User:Ajax 013/sandbox

ship manufacturing
manufacturers


 * Aerofabrique SA - strident, Helios
 * Keller Aerospace - Andraste, Nemesis
 * TanSec AB - Gladius, Romulus Saint Elisa,
 * SinoViet Heavy Machinery - Indra, avenger Heimdall, Victoria, Odin, Avenger
 * Reyes-McLees Shipyards - Thermopylae, Pendragon,
 * Watershed division - Nyx, Auriga, Crux
 * Oberon Advanced Ship Mechanics - minerva, cerberus
 * Halifax Spacewerx - Astraeus support carrier, Odysseus colony ship, Dawn

| Obsidian-class Heavy Prowler | Reckoning-class Attack Prowler | Scáthach-class Command Prowler | Light Craft

Raven-class Assault Shuttle | Durham-class Corvette | Frigates

| Vanguard-class Light Frigate | | Ronin-class Stealth Frigate | Destroyers

| | Ferrus-class Heavy Destroyer | Revanchist-class Picket Destroyer | Raijin-class Escort Destroyer | Tyne-class Command Destroyer Cruisers

Artemis-class Scout Cruiser | Tempest-class Light Cruiser | | Athena-class Command Cruiser | Talion-class Battlecruiser |  | Bishamonten-class Assault Cruiser Carriers

Endeavour-class Assault Ship | Iskander-class Light Carrier | Argo-class Attack Carrier | | Sol-class Command Carrier Battleships

Sentinel-class Light Battleship | Kataphrakt-class Battleship | Archangel-class Arsenal Ship | Titan-class Dreadnought | Ragnarök-class Dreadnaught Special Vessels

Hyperion-class Drone Ship | Hellfire-class Drone Ship Support Ships

Aether-class Science Vessel | l | Luna-class Research Vessel | Diomedes-class Combat Supply Ship | Exile-class Armed Transport | Werewolf-class Q-Ship | Hecate-class Tender | Briareos-class Troop Carrier | Vulcan-class Repair Ship | Demeter-class Agriculture Ship | Ysionris Jeromi-class Hospital Ship | Atlas-class Cargo Ship | Ebon-class Fast transport Ship | Gigantes-class Tug |


 * Naoto Technologies - engines
 * OKB Karman - engines
 * Orphios Energy Systems - engines
 * Boglin Fields - advanced engines
 * Montal and Tully - engines

UNSC ship names
Stealth Vessels Minerva-class Prowler | Nike-class Strike Prowler | change Obsidian Athena-class Heavy Prowler | change Stoker Vali-class Attack Prowler | change Reckoning Cydonia-class Command Prowler | change Warlock Nyx-class Sloop | Persephone-class Light Prowler | change Scorpius Apophis-class Sub-Prowler change Crux

Light Craft Macha-class Assault Shuttle | change Raven Hermes-class Corvette | change Durham Themis-class Heavy Corvette | change Romulus Tyche-class Cutter change Saint Elisa

Frigates Heimdall-class FrigatePrometheus-class Frigate) | Ishtar-class Light Frigate | change Vanguard Helios-class Heavy Frigate(Sekhmet-class Heavy Frigate) | Loki-class Stealth Frigate(Anansi-class Stealth Frigate) | change Ronin Nemesis-class Sloop

Destroyers Baal-class Destroyer(Pallas-class Destroyer |change Indra Tereus-class Hunter-Killer Destroyer(Mímir-class Hunter-Killer Destroyer) |change Enkidu Balder-class Heavy Destroyer(Raijin-class Heavy Destroyer | change Ferrus Serapis-class Picket Destroyer | change Revanchist Indra-class Escort Destroyer | change Raijin Durga-class Command Destroyer Change Tyne

Cruisers Artemis-class Scout Cruiser | Horus-class Light Cruiser(Isis-class Light Cruiser) | change Tempest Thor-class Cruiser(?-class Cruiser | change Thermopylae Victoria-class Heavy Cruiser(Anubis-class Heavy Cruiser) | Apollo-class Command Cruiser |change Athena Ares-class Battlecruiser(Hades-class Battlecruiser | change Talion Andraste-class Strike Cruiser(Neith-class Strike Cruiser) | Bishamonten-class Assault Cruiser(Amaterasu-class Command Cruiser

Carriers Ra-class Assault Ship | change Endeavour Jade-class Light Carrier(Huang-di-class Light Carrier) |change Iskander Dagda-class Assault Carrier(Radegast-class Assault Carrier | change Cerberus Astraeus-class Support Carrier(Eos-class Support Carrier | Odin-class Carrier(Freya-class Carrier) | Hera-class Super Carrier(Izanami-class Super Carrier | change Pendragon Zeus-class Command Carrier(Izanagi-class Command Carrier Change Sol

Battleships Czernobog-class Light Battleship | change Sentinel Osiris-class Battleship(Triton-class Battleship) | change kataphrakt Morrigan-class Arsenal Ship | change Archangel Myth-class Dreadnought | change Titan Ragnarök-class Dreadnaught(Aesir-class Dreadnaught

Special Vessels

Hyperion-class Drone Ship | Iapetus-class Drone Ship Change Peltast

Support Ships Aether-class Science Vessel | Caelus-class Exploration Vessel | change Dawn Brahma-class Research Vessel | change Luna Selene-class Combat Supply Ship | change Diomedes Consus-class Armed Transport | change Exile Eris-class Q-Ship | change Werewolf Hecate-class Tender | Atlas-class Troop Carrier | Vulcan-class Repair Ship | Demeter-class Agriculture Ship | Asclepius-class Hospital Ship | change Ysionris Jeromi Harmonia-class Cargo Ship | change Tranquillity Gigantes-class Tug Change Briareos

Orbital Stations Oranos-class Orbital Defense Platform | Kronos-class Command Platform | Hestia-class Medical Platform | Ptah-class Repair Platform | Hephaestus-class Supply Platform | Gaia-class Colony Platform

Covenant Ship Classification

 * Reverence: Recon/Relic search)
 * Consecration: Planetary Assault
 * Absolution: electronic warfare
 * Dedication: Fleet Support
 * Purgation: Escort
 * Salvation: Orbital bombardment
 * Veneration: Scouting and vanguard
 * Ordained: augmented by a relic

Covenant Starship Weapons

 * infernus-pattern superheavy excavation beam: (high accuracy, high power beam, energy projector)
 * 1 CPV
 * 1 CAS
 * Profero-pattern excavation beam (All purpose, ill suited to delicate work )
 * 1 CSS
 * phar excavation beam (high power, excavation spec)
 * 1 ORS
 * pherex-pattern excavation beam (predates need for excavation, refitted for this role. Originally intended for orbital bombardment. )
 * Blockade Runner


 * Luxor heavy plasma beam emitter (shorter ranged beam weapon, less power hungry, accelerated to a slower speed )
 * 8 CAS
 * Felo plasma beam emitter
 * 3 ORS
 * Aljordan-pattern plasma beam emitters
 * 2 CPV
 * Enteros plasma beam emitter
 * 4 DAS
 * Erex-pattern plasma beam emitter
 * 2 CRS
 * Corven-pattern Plasma Beam emitter
 * 3 blockade runner


 * Urpeon superheavy plasma lances (high power sniping weapon, fires near relativistic)
 * 2 CAS
 * ventrax heavy plasma lance
 * 1 ORS
 * Ignis plasma beam lance (smallest class)
 * 1 CCS
 * Emri Ka light plasma lance (light weapon intended for disabling enemy ships)
 * 4 DAS


 * Melusean-pattern Heavy plasma cannon (hard hitting, but slow firing)
 * 24 CPV
 * 48 ORS
 * 6 SDV
 * Sono plasma cannon (designed for rapid blanket fire)
 * 42 CCS
 * Gaff Naran-pattern plasma cannons (capable of rapid charge, but limited range)
 * 24 blockade runner


 * mictix heavy plasma torpedo silos (blanket bombardment)
 * 24 CAS
 * Jaet-pattern plasma torpedo silos (high damage, high accuracy, slow moving)
 * 6 CPV
 * Serpens plasma torpedo silos (all purpose, deadly in a number of circumstances)
 * 16 CCS
 * qur plasma torpedo silos (high payload than Serpens)
 * 16 ORS
 * Sintra-pattern plasma torpedo silos (swift, but uncontrollable. Bombardment role spec)
 * 6 CRS
 * Litrex plasma torpedo silos (slower firing, cluster bombs)
 * 16 blockade runner


 * Carnax Et-pattern plasma bombardment mortars (heavy siege cannons)
 * 40 CPV
 * Carnax Nu-pattern plasma bombardment mortars (close support)
 * 16 SDV
 * Fet pattern plasma bombardment mortar (accuracy over lethality)
 * 16 ORS


 * Gon-pattern Pulse laser (moderate damage and accuracy - close in weapon)
 * 20 CPV
 * 50 CCS
 * Phot Et Pulse laser (low power, rapid fire variant)
 * 4 DAS
 * 80 ORS
 * Phot-pattern Pulse Laser (high power variants)
 * 11 SDV
 * Ferriel Pulse laser (air defence variant)
 * 700 CAS
 * Pallio Pulse laser (defensive)
 * 20 DSC
 * Eriu-pattern Pulse Lasers (old variant, intended to focus fire)
 * 10 Blockade Runner


 * Pok-pattern beam lasers (fast firing high accuracy lasers, requires accurate sensors)
 * 4 CRS

UNSC ship weapons

 * XEV11-Firebreak Nonlinear Pulse Cannons - CIWS
 * Firestorm - quad coilgun - CIWS
 * Mark 51 Exile Close In Weapon System - Heavy CIWS - small


 * Mark 71 Rampage Light Naval Coilgun Battery - twin 90mm - small
 * Mark 61 Pollux Naval Coilgun Battery - 120mm twin 40mm - castor equvilent - small
 * Mark 18 Judge Naval Coilgun Battery - twin 120mm - medium
 * Mark 2555 Naval Coilgun - 150mm 1 barrel - medium
 * XEV18-Minotaur Nonlinear Pulse Cannon - medium
 * Mark 54 Lancer Naval Directed Energy Cannon - medium
 * Mark 41 Monarch Naval Coilgun Battery - 150mm - spitfire equivalent - large
 * Mark 2559 Renegade Heavy Naval Coilgun - 250mm 1 barrel - large
 * Mark 58 Archon Heavy Naval Directed Energy Cannon - laser - large
 * Mark 31 Empress Heavy Naval Directed Energy Cannon - plasma - large
 * Mark 19 Tidal Super Heavy Naval Coilgun Battery - 150mm - 3 barrelled breakwater equivalent - xlarge
 * Mark 57 Zeus Super Heavy Naval Coilgun Battery - 250mm - 2 barrel - xlarge
 * Mark 12 Victor Super Heavy Naval Coilgun Battery - 350mm - 1 barrel - xlarge


 * Mark 67 Archangel Heavy Naval Coilgun - light mac
 * Mark 77 Retribution Heavy Naval Coilgun - Heavy mac
 * Mark 81 Castle Heavy Directed Energy Cannon - light ion
 * Mark 84 Drake Heavy Directed Energy Cannon - heavy ion

ammunition
 * 40mm
 * 70mm
 * 90mm
 * 120mm
 * 150mm
 * 250mm
 * 350mm
 * 640mm
 * 1500mm
 * 2800mm
 * 3900mm

known ammunition
 * hyper dense kinetic kill (Halbred)
 * kinetic (halberd )
 * experimental shield piercing rounds (castor)
 * sub calibre AP sabot (CIWS)
 * proximity detonation fragmentation (CIWS)
 * M291 Kinetic Core Penetrator (TC) utilises a Tungsten Carbide snub nosed slug. This is the most popular slug for use, having optimum penetrating power. The shape, weight and speed of the round on impact causes substantial damage through hypersonic-shock waves and super heating in the pressurised areas of the target, igniting the oxygen inside.
 * The M292 Kinetic Core Penetrator (DU) uses a snub nosed Depleted Uranium slug and are easily the most effective slugs, but also repeated and heavy exposure can cause illness, akin to exposure to other radioactive materials. Its made from military Staballoy. It has secondary Pyrophoric abilities.
 * The M293 Kinetic Splinter Munition are primarily used against enemy infantry and light vehicles. It is made up of eight individual incendiary snub nosed Tungsten Carbide slugs held together by nitrocellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart fighters and light capital ships.
 * The M294 Kinetic Warhead Penetrator has a EXCALIBUR 'spitzer' cap over a tungsten slug, providing massive amounts of armour penetration with it's nanometre, self sharpening spitzer edge and has a tungsten core to provide weight. The round still causes substantial damage through hypersonic-shock waves and superheating in the target, igniting the oxygen inside, though not the same as KCP rounds. Over penetration is a serious concern with this munition.
 * The M295 Kinetic Penetrator Incendiary slugs use a EXCALIBUR spitzer cap with tungsten casing and a Cadmium Telluride polymer core. The munition is designed to penetrate the armour of the target, come apart and vaporize the core through the extreme forces involved in penetrating the armour. The core develops into a directed plasma jet hot enough to ignite the interior of the ship and blow out the inside, essentially generating a plasma after effect within a ship. The intense heat is hot enough to ignite a ship's armour and cause most of the oxygen inside to ignite, causing the very air to burn. During ground bombardment the explosions melt materiel and set fire to structures.
 * The M296 High Explosive Penetrator is a deadly round, ideal for eliminating infantry, enemy materiel or destroying targets with low chances of collateral. The slug possess a tungsten carbide warhead, then a secondary charge of dense inert metal explosive. This explosive charge consists of a tungsten sheath and an explosive payload resistant to both heat and shock. On impact, a spike is wedged down from the warhead into the explosive, detonating it manually. The small radius explosion is filled with a dense cloud of tungsten microshrapnel, which can shred ships and clustered formations of star fighters.


 * Key
 * Coil
 * Light Coil - standard, power friendly
 * Heavy Coil - heavy hitting, draws a lot of power
 * Fast Coil - rapid fire
 * Load
 * Special Load - larger calibre for firing probes, missiles, and drones
 * Heavy Load - can launch transports, supplies, etc


 * ultra light - 350mm
 * light - 640mm - 1,200mm oversized
 * heavy - 1500mm - 5,300mm oversized
 * super - 2800mm - 27,000mm oversized
 * ultra - 3900mm - 27,000mm oversized


 * Vali-class Attack Prowler - 1 Mark 14, Light Coil, Ultra Light
 * Themis-class Heavy Corvette - 2 Mark 14S, Light Coil, Ultra Light


 * Heimdall-class Frigate - 1 Mark 7C, Light Coil, Light, Special Load
 * Helios-class Heavy Frigate - 1 Mark 7B, Heavy Coil, Light
 * Loki-class Stealth Frigate - 1 Mark 7S, Light Coil, Light


 * Baal-class Destroyer - 1 light, Mark 7C, Light Coil, Light, Special Load, 1 Mark 7, Light Coil, Light
 * Tereus-class Escort Destroyer - 2 light, ^
 * Balder-class Heavy Destroyer - 2 Mark 7B, Heavy Coil, Light
 * Serapis-class Picket Destroyer - 1 Mark 7D, Heavy Coil, Light, Special Load, 1 Mark 7B, Heavy Coil, Light


 * Horus-class Light Cruiser - 1 Mark 7D, Heavy Coil, Light, Special Load, 2 Mark 7B, Heavy Coil, Light
 * Thor-class Cruiser - 2 Mark 8, Heavy Coil, Heavy
 * Victoria-class Heavy Cruiser - 1 Mark 8F, Fast Coil, Heavy
 * Ares-class Battlecruiser - super - 1 Mark 9B, Light Coil, Super Heavy
 * Andraste-class Strike Cruiser - 1 Mark 8B, Heavy Coil, Heavy, Special Load
 * Bishamonten-class Command Cruiser - super - 1 Mark 9C, Heavy Coil, Super Heavy, Special Load


 * Jade-class Light Carrier - 1 Mark 7D, Heavy Coil, Light, Special Load
 * Dagda-class Assault Carrier - 2 Mark 8D, Heavy Coil, Heavy, Heavy Load
 * Astraeus-class Support Carrier - 3 Mark 8D, Heavy Coil, Heavy, Heavy Load
 * Odin-class Carrier - 1 Mark 8FA, Fast Coil, Heavy, Heavy Load
 * Hera-class Super Carrier - 2 Mark 9B, Heavy Coil, Super Heavy, Heavy Load
 * Zeus-class Command Carrier - 4 Mark 9B, Heavy Coil, Super Heavy, Heavy Load


 * Czernobog-class Light Battleship - 3 Mark 8, Heavy Coil, Heavy
 * Osiris-class Battleship - 2 Mark 9, Heavy Coil, Super Heavy
 * Morrigan-class Arsenal Ship - 1 Mark 8D, Heavy Coil, Heavy, Heavy Load
 * Myth-class Dreadnought - 1 Mark 10, Heavy Coil, Ultra Heavy
 * Ragnarök-class Dreadnaught - 2 Mark 10, Heavy Coil, Ultra Heavy

Energy weapon alternatives


 * Io
 * Light - Weapon/Anti-Ship Model 21 Directed Ion Cannon 'Carnwennan’
 * Medium - Weapon/Anti-Ship Model 21B Directed Ion Cannon 'Gae Bolg’
 * Heavy - Weapon/Anti-Ship Model 21C Directed Ion Cannon 'Claíomh Solais’
 * Ultra Heavy - Weapon/Anti-Ship Model 21D Directed Ion Cannon 'Rhongomiant’
 * Laser
 * Heavy - Weapon/Anti-Ship Model 13 Grindell/Galileian Nonlinear Cannon ’Caladbolg’
 * Ultra Heavy - Weapon/Anti-Ship Model 14 Grindell/Galileian Nonlinear Cannon 'Excalibur’


 * Rampart - quad coilgun - CIWS
 * M66 sentry autocannon - twin barrelled - Light
 * Mark 40 spitfire - rapid fire twin coilgun - medium
 * mark 55 castor - heavy gun - light
 * mark 15 breakwater - triple barrelled - large


 * halberd mac - twin Mac, one larger than the other - larger one fires specialist rounds
 * strident - high power, matching destroyers and light cruisers

New MJOLNIR variants

 * BREAKER
 * The BREAKER is a no-nonsense Mjolnir variant being marketed as a "tactical supremacy" design, with increased endurance in the field, battle-tested components, and compatibility with the full range of tactical packages now available. Lethbridge Industrial has entered this design into the Spartan branch armor competition.


 * The Breaker is a rarity among the high-tech LI models, and focuses on sturdy construction, and off-the shelf components. The armour uses unique triplex ceramic plating, which while cost-prohibitive, it has a increased resilience to fire. The electronics are hardened against damage and electromagnetic interference. The shielding emitters use numerous redundancies to remain functional after significant harm.


 * The sensor packages are equally to the point, with overlapping sensor fields for quick target acquisition and tracking. It uses several motion sensors to give an overlapping field of vision, with greater directional tracking and perception.


 * The reactor system uses a lateral venting system, using a series of staggered vents to scrub radiation, cool it, then vent it. The reactors themselves have smooth performance across the range, without the need to rapidly increase or decrease output.


 * BUZZSAW


 * CAIN


 * CALADBOLG (Screw you Colin)
 * Not intended for mass production, the CALADBOLG was designed and manufactured simply to demonstrate a new design for fast-switching Mjolnir muscle fibers, which allow for quick return to a combat posture after sprinting. CALADBOLG was built by a secretive design group within Materials Group as a technology demonstrator.


 * The musculature system uses a secondary computer to track performance and output, providing a update by the nano-second, and constantly updating it to achieve optimum performance. This allows the armour a slightly faster reaction speed (Though it is fractional compared to baseline MJOLNIR).


 * The armour is slim-line, and designed for speed and good-performance, rather than all-round protection, forcing operators to be constantly mindful of their position and facing, compared to their enemies. The armour's sensors are fine tuned for target tracking, with an upgraded terhertz camera capable of high-definition observation through solid objects, at a range of up to two hundred metres.


 * The reactors are mounted horizontally, stocked on one another, rather than mounted vertically, side by side. They take up slightly more room, but gives the armour a better centre of gravity, making high mobility manoeuvres slightly easier.


 * CYCLOPS
 * A product of IMC's secretive Io Design Lab, small superconducting loops spaced throughout the CYCLOPS subassembies and a more powerful fusion power pack give a substantial edge in fights that make use of tactical packages. A stripped-down version of the CYCLOPS power system is being tested for use as a backpack-carried energy source for UNSC energy weapons.


 * The armour utilises heavy duty plating, needed to protect its delicate power systems. These plates allow it to shrug off significant harm with little care. They have sophisticated self-repair features, and nano-machine algorithms that keep the armour functional.


 * As with its name, it features a single, Cyclopean eye. Rather than a visor, it is in fact a bundle of sophisticated visual sensors. Using multiple cameras bundled together, like the eye of an insect, it gives the armour amazing visual acuity and depth perception. They can switch seamlessly from full-colour, to night vision.


 * DIABLO


 * DYNAMO
 * The Dynamo is a test bed for new power generation technologies. Instead of utilising miniaturized fusion reactors, it instead utilises a pair of plasma reactors, modelled on captured Covenant examples. These reactors use captive plasma to provide energy, fuelling its shielding, motor systems and other components. These systems are still in their infancy, but have already yielded promising combat results. It provides a higher-energy output than current generation fusion reactors, as well as smoother performance, allowing it to switch energy production levels without noticeable drops in performance. However, its difficult to mask it properly, so once it ramps up to high performance, it lights up on both thermal and magnetic sensors, making it a poor choice for stealth operations.


 * Other than its reactor, it has a number of other upgrades, mostly leant towards making the most of the new reactors. While energy intensive, its new sensor network, and motor system refinements, give it boosted performance. The motor systems have new high-torque field drivers, making it exceptionally forceful for impacts. The sensor networks use high-frequency bursts to create a more accurate picture of their surroundings.


 * ENIGMA
 * The Enigma is a specially tailored armour, designed for counter-electronic warfare. The armour is backed with new hardware and software, designed to protect Spartan units from electronic or cyber attacks. It is fitted with counter-intrusion protocols, and sophisticated firewalls. It can also encrypt data streams to prevent intrusion. It has a single long distance receiver/transmitter, that can perform wide area jamming, to prevent the enemy from committing an attack.


 * FLENSER (renaming this)
 * The FLENSER design is so new that final fabrication took place on Anvil Station itself, conveniently bypassing several testing protocols in the process. It remains to be seen how stable the suits new low-power muscle fiber system is, as the first prototype burned itself out after a single War Games match. Though its running endurance is top-class, concerns remain about the FLENSER's viability in the field.


 * GARGOYLE
 * Octocamo?


 * GHOUL


 * GLADIATOR
 * The Gladiator is a tough armour model, patterned for direct one on one conflict.


 * GUARDIAN
 * In the same armour family as Protector, Enforcer and Defender


 * GUNSLINGER
 * The GUNSLINGER design is unusual in that it is being built around the requirements  of UEG police forces, with a tweaked smart-link system to increase handgun accuracy. GUNSLINGER is testing the potential for Mjolnir technology in a broader market. (Lets rewrite this so it isn't insane)


 * HALBERD
 * Cloaked in secrecy, all users of the HALBERD-class armor must sign binding non-disclosure agreements about its performance and the particulars of its new weapon mag-lock arrangement. Emerson guards the HALBERD prototype suits with their own - heavily armed - private security.


 * HELLCAT


 * INQUISITOR
 * INQUISITOR-class armor does not utilize a fusion reactor, instead relying on an intact Forerunner Sentinel power cell. This allows for incredible flexibility in reallocating power to critical tactical packages. Custom-built Mjolnir frame with salvaged Forerunner power supply.


 * JUGGERNAUT
 * The Juggnernaut is a heavy-duty combat model, optimised for direct combat. It was designed with the mission goal of high endurance armour, intended for long term operations without foreseeable access to repair or resupply. As such, the Juggernaut armour is built to last, with triple redundancies in most important armour features, and well developed self-repair features, allowing it to remain functional even after a severe beating. It also has more well developed medical systems, with delicate sensors and distribution systems, allowing it to treat medical emergencies with greater accuracy.


 * The armour's motor system has been fine tuned itself, with capillaries positioned and designed to increase strength, at the cost of speed and dexterity, resulting in an armour that some see as somewhat sluggish, but capable of withstanding punishment (Though speed reductions are negligible). The motor system also has the unique ability to lock the joints, essentially making the suit a fixed exoskeleton rather than outer bodysuit, increasing its strength again, at the cost of dexterity and speed.


 * The Juggernaut design was thought lost during the fall of Reach. Recovered by a corporate scout team in 2553, the first prototypes were manufactured in months. Each Juggernaut helmet is dabbed with vitrified dirt from Reach.


 * KNIGHT


 * LANCER
 * A unique armour pattern, it is designed for counter-insurgency (COIN) missions. The armour is designed to be lightweight and agile, able to fighting over rough terrain.


 * The armour is designed to have extremely accurate anti-personnel sensors, with two roles in mind. The first is detecting enemies in cover, such as through foliage, inside buildings, or in tunnels. Secondly, its designed to be able to analyse and cross reference them with recorded information on police, government and military networks, so specific targets can be identified and tracked. It also has a secondary ARGUS sensor for picking up explosive charges at short range.


 * The armour itself is designed to look non-threatening and slim, making it ideal for conversing with locals to avoid upsetting or intimidating them. The armour is tough and reliable too, designed to operate away from the front lines for long periods of time without repair or maintenance. Its low-profile reactors similarly are designed with efficiency in mind.


 * MIRMILLON
 * Taking form defining function to an extreme, RKD's MIRMILLON-class armor optimizes combat flexibility by using best-in-class tactical package components that require less power to charge. Rumors persist among Anvil Station personnel of MIRMILLON units fitted with hardlight shields.


 * OMNI
 * A surprisingly effective composite of other Acheron Security designs, the OMNI is currently the company's cutting-edge Mjolnir suit, and one of the few able to effectively use Material Groups GEN2 prototype sensor suite. Petabytes of Mjolnir combat data have been carefully sifted and analzed by Acheron researchers to inform the OMNI's design. (Multi-purpose)


 * ORACLE
 * More an integrated experiment than a fully-realized Mjolnir variant, the ORACLE is testing a host of improvements in energy recuperation and power-distrubution subsystems for eventual inclusion in a standalone tactical package. ORACLE is a test platform for modular system upgrades planned for the final GEN2 suits. (Improved sensors and information processing)


 * PALADIN
 * This system includes a tactical computer that can process and curate vast amounts of battlefield data.


 * PANTHER


 * RAMPART
 * The RAMPART armor system is one of several armor system prototypes from Materials Group which are tailored for operation in built-up areas, such as urban areas and space habitats. The RAMPART is particularly well-suited for hunter-killer operations in cramped arcologies. High-threat combat actuation in urban environments is assumed to be the default battleground for Spartan-IV graduates.


 * RAZOR
 * upgraded stealth system for better infiltration capabilities and improved team communication suites for improved coordination.


 * REAPER
 * Considered an early work-in-progress by Hannibal's design team, the REAPER-class armor still requires substantial refactoring of its interface system and stabilization of the tactical pack power feeds. Even this early version has drawn considerable praise from the testers at Anvil Station.


 * RENEGADE
 * Obstentially a strategic reconnaissance variant, users have noticed the RENEGADE's sensor suite is calibrated specifically to track other Mjolnir suits; particularly those featuring emissions cloaking. ONI seems particularly interested in the testers' combat performance against other Spartans.


 * SAMURAI
 * Incorporates the latest generation of situational awareness tactical software and cognition-enhancing neural interlinks.


 * SCEPTRE (Lets rename this Spectre)
 * Though capable of efficiently utilizing the new modular tactical package system, Lethbridge has also modified several SCEPTRE suits to use the alternative plug-in upgrade system championed by Materials Group. The SCEPTRE belongs to a new family of Mjolnir-based armor systems.


 * SEEKER
 * enhanced target tracking


 * SPECTRUM
 * All business in design, the SPECTRUM-class Mjolnir armor is designed to get up close and personal with Covenant forces inside their starships and destroy them using high explosives and pinpoint gunfire. Cascade is aggressively marketing potential variants of the SPECTRUM design to police and paramilitary forces.


 * TREMOR
 * TREMOR-variant armor removes several layers of the Mjolnir's threat management and safety interlocks, allowing programmable grenades to be set to higher yields. Intended for defensive operations, Spartan training has instead tested the TREMOR's offensive utility. (Yeah, lets rework this ALOT)


 * VOID
 * Hardened against the perils of exoatmospheric operation and equipped with the latest threat assessment firmware, the VOID DANCER is Acheron's entry for the ODST's Generation After Next armor upgrade competition. Costly and tempermental, the VOID DANCER is a risky gambit for Acheron in the UNSC's post-2552 "procurement wars."


 * VORTEX


 * WASP


 * WIDOWMAKER
 * High-threat dynamic combat actuation is the WIDOW MAKER's raison d'tre. With hardwired response protocols and quick-release mag-clamps the operator can quickly assess the situation and use the most appropriate weapon at hand. Testers at Anvil Station have noted the Widow Maker seems best suited for operation in human built-up areas.

blog schedule

 * Ajax: GMT
 * Monday
 * Tuesday
 * Wednesday
 * Thursday
 * Friday
 * Saturday
 * Sunday
 * ASniper
 * Monday
 * Tuesday
 * Wednesday
 * Thursday
 * Friday
 * Saturday
 * Sunday
 * Actene:
 * Monday
 * Tuesday
 * Wednesday
 * Thursday
 * Friday
 * Saturday
 * Sunday
 * Brodie: GMT
 * Monday
 * Tuesday
 * Wednesday
 * Thursday
 * Friday
 * Saturday
 * Sunday
 * Kestrl: GMT
 * Monday
 * Tuesday
 * Wednesday
 * Thursday
 * Friday
 * Saturday
 * Sunday
 * Ell
 * Monday
 * Tuesday
 * Wednesday
 * Thursday
 * Friday
 * Saturday
 * Sunday

List of dumb crap we should watch:

Gamma Story specials

 * Team Rapier
 * Victoria-G013: Confident, brilliant, and with a passion for computers and photography, she records everything she sees, whether in her head, or on her camera. Tends to come offas a little over bearing.
 * Emmet-G211: Quiet and reserved, Emmet lets his actions speak for him. When he speaks, its usually an important observation, forcing others to listen.
 * Cameron-G156: Cameron is a solid soldier, with excellent aim and strong as they come, but he's got a mean streak a mile wide
 * Hannah-G049: A nice kid, she's a little naive, but a capable spartan
 * Wyatt-G297: The little brother of the team, Wyatt is whimsical and fun loving, but can't turn it off during combat scenarios, and tends to be giggly, even under fire.


 * Team Falchion
 * Cato-G202: Cato is the team's leader. Cato doesn't take to the role of leadership easily, but performs excellently under pressure. Cato himself is a talented and well balanced combat specialist.
 * Rebecca-G149: Second in command. Where Cato's Spartan upbringing can make him unsociable to outsiders, Rebecca acts as his Liaison, having well developed people skills. Rebecca is also fluent in a number of languages, and quite a capable commander in her own right.
 * Cooper-G078: Cooper is the specialist marksman for the team, being a crack shot with almost any weapon, and can readily adapt to any situation. He's enormously intuitive and can often read into a situation when others may see little. Cooper can relax a little too much for operations though, and tends to be get too comfortable.
 * Raziel-G241: Raziel is the well balanced core of the team. Raziel does his best to keep the clashing personalities of Falchion together by often playing the middleman and allaying the clashing egos. In combat, Raziel is a well balanced soldier, being capable in any position, and proficient with a wide range of arms.
 * Sam-G029: Sam is a former member of Claymore team, and specialises in cyber warfare. When out in a reconnaissance operation, he'll gather the data from any electronic system he can access, or just from their wireless and radio chatter. When operating on infiltration operations, Sam will act as their support, directing and supporting the team with electronic systems. Sam is somewhat chatty, which catches with some of the more stoic and reserved team members, but tends to be nothing less than informative and concise.


 * Team Shiv
 * Ezra-G227: Ezra has a utter lack of remorse, psychopathic tendencies and violent nature. Ezra comes across as quiet, reserved, somewhat of a 'nice guy', but when stirred to violence, he comes out as a brooding psychopath who rarely lets anything in his path remain standing.
 * Cora-G302: Cora is the team leader, and fills those boots well. She exudes confidence, especially under pressure, without becoming cocky. She's a competent sniper, tracker and infiltrator, preferring to sit back from afar and observe, being able to direct her team most efficiently at range. This distance from her team however, causes her some degree of loneliness, and leaves her distanced from her peers.
 * Jace-G103: Jace is the weapons specialist for the unit, being well acquainted with a variety of weapons, rare, specialised and exotic. Jace is rock steady, and reliable, and when trouble brews, he's the first on site. When the team is exposed, or has to make a quick extraction, he's usually there to provide the covering fire. He'll always be the first into the fray and the last one onto the dropship.
 * Aaron-G098: Skilled in a variety of instruments, he's the jack of all trades but master of none. A workaholic, he rarely lets up, rarely gives in, and rarely sleeps, but is always on mission, with supreme focus.
 * Karl-G222: Karl is Dragoon team's mild mannered pointman and entry specialist. Polite to a fault, and stringent adherent of military discipline, both on and off the field, he always has carefully cared for equipment, armour and dress uniform. This by no means stand in his way as a soldier, and he's deadly in close quarters, preferring volume of fire over accuracy or stopping power.


 * Team Claymore
 * Edward-G113: Skilled and efficient, Edward is calculating and ambitious, sending his team on missions that stretch their skill. This ambition is checked by his devotion to his team mates, and unwillingness to send them into impossible odds. Ed himself is quite up tight about military protocol, but easily distracted by frivolous things.
 * Sirius-G223: Grim and sardonic, Sirius is the determind core of the team, dragging them through difficult ops. He knows his team mates well, and tries to improve them, usually through example.
 * Silvana-G155: The second in command, Silvana is remarkably skilled in combat, and as a leader barks orders at the top of her voice. A hard charger, she's rather unforgiving of failures, especially her own. While outwardly she exudes an air of command, internally, she's unsure of herself. She also obsesses over the memories of her lost family, more than most.
 * Denny-G105: Denny is a grump, nothing else. The weather is bad, the food is bad, Christmas is overrated. So on, so forth. Nothing seems to go his way, or at least from his point of view, and he doesn't particularly enjoy much, if anything.
 * Laurence-G229: A rough and tumble guy, he's got a lot of experience, but believes that its the most important trait for soldiers. Protective of his team, he also ensures they are getting the right nutrition, and has a strange obsession with farming vegetables.


 * Team Trident
 * Augustus-G139: The leader of Trident, Augustus is tactically brilliant, being flexible and driven, but limited by his propensity to be easily distracted by his emotions. Overly attached to his team, and his goals, he can find it difficult to let go. He's also a bit of a neat freak, and often gives his comrades joking jibes, that don't always pass over so well.
 * Aurora-G048: Dour and serious, Aurora's mind is always focused on the task at hand. Not one for jokes or frivolities, she often appears aloof, but has a softness only her team mates see.
 * Chelsea-G295: Resident den mother, Chelsea is older than her team mates, and a little more mature. Wild in appearance, her mannerisms are a little more down to earth, and she protects those she sees as younger siblings.
 * Jude: A gentle giant, Jude is easily a head and a half taller than his peers, and is very soft spoken. Not prone to rash action or outbursts, Jude changes in battle, wielding huge weapons with little problems, and provides a steady rock.
 * Bartholomew-G133: A wild child, Bart is difficult to predict, and difficult to direct, but his fighting spirit is strong, and his dedication to his friends is beyond rational.

Hammer Fall Icons
resources Specialisations
 * Vice: HF Icon Character Vice.png
 * Virtue: HF Icon Character Virtue.png
 * Attributes
 * Loyalty: HF Icon Character Loyalty.png
 * fame/infamy: HF Icon Character Fame.png
 * command: Rank picture?
 * acumen: Book/scroll? HF Icon Character Acumen.png
 * martial power: HF Icon Character Martial.png
 * Retainer types
 * Guardian: HF Icon Retainer Guardian.png
 * advisor: HF Icon Retainer Advisor.png
 * technical: HF Icon Retainer Technical.png
 * agent: HF Icon Retainer Agent.png
 * slave: HF Icon Retainer Slave.png HF Icon Retainer Slave Guardian.png HF Icon Retainer Slave Advisor.png HF Icon Retainer Slave Technical.png HF Icon Retainer Slave Agent.png
 * Faction attributes
 * population: HF Icon Faction Population.png
 * military numbers: HF Icon Faction Military Numbers.png
 * training: HF Icon Faction Training.png
 * technology: HF Icon Faction Technology.png
 * fame/infamy: HF Icon Faction Fame.png
 * integrity: HF Icon Faction Integrity.png
 * wealth: HF Icon Resource Wealth.png
 * raw materials: HF Icon Faction Resources.png
 * slaves: HF Icon Faction Slave Resources.png
 * military: HF Icon Speciality Military.png
 * tactics: HF Icon Speciality Tactics.png
 * economic: HF Icon Speciality Economy.png
 * diplomacy: HF Icon Speciality Diplomacy.png

Traits

 * Racial Traits
 * Spartan: Spartans are faster, stronger and smarter than their peers.
 * Human: Humans tend to be awfully adaptive and intelligent
 * Sangheili: Sangheili are stronger and faster than most races
 * Kig-Yar: Kig-Yar are very agile, and have very acute senses
 * Jiralhanae: Jiralhanae are stronger than the other races
 * Combat Skills
 * Close Quarters: They are a specialist in close quarters combat, being able to easily overcome foes at short ranges.
 * Sharpshooter: An expert in quickly acquiring and dispatching targets, he can eliminate numerous targets in quick succession.
 * Dual Wielding: A rare skill, they can wield a small firearm in each hand to double his firepower.
 * Assassin:
 * Physical Traits
 * Hard To Kill: Difficult to kill, can sustain a lot of wounds
 * Made of Glass: Easy to kill and wound
 * Old Wounds: An old wound slows them down
 * Hideous Scars:
 * Quick Reflexes: Incredibly fast reflexes, they can outwit and outmanoeuvre and opponent with ease
 * Cybernetic: Cybernetic components make this character tougher and more hardy.
 * Skills
 * Leader: A natural born leader of men
 * Acrobatic: Capable of great feats of agility
 * Weapon Skill
 * Knife
 * Sniper Rifle
 * Explosives
 * Heavy Weapons
 * Sword
 * Unarmed

MJOLNIR changes
arms


 * Recruit
 * twin plated AEON (NCC)
 * GV-09 locking FRST (HAZOP) (modularity, comfort) (AS)
 * Inner Plated WEB (CIO) (MG)
 * outer-plated RPTR (VENATOR) (LI)
 * Contoured CHVR (LI)
 * XV-27 PULSE (GUNGNIR) (NCC)

legs


 * RG-63 FRST PRME (HAZOP)
 * LG-50 Bulk Pulse (GUNGNIR) (redundancies) (IMC)
 * outer plated CIRCUIT (Oceanic) (MG)
 * XG-89 Narrow RAPTOR (Venator) (MG)
 * Contoured CHVR (LI)
 * Overlocking WEB (CIO) (IMC)


 * Engineer locking overlocking
 * Operator locking counter
 * Pathfinder innerplated narrow
 * Pioneer locking contoured
 * Rogue twinplated outerplated
 * stalker contoured contoured
 * tracker locking contoured
 * wetwork contoured contoured
 * Recruit
 * Oceanic shifting outerplated
 * Venator outerplated narrow
 * Gungnir shifting bulk
 * hazop locking counter
 * CIO innerplated overlocking

Spartan teams

 * Dragoon
 * Rebecca
 * Karl
 * Eden (S)
 * Ophelia (S)
 * Cooper
 * Raziel
 * Cato


 * Brigand:
 * Ezra
 * Darius (S)
 * Vanessa Hansel
 * Daniel
 * Jack (S)
 * Hannah
 * Tycho (S)


 * Samurai
 * Farrah (S)
 * Jace
 * Cora
 * Cameron
 * Vincent (S)
 * Sam
 * Charlotte (S)

unassigned


 * Sigma:
 * Darius
 * Tycho
 * Charlotte
 * Eden
 * Vincent
 * Ophelia
 * Jack
 * Farrah


 * Rapier:
 * Hannah
 * Cameron


 * Tanto:
 * Ezra
 * Jace
 * Cora
 * Karl
 * Aaron 


 * Claymore:
 * Rebecca


 * Falchion
 * Cato
 * Rebecca
 * Cooper
 * Raziel


 * Other:
 * Vanessa Hansel
 * Daniel

Sangheili Military Formation

 * Army: The highest division in the USR Army, an Army contains 3 Legions
 * Legion: A Legion has a total of 7 sub-units to it, a combination of Warrior Creches and Field Groups, the exact number of sub-units and soldiers depending on the ratio of Warrior Creches and Field Groups: there can be anywhere from 16,000 to 23,200 soldiers in a Legion
 * Warrior Creches: Warrior Creches contain 2 sections, adding up for a total of 1600 soldiers; there can be 2 to 5 Warrior Creches within a Legion, depending on how many Field Groups there are. Warrior Creches are designed to break new troops into combat.
 * Field Groups: Field Groups contain 5 sections, adding up for a total of 4000 soldiers; there can be 2 to 5 Field Groups within a Legion, depending on how many Warrior Creches there are
 * 5 Sections: There are four sections section within a field group, with each section having 800 soldiers.
 * Sub-Sections: All sections are outfitted with 4 sub-sections with lances of standard Sangheili files
 * Lance: A standard lance is composed of 20 Sangheili, armed with various equipment, but without any form of special forces among them; these can be broken down into 4 files of 5 Sangheili each. One Lance in every Sub-Section is armed with heavy weapons
 * Heavy-Sections: All sections are outfitted with 1 Heavy sub-sections with lances of standard Sangheili files armed with heavy weapons

Sangheili career system

Minor can be promoted to Officer, Special Warfare Minor or Veteran

Officer can be promoted to Special Warfare Officer or Ultra (Veteran Officer)

Navy leadership
Carrier/Cruiser Battlegroup (Rear Admiral)

Odin/Bishamonten-class (Commodore) Battle Cruiser/Heavy Cruiser (Commodore) Cruiser/Light Carrier (Captain) Destroyer (commander) Destroyer (commander) Destroyer (commander) Destroyer (commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Prowler (Captain)

Super carrier/Battleship Battlegroup (Rear Admiral)

Zeus/Hera/Apophis/Osiris-class (Commodore) Battle Cruiser/Heavy Cruiser (Commodore) Cruiser (Captain) Destroyer (commander) Destroyer (commander) Destroyer (commander) Destroyer (commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Prowler (Captain)

Ultra carrier/dreadnaught Battlegroup (Rear Admiral)

Ragnarok/Quetzacoatl (Commodore) Battle Cruiser/Heavy Cruiser (Commodore) Cruiser (Captain) Destroyer (commander) Destroyer (commander) Destroyer (commander) Destroyer (commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Frigate (lieutenant commander) Prowler (Captain)

Task Force (Multiple Battlegroups) (Vice Admiral)

Fleet (Admiral)

Cruiser Flotilla (RADM)

Bellona-class Command Cruiser Battle cruiser Heavy Cruiser Cruiser Cruiser Cruiser Cruiser Light Carrier Flotilla (RADM)

Jade-class Carrier Tereus-class Destroyer Destroyer Frigate Frigate Frigate

Destroyer Squadron (Captain)

Tereus Baal Baal Raijin Raijin

Frigate Squadron (Captain)

Heimdall Heimdall Heimdall Heimdall Heimdall

Light Cruiser Flotilla (RADM)

Isis Isis Horus Horus Horus Horus Horus

Special Warfare Squadron

5 Prowlers

Machina Vehicles

 * Warpath-class tank: Light tank
 * Gaust manufactured
 * Kriegor Turret Variant
 * Mako hull variant
 * Main gun
 * 40mm main gun
 * twin lance cannons
 * twin 20mm Gatling guns
 * Twin heavy flame projectors
 * Twin plasma cannons
 * Particle beam
 * Dual heat beam
 * Secondary
 * Pintle mounted gun
 * AT Missile
 * Sponson
 * 25mm autocannon sponson
 * lance sponson
 * Flame Projector Sponson


 * APC
 * pintle mounted weapon


 * IFV
 * main weapon
 * twin 25mm autocannon
 * twin lance
 * twin heat ray


 * rocket artillery
 * missile artillery
 * Anti-air
 * twin mortars
 * anti-tank artillery
 * anti-capitalship missile launcher
 * assault gun
 * Command


 * Heavy tank
 * hull weapon
 * Twin 25mm autocannon
 * twin minigun
 * Sponson
 * twin dual heat guns
 * twin lance
 * 6x HMG
 * quad 25mm autocannon


 * heavy tank artillery
 * artillery cannon
 * Command


 * Elite tank


 * advanced heavy tank
 * twin 25mm cannon
 * 2 quad lance
 * advanced assault gun
 * huge artillery gun
 * Sponson
 * 25mm autocannon
 * Lance cannon
 * advanced triple laser
 * huge triple laser!
 * Sponson
 * 25mm autocannon
 * Lance cannon


 * super heavy tank
 * twin heavy cannon
 * laser
 * twin 25mm autocannon
 * assault gun
 * 2 quad lance cannons


 * Mech
 * Gaust variant
 * Kriegor variant
 * attack mech
 * Mag Grapples
 * Arms
 * Minigun
 * twin lance cannon
 * Twin 25mm autocannon
 * twin 40mm autocannon
 * rocket launcher
 * plasma cannon
 * heat ray
 * flamer
 * close quarters weapon w/under slung weapon
 * breaching drill w/flamer
 * siege mech
 * Close grenade launchers
 * AT missiles
 * Arms
 * 6x HMG
 * CQ weapon w/underslung weapon
 * battering ram


 * Heavy Mech
 * missile battery
 * Arms
 * Minigun
 * twin lance cannon
 * Twin 25mm autocannon
 * twin 40mm autocannon
 * rocket launcher
 * plasma cannon
 * heat ray
 * close quarters weapon w/under slung weapon


 * Gunship
 * twin miningun nose gun
 * pylons
 * twin 25mm autocannons
 * Twin lance cannons
 * Twin rocket batteries
 * Twin missile batteries


 * Attack fighter
 * 2 bomb pylons
 * nose gun
 * twin lance cannons
 * twin 25mm autocannons
 * large minigun
 * wing pylons
 * 6x HMG
 * missiles
 * Rockets
 * etc


 * light dropship


 * Heavy Dropship


 * Super dropship


 * vehicle dropship


 * Transporter


 * Bikes


 * Scout speeder

-

King
The King Caste represents the entirety of the leadership of the Irakasan hives, and represent the entirety of the intellectual element of the race. The King, as a life cycle, is generated in rare birthings, and take significant periods of time to mature, compared to other castes. Mature Kings are generally referred to as princes and fill a variety of roles in the Irakasan Hives. They may fill roles similar to scientists, military leaders, stewards of smaller hives, ship captains historians, and many other roles. A Hive, or large military unit is lead by a King, which is a Prince that has been picked by his peers through meritocratic decision to rule the hive. The king becomes much larger, near immobile and serves the hive. The King's other role, which is occasionally employed by younger Princes, though this is observed more rarely, is to impregnate the King's Consorts and produce offspring. The Emperor is the unified leader of the Irakasan, picked by other Kings. Kings are of a larger size, but relatively soft, and mostly incapable of defending themselves.

Flying King

Consort
The Consort caste are the only females present in the Irakasan race and produce offspring almost continuously. Within 14 months of birth, Consorts are capable of breeding, and breed they do. A single birthing of Workers, Swarmers or Warriors produces up to a thousand males. More rarefied birthing of Princes, or Hive Guards, produces maybe a few dozen individuals. Consorts are relatively mobile in their early lives, but once they develop the ovipositor and start laying eggs, they become near immobile and have to be tended by workers. They can however, detach from the Ovipositor and defend themselves, or their king when threatened. Consorts producing lower castes are usually tended by workers, or a slave caste, while Consorts producing Princes and Hive Guards are tended to by Hive Guards themselves. Consorts lack chitinous armour, but do have claws capable of dismembering their enemies.

Warrior
The Warrior represents the main fighting force of the Irakasan. The Warrior is large, covered in heavy, chitinous armour and razor sharp scything claws and a pair of small, dexterous claws capable of handling weapons or equipment. The Warrior is smart, dedicated and well versed in combat, as well as being extremely disciplined, resistant to pain and numerous. Warriors are near fearless, and will lie down their lives for the hive, but generally leave the suicide missions to Swarmers or slaves. Warriors take some time to mature, but once fitted with their battle armour, and perhaps a weapon in secondary claws, they are a deadly combatant.

Flying Warrior

chameleon warrior

Snake Warrior

Hive Guard
Hive Guards are a rare breed, representing the larger brothers of the Warriors. Larger, smarter and more deadly in every way, Hive Guards play an important role in any Hive. While an army of warriors answers to a Prince, who answers to the King, the Hive Guard answer directly to the King. The Hive Guard generally guard the King, his Consorts, important Princes and facilities, but may also enter the field as special forces, or elite shock troops, capable of breaking battle hardened soldiers in a single concentrated attack. They have access to the most powerful armour and weapons as well.

Armoured Guard

Swarmers
Whereas the Warriors and Hive Guards represent a well trained fighting force, the Swarmers are a barely sentient swarm of screeching creatures and scything claws. Swarmers Are barely half the size of a warrior, but can be bred in vast amounts and mature extraordinarily fast. Swarmers have a role similar to domesticated dogs, such as patrolling the Hive with Warriors, removing pests inside the Hive and supporting Warriors at war. They swarm over regular forces, feeling no fear, pain or survival instinct. They are often sent ahead of the main force to soften up the enemy, probe defences, simply waste the enemies ammunition or flush out a well entrenched enemy.

Worker
The Worker represents the majority of the Hive. While the King leads, the Prince directs and the Warriors protect the hive, the Workers make it all possible. They build the hives, manufacture their goods, build the warships, maintain their technology and attend to the need of the Kings, Consorts and Warriors. Workers are diligent, smart enough to do their jobs well, almost tireless and when in doubt, capable of defending the hive, capable of operating weapons and fighting the enemy. Workers aren't large, well armoured, well armed or agile, but are tireless in their devotion to the hive.

flying workers

Feral Worker

large flier
====

Nobilis
The Nobilis military represents the primary offensive and defensive force of the Confederation. Their armed forces consist of exotic anti-gravity vehicles, fast and unpredictable fliers, well equipped, well disciplined infantry and a variety of specialists for unusual tasks. Well balanced, they can't be a further contrast from the Raiders.

Infantry
soldiers

elites

scouts

translocation infantry

composed

Armoured Vehicles
IFV

Tank

Anti Armour

Anti infantry

anti-air

light tank

assault gun

tank hunter

heavy tank

heavy assault gun

scout walker

attack walker

composed walker

composed jump walker

composed heavy walker

Aircraft
bike

heavy bike

light fighter

strike fighter

heavy fighter

dropship

Raiders
The spearhead of the Confederation. Where the Nobilis military represent themselves as disciplined and well armed, the raiders are wild and savage, sowing discord before the arrival of the main threat. While they still utilise exotic weapons and technology, they also utilise blades and brutal close quarters weapons.

Infantry
Infantry

gladiators

Armoured Vehicles
barge

heavy barge

weapons barge

anti-armour barge

Aircraft
hoverboard

bike

heavy bike

light fighter

strike fighter

Slaves
While the face of any Nobilis attack is the orderly and brightly decorated armour of their armed forces, behind these warriors are tens of millions of slaves.

Legionnaire
The Legionnaire is the most basic warrior unit in the Phagos military. A synthetic creation, it models the skeletal system of natural Phagos perfectly, and gains motor movement from bundles of arteficial muscle fibres. This entire structure is made of hardened alloys and fitted with an array of short ranged sensors giving it all the tactical awareness of a natural Phagos, along with a variety of electronic sensors. The armoured unit is designed to possess skeletal attributes, intended to frighten enemies, though these traits rarely cross over to all enemies encountered by the Phagos. While mass produced, they are startling effective military units, feeling no pain or fear, while still carrying the free thinking sentience they had when they were flesh. These units are resistant to multiple strikes from mid-calibre weapons and can share data amongst one another near instantaneously, allowing them to have heightened awareness of their surroundings. Each one is armed with a standard issue plasma rifle, capable of mid-ranged, high accuracy fire, usually fired in volleys from thick formations.

Princeps
The Princeps are the elite shock troops of the Phagos, and are taken from the best performing soldiers. The Legionaries are transferred into a new, heavier frame, capable of withstanding more punishment, with additional armour and defence systems. They'll also carry heavier weapons into the fray, like plasma cannons and shock cannons. The Princeps are usually found supporting assaults or reinforcing larger units of Legionaries, providing supporting fire in grouped units.

Triarius
When a Princeps distinguishes himself through years of service or valour on the battlefield, he is promoted to a Triarius. Given the most advanced combat-centric frame possible, they stride into combat as elite troopers, striking deep into the heart of the enemy or protecting the most high ranking officers. They are usually armed with a powerful hablard that conceals a efficient plasma caster, enough to cut down most foes at medium distance then easily finished in close quarters. Others are equipped with energy swords and point defence shields, covering their advance and marching in close to finish their enemies.

Venator
The Venators are special formations of scouts, ideally used to rout out enemy forces and engage them at long range. With special frames equipped with limited active camouflage systems, Venators can disappear from the battlefield long enough to reposition and engage the enemy is the most advantegous spot they can. They are equipped with deadly and pint point precision particle rifle, capable of cutting down enemy forces.

Velites
Velites are the special forces of the Phagos, equipped with translocation technology allowing them to jump short distances. These slipspace jumps allow them to ignore obstacles in their path and appear, literally, from nowhere, usually in the centre of an enemy formation or a command post. Equipped with displacement staves, capable of slicing right through most armour, some also use small point defence shields and wrist mounted weapons to cause harm at close quarters.

Equites
Equites are horrible blends of machinery and recognisable form, sundered apart to yield a deadly platform. While almost all Phagos combat platforms utilise a shape closely resembling their previous, organic shapes, the Equites has removed its legs and one of its arms, replacing them with a powerful anti-gravity platform and a plasma cannon, respectively. Along with uprated sensors, it can track down enemy forces quickly and flank them, serving as both a scout and exterminator. There are also rare variants with a plasma beam, intended to cut open armoured vehicles.

Evocatus
Not all survive the transfer from man to machine with their sanity intact, and not all remain sane during their eternity as a machine. Some begin to go mad, gradually becoming more and more deranged with the passing years, or snapping violently. Desperately clawing after their past lives, they strip the flesh from their enemies and attempt to consume it, while trying desperately to wear their skin, trying to masquerade as a living being. Poor individuals afflicted by these are pooled into small units of 'specialists' that are let loose in combat should the enemy have an advantage. Their berserker attacks in close quarters and grisly displays usually break the enemies morale.

Decanus
A Decanus is a long serving and well trained warrior who has rejected the offers of large scale command and instead focus on leading small troops and advising Centurions and Legates on tactics. Usually fitted in the heavy armour of a Triarius and equipped with specialised weapons, they both protect and advise their commanders.

Optio
When a noble elects to be recomposed into a warrior, they are usually given the offer to become an officer. Few are given the special rank of Optio, that covers a unique range of ranks, such as special technicians, engineers and advisers. While potent in combat with unique technologies and weapons, they tend to hang back.

Centurion
When a noble is composed and chooses to become an officer, he enters the rank at Centurion, leading regiment sized forces. His mind has been significantly enhanced by new cerebral systems, allowing him to direct his entire military force with 'radio telepathy'. They have significantly upgraded forms and unique and unusual weaponry.

Legate
The highest ranking officers, Legates are fitted with an array of unique technology and bodies, usually tailored made to their specifications. Legates command entire legions with but a thought and can direct campaigns, even combining their processing power with each other, Optios, Centurions and Decanus to increase their capabilities.

Predator-class Walker
One of the primary combat vehicles of the Phagos, the Predator Walker fills the role of battle tank. While relatively weak, and open topped, it possesses energy shield, protecting it from munitions. Mounted on six spindly limbs, it can navigate its way across a battle with unnerving grace. Normally armed with twin heavy plasma cannons for infantry and light armour, it can also carry a single devastating heat-beam weapon.

Maestro-class Command Carrier
The Command Carrier is a shielded, anti-gravity skimmer, carrying an officer into battle. Fitted with advanced communication and sensors, a single commander can link his conciousness into the entire army, projecting his will and orders, linking to his warriors and using their sensors to survey the battle.

Nemesis-class Fire Platform
Based on the same chassis as the Command Carrier, this vehicle instead carries an array of heavy weapons, designed to lay down suppressive fire with high volumes of plasma bolts, usually cutting down infantry and tearing up light vehicles.

Janus-class Artillery Platform
A monstrously large cannon mounted on a shielded anti-grav platform, it can fire bolts of plasma fire big enough to drop a 4 story building. While it is mostly used as a direct assault gun, it can be fired across the battlefield with unnerving accuracy.

Obelisk-class Drone Vessel
A monolithic vehicle, it is one of the largest vehicles to be propelled by anti-gravity technology. While heavily armoured, well shielded and armed with all round weapon systems, its purpose is not direct battle. It has two purposes, primarily aiding in the battle. Its first role is repair, collecting damaged and fallen warriors and repairing them and sending them back into battle. The second is the construction and deployment of drones. The commanding officer requests a squadron of drones, and the controlling A.I. of the Vessel constructs then launches them. To facilitate both roles, the ship has a number of drones built into the walls that detach to collect downed warriors or raw materials for drones, such as wrecked vehicles and collapsed buildings, then reconstructs them into a drone, helped by thousands of micro drones within. While it is normally 'closed', it can open up to speed up the process, but becomes vulnerable to fire.

Micro Drone
The most common type of drone, they are small, agile units, often deployed in their thousands to repair and disarm. A small, beetle like construct it is fitted with functional legs, but more often than not uses its anti-gravity motors to fly. Outfitted with an array of microtools and a plasma welder, it can repair most friendly units of light damage, but can also swarm the enemy cutting vehicles open, sabotaging them, or shredding infantry.

Repair Drone
Whereas the Mciro Drone can repair light damage, the repair drone is used to repair catastrophic damage to vehicle. With an array of advanced tools, this drone will repair vehicles, or drag them somewhere safer to be repaired. They also have an embarked cargo of Micro Drones which coordinated with it. It is not defenceless however, and is armed with a pair of plasma cannons for fending off targets attempting to attack its charge.

Hunter Drone
A terrifying drone, it is deployed in close quarters battles to hunt down and exterminate the enemy. Mounted on a snake like tail, it can move with surprisingly speed and dexterity, and is armed with an array of piercing claws, capable of rending infantry down to scraps. It also has a plasma weapon for cutting down targets at range.

Sentinel Drone
A specialised type of drone, it is assigned to protect bases and installations. It utilises advanced sensors to pick up and track the enemy from long distances then eliminate them quickly and efficiently. While armed with claws capable of shredding an armoured man, it also has a pair of plasma weapons capable of striking down a target. Some variants are equipped with a single, large plasma cannon running the length of its body, capable of cutting through a tank.

Scourer Drone
A specialised type of air assault drone, this insect like machine utilises anti-gravity generators to glide through the air almost silently. While armed with a singular plasma cannon, ideal for cutting down infantry, its many, razor sharp legs and a particularly vicious blade on the tail. Usually used to hunt enemies through urban terrain, its also great at taking on enemy aircraft en-mass, clambering on and cutting them to pieces, with the crew still inside.

Aircraft
close air support

fighter

scout

gunship