User:Knightshade99/Halo: Los Gueto's



Halo: Los Gueto's is a game taking place in the Halo Universe focusing on Los Gueto's, a UNSC controled planet and its Spartans as they fend off the Covenant forces. The story revolves around Spartan-B235, the leader of ARCHER-II, a Special-Ops team of the best Spartans on Los Gueto's.

Gameplay
Halo: Los Gueto's introduces some new aspects of gameplay, however remains true to classic elements of previous games, drawing much inspiration from Halo 2 and Halo 3 while retaining some features of Halo Reach such as armor abilities.

The newest addition to campaign is the squad command feature, which allows the player to direct commands to NPC's and make suggestions to other players. Commands range as far as telling a ally to move to a location to commandeering a vehicle. It is not required to use, however it is helpful. During multiplayer it can be used to make suggestions within your own team when you can't afford communication.

Most of the species from the other Halo games are returning such as Elites, Brutes, Grunts, Jackels, Skirmishers , and Hunters. Drones and Engineers will not be returning as enemies as they play miniscule roles in gameplay when compared to the other enemies. The Flood will not be returning ethier seeing as the game is about the struggles between Spartans and the Covenant.

Night vision from Halo 3: ODST and Halo Reach returns and is used more frequently and can be used during multiplayer in matchmaking in night time maps. It is sometimes required during campaign when the area is poorly lit. The night vision has become more like the O.D.S.T variant, highlighting enemies, allies, weapons, equipement and oblectives

The H.U.D has changed slightly and is now customizable so players can adjust the postion of different pieces of their H.U.D to their liking. H.U.D's now display the status of squad members the player is in command of, including their weapon, health, and shield level. The H.U.D also showcases the percenatge of which their shield is at (i.e half of the shield is 50%).

Multiplayer has changed the most drastically. Elites, Spartans and the newest, Brutes are all playble species in multiplayer. Simular to Halo Reach, armor permutations are bought with credit earned during the game. All three species have their own sets of armor. Spartans have the most options with over sixty items, elites, unlike in Halo Reach can combine armor permutations to create custom characters, have a total of thirty items, while brutes have twenty items. Multiplayer now hosts twenty player lobbies as apposed to Halo Reach's six-teen player lobbies. More playlists have been added and the Arena feature from Reach is to return. Invasion will be built upon with more variants and more options for objectives such as oddball style objestives and many others. New modes known as "Assasin" and " Tactical" are also announced. Firefight still retains all its features and will be upgraded to offer more options. The Ranking system from Halo Reach will return but will be more difficult to increase your rank.