User:Anonymous ONI agent

This user's contributions

Hi, I'm Anonymous ONI agent. Here's some stuff about me.

About Me
I am a college student from Minnesota. I have lots of free time, which I usually spend either on the interwebz, writing, sketching, playing video games, hanging out with friends, or sleeping.

I can be a bit of a noob at times, so be warned.

I am the creator of Demons of Hope, a generally more gritty, war film-esque interpretation of both Bungie and 343 Industries canon. It's intended to be fairly Spartan-centric, like the games, looking at how the Spartans have developed as people and how they've learned to control and cope with their emotions and desires. However, there is also a general focus on the effect of the Human-Covenant War on the lives of SPARTANs, soldiers, and civilians alike, and how they cope with the horrors of a war against a superior, poorly-understood foe and the sense of impending doom as the Covenant close in on Earth. So non-Spartan characters are plenty welcome as well.



I am an amateur software programmer and game designer, and I am currently creating an entirely new single player mission for the third person shooter Gears of War using Unreal Engine 3.

Now,, I just got your attention by cleverly utilizing the username template to make you think that I referred specifically to you in my userpage, you narcissistic fool. Now, you may be thinking to yourself that this paragraph has no significant purpose in relation to everything above. And you'd be right. I just wanted to mess with you.

Recently began actively editing here again, yay!

Halo: Best to Worst (IMO)

 * 1) Halo: Reach (expansive in scope and ambition; more of an experience than merely a game. Slightly marred by lukewarm characters that limit the story's emotional impact, but otherwise fantastic.)
 * 2) Halo 2 (a virtually perfect albeit short campaign. However, outside of the campaign, it offers little more than a repetitive multiplayer experience to keep players interested.)
 * 3) Halo 4 (a fresh reinterpretation of the series with exciting, fast-paced gameplay, as well as a solid story/campaign and a vastly better portrayal of the Master Chief than anything we ever saw from Bungie. However, cliché and corny supporting cast members, a poorly fleshed-out villain, bizarre visual design, and multiplayer balance issues hold it back.)
 * 4) Halo: Combat Evolved & Halo 3: ODST (tied)
 * 5) Halo Wars
 * 6) Halo 3 (Underwhelming conclusion to the main trilogy. Competent but ultimately disappointing. Like Halo 2, the multiplayer is boring.)

My all-time favorite games and game series

 * 1) Halo
 * 2) Gears of War (addictively gory gameplay, memorable characters, fantastic level design, and an intriguing background lore. However, its multiplayer is a mess with an impossibly high skill curve, the in-game stories tend to be lacking and occasionally convoluted, and its visual design and themes are often too "dudebro" for many gamers. Recent installments are also plagued by excessive amounts of snark from the protagonists which ruin the haunting atmosphere which the earlier games possessed and utilized to great effect.)
 * 3) Warhammer 40,000: Dawn of War (in addition to being among of the most excellent entries in the RTS genre, incredible care was taken to do justice to the intricate backstory and over-the-top grimdarkness of the distant, dystopic future portrayed in the Warhammer 40k lore. And of course, fantastic voice acting from the best talent in the industry helps to make the games insanely memorable and quotable.)
 * 4) Crysis (commonly derided as a Call of Duty clone, I often feel that Crysis is a maligned and neglected gem floating in a sea of increasingly bland shooters. While the multiplayer in the second and third installments are indeed Modern Warfare clones, the singleplayer of all three titles are each superb examples of first-person shooters at their finest. While at lower difficulties players can tank their way through the game with relative effectiveness, higher difficulties require players to be stealthy and think tactically, and to make good use of a variety of tools placed at their disposal by the series' titular Nanosuit. The gameplay is extremely nonlinear for a military FPS, with wide open environments which make it possible for every situation to have a multitude of different ways to approach it, so that players are always free and able to solve problems presented to them with a method that nicely fits their style of play. The story, while not especially spectacular, is solid and quite enjoyable throughout, and shows flashes of greatness at times with a handful of very memorable characters and some genuinely emotional moments and thrilling action sequences.)

My Sigs
'''»Anonymous ONI agent« [COMMS] [SERVICE RECORD]

Life Lessons I Learned From Gaming

 * First aid kits heal you instantly when you touch them.
 * Don't underestimate short Italian plumbers.
 * Age restrictions mean nothing.
 * If something isn't fair, it's broken and I deserve a refund.
 * Violence solves everything.
 * I can just start from the latest checkpoint or respawn if I die.
 * Soldiers can swap magazines within 5 seconds, swear all the time, dual-wield shotguns, and carry 500 lbs of gear and still move normally.
 * The cake is a lie.
 * A headshot is always better than center mass.
 * I can survive any fall as long as there is no fall damage.
 * Silencers make guns really quiet.
 * Communists and zombies are always behind everything.
 * I am a better person than you if I can defeat you 1-on-1.
 * Vehicle-mounted weapons never run out of ammo.
 * Vehicles can only be damaged by being shot.
 * It is okay to impulsively hump corpses.
 * Friendlies suck. I am better off doing everything on my own.
 * Shooting people to death is not wrong, it's fun.

My Stuff

 * Sandbox
 * Image save
 * Irk Shenanigans

Miscellaneous
