USR Vehicle Mounted Weaponry

The USR mounts a number of heavy duty energy weapons on their vehicles, giving them a wide range of tactical flexibility and firepower.

Fuel Rod Guns
Fuel Rod Guns are one of the most varied arms in the USR, ranging from the Mighty Scarab gun to the much smaller but no less powerful Fuel Rod Gun and other varied weapons such as the airbursting AAA Fuel Rod guns and the fearsome Assault Cannon

Heavy Scarab Gun
The Heavy Scarab gun is only found on the extremely destructive Type-46 Scarab Ultra Heavy Assault Platform. It is capable of melting through solid rock, polycrete, titanium armour, ceramic armour and most mixtures of composite armour. Its draw back is it's inability to punch a hole through Warship armour and the armour of the M1000 Tiger Heavy Battle Tank and its lengthy charge and recharge time. It has a tell tale charging team which gives off a brilliant glow before firing, a major clue to when it is read to fire.

Scarab Gun
The Scarab gun is much lighter than the Heavy Scarab gun, with it being left as a anti tank cannon. It can split open a Scorpion tank, given the chance, though due to the slow nature of the beam, it has to maintain the lock on the target.

Light Scarab Gun
Light Scarab guns are found on several armour vehicles of the USR, being used as a anti tank cannon. Despite the much smaller size the beam is much more focused, creating a weapon that can crack open a scorpion tank witrh ease. It can be described as more like a scalpel, splitting tanks in half. It does however had recharge times just as bad as it's larger cousins.

Fuel Rod Cannon
Heavy Fuel Rod guns are sometimes mounted as light armoured fighting vehicle armaments. They spit out balls of compressed plasma fed from radioactive incediary jellies which can blow holes in lighter vehicles or destroy infantry formations. Roughly anagolous to light cannons of around 70mm in the UNSC, these are dangerous arms for light veihcles.

Fuel Rod Airbursting Cannon
Fuel Rod Airbursting Cannons are coated in a magnetic sheath that is decided pre launch so it becomes highly instable at a certain distance, causing the orb of plasma to collapse in upon itself then explode violently. This becomes a sort of 'air bursting' cannon that can blow vehicles out of the sky.

Guided Fuel Rod Cannon
Guided Fuel Rod Cannons use a similar magnetic guidance system to the Plasma Torpedeos of capital ships to guide the missile like fuel rod to its target. It however is less effective that a Fuel Rod Cannon, closer to a Fuel Rod Gun in effectiveness.

Fuel Rod Gun
Fuel Rod Guns are the infantry carried variant.

Particle Cannons
Particle cannons are massively upscaled versions of the Particle Beam Rifle. They fire a thin beam of energy that punches holes in tanks and causes internal damage.

Medium Particle Cannon
This is the most common variant, found mostly on the Type-89 Main Battle Tank. It can penetrate the frontal armour of a Scorpion Tank

Heavy Particle Cannon
Found only on the Type-49 Death Watch Heavy Assault Platform, it is a enlarged version, capapble of punching a hole through two seperate scorpion tanks.

Super Heavy Particle Cannons
These super heavy particle cannons are capable of punching a hole straight through a fighter or even through the weaker sections of light warships. These are used as long ranged AA Guns, capable of annihilating enemy air forces.

Plasma Cannons
Plasma Cannons are one of the most popular USR Arms and are found in a wide amount of varied roles.

Super Heavy Plasma Cannon
The Super Heavy Plasma Cannon fires bolts the size of people and can punch holes in tanks and vapourize whole people on contact, along with generating mild explosive force. This is usually found in varying amounts of Covenant fighter and bomber craft.

Heavy Plasma Cannon
Heavy Plasma Cannons are usually found mounted on vehicles and produce brilliant purple-red bolts capable of tearing through infantry and severly damage light and medium vehicles. These are found mounted on a variety of air craft and vehicles and are popular in a role similar to auto cannons.

Plasma Cannon
Plasma Cannons are found on the majority of light Covenant Vehicles, such as the Ghost and the Banshee. While only midly effective against armoured vehicles and carrying limited effectiveness against heavy vehicles, they excell at mowing down infantry.

Rapid Fire Plasma Cannon
The Rapid Fire Plasma Cannon was, for a time, a popular version of the Plasma cannon which produced weaker bolts at a extremely high rate of fire. While unneffective against any sort of vehicle armour, especially angular armour which simply defelcted the bolts, it was extremely effective against infantry. This was later developed into the Directed Energy Light Support Weapon

Light Plasma Cannon/Type-52 Directed Energy Support Weapon
Light Plasma Cannons are usually placed on vehicles as a stop gap measure to defend exposed areas of defend dismebarking crew, much like the rotary guns on the D83A-TC Gull. They provide heavy duty firepower in these exposed areas to portect them though.

Plasma Mortars
Plasma mortars use magnetic feilds to lob a orb of compressed plasma over long or short distances, relying on gravity to bring the dense orbs of plasma back to earth.

Super Heavy Plasma Mortar
These are only found as stationary artillery positions, being capable of lobbing energy for miles. These can lay waste to entire city blocks in seconds but have a lengthy recharge time and are difficult to conceal due to their size and distinct firing.

Heavy Plasma Mortar
These are used as a equal to the UNSC 155mm Artillery Shell and can accurately hit targets at extreme distances.

Plasma Mortar
Plasma Mortars are roughly anogalous to 90mm UNSC rounds, though the parabolic trajectory of them and the highly explosive nature of them means they are pimarily used as an assault gun, used to support infantry by smashing vehicles or infantry formations or even fortifications.