User:Saberstorm/Halo Reach II: Recovery

"Spartans never die, just Missing in Action..."

- Catchphrase

Reach II (working title) is the sequel to the game Halo: Reach. In it, players once again play the part of Spartan III B-312 (Noble Six), reveled to be mortally wounded, but not yet dead. It picks up from where Reach ends on August 30, 2552 and ends on January 2, 2553.

Plot
"Noble Six is dead. Just call me Six."

- Sierra B-312 to Med

Part 1: Survivalist
On August 30, 2552, Six is stabbed in the chest by an Elite and left to die as the planet is glassed. Crawling/dragging along the ground, the Spartan locates a bio-foam canister to stabilize his/her condition long enough to crawl to towards the door of a fallout bunker. Punching in an override code to open the locked, partially burned doors, B-312 manages to crawl inside before passing out. The last image the Spartan sees is a UNSC Army Medic saying, "Hang on a little longer, Sierra! We've got you!"

B-312 wakes up on a hospital bed inside the bunker and turns to the side, noticing a cleaned set of armor and a new helmet. Putting the armor on, a voice is heard, "Welcome back to the living, Sierra B-312. I am UNSC AI MED 5429-8. The current date is September 14, 2552. You are not scheduled to be up an about until December 1st. Please remove your armor and wait for appropriate medical personnel...

"Error. Medical personnel are not responding."

Spurred into action, the Spartan grabs a gun in time to repel Covenant Death Squads who have located and infiltrated the bunker, killing all inside. Along the way, the Spartan kills a group of Elites and an Engineer attempting to interface with the Medical AI and steal it's data. The plasma from the fight damages the AI's data housing, damaging the AI as well. A conversation between the Spartan and the AI goes as follows:

"My core programming has malfunctioned. I am now technically a Rampant AI. Please download me into one of those storage containers so that I may be destroyed safely."

"Can you still function?"

"Yes, but I no longer have limits to my function."

"Then we're two of a kind. Tell me how to rig one of those containers so that you can still send and receive data from anywhere."

"I am Rampant now. You will die if you do that."

"Without a Rampant AI, I won't survive this hell. Do you have a name?"

"I suppose you could call me Med, though I don't know yours, Noble Six."

"Noble Six is dead. Just call me Six."

With the AI downloaded and the canister rigged to connect with Six's armor, Six sets the self destruct on the bunker and gets out. By now, Reach truly resembles hell, with read skies and flames licking along the ground as nature violently responds to the punishment of glassing. Med taps the Covenant Communications and locates a bunker the Covenant already cleared out. Six fights through more Covenant forces to reach the empty bunker, escaping inside to wait out the glassing. Med begins sending out an encrypted distress signal, hoping the Covenant have forgotten how to crack the old codes.

Six and Med don't head out again until September 30, when Med picks up information about UNSC forces escaping from CASTLE Base, and that the Covenant are leaving the area. Intrigued by the idea of possibly finding a ship to escape on, Six heads towards the base, only to be intercepted by ODST Troopers from the UNSC Last Stand, one of ONI's secret Stealth Cruisers, looking for Dr. Halsey. After a quick ride to CASTLE and fighting a few Covenant Stragglers, they confirm Halsey has escaped the planet, and narrowly escape the Covenant glassing CASTLE base before all but a single Assault Carrier leaves the system.

... ... ...