MJOLNIR Mark VII Powered Assault Armor (Maslab)

 

The MJOLNIR Mark VII Powered Armor is the next iteration of the famous armor used by Class I Spartan IIs.

Aesthetics
The Mark VII is aesthetically similar to the Mark VI version, except for a few addons, including a pack just underneath the fusion power reactor. Armor plates are also smoother, and fit together much tighter.

The visor is also smoothed out, the inline seen in the Mark VI version gone.

There is an extra pair of magnetic weapon holder strips to allow the Spartans to hold an extra weapon.

Functionality
The armor now has two neural interface slots, but can still only support on AI. This allows the user to equip their armor with specialized neural sensors that feed them information directly in to their brain, much faster than eye to brain transmission.

The suit amplifies movements even more, boosting the maximum average running speed of a Class III Spartan II to about 125 kilometers per hour.

The neural interface is also more advanced, linked tightly in to the communication system. If needed, an AI can send itself out from the suit in one large packet to another suit with a similar chip. Thus Spartan teams began giving the AI to the squad leader and one of these backup chips to the second in command. If the second in command is killed, then the AI is forced to take another route.

A gauntlet knife has been added, which stabs out from the vambrace in either the right or left arm when the user flexes and straightens their arm.

Armor Components

 * Luminous Green Refractive Titanium Alloy (Exterior)
 * Matte Black Alloy (Exterior)
 * Magnetic Weapon Holder Strips (Mk. V and all later iterations)
 * Shields (Mk. V and all later iterations)
 * Hydrostatic Gel
 * Reactive Metal Liquid Crystal Layer
 * Pressure Seal
 * Mk. II Biofoam injectors
 * Magnetic boots (Mk. IV and all later versions)
 * Active Camouflage Generator (Mk. VII version only)
 * Gauntlet Knife

Helmet
Besides the visor, the helmet of the Mk. VII is virtually identical to the Mk. VI.

The HUD has been upgraded for a higher degree of usability. The flashlight was scrapped in favor of infrared, spectroscopic, x-ray, and high-frequency scanners. Each one can be switched by blinking twice at a symbol in the upper-right corner of the HUD, which will switch modes. Blinking three times within five seconds will reset the view to standard mode.

Another new feature is an electrostatic field in front of the visor to keep blood and other debris off the visor.