User:SPARTAN-984/Halo Weapons TCG

The Halo Weapons TCG is in no way connected with H*bad's http://halofanon.wikia.org/wiki/Halo Trading Card Game. You are also allowed to use vehicles and equipment, but the difference is that it has a game board and a customizable SPARTAN and Elite figure with it. The TCG works best with two to eight players, although you can play yourself and see if you can outsmart your own brain. ;)

Rules
The rules are simple. You first use one of the Halo 3 http://halo.wikia.com/wiki/Armor Permutations and make your SPARTAN-II or Elite. Each piece provides a different perk to your soldier, but also a disadvantage (Ex. CQB armor will decrease damage taken by close-combat weapons but makes your SPARTAN sluggish, Flight armor will allow for more chances to dodge the enemy's shot but weapons do more damage to your Elite). Then you ready your deck. Pick up a hand of five cards.

= Part 1: The Movement Phase =

First, draw a Weapon Card. Whoever has the highest total attack damage (calculated by adding the short-range, medium-range, and long-range weapon damage together) will go first. They draw a Movement card. The movement number will allow them to move that number of spaces. Movement continues until the players are within range of each other.

= Part 2: The Attack Phase (1) =

Second, each player places down a Weapon card. The Weapon's Damage, depending on what range you are using the weapon at, first goes for recharging Energy Shields, and then health once the shields are down. A player is killed when their HP hits zero. They respawn after three turns. However, suicides take six turns to respawn. You only get three stock lives, so watch out! When you lose them, the other player wins! Some counter-weapons cancel out a weapon's effect, and counterpart weapons cancel each other out. Ammo also contributes to a weapon's damage.

= Part 3: The Attack Phase (2) =

If you have a Vehicle card, you can use it. Vehicles add Armor to a soldier. If the armor of the vehicle is depleted, the vehicle is destroyed and the player inside it loses 50 health. Vehicles cancel out most weapons, but most high-damage weaponry can cancel out a vehicle's effects.

= Part 4: The Equipment Phase =

At this point in the battle you can throw down Equipment cards. They each have different effects. The Health pack is one, the Bubble Shield is another, the Overshield is a third. The cards have different effects on both the player who uses it and the player who is being attacked.

= Extra Part: Grenades =

At a point in the battle you can throw down grenades. A grenade has different properties, such as the time to detonate and the damage and shrapnel radius. There are 4 Grenade cards.

The Weapons
AIE-486H Heavy Machine Gun-Does 200 damage at all ranges, countered by Beam Rifle and Sniper Rifle, canceled by Plasma Cannon

BR55 Battle Rifle-Does 150 damage to shields, 200 damage to health, countered by Shotgun, Energy Sword, Sniper Rifle, and Beam Rifle, cancelled by Covenant Carbine

BR55HB SR Battle Rifle-Does 150 damage overall, countered by MA5C Assault Rifle, Shotgun, Energy Sword, Covenant Carbine, Beam Rifle, and Sniper Rifle, canceled by Covenant Carbine

This article is under construction. SPARTAN-984 is proud to say it is not finished, but will not be abandoned.