User:Rigelblatt/Halo: Requiem (343i & IW)

Halo: Requiem is a Sci-Fi First Person Shooter video game developed by 343 Industries and Infinity Ward for the X-Box 360 and PC.

Overview
In the summer of 2012, Infinity Ward had more legal issues with Activision, the original publisher for the Call of Duty franchise and much more. This caused Infinity Ward to break away from Activision and 343 Industries saw that quick. They quickly came together to collaborate and work on a side project combining authenticity from the Call of Duty series with the Halo Universe. They created Halo: Requiem, a large project which was postponed from its original release in November 6th, 2012; to November 6th, 2013, because of the main project that 343 was already releasing, Halo 4. The game contains every single Halo game (including Halo Wars and Halo 3: ODST), remade (if necessary) and retouched so each game would be up-to-date, and a campaign taking place after the events of Halo 4, which tell the story of a SPARTAN-IV commando and a Special Operations Elite, as the game switches roles as the story progresses. The Halo Wars included in Halo: Requiem was remade to be a first person shooter. The game also features levels that occur during the events in between games, such as Halo: First Strike, and Armor Testing. The game was released on November 6th, 2013. Special Editions of the game contained a bonus level as a preview of the future title, Halo: ODST 2.

Plot
The year is 2553, and the Human-Covenant war has been declared over. But the newly-formed Humanity-Sangheili Alliance is still in grave danger, as the rampant AI, Vorkuta, defects to the last remnants of the Covenant, those who still believe in the "Great Journey". Vorkuta tells the new Prophet of Salvation everything about Earth and her colonies and about the Orbital Defense Platforms guarding the rest of the solar system. Vorkuta also tells Salvation about another Halo Ring, Installation 07, and the New Covenant Legion heads to activate it. The player controls SPARTAN Kieth-007 and K'Tas Mundee of the Sangheili Special Operations Force as they try to stop the New Covenant Legion.

Gameplay
The game, although partially developed by Infinity Ward, retains most of the gameplay aspects from the Halo games combined with the Modern Warfare-style story in the Halo Universe. The first-person animations are developed by Infinity Ward and the latter with the character animations. Major graphical enhancements were made to the engine and the player has the option to play through the whole series in the order of each games' setting, or he/she can start the new game in the Requiem Campaign. Online multiplayer can be played two ways as well. Players can choose the new Faction mode or they can choose the original Halo multiplayer mode. The new Faction mode is along the line of the Modern Warfare series, where there are customizable classes, and factions as opposed to just simply Red vs Blue.