User:Samdoo/Sandbox

Sandbox Archive of completed goals found here.

Current projects:
 * Halo Wars: The Great War
 * UNSC (Great War faction)
 * Covenant Empire (Great War faction)
 * Halo: Armory
 * Samdoo's Gallery

Unit Infobox continued...
The Standard UNSC Marines are the main infantry units for the United Nations Space Command. They are trained to handle most battlefield situations and are relatively effective against all unit types.

All units have their own unique level of strengths and weaknesses. Unit information and attributes are organized in six different categories;
 * Personal: Number of contained personal, of their kind.
 * Armament: Unit weapons, equipment and special abilities.
 * Health: Unit hit points.
 * Capabilities: Unit strengths and abilities.
 * Cost: Price for the acquisition of units.
 * Additional Information: Miscellaneous details and notes.

Effectiveness Infantry - Green Vehicle - Yellow Aircraft - Red Buildings - Gray

Unit Class: Core Infantry

Accessed Via: UNSC Bases and Minibases

Strengths/Weaknesses: Flexible ground troops Quick capture unit

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Contents: 4 UNSC Marines with assault rifles. Accessed via: Command Center, Barracks and Elephant. Requirements:

UNSC Marine - Main UNSC Infantry Unit= • Contains 4 UNSC Marines with Assault Rifles. • Requirements: 100 resources and tech level 0. • Produced: Barracks, Command Centre, Elephant. • Menu Icon: 1
 * -|Upgrade 1=


 * -|Upgrade 2=


 * -|Upgrade 3=


 * -|Upgrade 4=


 * -|Variants=

New TGW Controls
A notable improvement is the increased ability to zoom in and out more than from the games predecessors.

Menu Button
 * The (in-game) pause menu where the player can resume, save, load saved game, change audio, video and other options, as well as the ability to quit to the main menu.


 * Select all isolated units

UNSC Fleet
http://www.halopedia.org/Template:UNSC_Ships


 * Class-3 Enclosed Heavy Lifeboat, Controlled
 * Command shuttle (SKT-13 Shuttlecraft?)
 * D77-TC Pelican
 * D77H-TCI Pelican
 * D82-EST Darter
 * D96-TCE Albatross
 * Pod (deliver modular fortress)
 * SKT-13 shuttlecraft
 * SKT-21 shuttlecraft


 * Ammunition ship
 * Black Cat-class subprowler
 * Calypso-class exfiltration craft
 * Chiroptera-class stealth vessel
 * Patrol ship (civilian?)
 * ONI prowler
 * Eclipse-class prowler (Post-war?)
 * Razor-class prowler (Post-war?)
 * Winter-class prowler (Post-war?)
 * Sloop
 * UNSC stealth cruiser
 * ONI PRO-49776 (stealth ship/exploration craft)
 * UNSC corvette
 * Mako-class corvette
 * UNSC destroyer
 * UNSC heavy destroyer
 * Paris-class light frigate
 * Stalwart-class light frigate (planetary defense)
 * Charon-class light frigate
 * Halcyon-class cruiser
 * Marathon-class cruiser
 * Valiant-class cruiser
 * UNSC carrier
 * UNSC supercarrier
 * Unidentified UNSC ship (dorsal pods)


 * Calypso - Stealth/Exfiltration Craft
 * UNSC Prowler - Stealth Corvette
 * UNSC Stealth Cruiser
 * ONI PRO - ONI Research Corvette
 * UNSC Corvette - Light Capital Warship
 * UNSC Destroyer - Assault Ship
 * Heavy Destroyer - Assault Ship
 * UNSC Light Frigate - Charon-class
 * UNSC Heavy Frigate - Paris-class
 * Light Cruiser - Halcyon-class (becomes a Marathon-class Heavy crusier in upgrades)
 * Super Heavy Cruiser - Valiant-class

Units display thing
Note Covenant couterparts
 * Calypso - Stealth/Exfiltration Craft
 * UNSC Prowler - Stealth Corvette
 * UNSC Stealth Cruiser
 * ONI PRO - ONI Research Corvette
 * UNSC Corvette - Light Capital Warship
 * UNSC Destroyer - Assault Ship
 * Heavy Destroyer - Assault Ship
 * UNSC Light Frigate - Charon-class
 * UNSC Heavy Frigate - Paris-class
 * Light Cruiser - Halcyon-class (upgrades to the Marathon-class Heavy cruiser)
 * Super Heavy Cruiser - Valiant-class

Support Ships
 * Agricultural support ship (non-combat?)
 * Hudal-class auxiliary vessel (Jiralhanae)
 * Scavenger craft (non-combat)
 * Covenant Stealth ship (crusier/frigate?)
 * Tug (tow ship)

Light Capital Warships
 * Covenant Heavy Corvette - SDV-class
 * Covenant Light Corvette - DAV-class
 * Covenant Heavy Destroyer - CPV-class
 * Covenant Light Destroyer - RPV-class
 * Covenant Super-Destroyer
 * Covenant Frigate - CAR-class

Cruiser Other
 * Covenant Battlecruiser - CCS-class
 * Covenant Light Cruiser - CRS-class
 * Covenant Heavy Cruiser - ORS-class
 * Covenant Armored Cruiser - RCS-class (Battle Cruiser upgrade?)
 * Covenant Invasion Cruiser - Reverence-class (Non-mainstream)
 * Covenant Battleship
 * Unidentified class (Heavy Battleship?) (Halo: The Fall of Reach Definitive Edition, page 376)

Carrier (Bases/Command Centers)
 * Assault Carrier - CAS-class
 * Supercarrier - CSO-class
 * Covenant Carrier - DDS-class


 * Unit
 * *image*
 * Role
 * Role

Buildings display thing


Base components are:


 * ______, such...
 * White_Cross.png
 * White_Cross.png
 * White_Cross.png
 * Any-Level
 * Any-Level


 * ______, such...
 * White_Tick.png
 * White_Cross.png
 * White_Cross.png
 * Dock Level
 * Dock Level

Notes: Space Barriers and Mines are available for any Space Battle regardless of base types.

Map Sizes re-write
Note: also explain in forge mode some points thing that will determine the amount of items recommended for a map.

Units Table
Note: UNSC (Great War faction)

Frame

Base components display
Producers and Command centers Ground Base
 * Unit Producers
 * Advancement Producers
 * Intro
 * Bases and Base Components

"A new topic about battle deployment and technology levels (Camp, Stronghold, Fortress)."

Base components are:


 * Command Posts are a main and an essential part for low-level buildings, many important base operations are held around and within it.

(Camp-Level) Buildings Camp Level Technology Stronghold Level Technology Fortress Level Technology

Material and building level

\ Scenery/producers

Building function

not thingy
▪	Camp Level Technology is the technology from all the Camp Level Components that can be placed in abandoned buildings and structures for greatly increased defense.

▪	Stronghold Level Technology is the technology from all the Stronghold Level components that can be placed in abandoned buildings and structures for greatly increased defense. Stronghold Level Technology has a variant of each Stronghold structure and producer. ▪	Fortress Level Technology is the upgraded technology of all the Stronghold Level Technology.

Refuge Technology Adaption Note: Sometimes abandoned structures that would normally be seen as just part of the scenery, can be used as temporary bases by some factions which allows a cheaper and faster way of setting up, it also provides extra secrecy. Adapting scenery into a base is done when the player selects a structure, then once the Circle Menu appears on all Icons a selection of different building types (relating to what is suitable to the sort of size and shape of the building) Vehicles and other large things are Though some structures can only

TGW Navboxes
UNSC Base:
 * Firebase: 3 buildpads
 * Combat Station: 5 buildpads
 * Command Center: 7 buildpads
 * Headquarters: 9 buildpads

UNSC Base: Firebase • Combat Station • Command Center • Headquarters

Banished Base: Outpost • Stronghold • Citadel • Fortress

Supply Pad: Produces resources. Generator: Produces power.

Harvester: Produces resources. Power Extractor: Produces power.

style="padding:4px; border-radius: 0.5em; -moz-border-radius: 0.5em; -webkit-border-radius: 0.5em; -o-border-radius: 0.5em; -ms-border-radius: 0.5em; text-align:center; background-image:-moz-linear-gradient(top, #004E87 15%, #002844 85%); background-image:-webkit-gradient(linear, 0% 0%, 0% 100%, color-stop(15%, #004E87), color-stop(85%, #002844)); width:600px;" align="center"

More Navboxes
^missing
 * name  = Zero2
 * title = Zero2
 * group1 = One
 * list1 =  One

Tabber
Primary Weapon: Service rifle, cannon etc. Secondary Weapon: Melee, handgun etc.

First Tab Title=First tab sample text.
 * -|Second Tab Title=Second tab content goes here.
 * -|Third Tab Title=Third tab content goes here.

App=*text
 * -|Armory=*text

Health: 1-100.

background-image:-moz-linear-gradient(top, #4E4E4E 15%, #303030 85%); background-image:-webkit-gradient(linear, 0% 0%, 0% 100%, color-stop(15%, #4E4E4E), color-stop(85%, #303030));

4E4E4E 303030

background-image: -webkit-linear-gradient(bottom, rgb(303030) 38%, rgb(4E4E4E) 69%);

background-image: -webkit-linear-gradient(bottom, rgb(0,109,176) 38%, rgb(0,140,227) 69%);

background-image: -webkit-gradient(linear, left top, right bottom, color-stop(0, #FFFFFF), color-stop(1, #00A3EF));

!align="center" style="text-align:center; background-image:-webkit-gradient(linear, 0% 0%, 0% 100%, color-stop(95%, #5E9141), color-stop(05%, #7BBA54)); color:#FFF; font-family:calibri;" color="#FFF" colspan="3" Gradient|Information

Note: Search TGW for knowledge on Ally Support.

TGW Navbox List (finals)
Factions

Do not update until Factions system has been completely re-done.

Bases

Producers

Units infobox

Units faction list

Campaigns table
Chapter 1 - The Harvest Campaign (March 1, 2526 - February 4, 2531)