Dom-094

{|style="width:100%; color:#FFF;"
 * valign="top" style="padding:5px;" class="aaopage"|

"This is Sierra-094. I'm done here."

- Dom, after completing a mission

Petty Officer First Class Dominic-094 is one of the last surviving SPARTAN-II super soldiers. After the Human-Covenant War, he serves in the Peacemaker-Thug War.

Personality and Description
"I'm gonna sweep the leg. You got a problem with that?"

- Dom

Dom, like Linda, is a “lone wolf”. He never talks to anyone else, including all other SPARTANs besides those of his team, unless "absolutely necessary". Dom is very bluntly honest and carelessly points out flaws in everyone, even himself. Internally, Dom resents his superiors of the UNSC, and he cannot forgive Dr. Halsey for kidnapping him. He is also one of the only SPARTANs, if not the only SPARTAN, who has little to no respect for Chief Petty Officer Mendez; he looks up to Captain Jim Raynor instead as a fatherly figure, despite the fact that Raynor is an ODST. Dom's hatred towards ONI does not prevent him from understanding the necessity of defending against the Covenant and other enemies.

Dom has an all-around balance of skills, but his skills are somewhat lacking in grenade usage, compared to other SPARTANs. He has above-SPARTAN-average sniper skills, is good at medium range with a battle rifle, and is exceptionally skilled at using the empty-half-your-clip-and-then-melee tactic with an assault rifle. Dom is known for sudden outbursts of near-impossible reflexes that are even faster than those of Kelly, as often noted by Rick. These are triggered on occasion and are inconsistent. His speed and reflexes were further enhanced by a Forerunner artifact called the Contumacy, allowing him to run at speeds as high as 195 km/h in his armor and go to extremes as to dodge transonic projectiles. Dom is also known for seemingly improbable tactics with most of them involving the usage of an Electrolaser Pistol.

It should be noted that Dom is small for a SPARTAN-II, standing only 188 centimeters (6 feet, 2 inches) tall, as opposed to the general close-to-7-feet.

Biography
The only thing known about Dom prior his conscription is that he and Kim Park were childhood friends.

Conscription
When Dom was five years old, he was abducted and conscripted into the SPARTAN-II Program by Dr. Halsey. Like the rest of the SPARTANs, he was taken to Reach, trained by Chief Petty Officer Mendez, and underwent severe augmentation procedures in 2525. And, of course, he is one of the only successful candidates.

Operation Squall
"I'm gone..."

- Dom, before entering cryo-sleep.

The Platinum Team was sent to Catacomb to obtain the Contumacy, a Forerunner artifact hidden in a cave. During a Covenant encounter, Dom was knocked unconscious by a plasma grenade explosion. The explosion caused stalactites and rocks to fell, killing the Covenant forces, but separating Dom from the rest of the SPARTAN team. After waking up, Dom miraculously uncovered the Contumacy and found his way out of the cave. He discovered that most of Catacomb was glassed. Coincidentally there was a damaged destroyer nearby, so he climbed into a cryo-chamber for an "eternal rest". During his sleep, he had dreams involving a familiar girl whom he seemed to have met in his past, but she was an adult instead of a child.

At the end of the Human-Covenant War, he was found by Sangheili and returned to the UNSC.

Peacemaker-Thug War
"Commander, mission accomplished."

- Dom reporting back to Lieutenant Commander Alejandro Ordona

Retirement and Death
"Every time I look back...I wonder why I am still here."

http://www.youtube.com/watch?v=0BSNU2ZLyKM http://www.youtube.com/watch?v=yyDZscyf8lU&feature=player_embedded

Halo: Platinum Annals Attributes
Dom has the fastest running speed of all the usable characters (unless Sam uses sprint) and has the highest and farthest leaping distance. All (but one) of his movesets involve rapid short-ranged attacks with his only ranged attacks being his pistol and grenades. Dom's armor ability is evade.

First Encounter
Health: 38

Special Attacks

 * Neutral: Magnum Shot (10 damage)
 * Side: Magnum Burst (50 damage)
 * Up: Upwards Magnum Shot (10 damage)
 * Down: Frag Grenade (200 damage)

Ground Melee Attacks

 * Neutral: The Halo: Combat Evolved shotgun melee animation, Dom swings his shotgun up and brings its butt into the enemy's head. (65 damage)
 * Side: A shotgun blast forward. The damage depends on how many pellets strike the enemy. (20 damage per pellet, 6 pellets)
 * Up: A shotgun blast upwards at 45 degrees. (20 damage per pellet, 6 pellets)
 * Down: A shotgun blast downwards at 45 degrees. (20 damage per pellet, 6 pellets)

Aerial Melee Attacks

 * Neutral: Four quick kicks in the air. (42 damage per kick)
 * Forward: A downward punch that smashes the opponent into the ground or off a cliff. (78 damage)
 * Back: A slow but powerful back kick with both legs. (84 damage)
 * Down: Dom spins, shooting the enemy downwards with his feet. (78 damage)
 * Up: An upwards axe kick. (60 damage)

Demolition
It should be noted that Dom is slower and cannot jump as high in this moveset. Health: 38

Special Attacks

 * Neutral: Frag Grenade (200 damage)
 * Side: Rocket Launcher (800 damage)
 * Up: Gravity Lift
 * Down: Demolition Charge (1000 damage)

Ground Melee Attacks

 * Neutral: A knee thrust (48 damage) followed by an overhead swing with both arms(78 damage).
 * Side: Dom pulls out a rocket launcher and fires it slightly towards the ground. (800 damage)
 * Up: Dom slams a brute shot on the ground and fires a grenade upwards, which will fall back down. (30 damage)
 * Down: Dom plants a trip mine on the ground, it will detonate upon contact with any character or enemy. (700 damage)

Aerial Melee Attacks

 * Neutral: Four quick kicks in the air. (42 damage per kick)
 * Forward: An axe kick that will send the enemy into the ground or off a cliff. (90 damage)
 * Back: A slow but powerful back kick with both legs. (84 damage)
 * Down: Four stomps with the last stomp being the most powerful. (30 damage per starting kicks, 78 damage on last kick)
 * Up: An upwards kick with both legs. (84 damage)

Default
This is Dom’s moveset for the majority of the Human-Covenant War campaign. Health: 38

Special Attacks

 * Neutral: Magnum Shot (10 damage)
 * Side: Magnum Burst (50 damage)
 * Up: Dolphin Slash (Dom jumps upwards with his sword extended vertically above him) (117 damage)
 * Down: Spike Grenade (180 damage)

Ground Melee Attacks

 * Neutral: Dom swings his energy sword upwards, back and forth. (72 damage per slash)
 * Side: Dom holds the sword behind him and then slashes forward. (132 damage)
 * Up: Dom swings the sword from his feet, over his head, and to behind himself. (126 damage)
 * Down: Dom slashes in front of him and immediately slashes in the opposite direction. (115 damage per slash)

Aerial Melee Attacks

 * Neutral: Three quick sword slashes. (72 damage per slash)
 * Forward: A forward vertical slash (up to down). (115 damage)
 * Back: A single-legged flying back kick. (78 damage)
 * Down: Dom extends his sword downwards, impaling any enemy beneath. (132 damage)
 * Up: Dom quickly slashes above him. (72 damage)

Mark V
Health: 78

Dom's moveset is still the same as his default moveset.

Halo: New Threat Attributes
These are Dom’s movesets after the Human-Covenant War. His speed is now double of what it already was. He also has much more health, due to energy shielding.

EOD
Health: 120

Special Attacks

 * Neutral: Xie G12 (400 damage)
 * Side: Contumacy Dash (54 damage)
 * Up: Contumacy Jet (84 damage)
 * Down: Contumacy Shield (30 damage)

Hayabusa
Health: 115

Special Attacks

 * Neutral: Electrolaser Pistol (1 damage)
 * Side: Contumacy Dash (54 damage)
 * Up: Contumacy Jet (84 damage)
 * Down: Contumacy Shield (30 damage)

Ground Melee Attacks

 * Neutral: Dom spins with his arms outward, repeatedly chopping the enemy (6 damage per chop).
 * Side: An overhead double-arm chop (126 damage).
 * Up: A back-flip kick (114 damage).
 * Down: A ground split kick (114 damage).

Aerial Melee Attacks

 * Neutral: Dom spins with his arms outward, chopping the enemy five times. Unlike its ground counterpart, it cannot be done continuously as all the hits count as one attack (90 damage).
 * Forward: Dom becomes parallel to the ground and spins, striking the enemy with the spikes of his helmet. (66 damage)
 * Back: A single-legged flying back kick. (78 damage)
 * Down: Dom spins, shooting the enemy downwards with his feet. (78 damage)
 * Up: An upwards back-flip kick. (66 damage)

Dom's strange tactics
Credit goes to Rayg, ZRDragoon, and Woojin, for sprites