User:Ahalosniper/Sandbox

May as well be the contents of the Chancer V's cargo hold. Your thoughts on anything and everything seen here are welcome on the talk page.

Order of Chancers
Years between which Gavin owned/was on each ship. Dates very much flexible.
 * Chancer (2544-2552)
 * Inherited from Captain Tom Spender. Destroyed during the Mamore Insurrection.
 * Chancer II (2553)
 * Acquired from the Insurrection's hangar as Gavin escaped Mamore. Destroyed shortly after in order to fake its crew's deaths to throw off vengeful HLF. Unfortunately, Redmond Venter later recovered the Chancer II's black box, and began hunting down every one of the former HLF members whom had fled with Gavin. Among them: Allana D'Archer,.
 * Chancer III (2554)
 * Purchased after Dunn's stint working for the DCS with a combination of his earnings from the previous job and a loan from the Syndicate. Crashed during a skirmish; Gavin still hasn't payed back the loan.


 * Chancer IV (2554-2556)
 * Chancer V (2556-And On)
 * Had I my way, I'd say it was a gift from the Spartan Enclave after sitting dormant in a barn for years based on an old Irk RP, but sadly actual dates do not match up. Perhaps it can still work, with the earlier Beta Gabriel as backdrop.
 * Had I my way, I'd say it was a gift from the Spartan Enclave after sitting dormant in a barn for years based on an old Irk RP, but sadly actual dates do not match up. Perhaps it can still work, with the earlier Beta Gabriel as backdrop.

Chancer V Story Ideas

 * Gavin recalls a time on Mamore when he lay pinned down by rubble in a foxhole, with a wounded UNSC Marine just feet away.
 * Follow-up to Actene's On The Hunt, where Gavin suffers a nightmare about Mamore.
 * Redux of an RP Colin, Lancer, and I played out using Simon and Zoey. While handing off a cargo in the middle of a far-flung world desert, the crew are approached by a woman on horseback who claims to be the sheriff of a small local settlement, and asks if any of those present are good with a gun. Apparently, the settlement has recently been losing people to brutal animal attacks, and Gavin offers their help for next to no repayment. In reality, however, the problem is much more than a simple beast. A Jiralhanae, a Seraph pilot shot down during the war, has survived in the jungle and now hunts the human colonists. During the fight with it, Simon grows more bestial and falls back on his Stray persona to kill it.
 * In the weeks since the colony, Simon has become irrationally angry, and after one small-time bounty job, collapses in pain. Gavin gets him to Cassandra's clinic fast, and they realize Simon is succumbing to the need Gammas have for anti-psychotic injections. The only place that would have the proper injections needed to save Simon's life would be on a UNSC ship carrying Gamma Spartans, like the Infinity or Themistocles. While Cassandra and Bernard Dalathorn work to develop measures to cure him on their own, Gavin risks going aboard the Themistocles to steal a number of the booster shots, and meets a few UNSC familiars in doing so.

Spartan Story Arcs
I need to think these out more clearly. So, here they are.

Training Arc

 * The Onyx Chronicles
 * Set up characters, kid-type adventures. Becomes more serious towards augmentation procedures. Loss of Sam and Marcus.
 * Coming back from augmentation, Winter's gone. "Onyx have changed. We've changed."
 * Major antagonists: one another in competition, overcoming flaws to become a team.

Battle of Earth

 * Dwindling Flame
 * Ion defends Japan, truce with Sangheili
 * Major antagonists: Sangheili traditionalist, Attilus

Themistocles

 * Old Wounds
 * Vinh's relationship with Dyne, Kodiak questions whether he's meant to be a Spartan,
 * Major antagonists: Attilus, Chur'R-Ren,

Infinity and Requiem

 * Halo: Ad Infinitum
 * Ion reconnects with other Gammas, and the SPARTAN-IVs.
 * Friction with Palmer, Dyne and Morgan relationship, Amber's mother dies,
 * Major antagonists: Prometheans, Jul 'Mdama

Thoughts to Pursue

 * In 2468, Harvest became the seventeenth established colony. By 2490, humanity had over 800 colonies. What the hell? Well, we know what to do. When there's inconsistencies, explain them. In 2470, the Argo-class light transport became the first slipspace-capable ship on the civilian market, resulting in an explosion of colonizations.
 * Colony Infobox
 * Astrogational Information
 * FLEETCOM Sector
 * Distance from Earth
 * System
 * Natural Satellites
 * Geophysical Information
 * Atmosphere
 * Native Species
 * Colonization Information
 * Species
 * Languages
 * Population Centers
 * Allegiance
 * Civilian Vac-Suit - Functions as radiation suit, capable of use in space or even underwater.
 * Expand Onyx for the purpose of making it a setting, like Ajax's Tyraxus Pack. Camp Currahee was on a peninsula, El Morro Point was likely a cliff at the end of that peninsula. Gregor Canyon was an onyx quarry that was likely depicted in the Birth of a Spartan trailer. Two Forks River was also a mentioned point of interest, and of course Zone 67 lay to the north.
 * Some sort of vehicle which was precursor to the Warthog, now used in limited backup roles by the UNSC and often sold as military surplus to civilian colonists for offroad vehicles. Perhaps "M10 Something LRV."
 * Human population and dispersal. At the start of the war, the total was around 40 billion human beings, and 800 or so colonies. Take away several billion clustered on Earth (7 today, but estimates of maximum capacity are around 8-10, we'll say 9) and .7 billion on Reach, and your average for the rest is just under 40 million per colony in 2511. Harvest, on the low end, had about 300,000. Inner Colonies like Skopje could be in the ballpark of 75 million.
 * Songs that need to exist, either find suitable ones or write myself:
 * A lullaby for Sepia's early life, among the stars.
 * A ballad for the Chancer V, something simple with one man and one guitar, something Gavin might play during a journey.
 * Potential lyrics: Faster than light; Take a chance;
 *  - The Covenant's device for finding Forerunner technology. From highest to lowest.
 * Reclamation-class: Best replication of the original on the Forerunner Dreadnought. Used only on fleet flagships and important scout vessels, and operated by Prophets skilled in their use.
 * Questor-class: Mid-level tool, standard for most ships in the Covenant navy and upper echelon ground forces.
 * Seeker-class: The basic required Luminary. Some ground unit commanders have an assistant carry these. The carried a Seeker-class.
 * RP: Operation: JAILBREAK - A roleplay about Gamma Company's training days on Onyx. The majority of Gammas escape Camp Currahee into the wilderness of Onyx in a mass breakout, probably a reaction sparked by a period of particularly harsh training, but some recruits may genuinely want to desert. Currahee's staff of Drill Instructors organize a search to capture and bring the escapees back, making for conflict that can either be the intense result of deep-seated grudges, or simply a way for the over-pressured recruits to blow off steam by shooting TTR rounds at their instructors. Either way, the story serves to establish who the characters, particularly the Gamma children, were at this time, and set up plot lines and changes that we'll see in them again later on.
 * Two factions pitted against one another: the renegade members of Gamma Company, and the Drill Instructors and loyal/already captured recruits chasing after them. Both are equipped with TTR equipment. The renegade recruits may ditch their armor so the DIs can't paralyze them, but the decision is weighed against the suits' protection from the elements.
 * Even those without Gamma teams may participate by bringing in characters who could reasonably be there as temporary/visiting instructors. They'd have the opportunity to interact with the canon characters hidden in that little ONI covered-up corner of the universe, such as Kurt Ambrose, Franklin Mendez, Deep Winter, and Tom-B292 and Lucy-B091.
 * 330 candidates / 5 = 66 teams, and a Freelancer-esque leaderboard could be worked out. Saber, Gladius, and Katana should be near or on top, and Machete for one would go pretty near the bottom. Also may create a cohesive roster for Gamma Company site-wide, but that thought's more like wishful thinking.
 * If a user is inactive for a while (say 1-2 weeks), their rebelling characters are declared captured. If they wish to rejoin, they may do so by having their team reappear on the Drill Instructors' side.
 * While most of the Gammas may see it as fun, real danger is present and driving the DIs to make haste. The candidates may be straying dangerously close to Zone 67, and the rumors of the "" are truer than most believe.
 * Team X-ray, whom some believed were killed by vengeful DIs, were actually killed by the "Ghost", which Ambrose would know. He hasn't figured out the planet's Forerunner (presence, origins? What's the right word?), but he is aware of the danger. Of course, no Gamma will learn the truth behind the planet, but it might not stop Onyx itself from effecting them.
 * Recruitment Part III - SPARTAN-III candidates have to be taken back to Onyx. How? By ship, obviously, but chartering a vessel to go all over the Inner and Outer Colonies would be expensive. What if the abducting ONI agents used civilian transport to Reach to gather? Keep the candidate frozen in cryo, perhaps? What if the crew finds out? That'd actually be a little like the first episode of Firefly.
 * Potential SPARTAN-IVs
 * - The way I see it, the Chief has three potential love interests. Cortana, for their complex and intimate relationship, although she'll never be a real girl, and some have brought up Kelly, though I don't really see it. And then there's Parisa. The child that John made a promise to, so long ago, and we all know how he handles promises. The obstacle is that she comes from a short story obscure to most Halo fans, but given that we're seeing a that some speculate comes from that story, I wouldn't put it beyond 343i for them to bring her in.

Fantasy Football SPARTAN-II League
Make no mistake, this is by no means an attempt to canonically reconcile the number of SPARTAN-IIs. We all know it's hopeless. This is just the collection of SPARTAN-IIs, original and canon, from people I'm personally acquainted with that were we each going to get one slot apiece for an original S-II, and the premier expansions of each canon one, it might look like this out of the original 75.

75 candidates / 5 per team = 15 Teams

More of a problem than finding unused slots is finding SPARTANs willing to die and stay dead at augmentations or Reach.
 * Fuck Ralph-303

Chur'R-Ren
Chur'R-Ren was a  and

Physical Appearance
Though she was not an exceptional beauty by Kig-Yar standards, Ren learned early on how appearances could affect the outcome of her endeavors in business, diplomacy, and war, and was known to frequently use clothing and cosmetics to manipulate her image. In one instance, during a summit between her merchant armada and United Earth Government, Ren wore a simple white dress which mimicked the style of ancient Egyptian women (something in vogue in the Inner Colonies at the time), while charcoal makeup was applied around her eyes and on the plates covering the back of her neck to give the impression of long hair. For battle, Ren would have her attendants dye her entire body red and paint her claws gold, giving her the aspect of a Kig-Yar war goddess. In addition, she wore an anti-ballistics vest under several pieces of steel plate armor like the suits worn by the pirates that had sailed Eayn's seas. While such armor was centuries-obsolete, heavy and ineffective against most modern weapons, it did incorporate a personal energy shield generator for her protection. Since Ren commanded from the back of her forces or the bridge of a ship most often anyway, what it lacked in protection made little difference, and was more than made up for by its striking appearance which intimidated enemies and inspired allies.

Notes and References

 * A number of the Kig-Yars' proper nouns are named after deities and other elements of Egyptian mythos.

Gamma Company Notes
Timeline:
 * Born: 2539 (on average)
 * Recruited: 2544
 * Teams: 2548
 * Graduated: October, 2552

Language

 * "Stay sharp, (Saber, Machete, Xiphos, etc.)." - Gamma Company greeting/farewell.
 * "Bleep" - Reference to Piers Anthony's Xanth novels. Used by DIs and passed on to recruits to keep them from learning real bad language.
 * "Beep" - Less harsh version.
 * "Plebes" - Ghosts of Onyx, page 115. "They just made up that stuff [about the Ghost of Onyx] to scare plebes."
 * "Twitchy" - Kelly referred to Team Saber as such. Use as insult/compliment from a II to a III.
 * "Nicked" - Ghosts of Onyx, page 309. "Sir, I think I got nicked."; "You better not nick my armor!"
 * "Oh, for Stacker's sake." — Switching out for Pete.
 * "Snag" - Used by S-IIs to refer to an unexpected problem, Mendez/Kurt would probably pass it on.
 * "Pulling a Machete" - Doing something downright unexpected and likely foolish, as per the screw-ups of Machete Team.
 * "Wired" - Excited, feeling prepared.
 * "Bulkhead" - Insult, also common among spacers.
 * "Short the fuse out!" - Another spacer's curse.

Boxes
Which style of Jiralhanae do you prefer? The Halo 3-era wolf-like Brutes or the Reach version with thick hide? Halo 3; Wolfish, canine jaw. Reach; Rhino-like hide.

Demons of Hope Timeline Notes

 * 2557
 * February 28th: UNSC Infinity is officially commissioned, and begins its voyage.
 * July 20th: Infinity arrives on Requiem. Halo 4 takes place.
 * 2558
 * February 6th: Infinity departs Earth.
 * February 8th: Infinity returns to Requiem.
 * March 3rd: Official debriefing of Lasky and Palmer.

Unexpected Visitor
Dyne got up and stretched after having spent upwards of an hour on his hands and knees. With a sigh, he pressed the button on his earpiece to transmit and spoke into it. "It's alright, red alert can stand down, it's not a saboteur."

"Then what is it, Specialist?" Palmer answered in her usual impatient tone.

He couldn't help a private smile as he replied. "An animal."

"What?"

"Yeah, kind of a big lizard, with fur. Like a little dinosaur. Bugger must've slipped onboard when all those Prometheans were showing up everwhere."

On the bridge, Palmer was actually speechless for a moment before answering. "So what do you suggest we do about it, Spartan?"

"Catch it, eventually. Which is going to be a bit tricky." Dyne answered over the com.

"What's the problem?"

"Not really so much of a problem, but it's gotten into the air and electrical ducts, and those run the length of the ship. So it'll just take a while to track down."

"And what will it be doing in the meantime?"

"Oh, probably animal stuff. Stinking up the place, nesting somewhere, chewing through the wiring."

"Oh god." Roland interjected, and when Palmer turned to look at him, she could have sworn his yellow avatar had paled. "Please, get it out of there now!"

Harvest Campaign Red Team
Almost every Spartan's cycled through at one time or another, but the usual nine.
 * Vinh-030
 * Isaac-039
 * Douglas-042
 * Jerome-092
 * Alice-130

Crew of the Chancer V
In order of setting foot on my boat. Sort of an honorary thing. If it means something to you.
 * Gavin Dunn
 * Colin Davis
 * Rebeka Juhasz
 * Simon-G294
 * Zoey Hunsinger
 * Wings-D339
 * Nick Ulan

The Assembly
A collective of AI characters that've shown up on the Irk, perhaps usable in any future stories about the Assembly. Also a storage for AI ideas.

ZOD
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Themistocles Crew

 * UNSC Themistocles The ship itself. Named for the Ancient Greek general; escort carrier.
 * Daiichi Kimura Ship's captain, trying to rally the bunch.
 * Vinh-030 Trying to establish a relationship with her son, is distraught to find Erin has become Ion Team's surrogate mother. When Vinh arrives on the Themistocles, she tries to protect Dyne by doing everything on a mission herself. However, Dyne reacts badly to it, thinking she is treating him “like a kid” and rebels.
 * Erin Coney Trying to keep ONI from pulling her back in or acquiring Ion Team. Part of this is that she is afraid of her own capability, and that she might enjoy the harm she can cause.
 * Kodiak-G114 Trying to prove to himself that Stacker didn't make a rash, wrong decision recruiting him. A bit like the older brother of the twins, and perhaps a bit protective of Dyne.
 * Dyne-G217 A lot going on around him, but not much himself apart from a relationship with Morgan. He remains the younger, cheeky brother.
 * Sepia-G330 Hurt over Sam's death/lied about death. Eventually goes rogue and now that much of my prior plans are somewhat difficult to use, may now work with the Kryptes.
 * Deep Winter At first struggling with the damage of rampancy and being left inactive for long periods. Departs to join the Assembly after finding a large network to spread himself thin and rejuvenate, a la Mack/Loki.
 * Themistocles Crew
 * Bridge officers
 * Bravo 029 (minor appearances if anything, no planned development)
 * Potentially old ODST characters. Reincorporate them into the 7th Battalion.

Other UNSC

 * Lord Hood Swept aside by ONI machinations, overseeing rebuilding of colonies and heads diplomatic efforts with Thel 'Vadam (who ONI doesn't believe in much). This would naturally put the Themistocles under his jurisdiction, and bring him into contact with Ion Team. Probably one of few officers Ion actually takes a liking to.
 * Pete Stacker He wouldn't be on the Themistocles, but there may be an opportunity for him to show up somewhere.


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Covenant Races

 * Prophet of ? Former, director of Covenant special forces. Makes some sort of bid to rebuild his race, but in practice is only a tyrant.
 * Seeks asylum from the UNSC. Command is suspicious, and sends Themistocles. They find the Prophetess' ship under attack by Kig-Yar pirates influenced by above Prophet. About 100 (10% of remaining San'Shyuum) are aboard, and the Prophet won't let them go. While Ion intervenes, the Prophetess is killed, and one of her attendants that Ion Team befriended becomes the refugees' leader.
 * Chur'R-Ren Jackal pirate shipmistress. May be the one hired to attack Prophetess, but later seeks to join with the UNSC's coalition because she recognizes they're stronger. Her kind's nature, however, will breed suspicion.
 * Attilus Brute chieftain, commands a few small ships separate from the Covenant Remnant and has devolved to brutal piracy. Attacks Sangheili and Human merchant and supply vessels, and occasionally a small colony. Though savage, he lacks the cunning or ambition to be a major threat to the galaxy.
 * Sidonus Brute Stalker. A Jiralhanae Agent, though not necessarily Attilus'. For a Brute, he's uncannily in control of himself, precise and smart. Doesn't seem to desire power or bloodshed excessively. Likely working for a yet unrevealed power. Eventually ordered to kill Attilus.
 * Minor Attilus-loyal
 * Tarbus - Foremost Brute Captain
 * Tor 'Lukom Elite Ultra during Human-Covenant War, captured Ion Team only to offer a truce at the outbreak of the Great Schism. Loyalty lies with Thel 'Vadam's allies, and might act as some sort of representative in addition to being a Shipmaster or other officer on the frontier.
 * Osmin 'Neret Part of the Light of Sanghelios, the finest of the Honor Guards, Osmin was opposed to a treaty with the humans, but outwitted by Tor during its review. Dislikes humans, but isn't a traitor. Probably a character to be killed off in the future.
 * Roran 'Konar Former Ossoona, Lance of Unseen Influence member, and Inquisitor. Holds the rank of Field Master not long after the end of the war, and leads his legion against the Covenant Remnant. Often finds himself opposite Parthius, but is frustrated by the Jiralhanae's success against him. Is humiliated when he dishonorably sends assassins to kill Parthius, which fails anyway.


 * Parthius An temporary friend and ally of Vinh, his attitude is different from the rest of his species, more tempered, but still dangerous. General in the Covenant remnant, but fights with a code of honor and respect for non-combatants that impresses even Sangheili.
 * }

Quotes and Such I'll Probably Never Use
"A hammer. Really? Interesting choice."

- Zane-G112, commenting on Attilus' choice of weapon.

"C'mon, we'll break the law. It'll be fun."

- Judith Ives

"Whoah! Wow . . . who left the refueling truck there?"

- Dyne gets more bang for his buck.

"Hi there. Ladies and gentlemen, I'm Johnny Rebel, and I'll be your hijacker tonight."

- A rebel insurgent addresses the passengers of a hijacked ship.

"I grew up on hungry streets, crawled through a childhood of military drills, fought a war against alien monsters, and clawed my way back out of the hell that was Mamore. Do you really think this shit impresses me?"

- Simon-G294 perhaps?

"Don't touch any of my stuff! It might be loaded."

- Dyne, to anyone entering his room.

"Of course I'm not a ninja."

- A Ninja.

"I kill people. Individually, you are a person. Collectively, I think you count as people."

- Somebody

"Oh, c'mon. If I were doing it to anyone else, you'd think it was funny."

- Dyne

"A SPARTAN walks into a bar. The Unggoy walks under it."

- Dyne again.

"It seems everybody today's trying to run the galaxy, thinking they know the way it ought to be run. Me . . . I'm just trying to run from it."

- Gavin Dunn

""Irk Pub." What's an Irk?"

- Gavin Dunn, irony impaired.

"Aside from your intrusion breaking a dozen top-tier restriction levels,, forcibly bypassing me was rather rude. All you had to do was ask."

- Deep Winter

"The problem I have with Fours? Let me ask you this, Palmer, where were you when Earth was attacked, and the Covenant ready to activate the Halo Array? You were here, sitting on the hulk of a uselessly oversized and overfunded ship that didn't even work at the time. That's my problem, Palmer. You weren't there before."

- Kodiak-G114, synthesizing a character and a player's point of view rather nicely.

"Active camouflage can't hide them from me. See there, how the dew in the grass has been disturbed? We'll catch them before the day's out."

- Anton-044, the SPARTAN-IIs' best tracker, pursuing the Lance of Unseen Influence.

"Hey, that's great! I always wanted to be a Spartan. Um, one question, what's a Spartan?"

- Kasumi-G181 upon recruitment

"I loved playing hide-and-seek. Now we just call it search-and-destroy!"

- Kasumi-G181

"Am I the only one here who hasn't grown up yet?"

- Dyne, on Onyx. This one I probably will use.

"Thing about Leonid is, he wouldn't make threats to leave you in excruciating pain. They'd be death threats. But he doesn't make threats. He just kills you."

- Probably Dyne, about the dangerous one.

"Ajax, Leonid, and Agent Texas walk into a bar . . . there were no survivors."

- Likewise.


 * "Comin' atcha, Danica Pat . . . tricka . . . dammit."
 * Suzaku Kururugi, Code MENT

Halo: Razing Hell


 * Kodiak - (male Noble 6)
 * Dyne - Raphael Sbarge (Scorch)
 * Sepia -
 * Erin Coney - Shelley Reynolds (Major Natalia)
 * Vinh - Grace Park (Sharon/Athena Agathon)
 * Attilus - Colin Murdock (Captain Kalus)
 * Jim Harris - Bill Pullman (Joseph Korso)
 * Ark Monitor - Michael O'Reilly (Jens)

Spartan Branch Research & Development
"Welcome to SBR&D, sirs. I think you'll like what we've been working on."

- Dyne-G217