Program 321 Malediction

"We were hold up on top of Gunnar's ridge, when they just start swarming us out of the fog. They looked human, at least from a distance, but they were glassy eyed, some even frothing at the mouth. You shot them and they just kept charging... I don't think I can ever forget that"

- ONI psych report, aftermath of battle of Gunnar's Ridge

Compared to the controlled and precise nature of the Abyssal Program, Malediction was intended to create throwaway weapons who could be hurled at an enemy in order to break them. Augmented in a crude manner, they were never intended to be permanent, and at most had a further life span of 10 years, usually when their augmentations failed. Augmented for increased strength, speed, and agility, they were further augmented with significant cyubvernetic implants, that effectively lobotomised them, and made them highly susceptible to control. Flooded with combat drugs, they were directed at the enemy to cause as much havoc and damage as possible. Multiple variants existed, with varying levels of abilities, intended for direct combat, infiltration, even assassination. Such weapons were also exported to allied forces for use. This pattern of augmentation was used exclusively on human subjects.


 * Combat pattern: augmented with enhanced strength, and organ redundancy
 * Armour pattern: augmented with dermal armour grafting
 * Infiltrator pattern: augmented with systems intended to mask them to sensors
 * Berserker pattern: Armed with a combination of combat stims, muscle enhancements, organ redundancies, and neurological augmentations intended to cause uncontrollable bloodlust, they are sent in to massacre the enemy in a short, brutal slaughter, before self destructing when their heart beat stops.