User:Samdoo/Sandbox

Sandbox Archive of completed goals found here.

Current projects:
 * Halo Wars: The Great War
 * UNSC (Great War faction)
 * Covenant Empire (Great War faction)
 * Halo: Armory
 * Samdoo's Gallery

UNSC Fleet
http://www.halopedia.org/Template:UNSC_Ships


 * Class-3 Enclosed Heavy Lifeboat, Controlled
 * Command shuttle (SKT-13 Shuttlecraft?)
 * D77-TC Pelican
 * D77H-TCI Pelican
 * D82-EST Darter
 * D96-TCE Albatross
 * Pod (deliver modular fortress)
 * SKT-13 shuttlecraft
 * SKT-21 shuttlecraft


 * Ammunition ship
 * Black Cat-class subprowler
 * Calypso-class exfiltration craft
 * Chiroptera-class stealth vessel
 * Patrol ship (civilian?)
 * ONI prowler
 * Eclipse-class prowler (Post-war?)
 * Razor-class prowler (Post-war?)
 * Winter-class prowler (Post-war?)
 * Sloop
 * UNSC stealth cruiser
 * ONI PRO-49776 (stealth ship/exploration craft)
 * UNSC corvette
 * Mako-class corvette
 * UNSC destroyer
 * UNSC heavy destroyer
 * Paris-class light frigate
 * Stalwart-class light frigate (planetary defense)
 * Charon-class light frigate
 * Halcyon-class cruiser
 * Marathon-class cruiser
 * Valiant-class cruiser
 * UNSC carrier
 * UNSC supercarrier
 * Unidentified UNSC ship (dorsal pods)


 * Calypso - Stealth/Exfiltration Craft
 * UNSC Prowler - Stealth Corvette
 * UNSC Stealth Cruiser
 * ONI PRO - ONI Research Corvette
 * UNSC Corvette - Light Capital Warship
 * UNSC Destroyer - Assault Ship
 * Heavy Destroyer - Assault Ship
 * UNSC Light Frigate - Charon-class
 * UNSC Heavy Frigate - Paris-class
 * Light Cruiser - Halcyon-class (becomes a Marathon-class Heavy crusier in upgrades)
 * Super Heavy Cruiser - Valiant-class

Units display thing
Note Covenant couterparts
 * Calypso - Stealth/Exfiltration Craft
 * UNSC Prowler - Stealth Corvette
 * UNSC Stealth Cruiser
 * ONI PRO - ONI Research Corvette
 * UNSC Corvette - Light Capital Warship
 * UNSC Destroyer - Assault Ship
 * Heavy Destroyer - Assault Ship
 * UNSC Light Frigate - Charon-class
 * UNSC Heavy Frigate - Paris-class
 * Light Cruiser - Halcyon-class (upgrades to the Marathon-class Heavy cruiser)
 * Super Heavy Cruiser - Valiant-class

Support Ships
 * Agricultural support ship (non-combat?)
 * Hudal-class auxiliary vessel (Jiralhanae)
 * Scavenger craft (non-combat)
 * Covenant Stealth ship (crusier/frigate?)
 * Tug (tow ship)

Light Capital Warships
 * Covenant Heavy Corvette - SDV-class
 * Covenant Light Corvette - DAV-class
 * Covenant Heavy Destroyer - CPV-class
 * Covenant Light Destroyer - RPV-class
 * Covenant Super-Destroyer
 * Covenant Frigate - CAR-class

Cruiser Other
 * Covenant Battlecruiser - CCS-class
 * Covenant Light Cruiser - CRS-class
 * Covenant Heavy Cruiser - ORS-class
 * Covenant Armored Cruiser - RCS-class (Battle Cruiser upgrade?)
 * Covenant Invasion Cruiser - Reverence-class (Non-mainstream)
 * Covenant Battleship
 * Unidentified class (Heavy Battleship?) (Halo: The Fall of Reach Definitive Edition, page 376)

Carrier (Bases/Command Centers)
 * Assault Carrier - CAS-class
 * Supercarrier - CSO-class
 * Covenant Carrier - DDS-class


 * Unit
 * *image*
 * Role
 * Role

Buildings display thing


Base components are:


 * ______, such...
 * White_Cross.png
 * White_Cross.png
 * White_Cross.png
 * Any-Level
 * Any-Level


 * ______, such...
 * White_Tick.png
 * White_Cross.png
 * White_Cross.png
 * Dock Level
 * Dock Level

Notes: Space Barriers and Mines are available for any Space Battle regardless of base types.

Map Sizes re-write
Note: also explain in forge mode some points thing that will determine the amount of items recommended for a map.

Faction


Note: Change Strength to Class and maybe Status to Strength, anyway you may need to rename everything.

Unit


Resources: 150-750. Resources: 200-2000. Resources: 1000.
 * colspan="2"| Upgrade 2: What it does.
 * colspan="2"| ^
 * Tech Level: 2.
 * Tech Level: 2.
 * colspan="2" | Upgrade 3: What it does.
 * colspan="2" | ^
 * Tech Level: 3.
 * Tech Level: 3.
 * colspan="2" | New Unit: Introduces a new unit for the faction to use, fully upgraded.
 * colspan="2" | Replaces the upgrade button.
 * Tech Level: 3.
 * Tech Level: 3.

Units Table
Note: UNSC (Great War faction)

Frame

Base components display
Producers and Command centers Ground Base
 * Unit Producers
 * Advancement Producers
 * Intro
 * Bases and Base Components

"A new topic about battle deployment and technology levels (Camp, Stronghold, Fortress)."

Base components are:


 * Command Posts are a main and an essential part for low-level buildings, many important base operations are held around and within it.

(Camp-Level) Buildings Camp Level Technology Stronghold Level Technology Fortress Level Technology

Material and building level

\ Scenery/producers

Building function

not thingy
▪	Camp Level Technology is the technology from all the Camp Level Components that can be placed in abandoned buildings and structures for greatly increased defense.

▪	Stronghold Level Technology is the technology from all the Stronghold Level components that can be placed in abandoned buildings and structures for greatly increased defense. Stronghold Level Technology has a variant of each Stronghold structure and producer. ▪	Fortress Level Technology is the upgraded technology of all the Stronghold Level Technology.

Refuge Technology Adaption Note: Sometimes abandoned structures that would normally be seen as just part of the scenery, can be used as temporary bases by some factions which allows a cheaper and faster way of setting up, it also provides extra secrecy. Adapting scenery into a base is done when the player selects a structure, then once the Circle Menu appears on all Icons a selection of different building types (relating to what is suitable to the sort of size and shape of the building) Vehicles and other large things are Though some structures can only

TGW Navboxes
style="padding:4px; border-radius: 0.5em; -moz-border-radius: 0.5em; -webkit-border-radius: 0.5em; -o-border-radius: 0.5em; -ms-border-radius: 0.5em; text-align:center; background-image:-moz-linear-gradient(top, #004E87 15%, #002844 85%); background-image:-webkit-gradient(linear, 0% 0%, 0% 100%, color-stop(15%, #004E87), color-stop(85%, #002844)); width:600px;" align="center"

More Navboxes
^missing
 * name  = Zero2
 * title = Zero2
 * group1 = One
 * list1 =  One

Odd box
This navbox oddly doesn't work on this wikia, but will on others.

Tabber
First Tab Title=First tab sample text.
 * -|Second Tab Title=Second tab content goes here.
 * -|Third Tab Title=Third tab content goes here.

App=*text
 * -|Armory=*text