UNSC Ordnance

The UNSC uses a wide plethora of ammunition, some of which ranges for the crude to high tech. Though some were previously banned by the Geneva Convention and Hague Conventions, such rules of war have been laxed in the light of recent 'extiction events'.

Small Calibre Ammo
Ammo for pistols, magnums, SMGs and PDWs.

12.7x40
The ammo type chiefly used by the M6L PDWS Magnum and the M33 Revolver. The ammo is large with hefty amounts of stopping power and destructive power.

The M228 Semi-Armour-Piercing High-Penetration uses a copper jacketed round with lead filler than a tungsten rod. The jacket has a expansive hole on the front, making it deform upon impact, preventing it from leaveing the body of it's target. The round expands into a series of barbs.

The M227 Armour Piercing High Penetration round utilises a copper jacket with a lead filler then a tungsten rod. Those results in a bullet with high penetration but rarely used due to its habit of over penetrating it's targets.

The M226 Full Metal Jacket round is a rarely used round with a steel jacket and soft lead core than provides moderate armour epentration.

The M225 Semi-Armour-Piercing High-Explosive is the round primarily in use with the M6 and M33 series pistols. The round is copper jacketed with a hollow point on the front so it deforms in impact but shortly after impact the fuze, just beneath the hollow point, detonates the RDX filler, causing it to explode in or on contact with the body.

5x23mm
The 5x23 caseless ammunition is a specialised round that dispenses with metallic casings and instead uses a nitrocellulose molded round that, upon firing, combusts the nitrocellulose and then launches the bullet and remaining gases, leaving nothing behind. This round is usually used by the M7 SMG

The M443 Caseless Full Metal Jacket uses a steel jacket and lead filler, providing adequate stopping power.

The M444 Caseless Jacketed Hollow Point is copper semi jacketed round with a expansive hollow point in the lead filling, allowing the round to expand within the object it enters. The round expands into a series of barbs.

The M445, a rarely used round, utilises a copper jacket, lead filler and a tungsten core to provide penetration.

4.8x32mm
The small 4.8x32 is minimize weight and recoil while increasing penetration of body armor for use in a PDW Weapon or newer pistols. It features a bottlenecked case and a pointed bullet. It is comprable as a scaled down rifle round.

The M110 FMJ uses a hardened steel jacket and a lead filler for penetration of armoured infantry.

The M111 JHP uses a copper semi-jacket and a lead filler with a expansive hole for expanding inside the target and causing serious wounds. The round expands into a series of barbs.

The M112 AP is a improvement, based on controversy that the FMJ standard bullet lacks use against armoured targets. It has a solid steel core with copper jacket.

The M113 Semi armour piercing delayed high explosive is one of the most insidious rounds in UNSC operation, used primarily for UNSC Spec Ops. The round uses a two layer jacket of copper and tungsten with grooves to make it deform inside the body, keeping the  bullet, with a RDX filler that uses a delayed fuse, the fuse automatically set so the first one has a longer fuse than the last bullet to leave the chamber, attempting to allow them to all explode within the target consecutivly. The time frame allowed only allows for ten to be inserted into a target before they all explode. After that, the next group to be shot will 'reset the counter'.

M114 HE uses a two layer jacket of copper and tungsten to penetrate modern body armour and then deliver a payload of RDX filler that explodes on a delayed fuse so it explodes within the body.

5.56x10mm
The 5.56x10mm caseless ammunition is a specialised round that dispenses with metallic casings and instead uses a nitrocellulose molded round that, upon firing, combusts the nitrocellulose and then launches the bullet and remaining gases, leaving nothing behind. This round was modified from existing 5.56 NATO rounds for use in new carbines requring compact but powerful ammunition. the ammo is in fact, comparable to the standard 7.62x51mm round, with similar accuracy and penetration properties.

The M71 FMJ uses a hardened steel jacket and a lead filler for penetration of armoured infantry. It is rarely used in comparrisson to the the AP round.

The M72 JHP uses a copper semi-jacket and a lead filler with a expansive hole for expanding inside the target and causing serious wounds. The round expands into a series of barbs.

The M73 AP uses a two layer jacket of copper and steel with solid tungsten core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily.

The M74 HE uses a two layer jacket of copper and tungsten to penetrate modern body armour and then deliver a payload of RDX filler that explodes on a delayed fuse so it explodes within the body.

The M75 Semi armour piercing delayed high explosive is one of the most insidious rounds in UNSC operation, used primarily for UNSC Spec Ops. The round uses a two layer jacket of copper and tungsten with grooves to make it deform inside the body, keeping the  bullet, with a RDX filler that uses a delayed fuse, the fuse automatically set so the first one has a longer fuse than the last bullet to leave the chamber, attempting to allow them to all explode within the target consecutivly. The time frame allowed only allows for ten to be inserted into a target before they all explode. After that, the next group to be shot will 'reset the counter'.

The M76 SAP uses a two layer jacket of copper and steel with solid tungsten core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily.It has a number of grooves in the jacket that deform the body upon impact, causing further injury.

7.62x51mm
The 7.62x51mm NATO round is the standard round for UNSC MA Series assault rifles and provides a large array of powerful ammo.

The M81 FMJ uses a hardened steel jacket and a lead filler for penetration of armoured infantry. It is rarely used in comparrisson to the AP round.

The M82 JHP uses a copper semi-jacket and a lead filler with a expansive hole for expanding inside the target and causing serious wounds. The round expands into a series of barbs.

The M83 AP uses a two layer jacket of copper and steel with solid tungsten core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily.

The M84 HE uses a two layer jacket of copper and tungsten to penetrate modern body armour and then deliver a payload of RDX filler that explodes on a delayed fuse so it explodes within the body.

The M85 Semi armour piercing delayed high explosive is one of the most insidious rounds in UNSC operation, used primarily for UNSC Spec Ops. The round uses a two layer jacket of copper and tungsten with grooves to make it deform inside the body, keeping the  bullet, with a RDX filler that uses a delayed fuse, the fuse automatically set so the first one has a longer fuse than the last bullet to leave the chamber, attempting to allow them to all explode within the target consecutivly. The time frame allowed only allows for ten to be inserted into a target before they all explode. After that, the next group to be shot will 'reset the counter'.

The M86 Experimental High Explosive Armour Piercing uses a semi jacketed round with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the traget or on the targets armour and then the filler explodes, propelling a tungsten carbide rod into the target.

The M87 Tracer round uses a double envelope of copper and tungsten carbide with a filler comprising of a capacitor and a red IED (though green, yellow, white and blue versions exist.) and can only be seen from the position/side of the firer, removing the notion of 'tracers working both ways'.

9.5x40mm
The 9.5x40mm round, formally a experimental round, is now the standard round for UNSC battle rifles.

The M634 High-Powered Semi-Armor-Piercing was the first round developed for the Battle Rifle, using a double jacket of copper and tungsten with a solid tungsten core. It has grooves down the side, deforming the bullet soon after impact, slowing it significantly int the body and expanding, causing further injury. This round has since fallen from preferred ammo for battle rifles.

The M635 FMJ uses a hardened steel jacket and a lead filler for penetration of armoured infantry. It is rarely used in comparrisson to the AP rounds.

The M636 JHP uses a copper semi-jacket and a lead filler with a expansive hole for expanding inside the target and causing serious wounds. The round expands into a series of barbs.

The M637 AP uses a two layer jacket of copper and steel with solid tungsten core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily.

The M638 HE uses a two layer jacket of copper and tungsten to penetrate modern body armour and then deliver a payload of RDX filler that explodes on a delayed fuse so it explodes within the body.

The M639 Semi armour piercing delayed high explosive is one of the most insidious rounds in UNSC operation, used primarily for UNSC Spec Ops. The round uses a two layer jacket of copper and tungsten with grooves to make it deform inside the body, keeping the  bullet, with a RDX filler that uses a delayed fuse, the fuse automatically set so the first one has a longer fuse than the last bullet to leave the chamber, attempting to allow them to all explode within the target consecutivly. The time frame allowed only allows for ten to be inserted into a target before they all explode. After that, the next group to be shot will 'reset the counter'.

The M640 X-HEAP uses a semi jacketed round with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the traget or on the targets armour and then the filler explodes, proppelling a tungsten carbide rod into the target.

The M641 Tracer round uses a double envelope of copper and tungsten carbide with a filler comprising of a capacitor and a red IED (though green, yellow, white and blue versions exist.) and can only be seen from the position/side of the firer, removing the notion of 'tracers working both ways'.

The M642 Incendiary round utilises a copper and tungsten round with deformation grooves and a Pyrosene VI filling with delayed contact fuse.

The M643 High Explosive Incendiary Armour Piercing round uses a contact fuse to detonate the incendiary element, high explosive underneath that then the second incendiary charge, literally blasting a path for the tungsten carbide penetrator rod to follow. This is for penetrating light to medium vehicles and thick walls for counter sniping.

10.2x51mm
The 10.2x51mm round, a modification of a experimental round, is now the standard round for UNSC Heavy Battle Rifles and Sniper rifles.

The M655 FMJ uses a hardened steel jacket and a lead filler for penetration of armoured infantry. It is rarely used in comparrisson to the AP rounds.

The M656 JHP uses a copper semi-jacket and a lead filler with a expansive hole for expanding inside the target and causing serious wounds. The round expands into a series of barbs.

The M657 AP uses a two layer jacket of copper and steel with solid tungsten core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily.

The M658 HE uses a two layer jacket of copper and tungsten to penetrate modern body armour and then deliver a payload of RDX filler that explodes on a delayed fuse so it explodes within the body.

The M659 Semi armour piercing delayed high explosive is one of the most insidious rounds in UNSC operation, used primarily for UNSC Spec Ops. The round uses a two layer jacket of copper and tungsten with grooves to make it deform inside the body, keeping the  bullet, with a RDX filler that uses a delayed fuse, the fuse automatically set so the first one has a longer fuse than the last bullet to leave the chamber, attempting to allow them to all explode within the target consecutivly. The time frame allowed only allows for ten to be inserted into a target before they all explode. After that, the next group to be shot will 'reset the counter'.

The M650 X-HEAP uses a semi jacketed round with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the traget or on the targets armour and then the filler explodes, propelling a tungsten carbide rod into the target.

The M651 Tracer round uses a double envelope of copper and tungsten carbide with a filler comprising of a capacitor and a red IED (though green, yellow, white and blue versions exist.) and can only be seen from the position/side of the firer, removing the notion of 'tracers working both ways'.

The M652 Incendiary round utilises a copper and tungsten round with deformation grooves and a Pyrosene VI filling with delayed contact fuse.

The M653 High Explosive Incendiary Armour Piercing round uses a contact fuse to detonate the Pyrosene VI element, high explosive underneath that then the zirconium powder which acts as a incendiary, literally blasting a path for the tungsten carbide penetrator rod to follow. This is for penetrating light to medium vehicles and thick walls for counter sniping.

14.5x114mm
The standard ammo for the UNSC SRS99.

M12 armour-piercing fin-stabilised discarding sabot is the standard round for the SRS99. The round uses a spindle type sabot made of aulluminium-steel alloy to vent the explosive charge that proppels it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of Tungsten Carbide, to hit its target.

M13 armour-piercing fin-stabilised discarding sabot uses a hardened steel kinetic penetrator, to avoid the massive over penetration of the M12 APFSDS.

M14 armour-piercing fin-stabilised discarding sabot uses a hollow steel spike so it shatters on contact with medium armour or buildings and on contact with infantry and infantry armour will pierce and fragment or fragment and pierce them, meaning minimal over penetration, though results are not predictable.

M15 armour-piercing fin-stabilised discarding sabot uses a lead sabot with a semi jacket of copper and a hollow point, making it expand in the body and cause minimal overpenetration while almost gaurenteeing a kill.

12.7x99mm
The 12.7x99 round is the standard round for UNSC Heavy Machine Guns.

The M55 FMJ uses a hardened steel jacket and a lead filler for penetration of armoured infantry. It is rarely used in comparrisson to the AP rounds.

The M56 JHP uses a copper semi-jacket and a lead filler with a expansive hole for expanding inside the target and causing serious wounds. The round expands into a series of barbs.

The M57 AP uses a two layer jacket of copper and steel with solid tungsten core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily.

The M58 HE uses a two layer jacket of copper and tungsten to penetrate modern body armour and then deliver a payload of RDX filler that explodes on a delayed fuse so it explodes within the body.

The M59 Semi armour piercing delayed high explosive is one of the most insidious rounds in UNSC operation, used primarily for UNSC Spec Ops. The round uses a two layer jacket of copper and tungsten with grooves to make it deform inside the body, keeping the  bullet, with a RDX filler that uses a delayed fuse, the fuse automatically set so the first one has a longer fuse than the last bullet to leave the chamber, attempting to allow them to all explode within the target consecutivly. The time frame allowed only allows for ten to be inserted into a target before they all explode. After that, the next group to be shot will 'reset the counter'.

The M50 X-HEAP uses a semi jacketed round with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the traget or on the targets armour and then the filler explodes, proppelling a tungsten carbide rod into the target.

The M51 Tracer round uses a double envelope of copper and tungsten carbide with a filler comprising of a capacitor and a red IED (though green, yellow, white and blue versions exist.) and can only be seen from the position/side of the firer, removing the notion of 'tracers working both ways'.

The M52 Incendiary round utilises a copper and tungsten round with deformation grooves and a Pyrosene VI filling with delayed contact fuse.

The M53 High Explosive Incendiary Armour Piercing round uses a contact fuse to detonate the Pyrosene VI element, high explosive underneath that then the zirconium powder which acts as a incendiary, literally blasting a path for the tungsten carbide penetrator rod to follow. This is for penetrating light to medium vehicles and thick walls.

20mm
The M100 HE shell has a copper Jacket with contact fuse RDX filler.

The M101 Incendiary shell has a copper and steel jacket with Pyrosene VI core and delayed fuse detonator.

The M102 AP Shell has a copper jacket with lead filler and a tungsten carbide penetrator rod. The M103 HEAT shell uses a explosive shaped charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor.

The M204 X-HEAP uses a semi jacketed shell with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the traget or on the targets armour and then the filler explodes, proppelling a tungsten carbide rod into the target.

The M105 High Explosive Incendiary Armour Piercing shell uses a contact fuse to detonate the Pyrosene VI element, high explosive underneath that then the zirconium powder which acts as a incendiary, literally blasting a path for the tungsten carbide penetrator rod to follow. This is for penetrating light to medium vehicles and thick walls.

The M106 shells are 'Smart Shots', a new round with a motion sensor implanted in the rear of the warhead. Taking up only a thin section with the actual motion sensor and detonator, should it pick something up outside of its trajectory, it detonates, sending explosive bomblets and shrapnel, causing more damage than initial or potential impact. Should it be on course for impact, in explodes on contact with its target.

30mm
The M200 HE shell has a copper Jacket with contact fuse RDX filler.

The M201 Incendiary shell has a copper and steel jacket with Pyrosene VI core and delayed fuse detonator.

The M202 AP Shell has a copper jacket with lead filler and a tungsten carbide penetrator rod.

The M203 APFSDS shell uses a polymer spindle sabot and a tungsten carbide penetrator rod for attacking vehicles. Often causes jams. The M204 HEAT shell uses a explosive shaped charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor.

The M205 X-HEAP uses a semi jacketed shell with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the traget or on the targets armour and then the filler explodes, proppelling a tungsten carbide rod into the target.

The M206 High Explosive Incendiary Armour Piercing shell uses a contact fuse to detonate the Pyrosene VI element, high explosive underneath that then the zirconium powder which acts as a incendiary, literally blasting a path for the tungsten carbide penetrator rod to follow. This is for penetrating light to medium vehicles and thick walls.

The M207 shells are 'Smart Shots', a new round with a motion sensor implanted in the rear of the warhead. Taking up only a thin section with the actual motion sensor and detonator, should it pick something up outside of its trajectory, it detonates, sending explosive bomblets and shrapnel, causing more damage than initial or potential impact. Should it be on course for impact, in explodes on contact with its target.

40mm
The M300 HE shell has a copper Jacket with contact fuse RDX filler.

The M301 Incendiary shell has a copper and steel jacket with Pyrosene VI core and delayed fuse detonator.

The M302 AP Shell has a copper jacket with lead filler and a tungsten carbide penetrator rod.

The M303 APFSDS shell uses a polymer spindle sabot and a tungsten carbide penetrator rod for attacking vehicles. Often causes jams. The M304 HEAT shell uses a explosive shaped charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor.

The M305 X-HEAP uses a semi jacketed shell with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the traget or on the targets armour and then the filler explodes, proppelling a tungsten carbide rod into the target.

The M306 High Explosive Incendiary Armour Piercing shell uses a contact fuse to detonate the Pyrosene VI element, high explosive underneath that then the zirconium powder which acts as a incendiary, literally blasting a path for the tungsten carbide penetrator rod to follow. This is for penetrating light to medium vehicles and thick walls.

The M307 shells are 'Smart Shots', a new round with a motion sensor implanted in the rear of the warehead. Taking up only a thin section with the actual motion sensor and detonator, should it pick something up outside of its trajectory, it detonates, sending explosive bomblets and shrapnel, causing more damage than initial or potential impact. Should it be on course for impact, in explodes on contact with its target.

76mm
M322 HEAP-DP Shell uses a copper and steel double jacket with RDX filling and a tungsten spike that spans the width of the shell. This is the standard shell in use.

M323 HE shell uses a copper and steel double jacket with a solid RDX filler and contact detonator.

M324 HESH shell has a copper-steel jacket and is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. In the case of the metal armor of a tank, the compression shock wave conducts through the armor to the point where is reaches the metal/air interface (the hollow crew compartment), where some of the energy is reflected as a tension wave. At the point where the compression and tension waves intersect, a high stress zone is created in the metal, causing pieces of steel to be projected off the interior wall. This fragmentation injures and kills the crew, damages the equipment and ignites the ammo, rendering the tank useless. Its also effective against buildings.

M325 HEAT shell uses a explosive shaped charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor.

M326 Incendiary shell has a copper and steel jacket with Pyrosene VI core and delayed fuse detonator.

M327 Flechette shell is a shell that is filled with tungsten coated depleted uranium fin stabilised flechettes for anti infantry/light vehicles.

M328 APFSDS shell uses a spindle type sabot made of aulluminium-steel alloy to vent the explosive charge that propells it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of Tungsten Carbide, to hit its target.

M329 Smoke shells release a cloud of smoke upon contact (usually white smoke but red green blue and yellow availible.)

90mm
M422 HEAP-DP Shell uses a copper and steel double jacket with RDX filling and a tungsten spike that spans the width of the shell. This is the standard shell in use.

M423 HE shell uses a copper and steel double jacket with a solid RDX filler and contact detonator.

M424 HESH shell has a copper-steel jacket and is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. In the case of the metal armor of a tank, the compression shock wave conducts through the armor to the point where is reaches the metal/air interface (the hollow crew compartment), where some of the energy is reflected as a tension wave. At the point where the compression and tension waves intersect, a high stress zone is created in the metal, causing pieces of steel to be projected off the interior wall. This fragmentation injures and kills the crew, damages the equipment and ignites the ammo, rendering the tank useless. Its also effective against buildings.

M425 HEAT shell uses a explosive shaped charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor.

M426 Incendiary shell has a copper and steel jacket with Pyrosene VI core and delayed fuse detonator.

M427 Flechette shell is a shell that is filled with tungsten coated depleted uranium fin stabilised flechettes for anti infantry/light vehicles.

M428 APFSDS shell uses a spindle type sabot made of aulluminium-steel alloy to vent the explosive charge that propells it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of Tungsten Carbide, to hit its target.

M429 Smoke shells release a cloud of smoke upon contact (usually white smoke but red green blue and yellow availible.)

105mm
M522 HEAP-DP Shell uses a copper and steel double jacket with RDX filling and a tungsten spike that spans the width of the shell. This is the standard shell in use.

M523 HE shell uses a copper and steel double jacket with a solid RDX filler and contact detonator.

M524 HESH shell has a copper-steel jacket and is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. In the case of the metal armor of a tank, the compression shock wave conducts through the armor to the point where is reaches the metal/air interface (the hollow crew compartment), where some of the energy is reflected as a tension wave. At the point where the compression and tension waves intersect, a high stress zone is created in the metal, causing pieces of steel to be projected off the interior wall. This fragmentation injures and kills the crew, damages the equipment and ignites the ammo, rendering the tank useless. Its also effective against buildings.

M525 HEAT shell uses a explosive shaped charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor.

M526 Incendiary shell has a copper and steel jacket with Pyrosene VI core and delayed fuse detonator.

M527 Flechette shell is a shell that is filled with tungsten coated depleted uranium fin stabilised flechettes for anti infantry/light vehicles.

M528 APFSDS shell uses a spindle type sabot made of aulluminium-steel alloy to vent the explosive charge that propells it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of Tungsten Carbide, to hit its target.

M529 Smoke shells release a cloud of smoke upon contact (usually white smoke but red green blue and yellow availible.)

150mm Canister
M859 HE Canister uses a copper and steel double jacket with a solid RDX filler and contact detonator.

M860 Cluster Bomb Canister launches a shell that either upon impact or at a predetermined distance, air bursts into a number of proximity detonated bomblets.

M861 Pyrosene Canister contain Pyrosene VI kept under high pressure which is then released and ignited, creating a spray of fire.

M862 HESH Cansiter is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. In the case of the metal armor of a tank, the compression shock wave conducts through the armor to the point where is reaches the metal/air interface (the hollow crew compartment), where some of the energy is reflected as a tension wave. At the point where the compression and tension waves intersect, a high stress zone is created in the metal, causing pieces of steel to be projected off the interior wall. This fragmentation injures and kills the crew, damages the equipment and ignites the ammo, rendering the tank useless. Its also effective against buildings.

M863 Flechette canister is filled with tungsten coated depleted uranium fin stabilised flechettes for anti infantry/light vehicles.

155mm
S40 HE shell uses a copper steel jacket and a RDX filler to cause massive explosions on impact.

S41 Smoke shells release a cloud of smoke upon contact (usually white smoke but red green blue and yellow availible.)

S42 Airburst utilises a copper and steel shell, a RDX filler and a laser rangefinder in the nose, which when within a certain distance of the ground it explodes, showering the ground with shrapnel.

S43 Chaff shells launch a shell that airbursts, the copper and RDX jacket exploding, allowing the metallised glass fibre fillers to fall out, a secondary explosive at the core spreading them across a large distance to confuse scanners'

The S44 Masamune shell utilises stabilizer fins and advance on board guidance to achieve a longer effective range from the standard 50km to 60km and a accuracy to within four meters. This allows the UNSC to accuratly destroy non moving vehicles or buildings with ease. The accuracy is obtained by Satillite uplink. The Shell contains the guidance systems at the front then a copper and steel jacket holding the RDX filler.

The S45 Muramasa shell utilises the same kind of guidance system but when it gets over the target zone it explodes, showering it with cluster bombs.

S46 FLare Shell launches a single use parachute flare into the air. This floats to ground, providing illumination.

190mm
M96 HE shell uses a copper and steel double jacket with a solid RDX filler and contact detonator.

M97 Cluster Bomb shell launches a shell that either upon impact or at a predetermined distance, air bursts into a number of proximity detonated bomblets.

M99 HESH Shell is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. In the case of the metal armor of a tank, the compression shock wave conducts through the armor to the point where is reaches the metal/air interface (the hollow crew compartment), where some of the energy is reflected as a tension wave. At the point where the compression and tension waves intersect, a high stress zone is created in the metal, causing pieces of steel to be projected off the interior wall. This fragmentation injures and kills the crew, damages the equipment and ignites the ammo, rendering the tank useless. Its also effective against buildings.

M100 Flechette shells are is filled with tungsten coated depleted uranium fin stabilised flechettes for anti infantry/light vehicles.

350mm
M1 'Smasher' HE shell, hardend steel jacket with RDX filler.

M2'Crasher' shaped charge round, capable of penetrating four meters of concrete.

M3'Crusher' round with a hardened steel jacket and tungsten carbide rod for penetrating targets, riddled with microveins filled with HE and a hollow rod full of it as well, capable of penetrating 2.5 meters of reinforced concrete and killing the occupants.

M4 'Masher' which had the same warhead filled with microveins of explosives but a incendiary charge. on the inside

Air to Ground
AGM-76 PINCER missiles are designed for busting tanks and fortifications, using three stage motors jam resistant millimeter wave RADAR, infrared imaging and logic systems for avoiding counter measures.

AGM-204 Threat Suppression Attack Missile is a low cost self protection missile for hitting incoming missiles, sensor positions, SAM sites or AAA. Small and short ranged, they rely on speed, using a high impulse motor to reach hyper velocity. It is directly linked to the ships defensive systems, launnching upon the target when the threat is detected, using millimeter wave to home in.

AGM-22 ANVIL-III is a laser guided missile for hitting sationary or slow moving targets. Packing a large shaped charge warhead, these easily blow holes in targets.

AGM-

AGM-64 BARB missiles are fire and forget missiles, using infrared sensors to track the target, assigned by the pilot. The missile boosts the hyper velocity then coasts, making only minor adjustments with the fins to stay on target and then boosts again on terminal approach. The HEAT warehead can be changed upon launch, so either it explodes on contact or it explodes a few moments after contact, after the kinetic energy of the missile has buried the warhead into it's target.

Air/Space Intercept
AIM-11 CLAW uses dual optical and active RADAR to seek out targets, accelerating to hyper velocity. Upon nearing the target it releases a spray of flechettes to ensure the target is crippled or destroyed.

Air/Space Anti-Capital ship
ASM-13 TALON is a missile launched by bombers than uses a two stage rocket, one for boosting away after launch and another for the terminal apporach to the target. It uses infrared scanners, active RADAR and superhetreodyne reciever aerials let it lock onto EM emissions of the target. The warehead is a froged fragment ring that is fused to explode so that it creates a lethal cloud of penetrating fragments, blowing holes in ships, damaging vital systems and depressurizing decks. after that a single depelted uranium and tungsten carbide penetrator rod passes throguh the hole made and punches into the ship It uses a coolant jet system to hide from enemy detection.

Surface to Air
STINGER Surface to Air Missile is a three stage air defence missile, using active and passive seeking systems such as RADAR, optical, UV, IR and jam homing, all the time assisted by its launcher. The third stage is hung back for the terminal flight phase and the kinetic penetrator darts warhead can be optimised from the ground launcher for the best possible spread on the target.

CANINE Surface to air missile is a 102mm hyper velocity, millimeter wave RADAR tracking missile, designed for destroying air targets with kinetic energy.

Anti Tank Guided Weapon
FANG Anti Tank Guided Weapon is a missile that, when a target is tagged upon its infrared scanner, it will use millimeter wave RADAR and infrared sensors to home in upon the target. Posessing a large HEAT warhead, it can puncture the armour of enemy tank and give smaller vehicles a fighting chance.

VENOM Anti Tank Guided Weapon is a hypervelocity intelligent missile with a 11.3kg Payload and is powered by a two stage rocket. The first stage is used to blast it clear of the launcher and then steering nozzles align it with the target and then the second stage rocket accelerates it to hypervelocity. The sensor in the nose hold a infrared imager, millimeter wave RADAR and superheterodyne aerial allowing it to target active RADAR jammers. Upon approach on a vehicle it scans it and and identifies it from the UNSC net. If it has been fired at a firendly it will abort the attack but if it is a confirmed hostile or unknown it will asses the optimum attack loaction and home in upon that. The warhead contains a 15 centimeter tungsten carbide kinetic penetrating rod surrounded by RDX filler. It is detonated just before impact, launching the rod into the vehicle. Combination of the mac 4.5 hypervelocity and the explosive launch, the rod can penetrate any armour

SABRE Anti Tank Guided Weapon is a 102mm missile that is infrared guided. When targetting a tank it will got for the hottest part of the tank, usually the vulnerable and thin engine armour. When fired it heads at the target at maximum velocity then changes it's attack profile to best amtch it's target, usually diving straight up then straight down on the target. It has advance logic systems allowing it to identify decoys and reject them in favour of its main target.

Artillery
TOXIN Cruise missile comes with either HE warhead, using a massive amount of RDX to cause hellish damage, bomblet dispensing, dispensing dozens of smaller bomblets across a target zone, Anti-Aircraft, using force of impact and RDX payload to destroy enemy aircraft and Nuclear warheads with a yield of 1.5 megatons. The missile is guided through a mixture of GPS, TACCOM, satilliete uplink, remote guidance and optical tracking, using all of these or just one to home in on a target.

Spaceship launched
The Archer missile, thoroughly modernized, is now a much more capable weapon, using a forged fragment ring for penetrating the hull. After that the secondary warhead, containing a number of depleted uranium penetrating rods covered in tungsten carbide. These punch through several decks of the ship, causing serious damage. The Archer is now upgraded with a number of systems to help it bypass ship defence system, such as jet coolant systems, drastically reducing its heat signature, advanced armour, mostly focusing on heat resistance, using heat resistant polymers and a titanium-alluminium heat matrix and a set of second stage boosters for a sudden burst of speed upon terminal approach. For those systems that jam Archer missiles, cutting them off from the ships that launched them, they now have infrared sensors and millimter wave RADAR, allowing it to home in without the launcher's assistance.

Air to Surface
ASR-54 INCISOR rockets are high speed (1800m a second) high accuracy rockets with varaible wareheads for the tasks ahead. It can take incediary, containing Pyrosene VI, HE warheads with 36kg of explosives, with variable fusing to allow airbursting on 'soft targets' or impact explosion on hard targets, a multi dart warhead containing 17 thermite felchettes for burning through tanks, a 'beehive' missile for hitting exposed personnel, sof vehicles, soft buildings and stationary aircraft. The warehead contains 4200 flechettes for saturating the area of half a football field. It can also carry cluster warheads with a variety of submnitions from mines to bomblets and cratering bombs.

ASR-34 TUSK The tusk is a 70mm spin stabilised rocket with a HE warhead or a smoke warhead, for saturing target zones with fire.

Artillery
POISON artillery rockets can take different wareheads incliding high explosive rockets, smokeing rockets, cluster bombs, that upon impact spread bomblets over a wide area and mine dispensers that disperse mines, either in AT or AP flavour.

102mm
HEAT rockets use a explosive shaped charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor.

Thermobaric rockets consist of a container of a finely powdered solid fuel of differing particle size mixed with a low percentage of oxidizer and binder. A high explosive charge is placed in the middle of the mixture. The weapon is initiated upon firing, and the explosive charge bursts open the container and disperses the fuel in a cloud. The heat released by the oxidizer gases then helps ignite the smaller solid particles mixed with the compressed hot air behind the shock leading the blast wave. This sustains a hot environment which allows 100% fuel combustion to be achieved. If fuel particles have a size distribution, smaller particles get ignited in a short period of time,providing heat for the combustion of the larger particles. Smaller particles burn rapidly and remain tied to the local gas,while the larger particles move more freely and mix with new oxidation sources,allowing a more sustained combustion than provided by a single particle size

HESH rockets are filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. In the case of the metal armor of a tank, the compression shock wave conducts through the armor to the point where is reaches the metal/air interface (the hollow crew compartment), where some of the energy is reflected as a tension wave. At the point where the compression and tension waves intersect, a high stress zone is created in the metal, causing pieces of steel to be projected off the interior wall. This fragmentation injures and kills the crew, damages the equipment and ignites the ammo, rendering the tank useless. Its also effective against buildings.

60mm
HEAT rockets use a explosive shaped charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor.

Rifle Launched
The PK-11 rocket was made from a zinc-fibreglass amalgam and filled with a synthetic fuel compound. It was powered by a seperate fuel to its target. It had variable fusing, allowing for accurate air bursting over enemy targets.

5.4mm
Ferric Tungsten utillises Tungsten with elements of steel in it to provide a cheaper but strong slug. This is the most popular slug for use, having optimum penetrating power.

Depleted Uranium slugs are easily the most effective slugs, but being not only the most dangerous but also, repeated and heavy exposure can cause illness, alike to exposure to other radioactive materials.

Splinter Slug are primrily used against enemy infantry and light vehicles. It is made up of eight individual slugs held together by nitorcellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart infantry and lightly armoured vehicles.

25mm
Ferric Tungsten utillises Tungsten with elements of steel in it to provide a cheaper but strong slug. This is the most popular slug for use, having optimum penetrating power.

Depleted Uranium slugs are easily the most effective slugs, but being not only the most dangerous but also, repeated and heavy exposure can cause illness, alike to exposure to other radioactive materials.

Splinter Slug are primrily used against enemy infantry and light vehicles. It is made up of eight individual slugs held together by nitorcellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart infantry and lightly armoured vehicles.

40mm
Ferric Tungsten utillises Tungsten with elements of steel in it to provide a cheaper but strong slug. This is the most popular slug for use, having optimum penetrating power.

Depleted Uranium slugs are easily the most effective slugs, but being not only the most dangerous but also, repeated and heavy exposure can cause illness, alike to exposure to other radioactive materials.

Splinter Slug are primrily used against enemy infantry and light vehicles. It is made up of eight individual slugs held together by nitorcellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart infantry and lightly armoured vehicles.

90mm
Ferric Tungsten utillises Tungsten with elements of steel in it to provide a cheaper but strong slug. This is the most popular slug for use, having optimum penetrating power.

Depleted Uranium slugs are easily the most effective slugs, but being not only the most dangerous but also, repeated and heavy exposure can cause illness, alike to exposure to other radioactive materials.

Splinter Slug are primrily used against enemy infantry and light vehicles. It is made up of eight individual slugs held together by nitorcellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart infantry and lightly armoured vehicles.

Bombs
M23 Joint Direct Attack Munition is a inertially and GPS guided 2000lb explosive, with a aluminium-steel casing and RDX filler.

40mm
HE shells use large amounts of RDX in their filler, making greandes that once fired and armed, explode on contact or after a short delay fuse, and explode.

HEDP shells, much like HEAT, produce a jet of molten metal that can pierce armour on medium vehicles, while providing all the effects of a HE Grenade

Airburst Shells explode while still within the air, showering the ground below with shrapnel, to provide a maximum casualty radius for soldiers in cover.

Bounding shells do not explode on contact but instead a small charge propels it into the air where it airbursts from two meters up.

Incendiary shells use pyrosene VI in a highly compressed state. When fired the primer activates and on contact, the secondary detonator spreads out pryrosense VI then the primary one detonates it, much like a Thermobaric weapon, creating a fireball that consumes the target zone.

Buckshot shells are loaded with tungsten fin stabillised flechettes that shred infantry.

Parachute flares shells are illuminating flares with deployable parachutes, for illuminating an area from above.

Smoke shells are grenades that can either airburst of explode on contact, delivering a coloured smoke to the target zone (either white, red, blue or yellow) and can shield or mark objectives.

The Thermite Shell uses a thermate compound to ignite on contact, mostly for fouling enemy equipment.

25mm
The HE shell has a copper Jacket with contact fuse RDX filler.

The Incendiary shell has a copper and steel jacket with Pyrosene VI core and delayed fuse detonator.

The AP Shell has a copper jacket with lead filler and a tungsten carbide penetrator rod. The HEAT shell uses a explosive shaped charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor.

The Thermite Shell uses a thermate compound to ignite on contact, mostly for fouling enemy equipment.

6 Gauge
00 Buckshot is the standard ammo for most shotguns, using almost twenty 8.4mm tungsten balls to perforate the body.

Slugs are a rare, solid shell with fins to stabilise them in flight. They have deep penetration though are inaccurate.

Darts are a advancment on the slug, using a copper coating, lead filling and a tungsten penetrating rod, like a oversized AP round.

Flechettes are several dozen fin stabillised depelted uranium flechettes coated in tungsten carbide.

8 Gauge
00 Buckshot is the standard ammo for most shotguns, using 15 8.4mm tungsten balls to perforate the body.

Slugs are a rare, solid shell with fins to stabilise them in flight. They have deep penetration though are inaccurate.

Darts are a advancment on the slug, using a copper coating, lead filling and a tungsten penetrating rod, like a oversized AP round.

Flechettes are several dozen fin stabillised depelted uranium flechettes coated in tungsten carbide.

10 Gauge
0 Buckshot is the standard ammo for most shotguns, using almost twenty 8.4mm tungsten balls to perforate the body.

Slugs are a rare, solid shell with fins to stabilise them in flight. They have deep penetration though are inaccurate.

Darts are a advancment on the slug, using a copper coating, lead filling and a tungsten penetrating rod, like a oversized AP round.

Flechettes are several dozen fin stabillised depelted uranium flechettes coated in tungsten carbide. Flchettes are quickly becoming more popular that buckshot.