User:SPARTAN 119/Halo 3.5

Halo 3.5 is a not a true sequel to Halo 3, but rather a game with several playable characters, including Ross East and Lindsey Williamson that takes place at the same time as Halo 2 and 3, but with different characters in different locations.

= Controls =

= Weapons =

=Vehicles =

= Levels =

Jericho VII
Innocence lost at a early age.

Character: Lindsey Williamson

Weapons: none

Vehicles:none

Part 1:Evacuation
Cutscene: A UNSC officer takes a young Lindsey away from her home in accordance with orders to evacuate children prior to the Covenant Invasion.

UNSC Officer (rings doorbell): "Mr. Williamson?"

Lindsey's father: "Yes"

Officer: "UNSC forces have detected a large Covenant force headed towards Jericho VII. I'm immensely sorry, Mr. Williamson, but I'm afraid I must seperaate you from your daugter in order to place her on the first ship out along with all other children in this city. I assure you that upon yoour evacuation to Earth, you will be re-united with your child."

Mr. Williamson: "Me and my wife are coming with her dammit!"

Offficer: "I am sorry, Mr. Williamson, but there is not enough space for all the children and their parents board the ship, and I cannot give you special treatment, Mr. Williamson."

Mr. Williamson: Fine then. Lindsey, go with this man.

A six-year old Lindsey walks of with the officer, not knowing what is going on.

Part 2: Loss of Innocence
Cutscene: Lindsey is looking through a window on the side of the ship taking her to Earth, at the ship carrying her parents. Scene moves to the control a Covenant cruiser. An elite gives the order to open fire on the escape fleet.

Elite: "Open fire, leave none alive!"

An energy projector shot destroys the ship carrying Lindsey's parent as Lindsey's ship escapes into slipspace.

Part 3: Click Here For Cheap Drugs
Earth, 12 years later, An 18 year old Lindsey Williamson has an illicit meeting with a scientist working on the Spartan augmentation programs.

Lindsey (hands the Scientist a large wad of cash): "That's my end of the deal, now where are the drugs?"

Scientist (hands Lindsey a case with several syringes): "Here, muscular enhancement, increased bone strength, improved vision, and superhuman reflexes. Got it all right here"

Cut to a montage of Lindsey recieving outstanding marks in ODST training.

Bunker Hill
Finally, a chance to make the Covenant pay. Cutscene: (In a briefing room) UNSC Officer: "Sgt Williamson, at 9:00 AM today, the Covenant launched a full scale attack on the city of Boston. We believe they are after a Forerunner artifact stored at Chawla Base. The Covenant have a Scarab in the Financial District. We need you to take it out for us so reinforcements can arrive." Lindsey: We're ready drop, sir Lindsey and seven other ODSTs drop from a UNSC frigate into the city of Boston
 * Character: Lindsey Williamson
 * Weapons: M7S silenced SMG, Colt M-1911 pistol, ODST knife, frag grenades (start), MA5B assault rifle, BR-55 SS silenced assault rifle BR-55/M45 GL, M-90 shotgun, S2-AM sniper rifle, plasma pistol, plasma rifle, Covenant Carbine, plasma grenade, Beam rifle, energy sword.
 * Vehicles: Shadow, Ghost, Spectre, Banshee
 * Objectives: Reach the Financial District, locate a point to ambush the Scarab from.

Part 1: Trail of Devastation
Lindsey lands near Bunker Hill and is greeted by dead UNSC soldiers and destroyed vehicles. You gain control of Lindsey at this point. walk towards the large monument on to the south and silently take out the four nearby sleeping Grunts with your OSDT knife (down on D-pad when near enemy) or the M7S silenced SMG. If your skilled enough, you can also silently kill the patrolling elite with a your knife. If you want, pick up a new weapon form the dead UNSC and Covenant before fighting your way through open area near Bunker Hill to Interstate Highway 95.

Part 2: Road Rage
On the Interstate, you will find a parked Shadow guarded by two elites. Deal with the elites and get into either the driver or gunner seat of the Shadow. If you choose to drive, take the vehicle south, across the bridge and onto the overpass, continuing until you reach a hole in the overpass. If you choose to man the gun, simply shoot up the Ghosts, Banshees, Shadows and Spectres that attempt to attack you.

Part 3: The High Road
Your Shadow will fall into the streets once you reach the overpass. You should find a sniper rifle and a BR with an attached M45 grenade launcher by a dead marine nearby. Take these, you'll need 'em. In the streets, the main threat will be the Covenant forces holed up in buildings. Lead your ODST squad down the street, sniping and grenading any Jackal Snipers that fire at you until you reach a dead end. From there, enter a structure to your right and climb to the 5th floor, taking out any Covenant that get in your way. when you reach the 5th floor, the level will be over.

Finanacial District
Hell hath no fury like a woman scorned.
 * Character: Lindsey Williamson
 * Weapons: M7S silenced SMG, Colt M-1911 pistol, ODST knife (start), MA5B AR, BR55/M45 GL, S2-AM sniper rifle, M-90 shotgun, M-41 SSM rocket launcher, plasma pistol, plasma rifle, beam rifle, energy sword,
 * Vehicles: Scarab Walker
 * Cutscene:

Part 1: Boarding Action
You start the level exactly where you left off the last one, on the fifth floor of a building near a broken skybridge. The Scarab will be on a street below a broken skybridge. Pick up the sniper rifle and rocket launcher near the end of the skybridge and follow you ODST comrades to the end of the skybridge. Help your allies snipe the Covenant forces on the top deck of the Scarab and jump in. Eliminate the pilots and other crew below decks to hijack the walker. The ODSTs climb aboard. End Cutscene.
 * Cutscene: Lindsey stops the Scarab and climbs to the top deck.
 * Lindsey: Come on it, it's clear.

Part 2: Highway to Hell
This next section involves you driving the Scarab to Interstate 93 (just follow the nav-point), whilst blasting any Wraiths you encounter to pieces with the Scarab's main laser cannon as the ODSTs hold off a few Banshees that attack from above. Upon reaching I-93, comes the really fun part: a massive column of Wraiths and Shadows is rolling down the highway. Open fire and vaporize the Covies.

Part 3: Boston Tea Party
After you've annihilated the Covenant armored column, A Covenant Frigate will attack you. This can be a ridculously hard part on Legendary. The frigate will try to fire a plasma torpedo your Scarab. When it does, it will lower it's shield in front of the plasma torpedo launcher. When it does, open fire on the plasma torpedo launcher. The higher the difficulty level, the more hits you will need to destroy it.
 * Cutscene: The frigate blows up an falls into Boston Harbor.

Assault on the Divine Vengeance
Unleash the wrath of the antimatter missile.
 * Character: Ross East
 * Weapons: N/A
 * Vehicles: FA 712 Scimitar Multirole Fighter
 * Objectives: Destroy Covenant Assault Carrier Divine Vengeance
 * Cutscene: After brief bio of Ross East, including his relationship with Lindsey Williamson, the scene cuts to Ross in the cockpit of his Scimitar Fighter.
 * UNSC Air Force Command: "Major East, this is command, Your target is the Covenant Assault Carrier Divine Vengeance. It should be just outside the Lunar perimeter. Fire your antimatter missile as soon as it breaches the perimeter. Intel suggests the carrier is the flagship of the Prophet of Hostility, so make sure you get a good lock before you fire.
 * Ross: Roger, command, Going in for the kill.

Part 1: The Big Bang
This mission is really more of a flight tutorial than an actual level. It starts out with instructions on how to move the Scimitar and perform aerial manuvers. After completing the manuvers section, several Covenant Boarding Craft will fly towards the UNSC fleet. Destroy all of the boarding craft with your laser cannon and a nav-point will appear pointing you in the direction of the Divine Vengeance. Now just point the Scimitar's nose towards the Divine Vengeance until you hear a lock tone and a red diamond similar to the missile pod lock reticule to appear around the distant carrier. Now, press the left trigger and sit back and watch the cutscene showing the Divine Vengeance go up in a massive explosion

Battle of San Antonio
How history repeats itself. Objectives: Weapons: Needler (start), Bowie Knife, AP II Ferris Revolver, M-90 Shotgun, BR55(some w/M456 GL), AK-2534 AR (some w/M456 GL), Uzi 2550 SMG, S2 AM Sniper Rifle, M 556 GL, M 41 SSM Rocket Launcher, Machine Gun Turret, Antique Cannon, Frag Grenade, Molotov Cocktail, Plasma Pistol, Covenant Carbine, Brute Plasma Rifle, Spiker, Brute Shot, Gravity Hammer, Fuel Rod Gun, Plasma Grenade, Spike Grenade Vehicles: Ghost, Brute Chopper, Wraith, Shade Turret
 * Character: John Roberts
 * Eliminate Covenant Forces in "Riverwalk" area
 * Make your way through the hotel.
 * Reach UNSC Holdouts in the Alamo
 * Make a Last Stand at the Alamo

Part 1: Urban Decay
Cutscene: An ordinary civilian by the name of John Roberts (he has nothing to do with a certain Spartan that shares his name) hides around the corner of a partially destroyed building in the "Riverwalk" area of San Antonio's downtown (real location BTW),now ruled by Covenant Forces when suddenly a Grunt walks around the corner. John grabs a metal pipe from debris pile and hits the Grunt over the head before taking it's Needler (End cutscene). Walk out from around the corner and you will see Brute standing near the edge of the river, in front of a destroyed restaurant. The Brute is standing over a dead armed civilian. You can do on of two things: 1, shoot the Brute with you Needler, or 2, sneak up behind the Brute and push it into the river with the down button on the D-pad. Whichever method you use, after you kill the Brute, quickly grab the Molotov Cocktails and shotgun from the armed civilian, and if you want, replace your needler with a dual wield combo of Brute Spiker and the revolver from the civilian. Continue down the riverside walkway. A squad of Brutes, Jackals and Grunts will smash through the door of a hotel and attack you. Throw a Molotov into the squad, aiming for the lead Brute (ranging from major to chieftain, difficulty dependent). Hopefully the cocktail will bring him down. Once you have tossed all your Molotovs into the crowd, finish off the Covenant survivors with any of the firearms you have collected so far. If you so desire, collect whatever weapons you wish from the dead Covenant and nearby fallen UNSC soldiers, I'd reccommend keeping your shotgun and grabbing a Spiker, Brute Plasma Rifle or Uzi 2550 for the close combat of the hotel interior. Enter the hotel and clear the lobby before walking down a hallway before going up the stairs just before a blockage in the hallway. fight your way through the pack of Brutes on the second floor of the hotel before jumping through a hole in the floor which will take you to the street entrance, right across from the Alamo. Before you exit, grab the AK-2534 Assault Rifle with the attached M456 grenade launcher.

Part 2: Remember the Alamo
History repeats itself: a group of UNSC holdouts are making a last stand at the Alamo, but two Hunters are attacking the building. Use the  M456 GL on your AK-2534 and kill the two Hunters before entering the Alamo itself. Cutscene: John walks into the Alamo to see that several armed civilians and UNSC Marines are making a last stand against the Covenant hordes that are overunnning the city. Several machine gun turrets and even three antique cannons are pointing out the windows. An arsenal of weapons and ammo, both human and a few capured Covenant weapons are layed against the walls of the church turned fortress turned museum turned fortress once again. Your first order of business is to hold off a Covenant infantry assault. You can do this by manning one of the turrets of by grabbing a sniper rifle and M556 GL and sniping and grenading every Covenant you can, until two Wraiths enter the area in front of the Alamo. Grab a rocket launcher and blow up the two Wraith before using any remaining rockets and the M556 GL to destroy the Ghosts and Brute Choppers. A second infantry force will attack, and one of the holdouts will tell you that they have loaded the antique cannons with black powder and random metal items to use as shrapnel. Fire each of the three cannons and watch as the Covenant are cut down by 700 year old technology!.

Part 3: No Bullets In His Back
Cutscene: After firing the cannons, a fuel rod hits the Alamo and blows a hole in the wall. John is sent flying and seperated from his weapons, landing next to a broken museum display case. He pulls out a Bowie Knife as Brutes come pouring into the hole.
 * John: "Well, no man can live forever."(end cutscene). You regain control of John for a short period of time in which you must make a last stand, killing as many Brutes as you can with your knife and any guns you manage take from fallen brutes before John dies a martyr's death (End level).

Air Raid at Fort Sill
You are all that stands in the way of a Covenant Army. As you are playing as a General for this mission, most of the level will be spent swapping between forces under your command and the your UNSC Air Force allies this mission has rather siple objectives, mostly involving unleshing heavy firepower on the Covenant: Fun, but not all that challenging. The mission starts with a cutsecne showing General Smith moving his forces from Fort Sill Army Base, Oklahoma to the Wichita Mountains (both real locations) ot the north. Thus the Covenant air raids initially attack empty buildings as several F/A 712 Scimitars for Altus Air Force Base dive on the enemy aircraft.
 * Character: Brig. General Payton Smith
 * Weapons:
 * Vehicles:

Part 1: Interception
(Gain control of lead F/A 712). Shoot down all Covenant Seraphs, I'd reccomend using the missiles as much as possible to stay out of range of the Seraph's deadly pulse laser.

Part 2: Triple A
After destroying the Seraph's you will be given the choice of taking command of a Deathstalker SPAAGS, Argent SAM Warthog, Wolverine SAM Vehicle or Fattail AAA/SAM Vehicle (the other vehicles will be AI controlled). Whichever one you pick, you'll then have to clear the skies of Banshees and Phantoms, both gunship and troop transport.

Part 3: Close Air Support
Cutscene: The UNSC Air Force detects a large force of Covenant land forces heading towards Altus Air Force Base. After this cutscene, you will again have to choose one of several units to take personal command of: this time, the lead aircraft of a squadron of Longswords, Shortswords, Sparrowhawks, Hornets, Skyhawks or Bomber Pelicans. If you chose a figher or attack aircraft, your objective will be to destroy a Scarab and a set number of Wraiths (dependent on difficulty). If you chose a bomber, simply choose the perfect location to release your bombload ond watch the fireworks!

Part 4: Heavy Artillery
Cutscene: the Covenant force headed for the Air Force Base is annihilated, but there is still another force heading for Fort Sill. (End Cutscene) At this point you gain control of General Smith and must assign targets to the Bombardier SPGs, Firefly MLRS, Viper Ballistic Missile launchers, Goanna Heavy Mortar Vehicles and Mythos Mobile Artillery Walkers.

Part 5: Into the Fray
Cutscene: Several Phantoms fly towards your mountaintop firebase and two make it through the curtain of AA fire to drop troops. (End Cutscene) You regain control of General Smith, armed with a AP II Ferris Revolver. Grab the two Uzi 2550s in the arms cabinet of your command Elephant and enter the fray with the dual Uzis and start cutting down Brutes, Jackals, and Grunts. Alternatively, you can trade your revolver for a nearby soldiers BR or other weapon, or you can enter a vehicle and turn it's guns on the Covenant intruders (The Deathstalker AA works well on infantry as well). Kill all the Covenant and you will have held off the first wave and beaten the level.

Endgame at Fort Sill
Crush the Covenant under your tank treads!
 * Character: Brig. General Payton Smith

Toronto Downtown
''Destroy the AA Batteries. Begin the liberation of the city.''
 * Character: Lindsey Williamson
 * Weapons: S2-AM Sniper Rifle, MA5B Assault Rifle, ODST knife (Start), M7 SMG, BR-55 Assault Rifle, BR-55/M45, AK-2534 Assault Rifle, M41 SSM Rocket Launcher, Spartan Laser, Machine Gun turret, LAU-65 missile pod, Plasma Pistol, Brute Plasma Rifle, Brute Spiker, Needler, Brute Shot, Mauler, Particle Beam Rifle, Brute Snapper, Fuel Rod Gun, Gravity Hammer
 * Vehicles: Ghost, Brute Chopper, Brute Prowler, Wraith, AA Wraith, Type 69 Excavation Vehicle, Covenant AA Battery, Shade turret, Banshee, Phantom*, Phantom Gunship, Scarab* (*=not drivable in this level)

Part 1: A Walk in the Park
Cutscene: Lindsey and her ODST squad drops into the middle of the city of Toronto, namely Harbourfront park, where the Covenant are building several AA batteries. You begin the level on top of a building overlooking the several parked Wraiths, both regular and AA parked at the edge of Harbourfront park, guarded by a squad of Brutes and grunts. Use your sniper rifle and take out the highest ranking Brute (ranging from Major to Chieftain depending on difficulty) first, followed by the Jackal snipers, then Brute underlings, and finally the regualar Jackals and Grunts, going for the headshot whenever possible. When you've eliminated most of the guards head the roof access stairs and climb down. Head for the Wraith parking lot and eliminate any surviving enemies with your MA5B (you can take an AK-2534 or BR from an ODST if you want). After eliminating the Brutes, take one of the Wraiths (I'd reccommend an AA, as it can hit Phantoms and Banshees as well as ground threats). The ODSTs will take control of the remaining Wraiths. Drive the Wraith towards the nav. point. you should see the partially constructed AA batteries to your west. first, fire your AA guns at the two Phantoms that are being used to construct the AA batteries. then, move in and eliminate the enemy forces guarding the batteries, starting with the two Wraiths before moving on to the Banshees, Prowlers, Ghosts and Choppers before nailing the infantry (prioritize infantry with Fuel Rod Guns). Destroy the Type 69 Excavation Vehicless used in building the batteries before finally shooting up the AA batteries. This can be done with your Wraith, or by hijacking one of the two completed AA batteries and turning them on the others (the latter is more fun).

Part 2: Dead End Road
After taking out the AA guns, follow the nav point to a road blocked by rubble piles. make your way through one around the rubble through as building and continue down the road, fighing with several squads of Brutes. Shortly, you'll see the next objective, the Rogers Centre, a large stadium below the CN Tower Covenant forces have seized the centre and killed a squad of marines holed up inside. Avoid the Sniper fire form the Rogers Centre by runnig form car to car in the parking lot and return fire with your own sniper rifle. Enter the Rogers Centre and eliminate any surviving Covenant forces before heading for a hole blown in the side of the stadium where thew Covenant snipers were.

Part 3: Besieged
Walk up to the hole in the wall (follow the nav-point) and pick up a Beam Rifle of Brute Snapper from one of the fallen Covenant snipers. aA horde of Covenant infantry will charge across the parking lot as your allies set up a machine gun turret. Use your sniper rifle to pick off the Covenant forces until the force is repelled and follow the nav-point to another hole in the stadium. There you will find the fallen squad of marines, including one with a rocket launcher and another with a Spartan Laser. You'll neeed them both, as about 15 Wraiths will roll into the parking lot, but DON'T pick up the rocket launcher yet. With the help of a rocket launcher-wielding ODST, you'll have to kill them all. First, fire your first four Spartan Laser shots an, hopefully, youll hit all four times. The ODST should also nail one or two. Trade your laser for the ODST's rocket launcher, as the ODST has infinite laser charge and will become a powerful ally without putting you at risk of friendly fire!. Use the rocket launcher to destroy the surviving Wraiths. The ODST you gave the laser will come in very helpful here. Once you have destroyed all the Wraiths, a cutscene will play.

Part 4: High Climber
Cutscene: A Scarab and two Drinols lumber toward the Rogers Centre. The Scarab fires it's main pulse laser and blows a hole in the wall. ODST: "We've got a Scarab, we need air support!. Lindsey!, find the radio, there should be one in the observation deck of the CN Tower." End Cutscene. Follow the nav-point to the entrance of the CN Tower. just inside, you'll be attacked by Brute with a Mauler. Kill the Brute and take his Mauler, it will be useful in the close combat of the observation deck. Take the Elevator to the lower observation deck. A Brute should be looking out the blown out window. Sneak up on him and press down on the D-pad. Instead of stabbing him with your knife as usual, you will toss him out the window the streets over 1000 feet below! His demise will cause several other Brutes and other Covenant to attack you. Dispose of them with the Mauler. Man the LAU-65 missile pod on the floor to shoot down the two Banshees that attack you. After the Banshees are destroyed, a Phantom Gunship will hover in front of the window and attack you. here, you have two choices. 1.Shoot down the gunship with the missile pod and take the stairs to the upper observation deck and kill the Brutes inside with your Mauler, or 2. walk to the edge of the blown out window and wait for "press RB to board enemy Phantom". You will jump from the window to the open side doors of the Phantom. Press down on the D-pad to toss the Grunt doorgunnners off the Phantom, then walk into the cockpit shoot or melee the Brute pilot. Then fly the gunship to the second observation deck and use the forward firing plasma and fuel rod cannons to eliminate any Brutes on the top deck before letting the Phantom hover next to the window and press RB when "Press RB to jump through window" appears to jump into the observation deck. Either route you take, in the end you'll get to the radio and activate a cutscene. Cutscene: Ross East's F/A 712 Scimitar Fighter fires a pair of Scarab Slayer Missiles. One of the missiles hits the Scarab and one of the Drinols. The second Drinol is killed by the laser cannon on Ross' Scimitar. End cutscene and level.
 * Lindsey: "This is Sgt. Lindsey Williamson of the 124th ODST Special Operations squad to any UNSC Forces. We are pinned down by two Drinols and a Scarab in the Rogers Centre. Any UNSC forces please assist."
 * Ross East: "This is Major Ross East of the UNSC Air Force. Hold on there Lindsey, I'm making my attack run now."

Flight to Toronto
''Get to Toronto. Destroy any Brutes in your Path'' Objectives:
 * Character: Ross East
 * Weapons:N/A
 * Vehicles: F/A 712 Scimitar Fighter
 * Shoot down attacking Seraphs
 * Fly to Oshawa
 * Shoot down Phantom escort Seraphs
 * Shoot down Phantom transports
 * Shoot down Banshees and Gunships attacking UNSC ground convoy
 * Fly to Toronto.

Part 1: Ring the Bell and Run Like Hell
Cutscene: Air raid alarm bells go off as Ross East and the rest of the 3rd Canadian Squadron run accross the tarmac of the Ottawa airbase to their F/A 712 Scimitar Fighter and take to the skies as Covenant Loyalist Seraph Fighters release their plasma charges (End Cutscene). To defend the Ottawa air base, you must shoot down a difficulty dependent number Seraph Fighters attacking the base. Use You ASGM-12 missiles when ever possible to avoid the Seraph's deadly Pulse Lasers. You can fire off ten missiles before going through reloading process (difficuty dependent in lengths, on Legendary, missiles only respawn between cutscenes, with the Famine Skull on they do not respawn at all.) If you have to go into a close range dogfight, stay on the Seraph's tail and do not get yourself caught between two Seraphs. After downing the Seraphs, follow a nav point towards Oshawa, Ontario until cutscene plays.

Part 2: Interdiction Mission
Cutscene: Ross catches sight of an aerial convoy of Covenant Loyalist Phantoms, some of them carrying Wraiths, escorted by a dozen Seraphs(End Cutscene). Use your missiles to destroy the Seraph Fighters and then go in to kill the Phantoms with your Laser, they aren't worth wasting a missile on. When the Convoy is finished, a third cutscene will play.

Part 3: Fish in a Barrel
Cutscene: Ross spots a squadron of Phantom Gunships and Banshees attacking UNSC ground targets in Oshawa (End Cutscene) This is third, and easiest part of the mission, simply take out the Loyalist attack aircraft, they wont put up much of a fight, and follow the nav-point towards Toronto.

Battle of Toronto
Rule the skies, rule the battlefield. Objectives:
 * Character: Ross East
 * Weapons: N/A
 * Vehicles: F/A 712 Scimitar Fighter
 * Destroy Scarab and Drinols attacking Roger's Centre
 * Destroy Covenant Armor on Gardiner Expressway

Part 1: The Scarab and the Sharquoi
Cutscene: Lindsey Williamson sends out a distress signal from the radio post on the CN Tower. Cut to a Scarab firing on the Roger's Centre, where several ODSTs are pinned down, as two Drinols approach the structure (End Cutscene). Fly towards the CN Tower (for those who have not been to Toronto, it is that narrow, tall, pointed, structure in downtown Toronto, and it's marked by a nav-point, so you can't miss it) and look for a Scarab and two Drinols (again, so big you can't miss 'em). Point the aiming reticule at the Scarab and wait until you lock on. Press the down button on the D-pad to release your special weapon: a Scarab-Slayer Anti-Scarab Missile. One shot should send the Scarab up in a spectacular (even from the air!) fireball. Proceed to fire your second Scarab-Slayer at the the first Drinol and laser the second.

Part 2: Tank Busting
Cutscene: Lindsey sends her thanks over the radio. Cut to a column of Wraiths and Shadows moving up the Gardiner Expressway (End Cutscene). Like the previous section, this one is mainly to advance the story. Fly to the expressway marked with a nav-point and strafe the Covenant Armor with your Laser.

Part 3: So Many Owed So Much to So Few
Cutscene: Ross finishes his strafing run as the radio crackles to life. (End Cutscene). This is where the long range capabilities of your ASGM-12 missiles will come into play. Lock on to the enemy aircraft around the Spitfire from long range, making sure the targeting reticule is red, not green, which denotes friendly Longsword fighters from the carrier. Shoot down as many Seraphs as you can before they break off and engage you instead. Then just shoot down the Seraphs one by one.
 * UNSC Spitfire: "This is the Supercarrier UNSC Spitfire to all UNSC and friendly Covenant forces, We are getting swarmed by enemy Seraphs, please assist, over."
 * Ross: "Hang on there Spitfire, This is Lt, Col. Ross East of the UNSC Air Force, I am preparing to engage hostile aircraft now."

Part 4: Air Superiority
For the final Part of this mission, you must defend Downsview Air Force Base (marked on a nav-point) from multiple waves of attackers. The first wave is a squadron of Banshees and Phantom Gunships with Seraph Escorts. By now, you should be pretty good at dogfighting, so you'll make short work of them. The second group of attackers will be a group of Wraiths. Kill the Wraiths and a Seraphs squadron will fly in to drop plasma charges on the base. Nail the Seraphs and the the final challenge awaits you. Two squadrons of five Seraphs will attack from to different directions and a Drinol will approach the base. Take out the Seraphs first. Your missiles should have at least partially respawned after you strafed the Wraiths, so use them to quickly take down one of the Seraph squadrons. Use any remaining missiles on the second squadron before engaging the remainder of the Seraphs with your laser, making sure none of them get on your tail. After you finish off the second squadron, laser the Drinol and the mission will be completed (End Level)

Victory at Toronto
Evict the Brutes from your home
 * Character: Lindsey Williamson

Battle of New Balaho
Never underestimate the power of the Grunt.
 * Character: Dadak Yiyip

Air Strike at Voi
Drive the Prophet into the grave he's been so happily digging.
 * Character: Ross East

Rescue at Voi
Rescue survivors from the Flood.
 * Character: Lindsey Williamson

Escape from the Ark
The Chief's and the Arbiter's wasn't the only great escape of this battle.
 * Character: Ross East