UNSC: Nightmare Andromeda



The ship Nightmare Andromeda was named after the ship Gateway to Andromeda, a ship lost durring the Arae campaign.

History
The ship Nightmare to Andromeda was an experimental Nightmare class Dreadnaught. The largest ship in the history, up to its completion date, of the UNSC, this ship dwarfed even the Flames of War. Unlike most ships, this ship had a board of captains rather then a single one, and was often reffered to as an Adrift Colony. The ship, although fitted for combat, was one of the many experimental artificial colonies when the work was started on it in 2554. In the year of 2559 the ship was completed, fitted with military grade weaponry, and sent into battle. The ship was designed with many of the great qualities from destroyers, carriers, and frigates. Capable of housing a crew of over 10,000 while also housing weapons, vehicles, and two frigates (Which were Scion of Andromeda, and Seeker of Andromeds.) However the size of this ship cut it's manueverability down, its weapon systems have no blind spots. It is incapable of landing on planets, as the gravity would drag it too far, troops are deployed from the two frigates.

Arsenal
The Nightmare of Andromeda was equipped with 300,000 archer pods, three seperate MAC guns, an experimental Plasma Torpedo, and an experimental Shielding system. Along with the many interceptors, bombers, and fighter craft on board, this ship. It's translight engines are capable of fast trave from system to system, and it's slipspace engine is capable of accuracy and speed somewhere between former Covenant and UNSC technologies. The ship has three onboard AI, each with it's own particular job. The AI Solm runs defensive and offensive weapons programs. The AI Andrea runs navigational controls. And the AI Jorgia runs most of the other functions, with support while the other AIs are not tasked to maximum capacity.

The ship is fitted to launch ODSTs from orbit if necessary as well.