User:Samdoo/Sandbox

Sandbox Archive of completed goals found here.

Map Sizes re-write
"Simple expansion from the Map Sizes section, have instead of saying the number of factions can be on the map, instead have different factions and group types have a number of point. So a map type will have a certain number of points it can have per mission." Note: also explain in forge mode some points thing that will determine the amount of items recommended for a map.

In The Great War, no map or battlefield is exactly the same size or shape. Depending on how big the map is, certain numbers of players (factions) may be restricted to be able to participate in a mission. There are two reasons for these restrictions;
 * 1) The map could get over crowded and difficult to instruct units.
 * 2) Despite the power of the Xbox One and modern PCs, if there is an extremely large number of A.I. or other moving items on a single map, consoles may struggle to process pieces of the game, which could make the gameplay slow and lagy especially online, it could potentially make the mission unplayable.

Various types of factions can play in a game, of any different size and strength. Weaker factions are able To organize and make numbers of available units

Native faction - 1 Space Point

Minor faction - 2 Space Point

Major faction - 4 Space Point

In The Great War no map or battlefield is exactly the same shape or size. Depending on how big the map is certain numbers of players may be restricted to be able to play on a map, because each map has a specific amount of players it can have on the battlefield. Note that the maximum amount of factions a game can have on the battlefield is 12 - not including natives.

Maps are categorized into ten different types of sizes:


 * Size 1: Are the smallest sized map, they can only have up to 2 Minor Factions (with restrictions) and are normally only used for In-Base Operations.


 * Size 2: Are the second smallest map size, they can have 3 Minor Factions (with minor restrictions) and are normally used for Special and In-Base Operations.


 * Size 3: Are able to have 2 Major Factions (with restrictions) or 4 Minor Factions (without restrictions)


 * Size 4: Can have up to 2 Major Factions (without restrictions).


 * Size 5: Can have up to 3 Major Factions or 6 Minor Factions.


 * Size 6: Can have up to 4 Major Factions or 8 Minor Factions.


 * Size 7: Can have up to 6 Major Factions or 10 Minor Factions.


 * Size 8: Can have up to 8 Major Factions or 12 Minor Factions.


 * Size 9: Is the second largest map size and can have up to 10 Major Factions.


 * Size 10: The largest size map, it can have up to 12 Major Factions on the Battlefield.

Faction


Note: Change Strength to Class and maybe Status to Strength, anyway you may need to rename everything.

Unit


Resources: 150-750. Resources: 200-2000. Resources: 1000.
 * colspan="2"| Upgrade 2: What it does.
 * colspan="2"| ^
 * Tech Level: 2.
 * Tech Level: 2.
 * colspan="2" | Upgrade 3: What it does.
 * colspan="2" | ^
 * Tech Level: 3.
 * Tech Level: 3.
 * colspan="2" | New Unit: Introduces a new unit for the faction to use, fully upgraded.
 * colspan="2" | Replaces the upgrade button.
 * Tech Level: 3.
 * Tech Level: 3.

Units Table
Note: UNSC (Great War faction)

Frame

Base components display
Producers and Command centers Ground Base
 * Unit Producers
 * Advancement Producers
 * Intro
 * Bases and Base Components

"A new topic about battle deployment and technology levels (Camp, Stronghold, Fortress)."

Base components are:


 * Command Posts are a main and an essential part for low-level buildings, many important base operations are held around and within it.

(Camp-Level) Buildings Camp Level Technology Stronghold Level Technology Fortress Level Technology

Material and building level

\ Scenery/producers

Building function

not thingy
▪	Camp Level Technology is the technology from all the Camp Level Components that can be placed in abandoned buildings and structures for greatly increased defense.

▪	Stronghold Level Technology is the technology from all the Stronghold Level components that can be placed in abandoned buildings and structures for greatly increased defense. Stronghold Level Technology has a variant of each Stronghold structure and producer. ▪	Fortress Level Technology is the upgraded technology of all the Stronghold Level Technology.

Refuge Technology Adaption Note: Sometimes abandoned structures that would normally be seen as just part of the scenery, can be used as temporary bases by some factions which allows a cheaper and faster way of setting up, it also provides extra secrecy. Adapting scenery into a base is done when the player selects a structure, then once the Circle Menu appears on all Icons a selection of different building types (relating to what is suitable to the sort of size and shape of the building) Vehicles and other large things are Though some structures can only

Current and Possible Future Works
Found here.