Holographic SPARTAN-III Training System

The Holographic SPARTAN-III Training System codenamed FORGE, is a virtual program created by the UNSC used for SPARTAN-III battle practice. The system uses holograms to generate maps and battlefields to exercise the SPARTANs' strategic and tactical skill. The SPARTANs are usually split into two teams; Red and Blue and these teams will often play a variety of fast paced, strategic games.

Gametypes

 * Stab.jpgr; probably the most diverse gametype where the virtual SPARTANs will either split into teams to fight eachother, often from opposing bases, or sometimes a free-for-all, spawning randomly across the field. This exercises regular battle skills.


 * Oddball.jpgll; usually played free-for-all, where the SPARTANs will compete to keep hold of a specific object, often a virtual skull, points of a SPARTAN will rise as they hold the object. The first to a certain point number wins. This game can also be played in teams. This game exercises evasion, speed and stealth.


 * Juggernaut.jpgrnaut; almost always played free-for-all, where all SPARTANs playing will attempt to kill one player i.e. the Juggernaut. The Juggernaut will gain points as they fight. When a SPARTAN kills a Juggernaut they become the Juggernaut. As with Oddball the first to a certain point number wins. This game exercises endurance.


 * CTF.jpg Capture the Flag; always played in teams. To win, a team must take a flag from the enemy base and return it to their own a certain number of times. This game can also be played with one flag in the middle of the map. This game exercises strategy and team-work.


 * Assault; always played in team. Teams must transport a bomb from their base to the other. The only difference between this and CTF is that this game requires arming of the bomb and the defending team can disarm it before it explodes. Effectively cancelling the offending point.


 * Koth.jpg of the Hill; this gametype involves taking control of a certain area of the map or possibly a vehicle and keeping it for as long as it takes to get to a certain point number. This game exercises mainly tactical control.


 * Infection.jpgtion; this gametype involves one team of "Humans" defending themselves against a team of "Zombies". This game is played twice in a row, teams reversed for the second. When a "Human" is killed he/she is respawned as a "Zombie". This game exercises defense.