UNSC Ordnance

The UNSC uses a wide plethora of ammunition, some of which ranges for the crude to high tech. Though some were previously banned by the Geneva Convention and Hague Conventions, such rules of war have been laxed in the light of recent 'extiction events'.

Small Calibre Ammo
Ammo for pistols, magnums, SMGs and PDWs.

12.7x40
The ammo type chiefly used by the M6L PDWS Magnum and the M33 Revolver. The ammo is large with hefty amounts of stopping power and destructive power.

The M228 Semi-Armour-Piercing High-Penetration uses a copper jacketed round with lead filler than a tungsten rod. The jacket has a expansive hole on the front, making it deform upon impact, preventing it from leaveing the body of it's target. The round expands into a series of barbs.

The M227 Armour Piercing High Penetration round utilises a copper jacket with a lead filler then a tungsten rod. Those results in a bullet with high penetration but rarely used due to its habit of over penetrating it's targets.

The M226 Full Metal Jacket round is a rarely used round with a steel jacket and soft lead core than provides moderate armour epentration.

The M225 Semi-Armour-Piercing High-Explosive is the round primarily in use with the M6 and M33 series pistols. The round is copper jacketed with a hollow point on the front so it deforms in impact but shortly after impact the fuze, just beneath the hollow point, detonates the RDX filler, causing it to explode in or on contact with the body.

5x23mm
The 5x23 caseless ammunition is a specialised round that dispenses with metallic casings and instead uses a nitrocellulose molded round that, upon firing, combusts the nitrocellulose and then launches the bullet and remaining gases, leaving nothing behind. This round is usually used by the M7 SMG

The M443 Caseless Full Metal Jacket uses a steel jacket and lead filler, providing adequate stopping power.

The M444 Caseless Jacketed Hollow Point is copper semi jacketed round with a expansive hollow point in the lead filling, allowing the round to expand within the object it enters. The round expands into a series of barbs.

The M445, a rarely used round, utilises a copper jacket, lead filler and a tungsten core to provide penetration.

4.8x32mm
The small 4.8x32 is minimize weight and recoil while increasing penetration of body armor for use in a PDW Weapon or newer pistols. It features a bottlenecked case and a pointed bullet. It is comprable as a scaled down rifle round.

The M110 FMJ uses a hardened steel jacket and a lead filler for penetration of armoured infantry.

The M111 JHP uses a copper semi-jacket and a lead filler with a expansive hole for expanding inside the target and causing serious wounds. The round expands into a series of barbs.

The M112 AP is a improvement, based on controversy that the FMJ standard bullet lacks use against armoured targets. It has a solid steel core with copper jacket.

The M113 Semi armour piercing delayed high explosive is one of the most insidious rounds in UNSC operation, used primarily for UNSC Spec Ops. The round uses a two layer jacket of copper and tungsten with grooves to make it deform inside the body, keeping the  bullet, with a RDX filler that uses a delayed fuse, the fuse automatically set so the first one has a longer fuse than the last bullet to leave the chamber, attempting to allow them to all explode within the target consecutivly. The time frame allowed only allows for ten to be inserted into a target before they all explode. After that, the next group to be shot will 'reset the counter'.

M114 HE uses a two layer jacket of copper and tungsten to penetrate modern body armour and then deliver a payload of RDX filler that explodes on a delayed fuse so it explodes within the body.

5.56x10mm
The 5.56x10mm caseless ammunition is a specialised round that dispenses with metallic casings and instead uses a nitrocellulose molded round that, upon firing, combusts the nitrocellulose and then launches the bullet and remaining gases, leaving nothing behind. This round was modified from existing 5.56 NATO rounds for use in new carbines requring compact but powerful ammunition. the ammo is in fact, comparable to the standard 7.62x51mm round, with similar accuracy and penetration properties.

The M71 FMJ uses a hardened steel jacket and a lead filler for penetration of armoured infantry. It is rarely used in comparrisson to the the AP round.

The M72 JHP uses a copper semi-jacket and a lead filler with a expansive hole for expanding inside the target and causing serious wounds. The round expands into a series of barbs.

The M73 AP uses a two layer jacket of copper and steel with solid tungsten core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily.

The M74 HE uses a two layer jacket of copper and tungsten to penetrate modern body armour and then deliver a payload of RDX filler that explodes on a delayed fuse so it explodes within the body.

The M75 Semi armour piercing delayed high explosive is one of the most insidious rounds in UNSC operation, used primarily for UNSC Spec Ops. The round uses a two layer jacket of copper and tungsten with grooves to make it deform inside the body, keeping the  bullet, with a RDX filler that uses a delayed fuse, the fuse automatically set so the first one has a longer fuse than the last bullet to leave the chamber, attempting to allow them to all explode within the target consecutivly. The time frame allowed only allows for ten to be inserted into a target before they all explode. After that, the next group to be shot will 'reset the counter'.

The M76 SAP uses a two layer jacket of copper and steel with solid tungsten core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily.It has a number of grooves in the jacket that deform the body upon impact, causing further injury.

7.62x51mm
The 7.62x51mm NATO round is the standard round for UNSC MA Series assault rifles and provides a large array of powerful ammo.

The M81 FMJ uses a hardened steel jacket and a lead filler for penetration of armoured infantry. It is rarely used in comparrisson to the AP round.

The M82 JHP uses a copper semi-jacket and a lead filler with a expansive hole for expanding inside the target and causing serious wounds. The round expands into a series of barbs.

The M83 AP uses a two layer jacket of copper and steel with solid tungsten core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily.

The M84 HE uses a two layer jacket of copper and tungsten to penetrate modern body armour and then deliver a payload of RDX filler that explodes on a delayed fuse so it explodes within the body.

The M85 Semi armour piercing delayed high explosive is one of the most insidious rounds in UNSC operation, used primarily for UNSC Spec Ops. The round uses a two layer jacket of copper and tungsten with grooves to make it deform inside the body, keeping the  bullet, with a RDX filler that uses a delayed fuse, the fuse automatically set so the first one has a longer fuse than the last bullet to leave the chamber, attempting to allow them to all explode within the target consecutivly. The time frame allowed only allows for ten to be inserted into a target before they all explode. After that, the next group to be shot will 'reset the counter'.

The M86 Experimental High Explosive Armour Piercing uses a semi jacketed round with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the traget or on the targets armour and then the filler explodes, propelling a tungsten carbide rod into the target.

The M87 Tracer round uses a double envelope of copper and tungsten carbide with a filler comprising of a capacitor and a red IED (though green, yellow, white and blue versions exist.) and can only be seen from the position/side of the firer, removing the notion of 'tracers working both ways'.

9.5x40mm
The 9.5x40mm round, formally a experimental round, is now the standard round for UNSC battle rifles.

The M634 High-Powered Semi-Armor-Piercing was the first round developed for the Battle Rifle, using a double jacket of copper and tungsten with a solid tungsten core. It has grooves down the side, deforming the bullet soon after impact, slowing it significantly int the body and expanding, causing further injury. This round has since fallen from preferred ammo for battle rifles.

The M635 FMJ uses a hardened steel jacket and a lead filler for penetration of armoured infantry. It is rarely used in comparrisson to the AP rounds.

The M636 JHP uses a copper semi-jacket and a lead filler with a expansive hole for expanding inside the target and causing serious wounds. The round expands into a series of barbs.

The M637 AP uses a two layer jacket of copper and steel with solid tungsten core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily.

The M638 HE uses a two layer jacket of copper and tungsten to penetrate modern body armour and then deliver a payload of RDX filler that explodes on a delayed fuse so it explodes within the body.

The M639 Semi armour piercing delayed high explosive is one of the most insidious rounds in UNSC operation, used primarily for UNSC Spec Ops. The round uses a two layer jacket of copper and tungsten with grooves to make it deform inside the body, keeping the  bullet, with a RDX filler that uses a delayed fuse, the fuse automatically set so the first one has a longer fuse than the last bullet to leave the chamber, attempting to allow them to all explode within the target consecutivly. The time frame allowed only allows for ten to be inserted into a target before they all explode. After that, the next group to be shot will 'reset the counter'.

The M640 X-HEAP uses a semi jacketed round with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the traget or on the targets armour and then the filler explodes, proppelling a tungsten carbide rod into the target.

The M641 Tracer round uses a double envelope of copper and tungsten carbide with a filler comprising of a capacitor and a red IED (though green, yellow, white and blue versions exist.) and can only be seen from the position/side of the firer, removing the notion of 'tracers working both ways'.

The M642 Incendiary round utilises a copper and tungsten round with deformation grooves and a Pyrosene VI filling with delayed contact fuse.

The M643 High Explosive Incendiary Armour Piercing round uses a contact fuse to detonate the incendiary element, high explosive underneath that then the second incendiary charge, literally blasting a path for the tungsten carbide penetrator rod to follow. This is for penetrating light to medium vehicles and thick walls for counter sniping.

10.2x51mm
The 10.2x51mm round, a modification of a experimental round, is now the standard round for UNSC Heavy Battle Rifles and Sniper rifles.

The M655 FMJ uses a hardened steel jacket and a lead filler for penetration of armoured infantry. It is rarely used in comparrisson to the AP rounds.

The M656 JHP uses a copper semi-jacket and a lead filler with a expansive hole for expanding inside the target and causing serious wounds. The round expands into a series of barbs.

The M657 AP uses a two layer jacket of copper and steel with solid tungsten core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily.

The M658 HE uses a two layer jacket of copper and tungsten to penetrate modern body armour and then deliver a payload of RDX filler that explodes on a delayed fuse so it explodes within the body.

The M659 Semi armour piercing delayed high explosive is one of the most insidious rounds in UNSC operation, used primarily for UNSC Spec Ops. The round uses a two layer jacket of copper and tungsten with grooves to make it deform inside the body, keeping the  bullet, with a RDX filler that uses a delayed fuse, the fuse automatically set so the first one has a longer fuse than the last bullet to leave the chamber, attempting to allow them to all explode within the target consecutivly. The time frame allowed only allows for ten to be inserted into a target before they all explode. After that, the next group to be shot will 'reset the counter'.

The M650 X-HEAP uses a semi jacketed round with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the traget or on the targets armour and then the filler explodes, propelling a tungsten carbide rod into the target.

The M651 Tracer round uses a double envelope of copper and tungsten carbide with a filler comprising of a capacitor and a red IED (though green, yellow, white and blue versions exist.) and can only be seen from the position/side of the firer, removing the notion of 'tracers working both ways'.

The M652 Incendiary round utilises a copper and tungsten round with deformation grooves and a Pyrosene VI filling with delayed contact fuse.

The M653 High Explosive Incendiary Armour Piercing round uses a contact fuse to detonate the Pyrosene VI element, high explosive underneath that then the zirconium powder which acts as a incendiary, literally blasting a path for the tungsten carbide penetrator rod to follow. This is for penetrating light to medium vehicles and thick walls for counter sniping.

14.5x114mm
The standard ammo for the UNSC SRS99.

M12 armour-piercing fin-stabilised discarding sabot is the standard round for the SRS99. The round uses a spindle type sabot made of aulluminium-steel alloy to vent the explosive charge that proppels it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of Tungsten Carbide, to hit its target.

M13 armour-piercing fin-stabilised discarding sabot uses a hardened steel kinetic penetrator, to avoid the massive over penetration of the M12 APFSDS.

M14 armour-piercing fin-stabilised discarding sabot uses a hollow steel spike so it shatters on contact with medium armour or buildings and on contact with infantry and infantry armour will pierce and fragment or fragment and pierce them, meaning minimal over penetration, though results are not predictable.

M15 armour-piercing fin-stabilised discarding sabot uses a lead sabot with a semi jacket of copper and a hollow point, making it expand in the body and cause minimal overpenetration while almost gaurenteeing a kill.

12.7x99mm
The 12.7x99 round is the standard round for UNSC Heavy Machine Guns.

The M55 FMJ uses a hardened steel jacket and a lead filler for penetration of armoured infantry. It is rarely used in comparrisson to the AP rounds.

The M56 JHP uses a copper semi-jacket and a lead filler with a expansive hole for expanding inside the target and causing serious wounds. The round expands into a series of barbs.

The M57 AP uses a two layer jacket of copper and steel with solid tungsten core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily.

The M58 HE uses a two layer jacket of copper and tungsten to penetrate modern body armour and then deliver a payload of RDX filler that explodes on a delayed fuse so it explodes within the body.

The M59 Semi armour piercing delayed high explosive is one of the most insidious rounds in UNSC operation, used primarily for UNSC Spec Ops. The round uses a two layer jacket of copper and tungsten with grooves to make it deform inside the body, keeping the  bullet, with a RDX filler that uses a delayed fuse, the fuse automatically set so the first one has a longer fuse than the last bullet to leave the chamber, attempting to allow them to all explode within the target consecutivly. The time frame allowed only allows for ten to be inserted into a target before they all explode. After that, the next group to be shot will 'reset the counter'.

The M50 X-HEAP uses a semi jacketed round with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the traget or on the targets armour and then the filler explodes, proppelling a tungsten carbide rod into the target.

The M51 Tracer round uses a double envelope of copper and tungsten carbide with a filler comprising of a capacitor and a red IED (though green, yellow, white and blue versions exist.) and can only be seen from the position/side of the firer, removing the notion of 'tracers working both ways'.

The M52 Incendiary round utilises a copper and tungsten round with deformation grooves and a Pyrosene VI filling with delayed contact fuse.

The M53 High Explosive Incendiary Armour Piercing round uses a contact fuse to detonate the Pyrosene VI element, high explosive underneath that then the zirconium powder which acts as a incendiary, literally blasting a path for the tungsten carbide penetrator rod to follow. This is for penetrating light to medium vehicles and thick walls.

20mm
The M100 HE shell has a copper Jacket with contact fuse RDX filler.

The M101 Incendiary shell has a copper and steel jacket with Pyrosene VI core and delayed fuse detonator.

The M102 AP Shell has a copper jacket with lead filler and a tungsten carbide penetrator rod. The M103 HEAT shell uses a explosive shaped tandem charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor.

The M204 X-HEAP uses a semi jacketed shell with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the traget or on the targets armour and then the filler explodes, proppelling a tungsten carbide rod into the target.

The M105 High Explosive Incendiary Armour Piercing shell uses a contact fuse to detonate the Pyrosene VI element, high explosive underneath that then the zirconium powder which acts as a incendiary, literally blasting a path for the tungsten carbide penetrator rod to follow. This is for penetrating light to medium vehicles and thick walls.

The M106 shells are 'Smart Shots', a new round with a motion sensor implanted in the rear of the warhead. Taking up only a thin section with the actual motion sensor and detonator, should it pick something up outside of its trajectory, it detonates, sending explosive bomblets and shrapnel, causing more damage than initial or potential impact. Should it be on course for impact, in explodes on contact with its target.

30mm
The M200 HE shell has a copper Jacket with contact fuse RDX filler.

The M201 Incendiary shell has a copper and steel jacket with Pyrosene VI core and delayed fuse detonator.

The M202 AP Shell has a copper jacket with lead filler and a tungsten carbide penetrator rod.

The M203 APFSDS shell uses a polymer spindle sabot and a tungsten carbide penetrator rod for attacking vehicles. Often causes jams. The M204 HEAT shell uses a explosive shaped tandem charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor.

The M205 X-HEAP uses a semi jacketed shell with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the traget or on the targets armour and then the filler explodes, proppelling a tungsten carbide rod into the target.

The M206 High Explosive Incendiary Armour Piercing shell uses a contact fuse to detonate the Pyrosene VI element, high explosive underneath that then the zirconium powder which acts as a incendiary, literally blasting a path for the tungsten carbide penetrator rod to follow. This is for penetrating light to medium vehicles and thick walls.

The M207 shells are 'Smart Shots', a new round with a motion sensor implanted in the rear of the warhead. Taking up only a thin section with the actual motion sensor and detonator, should it pick something up outside of its trajectory, it detonates, sending explosive bomblets and shrapnel, causing more damage than initial or potential impact. Should it be on course for impact, in explodes on contact with its target.

The M208X Shells are experimental shells that use solidified mercury slug to replace the warhead for lethality at sub-sonic projectile speed and replaces the propellant with a gas cartridge to give it near silence.

40mm
The M300 HE shell has a copper Jacket with contact fuse RDX filler.

The M301 Incendiary shell has a copper and steel jacket with Pyrosene VI core and delayed fuse detonator.

The M302 AP Shell has a copper jacket with lead filler and a tungsten carbide penetrator rod.

The M303 APFSDS shell uses a polymer spindle sabot and a tungsten carbide penetrator rod for attacking vehicles. Often causes jams. The M304 HEAT shell uses a explosive shaped tendem charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor.

The M305 X-HEAP uses a semi jacketed shell with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the traget or on the targets armour and then the filler explodes, proppelling a tungsten carbide rod into the target.

The M306 High Explosive Incendiary Armour Piercing shell uses a contact fuse to detonate the Pyrosene VI element, high explosive underneath that then the zirconium powder which acts as a incendiary, literally blasting a path for the tungsten carbide penetrator rod to follow. This is for penetrating light to medium vehicles and thick walls.

The M307 shells are 'Smart Shots', a new round with a motion sensor implanted in the rear of the warehead. Taking up only a thin section with the actual motion sensor and detonator, should it pick something up outside of its trajectory, it detonates, sending explosive bomblets and shrapnel, causing more damage than initial or potential impact. Should it be on course for impact, in explodes on contact with its target.

68mm
The 68mm is a round for the SRS40 anti tank rifle. It is a 68mm warhead planted in a molded combustable box holding the powerful propellant. The box combusts upon firing and is vented out of the gun along with the warhead, leaving nothing in the gun.

M309 HEAP-DP Shell uses a copper and steel double jacket with RDX filling and a tungsten spike that spans the width of the shell. This is the msot common shell used against light vehicles.

M310 HE shell uses a copper and steel double jacket with a solid RDX filler and contact detonator.

M311 HESH shell has a copper-steel jacket and is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. In the case of the metal armor of a tank, the compression shock wave conducts through the armor to the point where is reaches the metal/air interface (the hollow crew compartment), where some of the energy is reflected as a tension wave. At the point where the compression and tension waves intersect, a high stress zone is created in the metal, causing pieces of steel to be projected off the interior wall. This fragmentation injures and kills the crew, damages the equipment and ignites the ammo, rendering the tank useless. Its also effective against buildings.

M312 HEAT shell uses a explosive shaped tandem charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor. This is a very popular shell against armoured vehicles

M313 Incendiary shell has a copper and steel jacket with Pyrosene VI core and delayed fuse detonator.

M314 Flechette shell is a shell that is filled with tungsten coated depleted uranium fin stabilised flechettes for anti infantry/light vehicles.

M315 APFSDS shell uses a spindle type sabot made of aulluminium-steel alloy to vent the explosive charge that propells it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of Tungsten Carbide, to hit its target. This is the most popular against tanks.

M316 Smoke shells release a cloud of smoke upon contact (usually white smoke but red green blue and yellow availible.)

76mm
M322 HEAP-DP Shell uses a copper and steel double jacket with RDX filling and a tungsten spike that spans the width of the shell. This is the standard shell in use.

M323 HE shell uses a copper and steel double jacket with a solid RDX filler and contact detonator.

M324 HESH shell has a copper-steel jacket and is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. In the case of the metal armor of a tank, the compression shock wave conducts through the armor to the point where is reaches the metal/air interface (the hollow crew compartment), where some of the energy is reflected as a tension wave. At the point where the compression and tension waves intersect, a high stress zone is created in the metal, causing pieces of steel to be projected off the interior wall. This fragmentation injures and kills the crew, damages the equipment and ignites the ammo, rendering the tank useless. Its also effective against buildings.

M325 HEAT shell uses a explosive shaped tandem charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor.

M326 Incendiary shell has a copper and steel jacket with Pyrosene VI core and delayed fuse detonator.

M327 Flechette shell is a shell that is filled with tungsten coated depleted uranium fin stabilised flechettes for anti infantry/light vehicles.

M328 APFSDS shell uses a spindle type sabot made of aulluminium-steel alloy to vent the explosive charge that propells it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of Tungsten Carbide, to hit its target.

M329 Smoke shells release a cloud of smoke upon contact (usually white smoke but red green blue and yellow availible.)

90mm
M422 HEAP-DP Shell uses a copper and steel double jacket with RDX filling and a tungsten spike that spans the width of the shell. This is the standard shell in use.

M423 HE shell uses a copper and steel double jacket with a solid RDX filler and contact detonator.

M424 HESH shell has a copper-steel jacket and is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. In the case of the metal armor of a tank, the compression shock wave conducts through the armor to the point where is reaches the metal/air interface (the hollow crew compartment), where some of the energy is reflected as a tension wave. At the point where the compression and tension waves intersect, a high stress zone is created in the metal, causing pieces of steel to be projected off the interior wall. This fragmentation injures and kills the crew, damages the equipment and ignites the ammo, rendering the tank useless. Its also effective against buildings.

M425 HEAT shell uses a explosive shaped tandem charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor.

M426 Incendiary shell has a copper and steel jacket with Pyrosene VI core and delayed fuse detonator.

M427 Flechette shell is a shell that is filled with tungsten coated depleted uranium fin stabilised flechettes for anti infantry/light vehicles.

M428 APFSDS shell uses a spindle type sabot made of aulluminium-steel alloy to vent the explosive charge that propells it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of Tungsten Carbide, to hit its target.

M429 Smoke shells release a cloud of smoke upon contact (usually white smoke but red green blue and yellow availible.)

105mm
M522 HEAP-DP Shell uses a copper and steel double jacket with RDX filling and a tungsten spike that spans the width of the shell. This is the standard shell in use.

M523 HE shell uses a copper and steel double jacket with a solid RDX filler and contact detonator.

M524 HESH shell has a copper-steel jacket and is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. In the case of the metal armor of a tank, the compression shock wave conducts through the armor to the point where is reaches the metal/air interface (the hollow crew compartment), where some of the energy is reflected as a tension wave. At the point where the compression and tension waves intersect, a high stress zone is created in the metal, causing pieces of steel to be projected off the interior wall. This fragmentation injures and kills the crew, damages the equipment and ignites the ammo, rendering the tank useless. Its also effective against buildings.

M525 HEAT shell uses a explosive shaped tandem charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor.

M526 Incendiary shell has a copper and steel jacket with Pyrosene VI core and delayed fuse detonator.

M527 Flechette shell is a shell that is filled with tungsten coated depleted uranium fin stabilised flechettes for anti infantry/light vehicles.

M528 APFSDS shell uses a spindle type sabot made of aulluminium-steel alloy to vent the explosive charge that propells it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of Tungsten Carbide, to hit its target.

M529 Smoke shells release a cloud of smoke upon contact (usually white smoke but red green blue and yellow availible.)

150mm Canister
M859 HE Canister uses a copper and steel double jacket with a solid RDX filler and contact detonator.

M860 Cluster Bomb Canister launches a shell that either upon impact or at a predetermined distance, air bursts into a number of proximity detonated bomblets.

M861 Pyrosene Canister contain Pyrosene VI kept under high pressure which is then released and ignited, creating a spray of fire.

M862 HESH Cansiter is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. In the case of the metal armor of a tank, the compression shock wave conducts through the armor to the point where is reaches the metal/air interface (the hollow crew compartment), where some of the energy is reflected as a tension wave. At the point where the compression and tension waves intersect, a high stress zone is created in the metal, causing pieces of steel to be projected off the interior wall. This fragmentation injures and kills the crew, damages the equipment and ignites the ammo, rendering the tank useless. Its also effective against buildings.

M863 Flechette canister is filled with tungsten coated fin stabilised incendiary flechettes for anti infantry/light vehicles.

155mm
S40 HE shell uses a copper steel jacket and a RDX filler to cause massive explosions on impact.

S41 Smoke shells release a cloud of smoke upon contact (usually white smoke but red green blue and yellow availible.)

S42 Airburst utilises a copper and steel shell, a RDX filler and a laser rangefinder in the nose, which when within a certain distance of the ground it explodes, showering the ground with shrapnel.

S43 Chaff shells launch a shell that airbursts, the copper and RDX jacket exploding, allowing the metallised glass fibre fillers to fall out, a secondary explosive at the core spreading them across a large distance to confuse scanners'

The S44 Masamune shell utilises stabilizer fins and advance on board guidance to achieve a longer effective range from the standard 50km to 60km and a accuracy to within four meters. This allows the UNSC to accuratly destroy non moving vehicles or buildings with ease. The accuracy is obtained by Satillite uplink. The Shell contains the guidance systems at the front then a copper and steel jacket holding the RDX filler.

The S45 Muramasa shell utilises the same kind of guidance system but when it gets over the target zone it explodes, showering it with cluster bombs.

S46 FLare Shell launches a single use parachute flare into the air. This floats to ground, providing illumination.

350mm
M1 'Smasher' HE shell, hardend steel jacket with RDX filler.

M2'Crasher' shaped charge round, capable of penetrating four meters of concrete.

M3'Crusher' round with a hardened steel jacket and tungsten carbide rod for penetrating targets, riddled with microveins filled with HE and a hollow rod full of it as well, capable of penetrating 2.5 meters of reinforced concrete and killing the occupants.

M4 'Masher' which had the same warhead filled with microveins of explosives but a incendiary charge. on the inside

Air to Ground
AGM-76 PINCER missiles are designed for busting tanks and fortifications, using three stage motors jam resistant millimeter wave RADAR, infrared imaging and logic systems for avoiding counter measures.

AGM-204 Threat Suppression Attack Missile is a low cost self protection missile for hitting incoming missiles, sensor positions, SAM sites or AAA. Small and short ranged, they rely on speed, using a high impulse motor to reach hyper velocity. It is directly linked to the ships defensive systems, launnching upon the target when the threat is detected, using millimeter wave to home in.

AGM-22 ANVIL-III is a laser guided missile for hitting sationary or slow moving targets. Packing a large shaped charge warhead, these easily blow holes in targets.

AGM-64 BARB missiles are fire and forget missiles, using infrared sensors to track the target, assigned by the pilot. The missile boosts the hyper velocity then coasts, making only minor adjustments with the fins to stay on target and then boosts again on terminal approach. The HEAT shaped tandem charge warhead can be changed upon launch, so either it explodes on contact or it explodes a few moments after contact, after the kinetic energy of the missile has buried the warhead into it's target.

Air/Space Intercept
AIM-11 CLAW uses dual optical and active RADAR to seek out targets, accelerating to hyper velocity. Upon nearing the target it releases a spray of flechettes to ensure the target is crippled or destroyed.

Air/Space Anti-Capital ship
ASM-13 TALON is a missile launched by bombers than uses a two stage rocket, one for boosting away after launch and another for the terminal apporach to the target. It uses infrared scanners, active RADAR and superhetreodyne reciever aerials let it lock onto EM emissions of the target. The warhead is a forged fragment ring that is fused to explode so that it creates a lethal cloud of penetrating fragments, blowing holes in ships, damaging vital systems and depressurizing decks. after that a single depelted uranium and tungsten carbide penetrator rod passes throguh the hole made and punches into the ship It uses a coolant jet system to hide from enemy detection.

Surface to Air
STINGER Surface to Air Missile is a three stage air defence missile, using active and passive seeking systems such as RADAR, optical, UV, IR and jam homing, all the time assisted by its launcher. The third stage is hung back for the terminal flight phase and the kinetic penetrator darts warhead can be optimised from the ground launcher for the best possible spread on the target.

CANINE Surface to air missile is a 102mm hyper velocity, millimeter wave RADAR tracking missile, designed for destroying air targets with kinetic energy.

Anti Tank Guided Weapon
FANG Anti Tank Guided Weapon is a missile that, when a target is tagged upon its infrared scanner, it will use millimeter wave RADAR and infrared sensors to home in upon the target. Posessing a large HEAT shaped tandem charge warhead, it can puncture the armour of enemy tank and give smaller vehicles a fighting chance.

VENOM Anti Tank Guided Weapon is a hypervelocity intelligent missile with a 11.3kg Payload and is powered by a two stage rocket. The first stage is used to blast it clear of the launcher and then steering nozzles align it with the target and then the second stage rocket accelerates it to hypervelocity. The sensor in the nose hold a infrared imager, millimeter wave RADAR and superheterodyne aerial allowing it to target active RADAR jammers. Upon approach on a vehicle it scans it and and identifies it from the UNSC net. If it has been fired at a firendly it will abort the attack but if it is a confirmed hostile or unknown it will asses the optimum attack loaction and home in upon that. The warhead contains a 15 centimeter tungsten carbide kinetic penetrating rod surrounded by RDX filler. It is detonated just before impact, launching the rod into the vehicle. Combination of the mac 4.5 hypervelocity and the explosive launch, the rod can penetrate any armour

SABRE Anti Tank Guided Weapon is a 102mm missile that is infrared guided. When targetting a tank it will got for the hottest part of the tank, usually the vulnerable and thin engine armour. When fired it heads at the target at maximum velocity then changes it's attack profile to best amtch it's target, usually diving straight up then straight down on the target. It has advance logic systems allowing it to identify decoys and reject them in favour of its main target.

Anti-Heavy Walker
The AWM-2 "Improved Scarab-Slayer" Anti-Heavy Walker Missile is designed to destroy large, heavily armored walkers such as the Covenant Scarab and the Necros Gravedigger. It can use a variety of different guidance systems, including IR,LIDAR,and GPS to locate it's targets. The AWM-2's warhead consists of a long tungsten penetrator rod and a follow through RDX charge to ensure the death of the walker's crew or the destruction of the walker's power core.

Artillery
TOXIN Cruise missile comes with either HE warhead, using a massive amount of RDX to cause hellish damage, bomblet dispensing, dispensing dozens of smaller bomblets across a target zone, Anti-Aircraft, using force of impact and RDX payload to destroy enemy aircraft and Nuclear warheads with a yield of 1.5 megatons. The missile is guided through a mixture of GPS, TACCOM, satilliete uplink, remote guidance and optical tracking, using all of these or just one to home in on a target.

Spaceship launched
The Archer missile, thoroughly modernized, is now a much more capable weapon, using a boosting warhead of nine explosively pumped flux compression generators, who unleash a burst of EMP upon impact, with the EMP yield increased grealty by the transformer like alluminium coils around them, with the rest of the warhead coated in Light Iridium (An Iridium-Alluminium composite metal) with a primary warhead of a forged fragment ring for penetrating the hull. After that the third warhead, containing a number of penetrating rods covered in tungsten carbide. These punch through several decks of the ship, causing serious damage. While the head is solid tungsten carbide the sides of the penetratin rods are made of forged tungsten fragmenting sheell, designed to fragment and cause much more perforation of the ships internal systems with the RDX filler goes off. The Archer is now upgraded with a number of systems to help it bypass ship defence system, such as jet coolant systems, drastically reducing its heat signature, advanced armour, mostly focusing on heat resistance, using heat resistant polymers and a titanium-alluminium heat matrix and a set of second stage boosters for a sudden burst of speed upon terminal approach. For those systems that jam Archer missiles, cutting them off from the ships that launched them, they now have infrared sensors and millimter wave RADAR, allowing it to home in without the launcher's assistance.

RIM-13 THORN is a ship launched anti starcraft missile. It uses dual optical and active RADAR to seek out targets, with three stage rockets. The first is the primary launch booster, the next is the cruiser booster and finally the hyper velocity booster, accelerating it to hyper velocity. Upon nearing the target it releases a spray of flechettes to ensure the target is crippled or destroyed. Much like the Archer it is coated in ablative resin to hide its prescence and jet coolants to hide it during the second stage of 'cruising'.

Surface to capitalship
CORROSION missiles are missiles launched by ground installations to low orbit or atmosphere situated capital ships. The missile is essentially a upscaled Archer missile with a boosting warhead of 12 explosively pumped flux compression generators, who unleash a burst of EMP upon impact, with the EMP yield increased grealty by the transformer like alluminium coils around them, with the rest of the warhead coated in Light Iridium (An Iridium-Alluminium composite metal) with a primary warhead of a forged fragment ring for penetrating the hull. After that the third warhead, containing a large number of penetrating rods covered in tungsten carbide. These punch through several decks of the ship, causing serious damage. While the head is solid tungsten carbide the sides of the penetratin rods are made of forged tungsten fragmenting sheell, designed to fragment and cause much more perforation of the ships internal systems with the RDX filler goes off. The CORROSION is now upgraded with a number of systems to help it bypass ship defence system, such as jet coolant systems, drastically reducing its heat signature, advanced armour, mostly focusing on heat resistance, using heat resistant polymers and a titanium-alluminium heat matrix and a set of second stage boosters for a sudden burst of speed upon terminal approach. For those systems that jam Archer missiles, cutting them off from the ships that launched them, they now have infrared sensors and millimter wave RADAR, allowing it to home in without the launcher's assistance.

Air to Surface
ASR-54 INCISOR rockets are high speed (1800m a second) high accuracy rockets with varaible wareheads for the tasks ahead. It can take incediary, containing Pyrosene VI, HE warheads with 36kg of explosives, with variable fusing to allow airbursting on 'soft targets' or impact explosion on hard targets, a multi dart warhead containing 17 thermite felchettes for burning through tanks, a 'beehive' missile for hitting exposed personnel, sof vehicles, soft buildings and stationary aircraft. The warehead contains 4200 flechettes for saturating the area of half a football field. It can also carry cluster warheads with a variety of submnitions from mines to bomblets and cratering bombs.

ASR-34 TUSK The tusk is a 70mm spin stabilised rocket with a HE warhead or a smoke warhead, for saturing target zones with fire.

Artillery
POISON artillery rockets can take different wareheads incliding high explosive rockets, smokeing rockets, cluster bombs, that upon impact spread bomblets over a wide area and mine dispensers that disperse mines, either in AT or AP flavour.

102mm
SPINE HEAT rockets use a explosive shaped tandem charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor.

Thermobaric rockets consist of a container of a finely powdered solid fuel of differing particle size mixed with a low percentage of oxidizer and binder. A high explosive charge is placed in the middle of the mixture. The weapon is initiated upon firing, and the explosive charge bursts open the container and disperses the fuel in a cloud. The heat released by the oxidizer gases then helps ignite the smaller solid particles mixed with the compressed hot air behind the shock leading the blast wave. This sustains a hot environment which allows 100% fuel combustion to be achieved. If fuel particles have a size distribution, smaller particles get ignited in a short period of time,providing heat for the combustion of the larger particles. Smaller particles burn rapidly and remain tied to the local gas,while the larger particles move more freely and mix with new oxidation sources,allowing a more sustained combustion than provided by a single particle size

HESH rockets are filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. In the case of the metal armor of a tank, the compression shock wave conducts through the armor to the point where is reaches the metal/air interface (the hollow crew compartment), where some of the energy is reflected as a tension wave. At the point where the compression and tension waves intersect, a high stress zone is created in the metal, causing pieces of steel to be projected off the interior wall. This fragmentation injures and kills the crew, damages the equipment and ignites the ammo, rendering the tank useless. Its also effective against buildings.

60mm
BITE HEAT rockets use a explosive shaped tandem charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor.

Rifle Launched
The PK-11 rocket was made from a zinc-fibreglass amalgam and filled with a synthetic fuel compound. It was powered by a seperate fuel to its target. It had variable fusing, allowing for accurate air bursting over enemy targets.

5.4mm
Ferric Tungsten utillises Tungsten with elements of steel in it to provide a cheaper but strong slug. This is the most popular slug for use, having optimum penetrating power.

Depleted Uranium slugs are easily the most effective slugs, but being not only the most dangerous but also, repeated and heavy exposure can cause illness, alike to exposure to other radioactive materials.

Splinter Slug are primrily used against enemy infantry and light vehicles. It is made up of eight individual slugs held together by nitorcellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart infantry and lightly armoured vehicles.

20mm
Ferric Tungsten utillises Tungsten with elements of steel in it to provide a cheaper but strong slug. This is the most popular slug for use, having optimum penetrating power.

Depleted Uranium slugs are easily the most effective slugs, but being not only the most dangerous but also, repeated and heavy exposure can cause illness, alike to exposure to other radioactive materials.

Splinter Slug are primrily used against enemy infantry and light vehicles. It is made up of eight individual slugs held together by nitorcellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart infantry and lightly armoured vehicles.

30mm
Ferric Tungsten utillises Tungsten with elements of steel in it to provide a cheaper but strong slug. This is the most popular slug for use, having optimum penetrating power.

Depleted Uranium slugs are easily the most effective slugs, but being not only the most dangerous but also, repeated and heavy exposure can cause illness, alike to exposure to other radioactive materials.

Splinter Slug are primrily used against enemy infantry and light vehicles. It is made up of eight individual slugs held together by nitorcellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart infantry and lightly armoured vehicles.

90mm
Ferric Tungsten utillises Tungsten with elements of steel in it to provide a cheaper but strong slug. This is the most popular slug for use, having optimum penetrating power.

Depleted Uranium slugs are easily the most effective slugs, but being not only the most dangerous but also, repeated and heavy exposure can cause illness, alike to exposure to other radioactive materials.

Splinter Slug are primrily used against enemy infantry and light vehicles. It is made up of eight individual slugs held together by nitorcellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart infantry and lightly armoured vehicles.

Bombs
M23 RUIN Joint Direct Attack Munition is a inertially and GPS guided 2000lb explosive, with a aluminium-steel forged fragment casing and RDX filler.

M24 DISCORD Unguided Bomb is a dumb bomb that simple glides over the target destination where it was dropped, due to the near zero guidance nature of it. The bomb carries a 2500lb payload, a extra 500lb of explosives in place of the guidance systems of the M23.

M43 MAYHEM Fuel Air Bomb uses a ethylene oxide mixed with a mixture of combustables to enhance combustuion with a RDX detonator to create a powerful thermobaric dispenser. The fuze setting is set to go off 40 feet above the surface and spreads the ethylene oxide in a wide cloud pattern then detonates it, causing a massive fire ball.

M46 DEVASTATION Guided Penetration Bomb iys a 2500lb JDAM and laser guidance system and a heavy tungsten head. The fuze setting is made prior to drop and can be set to explode at a certain depth or after penetrating several floors of a bunker before exploding, using microphone detection. This allows it to explode within well defended bunkers, destroying them, what they might contain or the personel inside.

M68 CHAOS Bomb is a large, general purpose bomb used by the UNSC for a variety of tasks with multiple functions. It can be fitted with a variety of warheads, ranging from a 3000lb explosive to a various sub munitions.
 * Warheads
 * 3000lb explosive
 * Cluster Bomb Warhead. The warhead explodes, scattering explosive devices through the air.
 * General Purpose submunintions (200 250lb bomblets)
 * Anti Personel Submunitions (200 250lb forged fragmentation explosives)
 * Anti Vehicle (200 250lb shaped tandem charge warheads)
 * Anti Vehicle Mine (150 M320 Anti Tank Mine or 150 M341 Anti Tank Mine)
 * Anti Personel Mine (150 M121 Bounding Anti Personnel Mine)
 * Incendiary (250 Pyrosene VI bomblets)
 * Anti Surface (200 250lb bomblets designed to explode after burying slightly into the ground, to crater the surface)
 * Anti Foiliage explosive (2500lb bomb, laser sensors on the nose designate when to explode, up to 5-15 meters above the ground, clearing foilage)

M76 HAVOC Sensor Fuzed Bomb is designed to eject guided anti tank sub munitions over a target area, destroying enemy vehicles. Two versions exist. Version 2: The bomb itself contains an advance guidance package and 10 102mm SABRE Missiles. The system target and designates enemy vehicles and when the outer layer is removed, fires these missiles upon them.
 * Version I: The outer layer of the bomb is blown off, revealing 12 sub munitions that are released. These deploy a parachute then a rocket motor to stop motion then spins a number of 'skeets' that are then ejected and use LIDAR to target vehicles within its range. These small explosively formed penetrators are essentially small HEAT explosives, penetrating and destroying enemy vehicles. If no targets are found, they self destruct, scattering the area with fragments.

M97 PANIC Napalm Bomb dispenses large amounts of jellied Pyrosene VI across the battlefield before igniting it, causing a massive trail of fire.

M99 FEAR Stand Off Dispenser is a bomb using JDAM Gudiance system to cruise above a target zone then dispense around 300 250lb explosive bomblets, cluster bombing the area.

M101 ENTROPY Massive Fuel Air Bomb uses a massive payload of thermobaric agents and nanotech combusters to create the most powerful none nuclear explosivfe in the UNSC arsenal. It has a blast radius of 400 meters and lays waste to reinfroced building, melts vehicles and anything organic is simply evaporated sheer heat or blown away by the powerful ultrasonic waves left behind.

M129 Disorder Bomblet Dispenser is a large bomblet dispensing rack capable of dropping up to 1000 250lb bomblets or deploying 500 M320 Anti Tank Mine,M341 Anti Tank Mine or M121 Bounding Anti Personnel Mine.

40mm
HE shells use large amounts of RDX in their filler, making greandes that once fired and armed, explode on contact or after a short delay fuse, and explode.

HEDP shells, much like HEAT, produce a jet of molten metal that can pierce armour on light vehicles, while providing all the effects of a HE Grenade.

HEAT shells consist of a shaped tandem charge allowing it to pierce the weaker armour on medium and even heavy vehicles.

Airburst Shells explode while still within the air, showering the ground below with shrapnel, to provide a maximum casualty radius for soldiers in cover.

Bounding shells do not explode on contact but instead a small charge propels it into the air where it airbursts from two meters up.

Incendiary shells use pyrosene VI in a highly compressed state. When fired the primer activates and on contact, the secondary detonator spreads out pryrosense VI then the primary one detonates it, much like a Thermobaric weapon, creating a fireball that consumes the target zone.

Buckshot shells are loaded with tungsten fin stabillised flechettes that shred infantry.

Parachute flares shells are illuminating flares with deployable parachutes, for illuminating an area from above.

Smoke shells are grenades that can either airburst of explode on contact, delivering a coloured smoke to the target zone (either white, red, blue or yellow) and can shield or mark objectives.

The Thermite Shell uses a thermate compound to ignite on contact, mostly for fouling enemy equipment.

25mm
The HE shell has a copper Jacket with contact fuse RDX filler.

The Incendiary shell has a copper and steel jacket with Pyrosene VI core and delayed fuse detonator.

The AP Shell has a copper jacket with lead filler and a tungsten carbide penetrator rod. The HEAT shell uses a explosive shaped tandem charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor. This is only useful against light vehicles.

The Thermite Shell uses a thermate compound to ignite on contact, mostly for fouling enemy equipment.

25mm Explosive Sticky Projectiles
The RDX ESP is the standard ESP projectile and is stuffed with RDX, giving it a serious bang, for use demolishing soft structures, cripple soft vehicles, killing enemy infantry.

The Gertex ESP is a much more dangerous ESP round, since it is a much more volatile explosive. This can be much more destructive in all uses, if unpredictable.

The Pyrosene VI ESP, upon detonation, explodes in a violent fireball, engulf the immediate area in a fireball. Useful against 'soft' targets, open topped vehicles, soft vehicles and flammable material.

The Thermite ESP packs a large amount of thermate, immediatly melting the surrounding area upon detonation, making it useful in destroying enemy equipment at range, fouling enemy vehicles or use of soft targets.

The Tracer ESP works like any other ESP by detonating some time after sticking but instead of exploding violent, it has a red LED in it, providing a tracer light.

The Flare ESP, upon detonation, projects a bright flare, providing some illumination or target marking.

The Smoke ESP projects a smoke screen, with varying colours depending upon the type, upon detonation.

6 Gauge
00 Buckshot is the standard ammo for most shotguns, using almost twenty 8.4mm tungsten balls to perforate the body.

Slugs are a rare, solid shell with fins to stabilise them in flight. They have deep penetration though are inaccurate.

Darts are a advancment on the slug, using a copper coating, lead filling and a tungsten penetrating rod, like a oversized AP round.

Flechettes are several dozen fin stabillised depelted uranium flechettes coated in tungsten carbide.

8 Gauge
00 Buckshot is the standard ammo for most shotguns, using 15 8.4mm tungsten balls to perforate the body.

Slugs are a rare, solid shell with fins to stabilise them in flight. They have deep penetration though are inaccurate.

Darts are a advancment on the slug, using a copper coating, lead filling and a tungsten penetrating rod, like a oversized AP round.

Flechettes are several dozen fin stabillised depelted uranium flechettes coated in tungsten carbide.

10 Gauge
0 Buckshot is the standard ammo for most shotguns, using almost twenty 8.4mm tungsten balls to perforate the body.

Slugs are a rare, solid shell with fins to stabilise them in flight. They have deep penetration though are inaccurate.

Darts are a advancment on the slug, using a copper coating, lead filling and a tungsten penetrating rod, like a oversized AP round.

Flechettes are several dozen fin stabillised depelted uranium flechettes coated in tungsten carbide. Flchettes are quickly becoming more popular that buckshot.

Missiles
AVENGER Nuclear Missiles are the primary nuclear arsenal carried by warships. These are designed for maximum effect against enemy warships. They use a single thermonuclear warhead in a _ ring to boosts its explosive firepower. The warhead is further wrapped in a Karlson-Hughs sphere, designed to increases its electromagnetic effect though keep it more locally contained along with making it fade into background radiation much quicker. This allows it to be much more harmful to vessels in the area of effect and more beneficial to the attacking fleet. It has a blast radius of 4km and a further EMP effect radius 7km, though at best this will only disable shielding.

VENGEANCE Nuclear Missiles are primarily used in disabling enemy vessels for capture or pursuit. The missile uses a minimal amount of nuclear material in a Karlson-Hughs sphere, maximising its electromagnetic potential. This can render even a shielded crusier dead in the water but it has little area of effect, only 3km, though only one direct hit is needed to render a ship inoperable, and most modern cruisers of this size can reboot their systems in under an hour.

RETRIBUTION Nuclear Missiles are the primary missile ordnance for firing at ground positions. The nuclear weapon is designed for maximum thermo nuclear effect over things such as radiation or electro magnetic post. Primarily designed for destroying enemy strongholds of little strategic use to the UNSC, as 'scorched Earth' technique, a weapon of denial to stop the enemy from gaining a strategic location or item in the face of untangible odds and as a a weapon to use against oncoming enemy armies, primarily against their base camps. The weapon also saw use in a airburst role, attacking enemy Lander vessels and low flying capital ships. It has a blast radius of 3km.

REVENGE Neutron Missiles are nuclear missiles designed to minimse 'destruction' potential in exchange for realeasing mammoth amounts of radiation, aiming to kill or disable local forces in the blast. The radiation is short lived though, resulting, with the use of Scrubbers, of the area being irradiated for a month at least.

RETALIATION Nuclear Missile is a multiwarhead missile deisgned for striking multiple targets. Intended for destruction of a whole entire continent. the weapon contains six warheads that split up just after atmospheric entry and then home in on idividual targets for destruction. These can also be used on oncoming enemy fleets, with each warhead targetting a different warship or different points on each warship. Each one has a blast radius of 4km.

REPRISAL Tactical Nuclear Missile is a 200mm Nuclear warhead that can be launched from a infantry held launcher. the missile has a 0.5km, relatively clean blast zone, resulting in maximum saturation of damage to a target zone then saftey for following attacking units.

VINDICATOR Nuclear Bomb is a handheld nuclear 'hand greande', roughly a similar size to an over inflated ball. The nuclear bomb is cased in Karlson-Hughs sphere with Lithium Titride inner layer, boosting the small weapons explosive yeild. It has a blast radius of 2.1 kilometers

JUSTIFICATION Nuclear Mine is a tactical nuclear mine for orbital and deep space deployment. It is layered in active camouflage and ablative coating, allowing it to be near invisible to RADAR and sight. It is coated in numerous layers of radiation absorbent materials, dissapating its radiactive signal. The weapon can either be proximity armed, to explode when a ship that does respond to its IFF queries or explode upon recieving the detonation signal.

Missiles

 * APOCALYPSE Single Warhead Antimatter Missiles are devastating missiles armed with an antimatter warhead, consisting of a piece of antimatter suspended in a vaccuum chamber by an electromagnet. When in storage, the antimatter missile's electromagnet is connected directly to a nuclear power plant or ship's power supply. When on board a bomber or heavy fighter spacecraft, the missile's electromagnet is powered by a battery with a life of 24 hours. If the battery dies or is destroyed, as it is when the missile impacts the target, the antimatter piece will fall to the bottom of the vaccuum chamber and contact the matter of the vaccuum chamber, causing a massive explosion (100 times the power of a hydrogen bomb when one pound of antimatter is contained within a warhead) in a reaction known as annihilation, which converts 100 percent of the antimatter and matter's mass into energy. APOCAYLPSE missiles are rarely used because of their power, but when they are deployed, the target is usually a large capital ship, like a carrier, supercarrier, dreadnought, or super-dreadnought
 * ARMAGEDDON Multi-Warhead Antimatter Missiles' warheads work in the same way as APOCALYPSE's, the only real difference is that the ARMAGEDDON carries multiple warheads, for targeting multiple capital ships. So far, neither the UNSC Navy, nor the UNSC Air Force has had to deploy one.