User:Ajax 013/sandbox

United Sangheili Republic
Officially, the USR is a staunchly anti-Slavery faction, ratifying an anti-slavery bill with the UEG during the immediate post-war period. In the post-war era, the reformed High-Council put forth the Libertus Orion bill, freeing the Unggoy, Lekgolo, Yanme'e, Kig-Yar and Huragok from their oath to the Covenant, and set forth in building up free government and economy in their home sectors. This stretch of rebuilding allowed the Sangheili to extend their scope past pure martial matters. Though these protectorates owe allegiance to the USR, the majority still maintain free-elections, non-conscription and earn a fair wage defined by the Alliance. The majority of outer-rim anti-slavery operations are permeated by the USR, with almost one third (the largest compliment by any single government) of the forces in the unified task force being donated by the USR.

However, all this aside, the USR, like many former Covenant states, practices several forms of cultural slavery, which every anti-slavery bill has generally skimmed over and ignored. The Republic practices four forms of slavery, the Honour Bond system, Serfs, Bond Slave and Protectorates. Aside from Bond slave, all of these are almost entirely voluntary and are forms of indentured servitude.

Serfdom
Serfdom is a contract of indentured servitude between two individuals, usually a wealthy individual, such as a Kaidon or a corporate leader and a worker, usually of various skill levels and experience. The contract details the length of their service, payment, housing and uniform. The contract owner rules over them, and controls their lives, such as their home and ability to move though cannot control their right to vote and their right to join the military. Serfs are homed by the contract owner, and serve for him, in exchange for work they are given supplies and amenities. Slaves enter into a contract with the individual, usually worked out by an assistant or elder, being paid for their work, but cannot break this contract, aside for military service. Jobs include working in factories, mines, farms, forests, as messengers and cargo haulers, working in the keep as a servant, cleaner, nanny or governess. High paid workers who work with distinct and well respected trades, such as weaponsmiths and armourers are often not subject to contracts, neither are those of managerial position. The family of a Serf will often live with them in their homes and may eventually sign contracts too, as serfs have often been serfs for generations.

Most contracts dictate the presence of a uniform during work hours, which varies hugely across jobs and regions. Serfs working for Kaidons in the Keep and on the surrounding land usually wear a traditional Hakasma garment, consisting of a rigid belt and a breechcloth that hands down the front, though some variants also loop around the back. These Hakasmas are usually issued and have the symbols of the Kaidon on them. Those working in the Keeps may also wear a Sacrin, a sort of apron, usually used by staff while they clean or cook, a Norista, a sarong style wrap, that is usually worn by those working as administrators, shop keepers or similar jobs, or the harima, which is similar to the japanese fundoshi, usually worn by those working in factories or on the land, with machinery, where the Hakasma could get caught. Some contracts dictate specific uniform styles, with regional variations, while others impose much harsher uniform standards, where the Hakasma is reduced to just the belt, or nothing at all.

Following the end of the war, there have been refugees from outside Republic space, fleeing to the Republic following the end of their own civil war for a new life. These refugees include Human, Jiralhanae and Kig-Yar. Alien serfs but have little rights, even compared to regular serfs, as they cannot vote or join military service and usually find themselves with less promising contracts than others. The culture shock, specifically for human serfs, can also be quite jarring, though not enough to deter many, as almost 200,000 humans now call Sanghelios home, as well as several hundred thousand Jiralhanae, Unggoy and Kig-Yar. Most of these alien races are also subject to the same uniforms, though some progressive Kaidons have brought in their native styles. Recently, there's been a request for more alien servants, specifically well trained and educated Humans, Plainsfierians and Vorenus, to act as aides, tutors, governesses, assistants and administrators. While still slaves, these foreign serf are extremely well paid for their services, but like other alien serfs still have few rights.

Bond Slave
Bond Servitude is an ancient Sangheili form of slavery, not seen in its 'true form' since the days of the Sangheili-San 'Shyuum war. During the many wars between Kaidons on Sanghelios, when an enemy territory was captured, it was common to execute or imprison the warriors of the land, mostly to remove them from the fighting, but for those innocents caught in the battle, men, women and children with no fighting experience the alternative to slavery is bond servitude. Those taken as bond slaves are either returned to the land of their conquerors, serving on their lands as slaves, or serve on their own land, under the watchful eyes of the occupiers, now working for them. While bond servitude has many similarities to serfs, such as working in exchange for food and shelter on a Kaidon's land, the nature of Bond Slavery is much tougher. Regardless of station prior to being conquered, whether they were a serf, freeman, a member of the keep, or something else, they are now of lesser station to a serf. While serfs sign a contract, dictating their home, work hours, food and allowance, Bond Slaves are usually forced to sign a bond slave contract or face imprisonment, and now belong to the Keep and Kaidon, until such a time hostilities end, if they ever do. As such, Bond Slaves have pretty much zero rights, and cannot own property, vote, leave, join the military or stand as an equal to freemen.

Bond Slaves remain as such until one of three eventualities is reached. The warring factions engage in peace, ending their war. As such, bond slaves are freed cordially and returned to their faction. In the event that the war drags on for years, some bond slaves are elevated. Should a family of bond slaves exhibit a willingness to co-operate, they will be 'uplifted' to the rank of serf, signing a contract with their new Kaidon. If not, the family is promoted after several generations of serving the Keep as bond slaves. The last eventuality is that one side wins, bond slaves remain exactly that, and are considered spoils of war. They will remain bond slaves, as will their descendants, potentially for many generations.

Bond Slave contracts are usually much harsher than those of a Serf. While Serfs will be granted their own abode, usually for themselves or themselves and their family, Bond Slaves live in shared living spaces, usually packed in with several family groups of Bond Slaves, with limited amenities. Bond slaves are usually given smaller food rations than serfs, and tend to work long hours on menial jobs, considered to be below most. They have no option to join the military, though they may be conscripted at their Kaidon's request, they cannot vote, move home or to act as the equal of a freeman. Their uniform requirements are usually harsher, usually limiting them to nothing at all in most case, though some are issued Hakasamas, but in most cases these are just rags and rough wrappings disguised as garments.

Bond Slavery is a practice that had, in effect, been out of practice for centuries. The Last Bond Slaves had been San 'Shyuum captured during their wars prior to the Covenant, and were returned at its end. While the client races filled similar roles to Bond Slaves, it was never used outright. At the end of the Human-Covenant war, and the bloody civil war on Sanghelios, Bond Slavery returned, with hundreds of thousands being forced into it by the constantly shifting front lines of the war. Many rogue keeps utilised Bond Slaves from civilians captured during the civil war, though in turn, their non-combatants were turned to Bond Slaves when they lost the civil war in the end. The Merchants of Quikost, and similar factions, annexed local and aggressive keeps, as well as neutral parties, seeking to improve their power base and work force. The Storm Covenant also made use of Bond Slaves on the number of worlds they conquered, trying to expand their own power, though these worlds were eventually freed. After the civil war, and aggressive expansion by the Republic, and it's Kaidons, Bond Slaves from other races were introduced. Battles with other factions in neutral territory left them with many capable slaves, and annexation of worlds occupied by trespassers in the Republic sphere of influence, and annexation of threatening worlds close to their borders, left them with numerous alien Bond Slaves, including Jiralhanae, Kig-Yar and Human.

Honour Bond
The "Honour Bond" dates back to almost eight centuries before the Sangheili-San 'Shyuum war and are considered sacrosanct. Honour Bonds consists of a binding legal contract, lasting a Sangheili solar rotation. A single individual surrenders themselves to another individual, their contract dictating that they give their belongings and self to them. In this contract, they agree to whole heartedly follow their masters command and obey him or her unquestionably. These contracts are legally binding and by law have to passed by a legal committee, usually a local bureaucratic council, to ensure that the person becoming a slave, is doing so by free will, or in exchange for protection, money or shelter. This prevents unscrupulous individuals forcing people into slavery. The reasons one might surrender themselves to slavery include an offer of money in exchange for the contract, an escape from homelessness, familial problems or abusive relationships, as a form of hero worship, or the place of a mistress, out of an honour debt, out of curiosity, or a simple and humbling show of humility. However, many non-USR citizens are attracted to it out of curiosity for the exotic, or many of the reasons listed above. Recent censuses by the USR Honour Bond Commission suggests there may be 25 million people in Honour Bonds across USR space, of which 700,000 are non-USR citizens. People surrendering themselves to honour bonds can also have a family intervention, by law, preventing them from partaking in this action, should the family believe they are doing this for the wrong reasons, and this brings the case before the judicial court systems of the Sangheili. While prospective slaves can carry out a personal contract with a specific individual, they can also sell themselves through a trader, or a broker who acts as a middleman for dealings.

Honour bound slaves are expected to obey to a certain etiquette system. They are distinguished from Serfs by two factors, the first that Honour bound slaves often do not wear clothes and are fitted with a collar, most commonly a thin, but tough metal collar cast from the same purple coloured alloy as the rest of Covenant aesthetics, but others are popular. These distinguish them from Serfs, simple workers of the land, and from those in the Protectorates, who often wear clothing. In a society where nudity is generally quite relaxed, and is normal in homes and keeps, and common outside homes, the collar is more indicative of their station. Some wear clothing on special occasions or for inclement weather, though such clothing is usually modelled after slave clothing of Sangheili history and many other races may argue the actual use of the word 'clothing' for these articles. As a Honour Bound, they have reduced rights, and are unable to leave their master for the duration of the contract, under heavy punishment from the law. As a Honour Bound, they lose all rights as a citizen, such as voting, joining the military, becoming a Serf, as well as rights to own property, self determination and are unable to earn money. They are stripped of their family name for the duration of their service, and depend on their master, and the level of severity, may not talk unless spoken to first, cannot stand as an equal to a freeman or serf and must kneel, and are subject to their master's orders and as such, function much like personal servants. In fact, the slaves are often treated closer to objects than people, master and circumstances dependent. There are few that resist orders, given that they've surrendered themselves willingly, and there are few masters who are willing to lose their prestige by abusing their slaves, which is seen as a undisciplined and dishonourable act. Honour Bound slaves stay with their master in their homes, with private accommodations. Honour Bound are seen as symbols of status, meaning the individual has done great things, in order to earn a willing servant, or have money to purchase one at a market. Honour Bound follow their masters almost everywhere, and it is not uncommon to see a slave with councillors during their meetings, or with ship masters on the bridge of their ship. As mentioned earlier, the majority of Honour Bound are Sangheili, with 62% of those being male. Most of these are repaying honour debts, or are seeking protection or shelter, though some few do it for excitement or after leaving the military, to relax. Others do it as hero worship, or simply to show humility. Some of these are (Or already have been) trained as warriors, to accompany their master as a 24/7 body guard, even on the field of battle. Females may join for many of those above reasons, but may also join as a mistress, or to be with a swordmaster to consummate a relation between them, or serve them.

Recently, there has been a craze for non-Sangheili to make the trip out to Sanghelios to sell themselves on the market. There have certainly been a handful of recorded cases of non-sangheili becoming an Honour Bound before this recent surge, most of those were male, and repaying owed debts. This new wave, of most female humans, though other races have joined in, was started by author Colette Kilgraves, who wrote the popular story "Slave to a Kaidon", based (Very) loosely on the personal accounts of a acquaintance from the UNSC Marines who served an honour debt after being pulled from a burning truck by a Sangheili comrade. This novel romanticised the relation ship, and spawned dozens of novels based on it, or fan-fiction, most of which are smut which share little in common with the original story aside from setting. However, this didn't stop literally tens of thousands of bored human women (as well as a few men) and people from the Vorenus, Plainsfierian and Machina race from selling themselves as a slave. Alien slaves tend to fetch distinctly higher prices, and are a status symbol, as having a beautiful human women on a leash on Sanghelios translates to success. As such, demand is high, and always outstrips supply. Some women are paid to circulate masters every cycle, earning incredible amounts of money. Males of those races have also become fashionable as well, being bought by powerful men and women and trained as body guards. Some humans have gone on to live on Sanghelios as a serf or on High Promissory to keep some of that life style in a more free setting.

Protectorates
The Republic actively manages over a dozen Protectorates, managing them as small states, with governors, conscription and taxes, in exchange for military and economical support. Four of these Protectorates are the Unggoy territories, Lekgolo Territories, Yanme'e Hives, Huragok Enclave and San'Shyuum enclave. The others are annexed territories, which are usually colonies taken over by the Sangheili, through peaceful or hostile methods, to expand their sphere of influence, or protect their interests. This includes, most famously, High Promissory, a former independent human colony system that annexed by the Republic. Most of the Protectorates resemble a state, with a governor ruling over it, and a small military presence, mostly as a garrison to protect the protectorate, from themselves, and others. The San'Shyuum Enclave has a disproportionate amount of guards, being closer to a prison camp, but annexed territories are closer to an occupation, with a sizeable military force stationed in the sector.

Unggoy Territories
The Unggoy Protectorate probably the largest and most strategically important of the protectorates. In exchange for naval protection of Unggoy colonies, and martial training of their militia units, the Sangheili also form their largest trading partner. However, the Sangheili often uses Unggoy conscript units as rear units, for security and logistics, and many Sangheili-state owned industries hire hundreds of thousands, if not millions of Unggoy. They are often paid minimum wage and see little advancement. However, the Unggoy, having only been free peoples for fifty years, were mostly ecstatic with being paid for a days labour. They have a large conscription rota, and their forces have become their own self sustaining military, with leadership, special forces, heavy weapons, light vehicles and air craft. Unggoy deployed to the front are not be underestimated, as always, and serve well when surrounded by friendly forces. Much of their day to day life has changed little after the fall of the Covenant, though they do enjoy greater freedoms than before.

Unggoy units serving the Republic usually consist of a Lance of two dozen Unngoy, usually minors with eight Majors, and a few Ultras, with three Sangheili Majors, each leading a team, and an Officer leading the final team. In each Section, there is a heavy weapons Lance, of Unggoy equipped with shoulder fired weapons, such as the Fuel Rod Gun or Plasma Launcher, and two Unggoy carrying the Type-52 Heavy plasma cannon, and the tripod. There are also special operations teams, a mix of special operations Unggoy and Ultras, lead by Spec Ops officers and Majors. They also have light armour units providing reconnaissance and support.

Lekgolo Territories


The Lekgolo Territories serve in much the same way as Unggoy territories. Most aspects are directly governed by the Republic, with industry, military and political elements directly or indirectly controlled by the governor high council. Lekgolo serve with great amounts of distinction in USR mining and building industries, but also serve in huge numbers in the military, both in heavy vehicles, such as the Scarab, and its close relations, and as bonded Mgelokgolo pairs. Lekgolo have little argument with this, and serve happily as frontline soldiers, demolishing enemies. They also have their own, formidable military dedicated to defence of their lands, with different bonded pairs capable of carrying different weapons for other roles, rather than using the age old Assault Cannon. Lekgolo have little care for their political infrastructure, and serve willingly, and accept pay begrudgingly. Lekgolo military units usually consists of a bonded pair, attached to a Lance or Section. They may also be attached to a ship under the purview of Fleet Security, serving as defenders of the ship and it's captain. They are often deployed like mobile armour, or weapon platforms, than infantrymen, and often used at the front of dangerous advances and covering retreats.

Kig-Yar Union


While technically an independent government, the KYU functions like a commonwealth state. Most parts of day to day life are entirely autonomous, such as elections, military, trade and laws. However, it exists within the USR's trade area, as a major trading partner and close military ally, with free military access, and has access to its economic and military power in times of war. The KYU also offers substantial military forces to the USR, sending some of their finest troops to serve, as anything else would be regarded as insulting by both sides.

The KYU provides 'Jackal' medium infantry, with heavy point defence gauntlets, they are often used to cover advances and hold vital positions, Jackal snipers who are used as scouts, trackers and, obviously, as snipers, 'Skirmisher' infantry, who are used as light infantry, raiders, commandos, scouts and trackers, with specialists such as infantry officers, snipers and elite infantry mixed into their asymmetric formations. Such units are used extensively at the forefront of an advance. In comparison to the Unggoy or Lekgolo protectorates, they are close to a commonwealth nation rather than a governed state. 'Jackal' units, with the exception of snipers, usually have an attached Officer or Major. 'Skirmisher' units often operate independently, for days if necessary.

In recent years, two Kig-Yar independent colonies have been established deep inside the Republic's sphere of influence, prompting military response. Both worlds have been brought to heel, and those Kig-Yar that refused to leave now either dwell in excessive prison camps, or serve as Bond Slaves, both worlds being now little more than fiefdoms for the local Kaidons.

Yanme'e Hives


Much like the KYU, the YH operates almost entirely autonomously. Due to their distance from the USR itself, the Republic has little impact on their day to day life, but nonetheless send their taxes, and military support, in the form of several dozen fully armed legions of Yanme'e soldiers, who function as skirmishers, scouts and aerial warriors for the Republic.

Yanme'e units operate almost entirely independently, usually being directed by a commanding officer, like a force of nature, or a swarm of locusts. They may also be attached to a Ranger team, increasing their prowess in urban combat.

Huragok Enclave
The Huragok enclave is an extremely unusual, at least compared to the other protectorates, and functions as a slave state, only for the reasons the Huragok have little care for anything but work. They have no political infrastructure and no concept of wages, trade or taxes. They simply work for nothing but peace of mind. Huragok usually leave the enclave, which is a refurbished forerunner stationed towed to orbit above Sanghelios, and receive commissions to serve on starships as engineers, though more individual and creative Huragok are taken in to work with scientists, engineers and designers on the next generation of deadly weapon systems for the Republic. Some adventurous huragok (The few that exist) choose to leave the republic behind all together, and seek passage to lands new, such as the UEG, Machina or Plainsfierians. While a precious commodity, some are loaned to the Republic's allies. While cries of slavery are often in response to their treatment, the truth is, the Huragok are closer to the A.I.s used by other nations, and simply go where ordered, or act as required.

San'Shyuum Enclave
The San'Shyuum Enclave is closer to a prison camp than anything else, with them held prisoner on the distant world of Broken Valour. There are a few thousand left, even with them instigating breeding programs to recover their numbers. Their entire compound, while fitted with some amenities and luxuries, is guarded by a full legion of Sangheili, and is close to a variety of military bases, that can quickly send forces to put down a riot that will likely never occur, or stifle a break out attempt by outside forces, or worst comes to worst, glass the entire site from orbit. They have few civil liberties, no say in the republic, and little freedom of movement. Even those distinguished ones, that sided with the Sangheili, or have served admirably, leave under heavy military guard. The Enclave also acts as a last bastion of their culture and history, with associated teams seeking out and searching for last shards of their past. The only reason the San'Shyuum have simply not been executed to the last is that a handful sided with the Sangheili, and bartered for their kin to be spared.

Human Protectorates
Following uncontrolled human expansion in the neutral territories, it was inevitable that the Sangheili Republic and independent colonists would come into conflict.

High Promissory Territory
The colony world of High Promissory was identified by the Alliance of United Races as being in the USR sphere of influence, outside of the DMZ, and a viable world for their ever hungry expansion needs. The USR carried out initial colonisation work, terraforming the world and seeding it with native flora and fauna and when they prepared to launch the first colonisation parties, they were beaten to it by an independent human colonisation effort in 2564. Furious, many members of the Republic requested military action, but the High Council petitioned the AUR to remove the humans from their world. Sanctions aside, nothing could be done and by 2574, the colony had boomed into 2 million. In response, the USR launched a military campaign, declaring it a counter attack to a hostile invasion, quite justified in most of their eyes, and the eyes of their allies. While the UEG attempted to stall, or at least negotiate, the colony made it obvious they did not wish for the UEG's help. The Republic hit in a controlled strike, intending to pacify any armed units without damage to infrastructure or civilians. When they initially scattered enemy forces, rather than leave, or make peace, many of the occupants began an insurrection, a type of conflict the Republic was not use to. It got so desperate at one point, following heavy casualties assaulting a small hold out, that the USR glassed the city block which had completely spiralled out of control, and immediately other militia and insurrectionists surrendered, for fear of inciting orbital bombardments on their own families. It then turned into a long term occupation, rather than a military pacification, with High Promissory being declared a Protectorate of the Republic, though in truth, it was simply annexed.

Brutal martial law was declared, with curfews and massed imprisonment. The human cities were steadily dismantled, and made way for Sangheili cities and colonists, with the previous human inhabitants being moved to huge prison camps to be processed and turned into Bond Slaves of the Republic. The 're-education' period was particularly dark, with families separated, convicted insurrectionists publicly executed and all traces of human civilization dismantled and removed. Any that resisted were moved to offworld 'deployments', usually working for Sangheili corporations with Unggoy and Lekgolo in deep mines, or factories, or sent to penal colonies, usually all but a death sentence, while the rest were put to work building the new structures of the colony. By 2600, the human population has increased to 3.5 million, with most of the population serving as third class citizens on High Promissory, behind free Sangheili and Serfs. Humans on the colony live segregated from the Sangheili of the world. Cities usually consist of the 'over city' of glittering spires, elegant structures and beautiful architecture, while the humans live in slums underneath these, in structures close to warrens, and shanty towns and interment camps outside the cities, and out of sight. Every bit of human history, heritage and culture were destroyed during the colonisation, with every building being dismantled, every book, picture and piece of stored data dismantled, and the surviving humans 're-educated'. The re-education consisted of eliminating human language, customs and habits. Human clothing was replaced by Sangheili styles, humans were forced to communicate in the Sangheili language, and take heed of Sangheili doctrines on honour, discipline and servitude. Ten years after the initial occupation, the human settlements had been wiped from the face of the world, and human culture and language was almost dead on the world. Through intensive, Sangheili-led education programs, most humans spoke Sangheili, and wear their clothing styles, with the remaining few 'untamed' humans being moved to off world deployments or prisons. Humans on High Promissory only use their first name, their family names being removed, as they lack the worth to possess one in Sangheili society.

Humans on High Promissory work for the Sangheili colonists primarily, serving as Bond Slaves in all areas. They work as manual labourers, in construction and demolition, logging, mining and dock work, secondary workers in factories, refineries and workshops, and in the tertiary sector working in stores, as administrators and other similar lines of work, and also as domestic servants, working in upper class Sangheili house holds as maid and butlers, chauffeurs, cleaners, cooks, grounds keepers, private tutors, nannies, nursemaids and handymen. The life of humans on High Promissory tough, and usually riddled with prejudice, as even other Sangheili Bond Slaves are considered above them. Just about every working human was in a Bond Contract with a Sangheili, which dictates almost every aspect of their lives. Humans on High Promissory frequently dressed like Sangheili Serfs, with the Hakasma garments, and variations upon it, the Norista garment, which consists of sarong like item, wrapped around the wearer's waist, or shoulders, and is tied so it has a large large slit on the left, right or both sides, usually reaching the hip, beneath where it is tied, and usually made from rags. Other garment choices include Harima, a fundoshi like garment, and the Sacrin, a apron like garment worn by workers and servants, with the employer or kaidon's logo on it and secured by a Harima. However, during work hours, many humans are subject to the restricted uniform requirements of their bond contract, usually demanding they wear nothing while in service to their Sangheili masters. Some humans have been promoted to Serf, for exceptional service, and usually get better jobs, and all the perks of Serfdom (At least over Bond Slavery), including voting, optional military service, better pay, better housing and more respect, as well as better uniforms (Or actually getting uniforms in the first place). The Humans are segregated from the Sangheili in the cities, being forced to use different public transports to the Sangheili, with separate anti-gravity barges. While humans are a common site in the cities, as workers, few live there. Most live in the purpose built slums underneath the main cities, or built outside of them, built in large, utilitarian blocks that house multiple family groups in a small space. Fitted with basic amenities, a group of two families live together in an area the size of tennis court, and these areas are usually positioned so they aren't within line of sight of the main city. They also have segregated parkland, and schools, hospitals and other services. Roughly one half of the the human population on the world live in these segregated estates. A third live in shanty towns, constructed on the edges of the cities, to house mass amounts of workers, often those that have poor paying work and missed out on getting into housing. Constructed from discarded materials from Human and Sangheili construction, and are considered an eye sore, with humans be actively re-homed in temporary tent cities, before moving onto housing. The rest are housed by their employer, not the republic, such as family servants staying with the family, or farm workers living on the farm. Occasionally, entire families live like this, their children being tutored with the Sangheili children.

Almost 500,000 humans from High Promissory, both men and women, between the ages of 18 and 50, serve in the High Promissory Territory Military. It is one of the smaller Protectorate military forces, but also the largest human military force outside of human space. The HPTM is well organized, well armed and in spite of being the smallest protectorate, they have garnered a great number of battle honours, and are recruited from one of the most worthy foes the Sangheili ever faced. The High Promissory Human Military is integrated directly into every level of the sectors military, with every Legion raised and based in the sector being a mixture of Lances composed entirely of Sangheili, and Lances composed of humans and Sangheili officers. They also serve aboard ships as crewmen, though rarely in a position of command, most notably serving as gunners, engineers, security and deck hands.

Humans from High Promissory who join the military are divided into two combat roles. Though no clean translation is available, these roughly translate as 'Scout' and 'Grenadier', with close analogies to similar the roles of both Kig-Yar subspecies. Their placement is usually based upon performance in the tough war camps.

Grenadier is the main force of the High Promissory military. Individually, each one is well trained, well equipped and prepared for war in any combat theatre. The Minor is equipped with basic armour and equipment, consisting of a cuirass, codpiece, cuisse, greaves and boots, and is considered on par with UNSC battle armour. This tough armour contains sparingly few advanced systems, but is reminiscent of Covenant and Sangheili designs, similar to Kig-Yar infantry armour. Under the armour, they wear a variety of garments, including a one body insulating body suit, for cold weather operations, unitards, leotards or singlets for temperate climates or leggings, though some units have chosen to eschew these items. Minors are usually equipped with plasma rifles and plasma grenades, and rarely see more advanced equipment. Their armour is blue in colour and is not decorated. Minors usually operate as infantry, supporting Sangheili units, holding areas, combating enemy forces and enacting patrols. They may also deploy as skirmishing infantry, attacking with hit and run manoeuvres. Majors have red decorated armour, with additional pauldron and vambrace armour, and see more advanced systems, such as Plasma Repeaters, Needlers, and occasionally Carbine rifles. Ultras are the highest rank attainable and feature silver decorated, heavily reinforced armour and a reinforced, air-tight helmet with advanced sight enhancement systems to protect them in combat, as well as advanced weapon systems, such as the Storm Rifle, Carbine, Needle Rifle, Needle Shotgun and other advanced systems. Ultras usually lead small groups of humans, but may be grouped into advanced shock units to bolster Sangheili forces as reinforcements or spearheading assaults. The Grenadier class also has a number of specialists, with the Commando, Murmillo, Guardian, Heavy, Ranger and Spec Ops classes. The Commando is a long range support specialist for Grenadier units, and is fitted with lightened green armour, and a helmet carrying vision enhancement systems. They usually carry a marksman weapon, such as the Carbine, Needle Rifle, Beam Rifle or Focus Rifle, and can spot and engage targets at exceedingly long ranges. Those that reach this rank often support other units from afar, spotting targets and engaging them with pin-point precision. They also have holographic decoy projectors, to protect themselves, especially against counter snipers. The Murmillo is a special soldier, trained for close quarters combat, with a pair of point defence bucklers allowing him to deflect blows and protect himself against directed munitions. They wear orange ultra armour and usually carry a plasma rifle, needler or carbine. Guardians carry heavy armour and a helmet, and carry a point defence gauntlet. They are usually used to defend vital points, cover advancing forces and protect specialists. They usually carry a plasma pistol, plasma rifle or Needler. Heavies are weapon specialists that carry special weapons into combat, such as heavy plasma cannons, fuel rod cannons and plasma launchers. They have the same armour as ultras, but with green decorations. They are usually grouped into 'Heavy Lances' and deployed to provide special fire against enemy forces, such as vehicles or dense infantry formations, or are part of Ultra assault teams to provide them with heavy fire. Rangers are Navy specialists, who are equipped with protective suits that allow them to survive the rigours of space, high or low pressure environments and high altitudes, and have white medium armour over this, with a special helmet design to protect them and provide them a constant flow of oxygen. They are also equipped with anti-gravity packs. They carry plasma repeaters and carbines and support Ranger Sangheili in special missions, across a variety of environments, include deep space, urban combat and dangerous environment. The last group is Special Operations. They carry ultra armour, painted black, with a variety of weapons, and are sent in to support existing formations of Special Operation forces, usually as weapon specialists. Their armour has an in-built active camouflage generator, allowing them to cloak and infiltrate enemy positions. Grenadiers also operate turrets of vehicles, and operate Ghost RAVs, for scouting, escort and attack.

Scouts are the opposite arm of the HPTM, and where the Grenadier often supports directly, the Scouts are trained to support through more elusive operations. Whereas the Grenadiers are equipped with powerful weapons, intended for face on conflicts, the Scouts are equipped better of asymmetric conflict. Scouts are extra-ordinarily lightly equipped, intended for their high mobility warfare style. Scout minors are equipped with only a grey coloured breastplate, codpiece, greaves and boots. Their only armament is a plasma pistol and a plasma grenade. They are trained to scout ahead of the main force in small teams, and harry the enemy before initial contact is made. Majors are slightly better equipped, with red armour and usually have a plasma rifle or Needler. Ultras meanwhile, are equipped with slightly heavier silver armour, with vambraces, codpiece and a helmet with visual enhancement systems, and often lead small troops, or form special heavy scouting teams. They also wear a Hakasama garment displaying their unit iconography. Like the Grenadiers, they also have a wide range of specialists. These include the Sentry, Tracker, Sniper, Champion and Spec-Ops. The Sentry is a rough analogue to the Kig-Yar infantryman. They wear no armour aside from codpiece, boots, greaves and vambraces and carry plasma pistols or Needlers into combat. The provide scout groups with mobile defences and can defend vital locations with more agility than Guardians. The Tracker is a very specialised, far ranging unit, trained to operate independently for days at a time. They carry similar gear to Minors and wear the same armour as a Sentry, though there have been cases of Trackers stripping their gear for ease of movement and increased endurance, they are trained to pursue enemy forces, shadow them and quietly observe and report back, and are considered the eyes and ears of the commanding officer. The Sniper is a very common unit, being trained and equipped to observe and engage the enemy for afar. Aside from their boots, greaves and codpiece, they are unarmoured, and it is common practice to paint their uniforms with camouflage, and wear intricately made ghillie capes as well. They have an helmet with an integrated sight, allowing them to spot and identify targets at long distances, and engage them with what ever weapon they have, such as the carbine, needle rifle, beam rifle or focus rifle, often with deadly results. The Champion is a veteran warrior, trained to support units with highly accurate fire from afar. Wearing yellow coloured armour, the same as the ultra, they fight from a distance using long barrelled weapons and protect themselves with a holographic decoy, harassing enemy forces while Scouts press the advantage. The last specialist in the Special Operations, who act as forward scouts for regular special forces, teaming the black coloured Ultra armour with an active camouflage generator, allowing them to sneak close to the enemy without detection, and engage, or simply observe them. Some operate Ghost RAVs in aide to their scouting missions.

Human soldiers from High Promissory are noted for their discipline, honour and valour in battle, turning around what should of been inglorious defeats into great victories, with creativity, ingenuity and determination characteristic of humans. All units often have a Lance of two dozen humans, with four Sangheili serving in them. Sangheili from High Promissory often fight for the opportunity to lead such units and serve with multiple battle commendations.

Citizens of the United Earth Government have unusual reactions to High Promissory and the nature of human lives there. Unlike slavery in other areas of the galaxy, which are mostly in inaccessible areas to most human media, High Promissory is relatively open to visits and media. While it garnered little media attention after the rebel forces on High Promissory surrendered, it gained media attention during the battle for Arkhangelsk. Arkhangelsk was a human colony out at the periphery of known space and came under attack from a group of Covenant Remnant raiders. The closest unit was the Tan'rith Legion from High Promissory, on-board the USR Iridescent Hope, an Avenger-class Heavy Destroyer, and its escorts. In the ensuing counter-attack, members of the Tan'rith Legion routed a Covenant force almost twice their size, with 3 human members (Apira the Red Handed, Oscar, son of Steven and Natalia of Ravesan) of the Tan'rith Legion gaining the Light of Urs, the highest achievable citation for a non-Sangheili combatant. A local news station caught much of the attack, including the counter-strike by the legion and the documented footage was shared amongst several major news agencies. Much of the news sensationalised actions of a Scout warrior group near the plaza in the planetary capital, one of the more famous headlines being "Butt Naked Soldiers Save Colony". Many news stories focused in on the Scout warriors, despite making up less that 20% of the Tan'rith Legion and sensationalised their battle dress and armour choice, considered normal by their Sangheili commanders but inappropriate by UEG citizens. This appearance of 'bare-naked warriors' lead to numerous news stories, parodies, films and other, less appropriate media. A willingness to dispel this resulted in the Earth Broadcasting Corporation being invited to be seeded with the Tan'rith during a tour of duty. As a response to the documentary, the UNSC has been lining up a number of its top units to perform joint manoeuvres with HPTM forces.

Decided Heart
Decided Heart was a colony several lightyears from High Promissory, and like it, it had been settled by human colonists, despite Sangheili terraforming. After the invasion of High Promissory, many colonists abandoned it (Ironically many settled on Testament). Those that stayed behind prepared for the inevitable guerilla war with the Sangheili, which lasted almost 9 months. Expecting a protracted campaign, they faced the Gol'Dat Legion, veterans of High Promissory, who were used to fighting such forces. Barely inflicting any casualties on the Sangheili occupiers, the guerillas were ground down, until they eventually surrendered. By then the Sangheili had already set up several outposts on the colony, had begun industrialisation of the landscape and had set up facilities for re-educating the populace. While many high profile leaders of the guerilla movement were executed or imprisoned, most of the survivors were placed in the camps, and released several months later, as bond slaves of the local Kaidons. Life on Decided Heart is rough, given the colony has much less infrastructure than High Promissory, but the bond slaves still toil under their Sangheili masters.

Decided Heart has raised two legions for the Republic, the Calris and Jorun Legions, both Scout-centric.

Testament
Testament became a shining example of why you don't annoy the Republic. Originally a human colony close to their borders, it had become rife with criminal elements, insurrectionists and pirates, off of which mounted forays into Sangheili space with increasing frequency. After the Lorkad incident, where three Sangheili contractors working on an remote mining operation were captured then beheaded by a human terrorist organization, based on Testament, the Sangheili invaded, determined to protect their citizens from such actions. While outside of Sangheili territory, the Alliance of United Races made no attempt to stop them, and allowed them to occupy the colony. A significantly larger colony than High Promissory, Testament became a military invasion, rather than an occupation. Six weeks, and 70,000 dead later, the majority of colonists had fled or surrendered. Members of the criminal, terrorist and insurrectionist forces were executed, usually publicly, often graphically and anybody that couldn't escape and didn't die fighting was forced into bond servitude. Conditions on Testament are exceptionally harsh, given that many of the Sangheili that settled it still see the people there as the barbarians responsible for the Lorkad incident. Its a rare instance to see a human on the colony in any clothes and working anything that isn't manual labour, or similarly bottom rung work. The colony has not raised any combat capable legions, as most still assume the humans there are incapable of being trusted.

Shining Piety
Shining Piety was a human colony, established outside Republic space and in netural territories sandwiched between the Republic, Kig-Yar space and Jiralhanae territories. Constantly threatened by raids from slavers, pirates and brigands, the colony quickly became a besieged world, with over a third of the population killed or snatched away in a six year period. Requesting aid from the Republic, since the UNSC was too distant to provide the substantial aid they needed. Republic aid was not going to be free however, and the price was steep. In exchange for a permanent military presence, economic aid and protection from future raids, the Republic demanded the world become a Sangheili protectorate, and officially a new state, with Sangheili traditions and culture, and Kaidons acting as leaders of the colony. Begrudgingly accepted, the Republic moved in, beginning the process of turning it into a protectorate, building up new settlements and sending select Kaidons to form the planetary government. Three Legions and a fleet were established to build and maintain military installations, with a legion out of High Promissory sent to begin the process of establishing Shining Piety. Like all Sangheili territories, those that work 'low' professions, such as service or labour, must establish a serf contract with a Kaidon, and subject themselves to their law.

Shining Piety has quickly become the primary port in and out of Sangheili territory, and protects a number of vital space lanes, as well as hosting rapid reaction forces for voyaging out into the neutral territories. It has also raised a number of legions, some of which have received numerous citations for bravery on the field of battle.

Reverent Devotion
A forsaken world, Reverent Devotion was formerly a large and well entrenched pirate holding, hidden within Sangheili space. Used as a staging ground to attack Sangheili systems, the Sangheili military failed to discover it during multiple sweeps. However, the prosperity of the world attracted traders, workers and others, swelling the colony size. This increase in traffic drew the Sangheili right too it, and in the resulting conflict, any pirates who didn't flee immediately were exterminated. Left with a large colony of Kig-Yar, with no means to extradite them, the Republic allowed several Kaidons to expand their influence in the region. These Kaidons had previously suffered at the hands of the very pirates that had called this world home, and their occupation was a brutal one. The Kig-Yar who stayed behind were forced into Bond Slavery, and worked the mines, farms and factories their Sangheili slaves worked previously. Reverent Devotion so far has a single legion of risen troops, armed as mixed skirmisher/heavy infantry units.

MJOLNIR changes
arms


 * Recruit
 * twin plated AEON (NCC)
 * GV-09 locking FRST (HAZOP) (modularity, comfort) (AS)
 * Inner Plated WEB (CIO) (MG)
 * outer-plated RPTR (VENATOR) (LI)
 * Contoured CHVR (LI)
 * XV-27 PULSE (GUNGNIR) (NCC)

legs


 * RG-63 FRST PRME (HAZOP)
 * LG-50 Bulk Pulse (GUNGNIR) (redundancies) (IMC)
 * outer plated CIRCUIT (Oceanic) (MG)
 * XG-89 Narrow RAPTOR (Venator) (MG)
 * Contoured CHVR (LI)
 * Overlocking WEB (CIO) (IMC)


 * Engineer locking overlocking
 * Operator locking counter
 * Pathfinder innerplated narrow
 * Pioneer locking contoured
 * Rogue twinplated outerplated
 * stalker contoured contoured
 * tracker locking contoured
 * wetwork contoured contoured
 * Recruit
 * Oceanic shifting outerplated
 * Venator outerplated narrow
 * Gungnir shifting bulk
 * hazop locking counter
 * CIO innerplated overlocking

Spartan teams

 * Dragoon
 * Rebecca
 * Karl
 * Eden (S)
 * Ophelia (S)
 * Cooper
 * Raziel
 * Cato


 * Brigand:
 * Ezra
 * Darius (S)
 * Vanessa Hansel
 * Daniel
 * Jack (S)
 * Hannah
 * Tycho (S)


 * Samurai
 * Farrah (S)
 * Jace
 * Cora
 * Cameron
 * Vincent (S)
 * Sam
 * Charlotte (S)

unassigned


 * Sigma:
 * Darius
 * Tycho
 * Charlotte
 * Eden
 * Vincent
 * Ophelia
 * Jack
 * Farrah


 * Rapier:
 * Hannah
 * Cameron


 * Tanto:
 * Ezra
 * Jace
 * Cora
 * Karl
 * Aaron 


 * Claymore:
 * Rebecca


 * Falchion
 * Cato
 * Rebecca
 * Cooper
 * Raziel


 * Other:
 * Vanessa Hansel
 * Daniel

Sangheili Military Formation

 * Army: The highest division in the USR Army, an Army contains 3 Legions
 * Legion: A Legion has a total of 7 sub-units to it, a combination of Warrior Creches and Field Groups, the exact number of sub-units and soldiers depending on the ratio of Warrior Creches and Field Groups: there can be anywhere from 16,000 to 23,200 soldiers in a Legion
 * Warrior Creches: Warrior Creches contain 2 sections, adding up for a total of 1600 soldiers; there can be 2 to 5 Warrior Creches within a Legion, depending on how many Field Groups there are. Warrior Creches are designed to break new troops into combat.
 * Field Groups: Field Groups contain 5 sections, adding up for a total of 4000 soldiers; there can be 2 to 5 Field Groups within a Legion, depending on how many Warrior Creches there are
 * 5 Sections: There are four sections section within a field group, with each section having 800 soldiers.
 * Sub-Sections: All sections are outfitted with 4 sub-sections with lances of standard Sangheili files
 * Lance: A standard lance is composed of 20 Sangheili, armed with various equipment, but without any form of special forces among them; these can be broken down into 4 files of 5 Sangheili each. One Lance in every Sub-Section is armed with heavy weapons
 * Heavy-Sections: All sections are outfitted with 1 Heavy sub-sections with lances of standard Sangheili files armed with heavy weapons

Sangheili career system

Minor can be promoted to Officer, Special Warfare Minor or Veteran

Officer can be promoted to Special Warfare Officer or Ultra (Veteran Officer)

Navy leadership
Carrier/Cruiser Battlegroup (Rear Admiral)

Odin/Bishamonten-class (Commodore) Battle Cruiser/Heavy Cruiser (Commodore) Cruiser/Light Carrier (Captain) Destroyer (commander) Destroyer (commander) Destroyer (commander) Destroyer (commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Prowler (Captain)

Super carrier/Battleship Battlegroup (Rear Admiral)

Zeus/Hera/Apophis/Osiris-class (Commodore) Battle Cruiser/Heavy Cruiser (Commodore) Cruiser (Captain) Destroyer (commander) Destroyer (commander) Destroyer (commander) Destroyer (commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Prowler (Captain)

Ultra carrier/dreadnaught Battlegroup (Rear Admiral)

Ragnarok/Quetzacoatl (Commodore) Battle Cruiser/Heavy Cruiser (Commodore) Cruiser (Captain) Destroyer (commander) Destroyer (commander) Destroyer (commander) Destroyer (commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Prowler (Captain)

Task Force (Multiple Battlegroups) (Vice Admiral)

Fleet (Admiral)

Cruiser Flotilla (RADM)

Bellona-class Command Cruiser Battle cruiser Heavy Cruiser Cruiser Cruiser Cruiser Cruiser Light Carrier Flotilla (RADM)

Jade-class Carrier Tereus-class Destroyer Destroyer Frigate Frigate Frigate

Destroyer Squadron (Captain)

Tereus Baal Baal Raijin Raijin

Frigate Squadron (Captain)

Heimdall Heimdall Heimdall Heimdall Heimdall

Light Cruiser Flotilla (RADM)

Isis Isis Horus Horus Horus Horus Horus

Special Warfare Squadron

5 Prowlers

Machina Vehicles

 * Warpath-class tank: Light tank
 * Gaust manufactured
 * Kriegor Turret Variant
 * Mako hull variant
 * 40mm main gun
 * twin lance cannons
 * twin 20mm Gatling guns
 * Twin heavy flame projectors
 * Twin plasma cannons
 * Energy Weapon
 * Pintle mounted gun
 * AT Missile
 * 25mm autocannon sponson
 * lance sponson
 * Flame Projector Sponson



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