User:Darkshadow092/ODST Chronicles

ODST Chronicles is a game published by Microsoft Game Studios and created by Bungie Studios. The is game is suppose to expand on what Halo 3 ODST didn't expand on.



Gameplay
The Gameplay is very similar to Halo 3 ODST alot of run and gun has been reduced. The player will now have to use the environment around them for cover or get a tactical advantage over the enemy but has alot of RPG elements as well.During missions players choose how they can complete missions.

Matchmaking

 * Main article: Matchmaking

Matchmaking is where people can play with and against each other through a specially designed search system and multiple playlists. In matchmaking, EXPand Skill can be earned to raise ranks. Also, on some maps like "Guardian" and "Narrows", various equipment such as the Flare and Radar Jammer have been removed due to balance changes.

Playlist

 * Main article: Playlist

Playlists are lists of different game variations from free-for-all to team games. They are split into Ranked, Social, Hardcore, Community, DLC, Tournaments and Double EXP Weekends.

Veto
The Veto system is a new addition to Halo 3. In a game, after the map and game type loads for each player, a 10 seconds countdown starts. If the majority of players in the match decide to veto, by pressing the (X) button, before the countdown ends, a different map and gametype from the playlist will be selected to be played on.

If a map and gametype is vetoed by a majority of players, the option to veto will be lost during the next countdown. In some cases, players will see the map and gametype change, but players still get the veto option. This is just because the host's connection cannot support the map, or if anyone in the party cannot play the map. When this happens, you still have the right to veto the next map and game type.

Firefight Maps

 * Rundown (Level)

Slayer
The fan favorite Slayer is back and has been improved with up to 24 players that can play, along with improved graphics.

Forge
Forge has now been teaked since the absence of shields. Players can be a UNSC probe instead of the monitor. This new form is a little more difficult to control. A new feature in the game is the ability to make firefight maps, players can't make spawn locations however. The game's new AI system can now automatically chooses where enimies spawn. Alot of the bugs and gilitches from Halo 3's forge have been fixed. As like in Halo 3, players can send Bungie custom maps.

Theater
As like in Halo 3 theater is repackaged in a new and advanced theater mode.

Machinima
This time theres a machinima option, where the game's AI choose good camera angles and gives suggestions.

Headhunter
In order to collect other skulls, players must eliminate the opposing players and return the collected skulls to their deposit zone. When collecting the skulls, players are tagged with an navpoint indicator above their multiplayer models which reveals the amount of skulls collected, even if they are in Active Camouflage.[1] The more skulls the players collect, the bigger a target they are. If a player is killed, all of the skulls will be dropped and opposing players will be able to collect the skulls.[1] In addition, players will not be penalized for carrying the skulls and will be able to access all his/her weapons and abilities. The default game-winning score is 25, though if the player manages to deposit 10 skulls at once, they would obtain a Skullamanjaro. It is important to note that the player will not receive any points until they deposit their skulls into a territory.

Invasion
Invasion Slayer is a six-versus-six Spartan-vs-Elites slayer variant where players will eliminate the opposing team in order to score points; obtaining a total of 100 kills will end the game. Similar to the default Invasion gametype, the slayer gametype will be regulated through Phases which can be unlocked by either acquiring a specific amount of kills or surpassing a specific time

Firefight
Firefight As introduced in Halo 3 ODST, firefight has fixed every problem that was in previous ODST title. Players can now play open four player cooperative on local, system link, and xbox live. Players can now have an open game of firefight, other then invite only. The reason firefight can do this now it's that a seperate group at bungie had been hard at work improving firefight, they took a nine month production time.



Drop Pod Act
A brand new game type introduced in ODST Chronicles, that has the player and six other players drop in various locations on the map The Downtown, a sandbox map that only and yet largest map ever in a mulitplayer map. They choose where to drop on te map but don't know where their teammates drops. Players then get to see themselves drops, as well as their teammates whether it be close or a distance, this is also a new load screen bungie made thats actually a cinematc. Once on the ground they will have regroup then solve a number of missions.

Recovery
Players will capture the Forerunner EMP as seen in the campaign or ONI data. Then they have to protect the object and then have to fight their way to a Pelican dropship.

Skirmish
A gametype which was first introduced in Real Time Strategy Halo Wars now adapted to the First Person Shooter. This allows the player to battle against other opponents, either human or A.I., on various maps and under a variety of conditions. The player can select the number of opposing A.I teams. Two teams with one leader fight eachother, there is 25 players on each team, the highest rating player on a online game chooses the leader. And the four other highest rating players are squad leaders. The objective to win the game is to kill the leader of the opposing team.

Captain William

 * Orbitial support, a Mac blast support
 * Advice from Captain William
 * Other players can choose to respawn by dropping into the battlefield

Edward Buck

 * Pelican Dropship support
 * Assault rifles are dropped into combat
 * Warthog are available to the skirmish

Graphics
Running on a New advanced Halo Reach engine, ODST Chronicles displays some of the most breath taking enivornments ever in a Halo game. To avoid a low frame rate, Bungie had to retool the Reach engine to run this game. In ODST Chronicles the physics has been extremely improved, now with the most destructible enivornment ever seen in any past Halo game. As stated in an because of all these improvements theres going to be multiple pop ins, thats why the in game it just fades in.

Vidmaster Challenges

 * Vidmaster Challenge Classic- Finish any level solo on Legendary, without a single shot fired, or grenade thrown

UNSC

 * Veronica Dare
 * Captain William
 * The Rookie
 * Edward Buck
 * Taylor H. Miles
 * Kojo Agu
 * Micheal Crespo

Covenant

 * Loog'hi

UNSC

 * Jone Lynwood
 * Omar-024 (On radio briefly)
 * Ricky Bond

Unlockable Characters

 * Master Chief - Finishing Act 7 on Legendary.
 * Noble Six - Finishing Campaign on Legendary.

Features
Thoughout the campaign experience the player will get to use an array of weapons and Vehicles.

Standard

 * UNSC Sound Suppressed SMG
 * Acid Rifle
 * Battle Rifle
 * Designated Marksman Rifle
 * Spartan Laser
 * Sniper Rifle
 * Magnum
 * Rocket Launcher
 * Silent Pistol
 * Assault Rifle

Support

 * Machine Gun Turret
 * Missile Pod
 * M7057 Flamethrower

Sark's Company

 * 145 Rifle

Land Vehicles

 * Elephant
 * Hornet
 * Sparrowhawk
 * Falcon

Covenant
Thoughout the game you will many new and old Covenant enemies.
 * The Ta'Yawha also known as the Char. They are tough, skilled in both short and long range fights.
 * The Unkin
 * The Death Raveans
 * The Jiralhanae, the brutes are back and meaner then ever, this time not being the strongest alien on the battlefield.
 * The Mgalekgolo, They're all scary and mean also smash things.

Plot
Several years after the Second Battle of New Mombasa a ODST team finds a very strange Forerunner Artifact, after examining the object sends out a large amount of Electro Magnetic Energery. During that pulse of energy on the very edge of the Sol Solar System three abandon Covenant Mega Cruisers are reactivated. These ship were not recovered because of the Human Covenant War. Even after the Covenant treat was thought to be over,most probes were not resent to monitor the area. All three of these Crusiers held several new alien speices. Meanwhile back on Earth Ricky Bond, protrayed by the player until being killed later in the campaign, is sent to recover the Forerunner EMP, and send it to the ONI Tower in New York City. There the game immediately starts two months later as New York City is attacked the alien species. Part of the game takes place in the New York Invasion.

Locations

 * Sol System
 * Earth
 * New Mombasa
 * New York



Levels
Throughout the campaign over a cross of fives will battle throughout UNSC and even discover new Covenant Space. One of the newest edition is the introduction of acts, to improve the story taking.

Act 1: War coming to the Big Apple
"Escape the ONI Tower" "Find a way around the fight" "Resuce as many civilans as you can" "Make sure that no one takes any of the UNSC documents" "Meet the Squad and get back to base" "Steal the Covenant AA Cannon and use it againist them "Destory that ship" "Fight your way back to the rest of your Squad" -The ONI station is distoryed right after you've destoryed one of the Covenant Crusiers "Get the Forerunner EMP" "Destory the two Captains" -After killing one of the Char Captains Ricky is accidentally falls in a crybo chamber. Ricky is found days later by several ONI Agents. It's later revealed that the Covenant, have planned to use the Forerunner EMP to destory humanity. Though it doesn't have the same destruction as halo it can do a fair amount of damage. "Reestablish contact with the Navy" "Get ready to take back the EMP back" "Lead your new team to the hull of the Covenant Crusier" -After getting the EMP, the UNSC Navy starts to bomb the Covenant Cusier. After stealing a Phantom, the remaining Cruisers go into a slipspace jump. The screen fades away and then shows Ricky heading to the ONI tower from the first level. Ricky is then told that the EMP can reactive a certain type of portal.
 * "Artifact"
 * "Target Practice"
 * New York
 * Retreating
 * Glassing Central Park
 * 1) Stop the looters
 * 1) The Pelican
 * 1) Bad to the Bone
 * 1) AA Cannon
 * 1) Regroup
 * 1) The fallen Station
 * 1) Loose Ends
 * 1) A Duel
 * 1) Days Later
 * 1) ONI Tower
 * 1) Underground Base
 * 1) Long Journey to Victory
 * 1) Making the Cut

Levels of Difficulty

 * Easy - Laugh as helpless victims flee in terror from their inevitable slaughter. The game basically plays itself.
 * Normal - Face firm resistance from competent, determined enemies, but burn through enough ammo and you will eventually triumph.
 * Heroic - Fight against formidable foes that will truly test you skill and wits; this is the way Halo is meant to be played.
 * Legendary - Tremble as teeming hordes of invincible alien monsters punish the slightest error with instant death..... again and again.

Downloadable Conent

 * ODST Chronicles: Orbitial Pack
 * ODST Chronicles: Dark Passage
 * ODST Chronicles: Abandon

Soundtrack
Following the same road Halo 3 ODST and Halo Reach, the soundtrack for ODST Chronicles didn't reuse any song from the Halo trilogy. Although it does use some sounds from "Prepare to Drop", most notable being the beginning. It's featured when the player gets their first look at the Rookie during the game. ODST Chronicles Soundtrack was composed by Michael Salvatori and Martin O'Donnell, on a 3 disc set, with over 3 hours of music.

Trivia

 * Another example of seven in this from Bungie is that there's seven acts in the game.
 * Even though he's not a ODST, Master Chief makes a Firefight appearance with his old spartan armor, from Halo: Combat Evolved.
 * The game officially began after the second level when it begins with the original ODST team.
 * To replace the Forerunner in weaponry several other categories were added.
 * This was the first Halo game without the beginning title Halo and with two human pistols.