cameras, team mates, UVs and aerial or satellite reconnaissance, geological/meteorological information and mapping and shielding power. This HUD is expanded with additional rear view cameras and camera stalks.

Communication Systems

 * A communication featuring powerful 'Agile Metamaterial' with ultra to to extremely high frequency communication systems and a range high enough to reach high orbit communication satellites and a short range radio system with a 6 kilometre range and a neural interface controlled microphone

Combat Systems

 * An Electronic Warfare suite utilising a 7GB electronic warfare computer, capable of gathering and jamming SIGINT ELNIT FISINT and COMINT systems.
 * 13GB warfare assistance computer assistance for video storage, an Identification friend or foe transponder, video and audio storage and Unmanned vehicle interfacing. It also stores objectives, mapping information, long term weather reports and stored enemy information system.

Sensors

 * Eye/head Tracking systems allow the helmet to be combined with vehicles TAD Systems with out any need for interfacing systems.
 * Two stage motion scanner using pyroelectric infra-red and microwave sensors. This scanner is resistant to direct jamming.
 * Micro Active Electronically Scanned Array. This is used for terrain and target mapping and is highly resistant to jamming.
 * Mobile camera stalk systems, which mount three multi directional full colour/night vision cameras and LIDAR systems, giving them a wide range of views.
 * Six full colour cameras (four forward, two rear) with night vision capacity, two thermal cameras, a LASER range finder, a LIDAR and digital telescoping sight with 10x zoom
 * Three Emergency full colour/nightingale cameras on the chest plate, where the head of the pilot occupies.

Motion System

 * The primary motor system relies on a compound system of hydraulics and artificial Fibre Musculature.
 * The arms and legs guide the motion through a network of carefully calibrated sensors, that allow all the motions of the user to be replicated and any sensation felt by the armour to feed back through a light pressure based system.

Defensive Systems

 * The Wolf has much heavier armour than the MJOLNIR, with a primary Titanium, AEGIS tile inserts, carbon fibre layer, heat resistant synthetic fibre layers and a internal liquid crystal layer. This gives it even more ballistic protection than the MJOLNIR, and even some light tanks.

Power Systems

 * The Wolf has been powered by increasingly powerful fusion packs, the final one being powered by a fusion power pack with enough power to run it at full capacity for three years year and 1 month.
 * The Dire Wolf was initially powered by a heavily modified LACONIA Mark XIII Electromagnetic Shielding System, more famously used on the MJOLNIR Mark VI. This gave a 1700 volt range. Arcturus Wolves were fitted with heavily modified ATHENS Mark XVIII Electromagnetic Shielding System with 3000 volt range with low intensity emitters and masking systems, obscuring its energy signature from a variety of spectrums.

Stealth Systems

 * The Wolf is designed to be RADAR resistant in shape and has RADAR resistant and LIDAR resistant paints.
 * Thermal Regulation systems are provided by water borne ancillaries from a internal water reservoir These are warmed or cooled by alternating cryogenic and radiator heaters, to provide internal comfort and keep the external armour as a 'black body' against background thermal radiation.
 * Installed 2606 Thermal Optical Camouflage system, providing both optical and thermal invisibility, at the cost of a limited lifespan.

Other Systems

 * Full sealed and hardened against NBC conditions
 * Hardened against electromagnetic pulses.
 * Fully airtight
 * On-board weapon holsters for personal weapons.
 * The Waste Disposal filters gases and waste and removes unnecessary waste and recycles what is available for the internal water reservoir
 * Chemical Injection Ports are present and can be custom loaded. The usual load is bio foam reserves supplemented with Creatinine Phosphate injectors, small doses injected when body enters anaerobic respiration, though the armour has a 'cut off point' of how much can be injected.
 * The armour has 90 minutes of air with a pressure controlled mixture intake.
 * Each gauntlet has two fibre optic probes, which can be remotely controlled by neural interface or plugged into weaponry, providing optical links and long distance probes, with a range of two meters.
 * Pressure Suit for internal vacuum sealing and pressure control.
 * Magnetic Induction plate in boots for space walks on metallic surfaces.
 * The resulting modifications to the user's ability are incrementally improved from the original model to the Arcturus Wolf. The average running speed of a user in the armour is 113 kilometres per hour, the user is capable of lifting 7000 pounds and jump up to 6 meters in height at 28 meters in length, with a running start

M7 Body Armour


The M7 Body Armour is the third most advance body armour in UNSC Arsenal, utilising a upper layer of titanium alumnide then a resin bonded composite of a thick layer of AEGIS and graphite composite carbon fibre with a next layer of liquid nanocrystal, which has two thirds more ballistic protection than diamond weave Kevlar without the bulk or weight. This allows the armour to be thicker than normal body armour but retains similar weight. The armour covers the chest, neck, back, shoulders, fore arms, the elbows, the back of the hands, the knees, the shins and the boots. The armour also holds a advance plasma core, more advance than that of the M5A2. It is almost 50% stronger than that of the M5A2 but 75% weaker than that of the MJOLNIR VII. This allows it to run a grade 2 shield generator of similar strength to the older MJOLNIR VI, keeping the user well protected while maintaining a DLD to maintain active camouflage for two hours and twenty minutes, four hours in the power held back for the shield generator is over ridden.

The BDUs that come as standard are both thermal regulated and EM masked, as is the armour and are both tight fitting and thanks to interwoven diamond weave kevlar it has limited bullet/shrapnel protection, though certainly isn't bullet proof. This does not effect agility. The BDUs as standard come with a balaclava and a gas mask with seven minutes of air to mask the head. The suit features a helmet or optional head band that both links to the neural interface to interact with the CTC, IFF and motion detector systems, provides ear protection, provides a boom mike, provides a imagery system and extends shield protection to the head.

The imager acts as a HUD and almost as a multi spectrum imager, providing thermal, night vision and digitally enhanced telescopic vision.

It is used exclusively by the pilots of Arcturus Wolves.

Battle Equipment Utilities
Battle Equipment Utilities are a vital asset for SPARTANS, whether in their distinctive MJOLNIR, Wolves or M7 Body Armour. It allows them to host a variety of equipment on anchor points on their armour. The equipment includes magazine pouches, explosive pouches, knife sheaths, pistol holsters, specialist optical gear, such as thermal cameras or X-Ray systems, load bearing bags for carrying large amounts of gear, bandoleers and slings for carrying gear. The majority of load bearing gear is coated in nanotech polymers and linked to the armour of the user, allowing his gear to passively disguise itself.

Rifles
The MA6A ICWS is the standard armament for UNSC ground troops. The weapon has had several major and minor changes from the MA5 series but remains outwardly similar. The weapon is made from dense polymer shell with Titanium casing for the fire control suit. The computer suite has now been heavily expanded, now capable of interlinking with attachments to the gun, one being optical sites or fire control sites, when mixed with the M023 Shotgun, M024 Grenade Launcher, M025 Rocket Launcher and the M026 Grenade Launcher, allowing fuse and firing settings to be made. The weapon is also lighter over previous models, increasing its usefulness in the field. The weapon is in a bull pup configuration, with the magazine behind the trigger, making it more compact. The weapon's main feature is its fire control system, monitoring ammunition and ammunition. Under the barrel is X-Rail which can fit a grenade launcher, shotgun, rocket launcher, flash light or laser designator. The weapon features three Misriah Rails, one along the top of the fire control suit and one on each side of the barrel. This titanium alloy and light polymer assault rifle uses a short stroke gas-operation with a rotating-bolt and must be cocked before the first shot can be fired. The charging handle used to chamber the round is situated on the left side of the rifle and moves during operation. Once the first round is fired, the gases from that round and those to follow impinge upon a gas piston, which pushes back the bolt carrier, rotating the bolt inside and continuing to chamber rounds until the magazine is empty. The magazine release button is located above the magazine housing and has an arrow pointing down toward the housing. The ejection port is located on the right side of the gun above the magazine housing. The MA6A Individual Combat Weapon System is probably the most popular used weapon by the SPARTANS, by Fire Teams, Assault Teams and Stalker Teams. The 7.62mm rifle is highly adaptable, being useful at both long and short range, with a extremely reliable mechanism, lightweight construction, good stopping power, highly accurate and low recoil. With facilities for silencers, under slung weaponry, forward accessories and iron sites with optic rails, and a on board computer with ballistic computer to calculate on-board ammunition and battlefield compass.

The M2A Light Assault Rifle is a small, rugged rifle, ergonomically designed and made of fibre reinforced polymer shell with a adjustable hollow graphite stock. It swaps incapacitation powers of larger calibre weapons for portability and longevity of fire. The weapon is unusual in that its mounting for the X Attachment Mount is above the barrel. The weapon in its baseline package comes with a 2x scope mounted on its left side receiver and with support weapon packages comes a computerised fire control scope on the top railing. The weapon is gas operated, breech chamber rifle. Due to the caseless ammo there is no ejection ports needed. The weapon is automatically loaded upon firm emplacement of the side mounted, magazine which fits into two locks. The rifle features four Misriah Rails, one on the receiver one on the underside of the barrel and one on each side of it. The M2A Light Assault Rifle uses 6.8mm caseless rounds in a large magazine in a bull pup fashion, with a adjustable stock and forward misriah rails. It has a short length, controllable recoil, decent stopping power and a high magazine capacity, allowing Fire Teams, Assault Teams and Stalker Teams to use it as a assault rifle with the capacity to deliver high amounts of suppressing fire.

The M73D is a modernised Carbine in use with the UNSC and UNSC Special forces. Made with a manoeuvrability enhancing compact design and made from SB-7, the latest Polymide matrix material it is rugged and lightweight. The weapon uses small, laterally mounted magazines and a x2 computerised scope built into its carrying handle. The weapon is a gas operated breech loaded rifle, with a laterally loaded magazine. It features a minute cocking handle on the left side. The whole handle is coated in a rubber polymer, muffling the sound of the rifle being cocked. The weapon features three Misriah Rails, one on the receiver and two on the front right and left of the gun. It does not feature a X Attachment Mount, so secondary weapons cannot be fitted. The M73D Carbine has a decent magazine, light recoil, lightweight construction and good accuracy, making it a preferred weapon for Scout Sniper observers, weapon teams and Stalkers. It's small size and good mix of abilities means its a well balanced weapon to defeat enemy infantry at medium range

The Battle Rifle 09 is, along with the MA6A Individual Combat Weapon System one of the two main small arms issued to UNSC ground troops. The weapon has undergone several major and minor changes from the BR55, its ancestor, but remains outwardly similar. The weapon is made from dense polymer shell with Titanium optics rail and receiver, and a milled steel barrel. The computer suite has now been heavily expanded, now capable of interlinking with attachments to the gun along with its older tasks of ammo counting and objective pointing. The weapon is also lighter than previous models, increasing its usefulness in the field, particularly among weight-pinched ODSTs and special operations forces. The BR09 is a selective fire, air-cooled magazine-fed rifle with a gas-actuated piston operating system and a rotary bolt locking mechanism. The BR09 fires from a closed bolt and has a hammer-type firing mechanism. A fire mode selector is provided which also serves as a manual safety catch. It shares the majority of its internal components with the MA6A, making it relatively simple and rugged. The Battle Rifle sees high usage with Scout-Sniper observers, Stalker Marksmen and Fire Teams.

The HBR11 is one of the most powerful infantry firearms available. The Rifle was intended to replace the BR55 as the chosen designated marksman rifle of the UNSC, reducing the BR55 and its successor, BR09, to standard squad rifles. The rifle was extremely heavy for a rifle, using HM-3 composite metals and a massive 10.2x51mm round. The rifle was further equipped with a computerised digital scope with 6x zoom, night vision, ammo counter, fire control for any possible weapon attachments (such as the 02 series weapons, such as the M023 Shotgun, M024 Grenade Launcher and the M025 Rocket Launcher) which can be added to a under slung rail and a bull pup layout. The weapon is a gas operated bull pup rifle, with a heavy kick back neutralised by the sheer weight of the gun. The standard scope features a laser range finder and a computerised fuse setting. The weapon also features three Misriah Rails, one fitting the scope to the receiver, then one on each side of the barrel. It also features a X Attachment Mount on the underside of the barrel. The Heavy Battle Rifle 11 is used by Fire Teams as a designated marksman rifle, to engage enemy forces at long range. The high power round gives Marksmen a long ranged firing ability against enemy forces, allowing them to engage enemy Snipers.

Sniper Rifle Weapons
The M1091 is the preferred weapon of the Scout-Snipers of the SPARTAN-IV program. The weapon has a very controllable recoil, high accuracy, large magazine capacity and a optics rail for insertion of high power scope systems. The M1091 also can facilitate silencers, making it silent and deadly against enemy forces. They have a high efficiency against enemy infantry forces.

The SRS99 is a high power anti-material sniper rifle, firing armour piercing, fin stabilized, discarding sabot (APFSDS) rounds. It can engage long range enemy targets with a high degree of accuracy and is the preferred weapon for engaging enemy materials at long range. Despite its aim as a anti-material rifle, it has a decent rate of fire, controllable recoil and hits clean through most infantry.

The M113 Scout Rifle is a lightweight, heavily modified Battle Rifle 09. The weapon features a lengthened, fluted, heavier barrel, improved internal systems, small, lightweight magazines and a improved muzzle, with option to a sniper rifle. The weapon is ideal for Scout-Sniper observers and for Stalker marksmen, having a high range and good accuracy.

The M99 is the preferred weapon for extremely long range assassination missions and anti-material operations. The weapon accelerates a metal slug to incredibly high speeds through magnets. The weapon is highly prized by Snipers for its long range, relatively light weight and incredibly high power, reducing humans to a thick red paste upon impact.

The SRS40 is a 68mm caseless Sniper Rifle made for engaging tanks at long range. It can fire a range of explosive and APFSDS rounds that can crack open tanks or infantry forces, without alerting its missile detection systems. It is preferred for engaging enemy armour at long ranges for low observability attacks.

Sub machine Guns
The M12 Sub Machine Gun is a small, almost carbine sized weapon, utilising the miniaturized 4.8x32mm high velocity fragmenting rifle round. The M12 is designed to be complimentary to the M10 Personal Defence Weapon system so whereas that is a PDWS for weapon teams, engineers and vehicle crews, the M12 is designed as an offensive weapon, primarily designed for special operation units, assault teams and front line infantry who need a small but powerful weapon. The weapon is entirely made from SB-7 to provide a rugged and lightweight frame and heat resistant metal alloy barrel, meaning long, uninterrupted fire without a need for maintainence or replacement. The M12 SMG is blow back operated, selective-fired weapon which fires from closed bolt. The firing is controlled by a removable trigger unit with conventional hammer. A manual safety is located directly below the trigger. Magazine lies in the butt of the weapon, feeding from front-to-back, with spiral ramp built into the "rear" part of the magazine. Spent cartridges are ejected straight down through the chute, which exits just behind the pistol grip. The weapon comes with three Misriah Rails, one on a raised rail above the receiver, and two on each side of the barrel. The ammo is held in a stacked and curved magazine that doubles up as a carrying handle for the magazine. Because of it's large magazine, low recoil and light weight, all in a bull pup set up, it is incredibly efficient in close combat, which is why its preferred for Stalker point men and Assault Teams, allowing the user to not only have huge amounts of fire-power in a very small package but be capable of taking enemies on a variety of ranges.

The M10 PDWS combines the muzzle velocity of a standard assault rifle, the automatic capability of a machine gun and the portability of a pistol, using the miniaturized rifle round, the 4.8x32mm round for armour penetration. The weapon was designed as a replacement for the M7 SMG and though the M10 is in service, the M7 has yet to be withdrawn. The weapon is made of advance light polymers and titanium with a reinforced compacting butt stock connected by titanium pins which lock out at various positions and fold back into the gun. The M10 is a blow back-operated select-fire sub machine gun, being fired from the closed bolt. The receiver is made from the polymer, the controls are fully ambidextrous. The M10 can be fired in full-auto, in single shots, and in 2 or 3 round bursts (optional). The M10 also has bolt hold-open device, which traps the bolt in the open position when the last round from magazine had been fired. The M10 has four sets of Misriah Rails, one on the top of the receiver, one on each side of the barrel and one under the barrel. Because of its relatively small size, collapsing stock, variable magazines and adjustable rails, it is preferred as a PDW for snipers and weapon teams.

The M7A is a updated M7 with stronger materials, Misriah Rails and a improved stock. The barrel system has been improved and a fire selector has been installed. It works using a blow back operated, closed bolt SMG. It's used as the PDW for soldiers carrying heavier weapons, such as heavy weapons, rockets, grenade launchers, etc.

Machine Guns
The M122 Light Machine Gun is the UNSC's standard Light Machine Gun, giving squad based units a relatively light and adaptable light support weapon. This allows squad based units to produce triple their normal amount of fire-power against infantry targets. The weapon features a light but tough polymer body with heat-resistant metal alloy components and microprocessor driven thermal transfer system, utilising a number of computer controlled cooling fans with a separate power source with enough battery life for 13 years of operation, the M122 requires neither mid-battle barrel changes nor maintenance, allowing for rapid, uninterrupted fire. With optional retractable bipod, the M122 is most accurate when fired from the prone position. The weapon is designed for ease of carrying, with a carrying handle on the butt and a flip up carrying handle on the reviver, allowing ease of transport and steady firing from the hip. The M122 is gas operated, fan cooled and magazine fed weapon. The weapon is gas operated, utilizing short-stroke piston gas system, located below the barrel. The barrel is locked using rotary bolt with 7 radial lugs. It fires from an open bolt position, the bolt containing both a spring extractor and a casing ejector. The weapon's non-reciprocating cocking handle is located on the left side of the receiver and moves to the the forward position during firing. The weapon's low recoil stems from the constant recoil principle. The design allows the bolt carrier group to move all the way back without ever impacting the rear, instead stopping gradually along the axis of movement against the resistance of the return springs. It is fed from detachable magazines only, using either a large clear polymer drum magazine or a alternate feed of a MA6A magazine. Drum magazines are made mostly from plastic, with translucent wall which permits easy check of available ammunition. The weapon features a ambidextrous cartridge extractor, being able to eject the empty casings to the left or right via locking the dust flap on one side, though both can be opened. Firing controls include a pistol grip and a conventional rifle-type trigger grouping, with ambidextrous safety and fire selector levers located at either side of receiver, above the pistol grip. The M122 fires from open bolt only, in semi-automatic or full automatic modes. The barrel is made from high quality cold hammer forged steel barrel with a moulded carbon fibre lining, giving it unparalleled heat resistance and corrosion resistance. The free floating fluted rifled barrel, with a one in seven twist requires neither changing or replacement, its only real problem is the chance that the heat inside the barrel could overheat the magazine and cook it off. To help with that, the bolt is also coated in carbon fibre materials and the fan based heat extractor means it can maintain a cool state for much longer. The magazine uses magnetic plate induction to feed the ammunition gently into the weapon. The magazines is made of lightweight Polymers with a translucent join, allowing off hand checks of ammunition However, it can be fitted with a soft canvas overall. Because of its relatively light weight, high rates of fire, its high rates of fire at prolonged times, controllable recoil and ability to mount a silencer, its favoured for Fire Teams to deliver high amounts of fire at the fire team level, like a Squad Automatic Weapon.

The M81C ULMG is the UNSC's standard lightened LMG, giving units a lighter and adaptable light support weapon, when the M122 is too large and heavy. This allows squad based units to produce triple their normal amount of fire-power against infantry targets. The M81C is a rebuild of the M122, drastically shorted and lightened. The weapon features a polymer body with heat-resistant metal alloy components, meaning the M81C requires neither mid-battle barrel changes nor maintenance, allowing for rapid, uninterrupted fire for long periods, though due to lack of thermal transfer systems and need for air cooling it does have to pause due to the firing mechanism heating up from heat run off and could potentially cook off the magazine, though the gun fits a inbuilt gauge linking to the operators HUD that allows them to halt before critical temperature is reached. It fits a receiver mounted Misriah Rail, a collapsible stock, two forward Misriah Rails and unusually, a X-Rail, allowing it to fit a secondary weapon. The weapon also shares 60% common parts with its bigger brother, the M122. The weapon is an air cooled, gas operated, magazine, automatic weapon. The M81C uses the same gas operating system as the M122. The weapon is gas operated, utilizing short-stroke piston gas system, located below the barrel. The barrel is locked using rotary bolt with multiple radial lugs. It is fed from detachable magazines only, using either a large clear polymer drum magazine or a alternate feed of a MA6A magazine. Drum magazines are made mostly from plastic, with translucent wall which permits easy check of available ammunition. The weapon features a ambidextrous cartridge extractor, being able to eject the empty casings to the left or right via locking the dust flap on one side, though both can be opened. Firing controls include a pistol grip and a conventional rifle-type trigger grouping, with ambidextrous safety and fire selector levers located at either side of receiver, above the pistol grip. The M122 fires from open bolt only, in semi-automatic or full automatic modes. The M81C ULMG is used heavily by Assault teams and Stalkers. Because of its short length, high rates of fire and ability to mount a silencer, its excellent in close attack and Reconnaissance roles.

The M389B GPMG, known as the 'gimpy' among troops, is the UNCS's standard universal machine gun, suited to both use with a tripod and bipod. The weapon is made from super light polymer matter, greatly reducing its otherwise considerable weight, allowing a number of systems to be added. It sports a ultramodern on-board stabiliser, allowing sustained firing from the hip, or any other position, without a large loss of accuracy and a heat reduction system, super cooling the barrels. The weapon uses a dual feed system for its two barrels. The weapon operates using pulse system where the trigger sends an electric pulse to the electric motor that responds by loading a bullet into chamber one and firing and then chamber two and firing. This allows it to to achieve a much higher rate of fire than single barrelled weapons. The breech is locked by the motor and the next round is loaded. The electric pulse passes from here to the stabiliser which delivers feedback, stabilising the gun. The weapon has a Misriah Rail on the receiver, right, left and bottom of the forward grip. The weapon is magazine fed but the magazine does not have to be manually fed due to the 'insert' style of the drum, that feeds rounds intravenously into both 'sockets'. The Gimpy is used by Fire Teams because of the sheer weight of fire it can deliver, despite being on the heavier side. It can even be fitted with two silencers.

M45 is a .50 cal belt fed machine gun that is used by infantry and specialist units to deploy in the field on a bipod. Though man portable, it is near impossible to fire effectively from the hip. It is made from light but resilient polymers with heat-resistant metal alloy components, computer-driven thermal transfer system and a ultramodern on-board stabiliser. This means it neither overheats, nor does the barrel require changing for up to seven rears and it is accurate even at full automatic fire. The weapon is belt fed from a attached tin or detached tin, with attached tin come in 100, 300 round magazines or 400 round (or variable detached tins of 500, 700 and 1000 rounds) on a nitrocellulose chain with flexible metal links. The weapon is lighter than the AIE and much more adaptable, requiring less space and being much easier to deploy. The weapon features a receiver mounted Misriah Rail. It comes in two variations, the A and B. The A features a butt stock and a pistol grip and the B features a tripod mount and a spade handle. The two versions are often used by Heavy Weapons team for their well balanced weight to fire power ratio, with the weapon delivering high rates of fire with incredibly stopping power.

The M11 is a simple weapon, often deployed as a squad support/defensive weapon, being mounted on a tripod. It is gas operated and belt fed, drawing ammo in from an attached tin, drum or belt. Though less capable of the armour penetration possible with the 90mm AT gun on the Scorpion, or the M68 Gauss Gun found on the M12G1 LAAV, it does have effective light anti armour and anti infantry properties, being able to kill even shielded Covenant units in a shot. The weapon comes with an additional computer suite, much similar to the MA5 series rifle. It records ammo but also provides a tactical scope in different modes, such as thermal or night vision, a distance calculator and TACCOM link. The M11 is used by heavy weapon teams when taking a mixture of heavy infantry and armour.

An updated version of the AIE-486H Heavy Machine Gun, very little has changed; however, what has changed has added to its' usefulness greatly. Firstly, newer materials have been used in its' creation, allowing it to be of a little lighter weight yet retain its' armour strength. The electric motor has been replaced by a plasma battery, providing longer, more reliable power output. It comes with attached tins of 300 or 400 rounds and detached tins of 500, 700 and 1000 rounds. It is used by heavy weapon teams to deliver huge amounts of fire against infantry.

Shotguns
The M90D Shotgun packs extreme stopping power at close ranges, and will kill almost any enemy in at close ranges. It is often wielded in urban conditions, where the close ranges are conducive to the shotgun's mode of operation. The shotgun also makes a perfect defensive weapon to fend off enemy boarding parties inside starships. The weapon's power lies in the great stopping power of a cloud of flechettes, which, while extremely powerful in close-quarter combat, is useless at long ranges. However, it should be noted that the shotgun user can engage enemies at medium ranges as well, with reduced effectiveness. The newest model, the M90D, is used in the Necros War. It uses a 8 shell internal tube magazine and a number of Misriah Rails, one onto the receiver and two on either side of the forward grip. This allows the user of the shotgun to customize it with a wide variety of weapon add-ons to increase its efficiency in combat. The M90 is used in close combat by Combat Engineers or Assault Teams, because of its raw stopping power against enemy troops.

The M108A1 CAWS is a gas operated and lightweight shotgun. The weapon is made from titanium and a advance thermoplastic to handle heat distribution and weight and a polymer drum filled with 10 gauge flechette shells loaded in a helical drum. The weapon is capable of automatic fire, semi automatic and bursts of two shell fire. The system employs a traditional gas chamber and piston, located below the barrel, and locking system that used single vertically sliding locking lug in the bolt head. Upon closure of the bolt, this lug was forced up to lock into the projection of the barrel. Upon discharge, gas piston forced the bolt carrier back, which, in turn, first lowered the locking lug to unlock the bolt, then carried the bolt back for reloading cycle. The drum magazine keeps the ammunition in a helical shape with a forced spring for loading. It carries a selective fire switch with pump action, automatic, semi, two burst and safe, with a second trigger safety. The magazine features a drum release catch, in front of the trigger, required to release the magazine. It is used almost exclusively by Combat Engineers and Assault Teams because of its stopping power and high rate of fire, giving it a deadly punch in close combat.

The M77 Extreme Close Quarters Combat System is an ultra-light UNSC shotgun, used for missions in extremely tight quarters. A very small shotgun, the M77 is used for extremely tight quarters combat, such as hallways and the like: as such, it's design is much smaller and compact, essentially becoming a "dwarf Shotgun". Shaped similarly to a sub machine gun, the M77 has a large folding butt to protect the user against recoil, while the shells themselves are kept inside an ammunition magazine in front of the trigger. A Misriah Rail is attached to the reciever, usually equipped with a regular iron sight, while another rail is mounted on the bottom of the barrel and on each side. The M77 has high power, a relatively good rate of fire, magazine feed and a small size, meaning its extremely proficient in close assault, meaning its often used as a PDW by Scout-Snipers, Heavy Weapon teams or as a primary weapon of Assault Teams, Combat engineers or Stalkers.

Grenade Launchers
The M23 Grenade Launcher is a six shot, revolver type grenade launcher, firing 40mm grenades with a high rate of fire. The weapon is mostly built of Klyonite with titanium alloy frame, steel barrel and polymer six shot drums. It features a titanium, folding stock with a rubber recoil pad. To use the FCS the stock must be unfolded. The M23 is a revolver type, hand-held grenade launcher. The six-shot cylinder is rotated by the clockwork-type spring for each shot. Spring is wound automatically during the reloading. For reloading, the cylinder is flipped out to the left, allowing premade six round revolver loaders to be loaded or singular shells to be loaded. The double-action firing mechanism has a manual safety above the pistol grip. It is fitted with a Misriah Rail on each side of the barrel and one on the Receiver which, by standard, holds a Fire Control Scope. The M23 is used as a support weapon by Fire Teams, since it can demolish a wide area in a incredibly short amount of time

The M49 is a grenade machine gun, automatically fed and capable of launching 40mm grenades. The gas powered, fully automatic, belt fed weapon is incredibly dangerous and can deliver huge amounts of destructive power to a wide area, causing a wide area of destruction. The weapon is used by heavy weapon teams when they need to lay waste to a large area as quickly as possible.

The M556 Air-bursting Grenade Launcher is a UNSC infantry weapon frequently utilized to kill or injure hostile forces sheltered behind or in cover un-accessible by normal infantry weaponry (i.e. foxholes, trenches, concrete barriers). As its name suggests, it fires air bursting 25mm grenades, fused to explode above and slightly behind the target's position, a feature which makes it extremely effective when used against light-armoured infantry. The A1 model was a updated model that featured a receiver mounted misriah rail in place of the fire control sight, which allowed it to fit a variety of different fire control sights, including night vision, 10x scopes and many others. This expanded its range of operations greatly. It is used by Fire Teams to engage enemy at medium ranges in deep cover.

Under slung Weaponry
The M023 Shotgun is a UNSC rifle attachment, designed to increase the effectiveness of UNSC infantry weapons at close ranges by simply attaching a small, yet powerful shotgun to the underside of weapons like the MA6 Assault rifle. The M023 Shotgun was the first in a series of three UNSC rifle attachments, given to UNSC riflemen. Unlike the grenade and rocket launcher systems in the weapon attachment series, the M023 is geared towards close range combat. Attached to the bottom of a rifle's barrel on the Misriah rail, it uses the same ammo as the M1091, storing three shotgun shells in on board tube. After firing a shell, the pump on the underside of the weapon is cocked, ejecting the spent shell casing and chambering a fresh round. Like the M024 and the M025, the M023 has no trigger assembly of its own, but uses its interface system to allow it to be fired by the trigger of the weapon it is mounted on. The M023 is used by SPARTANS fighting in close environments, such as Assault Teams.

The M024 Grenade Launcher is, like the M023 Shotgun and the M025 Rocket Launcher, a UNSC infantry weapons attachment designed to boost infantry fire-power without the need for another weapon and excess weight or complexity it would require. Therefore it takes the form of a fairly compact weapon designed to fit underneath the barrel of a rifle rail on its weapon’s rail. The M024 Grenade Launcher is fairly small, given the size restrictions of its under barrel mounting location. The weapon operates on a simple electric ignition system to ignite the primer of the 40mm grenade, firing the propellant and launching the explosive charge of the grenade round. The reload system is also fairly simple. The weapon’s barrel can easily be slid forward by depressing a small catch, allowing the spent grenade casing to be ejected and a fresh round inserted. It is often used by Fire Teams in order to give them much harder hits at long range and by Stalkers to give a much needed hard punch.

The M025 Rocket Launcher is a UNSC weapons attachment that is used to boost the fire-power of the individual soldier by grafting a small, yet powerful, under slung weapon onto the bottom of the barrel of the soldier's standard weapon. Like the UNSC's other under slung weapons, the M025 is compact and designed to be compatible to the large Misriah Rails fitted to the underside of the barrels of most UNSC long arms Its ergonomic hand grip and electric firing trigger make operating it fairly simple. In order to reload the M025 the operator simply "breaks" the weapon using the firing catch, and places a fresh rocket into the weapon. The M025 Rocket Launcher uses a CARCINOGEN rifle rocket made of zinc amalgam with a synthetic fuel that both powers it and acts as the weapon's warhead. This limits the M025's effectiveness at range, but increases its velocity and limits its weight, and important consideration when dealing with such a compact weapon. The M025's projectile also has a fuse, which, when programmed by the fire control computer before launch, can be used to air burst It's used by SPARTANS to engage enemy forces at long range in cover.

The M026 Grenade Launcher is a UNSC rifle attachment, designed to increase the effectiveness of UNSC infantry weapons at medium ranges by simply attaching a small grenade launcher to the underside of weapons like the MA6A Assault rifle. The M026 fires 25mm grenades fed from a tube on the weapon. These grenades are hand loaded and chambered by cocking the weapon's shotgun style slide. The grenades can be time fused for various duties and air or contact detonated. The weapon is attached to the bottom of a rifle's barrel on the misriah rail, it uses the same ammo as the M556 GL. It operates with a fire control scope to accurately fuse and air burst. It is used by SPARTANS to engage enemy forces in deep cover.

Exotic and Energy Weapons
The Weapon/Anti-Vehicle Model 6B Grindell/Galilean Nonlinear Rifle (abbreviated W/AV M6B G/GNR), also known as the Spartan LASER, is the UNSC's premier ground-based, man-portable, anti-vehicle, directed energy weapon. It is the strongest infantry weapon that the UNSC has. The B model has a number of technical improvements to its power system and technical systems over it's predecessor. The M6B, like its predecessor, operates a Free Electron LASER, a adaptable and powerful beam weapon capable of a wide variety of operations in differing environments The Free Electron LASER works by accelerating a beam of electrons to relativistic speeds. The beam passes through an FEL oscillator, commonly called a 'undulator' in the form of a periodic, transverse magnetic field, produced by arranging magnets with alternating poles within a laser cavity along the beam path which forces the electrons in the beam to assume a sinusoidal path. The acceleration of the electrons along this path results in the release of a photon. Since the electron motion is in phase with the field of the light already emitted, the fields add together. Instabilities in the electron beam, which result from the interactions of the oscillations of electrons in the undulating FEL Oscillator and the radiation they emit, leads to a bunching of the electrons which continue to radiate in phase with each other. The wavelength of the light emitted can be readily tuned by adjusting the energy of the electron beam or the magnetic field strength of the undulators. The weapon uses a an electron accelerator with heavy radiation shielding. This requires a high voltage supply, which consumes around 2/3rds of the actual energy charge. The electron beam is maintained in a vacuum. This weapon technology allows the powerful beam to be tuned to the necessary wavelength for operation in the current environment, the beam adjusted by the 'guiding beam', which is emitted prior to release of the primary beam. This, along with technical systems on the weapon, allow it to adapt to almost any atmospheric condition, enemy optical impairing counter measures and objectives. However, much of the 'charge up' time is donated to not only adjusting the beam but also powering up the magnets to the required levels. The weapon operates in the range of visible spectrum light, particular in the 620-750nm range (Red light), which is the optimum beam for standard atmospheric conditions. The weapon's most important feature is the reactive tune system. The returns from the 'targeting beam' allow the weapon to be readily adjusted for atmospheric conditions, such as cloudy weather, mist, fog or sand storms, however the weapon cannot be adjusted for rain effectively. The RTS will adjust the wavelength of the beam to give it optimum attack in current conditions, allowing it to some degree, negate enemy optical counter measures as well. Thanks to improvements in the power packs that fuel this monstrosity. The new packs have significant improvements over the older versions, allowing them to power the beam for up to six shots. The power back has been modified so it can be charged while still in the weapon or be removed and plugged directly into the charger. The charger can be equipped with its own stand along battery packs, which make it heavy, or plugged into any conventional power source, including, but not limited to, combustion engine systems, electrical power supplies, fusion power supplies, plasma power supplies or anything else the adapter socket can be fitted to. The weapon now has three primary firing modes. The first is a 'dazzle' beam, in the 50 kilowatt range, that will permanently blind unprotected organic optical sensors (eyes) and burn out enemy thermal, night vision and optical sensory gear, rendering vehicles (and Necros Mechanical forms) blind. This is a continuous beam that will expand 1/6th of the power (1 shot) in around two minutes. The second is a 'low generation' pulse which uses about 1/12 of the power and is a 'infantry' kill pulse, with enough power to penetrate standard issue shield and body armour of most factions and punching inside the body, melting them internally, effectively flash frying them in milliseconds. Lastly, the main power setting, which can penetrate thick armour plating. The peak energy is difficult to measure but goes into dozens of megawatts, in excess of seventy megawatts. The Optical Suite has been expanded, with a integral smart target selection and priority system, like many other UNSC high grade scopes, along with a night vision capability for spotting targets in the dark. It also features a battery meter and a charge meter, a long with a symbol showing current firing type, along with a 10x high power digital zoom. The site can be linked wirelessly to the operator's HUD, allowing them to use it as a site, operated through the neural link. This is supported by a iron site, just in case of system failure. A fire selector switch on the left side above the pistol grip, which can be operated by the operator's thumb. Outside of that, the weapon's other features include a shroud opened and closed by a electronically driven hydraulic system. The weapon is carried by specialists in Fire teams to destroy enemy armour while on the move, or engage enemy infantry at long ranges, or blind enemy forces.

The MX4 LSW is the second UNSC directed energy weapon issued to their personnel. The Weapon is made from a lightweight polymer with a firing assembly made from frictionless materials and four heavy cooling fins made from a extremely heat resistant ceramic polymer lattice with rubberised. In its standard equipment it comes with a SUCOG Site as standard. The Weapon was first issued to front-line troops fighting Brutes in the Remnant forces. The weapon was well liked because of the punishment it could bring down on their shielding. It was increasingly issued in a position similar to the M122 LMG. Since it was accurate and had a hefty rate of fire it was used primarily in supporting roles. The MX4 uses CadmiumTTelluride pellets in a 120 round magazine, which is fed into a ionization chamber where a impulse laser ignites the pellets and vaporizesthem into super heated gas. The weapon's barrel is laced with magnetic coils which creates a magnetic 'tunnel'. The plasma is volleyed down the tunnel and spat out a 5000 m/s. The weapon can fire continuously for between fifty-sixty shots before it overheats. The laser cuts off, the magazine is sealed off and the cooling fins fan out, venting the heat into the air. In some cases, it is said to feel like warm air and in more extreme cases it produces a gout of flame. The Ceramic plates can, at best, become lukewarm, though continually dump the heat energy into the air, venting it away from the rifle. The magazine is sealed off to prevent it potentially catching fire and exploding, as is the power core. The MX4 LSW is used by Fire Teams to provide large amounts of suppressing fire, against enemies armed with energy shielding or heavy armour.

The MX12 Directed Ion Energy Rifle is a UNSC energy weapon. The weapon fires a particle beam of ionised atoms. The weapon ionizes hydrogen gas by either stripping an electron off of each hydrogen atom, or by allowing each hydrogen atom to capture an extra electron. When hydrogen gains electrons it forms anions. The weapon accelerates anions uses a travelling wave type particle accelerator. In this kind of ion accelerator, the negative ions are released inside a cylindrical ion acceleration chamber. This chamber has an electrode with an alternating electric charge of up to 1,000,000,000 (109) volts inside it. While the charge on the electrode is positive, the ions are attracted to the negative charge on the electrode, and thus bunched around it. The alternating voltage switches the charge to negative on the accelerating electrode. The negative charge electrostatically repels the negative ions and accelerates them to near the velocity of light. The resulting high energy beam of anions passes through a chamber filled with low pressure gas. There, collisions with the gas strip the extra electrons from the anions, and thus make the particle beam neutral. The particle beam proceeds straight to its target, and damages it by running into it, and by disrupting the structure of the target with its kinetic energy. The weapon has the background effect of Electromagnetic Radiation. The weapon is used primarily as a experimental anti vehicle weapon. While actually incapable of severely damaging heavily armoured vehicle, against lighter vehicles it is extremely effective. Due to its hit scan nature it can only miss through human error and can punch holes in the thin armour of enemy light vehicles, destroying internal systems. The background EM effect further renders these vehicles useless as the initial beam will have punched a hole through any EM protection systems. It is used by Fire Teams to engage in a anti-material role, engage enemy forces with energy shields or slow advancing vehicles.

The MX10A1 Directed Electro Magnetic Pulse Rifle is a weapon used by the UNSC. It uses a Explosively pumped flux compression generator directed into a electromagnetic directional system, using a Faraday cage like structure and a series of amplifiers, then a magnetic tunnel direct at the target. Upon firing, it directs the Electromagnetic Pulse at enemy forces, protecting allies from it. The magnetic packet breaks up and distributes a EMP burst, disrupting enemy systems. Its used by SPARTANS to stop enemy armoured units or disable enemy electronic assets.

The M705 Defoliant Projector is a carbine format flame thrower. While its is, in name, a defoliant projector, its designed for close combat against enemy personnel It uses Pyrosense-VI held under intense pressure and ignited by a nozzle mounted igniter. It can hit any target within thirty meters and can ignite a target for up to fifty seconds. Its pressurized fuel cell holds enough fuel for twenty five seconds of continuous fire. It is highly effective against infantry and fortifications in close quarters, though unpopular due to its short range and the habit of the fuel cell violently exploding when the pierced by shrapnel or bullets. The weapon can be rearmed by changing out the fuel cell, which is attached by a self sealing swivel valve. A twist valve on the flamer regulates the flow of fuel, with a thumb switch ignites the nozzle burner. The pressurized fuel cell is released by squeezing the trigger and until it is released it will continually expel fuel. The weapon has a number of tactical options, such as the ability of arching the weapon to a 45 degree angle, firing the ammo into the air and letting it descend to the ground, which can extended its range up to fifty meters, though this reduces its effectiveness against fortifications. Another option is 'Wet Shot' which can nozzle burner is switched off and the thick Pyrosene VI fuel is fired into the air, which mists. A subsequent burst with the nozzle burner on will ignite the fuel vapour, creating a fireball. Another tactical option is 'blind angle burst' where in built up areas, at close range, a flame burst can be bounced off walls to hit enemies around the corner. The fuel is difficult to extinguish so without proper fire fighting support in built up areas with large amounts of flammable material, explosive material or kindling and burnable debris so the weapon must firstly be authorised for use then proper use must be monitored. Also, in environments with high oxygen content, it cannot be used.

Rockets and Missile Weapons
The M66 Rocket Propelled Grenade Launcher is a small, reloadable shoulder launched weapon. The launcher consists of a 140mm titanium alloy tube with a rear back blast vent incorporating back blast diffusers, trigger mechanism and a Small Unit Fire Control Site that provides 4x zoom, fuse settings and various compensators for wind and gravity to aid ranged firing. It fires a 60mm spin stabilised hyper velocity rocket with a impact fused super critical HEAT warhead. The M66 RPG is a hollow tube that concentrates the rocket exhaust to create an over-pressure within the tube. This over-pressure propels the warhead at a higher speed than from the specific impulse of the rocket alone. It is used as a lightweight multi role weapon system for Fire Teams, capable of destroying enemy armour, structures or infantry

The M41B2 is the latest in the M41 line of man-portable missile launchers and is the UNSC's primary dual purpose missile launcher. The weapon is a all purpose launcher, with one singular targeting system that allows it to fire four kinds of missile or rocket, capable of engaging tanks, aircraft, infantry or buildings. It uses a multi-purpose targeting system, which features a fold out LCD digital screen linked to a forward telescopic optical and thermal camera, a small but powerful millimetre wave RADAR and a laser range finder/guidance, along with a back up 2x optical scope. The M41B2 looks similar to the previous line of M41 missile launchers, with two 102mm barrels capable of firing both unguided rockets or guided missiles, both anti-tank and anti-aircraft. The most commonly used ammunition for the M-41 is the SABRE Anti-Tank Guided Weapon. The SABRE missile tracks the heat signature of a target using an infra-red targeting sensor in the nose of the missile. The firing procedure for a SABRE fired from the M-41 is to lock onto the target by pointing the launcher at a target and looking through the launcher's sight, which can be a conventional, infra-red, or night vision scope. Once a soldier has the target in sight, he or she must press and hold a button on the side of the launcher's grip until a red box appears around the target in the scope, signalling a lock. Then the firer must simply squeeze the trigger to launch the SABRE ATGW. Normally, the SABRE is set to "top kill", where after the missile gets within a certain distance from the firer, the SABRE will fly up into the air and dive down onto the top of an enemy tank, where it's armour is weakest. The SABRE will then impact the top of the vehicle and detonate a shaped-charge warhead, which will send a molten copper jet, melting through the tank's armour, incinerating the crew, and detonating fuel and ammo reserves, destroying the vehicle. The SABRE can also be fired in direct fire mode if the top of a target cannot be hit, if it is in a tunnel for instance. Either way, the SABRE is capable of penetrating the armour of a Necros Compound Tank. Another commonly used missile in the M41 is the CANINE surface-to-air missile. The procedure for firing a CANINE SAM is similar to firing the SABRE, the only difference being the use of a millimetre RADAR instead of an IR guidance system. When fired, the CANINE will accelerate to hyper velocity seek out the target and slam into it, destroying the enemy aircraft with pure kinetic energy. The third round is the simplest, the SPINE 102mm rocket. The SPINE is fired simply by taking aim and launching, as there is no guidance system. The SPINE comes in three basic warheads, a high explosive-dual purpose for destroying buildings, unarmoured vehicles, and infantry, a high explosive squash-head, for destroying heavier armoured vehicles, and a thermobaric warhead, which is basically a miniature fuel-air bomb capable of devastating fortified positions. The weapon can also fire the Acumen made all purpose MANDIBLE laser guided missile.

The M899 LAAW is a light weight, shoulder fired, one shot missile launcher for engaging enemy vehicles at 1000 meters. The launcher is fully disposable and the missile is fire and forget, requiring only a lock on. The system consists of a watertight carbon-fibre composite blast tube with a aluminium launch tube inside it containing missile and guidance electronics. The weapon is cocked by unlatching the forward ring of the blast tube and pulling the inner launch tube forwards until it locks. Thermal sights and trigger assembly are flipped into position and the weapon is activated by pushing a charge button on the trigger grip. It acquires and tracks targets with a cooled infra-red image seeking in the missiles nose. It is cooled to operating temperature in 2 seconds and remains charged for twenty minutes. It feeds thermal images to the operators acquisition sight and from here can lock onto a target as long as it remains clearly in the sights. It launches a SABRE Anti Tank Guided Weapon 102mm missile that is infra-red guided. When targeting a tank it will go for the hottest part of the tank, usually the vulnerable and thin engine armour. When fired it heads at the target at maximum velocity then changes it's attack profile to best match it's target, usually diving straight up then straight down on the target. It has advance logic systems allowing it to identify decoys and reject them in favour of its main target. It features a two layered back blaster with a first layer of plastic slivers and second layer of water, reducing back blast to five meters, allowing harmless firing in confined spaces. The weapon can be fired unguided with back up scopes, with a effective range of 200 meters, for use against stationary targets. The SPARTAN Fire teams use it as a multi role umbrella protection system, to stop enemy armour, infantry, aircraft, engage enemy structures and destroy enemy materials.

The is a UNSC crew-served fire support weapon. The M56 SAMIM is a man portable weapon with a firing range of over 5000 meters. The weapon is versatile and incredibly deadly, allowing it to be used for a variety of dangerous uses. The main element of the weapon is a 13.3 kilogram self contained and disposable launcher with bipod and baseplate. The launcher is a carbon fibre composite containing a VENOM missile. It also contains the ports that link to the fire control system. The launcher is variable, being able to fire from a horizontal position, vertical position or any where in between. When deployed in defensive situations, the weapon can be set to 'Manual' or 'Automatic' modes, allowing variable operations. In bot cases, the weapons are linked by cable to a fire control system with intelligent systems that import data from the local sensor matrix, including motion trackers, infra-red scanners, LIDAR, RADAR and higher systems such as Reconnaissance drones, personnel mounted cameras and sensors, artillery observers, sniper spotters, forward Reconnaissance, Reconnaissance air craft and Sat Links. When a confirmed target is detected, it will lock on with one of the missiles available and prepare to fire. When set to Manual mode, fire control system is connected to a terminal of a human or AI operator who monitors the missile systems. It will request permission to fire from the operator, who can authorise the target launch, hold it back for certain parameters or initiate a IFF query to ensure the target is not friendly. If in Automatic mode, it will run IFF, image scan relations and other safety checks before launching a missile. Offensive, the weapon can be operated in direct fire mode by plugging a infantry operated target acquisition site into the weapon, such sites being a Marine's helmet, for short range only and Fire Control Sites, along with stand alone systems. It can be plugged into the M900, a system specifically designed for it for optimum combat ability. It uses infra-red image sighting and a active high power motion tracker. With a 150 meter cable, it can be position a fair distance from the HIMAT, allowing the operator to position it and maintain a safe distance. After acquiring a target lock with one or both of the sight's detection systems, the operator can fire the missile. It fires the VENOM Anti Tank Guided Weapon, which is a hyper velocity intelligent missile, powered by a two stage rocket. The first stage is used to blast it clear of the launcher and then steering nozzles align it with the target and then the second stage rocket accelerates it to hyper velocity. The sensor in the nose hold a infra-red imager, millimetre wave RADAR and super heterodyne aerial allowing it to target active RADAR jammers. Upon approach on a vehicle it scans it and and identifies it from the UNSC net. If it has been fired at a friendly it will abort the attack but if it is a confirmed hostile or unknown it will asses the optimum attack location and home in upon that. The warhead contains a 15 centimetre tungsten carbide kinetic penetrating rod surrounded by RDX filler. It is detonated just before impact, launching the rod into the vehicle. Combination of the mac 4.5 hyper velocity and the explosive launch, the rod can penetrate any armour. It has limited uses against low flying VTOLs and due to the targeting system, is unable to target anything other than vehicles, such as Bunkers and command posts. The missiles, should it miss, has one final trick up it's sleeve. Should it miss and embed itself in a object, it will remain there as a IFF controlled land mine, using the RDX filling to create a concussion mine with deadly effect against infantry. The SPARTANS deploy these as standalone weapon systems in the field, to engage enemy armour at long range, autonomously.

Pistols
The M6L Personal Defence Weapon System is a UNSC side arm carried by UNSC personnel to supplement their fire-power It uses a simple, reliable and rugged recoil operation. It utilizes a locked breech, short recoil action were locking was achieved by tilting barrel, with single lug engaging ejection window in the slide. Unlocking was controlled by cam-shaped slot in the lug below the chamber of the barrel, which interacted with the slide stop axis pin. It features a magazine release button above the trigger and a safety selector switch behind the grip, along with a grip encompassing hand/trigger guard. It uses a double action only trigger, removing the need for a hammer. The weapon is used as a high power defensive weapon to cut enemies down.

The M6L/S is a specialised silenced version of the M6L that is made with a built in suppressor The weapon is used as a defensive pistol against enemies for troopers requiring stealth abilities.

The M33 Revolver is a UNSC pistol issued as a side arm and/or backup weapon issued to UNSC support and combat personnel. Along with weapons like the M98 Compact and the M12 the M33 saw sterling service in the Necros War, serving as a personal defence weapon in virtually every branch of the UNSC military and in virtually every major battle. The M33 favoured is among UNSC soldiers for the stopping power it provides thanks to its large, heavy-hitting 12.7mm round. The M33 is built like any revolver with the handle and trigger mechanism in the rear, followed by the revolver cylinder, and then the barrel. It uses the same ammo as the M6L, but it can only fire six bullets before it must be reloaded. Thanks to it's revolver mechanism, it is somewhat lighter than the M6 series, even more reliable and simpler. It reloads by ejecting the cylinder to the side by pulling the releasing handle in front of it and ejecting and replacing the empty casings. The barrel is aligned with the bottom of the cylinder instead of the top. This lowers the bore sight which directs the recoil in line with the shooter's hand thereby reducing the twisting motion or "muzzle flip" of normal revolvers. The gun's upper assembly are mounted on rails on the lower frame, (barrel, cylinder, trigger, grip) which and recoils around 13mm when firing. The rearward motion of the upper assembly cocks the hammer, and the cylinder is rotated on the forward stroke. It is used in place of a more simple, accurate, hard hitting pistol.

The M57 is a smaller, semi automatic UNSC pistol, designed to be complementary to the M6. While lighter and with larger magazine capacity, it lacks the hard hitting power of the M6, though is still capable of piercing modern armour. The weapon comes in a electroless nickel, black polymer or titanium alloy finish. The M57 is a delayed blow back operated, semi-automatic firearm. It featured polymer frame with under barrel Misriah Rail. The M57 features a Single Action trigger with short and light trigger pull and ambidextrous safety switch, located on the frame above the trigger. It is striker fired, with internal firing pin safety. The sights are fixed, night sights though it can be upgraded with different sights. The standard model has iron sights. The M57 is used as a smaller pistol with higher capacity magazines than the larger pistols.

The M98 Compact is a UNSC small calibre bull pup pistol. It has an Uzi style grip in the centre of the pistol but then a roughly visible L shaped magazine, though in its entirety is more C shaped (with translucent plastic and titanium alloy versions available)containing triple stacked rounds. The weapon, by standard has automatic, burst and semi automatic firing modes, making it more of a pistol carbine. Due to the short size of it, it has no room for a rail of additional equipment but does come with a Misriah rail. The weapon comes in a electroless nickel, black polymer or titanium alloy finish. The M98 is a blow back operated, selective-fired weapon which fires from closed bolt. The firing is controlled by a trigger unit with conventional hammer. A manual safety is located directly above the trigger. The magazine sits part of the section into the pistol grip then the other end into the ammunition feed at the end of the pistol, behind the pistol grip, feeding from front-to-back, with spiral ramp built into the "rear" part of the magazine. Spent cartridges are ejected out of the firing chamber just above and slightly rearwards of the grip. The slide to cock it is like that of any conventional pistol. The fire selector is located directly above the grip. The M98 is used when SPARTANS need much higher capacity pistols, such as Weapon Teams or Scout-Snipers.

The M47 is a compact, semi automatic UNSC pistol, designed for concealment and lightness. While lighter that its larger cousin, the M57, it has a lower magazine capacity, though thanks to the fact it fires the same type of round it is still capable of piercing modern armour. The weapon comes in a electroless nickel, black polymer or titanium alloy finish. The weapon, despite being produced by the United North American Defence Systems, in order to maintain a competitive grip on the market, it uses the UAE Systems designed 4.8x32mm micro rifle round. The M47 is short-recoil operated, locked-breech pistol with a polymer frame. The barrel locks to the slide with a single large lug which engages the ejection port. Unlocking and locking is controlled by a cam-shaped lug which interacts with a steel insert pinned to the frame. If the insert becomes worn or damaged, any competent gunsmith can easily replace it. The dual return spring arrangement is of the captive type. The trigger is single-action. The pistol is striker fired, with the firing pin cocking indicator made in the form of a pin which protrudes from the rear of the slide when the gun is cocked. There are no manual safeties on the M47, but several automatic safeties are present, such as a firing pin block, a trigger safety and a grip safety. The M47 is used as a incredibly small firearm that provides a alternative to M57s.

Melee Weapons
The M3B Combat Knife is a combat melee weapon used by the UNSC. The weapon is a light weight weapon with a Tungsten Carbide blade designed for melee attacks, with a ambidextrous 'safe' grip and a spear point on the blade. The weapon comes in phosphate covering, exposed edge phosphate coat or coatless. The weapon is preferred as a dedicated close combat weapon against enemy combatants, to engage them, either by stealth of in close quarters combat.

The M4 Folding Knife is a combat melee weapon used by the UNSC. The blade is designed for small size and concealable nature. It uses a hand made tanto blade, chiselled, grinded and buffed by its creator and zero ground, to avoid a second bevel, minimizing drag in cutting. The blade is attached to a folding handle with a walker liner lock, made of titanium, along with a titanium double inner lining, with a ambidextrous moulded grip built onto it. The weapon comes in phosphate covering, exposed edge phosphate coat or coatless. The weapon is used when small size and concealment is necessary, such as against enemy combatants in close quarters or engage enemy personnel silently.

The M5 Folding Knife is a combat melee weapon used by the UNSC. The blade is designed for small size and concealable nature. The 'hook' blade is designed for rapid slashing attacks, with the grip held either in a forward or reverse fashion. The blade is attached to a folding handle with a walker liner lock, made of titanium, along with a titanium double inner lining, with a ambidextrous moulded grip built onto it. The weapon comes in phosphate covering, exposed edge phosphate coat or coatless. The Titanium Carbide blade is short enough be able to be used in extreme close quarters but is deadly enough to rend flesh from bone. The blade is used by SPARTANS as a emergency weapon, a easily concealable knife or as a deadly offensive weapon.

The M11 Bayonet is a combat melee weapon used by the UNSC. The blade is solid, LASER cut titanium carbide with a cutting edge and spear point, capable of piercing even M4A2 Body Armour. It features a ergonomic oval grip to reduce injury on the user from repetitive use, a serrated edge, and a pommel with a gap for mounting on a bayonet lug. The weapon comes in phosphate covering, exposed edge phosphate coat or coatless. The SPARTANS use it, especially Assault Teams, where a bayonet mounted on a gun is incredibly dangerous in close quarters

The M17 Ballistic Knife is a combat melee weapon used by the UNSC. The weapon is a light weight Tungsten Carbide spear blade designed for melee attacks, with a ambidextrous 'safe' grip and a spear point on the blade. The weapon's main feature is its ability to launch the blade by a powerful spring in the grip which is attached to the tang, to launch the blade like a thrown weapon. This can be combined with a overarm throw to increase its range from 21 feet to a much larger distance. The weapon comes in phosphate covering, exposed edge phosphate coat or coatless. The SPARTANS use this weapon as a lightweight stabbing blade with a deadly surprise attack, especially when used to avoid detection.

The M7 Tactical Knife is a combat melee weapon used by the UNSC. The weapon is composed of a LASER cut westernised tanto blade made from titanium carbide, with a serrated edge, with the tang set in a polymide moulded to be ergonomic and ambidextrous The grip also features a glass breaker. The weapon comes in phosphate covering, exposed edge phosphate coat or coatless. The weapon is used in a balanced role by all SPARTANS, being both dangerous as a combat knife, but also useful for utility operations, such as cutting materials, opening objects, disarming explosives.

The M7B Tactical Knife is a combat melee weapon used by the UNSC. The weapon is composed of a LASER cut spear point blade made from titanium carbide, with a serrated edge, with the tang set in a polymide moulded to be ergonomic and ambidextrous The grip also features a glass breaker. The weapon comes in phosphate covering, exposed edge phosphate coat or coatless. The weapon is used in place of the standard M7 when a more offensive weapon is needed.

The M13 Machete is a combat melee weapon used by the UNSC. The weapon is designed for cutting through extremely thick vegetation, though does just as well as cutting through body armour or flesh or bone. The hollowed blade is made from a strengthened titanium carbide blade with a liquid mercury filler. This makes it somewhat weighty but gives the blade incredible swinging power. The blade tang is set into a moulded grip with non slip material, ergonomic styling and set with a pommel. The weapon comes in phosphate covering, exposed edge phosphate coat or coatless. The weapon is used as a utility and offensive weapon by Stalker Reconnaissance Teams and Assault teams, being both useful at navigating terrain and as a deadly cutting implement.

The M24 Tactical Axe is a combat melee weapon used by the UNSC. The axe is made for a variety of purposes and can be used as for non-explosive dynamic entry, obstacle removal, lock/hasp removal, opening crates, ventilating fuel drums, digging fighting positions, EOD purposes and lastly as a CQB weapon, with its axe and pick heads as equally effective weapons. The blade is made from tungsten carbide and the haft is made from titanium and plastic composites, with non-slip covers and ergonomic grips. It is light enough to be used one handed and long enough to be used two handed. The weapon comes in phosphate covering, exposed edge phosphate coat or coatless. SPARTAN Combat Engineering Teams often implement this weapon to engage in EOD operations, entrenching and demolitions.

The M27 Combat Tomahawk is a combat melee weapon used by the UNSC. The axe is made for a variety of purposes and can be used as for non-explosive dynamic entry, obstacle removal, lock/hasp removal, opening crates, ventilating fuel drums, digging fighting positions, EOD purposes but it is mostly designed as a CQB weapon, with its axe and pick heads as equally effective weapons. The blade is made from tungsten carbide and the haft is made from titanium and plastic composites, with non-slip covers and ergonomic grips. It is light enough to be used one handed and is designed to be thrown short distances. The weapon comes in phosphate covering, exposed edge phosphate coat or coatless. SPARTAN Assault Teams like to use it as a offensive weapon, at both breaching doors and against enemy troops.

Grenades
The M9 Dual Purpose/High Explosive Grenade is the latest version of the Frag Grenade. The Frag Grenade remains mainly the same, aside from the use of new explosives and materials. The materials used are forged casing, making it still fragment as effectively but with much deadlier. Thanks to improved explosive filler the kill and casualty is larger than its predecessor. It's fragmentation is so effective it can damage light enemy vehicles. It uses a electronic 'pin' that once pressed activates the grenade. Unlike previous iterationsns it does not begin the fuse upon contact with a solid object and instead as soon as activated. With the five second fuse it can be cooked, making it much more effective. It is used by just about all the SPARTANS to provide a high explosive punch against enemy infantry formations, either in the open, in entrenched positions or in interior buildings, engage light enemy armour or as ad-hoc booby traps.

The MX6 Dual Purpose Grenade, also called the Dual-Purpose Grenade or the "Traitor" Grenade by some, is a UNSC hand grenade adopted from captured Covenant technology. The Dual-Purpose Grenade is essentially a UNSC version of the Plasma Grenade, based on technology captured during the Human-Covenant War. Encased in a regulation military OD green casing instead of the original Covenant blue, the MX6 is much the same internally. In lieu of the original button activation a pull-ring has been added, but activation time is the same, as are the explosive properties. However the Dual-Purpose Grenade lacks the Plasma Grenade's ability to stick to things. The slight EMP pulse of the original Plasma Grenade remains, making this weapon useful against electronics and vehicles, but due to its minimal shrapnel output, its usefulness as an AP weapon is dubious. The SPARTANS occasionally use it as a anti material or anti vehicular grenade and as a concussion grenade for room clearing.

The M2 AM Grenade is a UNSC hand grenade carried by UNSC military personnel. The M2 AM Thermal Grenade utilizes the high temperature of burning thermite to destroy enemy equipment by burning or melting it. The grenade consist of two primary parts. First is the activation and ignition system, which uses a a small, concentrated, electrically activated charge to ignite the thermite, once the five second fuse has burned out. Second is the thermite itself, which is encased in a small plastic protective sheath prior to activation. The sheath burns away once the thermite ignites, allowing the thermite to burn unhindered for approximately 15 seconds after ignition. Once the thermite ignites, the grenade proceeds to melt and burn its way through anything its touches, be it flesh or tank armour This fearsome capability makes it perfect for the the anti-material role, and in certain circumstances, for the anti-personnel role. The high temperatures of the grenade's burning thermite make it highly dangerous to use, and premature detonations typically prove fatal to the user. It is used against enemy material and armour, as both a offensive weapon, implement for sabotage and demolitions weapon.

The MX9 Electro Magnetic Pulse Grenade is a experimental anti vehicle grenade. The EMP grenade is a experimental grenade using a explosively pumped flux compression generator to generate a powerful EMP effect in a small radius. The bomb consists of a metal cylinder (called the armature), which is surrounded by a coil of wire (the stator winding). The armature cylinder is filled with high explosive, and a sturdy jacket surrounds the entire device. The stator winding and the armature cylinder are separated by empty space. The grenade has a power source, a bank of capacitors, which can be connected to the stator. The casing is specially made to further increase its magnetic yield. The chain of events for its detonation starts with a switch which connects the capacitors to the stator, sending an electrical current through the wires. This generates an intense magnetic field. A fuse mechanism ignites the explosive material. The explosion travels as a wave through the middle of the armature cylinder. As the explosion makes its way through the cylinder, the cylinder comes in contact with the stator winding. This creates a short circuit, cutting the stator off from its power supply. The moving short circuit compresses the magnetic field, generating an intense electromagnetic burst. It is used by SPARTANS as a weapon to be used against armoured vehicles, enemy electronic systems and enemy infantry armed with powered armour.

The M70 Flash Bang Grenade is a UNSC hand grenade, used by UNSC combat personnel and law enforcement, as a less-lethal weapon. The M70 Flash-Bang Grenade works the in much the same way as other flash-bangs: it creates an extremely bright flash that disorients, blinds, and stuns the target, allowing the thrower to temporarily do as he please with his defenceless target. The flash-bang works best against organic and infra-red vision, particularly at night or in the dark, and its effectiveness against mechanical vision or cameras is severely limited. The Flash-Bang's actual damage to targets is limited, making its useful for hostage situations, but not a recommended weapon for use against enemies who need to be killed. The flash of the grenade's detonation may occasionally start fires, so use around flammable substance is inadvisable. The M70 is used by SPARTAN Stalker and Assault teams when making entry, blinding their opponents and stunning them.

The M43 Smoke grenade is used for a variety of uses by the SPARTANS, as a marker for air strikes or extraction, as a method of clouding the vision of the enemy. The grenade has little use against enemy forces using thermal imagers, but can still provide a vital distraction.

Explosives
C-14 Plastic Explosive is a UNSC explosive device designed for demolitions. It is a plastic explosive, a malleable and pliant material that can be moulded to match any form. It is heat and shock proof, being only receptive to electrical shocks. The explosive is usually stored in the form of a 'blast pack', which is three 20cm thermoplastic tubes than can fit in a UNSC utility pouch and is armed with a remote detonated electrical detonator. These tubes can be individually separated and used with the remote detonator or detonated via cables. It is also available in a similarly sized block of solid C-14 that comes in a wrapper and can be pulled apart and moulded for various duties and requires a electrical detonator. A small 4 inch cube could destroy a 5 story building. The C-14 Plastic Explosive is used for a variety of demolitions duties, such as destroying buildings, obstacles, debris and even bunkers, in large amounts. It can also be used to destroy armour vehicles, either by directly applying the charge or leaving it in the path of the vehicle. It can also be used as a ad hoc mine, remotely detonating it. It has one other use, being used with IEDs or car bombs, a popular weapon by UNSC Spec Ops preforming unconventional warfare and popular with terrorists. It has even been used as a ad hoc shaped charge on the nose of vehicles and driven into a another or a building to act as a devastating explosive, if slightly suicidal. The explosive material is activated by a electrical charge, usually from a remote operated device. This sends a encrypted and unbreakable signal through a radio channel, with a range of up to a mile. It can also be activated by attaching primer cords on it and sending a electrical current through them. Timed detonators, with coded locks are available and it can be activated with ad hoc detonators, such as rigged up radios, mobile phones, circuit boards and other electrical devices. C-14 Explosives are often used by Combat Engineer Teams for demolitions, but any teams are qualified to use it as a method of destroying enemy objectives, materials, demolishing buildings or as ad-hoc anti-tank weapons.

C-13 Gertex is a UNSC explosive device designed for demolitions. The name 'Gertex' is the manufacturer's name for the plastic explosive material. The explosive material is undetectable by any sensor material, including x ray sensors, dogs, ARGUS Sensors and other methods. This allows it to be smuggled anywhere, as anything, in any form, and it is almost twice as explosive as its counterpart, the C-14. It is much more unstable however, being susceptible to shock, electricity and explosives. This means it can be set off by any of the above with ease. It is a extremely limited in its manufacturing, with only a few plants making it, all of which are a military secret. Along with that, its creators and its material are also a top secret. It is used strictly by black op forces as a method for assassinating enemies with no means of being detected or traced. Gertex can be activated by any means, from as crude as light fuses and as advance as remote operated radio detonators and other explosive devices. It is used by SPARTANS as a means of planting explosives in enemy territory and detonating them without being priorly detected. It can be used as demolitions explosives, sabotage material, anti-tank devices and as a assassination method.

The M127 Anti Personnel Mine is a UNSC anti personnel mine. The M127 APERS Mine, often named 'Claymore' by troops is a small, infantry deployed anti personnel mine. The mine consists of three explosive charges arranged in a fan shape, each consisting of a plastic explosive detonator and numerous ball bearings that deform into a bullet like shape on explosion and with a effective range of 100 meters. Using a motion detector, forward facing trip lasers and a IFF detector, it is able to detonate on contact of hostile targets and eliminate them. The mine is carried in a compacted for then deployed by releasing the safety pin then place the weapon down on its support struts, keeping it upright. The mine has a life time of 2 months, after which time, the mine auto destructs. It also has anti tampering systems, to ensure lethality. Like all UNSC Mines it can be deactivated and reactivated by coded signals. These signals are composed on near unbreakable codes, preventing the enemy from randomly bombarding the battlefield with codes to deactivate them. The M127 is used by Stalkers, Scout-Snipers and Heavy Weapon teams to cover their positions against enemy incursions or sneak attacks.

The M121 Bounding Anti Personnel Mine is a UNSC anti personnel mine. The M121 APERS is a mine designed to be buried, though can be operated free standing, and buried either by infantry, artillery, orbital or aerial disruption. The Mine lies under the ground, maintaining a passive motion detector, awaiting enemy movement. Once the sensor is triggered, the mine quickly generates a SONAR pulse, analyses the result and cross references it with known targets. After this it delivers a brief IFF scan, to double confirm it is not a friendly combatant by the IFF signature. Once a hostile combatant is confirmed it bounds up, propelled by propelling charge from its 'cup', the steel basket in which it rests while simultaneously launching its side charge to send it into a controlled spin. Once the optical sensor has a confirmed lock, it launches a cone shaped explosion, sending out a hail of steel fragments that cut through most shielding types and body armour, usually killing even fully armoured Brute Minors in a single explosion. The mine also possess a rudimentary pressure sensitive proximity sensor, which after activated the mine conducts a IFF interrogation then if unsuccessful three seconds after pressure is released, it bounds and activates. The mine also posses anti tampering systems to protect it from being disarmed by enemy EOD forces with ease. Like all UNSC Mines it can be set to have a life span, after which it explodes and it can be deactivated and reactivated by coded signals. These signals are composed on near unbreakable codes, preventing the enemy from randomly bombarding the battlefield with codes to deactivate them. Bounding Mines are used by a variety of SPARTANS to create area control and limit enemy movement, or to destroy the enemy by forcing them into the mined positions.

The M341 Anti Tank Mine is a UNSC anti tank mine. The M341 is a Anti tank mine, relying on pressure to activate it, activating when either pressure more than 300 kilogram deforms the pressure plate temporarily, when the magnetic induction sensor is alerted by the proximity of a large mass of magnetic metal or when the seismic sensors are set off by the vibrations of a vehicle moving or the engine vibrations, all of which prompts the mine to interrogate for a IFF signal. If there is no response, the mine lights the fuse. The explosive content is a dozen incendiary felchettes which penetrate the vulnerable underside of vehicles and cause internal fires. Like all UNSC Mines it can be set to have a life span, after which it explodes and it can be deactivated and reactivated by coded signals. These signals are composed on near unbreakable codes, preventing the enemy from randomly bombarding the battlefield with codes to deactivate them. M341 Mines are used to engage and destroy enemy armour indirectly.

The M362 Anti Tank Mine is a UNSC anti tank mine. The M362 is a Anti tank mine, designed to 'catch the enemy off guard'. It is used after extensive use of other types of anti tank mine, which usually cause the enemy to deploy combat engineers who can easily find the mines. The mine is positioned 5 metres from the road it is intended to attack and aimed using an integrated sight. The seismic sensor detects approaching vehicles and alerts the infra-red sensor and IFF interrogator. When the vehicles reach the optimum target point the warhead is triggered. The mine can also be remote triggered from up to 100 meters away. The explosive content is a dozen large than usual incendiary felchettes which penetrate the flanks of vehicles and cause internal fires. The only drawn back of the mine is that it must be manually planted by infantry men in order to position it correctly. Like all UNSC Mines it can be set to have a life span, after which it explodes and it can be deactivated and reactivated by coded signals. These signals are composed on near unbreakable codes, preventing the enemy from randomly bombarding the battlefield with codes to deactivate them. The M362 Mine is used to engage and destroy enemy armour indirectly.

SWORDS
The, also know as SWORDS or the SWORD is a UNSC Weapon modification system. Using Misriah Rails mounted on firearms, every UNSC operator can modify his weapon to match the needs of the current conflict or situation. This allows a simple assault rifle to vary between a close quarters assault rifle to a designated marksman rifle or grenade launcher. The SWORDS system is used by SPARTANS to augment their weapons to adapt them for a variety of roles and environments. This allows SPARTANS to greatly increase their efficiency and performance with their weapon systems.

Sights

 * MC/PVS-75 AUGUR Scope: The AUGUR Scope is the computerized hand built scope popular with sniper rifles. It measures telemetry, including velocity and range, along with bullet drop, wind, ambient air density and Coriolis factors to designate the best possible shot. All Augur type scopes come with motorized scope covers. Along with that it can wireless feed into the user's HUD or UNSC War Net to collect UAV/GV, aerial and Satellite Reconnaissance The bullet telemetry can be modified for the weapon in use and disabled if necessary It can preform limited optical enhancement for weather but only limited light modification. Along with that, it projects ammunition type and capacity. The main computerised sight features a polarised, none reflective lens, making it useful for the operator in high light conditions and giving it low observability. It's last feature is variable zoom settings ranging from 1 to 2, 4, 6, 8 and 10.
 * Small Unit Combat Optical Gun sight: The SUCOG, first being seen in use with the BR55, is very simple but robust gunfight It provides a adjustable 4x zoom facility with a Mil-Dot styled scope.
 * Large Unit Combat Optical Gunfight: The LUCOG is a upscaled SUCG, with a adjustable 6x zoom for targeting more distance enemies with precision.
 * MC/PVQ-44 Fire Control Scope: The FCS uses computer software and patching systems to adjust for the weapon it is connected to and projects its probably flight path and controls ammunition type and fusing. It works with all grenade and rocket launchers.
 * MC/PVS-7 RED EYE: The RED EYE is a full tube reflex scope using a 2x telescopic zoom and a three chevron system. It comes with a glare resistant polarising lens
 * MC/PVS-5 RED DOT: The RED DOT is a open reflex sight, using a polarised lens and a a circular cross-hair with a red dot centre
 * MC/PVS-15 RED CROSS: The RED CROSS is a small open reflex sight that projects a cross shaped cross-hair
 * MC/PVS-39 NIGHT EYE: The NIGHT EYE scope is a 4x Scope utilising Night Vision systems. Aside from the night vision facility, it is ruthlessly simple.
 * MC/PVS-43 NIGHT WATCH: The night Watch is a 6x adjustable night vision scope.
 * MC/PSQ-45 NIGHT FIGHTER: The Night Fighter is a 2x night vision fire control scope, with all the powers of the smaller night vision unit.
 * MC/PAQ-221 HEAT RAY: HEAT RAY is a thermal scope, providing 4x thermal zoom.
 * MC/PSQ-49 NIGHT TERROR is a composite large fire control sight for the M11 Autocannon and M49 Grenade Machine Gun, combining a 6x computerised night capable scope, a secondary 4x SUCOG sighting scope, advanced software and a LASER range finder.
 * MC/PVQ-101X BLACK EYE is a scope using X-Rays to gain vision through solid objects. It comes with a four times zoom ability.

Forward Accessories

 * Foregrip: A ergonomic foregrip for the firearm to give it easier handling.
 * Bipod: An adjustable weight bearing bipod that provide steady firing for a weapon
 * MC/PVS-44 NIGHT FIRE: A high powered Halogen lamp with a optional red light filter
 * MC/PEQ-37 RED DRAGON: RED DRAGON is a large visible red laser targeting sight and designator using a adjustable red LASER diode. It is used for fighting in low level light conditions.
 * MC/PEQ-38 GREEN DRAGON: GREEN DRAGON is a large visible green laser targeting sight and designator using a adjustable green diode pumped solid state LASER. It is used for fighting in light conditions.
 * MC/PEQ-39 INVISIBLE DRAGON: INVISIBLE DRAGON is a large invisible infra-red laser targeting sight and designator using a adjustable infra-red LASER diode. It is used with night vision systems to provide a night fighting laser.
 * MC/PEQ-42 RED WYVERN: RED WYVERN is a small visible red laser targeting sight using a adjustable red LASER diode. It is used for fighting in low level light conditions.
 * MC/PEQ-43 GREEN WYVERN: GREEN WYVERN is a small visible green laser targeting sight using a adjustable Green diode pumped solid state LASER. It is used for fighting in bright conditions.
 * MC/PEQ-44 INVISIBLE WYVERN: INVISIBLE WYVERN is a small invisible infra-red laser targeting sight using a adjustable infra-red LASER diode. It is used with night vision systems to provide a night fighting laser.
 * MC/PVQ-303 CYCLOPS: The CYCLOPS is a smart link scope. When linked to the user's HUD by fibre optic cable, it projects a cross hair for the weapon.
 * MC/PVQ-404 WATCHER: The WATCHER is a HUD linked camera that, when linked to the user's HUD gives them a view from the camera, allowing them to observe around corners with the firearm.
 * HEART ATTACK: The HEART ATTACK is a short range side receiver mounted acoustic system that detects heart beats in the vicinity through unique sound signatures then report back to the user's HUD on the race of the target and their status. Though it has a short range, it is undetectable and is very difficult to jam due to on-board filters. It has a second feature of being a fire detection system, being able to detect and direct enemy fire and its source direction.

Weapon

 * M023 Shotgun is a rail mounted pump action magazine fed shotgun.
 * M024 Grenade Launcher is a rail mounted breech grenade launcher
 * M025 Rocket Launcher is a rail mounted breech fed rocket launcher
 * M026 Grenade Launcher is a rail mounted pump action magazine fed grenade launcher
 * M11 Bayonet lug mounting is a rail mounted bayonet lug

Wolf Weaponry
The MB67, a .50 cal Assault Rifle designed to perforate infantry and light vehicles, with a smart linked short range and long range scope. It is used as the basic firearm of Wolf exoskeletons to engage both infantry and light armour with ease, even at long ranges.

The MB69, a 20mm Battle Rifle, made for not only decimating infantry in and out of cover with its auto cannon rounds, with smart linked long and short range scope and air bursting options. Its also highly effective against light armour. The SPARTANS use the MB69 to engage enemy heavy infantry and light armour at long ranges.

Meant for defence, even this weapon, equipped with a short range scope, is deadly. Firing 9.5mm rounds usually seen in Battle rifles, it devastates infantry. SPARTANS use the MB77 in a anti-infantry role.

A large Revolver, with a smart link scope, that fires 25mm Air bursting Grenades. The SPARTANS use the the MB79 as a defensive weapon, capable of decimating infantry.

A derivative of the 43 Heavy Duty Shotgun, the rotary barrelled Shotgun fires 8 gauge shells at a fire rate of 6000 rounds per minute. It features a pair of integrated short and long range scopes. The SPARTANS use the MB81 to decimate enemy forces at short range.

The MB98 is a automatic grenade launcher belt fed from a box. It has a integrated long range scope with air bursting ability. SPARTANS make use of the MB98's high rate of fire to decimate enemy infantry and armour in a large area.

The M104 is a 15mm rotary auto cannon, firing at 6,600 rounds per minute. SPARTANS use it when they have to clear a large area very quickly of infantry and light armour.

The M112 fires caseless 30mm shells, usually used on aircraft to bust tanks open. SPARTANS use this to engage enemy infantry at extreme ranges and engage medium armour.

The M121 is a modified M68 Gauss Gun that fires from a six shot revolver cylinder of metal slugs. SPARTANS use it almost exclusively to engage armour, but also make use of it to engage enemy infantry when necessary.

The M200 is a multi setting TITAN LASER, usually found on the Komodo Tank, or the Firestorm CIWS, or on Katana Fighters but is perfect for tank busting at long ranges. SPARTANS can use it to mostly engage enemy armour at range, but also engage infantry or engage anti-optical warfare with its multiple settings.

Under Rail

 * MC/PVS-44B NIGHT FIRE: A high powered Halogen lamp with a optional red light filter
 * MC/PEQ-99 RED CYCLOPS: RED CYCLOPS is a small visible red laser targeting sight using a adjustable red LASER diode. It is used for fighting in low level light conditions. Attached to that is a smart link scope. When linked to the user's HUD by fibre optic cable, it projects a cross hair for the weapon.
 * MC/PEQ-100 GREEN CYCLOPS: GREEN CYCLOPS is a small visible green laser targeting sight using a adjustable Green diode pumped solid state LASER. It is used for fighting in bright conditions. Attached to that is a smart link scope. When linked to the user's HUD by fibre optic cable, it projects a cross hair for the weapon.
 * MC/PEQ-101 INVISIBLE CYCLOPS: INVISIBLE CYCLOPS is a small invisible infra-red laser targeting sight using a adjustable infra-red LASER diode. It is used with night vision systems to provide a night fighting laser. Attached to that is a smart link scope. When linked to the user's HUD by fibre optic cable, it projects a cross hair for the weapon.
 * MC/PVQ-404B WATCHER: The WATCHER is a HUD linked camera that, when linked to the user's HUD gives them a view from the camera, allowing them to observe around corners with the firearm.

Muzzle Rail

 * MC/PEQ-47 RED CAP: RED CAP is a small visible red laser targeting sight using a adjustable red LASER diode. It is used for fighting in low level light conditions.
 * MC/PEQ-48 GREEN CAP: GREEN CAP is a small visible green laser targeting sight using a adjustable Green diode pumped solid state LASER. It is used for fighting in bright conditions.
 * MC/PEQ-49 INVISIBLE CAP: INVISIBLE CAP is a small invisible infra-red laser targeting sight using a adjustable infra-red LASER diode. It is used with night vision systems to provide a night fighting laser.
 * MC/PVS-78 MONOCLE: The MONOCLE is a is a smart link scope. When linked to the user's HUD by fibre optic cable, it projects a cross hair for the weapon.

Suppressors
Suppressors, which reduces the noise and flash of a weapon greatly, are available for MA6A ICWS, M73D Carbine, M2A LAR, BR09 SR, HBR10HB-SR, M81C ULMG, M122 LMG, M389B GPMG, M57, M98 Compact, M47, M7A SMG, M10 PDWS, M12 SMG, M1091 SRS, M113 SRS

Vehicles
The Warthog Knight in the latest version of the infamous Warthog LRV. One of the first major tweaks is on the engine, with the hydrogen injected ICE being replaced by a 38 litre Hydrogen Fuel Cell engine, easing maintenance, with the presence of only a few moving parts and the addition of a number of turbo chargers. The dashboard systems have been upgraded, using a larger suite of IFF, Motion Detectors and LIDAR systems to boost its tactical capability, along with a GPS system. The battery usually used to power the rear gun is now upgraded with another hydrogen fuel cell, giving it 80% longer life under full operation. It features run flat tires as standard along with a redesigned underside, with a mild V shaped slope so that should it hit a mine or a IED, all of the explosion is vented sideways, blowing off the wheels and leaving the crew intact. It's armour plating is made from Ballistic polycarbonate, titanium triplex plates, AEGIS-filled resin aggregate with heat resistant kevlar layer and a ablative resin. However, the SPARTANS prefer to modify their Warthogs into what has been termed 'Assassin Rapid Attack Vehicles'. The M12B Warthog Assassin RAV is a specially modified Warthog, in use with the SPARTAN-IVs, it used a modified chassis and equipment layout. The roll cage on the passenger side was removed, as was the windscreen, with the passenger side seat gaining a M45C HMG on a curved bar with attached pintle mount, so it could face targets ahead and to the side. The suspension was fine tuned with high quality parts, and any non essential parts replaced with lighter elements. Outboard equipment racks were added for carrying extra loads during deep penetration missions. The motion detector and LIDAR systems were kept in place while smoke dischargers and a M980 WAO/AM laser were added for much needed point defence. In places its armour has been upgraded or supplemented with bolt on titanium or ceramic plates or anti ordnance fencing. It is also renowned for making use of active camouflage plates applied all over the body, which while somewhat useless while on the move, make it near invisible when stationary. The Assassin also makes use of a extended reserve tank with 117 litres of compressed hydrogen in a self sealing fuel tank and another turbo charger. The Assassin modifications also extended to the M12G2 Light Anti-Armour Vehicle (LAAV), with its M68 25mm Magnetic Accelerator Cannon, the M12A1 Light Directed Energy Weapon (LDEV), to give the SPARTANS additional energy weapon abilities, specifically against enemy armour, with the high output Plasma Weapon and the M831 Troop Transport Warthog, to give them long range troop transport ability. The RAVs are often armed additional armour, such as bolt on tank armour, ordnance fencing, reactive plates, additional front seat weapons, including M45 series Machine Guns, M49 Grenade Machine Gun or M11 Auto cannons, ad-hoc weapons such as battering rams, dozer blades, defensive spikes and expanded on-boardd equipment. The Warthog RAV is used by SPARTANS for all manner of roles, such as reconnaissance long range patrol, troop transport, Reconnaissance in force, hit and run strikes, engagement of enemy armour and disruption of enemy infantry forces.

The M17 Weasel is a light, Fast Attack Vehicle, meant for rapid reconnaissance and attacks deep in enemy territory. The vehicle was designed for use with deep Reconnaissance groups and long range attack commandos, able to let them infiltrate and exfiltrate enemy territory quickly, efficiently and effectively. Though not meant for combat, it packs a punch against light infantry. With its standard 79.5 litre fuel tank, the Weasel has a range of about 338 km. An optional fuel bladder can extend the range to over 1610 km. The vehicle has good on and off road capacity, not being deterred by mountains, sand or mud. Armed with a dual GPMG mount, its capable of taking on a variety of enemy infantry. The vehicle has a three seater cabin, with two front seats then the gunner at the rear operating the gun remotely. Behind that is the bucket where another passenger can go. It also features a hypochlorite-based, fuel-oxidization injector for short boosts of increased speed. The Weasel also has a number of variants used based on environmental or enemy activity. The M17B Ferret is the standard Weasel but now up gunned with a much more deadly weapon, sporting a 40mm Grenade Machine Gun. With this upgraded armament it now poses a bigger threat to infantry and light vehicles, its main enemies. The M17C Stoat again, has a larger weapon, utilising a three tube 102mm missile launcher. Capable of taking most missile and rocket rounds of that calibre, it can engage enemy armour at long or short distances. The M17D Otter utilises a v shaped, boat like body and a on-board water jet motor,providing amphibious capability for the FAV series, though only across calm rivers or lakes. Open sea, rapids or rough lakes will cause it top enter difficulties very quickly. the Otter can also be equipped with a 40mm GMG or a 102mm missile launcher, making the D1 and D2 versions respectively. The armour is A AEGIS-filled resin aggregate with heat resistant kevlar layer and ablative resins. The Weasel is used when the SPARTANS require something smaller, more stealthy and agile than the Warthog, to preform long range Reconnaissance and patrol, with it even capable of preforming reconnaissance in force against enemy forces, even enemy armour.

Equipment
Camouflage Cloak Mark II is a expensive UNSC disguise system. The Cloak consists of a titanium weave cloak with AEGIS plate inserts capable of comfortably enveloping the body and a super conducting Thermal/EM masked power cable which can connect to a local power supply. In each hexagon shaped tile of the cloak is a computer controlled holographic projector, that uses a advance CPU driven hard holographic projector to project a image designed to blend with the local environment, projecting, in effect, a holographic ghillie suit. These 'hard light' holograms are relatively light on power requirements, are self adjusting to light conditions thanks to photo reactive systems and repel foreign objects, giving it the appearance of foliage. This allows it to appear utterly convincing, as convincing as hand made ghillie suits. The camouflage Cloak is used by all manner of SPARTANS to stealthily approach enemy positions or obscure their own. It is mostly used by Scout-Snipers and Stalker teams.

The G-PACK is a two part anti gravity system, using a pair of powerful anti gravity manifolds, developed from the pack used by Sangheili Rangers. It allows the user to hover in the air and move on the x-y-z axis with some degree of agility but a low speed. The gravity pack however, has a secondary function. The two gravity manifolds can move to become one centrally aligned gravity manifold that can propel the user at high speeds, though the agility is low. It is mostly used during EVA combat or expected high altitude or aerial fighting by re-equipped SPARTAN teams.

The Gravity/Jump-Pack is like the Gravity-Pack but lacks the ability to move its gravity manifolds. Instead it features a set of well armoured solid fuel jets (powered by the same fuel as most UNSC jets) that can allow the user to make great bounds into the air then gently glide back down. It is used by specially re-equipped SPARTAN teams when they need to preform low altitude drops or navigate difficult battlefields.

The D-57 Decoy is a piece of UNSC equipment. It produces holograms and false RADAR, Motion Detectors and SONAR signals of either enemies or friendlies. In the right hands this simple device became one of the most lethal weapons of the war, with the potential to lure any enemy, even entire squads, into a false state of security. On the battlefield the 'Ghost', as it became known, delivered more than just death, but fear and uncertainty to all enemy spotting troops. It is often used by Scout-Snipers and Stalkers to mask their positions and lure enemy forces out of position.

The AD-01 Defibrillator is a piece of UNSC equipment. It resuscitates casualties using an embedded, rhythm-tracking microprocessor to determine ventricular fibrillation or tachycardia and emit, via wet-gel secretion paddles, appropriately levelled, biphasic charges. This is carried by a handful of SPARTANS to preform medical aid on downed SPARTANS.

The SONAR/Vehicle-1 is a piece of UNSC equipment. The SONAR/Vehicle 1 uses Passive SONAR that detects sound waves in the air and filter and analyse them to pick up the distinct sounds of engines or walkers. This is cross referenced with computer archives to detect the kind of vehicle and also its position. It can actively track them. These SONARs can be placed down strategically, being man portable and the size of a laptop, and feeds information through the Marine and the War Net battle map. It uses a passive particle buffer to detect sound waves and direct them, even through dense terrain. When expecting to engage enemy armour in dense environments, SPARTANS will deploy these systems to detect and engage them.

The SONAR/Infantry-2 is a piece of UNSC equipment. The SONAR/Infantry is the same as the SONAR/Vehicle-1, but detects heart beats using a much more expensive and accurate antennae. It also picks up the ticks produced by a Necros infantry unit's primary power core. It is used as a remote detection system for detecting and pinpointing advancing enemy forces. It can also detect and pinpoint enemy weapons fire.

The A/R Defuser is a piece of UNSC equipment. The A/R Defuser uses a CPU operated sensor suit, including deep scan system to map internal layout and ARGUS sensor. Along with this it features an inbuilt electrical disruptor that breaks the flow of electricity, rendering any electrically operated munitions inert for a few minutes to allow it to be disabled. It is used exclusively by Combat Engineer Teams to disable enemy explosive devices.

The DR-4 Pulse Meter is a short to medium range detection device that allows soldiers to scan for enemies behind cover using sonic differentiation and acoustic analysis to identify and track human heart rhythms in the immediate vicinity. The Pulse Meter can also be used to track the acoustic signature of enemy gunfire, allowing it to track enemy snipers. It is used by SPARTANS to detect infantry forces around the enemy without alerting enemy counter sensor systems.

DV-4 Energy Shield is a small, light weight deployable energy shield that can acts as mobile battlefield cover. It works by sustaining a energy shield in a fixed position, effectively giving marines their own version of the Covenant Deployable Cover. SPARTANS use this system to create defensive hardpoints, without carrying too much weight.

The M-1126 Explosives Installation Tool was a item of UNSC infantry equipment used by combat engineers and demolition specialists to emplace explosive charges in a variety of disparate environments, conditions, and terrains. The M-1126 is fairly small, being composed of a telescoping metal rod about 12 ins. long, which can expand to up to a three feet. At the head of this rod there is a small snap-fit attachment point to which a variety of tools can be placed. For drilling charge holes into rock, metal, and concrete, a diamond-coated metal composite drill powered by a compact battery can be attached. When the operator is planning to use the tool in soil, a small hand-powered coring tool can be used. In order to place the charge itself, a small grip attachment is used, and then a tamper can be used to ensure the charge fits tightly and is in place. Once the charge is placed, a detonator or fuse can be inserted and armed using yet another tool. This is used by Combat Engineering teams to prepare positions for demolitions.

The E-Tool is used by SPARTANS as a small, lightweight digging implement, to create defensive positions or excavate objects. It also works as a rudimentary melee weapon.

The M12A1 Sentry Gun is a deployable Weapon. The M12A1 utilizes a combination of infra-red, sound, LIDAR, radio, IFF and optical tracking to identify, trace and engage enemy combatants in medium range. Able to distinguish between soft and hard targets, the M12A1 can alternate firing procedures in order to avoid hitting friendly targets in the line of fire. It fires 6.8mm caseless rounds, fed by a dual feed of SAP-HP and HESH rounds, from a tri barrelled rotary assembly. The weapon can be set to automated sweep mode where it scans targets for IFF first to avoid friendly fire or manual override, where it engages all targets in front of it, regardless of IFF. The Sentry Gun's weapon systems and control systems are kept in a box that splits open to deploy the weapon. This box is bolted directly onto a standard UNSC tripod. The SPARTANS use the M12A1 to defend hard points when strapped for power or engage enemy or cut enemy forces down in choke points.

Unmanned Vehicles
The is a UNSC Drone. The Kite UAV is a aerial drone, with shrouded duct fan propelling them. It uses one standard optical detection system on a outer rotating ring for close all round detection and a pair of detection systems on a central and lower turn table, featuring a powerful long range optical camera, a thermal camera and a short range RADAR. It can be remotely operated, set to automatically patrol a area or be attached to a unit to provide support. Targets spotted are relayed to the UNSC War Net. The Kite is used by SPARTANS to gain reconnaissance within a short range and increase tactical awareness around their position.

The MQ-34B Harrier UCAV is a UNSC Drone. Harrier UCAV Is a variation of the Kite that mounts the same optical systems, using one standard optical detection system on a outer rotating ring for close all round detection and a pair of detection systems on a central and lower turn table, featuring a powerful long range optical camera, a thermal camera and a short range RADAR, but adds a additional set of four 6.8x32mm calibre guns belt fed by two drums of 400 rounds each that must be manually reloaded. It can be remotely operated, set to patrol and engage or set to protect a target or squad. It is 0.97 meters wide wide. It is used by the SPARTANS to provide short range protection and attack, not only providing reconnaissance but also protecting the SPARTANS from enemy offensives.

The RQ-3 Peregrine UAV is a small folding helicopter like UAV for Reconnaissance It uses thermal and optical cameras. It can be carried by a infantry man, with folding twin rotary engines and folding tail. It can independently operate in patrol, remotely operated or operate on its own and designate targets for artillery, direct fire, spot targets or direct aircraft strikes. It has a longer range than the Kite but is not as durable. Its compact and light enough to be carried in a Marine's back pack. The SPARTANS use the Peregrine to provide long range reconnaissance against enemy forces.

The MQ-3A2 Kestrel UEAV is a UNSC Drone. The Kestrel UEAV is a modified Peregrine UAV that carries a explosive load. It can be remotely activated or activated once reaching a certain destination. It uses thermal and optical cameras. It can be carried by a infantry man, with folding twin rotary engines and folding tail. Combat Engineer Teams use Kestrels to spy out demolitions targets and engage them. SPARTANS usually modify them to carry C-13 Gertex high explosive, making it undetectable, thanks to it already being RADAR invisible.

The Jaguar UGV is a UNSC Drone. The Jaguar UGV is a small, four wheeled, UGV. The robot is very rugged, and can be thrown over fences, up or down stairwells, from a moving vehicle at 75 km per hour, or even from a third-story window. It doesn't matter how it lands because neither side is the right side up. However, it was not designed to drive up or down stairs on its own but was designed so that it could be carried up the stairway. It features a front optical, thermal and night camera along with side cameras and rear camera. It can be operated remotely or operate using its on CPU control. In CPU control it drives around, relaying images back to the Marine's HUD but it can also go to sentry mode, where it uses audio and motion detectors to pick up motion from up to 15 meters away or it can be set to watch and observe, relaying images to the operator. SPARTANS use the Jaguar to provide high speed, low observability reconnaissance against enemy forces on the ground.

The Puma UGV is complementary to the Jaguar, to go where the Jaguar cannot and do what it can't. It is the same size, with tracks instead of robust wheels and can climb stairs and cover rough terrain. It features a motion tracker, audio sensor and a powerful optical and thermal camera mounted on a turning armature. SPARTANS use the Puma to scout out enemy positions in urban conditions.

The Lion UCGV is a tracked drone that mounts a three barrelled 6.8mm caseless rotary weapon with a 1000 round box magazine. This is capable of autonomously engaging enemy infantry and itself is resistant to even 12.7mm round ammo and plasma fire. It can alternatively be piloted remotely. It is armed with a motion tracker, optical and thermal gun sight and the primary weapon which is mounted on a turret and on hydraulic piston to allow it to rise and fall to aim targets on elevations. It uses a titanium/AEGIS armour plating, making it incredibly robust. SPARTANS use the Lion to either provide heavy fire support in combat situations, add additional fire-power to patrol forces, provide reconnaissance in force or patrol enemy positions remotely.

The David UEGV is a modified version of the Puma UGV, being a four wheeled remote operated vehicle that can carry a variable payload of explosives. It carries a forged casing that is resistant to impacts and bumps but not bullets, plasma and explosives. It can carry payloads of smoke effecting ordnance, thermate, plastic explosives, Gertex and with a attached detonator. It can be used to stealthily demolish buildings, bridges, tanks, produce smoke screens, destroy bunkers and create breaches in defences. It has a forward optical and thermal camera and side optical and rear optical cameras. Combat engineer Teams use the David to engage and destroy demolition targets. SPARTANS modify their Davids with a Gertex filler.

The is a modular UGV, a variety of weapon, transport and equipment set ups for combat.

CMP
The Leopard Common Mobility Platform (CMP) is the program’s centrepiece providing superior mobility built around the propulsion and articulated suspension system to negotiate complex terrain, obstacles and gaps that a dismounted squad will encounter. The highly mobile platform is designed specifically to meet the requirements of the Marines. The Leopard's unique, highly advanced 6x6 independent articulated suspension, coupled with in-hub hydrogen motors powering each wheel, provides extreme mobility in complex terrain, far exceeding that of vehicles utilizing more conventional suspension systems. It will climb at least a 1-meter step, far exceeding requirements, and provides the vehicle with the mobility performance and sure-footedness required to safely follow dismounted troops over rough terrain, through rock and debris fields and over urban rubble. This technology also allows the Leopard to cross 1-meter gaps, traverse side slopes greater than 40 percent, ford water to depths over 0.5 meters and overpass obstacles as high as 0.5 meters, while compensating for varying payload weights and centre of gravity locations. It can be equipped with a centre forward facing set of optical set up, with dual long range, high power telescopic cameras, short range digital optical cameras and a thermal camera. It can further be equipped with a rotating and rising all round vision high power optical camera, 'periscope' camera for all round vision and M980 Weapon Anti Ordinance/Anti Material Defence Weapon defensive laser. Its internal systems are fitted with a counter electronic warfare suite, a encrypted radio communication system, its high power CPU and GPS receiver

It can be carried both externally and internally on a Pelican, being able to drop and operate with a squad or deployed from the back of a Pangolin, Armadillo, Kangaroo, Groundhog, transport trailer, Camel, Elephant and variants, Tortoise, Whale, Dolphin, Orca or Flatbed Warthog.

The Leopard can be remotely controlled, even from orbit, controlled by A.I. systems or operate independently, using IFF and optical recognition to decide which targets to engage and destroy.

Hull Sections
It can be fitted with six distinct Hull Sections for different duties.
 * Fire resistant hull: Using steep angular plates on all sides, the hull gains resistance to enemy fire directed at it, giving it some added combat ability. It sports a turret ring. It mounts a motion detector and a forward rotary camera.
 * Sensor resistant hull: With a steep forward slope, it can resist sensors such as RADAR but also gain direct resistance to forward enemy fire. It sports a turret ring. It mounts a motion detector and a forward rotary camera.
 * EOD Hull: Using a V-Shaped underside and bulked up side armour, it gains resistance to explosives and a lower centre of gravity. It sports a turret ring. It mounts a motion detector and a forward rotary camera.
 * Transport hull: Using a relatively high sided design with fenced sections, it can stow a variety of gear which it can safely transport. It can carry 2,400 pounds of equipment and rucksacks for dismounted infantry squads with the mobility needed to follow squads in complex terrain. The Transport Leopard configuration is designed to support Marines by providing the volume and payload capacity to carry the equipment and supplies to support two dismounted Infantry Squads. Multiple tie-down points and removable/foldable side railings will support virtually any payload variation. It features 4 rotary optical cameras a high mounted rotary camera and a motion detector.
 * Medical Hull: A modified transport hull, it can carry wounded soldiers on a built in stretcher. This allows it to act as a casualty evacuation system. The Medical System features a four rotary optical sensors and a motion tracker.
 * Reconnaissance Hull: The reconnaissance hull is low set and studded with a variety of cameras, allowing it to preform reconnaissance with stealth with little chance of detection. It uses a number of all round cameras included two forward, two lower forward, two on each side, two to the rear and one turntable high power optical and thermal camera, supported by audio sensors and motion detectors.

Wheels
The wheels on the Leopard are usually set upon three axles that can tilt them to the front or rear of the vehicle. However, the wheels can be modified with a armour plated track to give it better traction and allow it to navigate rougher terrain, while protecting it more efficiently.

Weapon Systems
All weapon systems feature the Reconnaissance, Surveillance and Target Acquisition (RSTA) package to support the dismounted infantry’s efforts to locate and destroy enemy platforms and positions. This uses a thermal 'periscope', a motion detector, heartbeat sensor direct electro-optical camera with night vision and infra-red system. It also features a small aircraft finding RADAR.
 * M45 Turret: The M45 Turret uses a modified .50 cal Machine Gun to provide heavy anti-infantry fire against enemy forces. The M45 Turret supports side mounts
 * M11 turret: The M11 Turret uses a 15mm Auto cannon to engage enemy infantry and armour. It supports side mounts
 * M49 turret: The M49 Turret uses a 40mm grenade launcher to decimate enemy infantry and light armour. It supports side mounts.
 * M51 Turret: The turret uses a three barrelled cannon firing 6.8mm caseless rounds. It supports side mounts.
 * M6 Turret: The M6 turret uses a SPARTAN LASER to engage enemy armour and infantry.
 * SABRE Missile Rack: A pair of Missile racks that carries two SABRE missiles on each rack to provide anti-armour capability.
 * CANINE Missile Pods: A pair of tunable missile pods that three CANINE SAMS in each pod to engage enemy aircraft in close vicinity.
 * VENOM Pods: A pair of pods that carry one VENOM missile each, made for engage enemy forces at long range.
 * Rocket Pods: A pair of pods that carry four 60mm BITE Rockets each, providing a mixed ordnance barrage ability.
 * Mortar Tubes: A pair of tubes on each side that carry 2 60mm Mortars each, providing short range artillery against enemy forces.
 * Microwave Turret: A turret carrying a high power Microwave emitter capable of inducing incapacitating pain across a large area or directing its microwave emissions into deadly narrow band beams.
 * EOD Turret: A robotic arm on a turret and that disarm and destroy explosive devices.

Other Equipment

 * EOD Gear: This provides the capability to detect, mark and neutralize anti-tank mines by integrating a ARGUS sensor and a advance mine detection and neutralization system using electronic signal interruption.
 * Smoke Dischargers: Bolt on smoke dischargers that fire off smoke grenades to provide a obscuring shield.

SPARTANS use the Leopard for a variety of roles. They use it as a mobile weapons platform, a sentinel for their Warthog convoys, long range Reconnaissance, long range supply missions, anti-armour missions with their missile systems, long range stand-off systems providing light artillery support through the use of mortars and VENOM missiles, a anti-aircraft platform, a anti-infantry platform, a area-denial system, a casualty evacuation vehicle, a reconnaissance vehicle, a reconnaissance by force platform and a support unit for SPARTANS during combat.

Ammunition and Ordnance
Ammo for pistols, magnums, SMGs and PDWs.

12.7x30
The ammo type chiefly used by the M6L PDWS Magnum and the M33 Revolver. The ammo is large with hefty amounts of stopping power and destructive power. The SPARTANS use it when they expect to engage light infantry in short range, where stopping power rather than penetrating power is needed.

The M228 Semi-Armour-Piercing High-Penetration uses a copper jacketed round with lead filler than a tungsten rod. The jacket has a expansive hole on the front, making it deform upon impact, preventing it from leaving the body of it's target. The round expands into a series of barbs. SPARTANS prefer to user the round when engage heavier armoured infantry.

The M227 Armour Piercing High Penetration round utilises a copper jacket with a lead filler then a tungsten rod. Those results in a bullet with high penetration but rarely used due to its habit of over penetrating it's targets. If SPARTANS engage enemy infantry with heavy armour, they will use this round to engage them.

The M226 Full Metal Jacket round is a rarely used round with a steel jacket and soft lead core than provides moderate armour penetration. SAPRTANS use it against lightly armoured targets.

The M225 Semi-Armour-Piercing High-Explosive is the round primarily in use with the M6 and M33 series pistols. The round is copper jacketed with a hollow point on the front so it deforms in impact but shortly after impact the fuse, just beneath the hollow point, detonates the explosive filler, causing it to explode in or on contact with the body. SPARTANS use the SAP-HE to engage medium armoured infantry.

The M229 HESH has a copper-steel jacket and is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. This makes it useful against well armoured soldiers. SPARTANS prefer to use this when they need a well balanced mixture of stopping power and armour penetration.

5x23mm
The 5x23 caseless ammunition is a specialised round that dispenses with metallic casings and instead uses a nitrocellulose moulded round that, upon firing, combusts the nitrocellulose and then launches the bullet and remaining gases, leaving nothing behind. This round is usually used by the M7 SMG.

The M443 Caseless Full Metal Jacket uses a steel jacket and lead filler, providing adequate stopping power. SPARTANS use this round the most often, requiring a round with decent armour penetration to deal damage to infantry forces.

The M444 Caseless Jacketed Hollow Point is copper semi jacketed round with a expansive hollow point in the lead filling, allowing the round to expand within the object it enters. The round expands into a series of barbs. This round is used when they expect to engage enemy infantry.

The M445, a rarely used round, utilises a copper jacket, lead filler and a tungsten core to provide penetration. This round is used against heavy infantry.

4.8x32mm
The small 4.8x32 is minimize weight and recoil while increasing penetration of body armour for use in a PDW Weapon or newer pistols. It features a bottlenecked case and a pointed bullet and 'shatter by design' cannelure to increase its effectiveness as anti-personnel round. It is comparable as a scaled down rifle round. This hyper velocity round is much more efficient in penetrating enemy armour than other rounds, but somewhat lacks the stopping power required.

The M110 FMJ uses a hardened steel jacket and a lead filler for penetration of armoured infantry. The FMJ round is used against more heavily armoured infantry men.

The M111 JHP uses a copper semi-jacket and a lead filler with a expansive hole for expanding inside the target and causing serious wounds. The round expands into a series of barbs. This is used against light infantry.

The M112 AP is a improvement, based on controversy that the FMJ standard bullet lacks use against armoured targets. It has a solid fused alloy steel core with copper jacket. The fused alloy core fragments on contact with heat, namely the human body and causes extra damage. This creates a extremely dangerous fragmentation effect inside enemy personnel, while being capable of penetrating armour.

The M113 Semi armour piercing delayed high explosive is one of the most insidious rounds in UNSC operation, used primarily for UNSC Spec Ops. The round uses a two layer jacket of copper and tungsten with grooves to make it deform inside the body, keeping the  bullet, with a RDX filler that uses a delayed fuse, the fuse automatically set so the first one has a longer fuse than the last bullet to leave the chamber, attempting to allow them to all explode within the target consecutively. The time frame allowed only allows for ten to be inserted into a target before they all explode. After that, the next group to be shot will 'reset the counter'. SPARTANS use it to decimate a target

M114 HE uses a two layer jacket of copper and tungsten to penetrate modern body armour and then deliver a payload of RDX filler that explodes on a delayed fuse so it explodes within the body. This is used to maximise damage against infantry, despite body armour.



6.8x32mm
The 6.8x32mm caseless ammunition is a specialised round that dispenses with metallic casings and instead uses a nitrocellulose moulded round that, upon firing, combusts the nitrocellulose and then launches the bullet and remaining gases, leaving nothing behind. This round was modified from existing 6.8 spitzer rounds for use in new carbines requiring compact but powerful ammunition. the ammo is in fact, comparable to the standard 7.62x51mm round, with similar accuracy and penetration properties.

The M71 FMJ uses a hardened steel jacket and a lead filler for penetration of armoured infantry. It is rarely used in comparison to the the AP round. While effective against enemy armour forces, it lacks stopping power.

The M72 JHP uses a copper semi-jacket and a lead filler with a expansive hole for expanding inside the target and causing serious wounds. The round expands into a series of barbs. This round is used against light infantry.

The M73 AP uses a two layer jacket of copper and steel with solid tungsten core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily. While it can penetrate most body armour, it lacks stopping power.

The M74 HE uses a two layer jacket of copper and tungsten to penetrate modern body armour and then deliver a payload of RDX filler that explodes on a delayed fuse so it explodes within the body. This round is usually used against well armoured infantry to seriously injure them.

The M75 Semi armour piercing delayed high explosive is one of the most insidious rounds in UNSC operation, used primarily for UNSC Spec Ops. The round uses a two layer jacket of copper and tungsten with grooves to make it deform inside the body, keeping the  bullet, with a RDX filler that uses a delayed fuse, the fuse automatically set so the first one has a longer fuse than the last bullet to leave the chamber, attempting to allow them to all explode within the target consecutively The time frame allowed only allows for ten to be inserted into a target before they all explode. After that, the next group to be shot will 'reset the counter'. This round is used to quickly destroy one single target.

The M76 SAP uses a two layer jacket of copper and steel with fused alloy tungsten core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily. It has a number of grooves in the jacket that deform the body upon impact, causing further injury. The fused alloy core fragments on contact with heat, namely the human body and causes extra damage. This is a preferred ammunition for engaging armour infantry, dealing both the armour and flesh damage.

The M77 HESH has a copper-steel jacket and is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. This makes it useful against well armoured soldiers. The HESH round deals heavy damage to heavily armoured infantry.

The WP-07 TIR uses a metal bullet casing, with inner mechanisms for igniting the white phosphorous. Highly effective compared to earlier versions, the ignition begins once the bullet makes contact with a surface, and the phosphorus goes on to melt through the casing and hit the target. The TIR deals heavy damage to enemy armour, horrific damage to enemy flesh and serious damage to enemy materials making it a deadly weapon against armoured infantry.

7.62x51mm
The 7.62x51mm NATO round is the standard round for UNSC MA Series assault rifles and provides a large array of powerful ammo. This round has both good armour penetration and excellent transference of energy into opponents, causing severe injury.

The M81 FMJ uses a hardened steel jacket and a lead filler for penetration of armoured infantry. It is rarely used in comparison to the AP round. The round is preferred for dealing with armoured forces.

The M82 JHP uses a copper semi-jacket and a lead filler with a expansive hole for expanding inside the target and causing serious wounds. The round expands into a series of barbs. It is preferred for dealing with infantry forces.

The M83 AP uses a two layer jacket of copper and steel with solid tungsten core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily. The AP round is preferred for dealing with enemy infantry in heavy armour.

The M84 HE uses a two layer jacket of copper and tungsten to penetrate modern body armour and then deliver a payload of RDX filler that explodes on a delayed fuse so it explodes within the body. The round is extremely effective against enemy infantry with heavy armour.

The M85 Semi armour piercing delayed high explosive is one of the most insidious rounds in UNSC operation, used primarily for UNSC Spec Ops. The round uses a two layer jacket of copper and tungsten with grooves to make it deform inside the body, keeping the  bullet, with a RDX filler that uses a delayed fuse, the fuse automatically set so the first one has a longer fuse than the last bullet to leave the chamber, attempting to allow them to all explode within the target consecutively The time frame allowed only allows for ten to be inserted into a target before they all explode. After that, the next group to be shot will 'reset the counter'. The round is preferred for decimating a single time as soon as possible.

The M86 Experimental High Explosive Armour Piercing uses a semi jacketed round with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the target or on the targets armour and then the filler explodes, propelling a tungsten carbide rod into the target. This is preferred for engaging heavily armoured infantry.

The M87 Tracer round uses a double envelope of copper and tungsten carbide with a filler comprising of a capacitor and a red IED (though green, yellow, white and blue versions exist.) and can only be seen from the position/side of the firer, removing the notion of 'tracers working both ways'. The Tracer allows SPARTANS to mark enemy positions for a variety of reasons with ease.

The M88 HESH has a copper-steel jacket and is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. This makes it useful against well armoured soldiers. The SPARTANS prefer to use the HESH against heavy infantry.

The M89 SAP uses a two layer jacket of copper and steel with fused alloy tungsten core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily. It has a number of grooves in the jacket that deform the body upon impact, causing further injury. The fused alloy core fragments on contact with heat, namely the human body and causes extra damage. The SAP is the preferred round, being deadly in all roles.

The WP-07 TIR uses a metal bullet casing, with inner mechanisms for igniting the white phosphorous. Highly effective compared to earlier versions, the ignition begins once the bullet makes contact with a surface, and the phosphorus goes on to melt through the casing and hit the target. The TIR round makes a mess of infantry, armour and materials.

9.5x40mm
The 9.5x40mm round, formally a experimental round, is now the standard round for UNSC battle rifles.

The M634 High-Powered Semi-Armor-Piercing was the first round developed for the Battle Rifle, it uses a two layer jacket of copper and steel with fused alloy tungsten core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily. It has a number of grooves in the jacket that deform the body upon impact, causing further injury. The fused alloy core fragments on contact with heat, namely the human body and causes extra damage. This is still the preferred round for use, mixing both stopping power and armour penetration.

The M635 FMJ uses a hardened steel jacket and a lead filler for penetration of armoured infantry. It is rarely used in comparison to the AP rounds. This round is hardly used in comparison to others.

The M636 JHP uses a copper semi-jacket and a lead filler with a expansive hole for expanding inside the target and causing serious wounds. The round expands into a series of barbs. The SPARTANS use this round against light or unarmoured infantry forces.

The M637 AP uses a two layer jacket of copper and steel with solid tungsten core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily. This is preferred for engaging enemy infantry with heavy armour.

The M638 HE uses a two layer jacket of copper and tungsten to penetrate modern body armour and then deliver a payload of RDX filler that explodes on a delayed fuse so it explodes within the body. The HE round is used when they want to cause heavy damage to enemy forces with armour.

The M639 Semi armour piercing delayed high explosive is one of the most insidious rounds in UNSC operation, used primarily for UNSC Spec Ops. The round uses a two layer jacket of copper and tungsten with grooves to make it deform inside the body, keeping the  bullet, with a RDX filler that uses a delayed fuse, the fuse automatically set so the first one has a longer fuse than the last bullet to leave the chamber, attempting to allow them to all explode within the target consecutively The time frame allowed only allows for ten to be inserted into a target before they all explode. After that, the next group to be shot will 'reset the counter'. This round is used when the SPARTANS want to decimate a specific target as soon as possible.

The M640 X-HEAP uses a semi jacketed round with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the target or on the targets armour and then the filler explodes, propelling a tungsten carbide rod into the target. HEAP rounds are used by the SPARTANS when engaging very heavily armour infantry.

The M641 Tracer round uses a double envelope of copper and tungsten carbide with a filler comprising of a capacitor and a red IED (though green, yellow, white and blue versions exist.) and can only be seen from the position/side of the firer, removing the notion of 'tracers working both ways'. The Tracer round is used when the SPARTANS want to illuminate and designate enemy positions.

The M642 Incendiary round utilises a copper and tungsten round with deformation grooves and a Pyrosene VI filling with delayed contact fuse. Incendiary rounds are used against infantry or infantry in flammable cover to force them out into the open.

The M643 High Explosive Incendiary Armour Piercing round uses a contact fuse to detonate the incendiary element, high explosive underneath that then the second incendiary charge, literally blasting a path for the tungsten carbide penetrator rod to follow. This is for penetrating light to medium vehicles and thick walls for counter sniping.

The M644 HESH has a copper-steel jacket and is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. This makes it useful against well armoured soldiers. SPARTANS prefer to use the round to stop heavily armoured so0ldiers dead in their tracks.

The WP-07 TIR uses a metal bullet casing, with inner mechanisms for igniting the white phosphorous. Highly effective compared to earlier versions, the ignition begins once the bullet makes contact with a surface, and the phosphorus goes on to melt through the casing and hit the target. The TIR round is deadly efficient against enemy armour, flesh and materials.

10.2x51mm
The 10.2x51mm round, a modification of a experimental round, is now the standard round for UNSC Heavy Battle Rifles and Sniper rifles.

The M655 FMJ uses a hardened steel jacket and a lead filler for penetration of armoured infantry. It is rarely used in comparison to the AP rounds.

The M656 JHP uses a copper semi-jacket and a lead filler with a expansive hole for expanding inside the target and causing serious wounds. The round expands into a series of barbs. The wound is used when SPARTANS must engage enemy infantry with little armour.

The M657 AP uses a two layer jacket of copper and steel with solid tungsten core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily. AP rounds are used when engaging well armoured infantry.

The M658 HE uses a two layer jacket of copper and tungsten to penetrate modern body armour and then deliver a payload of RDX filler that explodes on a delayed fuse so it explodes within the body. SPARTANS prefer this round when they acquire heavy armour piercing then commit heavy damage internally.

The M659 Semi armour piercing delayed high explosive is one of the most insidious rounds in UNSC operation, used primarily for UNSC Spec Ops. The round uses a two layer jacket of copper and tungsten with grooves to make it deform inside the body, keeping the  bullet, with a RDX filler that uses a delayed fuse, the fuse automatically set so the first one has a longer fuse than the last bullet to leave the chamber, attempting to allow them to all explode within the target consecutively The time frame allowed only allows for ten to be inserted into a target before they all explode. After that, the next group to be shot will 'reset the counter'. It is used for long range assassination of targets, to ensure a kill.

The M650 X-HEAP uses a semi jacketed round with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the target or on the targets armour and then the filler explodes, propelling a tungsten carbide rod into the target. HEAP rounds are used against the most heavily armoured targets.

The M651 Tracer round uses a double envelope of copper and tungsten carbide with a filler comprising of a capacitor and a red IED (though green, yellow, white and blue versions exist.) and can only be seen from the position/side of the firer, removing the notion of 'tracers working both ways'. Tracer rounds are used by the SPARTAN to mark targets and illuminate them for fire.

The M652 Incendiary round utilises a copper and tungsten round with deformation grooves and a Pyrosene VI filling with delayed contact fuse. Used for setting fire to enemy forces and their cover.

The M653 High Explosive Incendiary Armour Piercing round uses a contact fuse to detonate the Pyrosene VI element, high explosive underneath that then the zirconium powder which acts as a incendiary, literally blasting a path for the tungsten carbide penetrator rod to follow. This is for penetrating light to medium vehicles and thick walls for counter sniping. This is used against the most heavily armed infantry men and light armour.

The M654 HESH has a copper-steel jacket and is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. This makes it useful against well armoured soldiers. The HESH round is used to obliterate enemy infantry with heavy armour.

The M655 SAP uses a two layer jacket of copper and steel with fused alloy tungsten core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily. It has a number of grooves in the jacket that deform the body upon impact, causing further injury. The fused alloy core fragments on contact with heat, namely the human body and causes extra damage. The SAP round is the most commonly used, being designed to defeat enemy infantry with heavy armour.

The WP-07 TIR uses a metal bullet casing, with inner mechanisms for igniting the white phosphorous. Highly effective compared to earlier versions, the ignition begins once the bullet makes contact with a surface, and the phosphorus goes on to melt through the casing and hit the target. The TIR is used in a anti-armoured infantry role and anti-material role.

14.5x114mm
The standard ammo for the UNSC SRS99.

M12 armour-piercing fin-stabilised discarding sabot is the standard round for the SRS99. The round uses a spindle type sabot made of aluminium-steel alloy to vent the explosive charge that propels it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of Tungsten Carbide and skinned in steel, to hit its target. The target is capable of penetrating multiple infantry targets, thin concrete walls and light armour under 70mm. The round is used to engage light armour and well armoured enemy infantry men.

M13 armour-piercing fin-stabilised discarding sabot uses a hardened steel kinetic penetrator, to avoid the massive over penetration of the M12 APFSDS. This is often used in situations where large amounts of over penetration could be dangerous.

M14 armour-piercing fin-stabilised discarding sabot uses a hollow steel spike so it shatters on contact with medium armour or buildings and on contact with infantry and infantry armour will pierce and fragment or fragment and pierce them, meaning minimal over penetration, though results are not predictable. This is used when there is significant risk of over penetration damaging friendly forces.

M15 armour-piercing fin-stabilised discarding sabot uses a aluminium-steel alloy sabot with a semi jacket of copper and a hollow point, making it expand in the body and cause minimal over penetration while almost guaranteeing a kill. This is often used in hostage situations.

M16 armour-piercing fin-stabilised discarding sabot uses a aluminium-steel alloy sabot with a Kinetic Penetrator made of military Staballoy, being a composition of 99.25% of depleted uranium and 0.75% of titanium, skinned in aluminium The weapon has prolific armour piercing abilities on par with the M12 APFSDS but a secondary pyrophoric effect allows it to increase its anti material purpose by burning targets. On impact with with 'hard' targets, the KP penetrates and then fragments, spreading the pyrophoric fragments. This allows it to be useful against lightly armed APCs with exposed crew. This is used for engaging the most well armoured infantry men and APCs, setting fire to forces inside and showering them in fragments.

M17 armour-piercing fin-stabilised discarding sabot is the standard round for the SRS99. The round uses a spindle type sabot made of aluminium-steel alloy to vent the explosive charge that propels it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of Tungsten Carbide and skinned in steel, to hit its target. The round is coated in pyrosene VI which is ignited by the combustion of the round and gives it secondary, incendiary abilities, greatly increasing its anti material ability, with it being capable of setting fire to ammo and fuel stockpiles. The target is capable of penetrating multiple infantry targets, thin concrete walls and light armour under 70mm. This is used for the same roles as the M16 APFSDS, with out the potential after effects.

M18 Anti Infantry Sensor Fused fin-stabilised discarding sabot is a newly developed round, used in conjunction with the fire control AUGUR scope. The round is fused to explode after a predetermined distance, set by the fuse control, sending out a spray of tungsten incendiary flechettes. These will perforate light armour, making it incredibly useful against full APCs, infantry in cover, counter sniping and anti material duties.

12.7x99mm
The 12.7x99 round is the standard round for UNSC Heavy Machine Guns.

The M55 FMJ uses a hardened steel jacket and a lead filler for penetration of armoured infantry. It is rarely used in comparison to the AP rounds.

The M57 AP uses a two layer jacket of copper and steel with solid tungsten core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily. This round is the most regular used, being capable of deep penetration of multiple layers of armour and even light vehicles, while transferring huge amounts of kinetic energy to targets, causing intense flesh wounds.

The M50 X-HEAP uses a semi jacketed round with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the target or on the targets armour and then the filler explodes, propelling a tungsten carbide rod into the target. This is preferred for use against armour.

The M51 Tracer round uses a double envelope of copper and tungsten carbide with a filler comprising of a capacitor and a red IED (though green, yellow, white and blue versions exist.) and can only be seen from the position/side of the firer, removing the notion of 'tracers working both ways'.

The M53 High Explosive Incendiary Armour Piercing round uses a contact fuse to detonate the Pyrosene VI element, high explosive underneath that then the zirconium powder which acts as a incendiary, literally blasting a path for the tungsten carbide penetrator rod to follow. This is for penetrating light to medium vehicles and thick walls. This is the preferred round for dealing with armour and thick cover.

15mm
The M90 HE shell has a copper Jacket with contact fuse high explosive filler. Heavy weapon teams armed with M11 Auto cannons prefer to use the HE round to engage enemy infantry groups. Wolf teams use the 15mm to engage enemy infantry in en massed groups.

The M91 Incendiary shell has a copper and steel jacket with Pyrosene VI core and delayed fuse detonator. Heavy weapon teams armed with M11 Auto cannons prefer to use the Incendiary shell to engage enemy infantry and materials.

The M92 AP Shell has a copper jacket with lead filler and a tungsten carbide penetrator rod. Heavy weapon teams armed with M11 Auto cannons and Wolf Teams prefer to use this round to engage enemy heavy infantry and armour.

The M93 HEAT shell uses a explosive shaped tandem charge to create a very high-velocity jet of metal in a state of super plasticity that can punch through solid armour SPARTANS use the M93 to engage enemy forces with reactive armour.

The M94 X-HEAP uses a semi jacketed shell with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the target or on the targets armour and then the filler explodes, propelling a tungsten carbide rod into the target. SPARTANS use the HEAP shell to engage heavier enemy armour.

The M95 High Explosive Incendiary Armour Piercing shell uses a contact fuse to detonate the Pyrosene VI element, high explosive underneath that then the zirconium powder which acts as a incendiary, literally blasting a path for the tungsten carbide penetrator rod to follow. This is for penetrating light to medium vehicles and thick walls. SPARTANS use it to engage armoured forces and stationary enemy materials.

20mm
The M100 HE shell has a copper Jacket with contact fuse high explosive filler. Heavy weapon teams armed with M11 Auto cannons prefer to use the HE round to engage enemy infantry groups. Wolf teams use the 15mm to engage enemy infantry in en massed groups.

The M101 Incendiary shell has a copper and steel jacket with Pyrosene VI core and delayed fuse detonator. Heavy weapon teams armed with M11 Auto cannons prefer to use the Incendiary shell to engage enemy infantry and materials.

The M102 AP Shell has a copper jacket with lead filler and a tungsten carbide penetrator rod. Heavy weapon teams armed with M11 Auto cannons and Wolf Teams prefer to use this round to engage enemy heavy infantry and armour

The M103 HEAT shell uses a explosive shaped tandem charge to create a very high-velocity jet of metal in a state of super plasticity that can punch through solid armour SPARTANS use the M93 to engage enemy forces with reactive armour.

The M104 X-HEAP uses a semi jacketed shell with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the target or on the targets armour and then the filler explodes, propelling a tungsten carbide rod into the target. SPARTANS use the HEAP shell to engage heavier enemy armour.

The M105 High Explosive Incendiary Armour Piercing shell uses a contact fuse to detonate the Pyrosene VI element, high explosive underneath that then the zirconium powder which acts as a incendiary, literally blasting a path for the tungsten carbide penetrator rod to follow. This is for penetrating light to medium vehicles and thick walls. SPARTANS use it to engage armoured forces and stationary enemy materials.

30mm
The 30mm differs from other rounds that it is a caseless shell, reducing the size while increasing the power incrementally.

The M200 HE shell has a copper Jacket with contact fuse RDX filler. Heavy weapon teams armed with M11 Auto cannons prefer to use the HE round to engage enemy infantry groups. Wolf teams use the 15mm to engage enemy infantry in en massed groups.

The M201 Incendiary shell has a copper and steel jacket with Pyrosene VI core and delayed fuse detonator. Heavy weapon teams armed with M11 Auto cannons prefer to use the Incendiary shell to engage enemy infantry and materials.

The M202 AP Shell has a copper jacket with lead filler and a tungsten carbide penetrator rod. Heavy weapon teams armed with M11 Auto cannons and Wolf Teams prefer to use this round to engage enemy heavy infantry and armour

The M203 APFSDS shell uses a polymer spindle sabot and a tungsten carbide penetrator rod for attacking vehicles. Often causes jams. SPARTANS use the M93 to engage enemy forces with heavier armour.

The M204 HEAT shell uses a explosive shaped tandem charge to create a very high-velocity jet of metal in a state of super plasticity that can punch through solid armour SPARTANS use the HEAP shell to engage heavier enemy armour.

The M205 X-HEAP uses a semi jacketed shell with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the target or on the targets armour and then the filler explodes, propelling a tungsten carbide rod into the target.

The M206 High Explosive Incendiary Armour Piercing shell uses a contact fuse to detonate the Pyrosene VI element, high explosive underneath that then the zirconium powder which acts as a incendiary, literally blasting a path for the tungsten carbide penetrator rod to follow. This is for penetrating light to medium vehicles and thick walls. SPARTANS use it to engage armoured forces and stationary enemy materials.

68mm
The 68mm is a round for the SRS40 anti tank rifle. It is a 68mm warhead planted in a moulded combustible box but does not hold the propellant. The box combusts upon firing and is vented out of the gun along with the warhead, leaving nothing in the gun.

M309 HEAP-DPFS Shell uses a copper and steel double jacket with RDX filling warhead and a tungsten spike underneath that spans the length of most of the shell. It mounts a set of four flip out spin stabilizing fins. This is the most common shell used against light vehicles.

M310 HE-FS shell uses a copper and steel double jacket with a solid RDX filler and contact detonator. It mounts a set of four flip out spin stabilizing fins.

M311 HESH-FS shell has a copper-steel jacket and is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. In the case of the metal armour of a tank, the compression shock wave conducts through the armour to the point where is reaches the metal/air interface (the hollow crew compartment), where some of the energy is reflected as a tension wave. At the point where the compression and tension waves intersect, a high stress zone is created in the metal, causing pieces of steel to be projected off the interior wall. This fragmentation injures and kills the crew, damages the equipment and ignites the ammo, rendering the tank useless. Its also effective against buildings. It mounts a set of four flip out spin stabilizing fins.

M312 HEAT-FS shell uses a explosive shaped tandem charge to create a very high-velocity jet of metal in a state of super plasticity that can punch through solid armour This is a very popular shell against armoured vehicles. It mounts a set of four flip out spin stabilizing fins.

M313 Incendiary shell-FS has a copper and steel jacket with Pyrosene VI core and delayed fuse detonator. It mounts a set of four flip out spin stabilizing fins.

M314 Flechette shell is a shell that is filled with tungsten coated depleted uranium fin stabilised flechettes for anti infantry/light vehicles.

M315 APFSDS shell uses a spindle type sabot made of aluminium-steel alloy to vent the explosive charge that propels it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of Tungsten Carbide, to hit its target. This is the most popular against tanks.

M316 Incendiary Flechette shell is a shell that is filled with tungsten carbide fin stabilised flechettes for anti infantry/light vehicles. The flechettes are covered in Pyrosene VI which give it destructive incendiary capabilities.

M317 APFSIDS shell uses a spindle type sabot made of aluminium-steel alloy to vent the explosive charge that propels it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of Tungsten Carbide, to hit its target. The KE is covered in Pyrosene VI which give it destructive incendiary capabilities.

M316 Smoke shells release a cloud of smoke upon contact (usually white smoke but red green blue and yellow available)

102mm Missile
The CANINE Surface to air missile is a 102mm hyper velocity, millimetre wave RADAR tracking missile, designed for destroying air targets with kinetic energy. SPARTANS use CANINES to engage enemy air forces at short range with deadly efficiency.

The SABRE Anti Tank Guided Weapon is a 102mm missile that is infra-red guided. When targeting a tank it will got for the hottest part of the tank, usually the vulnerable and thin engine armour. When fired it heads at the target at maximum velocity then changes it's attack profile to best match it's target, usually diving straight up then straight down on the target. It has advance logic systems allowing it to identify decoys and reject them in favour of its main target. SPARTANS use the SABRE to engage enemy armour at medium ranges.

The MANDIBLE Missile is a 102mm missile that utilizes the laser range finder on the M41B2, and the laser guides are able to "steer" the missile. Sensors detect where the infra-red laser is pointed, and in turn, wherever the laser guide is pointed, the missile will manoeuvre towards. This feature allows the missile to be manoeuvred by a soldier to avoid misses, contrary to heat-seeking missiles, which can be avoided easily by smaller vehicles and aircraft. SPARTANS use the MANDIBLE to engage high speed units.

SPINE rockets are a high speed, variable payload 102mm rocket. Choice of rockets include
 * An Explosive shaped tandem HEAT charge to create a very high-velocity jet of metal in a state of super plasticity that can punch through solid armour
 * Thermobaric rockets consist of a container of a finely powdered solid fuel of differing particle size mixed with a low percentage of oxidizer and binder. A high explosive charge is placed in the middle of the mixture. The weapon is initiated upon firing, and the explosive charge bursts open the container and disperses the fuel in a cloud. The heat released by the oxidizer gases then helps ignite the smaller solid particles mixed with the compressed hot air behind the shock leading the blast wave. This sustains a hot environment which allows 100% fuel combustion to be achieved. If fuel particles have a size distribution, smaller particles get ignited in a short period of time,providing heat for the combustion of the larger particles. Smaller particles burn rapidly and remain tied to the local gas,while the larger particles move more freely and mix with new oxidation sources,allowing a more sustained combustion than provided by a single particle size
 * HESH rockets are filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. In the case of the metal armour of a tank, the compression shock wave conducts through the armour to the point where is reaches the metal/air interface (the hollow crew compartment), where some of the energy is reflected as a tension wave. At the point where the compression and tension waves intersect, a high stress zone is created in the metal, causing pieces of steel to be projected off the interior wall. This fragmentation injures and kills the crew, damages the equipment and ignites the ammo, rendering the tank useless. Its also effective against buildings.

SPARTANS use SPINE rockets to engage enemy infantry, materials, structures and stationary targets.

VENOM Missile
VENOM Anti Tank Guided Weapon is a hyper velocity intelligent missile with a 11.3kg Payload and is powered by a two stage rocket. The first stage is used to blast it clear of the launcher and then steering nozzles align it with the target and then the second stage rocket accelerates it to hyper velocity The sensor in the nose hold a infra-red imager, millimetre wave RADAR and super heterodyne aerial allowing it to target active RADAR jammers. Upon approach on a vehicle it scans it and and identifies it from the UNSC net. If it has been fired at a friendly it will abort the attack but if it is a confirmed hostile or unknown it will asses the optimum attack location and home in upon that. The warhead contains a 15 centimetre tungsten carbide kinetic penetrating rod surrounded by RDX filler. It is detonated just before impact, launching the rod into the vehicle. Combination of the mac 4.5 hyper velocity and the explosive launch, the rod can penetrate any armour. The missile, should it miss, has one final trick up it's sleeve. Should it miss and embed itself in a object, it will remain there as a IFF controlled land mine, using the RDX filling to create a concussion mine with deadly effect against infantry.

Rockets
The 60mm BITE HEAT rockets use a explosive shaped tandem charge to create a very high-velocity jet of metal in a state of super plasticity that can punch through solid armour SPARTANS use the BITE to engage enemy medium armour and enemy infantry.

The CARCINOGEN rifle rocket was made from a zinc-fibreglass amalgam and filled with a synthetic fuel compound. It was powered by a separate fuel to its target. It had variable fusing, allowing for accurate air bursting over enemy targets. SPARTANS

5.4mm
The Ferric Tungsten utilises Tungsten with elements of steel in it to provide a cheaper but strong slug. This is the most popular slug for use, having optimum penetrating power. Its coated in Pyrosene VI to give it incendiary properties.

Depleted Uranium slugs are easily the most effective slugs, but being not only the most dangerous but also, repeated and heavy exposure can cause illness, alike to exposure to other radioactive materials. Its made from military Staballoy. It has secondary Pryophoric abilities.

Splinter Slug are primarily used against enemy infantry and light vehicles. It is made up of eight individual incendiary tungsten slugs held together by nitrocellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart infantry and lightly armoured vehicles.

25mm x 130
The Ferric Tungsten utilises Tungsten with elements of steel in it to provide a cheaper but strong slug. This is the most popular slug for use, having optimum penetrating power. Its coated in Pyrosene VI to give it incendiary properties.

Depleted Uranium slugs are easily the most effective slugs, but being not only the most dangerous but also, repeated and heavy exposure can cause illness, alike to exposure to other radioactive materials. Its made from military Staballoy. It has secondary Pryophoric abilities.

Splinter Slug are primarily used against enemy infantry and light vehicles. It is made up of eight individual incendiary tungsten slugs held together by nitrocellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart infantry and lightly armoured vehicles.

40mm
The 40mm Grenade is a high velocity grenade with a long range, travelling up to 800 meters per second, with a range of 1300 meters.

HE shells use large amounts of RDX in their filler, making grenades that once fired and armed, explode on contact or after a short delay fuse, and explode.

HEDP shells, much like HEAT, produce a jet of molten metal that can pierce armour on light vehicles, while providing all the effects of a HE Grenade.

HEAT shells consist of a shaped tandem charge allowing it to pierce the weaker armour on medium and even heavy vehicles.

Air burst Shells explode while still within the air, showering the ground below with shrapnel, to provide a maximum casualty radius for soldiers in cover.

Bounding shells do not explode on contact but instead a small charge propels it into the air where it air bursts from two meters up.

Incendiary shells use pyrosene VI in a highly compressed state. When fired the primer activates and on contact, the secondary detonator spreads out pryrosense VI then the primary one detonates it, much like a Thermobaric weapon, creating a fireball that consumes the target zone.

Flechette shells are loaded with tungsten-steel fin stabilised flechettes that shred infantry.

Incendiary Flechette shells are loaded with tungsten-steel fin stabilised Incendiary flechettes that shred infantry.

Parachute flares shells are illuminating flares with deployable parachutes, for illuminating an area from above.

Smoke shells are grenades that can either air burst of explode on contact, delivering a coloured smoke to the target zone (either white, red, blue or yellow) and can shield or mark objectives.

The Thermite Shell uses a thermate compound to ignite on contact, mostly for fouling enemy equipment.

25mm
The 25mm Grenade is a high velocity grenade with a long range, travelling up to 900 meters per second, with a range of 1500 meters.

The HE shell has a copper Jacket with contact fuse RDX filler.

The Incendiary shell has a copper and steel jacket with Pyrosene VI core and delayed fuse detonator.

The AP Shell has a copper jacket with lead filler and a tungsten carbide penetrator rod.

The HEAT shell uses a explosive shaped tandem charge to create a very high-velocity jet of metal in a state of super plasticity that can punch through solid armour This is only useful against light vehicles.

The Thermite Shell uses a thermate compound to ignite on contact, mostly for fouling enemy equipment.

The RDX ESP is the standard ESP projectile and is stuffed with RDX, giving it a serious bang, for use demolishing soft structures, cripple soft vehicles, killing enemy infantry.

The Gertex ESP is a much more dangerous ESP round, since it is a much more volatile explosive. This can be much more destructive in all uses, if unpredictable.

The Pyrosene VI ESP, upon detonation, explodes in a violent fireball, engulf the immediate area in a fireball. Useful against 'soft' targets, open topped vehicles, soft vehicles and flammable material.

The Thermite ESP packs a large amount of thermate, immediately melting the surrounding area upon detonation, making it useful in destroying enemy equipment at range, fouling enemy vehicles or use of soft targets.

The Tracer ESP works like any other ESP by detonating some time after sticking but instead of exploding violent, it has a red LED in it, providing a tracer light.

The Flare ESP, upon detonation, projects a bright flare, providing some illumination or target marking.

The Smoke ESP projects a smoke screen, with varying colours depending upon the type, upon detonation.

8 Gauge
00 Buckshot is the standard ammo for most shotguns, using 15 8.4mm tungsten balls to perforate the body.

Slugs are a rare, solid shell with fins to stabilise them in flight. They have deep penetration though are inaccurate.

Darts are a advancement on the slug, using a copper coating, lead filling and a tungsten penetrating rod, like a oversized AP round.

Flechettes are several dozen fin stabilised Tungsten-steel flechettes.

Incendiary Flechettes are several dozen fin stabilised Incendiary Tungsten-steel flechettes. These are currently becoming the most popular shell for universal use.

FRAG-8 is a folding fin micro fragmentation bomb with a RDX core and forged fragment casing 3 meter primer.

HE-8 is a folding fin micro high explosive RDX bomb with a 3 meter primer.

HEAP-8 is a folding fin micro high explosive armour piercing with a shaped charge 3 meter primer.

10 Gauge
0 Buckshot is the standard ammo for most shotguns, using almost twenty 8.4mm tungsten balls to perforate the body.

Slugs are a rare, solid shell with fins to stabilise them in flight. They have deep penetration though are inaccurate.

Darts are a advancement on the slug, using a copper coating, lead filling and a tungsten penetrating rod, like a oversized AP round.

Flechettes are several dozen fin stabilised Tungsten-steel flechettes.

Incendiary Flechettes are several dozen fin stabilised Incendiary Tungsten-steel flechettes. These are currently becoming the most popular shell for universal use.

FRAG-10 is a folding fin micro fragmentation bomb with a RDX core and forged fragment casing 3 meter primer.

HE-10 is a folding fin micro high explosive RDX bomb with a 3 meter primer.

HEAP-10 is a folding fin micro high explosive armour piercing with a shaped charge 3 meter primer.

Nuclear Weapons
The VINDICATOR Nuclear Bomb is a hand-held nuclear 'hand grenade', roughly a similar size to an over inflated ball. The nuclear bomb is cased in Karlson-Hughs sphere with Lithium Titride inner layer, boosting the small weapons explosive yield It has a blast radius of 1.5 kilometres

Tasks
The resulting SPARTAN-IVs could follow through on their envisaged principles, serving as multifunctional special forces. Within a company, each individual team could act as individual special forces team, trained for a variety of missions including deep Reconnaissance, battle space preparation, deep infiltration, guerilla warfare, shock and awe infantry, mounted, airborne or orbital assaults and counter terrorism.

Each unit, individually, was trained not only to act as a part of the general SPARTAN formation, or Marine formation, or acting individually, even for weeks or months at a time. All the SPARTANs are trained to be free thinking and capable of operating in one man cells, without the leadership of their NCO or CO. As a note of precedence, no SPARTAN wears their rank of badging, nor does their IFF transponders contain the data, allowing even the lowest rank SPARTAN to assume some degree of combat command when situation dictates.

SPARTANS are expected to do a variety of roles, including Direct Action against enemy forces, entailing small or large scale raids against enemy forces at the front-linee or deep within thebattle spacece to reduce the enemy's ability to wage war, such as assassination, attacks against enemammunitionion supplies, weapon stockpiles, fuel supplys, vehicle depots, enegarrisonsons, enemy strong points, enemy artillery, unconventional terrorism or simple wanton destruction of enemy forces, along with preforming a variety Reconnaissanceance, divided into the two roles of deep battle spreconnaissancesance, preforming acreconnaissancessance against enemy forces, either by Reconnaissance by force, in which a heavily armedreconnoitrennitre enemy positions, Reconnaissance by Fire, wheregauge gauge enemy forces by engaging enemy forces, Deep Reconnaissance, reconnaissance preformed deep behind enemy lines, Special Reconnaissance, where they are expected to report details on enemy forces and direct firetheir their position or preform undercover reconnaissance, where SPARTANS elect to rtheir their armour and prreconnaissanceissance in enemy uniformscivilianvillian dress and gather intelligence on enemy forces. Intelligence gathered includes Human Intelligence, which is gathered from a person on the ground. This includes Espionage, allied diplomats, Military attaches, Non-government organizations, patrols by armed forces or local police, interrogationnnnn of Prisoners of winterrogationonononon of Refugees and Strategic reconnaissance, Geospatial Intelligence, which is usually gathered from satellites, aerial photography, mapping/terrain data gathered in the field, this includes Imagery Intelligence, Measurement and Signature Intelligence, which includes Electro-optical MASINT, which in itself includes, Airborne Electro-Optical Missile Tracking MASINT, TCounter mortartartartartInfra-red-red-red-red-red MASINT, Optical Measurement of Nuclear Explosions, LASER MASINT, Spectroscopic MASINT, Hyperspectral Imagery MASINT, SpacInfra-reda-reda-reda-redared Sensors, then Nuclear MASINT, which includes, Radiation surveying, Space-based Nuclear Energy Detection, Effects of Ionizing Radiation on materials, then Geophysical MASINT, which includes, Weather and Sea Intelligence, Acoustic MASINT, Seismic MASINT, Magnetic MASINT, Gravitimetric MASINT, then Radar MASINT which includes, Line-of-Sight Radar MASINT, Synthetic aperture radar (SAR) and Inverse Synthetic Aperture Radar (ISAR) MASINT, Non-Cooperative Target Recognition, Multistatic Radar MASINT, Passive Covert Radar, then Materials MASINT which includes, Chemical Materials MASINT, Biological Materials MASINT, Nuclear test analysis and finally, Radiofrequency MASINT which includes Frequency Domain MASINT, Electromagnetic Pulse MASINT and Unintentional Radiation MASINT, Open Source Intelligence is gathered from open sources, such as the extranet, technical manuals and trade shows, Signals Intelligence is gathered from interception of signals and includes the disciplines of, COMINT (Communications Intelligence), ELINT (Electronic Intelligence gathered from non-communications electronic emissions), FISINT (Foreign Instrumentation Signals Intelligence) and TEL(INT Telemetry Intelligence: the collection and analysis of telemetry data from the target's missile or sometimes from aircraft tests.), Technical Intelligence is gathered from analysis of weapons and equipment used by the armed forces of foreign nations, or environmental conditions which also includes the discipline of MEDINT (Medical Intelligence: gathered from analysis of medical records and/or actual physiological examinations to determine health and/or particular ailments/allergetic conditions for exploitation.) and, Financial Intelligence, information gathered from analysis of monetary transactions.

SPARTANS are expected to engage in a variety of counter-terrorist operations, such as hostage rescue, which entails rescuing civilian or military hostages held by terrorist organizations and this usually involves close assault, sniper support and accurate and deadly room entry. They also deal with counter-terrorism warfare, which usually involves tracking terrorist targets and engaging or capturing them, disabling and removing Improvised Explosive Devices (IEDs), disabling and removing terrorist infrastructure, such as bomb factories, recruitment centres and training areas and destroying enemy morale, aiming to aid in the 'Hearts and Minds' battles.

Outside of all of this, SPARTANS can be used as a formation of much larger SOCOM or Marine forces, acting as a precision spearhead of Marine forces or acting as a hammer blow, dealing blunt force trauma to the enemy in a directed frontal assault, using their superior skills, equipment and experience to severely damage enemy forces beyond operational capacity and act as a 'shock and awe' force.

Tactics
The SPARTAN-IVs used a mixed range of tactics, focused around conventional, unconventional and what could be considered 'terrorism'. The SPARTANS are trained to preform direct action against enemy forces, and in large scale, fighting as a special operations element of Marine Expeditionary forces, providing a 'jack of all trades' unit, capable of counter terrorism, forward Reconnaissance, deep battle space preparation through aggressive raiding and sabotage against enemy garrison forces, ammunition supplies, fuel supplies, weapon stockpiles, communication centres, control centres, vital enemy strong points and other enemy positions.

They can choose to engage enemy forces in a unsupported role, preforming deep battle space engagements and reconnaissance against enemy forces for short periods, exfiltrating as soon as they have completed their objectives, in Commando styled raids or preform longer guerilla warfare operations against enemy forces in a wide field of operations, engaging enemy forces for prolonged periods. They are expected to care for their own supplies, reconnaissance and mission objectives.

When fighting as large units, in company sized forces, they are expected to be cohesive and coordinate, working in their predetermined roles to provide fire support, sniper cover, direct assaults, etc., to allow each unit to preform to maximum expectations.

When acting individually of the main force, a team will still preform its role in a more generalised fashion, deploying themselves against the enemy forces in a wide spectrum of roles, but referring back to their original roles.

The SPARTANS will preform a wide range of unconventional tactics, such as deployment of Improvised Explosive Devices (IEDS) against enemy forces in a variety of forms, such as car bombs, roadside bombs, 'living bombs', where the bombs are planted into enemy casualties and deployed in enemy supplies, or deployment of booby traps, such as booby trapping ordnance, vehicles, doorways and casualties with grenades, punji pits, noose traps and decoys. Torture, terror tactics, assassination and violent displays of their handiwork are not all that out of the ordinary when they aim to terrorise the enemy.

Organization
The command organization of the 117th is a fluid and flexible formation, capable of gaining a rigid command structure when needed. While officially part of the 117th, SPARTAN teams can be expected to operate independently, both of the command structure at all levels, but also act independently of the regiment, and even affixed to other units to bolster their formations.

Regiment
The regimental formation has, at the top, the CO of the regiment, the Colonel. He is expected to command all four subordinate battalions and as a result, companies, but is capable of setting them lose of command, to run riot as necessary. Also, special operation detachments will report directly to him, operating in his Tactical Operations Centre. The XO of the regiment will directly over see the small communications and logistics attaché and see about working with the Regimental AI to provide that logistic support to the attached units. Attached directly to the General's staff is a Seventh Generation Smart A.I., providing a highly capable aide-de-camp.

Attached directly to the regimental HQ is the attached communications and logistics support. While primarily active during the preclude to operations, in supplying the SPARTAN's requisitions prior to the beginning of their mission. However, once in the field, they will operate with the Regimental command staff to provide all logistics and communications between the smaller units and their logistical support. As a 'priority 1' in the logistics chain, SPARTANs are capable of requisitioning space lift units, such as marine Pelicans, air strikes, orbital strikes, infantry or armoured support, even the aid of special forces, such as deployments of ODSTs, RANGERS or SAARU units. Aside from that, they can order uncrewed vehicles to be deployed to them, within reason, such as Pelicans, light to medium armour or drone support. Because of their high priority, they can order directly from SOCOM/MARSOC, Navy and Marines. The logistics and Communications is run by a staff of twenty marines, including a Master Sergeant, a Gunnery Sergeant and a Second Lieutenant, supported by a specialised Dumb A.I. and a technician crew. These provide signals and logistic support through the use of their satellite relay communication systems, capable of even communicating across different star systems if needed.

Battalion
At the Battalion level, the CO, a Lieutenant Colonel, is expected to give objectives directly to the three companies beneath him, to direct them into combat. His XO, a Major, is expected to attend to dealing with the staff officers, which come in the form of a S1 Personnel Adjutant, S2 Intel officer, S3 Operations Officer, S4 Logistics Officer and S6 Communications Officer, usually ranked Captain of Major and a Sergeant Major, expected to act as a Enlisted Advisor. To aide all staff of Battalion command is a Seventh Generation Smart AI.

Company
Each Company is Five Platoons big and commanded by a Captain or Major, or their navy alternatives, Lieutenant or Lieutenant Commander, with a direct combat staff made up of Gunnery Sergeant, expected to secure logistical needs of the company, a First Sergeant, expected to provide senior NCO advisement, a XO, a First or Second Lieutenant, providing command support. Lastly, a Seventh Generation Smart Artificial Intelligence is attached to the CO for direct A.I. support though streamlining command, control and communications, providing electronic warfare support though Electronic Attack, Protection and Intelligence gathering.

Platoon
Platoons are formed from Two squads, one specialist squad, an CO, who is expected to lead the unit and a platoon sergeant, who is expected to provide command support.

Squad
A squad is Three teams and a commanding Sergeant. Often made up of two Fire Teams and a Assault team, or two Assault Teams and one Fire Team. The Sergeant is relatively detached from the unit, but still expected to command.

Fire Team
The base line unit of any SPARTAN-IV force. Made up of three SPARTAN-IVs with a IV Corporal, the unit features at least one designated marksman, making use of a Battle Rifle, or a Scout Rifle, and the rest armed with Battle Rifle 09 Scoped Rifle or MA6A ICWS w/ M024 Grenade Launcher or M025 Rocket Launcher and one specialist armed with a heavy weapon, such as a M41B MAV/AW, M66 Rocket Propelled Grenades, M556 GL, M23 Grenade Launcher or M899 Light Anti Armour Weapon and one more uses a M81C Ultra Light Machine Gun, M122 Light Machine Gun or M389B General Purpose Machine Gun to provide rapid fire. They provide mid ranged fire power and the majority of the fighting force of a company.

Assault Team
The alternate base unit of SPARTAN-IV forces, this unit utilizes Mark VII MJOLNIR/CQB armour, specializing in close combat. Often armed with MA6C w/ M023 Shotguns, M7 sub machine guns, M10 Personal Defence Weapon systems, M90 Shotguns, M108A1 Close Assault Weapon System, M2A Light Assault Rifles, M73D Carbines, M12 Sub Machine Gun or MX4 Light Support Weapon. Often a specialist may carry a M705 Defoliant Projector. They specialize in close range battles and assault. They are usually present for every two Fire Teams, though more may be present depending on the nature of a battle.

Specialist Squad
Specialist Squads consist of a number of specialised units. These units are often inconsistent of the whole squad, such as 'Sniper Squads', Engineer Squads, Heavy Weapon squads, etc. though rarely deployed as a whole unit, but more often spread out to where they are needed.

Scout Sniper Team
A Sniper Team consists of two SPARTANS, a spotter and a sniper, most often wielding a Sniper Rifle System 99G-S3 Anti-Material, M1091 Sniper Rifle System 23s or a M-99C Special Application Scoped Rifle and on more rare occasions a Sniper Rifle System 40A-O Anti Material/Anti Vehicle. They often use camouflage cloaks and are clad in MJOLNIR/Scout armour.

Scout-Snipers, aside providing direct Sniper support, are expected to move ahead of the main force and provide long range reconnaissance and also sow terror and discord amongst the enemy by sniping targets of opportunity such as officers, leaders, patrols, weapon crews, enemy material supply's like weapons, fuel, ammo, even food or logistic vehicles. This psychological discord would pave the way for the other SPARTANs. When in urban combat environments, aside from providing high level sniper and engagement, they engage in counter sniping activities.

Weapons Team
A weapon team is made up of two SPARTANS, a gunner and a loader, using heavy anti infantry or anti vehicle weaponry They often use M41 SSR MAV/AW, M21 MAV M66 Rocket Propelled Grenades, Sniper Rifle System 40A-O Anti Material/Anti Vehicle, WAV M6 G/GNR, M45A Heavy Machine Gun or the AIE-486I Heavy Machine Gun. They often use short range weapons to back them up at close range, as their job often entails them getting close.

Engineering Team
A engineering team is made up of two SPARTANS specially trained in combat engineering. While not detailed to build defences, they are trained in mine laying, demolitions, close combat and repair duties, making them effective in the field. Some also use the M12 Specialist Grenade Launcher as well. They are frequently armed with shotguns and PDWS weapons like the M10, M12, M2A LAR and M73D. To protect them from possible explosive dangers, they wear MJOLNIR VII/EOD.

Reconnaissance Team
Reconnaissance Teams are the eyes and ears of a Spartan company. Known as 'Stalkers', Reconnaissance teams, though arranged in four man cells, operate independently, often with 1 operating forward unsupported Reconnaissance and the three others operating Reconnaissance for the three platoons. Each Stalker is expected to operate unsupported, at long ranges, for long periods of time, carrying his own arms, survival equipment and explosives. As well as providing Reconnaissance of the area forward of their comrades, they are expected to prepare the battle space for the following SPARTANs by causing chaos and havoc via terror raids on the enemy, demolitions, psychological attacks and raiding. They are also expected to mark targets for artillery, air or orbital bombardment. The units use M2A LARs, M73D Carbines, M1091 SRS23, M108A1 CAWS, M10 PDWS, M12 SMG and silencers on most weapons.

Special Purpose Units
Within the IV regiment there were a handful of units that where either part time, being normally in another unit until the time comes for them to form into smaller, specialist cells in combat or simply being a standard unit re equipped for a specialist duty, though the unit usually picked for this had knowledge in this field.

EVA Unit
Sometimes Spartans were called to duty in environments such as vacuums, low gravity worlds, high pressure worlds and such so some units received dual training with EVA capabilities. Units were usually trained for deep space, pressure and gravity specialist operations separately, with a few trained for underwater ops as well. Usually they were armed with MJOLNIR EVA armour, G-PACKs and their own personalized equipment. Units with operating EVA in the field are usually known by EVA *original unit* Team, i.e. EVA Fire Team.

Jump Unit
Some units, from time to time, were trained to operate G/J-PACKS or G-PACKS and MJOLNIR Jump Armour. This gave them greater tactical flexibility. This was most notably used for airborne drops, air assault missions requiring low level jumps, fighting in dense terrain where a unit such as a assault team could surprise an enemy from above, Fire team and weapon teams could get to a new firing position, snipers could relocate more easily, Reconnaissance teams could scope out the area from above and Engineers could drop explosives from the air or get to or away from a demolition site more easily. Jump teams in the field were named the same way as EVA teams.

Special Warfare Team
Special Warfare Teams are made up of only the best of the best of the IVs. Only those who have proven themselves through training and through combat make it into these, though those with special skills will also be brought on when needed. The units within a company all begin with the first letter of that Company. Their commanding officers are IIs or IIIs, requiring their extreme power and veterancy for combat. These are equipped with personalized equipment based on their operation type and operation area. Largely, they are only assembled for the most important engagements and missions. Of all the IVs, only the top 100 have the chance of joining the prestigious units. Quite often they are either made up on a company basis or made up of cross company units, with specialists from a different unit being brought into the team for their expertise that nobody in their company may have.

Internal Organization

 * 117th Regiment
 * CO Colonel Leonard Teufal
 * XO Lieutenant Colonel David Webb
 * AI Shingen


 * First Battalion
 * CO Jace Patton
 * AI Eurydice


 * Second Battalion
 * CO
 * AI Nyx


 * Third Battalion
 * CO
 * AI Themis


 * Fourth Battalion
 * CO
 * AI Nemesis