User:Ahalosniper

"If you would not be forgotten, long after you are dead and rotten, either write things worth the reading, or do things worth the writing."

- Benjamin Franklin

Writers' Resources/Stuff Pertaining to Writing

 * Forum:How do you get over writer's block?


 * User blog:Ahalosniper/A Short Respite


 * User blog:Sgt.T.N.Biscuits/Capturing the true face of war

Murphy's Laws of Combat
 When in doubt, shoot. Corollary: When in doubt, empty your magazine in the general direction of your doubt.

 Professional soldiers are predictable, but the world is full of amateurs.

 The best tank killer is another tank. Therefore tanks are always fighting each other, and have no time to help the infantry.

 If the sergeant can see you, so can the enemy.

 Never tell the Platoon Sergeant you have nothing to do.

 Respect all religions in a combat zone; take no chances on where you may go if killed.

 The only thing more accurate than incoming enemy fire is incoming friendly fire.

 A man with one watch knows what time it is. A man with two watches is never sure.

 If you take more than your share of objectives, you will be assigned more objectives to take.

 The easy way is always mined.

 Mines are equal opportunity weapons.

 If you can't remember where you put it, the claymore is pointed at you.

 Precision bombing is normally accurate to within plus/minus one mile.

 Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.

 Guided missiles aren't.

 Odd or conspicuous objects attract fire. Never lurk behind one.

 REMFs (Rear Echelon Mother Fuckers) are everywhere.

 Cluster bombing from Longswords is very, very accurate. The bombs always hit the ground.

 If you take more than your share of objectives, you will be assigned more objectives to take.

 Walking point = sniper bait.

 Sniper's motto: reach out and touch someone.

 The worse the weather, the more you are required to be out in it.

 Weather ain't neutral.

 All-weather close air support doesn't work in bad weather.

 The enemy diversion you're ignoring is the main attack.

 Every man has a scheme that will not work.

 No combat-ready unit ever passed inspection. Corollary: No inspection-ready unit ever passed combat.

 You are not Superman.

 Odd or conspicuous objects attract fire. Never lurk behind one.

 The enemy invariably attacks on two occasions: (a.) When you're ready for them; (b.) When you're not ready for them.

 It is impossible to make anything foolproof because fools are so ingenious.

 You can win without fighting, but it's a lot tougher to do. And the enemy may not cooperate.

 The bursting radius of a grenade is always one foot greater than your jumping range.

 A sucking chest wound is nature's way of telling you to slow down.

 A retreating enemy is probably just falling back to regroup.

 A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.

 No matter which way you have to march, it's always uphill.

 As soon as you mention something, if it's good, it goes away. If it's bad, it happens.

 If you are short of everything except the enemy, you are in combat.

 Everything goes wrong at once.

 When all else fails, read the instructions.

 If it's stupid but it works, it isn't stupid.

 Teamwork is essential; it gives them someone else to shoot at.

 Military Intelligence is a contradiction.

 The tough part about being an officer is that the troops don't know what they want, but they know for certain what they don't want.

 If it jams, force it. If it breaks, it needed replacing anyway.

 No matter which way you have to march, it's always uphill.

 If you really need an officer in a hurry, take a nap.

 When you have secured an area, don't forget to tell the enemy.

 If at first you don't succeed, call in an air-strike.

 Incoming fire has the right of way.

 After things have gone from bad to worse, the cycle will repeat itself.

 Things will get worse before they will get better -- and who said things would get better?

Notable Works

 * Vinh's Story
 * Vinh-030
 * Isaac-039
 * Parthius
 * Halo: Fortune


 * The Heroes
 * Kodiak-G114
 * Dyne-G217
 * Sepia-G330
 * Halo: Recruitment
 * Halo: Beyond Recognition


 * The Helljumpers
 * Benjamin Dansen
 * 11/6 Shock Troops
 * Blood Upon His VISR


 * Converging Stories
 * Halo: Long Story Short
 * Erin Coney
 * Pete Stacker
 * Caleb Aagard
 * Halo: Dark Mirror
 * Lance of Unseen Influence
 * Bravo 029


 * RPs and Text Adventures and Others
 * RP:Mission to Sigma Octanus IV
 * RP:Losing Hope
 * RP:Dwindling Flame
 * RP:Saving ONI Europe
 * Wanderer


 * Other Wikis
 * Star Wars: A Clone's Regrets
 * Gears of War: Sudden Death
 * Assassin's Creed: The Hunted
 * Mechwarrior: Undisclosed Location
 * Aliens: Colonial Marines - Bravo Six
 * Borderlands: Heat nor Gloom of Night