Rick-077

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Chief Petty Officer Richard-077 was a SPARTAN-II super soldier and the leader of the Platinum Team until late 2552.

Personality and Description
Rick was loquacious and free with his opinions. Along with being slightly egotistical, he did not get along well with many people other than those of his team (with the exceptions of Valkein and Christian, who also “could not stand him”). Rick was a natural leader and thus served as an effective replacement for the deceased Anne, despite the lack of respect others gave him. He barked orders but deep down was only strict because he cared deeply for his comrades. His choice in Armor Ability reflected this as he carried a drop shield to protect himself and his squadmates.

In terms of skills, Rick was an expert marksman and specialized in close ranged and moderately long ranged combat. He often carried a battle rifle and a pistol or shotgun to fill in both roles.

Early Childhood
Rick was kidnapped and conscripted into the SPARTAN-II Program at the age of 6 by Dr. Catherine Halsey. He was trained on Reach by Déjà and Chief Petty Officer Franklin Mendez.

In the year 2525, he underwent and survived severe augmentation procedures that enhanced his physical capabilities.

Operation Squall
The Platinum Team was sent to a planet called Catacomb to obtain a located Forerunner artifact known as the Contumacy. The relic was hidden inside a cave and in the chaos of a battle against Covenant forces, Dom was separated from the team. Unfortunately, both the artifact and Rick’s missing friend were never found. Rick was furious and disheartened when the Platinum Team was forced to leave his friend behind as the Covenant glassed Catacomb. Rick regretted the decision and blamed himself for the loss of his squadmate and friend.

Battle of Upsilon Andromedae e
A distress signal was released from the Upsilon Andromedae system. A small fleet of five UNSC ships with two of them housing remaining members of the Platinum Team answered the call. By the time they reached the system, the Covenant had already glassed much of Upsilon Andromedae e and the SPARTANs were unable to be deployed. The UNSC Alacrity, which had Christian and Sam, was severally damaged in the naval battle that ensued. After the ships reached the other side of the slipspace tunnel, Maurice, Rick, and Andrew waited for their comrades in the UNSC Mazu. The Alacrity never came through, leaving Maurice, Rick, and Andrew the only three remaining SPARTANs of the Platinum Team.

Halo: Platinum Annals Attributes
Rick relies more on long ranged combat, due to his relatively slower speed. His pistol or shotgun serves as an excellent point defense weapon in case enemies get too close. Rick's armor ability is Drop Shield.

First Encounter
Health: 42

Special Attacks

 * Neutral: Battle Rifle Burst (18 damage)
 * Side: Uber-Pistol (30 damage)
 * Up: Upwards Battle Rifle Burst (18 damage)
 * Down: Frag Grenade (200 damage)

Ground Melee Attacks

 * Neutral: The typical rifle melee animation, Rick beats the enemy with the butt of the rifle from the side. (70 damage)
 * Side: The Halo: Combat Evolved pistol melee animation, Rick grabs the slide of his pistol, beats the enemy with the magazine, and flips it back into his hand. (70 damage)
 * Up: An upwards carve with a knife. (72 damage)
 * Down: A downward stab with the knife. (72 damage)

Aerial Melee Attacks

 * Neutral: A downward punch that smashes the opponent into the ground or off a cliff. (78 damage)
 * Forward: A downwards stab with both hands on the knife. (90 damage)
 * Back: A flying back kick. (78 damage)
 * Down: A downwards pistol shot (30 damage)
 * Up: Two battle rifle bursts upwards. (18 damage per burst)

Default
Health: 42

Special Attacks

 * Neutral: Battle Rifle Burst (18 damage)
 * Side: Uber-Pistol (30 damage)
 * Up: Upwards Battle Rifle Burst (18 damage)
 * Down: Plasma Grenade (500 damage)

Ground Melee Attacks

 * Neutral: The typical rifle melee animation, Rick beats the enemy with the butt of the rifle from the side. (70 damage)
 * Side: The Halo: Combat Evolved pistol melee animation, Rick grabs the slide of his pistol, beats the enemy with the magazine, and flips it back into his hand. (70 damage)
 * Up: An upwards carve with a knife. (72 damage)
 * Down: A downward stab with the knife. (72 damage)

Aerial Melee Attacks

 * Neutral: A downward punch that smashes the opponent into the ground or off a cliff. (78 damage)
 * Forward: A downwards stab with both hands on the knife. (90 damage)
 * Back: A flying back kick. (78 damage)
 * Down: A downwards pistol shot (30 damage)
 * Up: Two battle rifle bursts upwards. (18 damage per burst)

Covenant Weapons
Health: 42

Special Attacks

 * Neutral: Needle Rifle Shot (15 damage)
 * Side: Needle Barrage (Rick fires his needle rifle 3 times in quick succession) (45 damage)
 * Up: Upwards Needle Rifle shot (15 damage)
 * Down: Plasma Grenade (500 damage)

Ground Melee Attacks

 * Neutral: The typical rifle melee animation, Rick beats the enemy with the butt of the rifle from the side. (70 damage)
 * Side: An energy sword stab. (115 damage)
 * Up: An upwards sword stab. (115 damage)
 * Down: Rick slashes in front of himself and then slashes in the opposite direction. (115 damage per slash)

Aerial Melee Attacks

 * Neutral: A forward sword stab. (115 damage)
 * Forward: Rick grabs the opponent and stabs him/her. (117 damage)
 * Back: Rick stabs behind himself from beneath his armpit. (117 damage)
 * Down: Rick extends his sword downwards, impaling the enemy beneath. (132 damage)
 * Up: Rick throws his sword upwards, causing it to cut anything in its path; he will catch it after it falls back down. (115 damage)

Mark V
Health: 80

Special Attacks

 * Neutral: Impaler (15 damage per shot)
 * Side: Carbine (9 damage per shot)
 * Up: Upwards Impaler Spray (15 damage per shot)
 * Down: Plasma Grenade (500 damage)

Ground Melee Attacks

 * Neutral: The typical rifle melee animation, Rick beats the enemy with the butt of the impaler from the side. (70 damage)
 * Side: The typical rifle melee animation, Rick beats the enemy with the butt of the carbine from the side. (70 damage)
 * Up: An upwards carve with a knife. (72 damage)
 * Down: A downward stab with the knife. (72 damage)

Aerial Melee Attacks

 * Neutral: A downward punch that smashes the opponent into the ground or off a cliff. (78 damage)
 * Forward: A downwards stab with both hands on the knife. (90 damage)
 * Back: A flying back kick. (78 damage)
 * Down: A downwards carbine burst. (27 damage)
 * Up: Two impaler bursts upwards. (45 damage per burst)