The Freeholds

"Our rallying cry? Freedom."

- Tyraxus The Second, Leader of the Freeholds

The Frontier had been no stranger to wars, but the deadly conflicts within the Jiralhanae Kingdoms and Kig-Yar Union resulted in a new area of space to secede. Formed of like minded people, the Freeholds was one of the last stretches of free space on the Frontier. It was protected by natural barriers, and guarded fiercely by those who sought freedom over everything else.

Structure
The Freeholds is built around the five founding members, who have expanded to an empire of over 40 star systems. The original five founders were formed as an alliance against the increasingly authoritarian governments of the Jiralhanae Kingdoms and Kig-Yar Union. Initially formed as an alliance between the Tyraxus Tribe, and the Warped Talon Clan, bucaneers and privateers lead by the proponent of Union democracy, Trak F’Kor. Having lost the battle to protect the Union, he fled out to the edges of Kig-Yar and aligned with the Tyraxi. Furthermore, an ever strengthening alliance of the Tyraxi and the exiled Volendruni was closer to creating a force to be reckoned with. The Kig-Yar trader world of Dasik Fhal, who had long been trading with the Tyraxi, had increasingly distanced itself from Dekd Nok’s ever tightening rule. Lastly, the embattled Ferinax Clan, who had rejected the ever tightening grasp of the Overlord, were isolated, unable to trade or Male a profit. Through alliance, they formed the founding five factions.

The Freeholds follows a simplified variation of the structures of one of its founders, the Tyraxus Tribe, In order to ensure the Freehold's ongoing survival, and direct it, it is ruled by a council of eleven members. The four founders of the Freeholds maintain permanent positions on the council, including the position of Lord Chieftain, the de-facto ruler of the Freeholds. This position is currently held by Tyraxus, of the Tyraxus tribe. While the Freeholders have greater representation than their neighbours in other ex-Covenant states, they are ruled by an Oligarchy, but this is a necessary thing to ensure the continued survival of their fledgling empire.

Each planetary system is a ‘Hold’, Ruled over by a governor. This governor is usually a Jiralhanae Chieftain, or a Kig-Yar Marquis. This governor commands the planetary system as his own fiefdom, and enforces and upholds the law of the Freeholds. He is appointed by the Council, and in turn appoints his political officers, usually holding the ranks of Chieftain, or that of Minister. The structure is robust, designed with the militant nature of the Tyraxus Tribe in mind, so as to allow it to survive conflict with the enemy.

While each world can count upon its own militia forces, the Freeholds uses a centralised military, that reports directly to the Council. The military is divided into Legions, roughly equivalent to the Covenant-era legions. Legions, depending on their reporting officers, may be referred to as Packs, or Talons, and are formed from four field groups, one warrior crèche, and an aviation field group. Such units can vary massively based on a number of factors, but the normal Legion may look something like this;


 * 1st Field Group: heavy infantry
 * 1st Section:
 * 2nd Section:
 * 3rd Section:
 * 4th Section:
 * 5th Section:
 * 2nd Field Group: light infantry
 * 1st Section:
 * 2nd Section:
 * 3rd Section:
 * 4th Section:
 * 5th Section:
 * 3rd Field Group: mechanised
 * 1st Section:
 * 2nd Section:
 * 3rd Section:
 * 4th Section:
 * 5th Section:
 * 4th Field Group: armoured
 * 1st Section:
 * 2nd Section:
 * 3rd Section:
 * 4th Section:
 * 5th Section:
 * training crèche
 * 1st Section:
 * 2nd Section:
 * 3rd Section:
 * Aviation Field Group
 * 1st Section:
 * 2nd Section:
 * 3rd Section:
 * 4th Section:
 * 5th Section:

Nations of the Freeholds
The Freeholds composed of several nations, following a single rule and legal codex. Each one is its own fiefdom, but the sacrifices in self-rule have been readily accepted to ensure mutual protection.


 * Tyraxus Tribe
 * Volendrunus Clan
 * Ferinax Clan
 * Avilus Tributaries
 * Morekanian Kingdoms
 * Combined Rehktar Kingdoms


 * Dasik Fhal
 * Warped Talon
 * Consolidated Territories of Tek’Bar



Tyraxus The Younger
Lord Chieftain

Iramus
Council leader, in charge of military

Larirum
Military commander

Yiranim
Spec ops commander

Acerbus
Intelligence

Meteranus
Military commander, old guard

Renus
Business Chieftain

Qrevemum
Spec ops commander

Kladikalus
Rich Chieftain

Omanus
Clan Chieftain

Sartrilus
Chieftain

?
Navrum replacement

Perukus
Clan leader

Arkanenus
Tyraxus bodyguard

Caeus
Elite soldier

Caeus' Pack

 * Gorgus:
 * Jilamus:
 * Eranum:
 * Duravus:
 * Kalidus:
 * Orakus:
 * Talanus:
 * Tabron:
 * Ora 'Yani:
 * Jokra:
 * Pierre Saint-Marie:
 * Helena Larter:

Taetrus
Fleet master

Saamelus
Sage

Vitreadus
Chieftain/minister

Utrilus
Elite soldier

Irabam
Intelligence

Tiran 'Makra
elite warrior

Samsis 'Iradan
Chieftain/minister

Jika
Tracker

Drifts Wayward
Intelligence

Carl Pederson
Chieftain/minister

Danika Pederson
Tyraxus aids

Philip Pederson
Iramus aside

Sam Vogel
Elite soldier

Catherine Harmon
Elite soldier

Sokil
Intelligence

Doctor Ira Mathis
Medical expert

Sakura Matsuoka
Family servant

Volendrunus
Council. Hieftain

Urakus
Bodyguard

Martanius
Military commander

Jilanus
Stalker commander

Puralim
Volendrunus wife

Arneinax
Military Chieftain

Damakus
Ship captain

Garanum
Military Chieftain

Dolgudus
Chieftain minister

Jolorim
Chamber Master

Salaqim
Chieftain minister

Kortodus
Military officer

Ranum
Gladiator

Alcus
Gladiator

Murukus
Elite officer

Luracim
Spy

Yuraan 'Gulo
Elite soldier

Kol
Elite soldier

Culn
Ship captain

Annette K. Williams
Elite soldier

Henry Wallace
Elite soldier

Wen Cuu
Special forces

Raven Schafter
Elite soldier

Dmitri Melekov
Authoritave servant

Arthur Van Aldabert
Gladiator

Deiter Hohezzlehorn
Elite soldier

Victoria Hargreaves-Winthrop
Special servant

Other people to add:

Trak F’Kor

About 10 characters from is faction

2 Kig year Factions

One Jiralhanae faction. 10-15 characters each.