User:XW3 AR3 L3GION/Eayn Confederacy

Officially known as the Kig-Yar Clans of Unified Alliance, although even the Kig-Yar don’t even called themselves by that name, many just referring to whatever Clan they belong to. These Clans can be as simple as family groups to mercenary groups, normally though the leader of a Clan is wealthly and are proudly aggressive. The Kig-Yar have gained a fierce reputation for their piracy especially against Unggoy merchants and their guns-for-hire way of life.

History
The Kig-Yar hail from Eayn, a small moon that orbits the gas giant of Chu’ot and was the only species to attain space flight before joining the Covenant Empire as privateers. After the Covenant Civil War, was one of two species in the Covenant to regain full freedom, with the other being the Sangheili. However, as the Kig-Yar Alliance faced self-economic depression by continually raiding their own merchants and supply lines. Many were forced to hire themselves out to the Neo-Covenant Empire and other Remnant factions and while similar to their service for the original Covenant Empire, they were allowed greater freedom.

The Neo-Covenant used the Kig-Yar as mainly as convoy escorts and pirates while in a military role, they act as supporters such as forward scouts, conduct flanking operations and raid lightly defended colonies. On the ground, the Kig-Yar act as a medium soldier between the Unggoy and Jiralhanae, supporting the Neo-Covenant operations as scouts, snipers, and defensive troops using their shields to form mass phalanx's.

Culture
The Kig-Yar culture revolves around Clans, either family groups, a crew of pirates, or a mercenary group, who all work under the Clan Leader or Shipmaster/Shipmistress who is normally extremely wealthly. With wealth comes a larger personal fleet and a larger Clan, a smart and cunning Kig-Yar can own his own settlement while mantaining a small fleet.

This leaves the Kig-Yar a divided race with only a few remaining on their homeworld of Eayn while many have spread out among the known galaxy. Many Kig-Yar join the Neo-Covenant Empire as highly paid auxiliary troops combating the roles that the Jiralhanae can’t fill.

Names don’t mean much to the Kig-Yar, many have a simple first name and their second name is interchangeable – normally their second name is the name of the clan they belong to. They also have a no problem in killing their own species especially when it involves their pay check.

Government
The Kig-Yar Clans of Unified Alliance, while the official government for the Kig-Yar species has only a territory of three systems: its home system and two surrounding systems that supply Eayn with materials and goods.

The Kig-Yar Senate is the overruling power led by twenty Senators, who are backed by the Eayn Defence Force. While Eayn has the largest number of Kig-Yar residents, compared to all the other ‘colonies’ joined together. The Kig-Yar Senate only stays in power in theory as many Kig-Yar simply abandoned Eayn for greater riches in an ever expanding galaxy.

The Eayn Defence Force has a large profitable business, as they construct small fast raiding ships that they will happily sell to Kig-Yar Clans, if they have enough money.

Military
The Eayn Defence Force is one of the smallest protective force known, in tonnage, and is made out of small frigates and raiding ships that emphasise on the main three ideals of Kig-Yar warfare: speed, surprise and ruthlessness.

Made out of the few patriotic members of the Kig-Yar species, the Eayn Defence Force fields a large number of small but deadly vessels that can quickly ambush an invading force dealing a great amount of damage and then escaping before the damage can be returned.

The EDF also field a small number of ground based soldiers that are armed and armoured by the Eayn National Industry, fulfilling the standards of a modern soldier. A Kig-Yar soldier is armoured in a standardized full body armour which protects them from the environment and secondary damage while letting the Kig-Yar able to work in a vacuum. While the body armour has a personal shield, the Kig-Yar still use an upgraded Personal Arm Shield for extra protection. The Standard Kig-Yar soldier uses a Kig-Yar fashioned Plasma Rifle and a Plasma Pistol as its standard armament.

The Kig-Yar also fields several Specialists that can work in tandem with the Standard Kig-Yar or in a unit of their own. The most common is a Kig-Yar Marksmen who wield a Kig-Yar styled Carbine and have a special headpiece attached into their helmet and helps with aiming. The same headpiece is used in Kig-Yar Snipers, another Specialist unit.

Kig-Yar Grenadier is a Specialist unit saved for the biggest and strongest of the Kig-Yar as they use a stripped down version of the Fuel Rod Cannon which is still too heavy for the standard Kig-Yar. Armed with the aforementioned stripped down Fuel Rod Cannon, the Grenadier is also equipped with a simple plasma pistol and a vast amount of plasma grenades.

The cost to armour an entire Clan is more than three frigates as the EDF and the ENI inflate the price of such armour to make it exculsive only for the Eayn Defence Force. However, many well-off Clans have attained this armour through various illegal transactions and it is common to see violent Kig-Yar Shipmasters in customised armour.

Mercenaries
The Kig-Yar’s main trade is themselves as their entire economy depends on piracy of others trade routes, hired muscle to private individuals and companies but the majority of the Kig-Yar are hired by the Jiralhanae of Doisac as auxiliary troops.

Kig-Yar’s hire themselves out in Clans or sub-Clans depending on how big the Clan is, the largest Clan is called the Black Claw who has a hand in piracy, slavery, contraband smuggling, hired muscle and assassination contracts among a number of things.