Halo:Conflicts/UNSC

The United Nations Space Command, better known as the UNSC, is the current main government of humanity, spanning multiple colony worlds along with Earth. Formed in the 2160's, during a period where remnants of old cultural ideologies clashed for supremacy in the Sol System, the UNSC served mainly as an overseer of United Nations military operations in space. After initiating massive militarization propaganda throughout its off-world colonies, the UN, through the UNSC, defeated Communist and Fascist forces in a conflict generally known as the "Interplanetary War", consisting of several side-battles that took place on Mars, the Jovian Moons and the South American rainforests. Although the war brought a great deal of suffering to both the colonial population and the residents of Earth, it also united humanity's military forces into a common armed force by the end of the 22nd century known as the UNSC.

Organizations and special abilities



 * UNSC Army: The UNSC Army is a branch of the UNSC Defense Forces primarily responsible for land-based military operations.


 * UNSC Navy: The UNSC Navy is the branch of the United Nations Space Command Defense Force responsible for naval operations.


 * UNSC Marine Corp: The UNSC Marine Corps is a branch of the United Nations Space Command Defense Force, primarily responsible for land-based military operations, and protecting Navy star ships and bases from attack.


 * UNSC Air Force: The UNSC Air Force is a branch of the UNSC defense forces, and is tasked with organizing aerial operations, conducting tactical strikes and bombing runs, providing close-air-support for infantry forces, and transportation of UNSCDF personnel.


 * Office of Naval Intelligence: The intelligence service of the United Nations Space Command. Players of this faction are hidden amongst other factions, so it is hard to tell apart ONI from the Army,Navy,Marines or Air Force.

Classes
The UNSC has a class based system for its players based on their strengths and weaknesses. Classes can either be determined by the player themselves at start or determined by an in game system based on how a player preforms in training.

SPINMODS
The Specialized Infantry Modification System, or SPINMODS, is a modification system originally designed for UNSC Special Forces, but has seen widespread adoption throughout the UNSC Defense Force. It allows users to customize their weapons for a specialized task or personal preference. SPINMODS are attached to the Ohana Rail Interference System

=Equipment= Equipment are items that are used for a specific purpose. Equipment can also include various combat knives, grenades and land mines. Equipment is available to all, however certain classes can use equipment better than others. (ex. An engineer will arm an explosive faster than a medic.)

Common Equipment

 * Close Quarters Combat Weapon System - A multipurpose combat knife issued to all UNSC personnel. Used when ammunition is scare, close quarters situations, and stealth raids.
 * KR3 Gas Mask - Provides a defense against Chemical weapons.
 * Night vision device - Allows higher visual quality at night.
 * Translation Headset - Translates Covenant speech. (Nearby Covenant players text will be translated.)
 * Laser designator - Designates a target for an airstrike or artillery strike. The target will be programmed to aircraft laser guided munitions for precise targeting.
 * Binoculars - Allows infantry to zoom in, allowing them to detail an area.

Explosives

 * C-7 Foaming Explosive - Used to breach doors and other small structures.
 * TR/9 Antipersonnel Mine - A weak anti infantry mine, makes a great ambush tool.
 * C-12 Shaped Charge - Used to breach larger structures, such as walls.
 * M165 Demolition Charge - A remote detonated charge used to destroy large enemy structures, such as Citadels.
 * Lotus Anti-Tank Mine - A very powerful anti tank mine, can be detonated by proximity, or countdown.
 * Asteroidea Anti-Personnel Mine - An anti personnel mine used to decimate infantry.
 * Antlion Anti-Personnel Mine - A stronger anti-personnel mine, but easier to detect.
 * Type 14 Magnetic/Anti-Tank Mine - Used to adhere to enemy vehicles, detonating soon after activation.

Specialist Equipment

 * Repair Kit - Used to repair damaged vehicles and structures,contains various tools.
 * Wrench - used to repair damaged vehicles(warthogs,etc)
 * Arc Welder - Used to repair armor(tanks,etc)
 * Medic Pack - Used to heal injured soldiers on the battlefield,contains various items.
 * Biofoam Canister - Used to heal injured allies.
 * Defibrillators - Used to revive fallen comrades.
 * Stim-Pack - Inject into an ally or self to allow a boost of strength and dexterity.
 * Sterile Field Generator - Used before serious injuries,sterilizes area.

Armor and Fatigues
Armor is set into different pieces
 * Helmet, which protects the users head.
 * Body Armor, which protects the users body.
 * Boots, which protects the users feet and shins.

There are also specialized suits of armor. These suits are full body, and are often used for a specific purpose.

Clothing
Worn underneath armor, clothing is used to designate specialty, or to blend in with the environment.

Fatigues

 * Drab - Typically one color fatigues,various colors available for situations. Provide the least camouflage.
 * Olive - Used on grassy plains or forests.
 * Tan - Used for desert environments.
 * White - Used for snowy areas.
 * Grey - Used by security forces and for urban operations.


 * BDU - Camouflage pattern of various designs.A step up from Drab. Most patterns are explanatory.
 * Woodland - Used on grassy plains or forests.
 * Desert - Used for desert environments.
 * Snow - Used for snowy areas.
 * Urban - Used for Urban operations.
 * Blue - Used for water-based operations.


 * Digital - New age UNSC camouflage,Digital provides the best camouflage.
 * Woodland - Used on grassy plains or forests.
 * Desert - Used for desert environments.
 * Snow - Used for snowy areas.
 * Urban - Used for Urban and space operations.

Navy Uniforms
Worn by the UNSC Navy, uniforms differentiate which player is specific in a certain job.
 * Officer - Worn by the owner of the ship.
 * Grey - Command, worn by crewman who operate the ship.
 * Orange - Engineering, the repairmen of the ship.
 * Yellow/Light Yellow - Tech/Ops, work in the Cryobays. Makes sure that UNSC personnel are fit after cryo for long periods of time.
 * Red - Security, assist the Marines in security duties.
 * Blue/Light Blue - Science, worn by those who study the Covenant.

Headgear

 * Bandanna: A triangular or square piece of cloth tied around the head or around the neck for protective or decorative purposes.
 * Beret: A soft round cap, usually of wool felt, with a flat crown.
 * Patrol Cap: A soft cap with a soft, rounded visor, and flat top,often worn by on duty officers.
 * Tuque: A knitted hat, originally of wool though now often of synthetic fibers, that is designed to provide warmth in winter.
 * Boonie: A wide-brim hat often worn in hot weather or tropical environments.
 * Balaclava: A mask exposing only the eyes. The Balaclava can be worn with another piece of headgear.
 * Ballistic facemask: An armored mask that proves little armor protection. Can be worn with another piece of headgear.

Taking/Recapturing Planets
UNSC way to take a base of operations. The UNSC Base is well protected against Covenant attacks.
 * Requirements: UNSC Military Forces
 * Step 1: Establish a UNSC Base on a planets Base Plot.
 * Step 2: Establish base defenses, begin to move onto other Base Plots.
 * Step 3: Establish a base at all plots to gain control of the planet.

UNSC Base
The Base is the UNSC's command center,providing support for forces defending the planet. To build a base, a local engineer needs to call in pods from a nearby ship, which brings in the Command Station. After constructing the station, more pods will bring in other basic structures until a base has one of each. A base can be further expanded by having specialty structures brought in, however only one specialty building can be brought in.

Basic Buildings

 * Command Station: Provides a comm link for all forces operating on planet. The local commander can also give missions to soldiers.
 * Barracks: Provides a place for soldiers to heal,relax and even trade.
 * Field Armory: Provides a place for troops to buy weapons and armor,as well as upgrades.
 * Drill Grounds: Training site;vehicle simulators,combat simulators and PvP.
 * Standard Vehicle Depot: A way to produce standard, unmodified ground vehicles for combat use,and to repair damaged vehicles.

Specialty Buildings

 * Aircraft Pad: Building which provides UNSC VTOL Aircraft and Dropships.
 * Airbase: Places runways for landing aircraft, and hangars to produce and repair aircraft.
 * Field hospital: A base with multiple Triages for wounded soldiers to heal.
 * Fortress: A standard UNSC Firebase, however a Fortress is reinforced with walls, Defensive Turrets and underground passages.
 * Fire support base: A UNSC Firebase, with emplaced artillery cannons capable of providing indirect fire support on the entire continent.
 * Advanced Vehicle Depot: An advanced vehicle depot, designed to provide specialized vehicles, such as Scorpions with flamethrowers, etc.
 * Advanced Armory: Allows access to modifiable weaponry.
 * Shuttle Pad: Provides access to orbiting ships. Players can produce their ships here, and when the building is complete they are taken to the ship.

Combat Advantage

 * 1) Provides UNSC a base of operations to fight from.
 * 2) Provides a place for UNSC players to congregate, resupply, and train.

Orbital Installations
Orbital Installations are structures that orbit the planet. They can only be requisitioned when the planet falls completely into the hands of a faction. A maximum of ten installations can be requisitioned.
 * Orbital Defense Platform - UNSC Space Stations used to protect planets against hostile ships. Armed with a Mk. V Super Magnetic Accelerator Cannon, ODPs can pierce any Covenant shielding. However, ODPs require a ground based generator for power, these are built in spots selected by the player who requisitions the ODP.
 * Orbital Ground Defense Satellite - Laser-armed unmanned satellites, the OGDS is deployed to provide precise orbital fire support to UNSC ground forces. Players designate targets using the OGDS Laser Designator, which will then target the location and fire. The OGDS' laser is a stronger variant of the Spartan Laser.
 * Orbital Refit Station - Used to repair and rearm UNSC ships in space, ORS' can also be used to shield friendly craft from enemy fire, albeit sacrificing themselves. An ORS is lightly armed, only ten anti air weapons for close range defense.