User:Foodvacuum8000/HALO BATTLEFRONT

HALO BATTLEFRONT
HALO BATTLEFRONT is my one of my ideas for a halo game. Now i know that there are other people out there who have made pages for this same kinda thing, but I've spent a couple of months (mabey 6 or 7) trying to figure tihs all out. So don't bug me about how I'm stealing your idea. I tried to make this as close to a gaming booklet as possible and for the 360 so have fun.


 * 1) Story
 * 2) Controls
 * 3) Start Menu
 * 4) Main Menu
 * 5) Game Screen
 * 6) Puase Screen
 * 7) Map
 * 8) Command Posts
 * 9) Reinforcments
 * 10) Items
 * 11) Units
 * 12) UNSC
 * 13) The Elites
 * 14) The New Covenant
 * 15) The Flood
 * 16) Heroes
 * 17) Hero List
 * 18) Vehicles
 * 19) Single Player
 * 20) Awards
 * 21) Unlockables
 * 22) Factions
 * 23) Units
 * 24) Maps
 * 25) Heroes

Story
The story of HALO BATTLEFRONT follows that of HALO 3. Though it dosn't follow it exactly it goes to some of the same places. Most of the time you are a pre-assault recon force or reinforcments, but somtimes it does follow exactly with the HALO 3 story line.

Controls
The controls for HALO BATTLEFRONT are similar to those of HALO 3 with some exceptions. A button- jump B button- smack X button- reload Y button- enter/crouch when not near a vehicle or turret RB- switch primary RT- fire primary LB-switch secondary LT- fire secondary Right Anolog- look Right Click- scope Left Anolog- move Left Click- sprint START- pause BACK- map UP D pad- follow command Down D pad- move out command Right D pad- hold/get out command Left D pad- at ease/get in command

Start Menu
When you first turn on the game you are asked to press start and then pick your storage devise.

Main Menu
This menu gives you the options of Singleplayer- Play by your lame old self. Multiplayer- Face off on XBOX LIVE. Split Screen- Don't be a bum play with a freind. Options- Set your own game play options.

Game Screen
Top Right- Mini Map: Shows the location of freindly and hostile units, vehicals, cover, and command posts. Top Center- Target Info: Target name and health. Red hostile, Blue freindly. Top Center- Reinforcement Count: Numbers indicating the amount of available reinforcements. Bottom Left- Health, Ammo, and Stamina: The blue bar is your health. This represents how much punishment you can take before becoming KIA. The Numbers next to the weapon pictures is your current ammo for that weapon. The yellow bar is your stamina which allows you to sprint and roll. Yellow Arrows- Shows the location of your current objective.

Pause Screen
Press START to activate. Resume Game- Continue playing Save- Save your game Options- Edit in game options Restart Mission- Restart the current missinon Quit- Quit the game, but why would you want to do that?

Map
Press BACK to activate. The Mini map dissplays important in game infromation. Also states your current and completed objectives White Arrow- Your location Blue Arrow- Freindly unit Red Arrow- Enemy unit Turrets and Vehicals- White outline or appropriate color Cover- Appears light gray Blue Circle- Freindly command post Red Circle- Enemy command post White Circle- Neutral command post

Command Posts
Command posts are streteigic locations on the battle field that allow you to spawn units and vehicals. By capturing command posts you can deploy more reinforcements, cause the enemy to start losing reinforcements, and you can change your class at command posts. To capture a command post simply stand next to it until the meter turns blue.

Reinforcments
Reinforcment points are the number of reinforcments that you have left to deploy. Reinforcments determine who wins or losses a battle. If your reinforcement count drops bellow zero you lose and vice versa. You can gain more reinforcements by compleating objectives.

Items
When you kill an enemy they somtimes will drop items that can help you out. Ammunition Pack- Extra ammo Medical Pack- Restores Health Stim Pack- Restores stamina Light Armor- Enhances defence for a short time Enhancement Steroids- Enhances attack for a short time

Units
Each faction has four standard units that are already available and two special units that need to be unlocked by getting a certain amount of points.

UNSC
Marine- Marines are the basic combat units of the UNSC. They are highly versital in many roles. Carries an assault rifle, magnum, and fragmentation grenades.

Demolition Marine- Demolition Marines play an anti tank role in the UNSC by clearing enamy armor and defenses. Carries a rocket launcher, SMG, fragmentation grenades, and trip mines.

Marine Technician- Technicians are deployed as a support unit. Although their main purpose is to fix vehicals and provide meical aid these units can still pack a punch. Carries a shotgun, magnum, blow torch, and surrvival pack.

Marine Sharpshooter- Sharpshooters' are a support unit that ussualy stay back and pick off enemies from a distance. Sharpshooters also have the role of deploying targeting beacons. These beacons call down MAC strikes from orbiting crusiers. Carries a sniper rifle, magnum, fragmentation grenade, and a UNSC targeting beacon.

Orbital Drop Shock Trooper- ODSTs are shock troops that can be air droped from orbiting ships behind enemy lines. Once deployed they soften up the area for the main assault force. Carries a battle rifle, SMG, fragmentation grenade, and time bombs.

Marine Sergeant- Sergeants lead marine squads across the battlefront while providing morale support. Carries a assault rifle, spartan laser, fragmentation grenade, and nerves of steel.

Marine Pilot (Space Only)- Pilots can operate all marine vehicles with extraordinary talent and complete repairs while in flight. Carries a pistol, blow torch, and time bombs.

Boarding Marine (Space Only)- Boarding marines have two roles. Defend their cruiser and board enemy ships via pelican. Carries an assault rifle, rocket launcher, and fragmentation grenades.

The Elites
Elite Minor- Main combat elite capable of a wide variety of roles. CArries a plasma rifle, needler, and plasma grenades.

Assault Elite- Assault elites are used to break holes in enemy defenses so that the main force can take out the enemy infantry. Carries a feul rod gun, needler, plasma grenades, and plasma mines.

Elite Major- Elite majors lead small divisons of elites into battle and can hack into enemy vehicals with ease. Carries carbine, plasma rifle, plasma cutter, and revive packs.

Special Operations Elite- Spc. Ops. elites are used in a wide variety of dangerous missions that other elites wouldn't be capable of doing such as assassinations and infiltrating enemy bases undetected. Carries a beam rifle, needler, active cammo, and an elite targeting beacon.

Elite Zealot- Zealots are the highest ranking elites on the battlefront. They command large fractions of assult forces and motivate their troops like no other commanders can. Carries an energy sword, plasma rifle, active cammo, and morale boost.

Elite Ranger- Rangers are used to access locations on the battle feild that are imposible for other elites to reach. Simply double tap A to activate their anti gravity packs. Carries dual plasma rifles, a carbine, and plasma grenades.

Elite Pilot (Space Only)- Pilots can handle any elite vehicle with extraordinary skill and are capable of in flight repairs. Carries a plasma rifle, plasma cutter, and time bombs.

Commando Elite (Space Only)- Commandos are used to raid enemy cruisers and dissable internal systems. Carries dual plasma rifles, a feul rod, and plasma grenades.

The New Covenant
Brute Warrior- Basic combat unit used to engage enemy infantry. Carries a spiker rifle, brute plasma rifle, and spike grenades.

Pack Leader- Pack leaders lead small groups of brutes on anti armor missions. Carries a brute shot, fuel rod gun, firebomb grenades, and spike mines.

Brute Defender- Defenders protect wounded brutes with extream freocity and violence. Carries a mauler, brute plasma rifle, circuit cutter, and survival kits.

Brute Stalker- Stalkers are used to wreak havoc in enemy bases by using cloaking to sneak in undetected. They are also used to place targeting beacons. Carries a beam rifle, mauler, active cammo, and a brute targeting beacon.

Brute Scout- Scouts move quickly across the battlefront to report enemy positions to chieftains. Carries a carbine, brute plasma rifle, and spike grenades.

Brute Chieftain- Chieftains command large portions of brute assult forces and are in complete command over all operations. These fearsome warriors motivate there troops with hate and rage. Carries a gravity hammer, plasma cannon, invincibility, and rage.

Brute Pilot (Space Only)- Brute pilots are some of the least skilled pilots in the galaxy, but they get the job done. Carries a spiker rifle, circuit cutter, and time bombs.

Assault Brutes (Space Only) Some of the most fearsome warriors in the entire covenant second only to hunters these warriors are tasked with defending ships from enemy boarding parties. Carries a brute plasma rifle, feul rod gun, and spike grenades.

The Flood
Flood Marine- Infected marine. Basic combat unit. Carries an assault rifle, magnum, and tentacle.

Flood Brute- Infected brute. Heavy support unit. Carries a brute shot, fuel rod gun, and tentacle.

Flood Elite- Infected Elite. Heavy infantry. Carries a plasma rifle, needler, and tentacle.

Flood Drone- Fast attack unit. Carries limbs.

Flood Impaler- Heavy ranged unit. Carries projectile spines.

Flood Juggernaut- Heavy combat unit. Carriers limbs and wrath.