Halo: Combat Evolved (NU)

Halo: Combat Evolved (2014), commonly referred to as Halo NU by fans, is a remake of the original 2001 game known as "Halo: Combat Evolved", as well as a continuity reboot for the series as a whole. It features revamped gameplay, weapons, and enemies, as well as extended missions from the original game's campaign. It's also the very first shooter that can be played with the Xbox One's mouse and keyboard accessory, allowing for more precise aiming.

Gameplay
The gameplay differs from previous iterations in the series in that it's remarkably faster paced. Switching weapons and reloading are now extremely short processes, movement is overall faster and less slippery, jumping is less floaty, and you can now carry as many weapons as you want, in the style of old school arena shooters. The Health Bar has returned from Halo: Reach and can be instantly replenished by grabbing a medkit.

The Campaign now has the addition of a small hub area that can be explored between missions. Each campaign mission has its own specific entrance, with Assault on the Control Room's entrance at a snowy cliffside, for example. When exploring the hub you'll see various forms of wildlife native to the Installation, as well as numerous small-scale Covenant outposts you can raid if you so choose (almost like an optional objective). Once the flood is unleashed, they'll begin to infest the area over time, where they will recklessly swarm the Covenant outposts (using sheer numbers to their advantage), brutally infect any living thing that stands in their way, and begin construction on their dark, disgusting hives. Speaking of the Flood, they are now able to infect live marines and Sangheili, a returning feature from Halo 3.

Vehicles can now be boarded, a gameplay feature that wasn't around in the original Halo. Vehicles are also now driven in first person, a change that was made to improve upon balance. Your field of view is more narrow when driving a vehicle, and vehicles also take a bit more damage than they did before. Going into vehicles will still provide faster transportation and increased damage resistance, but they're definitely not as overpowered like they were in Halo: Reach, where you simply couldn't put up a fight unless you had a Spartan Laser or Plasma Launcher.

UNSC

 * Assault Rifle: Just like you remember it from the original with the 60-round magazine size still intact, but it gets even better. It's now hitscan and has improved accuracy, making it suitable for up to mid range even when fired in full auto. What balances this out is that the weapon has high recoil, causing your aim to be rapidly kicked upward. Using this AR is all about recoil management, and is not the noobish spray n' pray weapon it was from the previous games. It also comes with a powerful grenade launcher, activated by pressing the left trigger when you have the Assault Rifle equipped. The launcher will cause your frag grenades to fly faster and farther, and will detonate on direct impact with a player (still bounces off of surfaces). Only two downsides: you will need to cool down for half a second after firing, and it cannot use plasma grenades.
 * Battle Rifle: Pretty much the same as it's Halo 2 incarnation, although it will fire in semi-automatic when scoped, functioning identically to a DMR from the more recent games. Burst-firing has spread and semi-automatic has bloom; both modes are hitscan.
 * Magnum: Can be fired as fast as you can pull the trigger, and comes with a 2x scope. Switching to the magnum is faster than switching to any other weapon, which makes it perfectly ideal for a sidearm and finisher weapon.
 * Shotgun: Relatively unchanged from the original in terms of overall function, although it has been given less range for balance reasons. It's also hitscan.
 * Sniper Rifle: The, making it near impossible to hear.
 * Rocket Launcher: