User:SPARTAN 119/Battlestations Halo: Necros War

Battlestations Halo: Necros War is an expansion pack for Battlestations Halo available on Xbox Live Marketplace. The expansion pack is one of the largest expansion packs on Xbox Live, featuring several new factions, including the 26 century UNSC, the United Sangheilli Republic, the Vorenus Imperium, the Machina Federation, the Covenant Remnants, the Plainsfierian Tribes, the Jiralhanae Alliance, the Enclave and the Necros, and all with their own unique vessels and the UNSC, USR, Vorenus, Machina, JA, Plainfierians, and Enclave campaign of at least 12 missions.

=UNSC=

Archer Pods
The ship also mounts 28 Archer pods, each carrying 30 model two Archer missiles. The Archer missile, thoroughly modernized, is now a much more capable weapon, using a boosting warhead of nine explosively pumped flux compression generators, who unleash a burst of EMP upon impact, with the EMP yield increased grealty by the transformer like alluminium coils around them, with the rest of the warhead coated in Light Iridium (An Iridium-Alluminium composite metal) with a primary warhead of a forged fragment ring for penetrating the hull. After that the third warhead, containing a number of penetrating rods covered in tungsten carbide. These punch through several decks of the ship, causing serious damage. While the head is solid tungsten carbide the sides of the penetratin rods are made of forged tungsten fragmenting sheell, designed to fragment and cause much more perforation of the ships internal systems with the RDX filler goes off. The Archer is now upgraded with a number of systems to help it bypass ship defence system, such as jet coolant systems, drastically reducing its heat signature, advanced armour, mostly focusing on heat resistance, using heat resistant polymers and a titanium-alluminium heat matrix and a set of second stage boosters for a sudden burst of speed upon terminal approach. For those systems that jam Archer missiles, cutting them off from the ships that launched them, they now have infrared sensors and millimter wave RADAR, allowing it to home in without the launcher's assistance. To this end, the Archer capabilities has been greatly improved, being both more destructive to shields and hulls of ships and being harder to detect and destroy. Archer pods are arranged on nearly every surface of the ship, providing an all round firing capability.

MAC
MACs are the main armament of Frigate and Destroyer class warships and appear as secondary armaments on Battlecruiser classifications and upwards. They accelerate a 600 ton metal slug to 40% the speed of light. Can destroy or severely cripple most shielded vessels of frigate and destroyer size in a couple hits, and can even damage larger ships with repeated bombardment.

Heavy MAC
Heavy MACs are upgunned MACs on cruiser and carrier classififications. The weapon is capable of accelerating a 1200 ton slug to 40% the speed of light. These weapons will severely damage or even destroy smaller ships in one shot, they are also a formidable threat to larger ships

Super MAC
Super MACs, only used on the most dangerous of all warships, use a 3000 ton slug and shoot it at 40% the speed of light. The super MAC can annihilate a Covenant Remnant Battlecruiser in a single shot and even severely damage Necros heavy vessels.

THOR Laser
A massively oversized version of the SPARTAN Laser, capable of doing greater damage than a Super MAC slug. Carried only by some Orbital Defense Platforms and the modified Ragnarök-class Dreadnaught UNSC Our Own Wars. The THOR Laser is threat even to massive Necros vessels like Behemoth-class Dreadnaughts and Jehovah-class Super Dreadnaughts.

M41 Naval Support Gun
M41 NSGs are small, four barreled 200mm MACs that supplement Archer pods for close range fights. Useful for downing shields at close range before finishing off the enemy with Archers.

M44 Flak Gun
Turreted light MACs that shoot out a cloud of ferric-tungsten flechettes at enemy fighters and interdictors. Only carried by the Raijin-class Destroyer. The 400mm guns accelerate 21 Tungsten rods 80mm in diameter and 2 meters long at 40% the speed of light.

M45 Naval Gun
Turreted light MACs carried only by the Victoria-class Heavy Cruiser. The weapon is a double barreled gun with a 1000mm calibre cannon, capable of accelerating a destructive 30 ton metal slug to 40% the speed of light.

M46 Naval Gun
Turreted light MACs carried only by the Victoria-class Heavy Cruiser. The weapon is a double barreled gun with a 800mm calibre cannon, capable of accelerating a destructive 25 ton slug to 40% the speed of light.

Firestorm Close-in Weapon System
The Firestorm CIWS consists two TITAN lasers and an AURORA laser mounted in a turret for close range defense against enemy fighters, interdictors, and missiles.

Thunderstorm Close-in Weapon System
The Thunderstorm CIWS is a launcher for the RIM-13 THORN point defense missile, a weapon capable of intercepting enemy fighters at longer ranges than the Firestorm CIWS.

AVENGER Nuclear Missiles
Are the standard nuclear missile of the UNSC in the 2600s and provide a good balence of destructive power and EMP output, can be used to de-shield enemy vessels or destroy a de-shielded enemy.

VENGEANCE Nuclear Missile
A nuclear missile with a greater EMP output, capable of disabling smaller warships and de-shielding larger ones.

RETALIATION Nuclear Missile
Multi-warhead nuclear missile. Capable of devastating even the largest enemy ships

APOCALYPSE Antimatter Missile
One of the most destructive weapons in the UNSC arsenal, the APOCALYPSE has a warhead with the power of 100 hydrogen bombs. However, because of their power, they are restricted to Captain or above.

ARMAGEDDON Antimatter Missile
A multi-warhead antimatter missile that is a threat to even to multiple heavy vessels, only available on the last few missions in campaign.

50mm cannon
Primary armament fighter aircraft such as the F-778 Knife, F-406 Katana, and F/I-905 Claymore, the 50mm can tear apart enemy fighers at close ranges.

AIM-11 CLAW missile
Air/Space to Air/Space missile that can be carried by all UNSC fighters. Can easily destroy fighters such as the Necros Adversary at medium range. It is also capable of damaging corvettes and gunboats.

AIM-34 HORN Missile
Long range Air/Space to Air/Space missile for engaging enemy fighters and interdictors at longer ranges. Can also damage corvettes and gunboats.

ASM-13 TALON Missile
Conventional anti-starship missile, not as effective individually, but capable of doing severe damage to hostile capital ships when fired en masse. The TALON can also destoy Corvettes and Gunboats in one shot.

PAYBACK Air/Space Launched Nuclear Cruise Missile
The PAYBACK is a nuclear missile similar to the AVENGER that can be mounted on interdictors. Useful for interdictor attacks on larger ships.

CATACLYSM Air/Space Launched Antimatter Cruise Missile
The CATACLYSM is only available after the attaining rank of Captain. These missiles make interdictor squadrons a threat even to mighty Necros Jehovah-class Super Dreadnaughts, as proven by Ross East Jr. of the UNSC Air Force during Operation:THUNDERBOLT.