User:K014/Disposable Heroes

"Thrash through Covenant boundaries; leave none alive."

Disposable Heroes is the second mission in Halo: Chasms and is the first mission that allows cooperative play.

Transcript
{Cutscene}

Delta-014; Location: Zeith; Date: Unknown, just after ||||||||||| |||||||||||  |||||||||| (classified)

The screen fades from white, cuts to a Pelican dropship carrying multiple troops, flanked by 2 Hornet aircraft. The camera goes to satelite view, locked onto the air patrol. The satelite zooms out, revealing a large crag in the direction of which the Pelican and her escort are headed. ''The camera changes back to the Pelican. Out of the blue, a squad of 3 banshees attack the Pelican.'' ''The banshees are intercepted by the Hornets. One bansheee goes down, and the rest retreat back to the crag.'' ''The pelican makes a steep dive towards the crag. The hornets take formation behind the pelican. The screen whites out, and the screen goes to Fourteen's point of view.''
 * General Porter: "Ghost Team; sorry for the rude awakening. This is important - and this could be a chance to prove yourself in the field."
 * General Porter: "Situation is a litte hectic - we sent a patrol of Scorpions down at the Pit... we still haven't heard back."
 * Delta-028: "So you want us to check it out."
 * General Porter: "That's right exactly."
 * Pilot: "Banshees, fast and pissed! Buckle up, Ghost!"
 * Delta-094"Picked a good day to fly out, didn't we, Stan?"
 * Pilot: "Sure did!"

{Gameplay}

Spiral
''The player gains control of Fourteen's looking, to an extent. Around him are his old squadmates from training, now wearing blue, black, and/or grey armor of different variants.'' ''The pelican does a circle over a small jungle near the crag, and the Darkslayers unbuckle and get in single-file to jump. The pelican decelerates just enough for the squad to safely jump, and they do not hesitate. Right before Fourteen prepares to jump, the pelican is hit by plasma fire and Fourteen falls, screaming all the way down. The screen cuts to black once Fourteen hits the ground.''
 * Pilot: "Were close to the LZ... but it looks too hot. You guys are gonna have to jump."
 * Delta-094: (whispering) "Of course."

The screen opens up to one of Fourteen's squadmates pulling him out of the hotzone into the jungle. ''Once Fourteen is at the regroup point, the player gains full control of him. In the distance, there is much gunfire and even more plasma discharges.'' ''A Nav-marker is placed, and the player is prompted to follow. If Fourteen stalls, then twenty-eight will say:'' ''As Fourteen progresses, the team will pass Covenant strike teams, which the player must eliminate to progress. Once the player reaches the nav point at the end of the jungle, banshees will strafe overhead, leaving Fourteen on the ground. The player must crawl to a deep trench in the ground outside of the jungle, where SOCA army troopers are holding off Grunts and Elites.'' ''The player recieves a nav point that hovers over the ridge of the crag. Once the player takes out the remaining Grunts, the Elites will retreat back within range of the Shades, and the player will be prompted to hop out of the trench.'' ''The player will then have to advance up the hill and take out the Elites. Once they are dead the Grunts manning the Shades will retreat towards an inactive Phantom.'' If the player does not eliminate all of the Grunts before they enter the Phantom, a cutscene will ensue in which the Phantom incinerates Ghost Squad.
 * Delta-028: "Regroup, Ghost! We've got a mission to do!"
 * Delta-028: "Welcome back, Tyler. The General says they hit us by surprise, and... well, let's just say they didn't own the Pit when we got on the pelican."
 * Delta-028: "We should get moving. Fourteen, lead the way."
 * Delta-028: "We haven't got all day, Tyler, let's move!"
 * 'Trooper: '"Nice of you to drop in, Ghost. We're pinned down by those Shades, but we can't get out of the trench to take out their infantry. Think you can help?"
 * Delta-028: "Any day, trooper."
 * Delta-028: (to Fourteen) "Get up there and clear that plateau!"
 * Delta-094: "They're retreating! Keep hitting them!"
 * Delta-014: "Those Grunts are running for the Phantom!"
 * Delta-028: "Take [th]em out, Tyler! Don't let it escape!"

Once the player kills the Grunts, a nav point will be marked on the Phantom. Fourteen and Ghost Squad enter the Phantom.
 * Delta-028: "Good going Fourteen, let's get the hell out of here!"

{Cutscene} Fourteen rushes to the cockpit while the others get to their stations.
 * Delta-028: "OK, let's get this bird flying. We'll need to take out the Covenant barricades so that reinforcements can retake this area. Fourteen--you pilot. Seven, Ninety-four, you two take the turrets."
 * Delta-007: "Aye, sir."
 * Delta-094: "Got it."

{Gameplay}

Didn't Train to be a Pilot...
''The camera shows a third-person view of the Phantom, and the player is introduced to the controls (unless tips are turned OFF). A nav point appears on the screen at the area where the player must head, near where the banshees are first encountered. Almost immediately, an enemy banshee attacks the Phantom. The player has two choices; kill the banshee and limit the amount of enemies that come after Fourteen, or let the banshee go and more will come after the player's Phantom.'' {To be continued}
 * Delta-094: "We need to get to that blockade, or the army's gonna get toasted."
 * Delta-028: "He's right. Petal to the floor, Fourteen--let's go save some soldiers."