User:Ajax 013/OC

A place for Ajax to store his non-halo junk. If you're looking at this page, I'll hunt you down and cut you.

The Imperium
The largest, and most powerful faction, the Imperium rose from the ashes of the collapsed United Earth government. A totalitarian dictatorship, it is ruled by the Emperor. The Emperor maintains rule by fear, using his military and the secret police to ensure order, and crush dissent. The Imperium fought the First Galactic War in order to bring unruly worlds back into line, and fought the second to try and crush the Alliance, and take back what they saw as theirs.

While it is undoubtedly the largest human domain, and has the most manpower and industrial strength, it relies heavily on tried and tested technology, relying on quantity over quality. As such, most Imperial gear is simple, and cheap. Most of their weapons, vehicles and warships are inferior to the Alliance's own, but can be manufactured at a higher rate. The elite units of the Imperium, and the Praetorian guard, are equipped with the best gear, on par with the best gear produced by the Alliance. The one other field where the Imperium is at an advantage is their genetic technology. They have performed extensive, unethical, experimentation in order to perfect genetic augmentation. In addition to this, they have perfected cloning technology, and recently began fielding clone units.

Alliance of Free Worlds
When the United Earth government collapsed into disarray, the military world of Tyraxus mutined, and announced it's independence from earth. Following their example, hundreds of worlds declared they were seceding from earth. While most remained independent, forming the neutral territories, others began to ally with one another, bringing each other closer in military, political and technological capabilities. When the Imperium invaded the neutral territories, the worlds there formed the Alliance of Free Worlds, commonly just called the alliance.

The Alliance is smaller than the Imperium in size, but much more diverse, with hundreds of different cultures. Each world raises its own military, and has its own political system, which in turn represent their world in the Alliance parliament. The Alliance shares information, technology and material, their cooperation making them stronger.

While they lack the massive industrial capacity of the Imperium, the Alliance has instead focused on increasing their technological capabilities. Many of the best and brightest defected from the collapsing United Earth to the free worlds, and helped cement the free world's technological superiority. Similarly, the Tyraxan's mastery of warfare cemented their early strength, many Alliance worlds modelling their military training, tactics and formation on the Tyraxans. While each world in the Alliance has its own patterns of weapons, armour, vehicles and starships, they are much more powerful and advanced than the Imperium's own, giving them an advantage on the field.

Reaver Barons
Amidst the chaos of the collapse, at the outskirts of known space, the Reaver Barons came to power. A disparate group of brigands, thieves, pirates and slavers, the Reaver Barons are loosely allied by a common goal, which is becoming fabulously rich at everyone else's expense. The Reavers, in years past, raided both the Imperium and the Alliance, but have in recent years signed a non-aggression pact with the Imperium, which could only mean trouble for the Alliance.

While they lack much in terms of manufacturing or infrastructure, they have a lot of experienced raiders. They have mostly fast ships, designed for rapid raiding.

Dragon Tribes
It's theorised that the Dragons once ruled an interstellar empire that spread from one side of the galaxy to the other. Now all that is left is ruins, and a few disparate tribes of savage beasts. Dragons ruled an ancient empire, since before the evolution of man, and their artefacts have been found on hundreds of worlds, in varying conditions. The first was discovered on the moon, Titan, which revealed to humanity that FTL travel was possible, but also that the Dragons had a hand in the evolution of man. Their ruins are of particular interest to the Alliance and Imperium, as its possible a relic found there could revolutionize warfare, or change the tide of the war. Whole campaigns have been fought to secure these. While they had powerful energy weapons and robotics, their greatest strength was their mastery over the warp, both to travel and to fight.

The last living heirs to the dragon empire are the massive dragons living in small tribes spread across fringe worlds. Barbarous, and dangerous, they are no longer the noble creatures that travelled the stars, but simply beasts, eking out meagre lives at the edge of civilization. While the Alliance has a non-interference policy, the Imperium is in a campaign of active genocide against them.

Dragons are massive beasts, with natural warp abilities, capable of spewing flame, ice and any other force they can dream of. It is rumoured they once possessed the ability to shape shift, to assume a more human-like form, but this has been lost to them. Other rumours persist, of small enclaves, that hold onto some degree of the old empire. Limited reports have made it back, of shimmering silver ships, vanishing as quickly as they appeared, and mysterious facilities dedicated to strip mining distant worlds.

The Demons
Like the Dragon Empire, mankind has discovered another interstellar empire, that existed at the same time. These so called demons left behind no structures, no tombs, but did leave behind thousands of war zones. Archaeology clearly shows they were involved in a monolithic conflict with another interstellar empire, which left many dragon structures in the ruinous state they are today. Battles have been discovered, littered with the corpses of tens of thousands of warriors from both sides, and their abandoned technology. Biologically the same as Dragons, it is suspected this was some kind of civil war, of opposing viewpoints. They, like the Dragons, may have toyed with the evolution of humanity, with both sides seeking their own aims.

The Imperium has been very interested in securing Demon relics, in particular the petrified remains of their nanite weaponry, symbiotic technology using tiny nano-machines to enhance a human. These, and other examples, collectively referred to as D-Tech.

Earth
The capital of the Empire, Earth is unrecognisable from its original form. The Empire's industrial needs have consumed the world, and its near enough inhospitable outside of the cities. The focal point of the capital is the Imperial palace, a massive fortification that houses the Imperial family. The size of a small city, it is an almost insurmountable target. Other notable locations include the imposing Imperial Military Command, which functions as home for the massive Imperial Military bureaucracy, and as gatehouse for the Imperial Palace, and the massive cloning complex that produces the Empire's clone armies.

Verdant
A resort world for the wealthiest members of the Imperium, it has surprisingly tight security, and a large scientific facility for unknown reasons.

Dusk Down
A science world dedicated to a number of Imperial research facilities, the planet is otherwise abandoned. These sprawling scientific facilities are home to the Imperium's weapon, armour and energy research. They are also involved in more clandestine research, such as human experimentation and warp study. D-Tech is researched in a remote station in the planetary system, due to the dangers involved.

Praxis
The Imperium's second largest world, and their centre of their military-industrial complex, Praxis is singularly dedicated to manufacturing instruments of war, and training soldiers. With numerous fortifiactions, training facilities, officer academies, factories, shipyards, and other facilities necessary for training and raising an army, Praxis remains the seat of the Imperium's military power. It is historically the seat of the Crown Prince.

Redemption
The infamous prison world of Redemption is feared as the Imperium's inescapable prison. The only structure on the planet is the massive Imperial prison complex, and this is surrounded by inhospitable jungles, fetid swamps, and dangerous creatures. Anybody who escapes rarely lives long out there, and with no other settlement on the world, they're doomed to die out there.

Tyraxus
Once a vital forward outpost of the United Earth government, Tyraxus has grown into so much more. It is the centre of the Alliance, and its single strongest moment. It is not only the centre of the Tyraxus confederacy, which doesn't just encompass Tyraxus, but also it's protectorates, but also the centre of the Alliance, housing their parliament. A mixture of wilderness, and concrete cities built to withstand nature and war, Tyraxus raises hard warriors. The world is largely self sufficient, producing its own food and material, and enough surplus to arm and feed its protectorates.

Plainsfier
One of the newer members of the Alliance, Plainsfier was once strongly independent, but threats by the Imperium and Reavers have sped up their inclusion into the Alliance. A temperate world, with a mixture of deserts, jungles, forests, tundras and arctic wastes, it has three moons, two of which are habitable, while the third is a captured asteroid. What makes Plainsfier valuable is the host of Draconic ruins on it's surface, and the many abandon dragon weapons and war machines. It also plays host to a large dragon population, whole live in tribes up in the mountains. Clashes between them and farmers are common, but rarely fatal.

Arcturus
Once a scientific outpost, Arcturus grew in size, as its population did. It is a cold and desolate planet, rich in natural-minerals, but frought with high mountain ranges. Its cities are multi-tiered spires, built into the harsh mountains. Arcturus has a huge rich-poor divide, with massive class differences. They produce high-end electronics and advanced technology, as well as making advances in cybernetics. Always a close ally of Plainsfier, they have exchanged technology for years, and hastened their joining of the Alliance.

Durandal
A desolate rock far from it's sun, Durandal is cold, with thin atmosphere, constant snowstorms, and no native life. This was the perfect choice by the first settlers, who came here from Arcturus to perform unlicensed AI research. Today, Durandal is somewhat of a myth, since their ships are occasionally seen harvesting asteroids near major space lanes, but disappear as quickly as they are detected. To survive the harsh world of Durandal, the colonists built massive underground cities, attached to geothermal generators. Unfortunately, living inside these clean structures for generations compromised their immune system. The powered armour they used to survive outside of the city soon became necessary. For defence, Durandal has a small force of power-armoured soldiers, and the Wolf-Knights, powerful Wolf exoskeletons fitted with AIs that function in tandem with their pilot. Their efforts to build a self-sufficient defence AI who would build and maintain a defensive army of drones has backfired horrendously.

Verdawald
A planet of fast, quick growing forests, equatorial jungle, and frequent volcanic activity it was colonised by people seeking to get away from the rule of UE. The first settlers established a feudal society, where the royalty and nobility acted as community leaders. Generations down the line, the king is now Augustus Schrane, and his daughters Raeanna and Silvana. They live self sufficient lives inside beautifully created cities, created by the volcanic rocks spewed from the mountains. While they aren't as technologically capable as other Alliance members, they are a Tyraxan protectorate, trading their natural wealth in warp stones for protection and military aide. Warp users are common, and they frequently use weapons made out of the super hard volcanic glass made in the volcanoes.

Midgard
Like Verdawald, Midgard is world of forests. The only difference is that Midgard plays host to some of the most dangerous predators in the galaxy. Super-massive beasts, covered in armour, predator razor-hounds, and even the herbivores are territorial and dangerous. The people of Midgard live in massive arcologies, positioned on the coasts, the only place the forests don't reach. Most children on Midgard learn how to hunt as soon as they can walk, and everybody is expected to either take a tour as a ranger, learning to survive in the deadly forests, or as a defender on the wall, beating back the beasts that threaten their civilization.

Frost
Despite the name, Frost is not a world of perpetual ice. The planet is on an elliptical orbit, so it has hot summers, then very cold winters, where the entire planet is locked in ice. People on Frost learn how to survive the ice season in a practical manner, trying to keep daily life the same despite the ice locking the seas, and the snow burying their homes. Frost has a thriving fishing industry and a small military force. While a lesser member of the Alliance, their forces are specialists at arctic warfare, and much in demand by Alliance officers.

Newton
Newton is a world sundered by a warp event on unprecedented magnitude. While nobody knows what happened in the past, a temporary overlap between warp-space and real-space wracked the planet. The result is a planet saturated with warp energy, creating vast lodes of warp stones, and its greatest expert, gravisteel. While occuring in rare amounts in asteroids and on moons, the ore for gravisteel occurs in vast amounts on Newton, creating floating islands, which make the unpredictable terrain famous. Many people on Newton learn to make use of jumpframes, small harnssess containing jet packs, manufcatured from gravisteel, allowing them to perform highly agile jumps and leaps.

Prospero
A neutral world, in danger of being annexed by the Imperium, Prospero is close to Alliance territory. A dusty and warm world, Prospero has cities built around large oasis. Fiercely independent, Prospero has refused Alliance protection, putting them in danger of an Imperium invasion.

Port Barbary
The closest thing the Reaver Barons have to a capital, Port Barbary is a world dedicated to trade. The only problem is, their trade is lives or loot, taken on raids. Thousands of slaves are traded every day in the slave markets of Port Barbary. They have a thriving trade, and numerous port facilities for paying home to raiders and building more ships. They also have vast gladiator arenas, where slaves are are set to fight against each other for the Reaver's entertainment.

History

 * 2047: Nanite technology
 * 2051: Terraformer technology discovered
 * 2054: the first colonists arrive on Mars
 * 2067: An alien structure is discovered under the ice of Titan.
 * 2081: an international effort to reverse engineer the alien technology discovered under titan reveal energy manipulation, and faster than light technology. It also reveals alien intervention in human evolution.
 * 2090: the first human ship leaves the solar system to explore and colonise the Galaxy beyond.
 * 2092: the first combat application of warp tech is conducted in the Pan-Asian war.
 * 2095-2245 humanity expands at an unprecedented rate colonising hundreds of worlds. Political unrest builds in United Earth space.
 * 2246-2271: civil war breaks out on Earth and beyond as building social tension bubbles over
 * 2273: When orders to violently supress civil unrest reaches soldiers on Tyraxus, they stage a mutiny and declare Tyraxus an independent world
 * 2280: the empire rises to power, the emperor taking control of earth and the inner worlds
 * 2302: Dozens of worlds declare themselves free from Earth
 * 2346: the empire invades the free worlds, prompting them to form the alliance of free worlds. Elsewhere, the Reaver Barons come to power as pirates and brigands.
 * 2347: the first galactic war begins
 * 2370: the first galactic war ends with the Daedelus Accords, forming peace between alliance and the empire. Years of proxy wars and espionage action take place between the two
 * 2376: the Reaver Barons make a non-aggression pact with the empire
 * 2398: the second galactic war begins when the empire breaks the ceasefire

FTL technology
The basis of FTL technology is manipulation of an extradimensional space, referred to as warp space. A dimension of pure energy, warp space overlaps our own universe. By tapping into warp space with an ftl drive, a ship can travel faster than the speed of light. While they still rely on their own sublight drives for propulsion, tapping into the warp allows them to travel faster. It does this by massively reducing mass within the warp field, allowing a ship to accelerate past relativistic speeds. Due to the tides and eddies of warp space affecting the warp fields of ships, travel can vary in time, and certain travel lanes have more stable passages.

Warp Tech
The second application of warp space is using warp tech for combat purposes. Like planetary bodies, humans naturally generate warp fields, usually too miniscule to measure. This warp field is manipulated through the natural movement of the body, though those with greater control over it can change their warp field at will. While with practice, some humans can generate warp effects, they're usually too weak to be practical. For combat purposes, these warp fields are amplified by a warp stone.

A warp stone is a crystalline stone imbued with warp energy. Cast into the warp by naturally occurring warp events, or artificially made at great expense, a warp stone acts as a gateway. Keeping one of these close to themselves, a warp tech user can strengthen their warp field, and use it to effect the world around them.

A warp tech attack involves manipulation of the laws of physics to generate incredible abilities, such as elemental powers, the ability to control materials, the capability to generate force fields, control the weather and even affect gravity. These powers usually remain in the causal area of physics, but as the power increases, the user becomes a conduit of the warp, and in some rare individuals, with the correct biological markers, they shatter the laws of physics, in an acausal event that causes reality to shatter, and the warp to manifest, usually merging their physical form with their warp element, or generating massive monsters from nothingness.

A warp user's warp field fluctuates at a specific frequency, but it is not unknown for warp users to attune their frequency to one another, and combine their powers, in an event called a synchronicity event.

Nano Assemblies
Nano assemblies are the foundation of modern technology, using nanites and programmable matter (promat) to construct anything needed, ranging from simplistic things like cutulry, to advanced technology like smart bombs. Nanomachines are programmed to construct an item using promat. Promat is a smart material, that rearranges itself on an atomic level to match the necessary material. This seemingly simple matter can turn into titanium, for armour, gold for circuit components, or an advanced thermoplastic alloy, or anything in its programming range. The nanomachines rapidly construct it, and varying on the complexity, can create an item in a few minutes to an hour.

Nano assemblies vary on size and scale, the most common model being nan fabricators. Small enough to fit into a backpack, they're used to fabricate weapons, ammunition and explosives in the field. Larger nano fabricators are used in armoured vehicles to generate ammo, or used in mechs to construct ammunition.

Nano forges are used on ships to construct ammunition, spare components and fighters. Capable of manufacturing several complex items at once, these are used to keep ships operational, far from home.

Nano foundries are the largest nano assemblies made. Usually mounted in terrestrial facilities, to make whole vehicles, or mass produce complex items, they're also used on large warships, like carriers, to manufacture ammo and fighters. Nano foundries, in sufficient size and number, can even be used to construct whole starships.

Digistruction
A off shoot of nano assembly technology, digistruction uses promat specifically programmed to certain designs, allowing somebody to quickly construct a weapon, device or armour out of promat. Using a digistruction device, somebody can conceal a weapon, or quickly generate or remove armour. While expensive, it's often used by special forces to move faster, and with more discretion. The promat used is programmed to only a single form, so it cannot be used like a nano assembly for field construction.

Mechs
Advances in technology allow for precise control of mechanised bodies, in the form of combat mechs. Mecha can be classified into two broad categories.

Wolf category: the smaller pattern of mech, the wolf category is usually around 13 for tall. Piloted by direct motion of the pilot, or neural interface, the wolf category are usually armed with a light cannon. Possessed of enough strength to fling cars with ease, and light enough to be air lifted by standard drop ships. They are usually used for support in urban operations

Colossus category are the largest classification of mech, measuring in at over 30 feet. Large, armoured like a tank, and strong enough to crush a tank. Armed with anti-armour cannons, missile batteries and fists like pile drivers, the colossus category are line breakers, rampaging across the battlefield. Colossus category mechs are expensive to make and maintain, but favoured for their sheer power.

Starships
Fighter: The mainstay Of any fleet, fighters utilise high speed to intercept bombers approaching friendly ships, or escort their own bombers. Individual classes and performance vary across factions, but most are small and carrier based, though there are ftl capable variants, and multirole fighters that can act as bombers.

Bomber: large, ftl capable craft, they launch from carriers to attack enemy ships.

Corvette: FTL capable vessels, they can transport 10 man crews. Self sufficient and reliable, they have long range and fighter style agility.

Frigate: the smallest class of warship, frigates are fast and agile, and usually have a few cannons for self defence and torpedo launchers for attacking larger vessels.

Destroyer: a small escort, destroyers have decent armour and a good number of cannons, but are bristling with point defence cannons. Though they are sluggish, they are usually seen escorting larger warships.

Cruiser: the mainstay of any fleet, cruisers are tough, multirole vessels, made for slugging it out with large ships. A good mix of armour, speed and weapons, they usually have a fighter complement and marines. They can operate alone, or as part of a fleet.

Battle cruiser: A deadly vessel, battle cruisers mix high speed, heavy armour and deadly armament, being the smallest classification of ship to carry particle cannons. Only seen in fleet engagements, they hunt down other warships.

Battleship: Slow but powerful, they have thick armour and heavy cannons, designed to wade into a fight. They usually feature several particle cannons and torpedo launchers.

Carrier: colossal vessels, they have little armour or weapons, and instead feature dozens of hangar bays for fights and bombers. These vessels hang back, send waves of fighters to support other ships.

Dreadnought: the flagship of the fleet, dreadnoughts and star fortresses, combining the armament and weapons of a battleship, the capacity of a carrier, and the speed of a battle cruiser. Fast, heavily armoured, bristling with guns and with a good amount of fighters, dreadnoughts are the deadliest ships in the sky.

Projectile Weapons
In the last 300 years, the technology behind firearms has barely changed. The weapons used today are functionally identically to their ancestors, and while they may have more advanced features like electronic fire control, recoil suppression and holographic sights, they are still the same as they always have been. They fire high-velocity munitions designed to penetrate armour and kill their target. What has advanced is the ammunition. While rare, phase ammo has begun being manufactured. Limited to high-calibre weapons, these use technology designed to slip right through dense material, like armour and shields, and damage the target directly beneath.

Missiles
Missiles haven't changed much either. They use explosive warheads to damage their target, or propel munitions, ideal for destroying aircraft, armour or weapons. Newer changes include AI guidance, swarm missiles, and ship-to-ship torpedoes. While slow and heavy, torpedoes are deadly against starships, and often mass fired in batteries. Phase technology has made its way to missiles now, making them even deadlier.

Energy Weapons
The future of weaponry, energy weapons are considered the next generation of weapon, and can be divided into several categories.


 * Laser: One of the oldest kinds of energy weapon, and the most reliable, laser weapons are deadly at range, and especially in space. They are easily ruined by atmospheric interference, making them unpredictable. Most commonly, they are used for point defence, destroying incoming missiles approaching tanks, mechs or warships. They are also used as cutting tools, to breach armoured walls. There are a few examples of large scale military examples, such as those used by the Wolf Knights on Durandal.
 * Particle Beam: One of the deadliest and most feared weapons, the particle beam is exclusively used on warships. Seen only on battlecruisers, battleships and dreadnoughts, they are the deadliest weapons in ship-to-ship combat. High power, accurate, and deadly, a single hit can bisect a cruiser from stem to stern. The only thing that stops their wider use is the massive amount of power required for these guns.
 * Plasma: A rare weapon type, most common on Plainsfier, but becoming popular in the Tyraxan military, plasma weapons are versatile. While plasma weapons can be used as explosive warheads, and starship weapons, they are most commonly used as assault-style weapons, where they can be used to destroy enemy armour.
 * Ion: Another rare kind of energy weapon, they are limited only to experimental platforms used by the Tyraxans. Deployed as anti-ship weapons, they can tear open a starship, and cripple it with its EMP fallout. A few examples of this weapon in a carbine-style format have been made, but never escaped prototype stage.
 * Gauss: A common weapon, it is used on sniper rifles, as tank guns, and as the standard armament of starships. Similar to conventional weapons, they fire shells magnetically, firing at a higher velocity than standard weapons, and more accurately.

Melee Weapons
Due to the ever increasing capabilities of armour, and the enhanced metallurgy and technology capable, melee weapons have once again taken precedence in battle. With enough armour and shielding, a well trained soldier can change into a squad without harm, then use a monomolecular blade to cut them to ribbons.

Blades in the modern battlefield tend to fall into five categories.


 * Monomolecular: Advances in metallurgy allow not only the creation of stronger, lighter metals, but the capability to create blades with edges as thin as a single molecule. These care capable of cutting right through armour plate.
 * Phase: Utilising the same technology as missiles and ammo to phase through solid objects. Doing this, a blade can cut through armour without fear, and creating a single, effortless cut through armour, flesh and bone.
 * Energy: Energy weapons, especially plasma, has been adapted to be used as a melee weapon. While energy intensive, they can slice straight through the toughest armour, but do little for stealth.
 * Thermo-blade: Originally an industrial tool, it uses a high-temperature resistant material, heated by an internal conductor to such a heat that it melts armour on contact. While originally an industrial weapon, its adaptation to field combat has made it feared.
 * Combination: All these technologies are deadly on their own, but the combination of these has created blades of such lethality that they become legend.

Battlefield Warp Applications
Ever since mankind discovered how to tap into the warp, they've adapted it for battlefield use. By enhancing the natural warp field around their body with a warpstone, then changing their warp field by adapting their posture, they can take control of a element, or a natural law, and bend it to their will. The battlefield applications of warp-tech is limited only to the imagination of the user. They can be used for anti-personnel attacks, clearing foes with fire and lightning, they can be used to bust open tanks with light or phase attacks, they can be used for stealth, to enhance agility, or for support, generating forcefields and environmental hazards.

A common event, usually seen in warp users who have fought with one another for long periods, are Synchronicity events. Their warp frequencies attune to one another, strengthening the warp powers of both. They can supercharge one another, or devote all power to a single member. Synch events can involve more than two people, with as many as seven being recorded in a single instance.

A more eldritch application of the power is a Synergy event. When an individual's draw of warp power exceeds their normal capabilities, the purely causal abilities of warp-tech breaks the laws of the universe, creating acausal events, where the laws of physics begin to break, and warp energy increases to such a point it allows for incredible actions. During a synergy event, their warp powers, and their physical body, combine, creating a being of incredible physical and warp power, with an incredibly powerful warp power and the ability to control it intuitively. Such events are awe-inspiring to behold, and terrible on the battlefield.

A step beyond is the Colossal Synergy event, where their warp powers create a massive avatar of their warp powers, immune to all but the most powerful weapons, and capable of bringing tremendous blows down on their enemy. Such events are almost unknown, and the devastation left in their wake can bring down whole cities. Such events shatter the laws of physics, and instantly craft the colossus form of their warp powers. They can only be maintained for a short time before they disintegrate.

Armour
Armour now is at it's most advanced in centuries. New-generation materials, including ceramics, high-strength metals, and super-polymers make armour tougher than ever. Now combatants go onto the field in armour that can shrug off bullets. While most armies now use encompassing armour, with advanced technology such as sensors, nightvision, IFF and communications, lighter plating is more prevalent among special forces for the higher agility. Recently forays into powered armour has yielded mixed results.

Shields
A recently invention, shielding uses a barrier of pure energy to deflect incoming attacks, and protect the user. Shielding is power intensive, and until recently, it was relegated only to starships. By miniaturizing it, and making it less power intensive, it has been installed on Mechs, and most recently, devised for personnel. Too expensive for widespread deployment, special forces have been the first to field test this technology. While shielding halts high velocity weapons, like bullets, or energy weapons, it cannot stop warp-based attacks, phase weapons, or melee attacks.

Drones
Drones have quickly become more and more common in the armies of the Alliance, as their lower numbers have been offset by drones. While they vary in technological capabilities, most drones are limited to aircraft. Without a pilot, they can perform impossible manoeuvres, and hound targets in a pack attack. Other common types of drone include small aerial reconnaissance, and small ground scouting drones. Others include large tracked drones, accompanying soldiers.

Recently, attempts have been made to make humanoid attack drones. At first, these experiments were limited to making Wolf-class mechs autonomous, allowing them to fight on their own (Curiously, techs on Durandal has taken this concept further). However, recently man-sized drones, with smart enough to engage and destroy the enemy, have been deployed.

AI
AIs are a risk business. During the days of the UE, attempts were made to create AIs, for war and peace, with mixed results. This created a series of guidelines still used by the Alliance today. Today the Alliance uses AIs to monitor cities, space ports and scientific research, but for war, they're used on large ships to control and direct their multitude of functions, and as strategists and tactical aides. Reserved for theatre-level engagements, they can multitask millions of processes at once. The Imperium, meanwhile, has entirely outlawed AI technology, and instead uses a grim replacement, called Cyber-thralls, which consists of humans cybernetically grafted to computers to creating a form of AI, more easily controlled, but inferior to a true AI. The free world of Durandal was a specialist in unlicensed AI research, resulting in a runaway AI that almost destroyed their culture.

The Dragon Empire created AIs, and recovered texts suggests they built a monolithic war AI, who in turn created lesser AIs. Considered a god, of sorts, his only progeny to make it to the modern era is Zenith.

Iron Dragon
The original corvette used by Ace's team, the Iron Dragon is a lightly modified Wyvren Tech C-11 Raptor. A military corvette, the Iron Dragon possesses an abundance of armour and straight line speed. Designed as a blockade runner, the Iron Dragon has been specially modified to be difficult to detect on sensors, though it doesn't possess actual stealth systems, such as active camouflage. It is of similar design to a catamaran, with twin booms connected by a pod in the centre. Each boom contains a cluster of powerful engines, and vital functions of the ship, with the crew rooms and medical bay on the right boom, and cargo bay on the left boom. The central pod consists of the cockpit and control centre, straddling the reactor. For defence, it has a pair of 30mm cannons on the end of each boom, the fire power being enough to fend off any threat. There's a gun turret with twin 30mm cannons on the back, for protecting its vulnerable blind spot.

Arrow's Aim
Beatrix's precious baby, it was left in her fathers will, and has been in her family since her Grandfather. Originally a TyrAir Vyper, it was quite the ship back in its day, possessing best in class speed and armour. When it got to Beatrix, it had been rotting in a barn for the better part of seventy years, and was extremely outdated. Beatrix sweated to update it, fitting it with modern avionics, twin reactors in place of its old single reactor, shield generators, new fire control, and new engines. The result is, the Arrow's Aim. Fast, incredibly agile, and built like a tank, it became the perfect smuggler's ship. It lacks newer Anti-grav technology, so it uses VTOL technology for landing an taking off.

Arrow's Aim is roughly arrowhead shaped, with twin engine nacelles. The pilot cabin is situated about midway up the ship, with the passenger cabin in the nose, cargo bay running along the keel, and the rear containing the reactor and loading ramp. The Arrow's Aim has a gunpod on the port side of the nose, containing two rapid fire 30mm cannons. It has a a missile pod on the starboard side.

Demon Bane
A semi-sentient D-Tech ship salvaged by Jinx, the Demon Bane is incredibly agile, but lacks armour and speed. What it lacks, it makes up for with its advanced stealth technology, being undetectable by most known sensors. Invisible to the naked eye, radar and even warp sensors, its capable of slipping past orbital defences with ease. It possesses incredibly agility, being capable of darting out of the way of threats, and switching to hover mode where it can quickly flit about.

Small, and roughly bat shaped, it only has a small passenger cabin, and a barely-there cargo bay. For self defence, it has a pair of 20mm rotary cannons mounted to either side of the cockpit.

Sky Shock
The largest corvette used by the Myrmidons, Sky Shock was designed and built by Asmar and Zenith, and designed for force projection. Its heavily armoured, and possesses a fearsome armament. Its deadliest asset is the large cargo, which can carry several Wolf-class Mechs or Jeep.

Long, with a bubble canopy, and wide tail, it features two large engine nacelles. For added agility during gunship mode, the engine nacelles swing down, giving it additional thrust for movements. For landing, these nacelles can move upwards on a gimble, allowing it to touch down. Similarly, during FTL travel ,the engines tuck into the main body to reduce surface area for warp efficiency.

The Sky Shock has a a lack cabin, with the passenger bay directly behind it. Under the cockpit is the gun batter, containing twin 30mm rotary cannons. Additionally, to each side of the gunpod is a pair of receding missile pod, and there's a pair of missile pods above wing joists for firing clusters of micro missiles. The cargo bay runs along the base of the ship, with a cavernous interior and rear loading ramp.

The Sky Shock is designed for close quarters support, dropping off Myrmidons then staying for the fight.

Thunderbunny
Originally a Pintel Firefox, the Thunderbunny is a very heavily modified Rapid Attack Vehicle (RAV). A 6 wheel truck, with moderate armour, and a rear bed, and room for three passengers inside. The truck carries a .50 cal HMG turret, capable of dicing infantry. Fitted with a mighty turbo charger, a bigger engine, and additional armour, the Thunderbunny is noisy, loud, and obnoxious, perfect for the Myrmidons.

Avenger
When the Myrmidons went rogue, they knew they needed a ship. What better, than the newly finished flagship of General Kurosawa, architect of the ceasefire. A coach-built carrier, it had high-levels of automation, allowing the relatively small Myrmidon squad to not just cease it, but operate it. The Avenger became a terror for the Imperials, being fast and well armed, accounting for numerous hit and run strikes against their interests in the neutral territories. The Avenger was eventually destroyed over PRaxis, the Myrmidons scuttling the stricken ship to prevent the Imperium from laying claim to it.

Eidolon
Created in an instant by a reality warping event spawned by Zenith's interaction with a Deus Cristallum, a shard of a powerful warpstone. Formed through the fusing of several discarded hulks of Dragon warships, it formed into a mighty dreadnought. Named the Eidolon by the Myrmidons, it was part of Zenith, and was usually commanded by her. Designed to operate with a small skeleton crew, it was self maintaining, and featured the most advanced weapon. It also had several features not common to warships, such as workshops, laboratories, Mech hangars, and training rooms. With more recreational facilities than a traditional warship, it was designed around the hectic lives of Myrmidons.

The Eidolon is sleek, with a dagger like profile, and heavy, slanted armour. It is bristling with guns, with a main armament consists of four triple particle cannon mounts, several heavy gauss turrets, a sophisticated point defence network with lasers and flak cannons, hung banks of missiles, and two torpedo launchers, capable of firing off several of the devastating weapons at once. It features four bulky engines, surrounded by armoured cowling. These can adjust their geometry, moving forward and swinging, allowing the ship additional agility. The Eidolon was later fitted with a stealth system, making it even more feared. Huge, heavily armoured, fast, and with a tremendous armament, the Eidolon came to threaten whole squadrons of Imperial ships. Such was it's threat, that the Imperium assigned a squadron of five dreadnoughts to track it down, to no luck.

Myrmidon Characters

 * Name:
 * Homeworld: Plainsfier
 * Hair: Red
 * Eye: Violet
 * Weight:
 * Height:
 * Family:
 * Raleigh Draco (Deceased)
 * Katarina Draco (Deceased)
 * Alicia Draco (Missing)
 * Military Unit:
 * 6th Independent Rifles
 * Special Activities Regiment (Mountain)
 * Alliance Joint Task Force (Myrmidon)
 * Myrmidons (Freelancers)
 * Alliance Joint Task Force (Myrmidon)
 * Equipment:
 * Mk. 6 Auto Revolver: A high power revolver, firing deadly magnum rounds, its highly accurate with controllable recoil. Often used by Plainsfier officers, it is reliable and has a fast rate of fire.
 * Type-67B Assault Rifle: Carbine variant of standard issue rifle, it is short, sweet and powerful, though lacks ranged accuracy.
 * Sakai Throwing Knives: Custom made blades, they feature a titanium carbide blade, mercury weight in the core and light handle. They are perfect for throwing as a knife or dart, and can kill a target will a well aimed hit.
 * Katana: A lovingly made Katana, fashioned by a master armourer for Ace, it is coated black with an exposed red edge. The blade is extremely sharp and tough, capable of slicing through armour plate and deflecting heavy blades. It is also extremely heat resistant, allowing Ace to imbue with fire elemental attacks.
 * Armour plate: An older generation of special forces armour used by Ace, it has constantly been upgraded with new electronics and newer materials to keep it updated. Lighter, more modular and less restrictive than modern special forces armour. It has been treated to be heat resistant.
 * Claw: An armoured plate covering his left hand and arm, it features heavier armour designed to deflect blows. It features sharpened claws capable of lacerating a target, and a chain launcher to bind targets and hold them down, or disarm them.
 * Cybernetics:
 * Man-Machine interface on neck
 * Neural integration
 * Martial Skills
 * Akagi Thunder-Fire style: The unusual and rare style of his sensei, Akagi, this style involves deceptive attacks, flurries of blows, weaving movements, precise cuts and seamless integration of martial blows and elemental attacks.
 * Flash Dance: A flurry of blows, capable of cleaving multiple foes
 * Flash Strike: High speed strike, moving fast enough to evade attack and defence
 * Armour Break: Blow strong enough to cut through heavy armour plate
 * Sword breaker: Deflects or breaks blades, leaving enemies defenceless
 * Expose: Striking vital points, killing outright
 * Tech Skills: None
 * Warp Tech Skills
 * Fire Elemental: Fire is a precarious and difficult element. Even after being conjured, it still has a life of its own, and can be difficult to control, and is better to be just directed. Ace has mastery over this element, to the point he can ignite himself without burning, though his gear and clothing often burn.
 * Burning blade: Imbue sword or claw with fire for increased elemental attack
 * Fireball: Casts a ball of fire, low level ones just impact and burn, high level ones explode
 * Thermal Lance: A blowtorch like fire projection, capable of cutting through armour like a knife through butter
 * Fire cast: Imbues physical attacks with fire
 * Fire breath: Breathes fire
 * Explosive punch: Its in the name
 * Explosion: Radial blast to clear his position
 * Firestorm: A radial firestorm that consumes him and anyone stupid enough to not leave.
 * Ignition: He lights himself ablaze, burning red hot. This makes it difficult to touch of even approach him.
 * Synergy Form: The Firebrand is Ace’s synergy form, and a monstrous demon of fire given form. Covered in a skin of volcanic rock, with veins of magma, curving horns and spikes jutting from his body, his body radiates heat and ever step, every breath causes embers to erupt. His right arm is turned into a large claw, and a rent in the centre of it opens like a volcanic vent, jetting flame and ash.
 * Overdrive Form: Ignatio Rex is his final form, and a colossal fire drake. Heavily armoured in slab like scales closer in structure to igneous rock. He has two huge claws, capable of cutting open tanks and projecting flames, and two nubs on his back. These project flame like wings, and draw in oxygen then ignite it, like a jet engine, allowing him to fly at high speeds.
 * Traits
 * Abilities
 * Virtues:
 * Pragmatic: Ace cares little for flare, for style and for aesthetics, and instead is more focused on getting results. Any operation, from small squad action to large scale military offensives, are drawn in this way, relying on known facts.
 * Stoic: Ace is in full control of his emotions, and rarely shows emotion, in and out of combat. He might come off as cold, but the truth is he prefers not to let people get too close or attached. While this means it is difficult for some people to get along with him, it means he rarely flinches at things that would deter lesser men.
 * Mental Focus: Ace has supreme mental focus, in both military affairs and the application of warp powers. During battle, he has a laser-like focus on his objectives, and rarely wavers without good reason. His mental focus allows him phenomenal control over his fire-based powers, since warp-fire is notoriously difficult to control. He can also trigger his warp-evolutions at will, a rare power.
 * Leader: A true leader of men, he leads by example, and fights from the forefront of any battle.
 * Vices:
 * Cold: He can often appear cold to the plight of another, and more often than not focuses on the larger picture, rather than just individuals.
 * On the edge: Ace constantly teeters on the precipice of darkness. He’s already fallen to the whispers of the dark lord once, and is danger of falling again.
 * Strength:7
 * Speed:8
 * Endurance:6
 * Intelligence:8
 * Command:9
 * Charisma:
 * Luck:
 * Martial: Alpha-7
 * Tech: n/a
 * W-Tech: 252
 * Personality: Quiet and brooding, Ace prefers to let his actions speak for himself. Quiet, prickly, and borderline unsociable, he’s slow to make friends and slower to fully trust anybody. He’s surprisingly practical, and rarely let’s his motions get the better of him, but once he’s gone over that point, he usually erupts into a burning inferno of anger. Ace has few passions in his rather Spartan lifestyle, and his single minded obsession on finding his sister has left him somewhat socially stunted.
 * Appearance: Medium length red hair, medium to slight build, sinewy. Wears glasses despite corrected vision because of tradition with his twin sister, Alicia. Tattoos of both arms, depicting Raijin and Fujin battling, and dragons fighting
 * Bio:

Acerbus Draco, The Warrior
"Its a cause worth fighting for. Worth dying for."

- Acerbus Draco


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills


 * Transformations

Ajax Warren, the Soldier
"I've been fighting ever since I could lace my own boots."

- Ajax Warren


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills


 * Transformations

Eve Seraphina, The Angel
"Your own personal guardian angel!"

- Eve Seraphina


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills


 * Transformations

Jinx Raina, The Siren
"War is hell, and I'm the devil!"

- Jinx


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills


 * Transformations:

Alicia Draco, The Witch
"The lesson you learn from gravity? Everything can break. Everything."

- Alicia draco


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

Lena Northbolt
"You're going to have to move faster than that if you want to catch me!"

- Lena Northbolt


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

Luna Northbolt
"The intangible is unstoppable"

- Luna Northbolt


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

Malcolm 'Mal' Sinclair, the Survivor
"They haven't managed to kill me yet. I'm sure this won't kill me either."


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

Celeste Kane, the Hacker
"The Imperium haven't made a single security system that can keep me out."


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

Yuuske Hiroe, the Veteran
"Watch kids, you might learn something."


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

Cato Trask, The Blacksmith
"Every wolf needs a pack, right?"

- Cato Trask


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

Jun Takeda, The Assassin
"As swift as the wind, as immovable as the mountain."


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

Soren Asmar, The Machinist
"Build it or break it, its all the same to me."

- Soren Asmar


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

Beatrix Jaeger, The Hunter
"I never miss my mark"

- Beatrix Jaeger


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

Zenith, The Slayer
"The pinnacle of machine perfection. An unstoppable juggernaut."


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

Tybalt Reik, The Prince
"Noblesse Oblige"


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

Dannika Fenris, The Gladiator
"Whoever survives my passing does so only by my consent."


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

Zero, The Doppelgänger
"We might have the same face, you and I, but we're not the same."


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

Caleb Faulk, The Reaver
"Come! Lets test your mettle against mine!"


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

Joran Magnus, the Iceman
"Looks cold out. Try not to freeze."


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

Erika Durand, The Valkyrie
"Death from above."


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

Viktoria Calder, the Operator
"This calls for a more... delicate response"


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

Beowulf, the Warmachine
"Initiate program line V13.3, engaging all hostile targets. Terminating all targets."


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

Raeanna Schrane, The Princess
"I'm not one for Royal etiquette. I'd rather break your face in!"


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

Sebastian Vale, The Gunner
"Always out numbered, never out gunned"


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

Ezekiel Van Sybele, The Summoner
"I get by with a little help from my friends"


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

Konrad Hyde, The Ogre
"Who's the little guy now?"


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

Persephone Stone, The Infiltrator
"When you spend so long being somebody else, you forget who you really are."


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

Scarlett Carson, The Gunslinger
"Fastest gun on the frontier."


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

Karth Arnax, the Tempest
"Nothing can withstand the tide of history, not even you."


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

Artemis, the Brave
"My kind once travelled the stars. I'll follow in their footsteps."


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

Harriette Queen, the Anomaly
"Her coming was foretold, even before your ancestors harnessed fire."


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

Akagi, the Teacher
"My kind once travelled the stars. I'll follow in their footsteps."


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills


 * Transformations

, The Emperor
"My kind once travelled the stars. I'll follow in their footsteps."


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills


 * Transformations

, the Crown Prince
"My kind once travelled the stars. I'll follow in their footsteps."


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills


 * Transformations

, the Executioner
"My kind once travelled the stars. I'll follow in their footsteps."


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills


 * Transformations

, The Poisoner

 * History


 * Personality


 * Appearance


 * Equipment


 * Skills


 * Transformations

, The Incinerator
can alter heat around her, to heat herself up, or combust an opponent or the air around them


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills


 * Transformations

, The Corroder

 * History


 * Personality


 * Appearance


 * Equipment


 * Skills


 * Transformations

, The Trapper
exoskeleton that fires razor wire that can slice up a target


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills


 * Transformations

, The Beast
transformative power


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills


 * Transformations

, The Disrupter
disintegrates organic material


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills


 * Transformations

, The Reader
can detect the electricity used by the body


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills


 * Transformations

, The Golem
brain in a jar


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills


 * Transformations

, The Ruiner
creates vibrations that can smash buildings


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills


 * Transformations

Lady Sarissa, the Seraphim
"My kind once travelled the stars. I'll follow in their footsteps."


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills


 * Transformations

, the Shadow Lord
"My kind once travelled the stars. I'll follow in their footsteps."


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills


 * Transformations

, the White Lady
"My kind once travelled the stars. I'll follow in their footsteps."


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills


 * Transformations

Sabbat, the Machine God
"My kind once travelled the stars. I'll follow in their footsteps."


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills


 * Transformations

The Demon Lord
"My kind once travelled the stars. I'll follow in their footsteps."


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills


 * Transformations

Mekhan, the First
"My kind once travelled the stars. I'll follow in their footsteps."


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills


 * Transformations

Praefect, the Unforgiven
"My kind once travelled the stars. I'll follow in their footsteps."


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills


 * Transformations

The Undying
"My kind once travelled the stars. I'll follow in their footsteps."


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills


 * Transformations

Juno Corvus, The Shade
"The shadows are the only home I've ever known."


 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

, The Arrogance

 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

, The Pride

 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

, The Spite

 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

, The Unflinching

 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations

, The Manic

 * History


 * Personality


 * Appearance


 * Equipment


 * Skills

Transformations