User:Spartan 112/Halo: The Necros War



=Gameplay=

Infantry Units

 * Marine Squad-The basic bread and butter UEG unit. Can take up multiple roles, or a single specialized role.
 * SRS Pair-Two SRS Scouts that hunt down and pick off their enemies with high powered sniper rifles and gather intelligence.
 * STO Team-Unconventional Warfare experts, the STOs are fast and capable of traversing environments marines could not.
 * ODST Squad-A squad of elite Orbital Drop Shock Troopers, called in via HEV pods, ODSTs can be used as elite infantry or to hold key locations.
 * Hellbringer-Pyromaniacs that use flamethrowers to root out hostiles from fortified enemies.
 * Wolf Pack-A squad of UNSC Marines wearing M84 Wolf ATAAS. They are highly mobile and highly deadly units.
 * Dire Wolf Pack-An upgrade to the Wolf Team, the Dire Wolf suits are better armored, and are equipped with a wide variety of special features.
 * Alpha Wolf Pack-Wolf suits upgraded for Spec Ops teams and Commanders. Alpha Wolves are stronger than their Dire Wolf lessers, and can activate Active Camouflage.
 * SPARTAN IV-The best of the best. The SPARTAN IVs are better trained, equipped and augmented than their II and III trainers. There are multiple companies of SPARTAN IVs.
 * Albion Company-Composed of information warfare experts, an Albion Squad can hack into enemy bases and steal technology, making them available for use.
 * Bravo Company-Bravo Company is the motorized, airborne and close assault unit.
 * Red Platoon-A Red Platoon unit uses Warthog Assassins, which are modifiable to suit their needs.
 * Blue Platoon-A Blue Platoon unit arrives via HEV or parachute
 * Grey Platoon-A Grey Platoon unit is highly customizable, capable of being infantry, vehicle, close quarters, or recon units.
 * Green Platoon-A Green Platoon unit uses the highly mobile Wolf ATAAS.
 * Purple Platoon-A Purple Platoon unit is trained in the use of explosives, and can plant explosive charges on just about anything.
 * Charlie Company-Charlie Company is the SPARTAN IV stealth specialists.
 * Dog Platoon-A Dog Platoon unit are the bests scouts in the entire UNSC, and have a massive LOS.
 * Bear Platoon-A Bear Platoon unit is capable of blending into the surrounding terrain, only to ambush a possibly larger force later.
 * Snake Platoon-Urban Combat specialists, Snake units are stronger when fighting inside urban terrain.
 * Delta Company-

Ground Vehicles

 * Scorpion MBT-An old mainstay from the Human-Covenant War, upgraded through the decade. Armed with a 90mm High Velocity Gun, the Scorpion rips through hostile armor.
 * Deathstalker AAG-A remodeled Scorpion, replaces its anti armor capability with anti air capability. Armed with quad 40mm Autocannons, the Deathstalker is a major threat to attacking aircraft and dropships.
 * Fattail AAG-An upgrade to the Deathstalker, the Fattail is armed with only two 40mm Autocannons, but has a much higher reach, making it effective against bombers and fighter aircraft.
 * Brown Bear AHWV-A Scorpion variant designed to counter hostile heavy walkers.
 * Moniter AVP-A UNSC Tank Hunter, the Moniter is armed with a 90mm Gauss Cannon, which rips through the heaviest of vehicles. Its drawback is its gun is slow to turn, making fast vehicles very effective against it.
 * Komodo AVP-An upgrade to the Moniter, the Komodo replaces the gauss cannon with a Galileian Nonlinear Rifle (AKA the Laser Cannon). This Komodo can pierce the armor of up to three shielded, heavily armored tanks.
 * Warthog Knight LRV-An upgraded variant of the old Warthog LRVs used in the Human-Covenant War. Not much has changed, however it is stronger and requires less matinence.
 * LAAV-Replaces the M41 LAAG with a M68 Gauss Gun, making it effective against vehicles
 * TT-Replaces the M41 and gives it minimal troop carrying abilities.
 * Assassin-A special variant used by Bravo Company, Red Platoon.
 * LDEV-The Plasma Hog, the M41 is replaced with an MX1 DEC, which is very effective against shielded vehicles.
 * MV-Allows automatic healing of soldiers near the vehicle.
 * Cyote CVR-An armored light tank used for recon and infantry support. Its chassis is highly modifiable.
 * Canine CVR-An upgrade to the Cyote, the Canine is equipped with a 30mm Gauss cannon, making it very effective against tanks.
 * Camel APC-A light APC capable of carrying eight UEG Marines. The Camel is amphibious.
 * Chameleon-A Cyote CVR equipped with active camoflauge technology, the Chameleon is perfect for recon duty and ambushes.
 * Cougar AAA-An anti air variant of the Cyote, the Cougar is armed with eight STINGER AA missiles.
 * Ogre ARABW-A UEG walker, heavily armored and armed to the teeth. This vehicles weakness is its legs can easily trip up, and it cannot engage fast or high flying aircraft.
 * Bombadier SPMA-The standard UNSC artillery piece, the Bombadier is incredibly accurate and fires at a high rate.
 * Firefly MLRS-A UEG rocket artillery piece. Designed to carpet bomb an area, the Firefly is a commanders best friend in any siege.
 * Kangaroo IFV-The basic UEG infantry fighting vehicle, the Kangaroo is specialized to bring Marines to the fight all while laying support fire.
 * Groundhog APC-A heavily armored UEG APC capable of carrying four HOPE insertion pods, which can be launched over enviormental and structural hazards.
 * Tortise HIFV-A massive rolling fortress, the Tortise is capable of carrying four squads of UNSC soldiers, shaving off multiple rounds capable of knocking out other vehicles, and fight on its own.
 * Stallion AFV-A 8x8 UNSC Tank Destroyer, the Stallion is designed to stalk hostile tanks and utterly annialate them in quick ambushes.
 * Mustang AFV-A variant of the Stallion, the Mustang is designed to escort Stallions and protect them against infantry forces.

Aircraft

 * Gull Dropship-A small, light, and agile dropship designed to bring troops to the front and get them out quickly.
 * Pelican Dropship-The old mainstay dropship, the Pelican is stronger, faster, and can carry more than its Gull counterpart.
 * Petral-A massive dropship used to transport vehicles, bases or large amounts of soldiers.
 * Hornet-A light gunship designed to provide light support to infantry forces.
 * Raptor-A small gunship, designed to support ground forces and engage low flying aircraft.
 * Sparrowhawk-A tank hunter, the Hawk is armed with a wide array of autocannons and missiles.
 * War Hawk-An upgrade to the Sparrowhawk, the War Hawk is armed with a Laser cannon, two autocannons, and missile pylons.

Infantry Units

 * Grunt Lance-A lance of Unggoy recruited for service. Weak individually, though they do not have a population requirement.
 * Lekgolo Pair-A pair of Hunters, used for anti-vehicle duty and as living siege engines.
 * Pathfinder Pair-Sangheili convicts who are sent ahead to discover hostile positions. Armed with a small variaty of weapons, they are fast and camouflaged.
 * Sangheili Lance-Basic Sangheili units, a Lance can be turned into a specific combat role, such as anti armor.
 * Spec Ops lance-Sangheili lance designed for lighting fast strikes to cripple hostile forces. They can use active camo and cause destruction behind enemy lines.
 * Assassin-Stealth Sangheili unit armed with either a Sniper Rifle or Melee weapon. Assassins are always camoflauged, and hard to detect.
 * Ranger Lance-Trained for Zero-G and aquatic operations, Rangers are Sangheili warriors that use Hippogriffs to manuver there way around the battlefield.
 * Assault Lance-Sangheili soldiers who soley arrive on the battlefield via Drop Pods. Capable of being dropped anywhere the fog of war has been eliminated, the Assault Lance can strategicly used to hold key spots, or lost to a bad drop zone.

Ground Vehicles

 * Wraith AGC-The primary covenant tank, reduced to its original purpose of being Self Propelled Artillery.
 * Poltergeist MBT-The main Sangheili combat tank, the Poltergeist is a Wraith chassis with a Particle Beam cannon that rips through hostile armor.
 * Geist AIT-An Anti Infantry variant of the Wraith, the Geist is a Wraith Chassis with extended wings, and armed with two needlers and two Plasma Cannon turrets.
 * Locust-A Small Sangheili Walker designed to reduce buildings to rubble in seconds.
 * Type-47 Scarab-A Sangheili walker designed to inspire fear into enemies and dominate the battlefield.
 * Tarantula UHAPC-A Scarab walker designed to ferry infantry, the Tarantula is armed with four dual barreled Plasma Cannons, and a triple barreled fuel rod turret for AA purposes.
 * Death Watch HAP-A small Sangheili Walker, around the size of a Scorpion. Armed with a Particle Cannon.
 * Black Widow LRP
 * Revenant AVP-Sangheili anti-vehicle platform. Designed to stalk convoys and battle tanks, using speed and agility.
 * Gremlin SPA-Sangheili Self Propelled Artillery, heavier and packs a more powerful punch than the Wraith.
 * Goblin AAA-Sangheili Anti Air Artillery, armed with two heavy needler cannons and a single plasma cannon for infantry protection.
 * Ghost RAV-A Human-Covenant War relic, the Ghost still retains its position as the main recon vehicle of the Sangheili
 * Spectre ISV-Almost the same as the Human-Covenant War variant, the Spectre can be modified to have several weapon variants, making it a very useful vehicle.
 * Shadow TT-The standard Sangheili APC, the Shadow can hold up to two lances of Sangheili soldiers.
 * Type-46 Super Scarab-A massive, almost indestructible war machine, the Super Scarab can blow through hostile compounds with ease.

Aircraft
Banshee-The Sangheili multirole terrestial aircraft, the Banshee is a fast and manuverable aircraft used in a variaty of roles. Seraph-A Sangheili aircraft that is shielded, and capable of ground and air attack roles. Cherub-A Sangheili Interdictor aircraft, the Cherub is designed as a heavy fighter, and to harrass hostile ships. Ophan-A Sangheili heavy fighter, very useful against bomber formations. Angel-The main Sangheili bomber, used against hostile capital ships. Grigori-A Sangheili stealth fighter, designed to ambush fighters and bombers. Spook-A light Sangheili Dropship, the Spook is used to quickly insert infantry and light vehicles. Phantom-The most common of dropships, the Phantom is relitivly the same as the Human-Covenant War variant. Apparition-A heavy Sangheili Dropship, so large it can carry a Type-46 Scarab.
 * Cherubim-A variant designed to focus more on ships than hostile fighters.
 * Ophanim-Designed to attack ship and land based targets.

Infantry Units
Gaust Squad-Standard Machina soldiers, the Gaust are balanced units, capable of fighting effectively against aircraft, infantry and armored vehicles. Mako Squad-The Mako are the warriors of the Machina. They are shocktroopers and melee specialists, and often use their Mako Axes. Benvora Squad-A squad of lighting quick Benvora Machina. They can be changed into a sniper team, assassin unit, or just light infantry. Jastenon Squad-Machina who have adapted Plasma technology, the Jastenon are experts at destroying shielded opponents. Kreigor Squad-Massive heavy infantry warriors, the Kreigor specialize in destroying hostile ground vehicles and serving as damage sponges. Fondera Unit-A pair of Fondera lineage warriors. They use massive Siege Guns, and are experts of destroying buildings. Argenta Squad-The Argenta are a Machina linegae who have had extensive trading with the UNSC. This trading has made them masters of missile and rocket tech, making them great against heavily armored vehicles and aircraft.

Ground Vehicles
Predator MBT-A very strong tank, the Predator uses sloped armor to deflect most projectiles. Hunter AVP-A Vorenus hover tank, very fast and agile. Designed to hunt enemy tanks and armor. Eliminator SPA-The main Vorenus artillery, the Eliminator is armed with a 140mm cannon that is designed to bombard distant locations. Guardian AA-An Eliminator chasies, equipped with quad 30mm anti air cannons and a single 15mm autocannon for defense. Pounder AV-Designed as a building killer, the Pounder is armed with a 200mm demolition mortar, designed to rip through buildings. Sniper MA-A Vorenus Missile Artillery vehicle, the Sniper fires a ballistic missile that is highly accurate, and can change warheads for specific purposes. Exterminator CAV-A Flamethrower tank, the Exterminator is used to burn out enemy fortifications and root out infantry. Executioner HBT-One of the strongest vehicles in the Vorenus armory, the Executioner is armed with a 120mm cannon, five anti air misisle launchers, and two autocannons for defense. Dauntless APC-The primary Vorenus APC, it is capable of carrying four soldiers, who are deployed from small pods that are fired from the top of the vehicle. Eclipse IFV-Vorenus IFV used to carry twelve Vorenus soldiers to the frontlines, as well as support in combat operations
 * Vanquisher SPA-An upgrade to the Eliminator, the Vanquisher has had its 150mm cannon upgraded to a 280mm Heavy Mortar, and has an enclosed crew compartment,

Infantry Units

 * Brute Pack-Standard JA unit, composed of five lesser brutes and an upgrade to add a captain.
 * Jump Pack-A JA Brute pack, equipped with Jump Armor and Jump Packs. Designed for fast attacks and scouting.
 * Stalker Pair-Brute assassins, scouts and snipers, the Stalkers are invisible prowlers on the battlefield
 * Commando Team-The best of the best, the Commandos are similar to the Sangheili Spec Ops and UNSC SPARTAN-IVs
 * Ravager-
 * Stormtrooper-

Ground Vehicles

 * Wraith ACG-Remaining the standard Brute artillery and tank, the Wraith is an outdated vehicle, though used properly can annialate enemy formations
 * Wraith AAA-Replaces the Plasma Mortar with a rack of Fuel Rod AAAs.
 * Locust-A JA Walker used to destroy hostile fortifications.
 * Gorgon-A JA Walker used to keep the skies clear of hostile aircraft using twin Heavy Needlers.
 * Troll AIP-
 * Scarab UHAP-
 * Slasher IFV-A JA vehicle designed to bring chaos to enemy forces with its standard weaponry, as well as a pair of blades designed to hack up enemy forces.
 * Batterer SPA-A brand new JA vehicle, designed to keep fire on enemy forces from a safe distance.
 * Melter CCV-A JA vehicle designed to annihilate Infantry using dual flamethrowers.
 * Mutilator GAV-A JA vehicle armed with a pair of 35mm autocannons, as well as a Gravity Field Generator capable of crushing vehicle armor.
 * Crusher HAT-A JA APC, made to bring Brute forces to the frontline.
 * Chopper RAV-An Old H-C War relic, the Chopper is still used as the main recon vehicle of Brute packs.
 * Prowler ISV-Like the Warthog and Spectre, the Prowler is designed to make quick attacks on hostile forces, scout ahead or bring a pair of Brutes to a specific location.

Aircraft

 * Gouger GAA-A JA ground attack aircraft, the Gouger is a JA version of the Banshee.
 * Skewer GAA-A JA aircraft fuffiling a similar role to the UEG Raptor and Hawk gunships.
 * Vampire-
 * Phantom-Remaining the main Brute Dropship, nothing has changed form their Human-Covenant War counterparts.
 * Spirit-A remodeled relic, the Spirit is capable of transporting heavy vehicles, rather than Infantry units.

Infantry Units
Kig-Yar Lance-A lance of five Kig-Yar soldiers, armed with a variaty of weapons and a Shield.
 * Sharpshooter Pair-A pair of Kig-Yar marksmen, very accurate and very destructive against Infantry. Equipped with a Carbine.
 * Sniper Pair-Upgrades the Sharpshooters to Snipers, equipped with deadly accurate Beam Rifles.
 * Shocktrooper Team-Jackal Special Forces units, very fast and stealthy, Shocktroopers make perfect ambush units.

Infantry Units

 * Vanguard-Scouts of the Necros, the Vanguard are lightly armored, however they are not visible to radar and have a massive line of sight.
 * Warrior Squad-The standard frontline infantry unit, Warriors are armed with basic weaponry, but are still very dangerous.
 * Ravener Unit-Snake like Necros that constrict and slice their enemies to bits, then eat and gain organic material for use.
 * Quetzalcotal-An upgrade to the Ravener, the Quetzalcotal is equipped with anti-gravity wings to stalk their prey from the skies.
 * Demolisher Pair-Heavy armored and armed warriors, Demolishers are the Necros anti-tank infantry and are armed with powerful weaponry.
 * Berserker-Heavily armored Necros warriors that charge their enemies in a bloodfury and saw through them with chainswords and armored spikes.
 * Slayer-
 * Shocktrooper Team-Lightly armored, but agile Necros designed for close quarter fighting. Armed with a pistol and energy blades.
 * Azrael-Shocktroopers, but equipped with anti gravity wings and a carbine.
 * Sapper Team-Necros sabotage units, their main purpose is the destruction of buildings, and can cut off routes by destroying the environment
 * Sniper Pair-A pair of Necros Snipers, very agile and very deadly, they are hard to see due to their specialized armor.

Ground Vehicles

 * Compound-The main Necros battle tank, the Compound is adequately armed and armored.
 * Eviscerator-Necros Light Tank designed to destroy light vehicles and infantry units.
 * Scavenger-Necros vehicle designed for running down infantry and turning them into materials for the Necros Warmachine.
 * Bereaver-Necros vehicle armed with anti air missiles, built upon a modified Eviscerator chassis.
 * Torret-Necros Artillery unit, the Torret fires a guided pulse blast in a parabolic arch. Easily countered by magnetic interference and anti tank weaponry.
 * Scrapper-Necros tank hunter, heavily armed and agile, but lightly armored.
 * Annihilator-Necros armored fighting vehicle, designed to provide cover for Necros squads and escort covoys.
 * Nemesis-Very fast and agile Necros vehicle, designed for lighting quick attacks and scouting.
 * Fury-Necros Armored Personnel Vehicle, designed to carry two squads of Necros soldiers onto the battlefield.
 * Reaper-Necros walker designed to collect resources for the War Machine. Can extract supplies from buildings, and dead or living beings.
 * Harvester-Necros walker that collects organic material, armed with an Acid Thrower, the Harvester collects both dead or alive mateiral.
 * Stalker-Necros battle walker, very agile and armored.
 * Gravedigger-Necros walker armed with dozens of missles and a miniture ship beam.
 * Dominator-A massive walker designed to be a morale killer, effective against infantry and vehicles
 * Despoiler-A Necros walker equipped with 'radiation bleeders', which contaminates an area making it a minefield of radioactive poison, and a 'Rad Ray'.
 * Desecrator-A Necros recon walker, can curl up into a ball, increasing its speed and allowing it to smash through buildings.
 * Tyrant-Necros super walker and superweapon. A massive six legged walker, armed with anti tank and anti infantry cannons.

Aircraft

 * Dervish-Ground attack aircraft, armed with heavy pulse cannons, and a selection of other weapons.
 * Adversary-Primary Necros fighter, extremely agile and well armored.
 * Carrion-Necros gunship, agile and deadly.
 * Lacerator-Necros dropship, capable of carrying vehicles and Necors infantry.Armed with a light cannon.
 * Laceration-Laceator gunship upgrade, removes troop carrying ability for a heavy disruptor cannon, two light cannons, two Vindicator missile bays, and Striker missiles.

Resources
There are only two major resources in the game, standard resources which are used to purchase units and some upgrades, and Power, which is used to purchase most upgrades and only some units, mostly vehicles. Resources can be collected in a variaty of ways:
 * 1) Building supply pads, which brings a constant supply of resources, but at a slow rate.
 * 2) Capturing Key Positions. The fastest way of bringing in resources, Key Positions are only capturable by infantry units.
 * 3) Killing Hostiles. Only available for the UEG, killing any enemy will bring in minimal resources. The stronger the unit, the more resources.
 * 4) Honor Kills. Only available to the USR, an Honor Kill is a kill in melee combat.
 * 5) Discipline. Only available to the VI, when a VI unit breaks the morale of an enemy squad, they gain a small amount of resources.
 * 6) Tariff. Only available to the KYU. When any faction offers resources to the KYU, they pay a little extra.
 * 7) Harvesting. Only available to the Necros. Using a Harvester or Reaper walker, they can harvest from dead units and ruined buildings.

Gaining power is very simple, a faction must build generators to supply their base. Generators can be upgraded for increased power supply.

Skirmish
Skirmish is the standard quick play of the game. Players can fight against AI of varying difficulty on various maps and game types.

Online
=Synopsis=