RP:Hammer Fall/Creation

Character Builder
Characters, while your creation, require a number of attributes to dictate how they can react. Higher attributes, in certain categories, will give your character more options to progress, to evolve and to shape the galaxy in their image. You have 13 points to distribute between the five attributes. Players with officer characters can pick a single retainer, those with under Chieftains can pick 2, while a Clan Chieftain can pick 3.


 * Name:
 * Species:
 * Height:Can be exact, or a estimation (Average, tall, etc)
 * Weight:Can be exact, or a estimation (Normal weight, corpulent, thin)
 * Age:Can be exact, or a estimation (adult, teen, old)
 * Appearance:Short descriptor here
 * Faction:
 * Rank:
 * Equipment:Obviously bear in mind how much wealth they or their clan might have. Richer warriors will have better armour, better weapons, but not everyone is going to have a gravity hammer. In fact, Gravity Hammers are specifically for Chieftains alone, and will be gifted to lesser characters for their services.
 * Attributes
 * Loyalty: How Loyal they are to their leaders and comrades. High Loyalty scores make it difficult to betray leaders, but also makes it easier to advance and can increase morale of those around you, showing they can trust you. A low loyalty score means you could easily stab your own kin in the back if it gave you an advantage, but makes others difficult to trust you.
 * Fame/Infamy: Many warriors have steeped their hands in blood, and have done so so often as to earn a dark fame for it, while others have earned statuses as hero of the people. Fame/Infamy dictates how well known the character is for their deeds, and how they can use this to their ends. Those with a high score can simply take what they want or need, and people will be happy enough to help, or too scared to resist. Those wit a low score are relatively unknown, and can rarely get anywhere on their deeds alone. Of course, this can be changed by conducting acts that would garner fame to themselves.
 * Command: Command, while not essential for warriors or slaves, dictates the presence and skill of a leader on the field. Officers and Chieftains highly benefit from this, as Command makes them better generals, with more options available to them. A Chieftain with a high Command score may be able to defeat a larger force through tactics alone, while one with a low command score has little control over his warriors, and cannot enforce discipline. Command links directly into the discipline and moral of soldiers on and off the field.
 * Acumen: Acumen is a rare, but not always shunned, attribute that dictates how skilled the particular character is in acts of trade, diplomacy, construction and delegation. Those with a high Acumen score are boons to their people, ambassadors, traders and such. Those with a low acumen score are not much different from the rank and file warrior. Acumen is rarely considered by Jiralhanae when advancing their subordinates, but is an excellent skill to have when you are promoted.
 * Martial Power: Martial power is probably the most respected attribute, and dictates the strength of a warrior. Those with a high martial power are Rambo incarnate, which mixed with the right gear and followers makes for a unstoppable force on the battlefield. Those with a low score are feeble and weak, and often rarely become warriors without some kind of epic training montage. Cue Mr. Miyagius.
 * Vices and Virtues: Vices and virtues are the characters skills, abilities, and their handicaps. For example, a character could have the virtue of a great duellist, being extremely capable in one on one combat, but he could also be tyrant, ruling his clan with draconian measures and executing anybody that looks at him oddly. While I encourage users to create inventive and relevant vices and virtues, I will be writing a list of examples to use. Depending on your actions, more may be earned, for example, executing your prisoners may give you a vice of no mercy, while sparing them may give you a virtue of merciful, directly affecting your attributes, and the way player and non-player characters see you.
 * Retinue: Here's the last skill, that won't be immediately in use. Retinue is a group of followers that ally with your character, or are hired, or even bought to serve them. These can include people such as a Bodyguard, a Strategist, prized Gladiator, slave or others. These can effect your skills, bestow unique options, or just help crack skulls on the battlefield. There will also be a comprehensive list built for these, but I encourage players to create original ideas.

To submit a character, use this template. Fill it out accordingly as shown in the diagram below.

http://images2.wikia.nocookie.net/sonassandbox/images/thumb/a/a9/Autel_hammerfall.png/1020px-Autel_hammerfall.png