User:Impurest Cheese/Kadangare Mining Exoskeleton


 * The Kadangare economy revolved around mining radioactive minerals as well as ores left in old magma tubes after the recession of lava from the area. Due to Sulphane X being a high gravity world the Kadangare constructed a mechanized loader that could be taken over rough terrain to aid in moving minerals to Millipede Transports which carry them to the surface.

Appearance

 * The Kadangare built the exoskeleton as a biped partially to make driving easy for the mostly bipedal species and in part for lifting heavy loads. The hands of the exoskeleton had three fingers with a small thumb used to manipulate objects. On the arms were powerfully built pipes that pumped coolant into the arms to keep the suit cool. On the ends of arms were small blade like protrusions that were similar to the blades on the arms of the Kadangare. Like the Kadangare’s organs these were useless in everyday life although they could be used as weapons to gore targets albeit in a clumsy way. The legs likewise had a pair of blades on what was the kneecap and like the arm blades had no or very little function. The feet were tridactyl and had bladed toes complete with magnetic pads to aid traction.


 * The cockpit of the exoskeleton were covered in armoured plates except the armoured cockpit which was covered in a transparent but robust ceramic. The cab itself was pressurized with air solutions from the surface being ferried down to the operator. The driver had at least twenty hours of air with an emergency re-breather fitted into the environment mask situated inside the cockpit. To the left and right of the window which was T-shaped was a pair of headlights that had a range of around 100m. Mounted on the rear of the cockpit was a large generator with an internal fuel cell that powered the legs and arms of the exoskeleton. Either side of the generator were a pair of vents that ejected waste gases.

Dimensions

 * Height (m) – 4.70m
 * Cockpit Height (m) – 2.25m
 * Arm Length (m) – 2.94m
 * Length of Leg (m) – 2.45m
 * Cockpit Circumference (m) – 11.46m


 * Total Mass (tons) – 1.4 tons
 * Arm Mass (kg) – 220kg
 * Cockpit Mass (kg) – 890kg
 * Leg Mass (kg) – 160kg


 * Generator Height (m) – 1.76m
 * Generator Weight (kg) – 130kg
 * Fuel Capacity (l) – 80 litres
 * Coolant Capacity (l) – 22 litres


 * Armor Thickness (cm)
 * Structure Thickness (cm)
 * Cockpit Window Thickness (cm)



Construction

 * Due to the dangers found in the mines from high temperatures and pressures Kadangare Mining Corp (KMC) had to construct a machine that was robust and could take a beating from the environment. Partial inspiration came from the magma surfer which had carbon coated iridium runners which was resistant enough to travel over the magma streams that crisscrossed the Equator region. The only downside was the relative inflexibility of iridium resulting in Iridium Armor for the exoskeletons aluminium frame to allow the exoskeleton to be easily shaped for mass construction.


 * The next obstacle to overcome was the source of power for the Exoskeleton. This was solved by a huge rear mounted generator that was powered by a bio fuel created from a form of high energy crop known by the UNSC as Vulcan’s Forge Bamboo giving the Exoskeleton a range of 103 miles. To protect miners from the aldehydes produced from combustion specialized breath masks had to be introduced to pilots and workers. Another system mounted to the exoskeleton was a coolant system necessary to prevent the limbs from overheating. This coolant could also be jettisoned making the exoskeletons useful for quelling small fires.


 * The limbs of the exoskeleton were roughly proportional to those of a Kadangare allowing an easy transition for the pilot from manual labour to driving the exoskeleton. The feet and hands also had magnetic clamps that allowed greater stability and easier manipulation of ores which were usually placed in nickel cases for transportation. The rear of the exoskeleton had a powerful radio array which allowed communication with ground units as well as a central command point and other exoskeletons. To protect the driver but allow easy visibility the cockpit was formed of aluminum oxynitride, a transparent ceramic, robust enough to withstand rock fall and temperature changes. Pilots could often be seen polishing the outer layer of ceramic when refueling to increase the resistance of the cockpit. Later models were even more protected with electrified iridium bars placed over the window to repel flood attack. When looking behind the exoskeleton a pair of cameras mounted above the exhaust vent relayed images onto the internal monitors. Either side of the cockpit was two powerful headlights that allowed the driver to see in relative darkness up to 100m.

Piloting Systems

 * The Kadangare exoskeleton is controlled from within the cockpit from the pilot seat. The legs are moved using an advanced KMC Drive Sensor strapped onto the legs allowing a familiar walking experience. The driver activates the sensors by pressing down onto two pedals on the floor of the cockpit. The harder the pedals are pressed the faster the exoskeleton moves until it reaches a top speed of 29mph. Turning the suit is activated by pressing the left or right buttons on the dashboard.


 * The arms of the exoskeleton is controlled by a pair of gauntlet controllers that send wireless messages from the pilots movement to his, or her, suit. The gauntlets covered the lower part of the arm as well as the hand allowing easy manipulation of what ever was being carried or moved. The hands of the gauntlets covered three fingers and the thumb but did not cover the little finger due to the exoskeleton lacking this digit. The strength of the arms could be calibrated using the gauntlets setting a lifting limit or shifting more power to one arm if one had become damaged. The arms did have a recommended lifting limit of around one and a half tons with an absolute limit reached at 1750kg. Another draw back was that the whole suit had to be turned around to reach items that were behind the suit.

Other Cockpit Systems

 * As mentioned earlier the exoskeleton has headlights that can be adjusted from full to dipped mode using a dial on the dashboard. As well as these lights were at least five monitors that showed important information. On the far right was the strength display that showed the damage to the arms and made recommendations to the pilot about using the vehicle. In the middle left and right screens were feeds from the rear mounted cameras. The cameras themselves were controlled by an analyst at the mining control centre that could focus on protecting the pilot. The screen on the far left of the dashboard showed external temperature and coolant flow which could be adjusted by the pilot. The final centre screen showed the composition of the cockpit and sounded an alert if it was infiltrated by poison gas.


 * Another major sensor carried in the dashboard was a rock composition scanner that aided miners when digging for minerals. Information was displayed by a projector on the left of the driver and could be rotated onto the screen while the chosen information was displayed on the projector. Only the camera feeds were unable to be displayed on the projector due to the complexity of showing the image at a small scale at any quality. Radio feed could also be controlled using a frequency controller to match channels with superiors or other callers. Sound was picked up by one of the seven cameras that were scattered throughout the exoskeleton’s cockpit and sent to the caller along with the image thanks to radio relay stations located in the mines themselves.


 * The exoskeleton also contained explosive bolts that released the cockpit window incase of emergency. The pilot simply had to pull the red lever activating the bolts catapulting the window skywards. The pilot could then jump out and run to safety before the emergency effected the driver. A second blue lever was also found in the cockpit which allowed the exoskeleton to jettison coolant through the tubes on the arms until the lever was returned to its original position. Jettisoning too much coolant could cause the exoskeleton to overheat causing it to stall or even explode.

Exoskeleton Support Team

 * While the pilot operated drove the exoskeleton by themselves they had a large supply of support crew that aided them with controlling the exoskeleton. At a central command centre a specially trained analyst would literally ‘watch the pilot’s back’ using the rear mounted cameras as well as analyze the front view supplied by the camera mounted under the headlights. The analysts’ job was to keep the pilot safe and it was not uncommon for the pilot and analyst to be recruited as a pair to breed trust between them. Alongside the analyst was a comm. officer who monitored chatter and supplied information between the other team members. When it came time for one member of the driving team to retire the others were also recommended retirement although they were not forced to do so.


 * The other team members were mechanics specially trained and then assigned to work on the exoskeletons. Often only a team worked only on one exoskeleton only and followed the pilot down into the mines to continue maintenance on the job. A common job for the maintenance was refueling the suit from the ‘Fuel Tree’, a huge underground network of fuel from the pump stations to the mine relay stations. When in need of repair the exoskeleton would either be driven or carried by millipede transports to a more hospitable environment complete with repair parts and cranes to move replacement parts. A well trained team of mechanics could replace and field tests the arms of an exoskeleton in three hours and repair the entire suit in seven hours. If the suit was unable to be repaired the pilot was given the duty to aid the mechanics in salvaging working pieces and scrapping the rest for raw materials.

Support Equipment
Below is a list of equipment required by an exoskeleton team to pilot, control and repair it;


 * Pilot
 * Gauntlet Controllers
 * KMC Drive Sensors
 * Environment Mask, incase of gas leak
 * Siege Pistol in case of attack


 * Analyzer and Comms Specialist
 * Camera Control System
 * Comms Booster Set


 * Maintenance Team
 * Refueling Hose
 * Screen Buffer
 * Heavy Maintenance Kit
 * Magnetic Discharger – Large crane for easy removal of heavy exoskeleton parts using nickel bolts in the arm.
 * Armor Ripper – The chassis of a Kadangare Shotgun with a clamp to remove the armor plating off of the exoskeleton
 * High Pressure Cleaner – Used to wash ash and dust off of the cockpit of the exoskeleton
 * Joint Replacement Kit – Used to replace the joints in the arms and legs
 * Heavy Duty Beam Welder – Used to weld the exoskeleton back together or cut through the armor
 * Radio Booster Pack
 * Mosquito UMV – An insect like Unmanned Vehicle found in repair yards to drain fluids and coolants from the exoskeleton. It can also inject small camera drone into the coolant and fuel tubes to inspect for damage.

Durability

 * The exoskeleton is designed to be highly durable for use in the mines and industrial sights. The armor is designed to be heat proof and can even be dropped into lava for a short amount of time although this causes massive damage. When working underground the mining exoskeleton can survive explosives as well as land slides with the body able to withstand the force of four and a half tons of boulders dropped on the cockpit.


 * When exposed to gunfire nearly all small arms fire will bounce off both the windscreen and iridium armor. A specialized anti tank rifle can penetrate the windscreen although there are very few in use by the Covenant or the UNSC. A Nailer projectile would be capable of penetrating the windscreen due to the explosive nature of the projectile. Against Chain Guns the exoskeleton has a reasonable resistance although continued exposure will cause damage and eventually penetrate the Iridium armor. Heavy projectiles and vehicle weapons such as those used in the Rocket Launcher are deadly to the exoskeleton and can destroy the suit in only a few hits. Flamethrowers and Chemical Sprayers are almost useless against the exoskeleton due to the heat durability built into the design. The fuel cell of the exoskeleton occasionally has to vent large amounts of gas and is vulnerable to small arms fire.

Resistance to Plasma

 * Plasma although deadly to vehicles due to the Electromagnetic nature of the projectile is nearly useless against the exoskeleton. Both the plasma Pistol and plasma rifle have no effect although they can damage the exposed fuel cell. The plasma canon has the rate of fire to damage the exoskeleton although the fixed nature makes the gunner vulnerable to the angry exoskeleton pilot. Before the introduction of the Fuel Rod Gun the Covenant used the Plasma Launcher, a weapon analogues in form to the human rocket launcher but works in a similar function to a plasma torpedo. It should be noted that the high levels of sulfur and other gases can cause erratic behavior or even diffuse completely making any plasma weapons on Sulphane X unreliable at best.

Melting Point of the Exoskeleton

 * The most dangerous adversary faced by the Kadangare Exoskeleton was the heat from lava and compressed gases. Below is a list showing the melting points of various crucial components;


 * Carbon coated Iridium Armor - 2466°C
 * Tungsten Combat Armor (Post 2322) - 1650°C
 * Inner Aluminum Structure - 660°C
 * Cockpit Window - 2140°C
 * Generator - 1538°C
 * Kadangare Pilot (Death of Individual) - 65°C


 * Note that the reptilian biology of the Kadangare gives them a higher heat resistance then humans.

Usage

 * The role that the mining exoskeleton played in it’s civilian life were varied and usually involved heavy lifting or mining. The standard mining variant often carried a large rotary excavation drill allowing it to bore through solid rock in areas were unprotected miners would find difficult to work in. The drill itself was diamond coated and was around one and a half meters long and weighed 133kg but could bore through the most solid rock. A slightly different heavy lifting variant also worked in the mines with an advanced generator allowing it to lift over two and a half tons. This load lifting type could also be found at storage depots and docks.


 * In a more specialized roles were as an industrial fire suppressant unit due to its construction and its proximity to industrial areas. In addition the exoskeletons ability to resist fire allowed it to enter burning buildings and rescue trapped individuals making it an invaluable emergency tool. The last role that exoskeletons were commonly used in was far off the ground as construction and maintenance on the Kadangare orbital stations in the same way the UNSC use EVA suits for ship maintenance.


 * Of course after the discovery of the flood in the underground Forerunner facilities the Kadangare adapted their exoskeletons for combat including putting defenses on the cockpit and armor to repel flood attacks. In addition tungsten armor was placed in between the aluminum and iridium armor to increase the durability in combat. In addition several pieces of mining equipment were adapted to be used in combat as well as new heavy weapons being created for combat.

Offensive Capabilities

 * When pressed into combat the mining exoskeleton pilot had several options depending on the strength of the enemy and how well equipped it was. Infantry armed with small arms were of little danger to either driver or exoskeleton allowing them to be dealt with in melee combat or by throwing items at their position. Heavy weapon operators would be more dangerous and would have to be taken out quickly with its own weapons or with close combat. Covenant records show images of Hunters being thrown fifty meters by an exoskeleton and even slam a Ghost into the ground. Against infection forms the exoskeleton especially later models were fitted with thin iridium bars that were then electrocuted preventing the flood from breaching the cockpit.


 * The weaponry carried by the exoskeleton all have a unique purpose both in and out of combat. The main weapon carried were older models of the Kadangare Shotgun designed for anti flood operations. With an effective range of sixty meters and with enough punch to drill through an elite’s armor and even damage light vehicles. A second weapon used was a heavy duty Beam Welder with a range of seventy meters. This weapon was used to ignite infantry and could, when focused, cut though tough vehicle armor making it a useful anti vehicle weapon. In civilian life the beam welder was designed to cut through metal and seal bulkheads during construction work. The final heavy weapon that could be carried was a heavy diamond edged rotary cutter used to drill through rock in the mines. In combat it was as deadly as an Energy Sword in close combat and could cut through heavy covenant vehicles like the Wraith or the legs of a Scarab.


 * In addition all combat models of the exoskeleton were equipped with a 90cm long combat knife with a diamond tipped blade which could cut through steel plating and can even be thrown up to seventy meters. The exoskeleton could also carry a pair of Fuel Rod Field Cannons over it’s shoulders but was unable to fire them itself although it was possible for infantry clinging to the exoskeleton could fire them at enemy vehicles and infantry.

Advantages and Disadvantages in Combat

 * The Kadangare exoskeleton has many advantages over the typical infantry man due to it’s armor, construction and strength. The first advantage is it’s immunity to plasma weaponry and fire as well as a resistance to small arms fire. The exoskeleton can also fight with no or little support gear in a wide range of habitats including extreme heat, poisonous atmospheres and even the vacuum of space. The strength and speed of the exoskeleton are advantages over most types of infantry with the exoskeleton able to lift more then a Spartan or even a Hunter. The overall speed of the exoskeleton makes it faster then the majority of regular infantry types with the exception of Jackals.


 * Disadvantages of the exoskeleton against infantry was a lack of maneuverability, lack of ranged weapons, an exposed fuel core and a reliance on support team for success. The exoskeleton despite being strong and fast was lacking in maneuverability compared to infantry. When trying to look and attack an object behind the cockpit the whole exoskeleton had to rotate 180° to face its adversary. The lack of weapons with any range was also a problem due to the long range of heavy and anti tank weapons. While immune to small arms fire the exoskeleton did have an ‘Achilles heel’ mounted on its back in the form of an exposed fuel cell venting waste gases. A secondary weakness was the support crew, if they were killed then the exoskeleton was vulnerable to enemy attack from behind.

Combat History

 * The Kadangare Exoskeleton was first used in combat before the demon purge by angry Kadangare miners in 2318. Angry at lowering salaries and laid off comrades by KMC several miners, pilots and maintenance crews started a riot using among other construction units at least eight mining exoskeletons. The pilots used the exoskeleton armed with rotary cutters to demolish mining transports as well as one of KMCs mining stations.


 * The riot nicknamed the, Mine Wars, was ended in 2319 by the newly reformed Kadangare Air Force which bombed the majority of the miners including seven of the exoskeletons. The last Exoskeleton piloted by the leader of the miner strike was defeated by a commander in the Serpent Guard in ritual one to one combat to end the war in a relatively bloodless way.


 * From then on the mining exoskeleton was streamlined into a combat unit due to the successful use in combat. Mass produced combat models were built alongside their mining cousins and were later used in The Demon Purge, Covenant – Kadangare Conflict and Operation ASHMOUNTAIN successfully against the enemy.

Demon Purge

 * The Demon Purge as the Kadangare called it was a century long conflict between underground flood colonies and the Kadangare. The memory of the release of the flood by the Dromanians was burnt into the racial memory and religion of the Kadangare caused panic when they were accidentally released in a deep shaft mine. Deep in the mine when the flood was released their were ten exoskeletons were down in the shaft. The exoskeleton pilots bought enough time for two millipede transports full of workers to escape the mines and radio the command centre to close the mine.


 * After the transports escaped and the mine was closed the exoskeleton pilots pushed a Parasite Excavator to block the flood and their reanimating colleges while more miners escaped through emergency vents. As the last living miners escaped and blew the shaft using mining explosives to block the shafts. The last message from the pilots came two weeks later telling the command centre that they had failed to stop the flood and to destroy the mines with the explosive charges placed on the magma flood defenses to destroy the infection.


 * Unfortunately the managing director at KMC, Drossk Keslakak was a money hungry lizard who knew little about what he was dealing with. He spent sixty five years amassing a huge force of both mercenaries and mining operatives with military backing. Both mining and combat models were used as trailblazers leading forces down into the mine to try and quell the flood. The flood themselves were beginning to reenter hibernation and was sluggish allowing the Kadangare some easy first kills. Fighting lasted for forty years with the flood getting the upper hand lead to the Serpent King heading down the tunnels in a heavily modified exoskeleton by himself to fight the flood leader in traditional one on one combat. He never reached the flood leader due to the parasite’s ferocity and instead activated the charges on the magma wall destroying the majority of the flood and the mines. The flood reentered hibernation although this was not the last time they and the Kadangare came into conflict.

Covenant Invasion of Sulphane X

 * When the Covenant arrived to Sulphane X in the year 2448 the Kadangare met the Covenant in Seraco Orbital Station, the station being named after the first Serpent King, was host to diplomatic talks. The Covenant wanted access to the forerunner mines deep in the planets crust but with the Demon Purge fresh in their memory the currant Serpent King forbid access. The Covenant responded with an overwhelming show of force including smuggling an bomb onto the station killing the serpent king.


 * During the actual conflict on the surface exoskeletons were used in actions against covenant forces on the planet’s surface. The exoskeletons were usually used in tandem with stealth attacks on covenant fortifications with the exoskeletons acting as a distraction while saboteurs hit major targets. As the war progressed the exoskeletons were used as armored shields allowing infantry to advance into enemy territories.


 * During the third year of the conflict the radical Kadangare Lolessk Fekoro took several Elites, Grunts and the Legate of Gestures hostage. Several exoskeletons were used to take the prisoners to a secret entrance to a forerunner mine. The exoskeletons were sent ahead to open the flood gate that kept the parasites in stasis. During the conflict with the flood the exoskeletons withdrew to guard Fekoro until he escaped and then provided a barrier to the surface to prevent the flood from escaping. The exoskeletons were eventually defeated by the Arbiter Thal' Vadamee in an attempt to save the Legate.


 * In the last days of the war the Serpent King’s own palace was infiltrated by the Arbiter. Several members of the Serpent Guard mounted advanced exoskeletons to fight the covenant and were able to defeat most of the attackers apart from Thal’ who managed to reach the Serpent King who he later defeated in single combat. After the death of the King most of the Kadangare surrendered their arms although some radicals kept the fight alive for another decade.

Operation ASHMOUNTAIN

 * In the year 2569, Sulphane X was one of the last Covenant Remnant strongholds left in the galaxy. The recent discovery of the Kadangare by the UNSC meant that finding their home-world a priority due to their deadly abilities. Once again exoskeletons were used in roles that they had traditionally been used in during the Covenant Invasion of the planet over a century ago.


 * The UNSC found the exoskeleton driver’s deadly opponents especially the ones that had were used by the Brutes who were stationed as a garrison. One such encounter found a team of experienced ODSTs whipped out by a single albeit advanced exoskeleton in an attempt to bypass a fortified brute location. During the conflict several exoskeletons were hijacked by ODSTs to destroy a fortress located above a blocked mine entrance. Among the ODSTs and marines that captured the fortress was Corporal Ellen McCoy who was part of an expedition force into the mine. Thankfully the True Serpent King was able to stop the attack with accounts of the flood that most likely dwelled in the mountain.


 * As Operation ASHMOUNTAIN progressed the Spartan Laser and the Gauss Warthog became the bane of exoskeleton pilot due to the ability to penetrate their armor. In the last year of the war a new exoskeleton was created with advanced armor and systems stolen from the UNSC. Thankfully for the UNSC, Sulphane Reclamation Army and Brute Tribal Alliance these exoskeletons were never produced in great numbers and were a very limited threat despite their durability to heavy weapons.


 * In the last battle of the operation, the battle of Kadang Keep which was the ancestral palace of the Serpent King, exoskeletons held a defensive line three miles outside the fortress against the UNSC for five weeks alongside regular kadangare troops. After the line was breached elements of the Serpent Guard and Kadangare Inquisitor Order mounted several exoskeletons and were able to repel several waves of Brute and UNSC troops until the arrival of a Scarab that vaporized the major defensive points of the fortress. The conflict came to a close when the newly instated Brute Commander Trajus captured the Fake Serpent King who was later executed by the Kadangare Council for war crimes. Despite this at least some Kadangare including two exoskeleton pilots tried to rescue the leader from his cell, hours before his execution, although they were stopped before they got into the prison.

Use by other factions

 * Although the suit was created for Kadangare use it could be driven by almost any species that could reach the pedals in the cockpit. After their invasion several Elites and Brutes learnt to use the exoskeleton and the garrison used the suits to keep the general populous in order as well as hunt extremists hiding in the mountains and mines. These suits would also be used to carry a team of scientists to Forerunner facilities deep in the polar regions were they discovered records of the Forerunenr-Flood War although they Covenant misinterpreted these records to show the Forerunner starting down the Great Journey.


 * Off-world Kadangare Exoskeletons were quite rare due to the belief that the majority of the Kadangare’s technology was unclean, despite the Covenant’s adoption of the Fuel Rod Gun, resulting in the exoskeletons being destroyed or put into storage when taken off of Sulphane X. A few were used to patrol Bahalo in an attempt to quell any rebellions that the Grunts had planned and even fought in the 15th Unggoy Disobedience for the Covenant. A few were also taken by the Brutes to Dosiac were they were modified into hunting exoskeletons allowing the driver to hunter larger and more deadlier prey then he would be able to do on foot.


 * After Operation ASHMOUNTAIN the Kadangare sent a single constructed exoskeleton and six disassembled suits to the UNSC for their own mining ventures. While the UNSC technicians found it easy to assemble the exoskeletons but when it came to driving the exoskeletons the problems began. After twenty minutes of drive time the pilot’s began to hallucinate, get cramps and even began to get seizures. It seemed that the suits had a higher internal temperature that triggered heat stroke in the driver. A deadlier problem was the fumes from the generator that were deadly to humans causing the death of three technicians and one pilot. In the end the UNSC replaced the generator with a hydrogen fuel cell and installed an air conditioning system that reduced the core temperature to a more commutable temperature of 22°C instead of the original temperature of 42°C.

Most Volatile of All’s Suit

 * The homicidal Engineer Most Volatile of All is perhaps the best known non-kadangare exoskeleton operator due to his key role in Lepidus’ Posse where he shortened his name to Unit MVOA 0193. Most Volatile of All controlled the suit by downloading his memories into the suit while he was infiltrating a UNSC mining complex on the Granite Asteroid. After killing two miners by opening a vacuum hatch he entered the exoskeleton and systematically killed all the remaining personnel over the course of four months. After the last pockets of life was whipped out the asteroid was designated haunted and scheduled for demolition.


 * Most Volatile of All was able to escape however thanks to a passing Modified Phantom crewed by Former Chieftain Lepidus and his rouges who used a Power Drain to disable the exoskeleton before he could kill them all. Despite this the Grunt Bogwass was killed and Most Volatile of All took his place in the group. In the next safe harbor Most Volatile of All made improvements to his new skin such as equipping a pair of flash blinders to the shoulder to blind targets and a gas injection tube into the cockpit to choke any who tried to pilot the exoskeleton. The engineer also favored a Missile Pod and used it as a weapon although he switched to a Kadangare Shotgun in close range situations. Perhaps most terrifyingly of all his modifications Most Volatile of All made to his suit was the ability to hijack computer systems to steal information or as the raid on Harvest showed detonate nuclear warheads.


 * The suit would not save Most Volatile of All from a vengeful Ellen McCoy who confronted both him and Evelyn Stark in the reactor maintenance room of the Spirit of Fire. After a short battle Evelyn and MVOA gained the upper hand but as the exoskeleton went in for the kill Mac produced her PDA telling the engineer that she still had the access codes to New Utgard. The exoskeleton jacked into the PDA only to be attacked by an anti protocol worm that shut down all his systems theoretically killing him.

Suit Variants

 * With over two hundred years of service to the Kadangare and Covenant there are a wide range of exoskeleton models have been produced by the Kadangare either for civilian roles or for more military uses. In total there are

Civilians Variants

 * Standard Mining Exoskeleton
 * Production Start Date – 2308
 * Production End Date – 2362


 * Load Lifter Exoskeleton
 * Additions – Stronger Lifting Capacity (up to two and half tons)
 * Production Start Date – 2312
 * Production End Date – Still in Production


 * Fire Suppression Exoskeleton
 * Additions – Larger Coolant Tank, Smaller Engine
 * Production Start Date – 2315
 * Production End Date – 2522


 * Advanced Mining Exoskeleton
 * Additions – Electrified Cockpit Bars, Advanced Generator
 * Production Start Date – 2357
 * Production End Date – Still in Production


 * EVA Exoskeleton
 * Additions – Nuclear Fuel Source, More Armored Cockpit
 * Production Start Date – 2371
 * Production End Date – 2492


 * Covenant EVA Model
 * Additions – Covenant Plasma Battery Fuel Source, Purple Paint Job
 * Production Start Date – 2490
 * Production End Date – Still in Production


 * Brute Hunting Variant
 * Additions – Infer-red Headlights, Ultrasonic Pulse Emitter, 3ft long blade under each arm for gutting prey
 * Production Start Date – 2425
 * Production End Date – Still in Production


 * UNSC Mining Variant
 * Additions – Air Conditioner, Hydrogen Fuel Cell
 * Production Start Date – 2578
 * Production End Date – Still in Production

Military Variants

 * Standard Military Variant
 * Additions – Enhanced Gauntlet Controllers
 * Production Start Date – 2360
 * Production End Date – 2401


 * Guardsmen Variant
 * Additions – Serpent Guard Colors, Armored Generator
 * Production Start Date – 2399
 * Production End Date – Still in Production


 * Armored Military Variant
 * Additions – Tungsten Plating between Aluminum/Iodine Layer
 * Production Start Date – 2400
 * Production End Date – 2533


 * Heavy Weapon Variant
 * Additions – Shoulder Sockets to carry Fuel Rod Field Canons
 * Production Start Date – 2439
 * Production End Date – Still in Production


 * Enhanced Military Variant
 * Additions –Armored Fuel Cell, Increased Coolant Tank
 * Production Start Date – 2548
 * Production End Date – 2576

Experimental Variants

 * Radiation Variant
 * Additions – Radioactive Fuel Cell, Fuel pump to power portable Fuel Rod Cannon
 * Production Start Date – 2569
 * Production End Date – Never put into Mass Production


 * Armored Variant
 * Additions – Titanium Plating stolen from UNSC Scorpion Tank, Prototype Kadangare Hydrogen Cell
 * Production Start Date – 2571
 * Production End Date – Never put into Mass Production


 * EMP Variant
 * Additions – Lead Shielding of Command Cockpit, Shock Rifle Apparatus mounted in the arms
 * Production Start Date – 2571
 * Production End Date – Never put into Mass Production

Compatibility

 * Kadangare
 * ODSTs (Although Protective Gear is required)
 * Humans (In adapted models)
 * Brutes
 * Elites
 * Engineers

UNSC Remarks

 * “When those big suits come over the hill you take them out before they get close or they will rip you up.”


 * “One of those Exoskeletons picked up Nerjai like it was nothing and threw her at least 200m. Almost all her bones were broken but she lived….just”

Trivia

 * The Kadangare Exoskeleton was originally designed to be used as a Load Lifter in a similar role as the UNSC Cyclops