User blog comment:Maslab/On the subject of Noble Six/@comment-104730-20130708021609/@comment-138261-20130708062100

"it was that we needed to make decisions about how we end the game in a really timely fashion. Otherwise, we won't finish the game."

"It was a crazy, controversial thing within our studio. We had a lot of people who were like, "No, we shouldn't end it that way. We should allow the player to play on and, in their heads, keep living.""

"...our executive producer wanting to cut it out entirely!"

"1UP: How did you eventually agree on one ending?

Tung: We just did all of them."

In the end, we can both post things from that article that support our view points, and in the end, both of us will be right to a degree.