UNSC Ordnance

The UNSC uses a wide plethora of ammunition, some of which ranges for the crude to high tech. Though some were previously banned by the Geneva Convention and Hague Conventions, such rules of war have been laxed in the light of recent 'extiction events'. With the introduction of high power smokeless powder, negative spin and heavier metals for armour penetration, UNSC ammunition has higher velocities, higher accuracy, higher penetrating power and higher stopping power than before.

Small Calibre Ammo
Ammo for pistols, magnums, SMGs and PDWs.

12.7x30
The ammo type chiefly used by the M6L PDWS Magnum and the M33 Revolver. The ammo is large with hefty amounts of stopping power and destructive power.

The M229 HESH has a copper-steel jacket and is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. This makes it useful against well armoured soldiers.

The M228 Semi-Armour-Piercing High-Penetration uses a copper jacketed round with lead filler than an EXCALIBUR rod. The jacket has a expansive hole on the front, making it deform upon impact, preventing it from leaveing the body of it's target. The round expands into a series of barbs.

The M227 JHP uses a copper semi-jacket and a lead filler with a expansive hole for expanding inside the target and causing serious wounds. The round expands into a series of barbs.

The M226 Armour Piercing High Penetration round utilises a copper jacket with a lead filler then an EXCALIBUR rod. Those results in a bullet with high penetration but rarely used due to its habit of over penetrating it's targets.

The M225 Semi-Armour-Piercing High-Explosive is the round primarily in use with the M6 and M33 series pistols. The round is copper jacketed with a hollow point on the front so it deforms in impact but shortly after impact the fuze, just beneath the hollow point, detonates the RDX filler, causing it to explode in or on contact with the body.

The M224 HE uses a two layer jacket of copper and EXCALIBUR to penetrate modern body armour and then deliver a payload of RDX filler that explodes on a delayed fuse so it explodes within the body.

The M223 Semi armour piercing delayed high explosive is one of the most insidious rounds in UNSC operation, used primarily for UNSC Spec Ops. The round uses a two layer jacket of copper and EXCALIBUR with grooves to make it deform inside the body, keeping the bullet, with a RDX filler that uses a delayed fuse, the fuse automatically set so the first one has a longer fuse than the last bullet to leave the chamber, attempting to allow them to all explode within the target consecutivly. The time frame allowed only allows for ten to be inserted into a target before they all explode. After that, the next group to be shot will 'reset the counter'.

5x23mm
The 5x23 caseless ammunition is a specialised round that dispenses with metallic casings and instead uses a nitrocellulose molded round that, upon firing, combusts the nitrocellulose and then launches the bullet and remaining gases, leaving nothing behind. This round is usually used by the M7 SMG

The M443 Caseless Full Metal Jacket uses a steel jacket and lead filler, providing adequate stopping power.

The M444 Caseless Jacketed Hollow Point is copper semi jacketed round with a expansive hollow point in the lead filling, allowing the round to expand within the object it enters. The round expands into a series of barbs.

The M445 AP, a rarely used round, utilises a copper jacket, lead filler and an EXCALIBUR rod to provide penetration.

The M446 Semi armour piercing delayed high explosive is one of the most insidious rounds in UNSC operation, used primarily for UNSC Spec Ops. The round uses a two layer jacket of copper and EXCALIBUR with grooves to make it deform inside the body, keeping the bullet, with a RDX filler that uses a delayed fuse, the fuse automatically set so the first one has a longer fuse than the last bullet to leave the chamber, attempting to allow them to all explode within the target consecutivly. The time frame allowed only allows for ten to be inserted into a target before they all explode. After that, the next group to be shot will 'reset the counter'.

The M447 SAP round uses a two layer jacket of copper and steel with fused alloy EXCALIBUR core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily.It has a number of grooves in the jacket that deform the body upon impact, causing further injury. The fused alloy core fragments on contact with heat, namely the human body and causes extra damage.

4.8x32mm
The small 4.8x32 is minimize weight and recoil while increasing penetration of body armor for use in a PDW Weapon or newer pistols. It features a bottlenecked case and a pointed bullet and 'shatter by design' cannelure to increase its effectiveness as anti-personel round. It is comprable as a scaled down rifle round. Much of the 4.8 was developed from older PDW rounds developed by Heckler and Koch and Fabrique National Herstal Group.

The M110 FMJ uses a hardened steel jacket and a lead filler for penetration of armoured infantry.

The M111 JHP uses a copper semi-jacket and a lead filler with a expansive hole for expanding inside the target and causing serious wounds. The round expands into a series of barbs.

The M112 AP is a improvement, based on controversy that the FMJ standard bullet lacks use against armoured targets. It has a solid fused alloy steel core with copper jacket. The fused alloy core fragments on contact with heat, namely the human body and causes extra damage.

The M113 Semi armour piercing delayed high explosive is one of the most insidious rounds in UNSC operation, used primarily for UNSC Spec Ops. The round uses a two layer jacket of copper and EXCALIBER with grooves to make it deform inside the body, keeping the bullet, with a RDX filler that uses a delayed fuse, the fuse automatically set so the first one has a longer fuse than the last bullet to leave the chamber, attempting to allow them to all explode within the target consecutivly. The time frame allowed only allows for ten to be inserted into a target before they all explode. After that, the next group to be shot will 'reset the counter'.

M114 HE uses a two layer jacket of copper and EXCALIBUR to penetrate modern body armour and then deliver a payload of RDX filler that explodes on a delayed fuse so it explodes within the body.

M115 Enhanced Armour Piercing rounds use an enhanced propellant and a fused alloy EXCALIBUR munition to provide a high velocity round that delivers substantial effect against even heavy enemy armour.

6.8x32mm
The 6.8x32mm caseless ammunition is a specialised round that dispenses with metallic casings and instead uses a nitrocellulose molded round that, upon firing, combusts the nitrocellulose and then launches the bullet and remaining gases, leaving nothing behind. This round was modified from existing 6.8mm rounds for use in new carbines requring compact but powerful ammunition. the ammo is in fact, comparable to the standard 7.62x51mm round, with similar accuracy and penetration properties. The 6.8 was original based upon the 6.8 SPC Remington.

The M71 FMJ uses a hardened steel jacket and a lead filler for penetration of armoured infantry. It is rarely used in comparrisson to the the AP round.

The M72 JHP uses a copper semi-jacket and a lead filler with a expansive hole for expanding inside the target and causing serious wounds. The round expands into a series of barbs.

The M73 AP uses a two layer jacket of copper and steel with solid EXCALIBUR core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily.

The M74 HE uses a two layer jacket of copper and EXCALIBUR to penetrate modern body armour and then deliver a payload of RDX filler that explodes on a delayed fuse so it explodes within the body.

The M75 Semi armour piercing delayed high explosive is one of the most insidious rounds in UNSC operation, used primarily for UNSC Spec Ops. The round uses a two layer jacket of copper and EXCALIBUR with grooves to make it deform inside the body, keeping the bullet, with a RDX filler that uses a delayed fuse, the fuse automatically set so the first one has a longer fuse than the last bullet to leave the chamber, attempting to allow them to all explode within the target consecutivly. The time frame allowed only allows for ten to be inserted into a target before they all explode. After that, the next group to be shot will 'reset the counter'.

The M76 SAP uses a two layer jacket of copper and steel with fused alloy EXCALIBUR core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily.It has a number of grooves in the jacket that deform the body upon impact, causing further injury. The fused alloy core fragments on contact with heat, namely the human body and causes extra damage.

The M77 round uses a double envelope of copper and Tungsten carbide with a filler comprising of a capacitor and a red IED (though green, yellow, white and blue versions exist.) and can only be seen from the position/side of the firer, removing the notion of 'tracers working both ways'.

The WP-07 TIR uses a metal bullet casing, with inner mechanisms for igniting the white phosphorous. Highly effective compared to earlier versions, the ignition begins once the bullet makes contact with a surface, and the phosphorus goes on to melt through the casing and hit the target.

The M79 HESH has a copper-steel jacket and is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. This makes it useful against well armoured soldiers.

7.62x51mm
The 7.62x51mm NATO round is the standard round for UNSC MA Series assault rifles and provides a large array of powerful ammo.

The M81 FMJ uses a hardened steel jacket and a lead filler for penetration of armoured infantry. It is rarely used in comparrisson to the AP round.

The M82 JHP uses a copper semi-jacket and a lead filler with a expansive hole for expanding inside the target and causing serious wounds. The round expands into a series of barbs.

The M83 AP uses a two layer jacket of copper and steel with solid EXCALIBUR core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily.

The M84 HE uses a two layer jacket of copper and EXCALIBUR to penetrate modern body armour and then deliver a payload of RDX filler that explodes on a delayed fuse so it explodes within the body.

The M85 Semi armour piercing delayed high explosive is one of the most insidious rounds in UNSC operation, used primarily for UNSC Spec Ops. The round uses a two layer jacket of copper and EXCALIBUR with grooves to make it deform inside the body, keeping the bullet, with a RDX filler that uses a delayed fuse, the fuse automatically set so the first one has a longer fuse than the last bullet to leave the chamber, attempting to allow them to all explode within the target consecutivly. The time frame allowed only allows for ten to be inserted into a target before they all explode. After that, the next group to be shot will 'reset the counter'.

The M86 Experimental High Explosive Armour Piercing uses a semi jacketed round with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the traget or on the targets armour and then the filler explodes, propelling an EXCALIBUR into the target.

The M87 Tracer round uses a double envelope of copper and EXCALIBUR with a filler comprising of a capacitor and a red IED (though green, yellow, white and blue versions exist.) and can only be seen from the position/side of the firer, removing the notion of 'tracers working both ways'.

The M88 HESH has a copper-steel jacket and is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. This makes it useful against well armoured soldiers.

The M89 SAP uses a two layer jacket of copper and steel with fused alloy EXCALIBUR core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily.It has a number of grooves in the jacket that deform the body upon impact, causing further injury.The fused alloy core fragments on contact with heat, namely the human body and causes extra damage.

The WP-07 TIR uses a metal bullet casing, with inner mechanisms for igniting the white phosphorous. Highly effective compared to earlier versions, the ignition begins once the bullet makes contact with a surface, and the phosphorus goes on to melt through the casing and hit the target.

9.5x40mm
The 9.5x40mm round, formally an experimental round, is now the standard round for UNSC battle rifles. Much of the 9.5 was developed from older .338 Lapua Magnum rounds.

The M634 High-Powered Semi-Armor-Piercing was the first round developed for the Battle Rifle, it uses a two layer jacket of copper and steel with fused alloy EXCALIBUR core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily.It has a number of grooves in the jacket that deform the body upon impact, causing further injury.The fused alloy core fragments on contact with heat, namely the human body and causes extra damage.

The M635 FMJ uses a hardened steel jacket and a lead filler for penetration of armoured infantry. It is rarely used in comparrisson to the AP rounds.

The M636 JHP uses a copper semi-jacket and a lead filler with a expansive hole for expanding inside the target and causing serious wounds. The round expands into a series of barbs.

The M637 AP uses a two layer jacket of copper and steel with solid EXCALIBUR core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily.

The M638 HE uses a two layer jacket of copper and EXCALIBUR to penetrate modern body armour and then deliver a payload of RDX filler that explodes on a delayed fuse so it explodes within the body.

The M639 Semi armour piercing delayed high explosive is one of the most insidious rounds in UNSC operation, used primarily for UNSC Spec Ops. The round uses a two layer jacket of copper and EXCALIBUR with grooves to make it deform inside the body, keeping the bullet, with a RDX filler that uses a delayed fuse, the fuse automatically set so the first one has a longer fuse than the last bullet to leave the chamber, attempting to allow them to all explode within the target consecutivly. The time frame allowed only allows for ten to be inserted into a target before they all explode. After that, the next group to be shot will 'reset the counter'.

The M640 X-HEAP uses a semi jacketed round with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the traget or on the targets armour and then the filler explodes, proppelling a EXCALIBUR rod into the target.

The M641 Tracer round uses a double envelope of copper and EXCALIBUR with a filler comprising of a capacitor and a red IED (though green, yellow, white and blue versions exist.) and can only be seen from the position/side of the firer, removing the notion of 'tracers working both ways'.

The M642 Incendiary round utilises a copper and EXCALIBER round with deformation grooves and a Pyrosene VI filling with delayed contact fuse.

The M643 High Explosive Incendiary Armour Piercing round uses a contact fuse to detonate the incendiary element, high explosive underneath that then the second incendiary charge, literally blasting a path for the EXCALIBUR penetrator rod to follow. This is for penetrating light to medium vehicles and thick walls for counter sniping.

The M644 HESH has a copper-steel jacket and is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. This makes it useful against well armoured soldiers.

The WP-07 TIR uses a metal bullet casing, with inner mechanisms for igniting the white phosphorous. Highly effective compared to earlier versions, the ignition begins once the bullet makes contact with a surface, and the phosphorus goes on to melt through the casing and hit the target.

10.2x51mm
The 10.2x51mm round, a modification of a experimental round, is now the standard round for UNSC Heavy Battle Rifles and Sniper rifles.

The M654 SAP uses a two layer jacket of copper and steel with fused alloy EXCALIBUR core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily.It has a number of grooves in the jacket that deform the body upon impact, causing further injury.The fused alloy core fragments on contact with heat, namely the human body and causes extra damage.

The M655 FMJ uses a hardened steel jacket and a lead filler for penetration of armoured infantry. It is rarely used in comparison to the AP rounds.

The M656 JHP uses a copper semi-jacket and a lead filler with a expansive hole for expanding inside the target and causing serious wounds. The round expands into a series of barbs.

The M657 AP uses a two layer jacket of copper and steel with solid EXCALIBUR core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily.

The M658 HE uses a two layer jacket of copper and a fused alloy EXCALIBUR to penetrate modern body armour and then deliver a payload of RDX filler that explodes on a delayed fuse so it explodes within the body.

The M659 Semi armour piercing delayed high explosive is one of the most insidious rounds in UNSC operation, used primarily for UNSC Spec Ops. The round uses a two layer jacket of copper and EXCALIBUR with grooves to make it deform inside the body, keeping the bullet, with a RDX filler that uses a delayed fuse, the fuse automatically set so the first one has a longer fuse than the last bullet to leave the chamber, attempting to allow them to all explode within the target consecutively. The time frame allowed only allows for ten to be inserted into a target before they all explode. After that, the next group to be shot will 'reset the counter'.

The M650 X-HEAP uses a semi jacketed round with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the traget or on the targets armour and then the filler explodes, propelling a EXCALBIUR rod into the target.

The M651 Tracer round uses a double envelope of copper and EXCALIBUR with a filler comprising of a capacitor and a red IED (though green, yellow, white and blue versions exist.) and can only be seen from the position/side of the firer, removing the notion of 'tracers working both ways'.

The M652 Incendiary round utilises a copper and EXCALIBUR round with deformation grooves and a Pyrosene VI filling with delayed contact fuse.

The M653 High Explosive Incendiary Armour Piercing round uses a contact fuse to detonate the Pyrosene VI element, high explosive underneath that then the zirconium powder which acts as a incendiary, literally blasting a path for the EXCALBIUR penetrator rod to follow. This is for penetrating light to medium vehicles and thick walls for counter sniping.

The M654 HESH has a copper-steel jacket and is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. This makes it useful against well armoured soldiers.

The M655 Long-Range Intelligent Guided Engagement Round is a special (and expensive) munition used for engaging enemy forces at long range. They extend the range of the munition by almost two kilometres by a mixture of means. They use deployable fins, enhanced propellant and laser guidance, with an EXCALIBUR fused alloy warhead.

The WP-07 TIR uses a metal bullet casing, with inner mechanisms for igniting the white phosphorous. Highly effective compared to earlier versions, the ignition begins once the bullet makes contact with a surface, and the phosphorus goes on to melt through the casing and hit the target.

14.5x114mm
The standard ammo for the UNSC SRS99.

M12 armour-piercing fin-stabilised discarding sabot is the standard round for the SRS99. The round uses a spindle type sabot made of aulluminium-steel alloy to vent the explosive charge that proppels it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of EXCALIBUR and skinned in steel, to hit its target. The target is capable of penetrating multiple infantry targets, thin concrete walls and light armour under 70mm.

M13 armour-piercing fin-stabilised discarding sabot uses a hardened steel kinetic penetrator, to avoid the massive over penetration of the M12 APFSDS.

M14 armour-piercing fin-stabilised discarding sabot uses a hollow steel spike so it shatters on contact with medium armour or buildings and on contact with infantry and infantry armour will pierce and fragment or fragment and pierce them, meaning minimal over penetration, though results are not predictable.

M15 armour-piercing fin-stabilised discarding sabot uses a alluminium-steel alloy sabot with a semi jacket of copper and a hollow point, making it expand in the body and cause minimal overpenetration while almost guaranteeing a kill.

M16 armour-piercing fin-stabilised discarding sabot uses a alluminium-steel alloy sabot with a Kinetic Penetrator made of military Staballoy, being a composition of 99.25% of depleted uranium and 0.75% of titanium, skinned in alluminium. The weapon has prolific armour piercing abilities on par with the M12 APFSDS but a secondary pyrophoric effect allows it to increase its anti material purpose by burning targets. On impact with with 'hard' targets, the KP penetrates and then fragments, spreading the pyrophoric fragments. This allows it to be useful against lightly armed APCs with exposed crew.

M17 armour-piercing fin-stabilised discarding sabot is the standard round for the SRS99. The round uses a spindle type sabot made of aulluminium-steel alloy to vent the explosive charge that proppels it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of EXCALIBUR and skinned in steel, to hit its target. The round is coated in pyrosene VI which is ignited by the combustion of the round and gives it secondary, incediary abilites, greatly increasing its anti material ability, with it being capable of setting fire to ammo and fuel stockpiles. The target is capable of penetrating multiple infantry targets, thin concrete walls and light armour under 70mm.

M18 Anti Infantry Sensor Fused fin-stabilised discarding sabot is a newely developed round, used in conjunction with the fire control AUGUR scope. The round is fused to explode after a predetermined distance, set by the fuse control, sending out a spray of EXCALIBUR incendiary flechettes. These will perforate light armour, making it incredibly useful against full APCs, infantry in cover, counter sniping and anti material duties.

The M19 Long-Range Intelligent Guided Engagement Round is a special (and expensive) munition used for engaging enemy forces at long range. They extend the range of the munition by almost two kilometres by a mixture of means. They use deployable fins, enhanced propellant and laser guidance, with an EXCALIBUR fused alloy warhead.

12.7x99mm
The 12.7x99 round is the standard round for UNSC Heavy Machine Guns.

The M55 FMJ uses a hardened steel jacket and a lead filler for penetration of armoured infantry. It is rarely used in comparrisson to the AP rounds.

The M56 JHP uses a copper semi-jacket and a lead filler with a expansive hole for expanding inside the target and causing serious wounds. The round expands into a series of barbs.

The M57 AP uses a two layer jacket of copper and steel with fused alloy EXCALIBUR core for maximum penetration. As the standard round, the weighty round penetrates enemy body armour at large distances quite easily.

The M58 HE uses a two layer jacket of copper and fused alloy EXCALIBUR to penetrate modern body armour and then deliver a payload of RDX filler that explodes on a delayed fuse so it explodes within the body.

The M59 Semi armour piercing delayed high explosive is one of the most insidious rounds in UNSC operation, used primarily for UNSC Spec Ops. The round uses a two layer jacket of copper and EXCALIBUR with grooves to make it deform inside the body, keeping the bullet, with a RDX filler that uses a delayed fuse, the fuse automatically set so the first one has a longer fuse than the last bullet to leave the chamber, attempting to allow them to all explode within the target consecutively. The time frame allowed only allows for ten to be inserted into a target before they all explode. After that, the next group to be shot will 'reset the counter'.

The M50 X-HEAP uses a semi jacketed round with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the target or on the targets armour and then the filler explodes, propelling an EXCALIBUR rod into the target.

The M51 Tracer round uses a double envelope of copper and EXCALIBUR with a filler comprising of a capacitor and a red IED (though green, yellow, white and blue versions exist.) and can only be seen from the position/side of the firer, removing the notion of 'tracers working both ways'.

The M52 Incendiary round utilises a copper and EXCALIBUR round with deformation grooves and a Pyrosene VI filling with delayed contact fuse.

The M53 High Explosive Incendiary Armour Piercing round uses a contact fuse to detonate the Pyrosene VI element, high explosive underneath that then the zirconium powder which acts as a incendiary, literally blasting a path for the EXCALIBUR penetrator rod to follow. This is for penetrating light to medium vehicles and thick walls.

The M54 HESH round is a squash head, delayed explosive round, designed to deliver large amounts of kinetic force into an opponent.

The WP-07 TIR uses a metal bullet casing, with inner mechanisms for igniting the white phosphorous. Highly effective compared to earlier versions, the ignition begins once the bullet makes contact with a surface, and the phosphorus goes on to melt through the casing and hit the target.

15mm
The 15mm shell is a caseless shell fired at 1,900 meters per second, reducing the size while increasing the power incrementally. The M90 HE shell has a copper Jacket with contact fuse high explosiveRDX filler.

The M91 Incendiary shell has a copper and steel jacket with Pyrosene VI core and delayed fuse detonator.

The M92 AP Shell has a copper jacket with lead filler and a Tungsten carbide penetrator rod.

The M93 HEAT shell uses a explosive shaped tandem charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor.

The M94 X-HEAP uses a semi jacketed shell with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the traget or on the targets armour and then the filler explodes, proppelling an EXCALIBUR rod into the target.

The M95 High Explosive Incendiary Armour Piercing shell uses a contact fuse to detonate the Pyrosene VI element, high explosive underneath that then the zirconium powder which acts as a incendiary, literally blasting a path for the EXCALIBUR penetrator rod to follow. This is for penetrating light to medium vehicles and thick walls.

The M96 shells are 'Smart Shots', a new round with a motion sensor implanted in the rear of the warhead. Taking up only a thin section with the actual motion sensor and detonator, should it pick something up outside of its trajectory, it detonates, sending explosive bomblets and shrapnel, causing more damage than initial or potential impact. Should it be on course for impact, in explodes on contact with its target.

20mm
The 20mm shell is a caseless shell fired at 2,200 meters per second, reducing the size while increasing the power incrementally. The M100 HE shell has a copper Jacket with contact fuse high explosiveRDX filler.

The M101 Incendiary shell has a copper and steel jacket with Pyrosene VI core and delayed fuse detonator.

The M102 AP Shell has a copper jacket with lead filler and a Tungsten carbide penetrator rod.

The M103 HEAT shell uses a explosive shaped tandem charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor.

The M104 X-HEAP uses a semi jacketed shell with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the traget or on the targets armour and then the filler explodes, proppelling a EXCALIBUR rod into the target.

The M105 High Explosive Incendiary Armour Piercing shell uses a contact fuse to detonate the Pyrosene VI element, high explosive underneath that then the zirconium powder which acts as a incendiary, literally blasting a path for the EXCALIBUR penetrator rod to follow. This is for penetrating light to medium vehicles and thick walls.

The M106 shells are 'Smart Shots', a new round with a motion sensor implanted in the rear of the warhead. Taking up only a thin section with the actual motion sensor and detonator, should it pick something up outside of its trajectory, it detonates, sending explosive bomblets and shrapnel, causing more damage than initial or potential impact. Should it be on course for impact, in explodes on contact with its target.

30mm
The 30mm shell is a caseless shell fired at 2,400 meters per second, reducing the size while increasing the power incrementally.

The M200 HE shell has a copper Jacket with contact fuse RDX filler.

The M201 Incendiary shell has a copper and steel jacket with Pyrosene VI core and delayed fuse detonator.

The M202 AP Shell has a copper jacket with lead filler and a Tungsten carbide penetrator rod.

The M203 APFSDS shell uses a polymer spindle sabot and a Tungsten carbide penetrator rod for attacking vehicles. Often causes jams.

The M204 HEAT shell uses a explosive shaped tandem charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor.

The M205 X-HEAP uses a semi jacketed shell with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the traget or on the targets armour and then the filler explodes, proppelling a EXCALIBUR rod into the target.

The M206 High Explosive Incendiary Armour Piercing shell uses a contact fuse to detonate the Pyrosene VI element, high explosive underneath that then the zirconium powder which acts as a incendiary, literally blasting a path for the EXCALIBUR penetrator rod to follow. This is for penetrating light to medium vehicles and thick walls.

The M207 shells are 'Smart Shots', a new round with a motion sensor implanted in the rear of the warhead. Taking up only a thin section with the actual motion sensor and detonator, should it pick something up outside of its trajectory, it detonates, sending explosive bomblets and shrapnel, causing more damage than initial or potential impact. Should it be on course for impact, in explodes on contact with its target.

40mm
The 40mm shell is a caseless shell fired at 2,590 meters per second, reducing the size while increasing the power incrementally. The M300 HE shell has a copper Jacket with contact fuse RDX filler.

The M301 Incendiary shell has a copper and steel jacket with Pyrosene VI core and delayed fuse detonator.

The M302 AP Shell has a copper jacket with lead filler and a EXCALIBUR penetrator rod.

The M303 APFSDS shell uses a polymer spindle sabot and an EXCALIBUR penetrator rod for attacking vehicles. Often causes jams.

The M304 HEAT shell uses a explosive shaped tendem charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor.

The M305 X-HEAP uses a semi jacketed shell with a mixed filler, the upper half being lead and the lower half being RDX filler. The round deforms either in the traget or on the targets armour and then the filler explodes, proppelling a Tungsten carbide rod into the target.

The M306 High Explosive Incendiary Armour Piercing shell uses a contact fuse to detonate the Pyrosene VI element, high explosive underneath that then the zirconium powder which acts as a incendiary, literally blasting a path for the EXCALIBUR penetrator rod to follow. This is for penetrating light to medium vehicles and thick walls.

The M307 shells are 'Smart Shots', a new round with a motion sensor implanted in the rear of the warehead. Upon nearing the target, it releases a spray of 7 rocket propelled mini-flechettes at about twice the speed of the shell, in a five metre spread, to ensure the target is crippled or destroyed. Each flechette is made with a solid nose cone of EXCALIBUR composite material and has sides of fused alloy EXCALIBUR-beta, is rocket powered and filled with a explosive/incendiary payload so it fragments within it's target. The delayed fuse is designed so it explodes within the opposing fighter, or deploys all of it's explosive firepower against a enemy shield. The warhead has sensor fusing that deploys the flechettes in the optimum attack pattern to destroy it's target. The result is the target is perforated and set on fire by the jellied incendiary materials, which burn at a rapid rate without the use of oxygen and are capable of melting throuh high strength metals and ceramics.

68mm
The 68mm is a round for the SRS40 anti tank rifle. It is a 68mm warhead planted in a molded combustable box but does not hold the propellant. The box combusts upon firing and is vented out of the gun along with the warhead, leaving nothing in the gun. The shell fired is at 2,180 meters per second, reducing the size while increasing the power incrementally.

M309 HEAP-DPFS Shell uses a copper and steel double jacket with RDX filling warhead and a EXCALIBUR spike underneath that spans the length of most of the shell. It mounts a set of four flip out spin stabilizing fins. This is the most common shell used against light vehicles.

M310 HE-FS shell uses a copper and steel double jacket with a solid RDX filler and contact detonator. It mounts a set of four flip out spin stabilizing fins.

M311 HESH-FS shell has a copper-steel jacket and is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. In the case of the metal armor of a tank, the compression shock wave conducts through the armor to the point where is reaches the metal/air interface (the hollow crew compartment), where some of the energy is reflected as a tension wave. At the point where the compression and tension waves intersect, a high stress zone is created in the metal, causing pieces of steel to be projected off the interior wall. This fragmentation injures and kills the crew, damages the equipment and ignites the ammo, rendering the tank useless. Its also effective against buildings. It mounts a set of four flip out spin stabilizing fins.

M312 HEAT-FS shell uses a explosive shaped tandem charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor. This is a very popular shell against armoured vehicles. It mounts a set of four flip out spin stabilizing fins.

M313 Incendiary shell-FS has a copper and steel jacket with Pyrosene VI core and delayed fuse detonator. It mounts a set of four flip out spin stabilizing fins.

M314 Flechette shell is a shell that is filled with EXCALIBUR fin stabilised flechettes for anti infantry/light vehicles.

M315 APFSDS shell uses a spindle type sabot made of aulluminium-steel alloy to vent the explosive charge that propells it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of EXCALIBUR, to hit its target. This is the most popular against tanks.

M316 Incediary Flechette shell is a shell that is filled with EXCALIBUR fin stabilised flechettes for anti infantry/light vehicles. The flechettes are covered in Pyrosene VI which give it destructive incendiary capabilities.

M317 APFSIDS shell uses a spindle type sabot made of aulluminium-steel alloy to vent the explosive charge that propells it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of EXCALIBUR, to hit its target. The KE is covered in Pyrosene VI which give it destructive incendiary capabilities.

M316 Smoke shells release a cloud of smoke upon contact (usually white smoke but red green blue and yellow availible.)

The M317 Long range Stand Off Munition (LORSOM) Is a round capable of preforming direct line of sight and beyond line of sight shots. It is a rocket assisted shell using a dual LASER/RADAR seeker and can be guided by laser designation. It can be fired up to 13km, preform top down attack missions when fired in a large, arcing trajectory and contains active-anti countermeasure systems to defeat and avoid enemy countermeasures. The warhead is focused around a explosive boosted EXCALIBUR rod with incendiary effects.

XM318 THANATOS is a experimental munition using a small dark matter core encased in a sphere made of exotic metamaterials devised from Forerunner technology. Upon contact detonation, the sphere intentionally collapses and causes the dark matter to exponentially increase in density, creating a immense gravity singularity, causing everything within a 11 metre radius to be drawn in to the event horizon at the centre of the singularity and be crushed with enough force to tear open warship armour, since it's original role was to be used as anti-ship warheads by the Forerunner.

XM319 AZRAEL is a experimental munition that uses a EXCALIBUR penetrating rod with Depleted Uranium coating, suspended in a anti-gravity field, rendering it weightless. Upon contact detonation, a ring of powerful magnets activity, super accelerating the weightless projectile to 10% the speed of light. At these speeds, reactive armour is ineffective and most armour plating is ineffective against it.

XM320 REAPER NNEMP is a experimental munition using a conductive outer casing, and a core made up of a lattice made up of highly charged ions. Upon detonation, the charged ions realign into a a charged particle burst, resulting in a highly effective electromagnetic blast in the surrounding 11 metre radius.

The XM321 Long range Stand Off Munition (LORSOM) Is a round capable of preforming direct line of sight and beyond line of sight shots. It is a rocket assisted shell using a dual LASER/RADAR seeker and can be guided by laser designation. It can be fired up to 13km, preform top down attack missions when fired in a large, arcing trajectory and contains active-anti countermeasure systems to defeat and avoid enemy countermeasures. The warhead is focused around a magnetically boosted zero-gravity suspended EXCALIBUR rod with incendiary effects, boosted to 10% the speed of light.

76mm
The 76mm shell is a caseless shell fired at 2,900 meters per second, reducing the size while increasing the power incrementally. M322 HEAP-DP Shell uses a copper and steel double jacket with RDX filling and a EXCALIBUR spike that spans the width of the shell. This is the standard shell in use.

M323 HE shell uses a copper and steel double jacket with a solid RDX filler and contact detonator.

M324 HESH shell has a copper-steel jacket and is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. In the case of the metal armor of a tank, the compression shock wave conducts through the armor to the point where is reaches the metal/air interface (the hollow crew compartment), where some of the energy is reflected as a tension wave. At the point where the compression and tension waves intersect, a high stress zone is created in the metal, causing pieces of steel to be projected off the interior wall. This fragmentation injures and kills the crew, damages the equipment and ignites the ammo, rendering the tank useless. Its also effective against buildings.

M325 HEAT shell uses a explosive shaped tandem charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor.

M326 Incendiary shell has a copper and steel jacket with Pyrosene VI core and delayed fuse detonator.

M327 Flechette shell is a shell that is filled with EXCALIBUR fin stabilised flechettes for anti infantry/light vehicles.

M328 APFSDS shell uses a spindle type sabot made of aulluminium-steel alloy to vent the explosive charge that propells it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of EXCALIBUR, to hit its target.

M329 Incediary Flechette shell is a shell that is filled with EXCALIBUR fin stabilised flechettes for anti infantry/light vehicles. The flechettes are covered in Pyrosene VI which give it destructive incendiary capabilities.

M330 APFSIDS shell uses a spindle type sabot made of aulluminium-steel alloy to vent the explosive charge that propells it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of EXCALIBUR, to hit its target. The KE is covered in Pyrosene VI which give it destructive incendiary capabilities.

M331 Smoke shells release a cloud of smoke upon contact (usually white smoke but red green blue and yellow availible.)

The M332 Long range Stand Off Munition (LORSOM) Is a round capable of preforming direct line of sight and beyond line of sight shots. It is a rocket assisted shell using a dual LASER/RADAR seeker and can be guided by laser designation. It can be fired up to 13km, preform top down attack missions when fired in a large, arcing trajectory and contains active-anti countermeasure systems to defeat and avoid enemy countermeasures. The warhead is focused around a explosive boosted EXCALIBUR rod with incendiary effects.

XM333 THANATOS is a experimental munition using a small dark matter core encased in a sphere made of exotic metamaterials devised from Forerunner technology. Upon contact detonation, the sphere intentionally collapses and causes the dark matter to exponentially increase in density, creating a immense gravity singularity, causing everything within a 11 metre radius to be drawn in to the event horizon at the centre of the singularity and be crushed with enough force to tear open warship armour, since it's original role was to be used as anti-ship warheads by the Forerunner.

XM334 AZRAEL is a experimental munition that uses a EXCALIBUR penetrating rod with Depleted Uranium coating, suspended in a anti-gravity field, rendering it weightless. Upon contact detonation, a ring of powerful magnets activity, super accelerating the weightless projectile to 15% the speed of light. At these speeds, reactive armour is ineffective and most armour plating is ineffective against it.

XM335 REAPER NNEMP is a experimental munition using a conductive outer casing, and a core made up of a lattice made up of highly charged ions. Upon detonation, the charged ions realign into a a charged particle burst, resulting in a highly effective electromagnetic blast in the surrounding 11 metre radius.

The XM336 Long range Stand Off Munition (LORSOM) Is a round capable of preforming direct line of sight and beyond line of sight shots. It is a rocket assisted shell using a dual LASER/RADAR seeker and can be guided by laser designation. It can be fired up to 13km, preform top down attack missions when fired in a large, arcing trajectory and contains active-anti countermeasure systems to defeat and avoid enemy countermeasures. The warhead is focused around a magnetically boosted zero-gravity suspended EXCALIBUR rod with incendiary effects, boosted to 15% the speed of light.

90mm
The 90mm shell is a caseless shell fired at 3,300 meters per second, reducing the size while increasing the power incrementally.

M422 HEAP-DP Shell uses a copper and steel double jacket with RDX filling and a EXCALIBUR spike that spans the width of the shell. This is the standard shell in use.

M423 HE shell uses a copper and steel double jacket with a solid RDX filler and contact detonator.

M424 HESH shell has a copper-steel jacket and is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. In the case of the metal armor of a tank, the compression shock wave conducts through the armor to the point where is reaches the metal/air interface (the hollow crew compartment), where some of the energy is reflected as a tension wave. At the point where the compression and tension waves intersect, a high stress zone is created in the metal, causing pieces of steel to be projected off the interior wall. This fragmentation injures and kills the crew, damages the equipment and ignites the ammo, rendering the tank useless. Its also effective against buildings.

M425 HEAT shell uses a explosive shaped tandem charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor.

M426 Incendiary shell has a copper and steel jacket with Pyrosene VI core and delayed fuse detonator.

M427 Flechette shell is a shell that is filled with EXCALIBUR fin stabilised flechettes for anti infantry/light vehicles.

M428 APFSDS shell uses a spindle type sabot made of aulluminium-steel alloy to vent the explosive charge that propells it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of EXCALIBUR, to hit its target.

M429 Smoke shells release a cloud of smoke upon contact (usually white smoke but red green blue and yellow availible.)

M430 Incediary Flechette shell is a shell that is filled with EXCALIBUR fin stabilised flechettes for anti infantry/light vehicles. The flechettes are covered in Pyrosene VI which give it destructive incendiary capabilities.

M431 APFSIDS shell uses a spindle type sabot made of aulluminium-steel alloy to vent the explosive charge that propells it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of EXCALIBUR, to hit its target. The KE is covered in Pyrosene VI which give it destructive incendiary capabilities.

The M432 Long range Stand Off Munition (LORSOM) Is a round capable of preforming direct line of sight and beyond line of sight shots. It is a rocket assisted shell using a dual LASER/RADAR seeker and can be guided by laser designation. It can be fired up to 13km, preform top down attack missions when fired in a large, arcing trajectory and contains active-anti countermeasure systems to defeat and avoid enemy countermeasures. The warhead is focused around a explosive boosted EXCALIBUR rod with incendiary effects.

XM433 THANATOS is a experimental munition using a small dark matter core encased in a sphere made of exotic metamaterials devised from Forerunner technology. Upon contact detonation, the sphere intentionally collapses and causes the dark matter to exponentially increase in density, creating a immense gravity singularity, causing everything within a 20 metre radius to be drawn in to the event horizon at the centre of the singularity and be crushed with enough force to tear open warship armour, since it's original role was to be used as anti-ship warheads by the Forerunner.

XM434 AZRAEL is a experimental munition that uses a EXCALIBUR penetrating rod with Depleted Uranium coating, suspended in a anti-gravity field, rendering it weightless. Upon contact detonation, a ring of powerful magnets activity, super accelerating the weightless projectile to 20% the speed of light. At these speeds, reactive armour is ineffective and most armour plating is ineffective against it.

XM434 REAPER NNEMP is a experimental munition using a conductive outer casing, and a core made up of a lattice made up of highly charged ions. Upon detonation, the charged ions realign into a a charged particle burst, resulting in a highly effective electromagnetic blast in the surrounding 19 metre radius.

The XM435 Long range Stand Off Munition (LORSOM) Is a round capable of preforming direct line of sight and beyond line of sight shots. It is a rocket assisted shell using a dual LASER/RADAR seeker and can be guided by laser designation. It can be fired up to 13km, preform top down attack missions when fired in a large, arcing trajectory and contains active-anti countermeasure systems to defeat and avoid enemy countermeasures. The warhead is focused around a magnetically boosted zero-gravity suspended EXCALIBUR rod with incendiary effects, boosted to 20% the speed of light.

105mm
The 105mm shell is a caseless shell fired at 3,510 meters per second, reducing the size while increasing the power incrementally.

M522 HEAP-DP Shell uses a copper and steel double jacket with RDX filling and a EXCALIBUR spike that spans the width of the shell. This is the standard shell in use.

M523 HE shell uses a copper and steel double jacket with a solid RDX filler and contact detonator.

M524 HESH shell has a copper-steel jacket and is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. In the case of the metal armor of a tank, the compression shock wave conducts through the armor to the point where is reaches the metal/air interface (the hollow crew compartment), where some of the energy is reflected as a tension wave. At the point where the compression and tension waves intersect, a high stress zone is created in the metal, causing pieces of steel to be projected off the interior wall. This fragmentation injures and kills the crew, damages the equipment and ignites the ammo, rendering the tank useless. Its also effective against buildings.

M525 HEAT shell uses a explosive shaped tandem charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor.

M526 Incendiary shell has a copper and steel jacket with Pyrosene VI core and delayed fuse detonator.

M527 Flechette shell is a shell that is filled with EXCALIBUR fin stabilised flechettes for anti infantry/light vehicles.

M528 APFSDS shell uses a spindle type sabot made of aulluminium-steel alloy to vent the explosive charge that propells it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of EXCALIBUR, to hit its target.

M529 Smoke shells release a cloud of smoke upon contact (usually white smoke but red green blue and yellow availible.)

M530 Incediary Flechette shell is a shell that is filled with EXCALIBUR fin stabilised flechettes for anti infantry/light vehicles. The flechettes are covered in Pyrosene VI which give it destructive incendiary capabilities.

M531 APFSIDS shell uses a spindle type sabot made of aulluminium-steel alloy to vent the explosive charge that propells it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of EXCALIBUR, to hit its target. The KE is covered in Pyrosene VI which give it destructive incendiary capabilities.

The M532 Long range Stand Off Munition (LORSOM) Is a round capable of preforming direct line of sight and beyond line of sight shots. It is a rocket assisted shell using a dual LASER/RADAR seeker and can be guided by laser designation. It can be fired up to 13km, preform top down attack missions when fired in a large, arcing trajectory and contains active-anti countermeasure systems to defeat and avoid enemy countermeasures. The warhead is focused around a explosive boosted EXCALIBUR rod with incendiary effects.

XM533 THANATOS is a experimental munition using a small dark matter core encased in a sphere made of exotic metamaterials devised from Forerunner technology. Upon contact detonation, the sphere intentionally collapses and causes the dark matter to exponentially increase in density, creating a immense gravity singularity, causing everything within a 24 metre radius to be drawn in to the event horizon at the centre of the singularity and be crushed with enough force to tear open warship armour, since it's original role was to be used as anti-ship warheads by the Forerunner.

XM534 AZRAEL is a experimental munition that uses a EXCALIBUR penetrating rod with Depleted Uranium coating, suspended in a anti-gravity field, rendering it weightless. Upon contact detonation, a ring of powerful magnets activity, super accelerating the weightless projectile to 22% the speed of light. At these speeds, reactive armour is ineffective and most armour plating is ineffective against it.

XM535 REAPER NNEMP is a experimental munition using a conductive outer casing, and a core made up of a lattice made up of highly charged ions. Upon detonation, the charged ions realign into a a charged particle burst, resulting in a highly effective electromagnetic blast in the surrounding 23 metre radius.

The XM536 Long range Stand Off Munition (LORSOM) Is a round capable of preforming direct line of sight and beyond line of sight shots. It is a rocket assisted shell using a dual LASER/RADAR seeker and can be guided by laser designation. It can be fired up to 13km, preform top down attack missions when fired in a large, arcing trajectory and contains active-anti countermeasure systems to defeat and avoid enemy countermeasures. The warhead is focused around a magnetically boosted zero-gravity suspended EXCALIBUR rod with incendiary effects, boosted to 22% the speed of light.

120mm
The 120mm shell is a caseless shell fired at 3,770 meters per second, reducing the size while increasing the power incrementally.

M622 HEAP-DP Shell uses a copper and steel double jacket with RDX filling and a EXCALIBUR spike that spans the width of the shell. This is the standard shell in use.

M623 HE shell uses a copper and steel double jacket with a solid RDX filler and contact detonator.

M624 HESH shell has a copper-steel jacket and is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. In the case of the metal armor of a tank, the compression shock wave conducts through the armor to the point where is reaches the metal/air interface (the hollow crew compartment), where some of the energy is reflected as a tension wave. At the point where the compression and tension waves intersect, a high stress zone is created in the metal, causing pieces of steel to be projected off the interior wall. This fragmentation injures and kills the crew, damages the equipment and ignites the ammo, rendering the tank useless. Its also effective against buildings.

M625 HEAT shell uses a explosive shaped tandem charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor.

M626 Incendiary shell has a copper and steel jacket with Pyrosene VI core and delayed fuse detonator.

M627 Flechette shell is a shell that is filled with EXCALIBUR fin stabilised flechettes for anti infantry/light vehicles.

M628 APFSDS shell uses a spindle type sabot made of aulluminium-steel alloy to vent the explosive charge that propells it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of EXCALIBUR, to hit its target.

M629 Smoke shells release a cloud of smoke upon contact (usually white smoke but red green blue and yellow availible.)

M630 Incediary Flechette shell is a shell that is filled with EXCALIBUR fin stabilised flechettes for anti infantry/light vehicles. The flechettes are covered in Pyrosene VI which give it destructive incendiary capabilities.

M631 APFSIDS shell uses a spindle type sabot made of aulluminium-steel alloy to vent the explosive charge that propells it out of the gun and break away since the nitrocellulose adhesive is combusted, leaving the four finned kinetic penetrator spike, made of EXCALIBUR, to hit its target. The KE is covered in Pyrosene VI which give it destructive incendiary capabilities.

The M632 Long range Stand Off Munition (LORSOM) Is a round capable of preforming direct line of sight and beyond line of sight shots. It is a rocket assisted shell using a dual LASER/RADAR seeker and can be guided by laser designation. It can be fired up to 13km, preform top down attack missions when fired in a large, arcing trajectory and contains active-anti countermeasure systems to defeat and avoid enemy countermeasures. The warhead is focused around a explosive boosted EXCALIBUR rod with incendiary effects.

XM633 THANATOS is a experimental munition using a small dark matter core encased in a sphere made of exotic metamaterials devised from Forerunner technology. Upon contact detonation, the sphere intentionally collapses and causes the dark matter to exponentially increase in density, creating a immense gravity singularity, causing everything within a 29 metre radius to be drawn in to the event horizon at the centre of the singularity and be crushed with enough force to tear open warship armour, since it's original role was to be used as anti-ship warheads by the Forerunner.

XM634 AZRAEL is a experimental munition that uses a EXCALIBUR penetrating rod with Depleted Uranium coating, suspended in a anti-gravity field, rendering it weightless. Upon contact detonation, a ring of powerful magnets activity, super accelerating the weightless projectile to 25% the speed of light. At these speeds, reactive armour is ineffective and most armour plating is ineffective against it.

XM635 REAPER NNEMP is a experimental munition using a conductive outer casing, and a core made up of a lattice made up of highly charged ions. Upon detonation, the charged ions realign into a a charged particle burst, resulting in a highly effective electromagnetic blast in the surrounding 27 metre radius.

The XM636 Long range Stand Off Munition (LORSOM) Is a round capable of preforming direct line of sight and beyond line of sight shots. It is a rocket assisted shell using a dual LASER/RADAR seeker and can be guided by laser designation. It can be fired up to 13km, preform top down attack missions when fired in a large, arcing trajectory and contains active-anti countermeasure systems to defeat and avoid enemy countermeasures. The warhead is focused around a magnetically boosted zero-gravity suspended EXCALIBUR rod with incendiary effects, boosted to 25% the speed of light.

150mm Canister
M859 HE Canister uses a copper and steel double jacket with a solid RDX filler and contact detonator.

M860 Cluster Bomb Canister launches a shell that either upon impact or at a predetermined distance, air bursts into a number of proximity detonated bomblets.

M861 Pyrosene Canister contain Pyrosene VI kept under high pressure which is then released and ignited, creating a spray of fire.

M862 HESH Cansiter is filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. In the case of the metal armor of a tank, the compression shock wave conducts through the armor to the point where is reaches the metal/air interface (the hollow crew compartment), where some of the energy is reflected as a tension wave. At the point where the compression and tension waves intersect, a high stress zone is created in the metal, causing pieces of steel to be projected off the interior wall. This fragmentation injures and kills the crew, damages the equipment and ignites the ammo, rendering the tank useless. Its also effective against buildings.

M863 Flechette canister is filled with EXCALIBER coated fin stabilised flechettes for anti infantry/light vehicles.

M864 Incediary Flechette shell is a shell that is filled with EXCALIBER fin stabilised flechettes for anti infantry/light vehicles. The flechettes are covered in Pyrosene VI which give it destructive incendiary capabilities.

155mm
S40 HE shell uses a copper steel jacket and a RDX filler to cause massive explosions on impact.

S41 Smoke shells release a cloud of smoke upon contact (usually white smoke but red green blue and yellow availible.)

S42 Airburst utilises a copper and steel shell, a RDX filler and a laser rangefinder in the nose, which when within a certain distance of the ground it explodes, showering the ground with shrapnel.

S43 Chaff shells launch a shell that airbursts, the copper and RDX jacket exploding, allowing the metallised glass fibre fillers to fall out, a secondary explosive at the core spreading them across a large distance to confuse scanners'

The S44 Masamune shell utilises stabilizer fins and advance on board guidance to achieve a longer effective range from the standard 50km to 60km and a accuracy to within four meters. This allows the UNSC to accuratly destroy non moving vehicles or buildings with ease. The accuracy is obtained by Satillite uplink. The Shell contains the guidance systems at the front then a copper and steel jacket holding the RDX filler.

The S45 Muramasa shell utilises the same kind of guidance system but when it gets over the target zone it explodes, showering it with cluster bombs.

S46 Flare Shell launches a single use parachute flare into the air. This floats to ground, providing illumination.

S47 Flechette canister is filled with EXCALIBUR coated fin stabilised flechettes for anti infantry/light vehicles.

S48 Incediary Flechette shell is a shell that is filled with EXCALIBUR fin stabilised flechettes for anti infantry/light vehicles. The flechettes are covered in Pyrosene VI which give it destructive incendiary capabilities.

The S49 Long Range Engagement Munition (LoREM) Is a round capable of preforming direct line of sight and beyond line of sight shots. It uses infra-red, LASER and GPS guidance, with stabilizer fins and rocket boosters. It can be fired up to 70km, preform top down attack missions and contains active-anti countermeasure systems to defeat and avoid enemy countermeasures. The warhead is a explosively boosted EXCALIBUR penetrating rod.

The XS50 Long Range Engagement Munition (LoREM) Is a round capable of preforming direct line of sight and beyond line of sight shots. It uses infra-red, LASER and GPS guidance, with stabilizer fins and rocket boosters. It can be fired up to 70km, preform top down attack missions and contains active-anti countermeasure systems to defeat and avoid enemy countermeasures. The warhead is focused around a magnetically boosted zero-gravity suspended EXCALIBUR rod with incendiary effects, boosted to 25% the speed of light.

XS51 THANATOS is a experimental munition using a small dark matter core encased in a sphere made of exotic metamaterials devised from Forerunner technology. Upon contact detonation, the sphere intentionally collapses and causes the dark matter to exponentially increase in density, creating a immense gravity singularity, causing everything within a 35 metre radius to be drawn in to the event horizon at the centre of the singularity and be crushed with enough force to tear open warship armour, since it's original role was to be used as anti-ship warheads by the Forerunner.

XS52 REAPER NNEMP is a experimental munition using a conductive outer casing, and a core made up of a lattice made up of highly charged ions. Upon detonation, the charged ions realign into a a charged particle burst, resulting in a highly effective electromagnetic blast in the surrounding 34 metre radius.

350mm
M1 HE shell, hardend steel jacket with RDX filler.

M2 shaped charge round, capable of penetrating four meters of concrete.

M3 AP round with a hardened steel jacket and EXCALIBUR rod for penetrating targets, riddled with microveins filled with HE and a hollow rod full of it as well, capable of penetrating 2.5 meters of reinforced concrete and killing the occupants.

M4 API which had the same warhead filled with microveins of explosives but a incendiary charge on the inside

XM5 THANATOS is a experimental munition using a small dark matter core encased in a sphere made of exotic metamaterials devised from Forerunner technology. Upon contact detonation, the sphere intentionally collapses and causes the dark matter to exponentially increase in density, creating a immense gravity singularity, causing everything within a 43 metre radius to be drawn in to the event horizon at the centre of the singularity and be crushed with enough force to tear open warship armour, since it's original role was to be used as anti-ship warheads by the Forerunner.

XM6 AZRAEL is a experimental munition that uses a number of EXCALIBUR penetrating rod with Depleted Uranium coating, suspended in a anti-gravity field, rendering it weightless. Upon contact detonation, a ring of powerful magnets activity, super accelerating the weightless projectiles to 25% the speed of light. At these speeds, reactive armour is ineffective and most armour plating is ineffective against it.

XM7 REAPER NNEMP is a experimental munition using a conductive outer casing, and a core made up of a lattice made up of highly charged ions. Upon detonation, the charged ions realign into a a charged particle burst, resulting in a highly effective electromagnetic blast in the surrounding 41 metre radius.

60mm Mortar
The M771 High Explosive Mortar uses a aluminium alloy casing and a EXCALIBUR forged fragmentation casing with a near solid explosive core.

The M772 Smoke Mortar disperses a thick cloud of smoke over the battlefield.

The M773 Incendiary Mortar deploys a napalm-like explosion on the battlefield.

The M774 Thermobaric Mortar uses a high explosive thermobaric warhead to create a intense fuel-air explosion on the battlefield.

The M775 Illumination Mortar uses a parachute and a high power illumination flare to light up the battlefield

The M776 Precision Guided Mortar uses GPS guidance, fin stabilisers and on board telemetry data to guide itself to a gunner designated or War Net designated target. Once on impact it deploys a composite EXCALIBUR fragmentation warhead.

The M777 Laser Guided Mortar uses stabilizer fins and a LASER receiver to guide itself to LASER designated targets, even moving ones. Once on impact it deploys a composite EXCALIBUR fragmentation warhead.

The M778 Anti-Tank Mortar uses a infra-red sensor and stabilizer fins to guide itself onto the roof of tanks and then deploy a explosively launched EXCALIBUR rod on impact.

The XM779 THANATOS mortar is a experimental munition using a small dark matter core encased in a sphere made of exotic metamaterials devised from Forerunner technology. Upon contact detonation, the sphere intentionally collapses and causes the dark matter to exponentially increase in density, creating a immense gravity singularity, causing everything within a 10 metre radius to be drawn in to the event horizon at the centre of the singularity and be crushed with enough force to tear open warship armour, since it's original role was to be used as anti-ship warheads by the Forerunner. It uses stabilizer fins, GPS guidance, infra-red and LASER guidance to home in on targets.

XM780 AZRAEL mortar is a experimental munition that uses a EXCALIBUR penetrating rod with Depleted Uranium coating, suspended in a anti-gravity field, rendering it weightless. Upon contact detonation, a ring of powerful magnets activity, super accelerating the weightless projectile to 10% the speed of light. At these speeds, reactive armour is ineffective and most armour plating is ineffective against it. It uses stabilizer fins, GPS guidance, infra-red and LASER guidance to home in on targets.

XM781 REAPER NNEMP mortar is a experimental munition using a conductive outer casing, and a core made up of a lattice made up of highly charged ions. Upon detonation, the charged ions realign into a a charged particle burst, resulting in a highly effective electromagnetic blast in the surrounding 11 metre radius. It uses stabilizer fins, GPS guidance, infra-red and LASER guidance to home in on targets.

81mm Mortar
The M781 High Explosive Mortar uses a aluminium alloy casing and a EXCALIBUR forged fragmentation casing with a near solid explosive core.

The M782 Smoke Mortar disperses a thick cloud of smoke over the battlefield.

The M783 Incendiary Mortar deploys a napalm-like explosion on the battlefield.

The M784 Thermobaric Mortar uses a high explosive thermobaric warhead to create a intense fuel-air explosion on the battlefield.

The M785 Illumination Mortar uses a parachute and a high power illumination flare to light up the battlefield

The M786 Precision Guided Mortar uses GPS guidance, fin stabilisers and on board telemetry data to guide itself to a gunner designated or War Net designated target. Once on impact it deploys a composite EXCALIBUR fragmentation warhead.

The M787 Laser Guided Mortar uses stabilizer fins and a LASER receiver to guide itself to LASER designated targets, even moving ones. Once on impact it deploys a composite EXCALIBUR fragmentation warhead.

The M788 Anti-Tank Mortar uses a infra-red sensor and stabilizer fins to guide itself onto the roof of tanks and then deploy a explosively launched EXCALIBUR rod on impact.

The XM789 THANATOS mortar is a experimental munition using a small dark matter core encased in a sphere made of exotic metamaterials devised from Forerunner technology. Upon contact detonation, the sphere intentionally collapses and causes the dark matter to exponentially increase in density, creating a immense gravity singularity, causing everything within a 10 metre radius to be drawn in to the event horizon at the centre of the singularity and be crushed with enough force to tear open warship armour, since it's original role was to be used as anti-ship warheads by the Forerunner. It uses stabilizer fins, GPS guidance, infra-red and LASER guidance to home in on targets.

XM790 AZRAEL mortar is a experimental munition that uses a EXCALIBUR penetrating rod with Depleted Uranium coating, suspended in a anti-gravity field, rendering it weightless. Upon contact detonation, a ring of powerful magnets activity, super accelerating the weightless projectile to 10% the speed of light. At these speeds, reactive armour is ineffective and most armour plating is ineffective against it. It uses stabilizer fins, GPS guidance, infra-red and LASER guidance to home in on targets.

XM791 REAPER NNEMP mortar is a experimental munition using a conductive outer casing, and a core made up of a lattice made up of highly charged ions. Upon detonation, the charged ions realign into a a charged particle burst, resulting in a highly effective electromagnetic blast in the surrounding 11 metre radius. It uses stabilizer fins, GPS guidance, infra-red and LASER guidance to home in on targets.

120mm Mortar
The M791 High Explosive Mortar uses a aluminium alloy casing and a EXCALIBUR forged fragmentation casing with a near solid explosive core.

The M792 Smoke Mortar disperses a thick cloud of smoke over the battlefield.

The M793 Incendiary Mortar deploys a napalm-like explosion on the battlefield.

The M794 Thermobaric Mortar uses a high explosive thermobaric warhead to create a intense fuel-air explosion on the battlefield.

The M795 Illumination Mortar uses a parachute and a high power illumination flare to light up the battlefield

The M796 Precision Guided Mortar uses GPS guidance, fin stabilisers and on board telemetry data to guide itself to a gunner designated or War Net designated target. Once on impact it deploys a composite EXCALIBUR fragmentation warhead.

The M797 Laser Guided Mortar uses stabilizer fins and a LASER receiver to guide itself to LASER designated targets, even moving ones. Once on impact it deploys a composite EXCALIBUR fragmentation warhead.

The M798 Anti-Tank Mortar uses a infra-red sensor and stabilizer fins to guide itself onto the roof of tanks and then deploy a explosively launched EXCALIBUR rod on impact.

The XM799 THANATOS mortar is a experimental munition using a small dark matter core encased in a sphere made of exotic metamaterials devised from Forerunner technology. Upon contact detonation, the sphere intentionally collapses and causes the dark matter to exponentially increase in density, creating a immense gravity singularity, causing everything within a 10 metre radius to be drawn in to the event horizon at the centre of the singularity and be crushed with enough force to tear open warship armour, since it's original role was to be used as anti-ship warheads by the Forerunner. It uses stabilizer fins, GPS guidance, infra-red and LASER guidance to home in on targets.

XM790 AZRAEL mortar is a experimental munition that uses a EXCALIBUR penetrating rod with Depleted Uranium coating, suspended in a anti-gravity field, rendering it weightless. Upon contact detonation, a ring of powerful magnets activity, super accelerating the weightless projectile to 10% the speed of light. At these speeds, reactive armour is ineffective and most armour plating is ineffective against it. It uses stabilizer fins, GPS guidance, infra-red and LASER guidance to home in on targets.

XM791 REAPER NNEMP mortar is a experimental munition using a conductive outer casing, and a core made up of a lattice made up of highly charged ions. Upon detonation, the charged ions realign into a a charged particle burst, resulting in a highly effective electromagnetic blast in the surrounding 11 metre radius. It uses stabilizer fins, GPS guidance, infra-red and LASER guidance to home in on targets.

Missiles
The UNSC employs a wide range of missiles for engaging and destroying enemy forces at a variety of ranges, through a wide range of means. As with the UNSC's 'Active Stealth Precision' policy, all missiles have lightweight, maintenance free LIDAR/RADAR invisible paint with Infra-red suppressive laminates and cryonic bleeders to reduce the infra-red flare of the rocket motor.

Air to Ground
Air to ground missiles are employed by Strike Fighters and Gunships to engage enemy forces on the ground with high accuracy and deadly precision, allowing them to engage both infantry and vehicular targets with no indifference in deadliness. AGM missiles can be fitted with disposable chaff pods to confuse enemy defensive RADARS and other sensors and obscure their position. Most missiles use 'invisible boosters' to separate them from the launching platform by upwards of two dozen metres, then launch, to obscure the launcher's position.

AGM-76 PINCER missiles are designed for busting tanks and fortifications, using three stage motors and a mixture of jam resistant millimetre wave RADAR with active "counter-logic" against stealth guidance and infra-red imaging and logic systems for avoiding counter measures. Its tandem HEAT warhead makes short work of reactive and standard armour. After firing the missile no longer requires guidance. The missile has programmable mission parameters and can be guided in by laser designators, or War Net 'target tagging' as well as home in on prospective targets not displaying a IFF code or use all homing methods.
 * The AGM-76A PINCER, also known as the Warp PINCER, wasn't a replacement, but was used alongside normal PINCERs. It used a dark matter THANATOS warhead with a effective radius of 20 metres

AGM-204 PAW is a low cost self protection missile for hitting incoming missiles, sensor positions, SAM sites or AAA. Small and short ranged, they rely on speed, using a high impulse motor to reach hyper velocity immediately after launch. It is directly linked to the ships defensive systems, launching upon the target when the threat is detected, usually through a mixture of enemy RADAR lock, a LASER receiver lock, or a missile detected by the onboard threat detection systems. It is guided in using millimetre wave RADAR, a RADAR receiver and LASER receiver to home in. The large composite thermobaric charge is often catastrophic against it's targets, with sufficient destructive power to flatten most RADAR facilities and annihilate most tanks. It can alternately be used as a RADAR homing anti-tank missile, or a anti-RADIATION missile.
 * The AGM-204B PAW was upgraded with a charged ion lattice, for a small scale charged particle burst, but it's normal payload remained unaffected.

AGM-64 BARB missiles are fire and forget missiles, using dual electro-optical/infrared sensors to track the target, assigned by the pilot. The missile boosts the hyper velocity then coasts, making only minor adjustments with the fins to stay on target and then boosts again on terminal approach. The HEAT shaped tandem charge warhead can be changed upon launch, so either it explodes on contact or it explodes a few moments after contact, after the kinetic energy of the missile has buried the warhead into it's target. The BARB is much more powerful than the PINCER, capable of tearing open Scarab Walkers.
 * The AGM-64A BARB was upgraded with a charged ion lattice, for a small scale charged particle burst, but it's normal payload remained unaffected.

AGM-55 ACID Missiles are anti-radiation missiles, homing in on electronic signals. It can detect, attack and destroy a radar antenna or transmitter with minimal aircrew input. The proportional guidance system that homes in on enemy radar emissions has a fixed antenna and seeker head in the missile's nose. A smokeless, solid-propellant, dual-thrust rocket motor propels the missile at transonic speed. The missile's on-board software can track targets even after they've shutdown and counter decoys, only within a short distance though. It uses a a tandem charge EXCALIBUR warhead to punch into even reinforced bunkers. It can be used against stationary targets like radio antennae, RADAR facilities and against RADAR vehicles and command vehicles, being able to distinguish between a vehicle's on-board RADAR and a a actual dedicated RADAR and the same with radio signals, which enables it to target command vehicles. It also has a limited air to air capability, being able to hit enemy RADAR and Radio support planes. It can also be used to home in upon radio or RADAR sources on enemy capital ships, meaning it can attack enemy RADAR and radio transmitters in space as well. If the enemy RADAR disengages before it can get a positive fix on its location, it enters loiter mode, deploying its large wings and shutting down its engine. Once the RADAR reactivates, the missile's hypersonic rocket motor kicks in and the wings retract, allowing it to home in and destroy the target.
 * The AGM-55A1 ACID was upgraded with a charged ion lattice, for a small scale charged particle burst, but it's normal payload remained unaffected.

AGM-91 NEEDLE Missiles are over the horizon smart missiles, used for targeting long range targets. They use on-board advance software along with satellite, aerial and ground targeting reconnaissance to home in and destroy its targets. It has on-board infra-red imagers and on-board GPS to navigate and hit its target, along with on-board decoy detection and logic systems to determine the real target. The missile it self, after launch, deploys its wings and skims close to the ground to avoid detection at hyper velocity. It uses expensive long burning fuels to enable it to cover up to 700km. This allows normal fighter bombers equipped with these missiles to engage targets outside of their visual range. Weighing just under 1200 kilograms, it can take variable payloads, including a dual warhead with a penetrating warhead then a fused explosive, for anti tank and anti bunker usage, a thermobaric warhead for flattening buildings, a solid explosive payload, air bursting and incendiary flechette dispersing. Later in the war, it could be fitted with a charged particle burst EMP warhead, capable of taking out electronics within a radius of 67 metres or a dark matter gravity warhead with a effective radius of 69 metres, along with previous warheads.

AGM-207 Electro Magnetic Objective Combat Utility Tactical Missile (EMOCUTM) is a mid range combat missile, made using the airframe of the BARB. Using laser guidance and alternately pilot designation from the pilot's RADAR, the missile homes in on its target with precision and upon impact, detonates a large compressed flux generator. This creates a intense electro mangetic pulse, with a range of twenty meters. This can disable armoured vehicles, infantry combat systems, command systems, communication systems or severely damage a shield unit. This allows the aircraft to go ahead and disable enemy vehicles, defensive positions and command structure. Despite being based on the BARB airframe, it uses a new high power motor to help carry the heavy payload, a new air-bursting fuse linked directly to the RADAR and a new targeting system.
 * The AGM-207A2 was fitted with a charged particle burst warhead, increasing it's effective range.

AGM-331 ANTLER Multiple Independently Targeted Vector (MITV) Missiles are a advance long range anti tank missile. The missile consists of a long range cruising missile, guided to its target by RADAR while maintaining a level altitude. It uses a nose mounted infra-red imager and its RADAR to then achieve a lock on for the ten on-board AGM-76 PINCER missiles, which are ejected then activated by a explosive charge, right after a prior charge has shedded the missile skin. This single missile can engage up to 10 enemy targets with lethal accuracy and potency.

AGM-553 SPUR Multiple Independently Targeted Vector (MITV) Missiles are a scaled down ANTLER missile. Instead of 10 PINCER missile, it contains 18 SABRE 102mm missiles. It cruises at high speed to its target then it uses a nose mounted infra-red imager and its RADAR to then achieve a lock on for the on-board missiles, which are ejected then activated by a explosive charge, right after a prior charge has shedded the missile skin. This single missile can engage up to 18 enemy targets with lethal accuracy and potency.

AGM-404 SICKLE missile is a 4 metre long air to ground missile, designed for preforming a variety of air-ground threat suppression missions. It's main warhead is a forward HEAT charge, large enough to completely flatten main battle tanks, and crush structures. It is guided by a mixture of infra-red, RADAR, with anti-stealth capabilities, laser designation and GPS. It is hot launched from the armoured silos.
 * The AGM-404B was upgraded with a THANATOS style warhead, increasing it's effectiveness against ground targets.
 * The RGM-404 is a sickle used on UNSC wet navy warships.
 * The RGM-404B was upgraded to match the AGM-404B

Air/Space Intercept
The UNSC employs a number of air and space operable air to air missiles for destroying enemy aircraft. These boost away from their launch platform, then activate, in order to mask the launch platform's position.

AIM-11 CLAW medium range air-to-air missile (MRAAM) that uses dual electro-optical/infra-red and active RADAR to seek out targets, accelerating to high-hypersonic speeds in atmospheric conditions, and to incredibly high speeds in space conditions. Upon nearing the target (1000 metres), it releases a spray of 3 independently powered, steerable flechettes at about twice the speed of the original missile, in a five metre spread, to ensure the target is crippled or destroyed. Each flechette is made with a solid nose cone of EXCALIBUR composite material and has sides of fused alloy EXCALIBUR-beta, is rocket powered, steerable by 10 control surfaces and filled with a explosive/incendiary payload so it fragments within it's target. The delayed fuse is designed so it explodes within the opposing fighter, or deploys all of it's explosive firepower against a enemy shield. The warhead has sensor fusing that deploys the flechettes in the optimum attack pattern to destroy it's target. The sub-munitions are guided by short range telemetry information provided by the launching missile. The missile is ultra agile with vectored nozzle thrusting, twenty control surfaces and intelligent design. It has anti-countermeasure systems to aid it in closing and destroying it's target.
 * The AIM-11A CLAW MRAAM was upgraded with a AZRAEL-styled warhead, where the EXCALIBUR flechettes are sustained in zero gravity then magnetically accelerated by a number of batteries to 5% the speed of light.

AIM-34 HORN Beyond Visual Range Air to Air Missile (BVRAAM) is not a replacement for the AIM-11 CLAW but is a complementary missile, designed to work with the AIM-11 CLAW in a mixed load out. Whereas the CLAW is short to mid ranged, the AIM-34, built on the same airframe but with a new motor, can engage targets beyond the visual range of the pilot. It uses the RADAR of its host vehicle to achieve lock on then once launched and cruising uses its own millimetre wave RADAR to continue tracking its target and achieves optical lock with its dual electro-optical/IR seeker as soon as possible. Once it has closed in for the kill, its terminal motor activates and it switches to optical, to avoid enemy countermeasures, though the RADAR is still operable for passive detection should countermeasures defeat it. It delivers a spray of flechettes that tear the target apart. The missile uses a highly fuel efficient (and expensive) rocket fuel to provide the long distance travel. The warhead has sensor fusing that deploys the flechettes in the optimum attack pattern to destroy it's target.. The missile is ultra agile with vectored nozzle thrusting, twenty control surfaces and intelligent design. It has anti-countermeasure systems to aid it in closing and destroying it's target.
 * The AIM-34A HORN BVRAAM was upgraded with a AZRAEL-styled warhead, where the EXCALIBUR flechettes are sustained in zero gravity then magnetically accelerated by a number of batteries to 5% the speed of light.

AIM-47 ROSTRUM Anti Electronic Long Range Air to Air Missile (AELRAAM) is a medium range missile intended to deal with interloping electronic warfare craft. The missile is near unobservable thanks to its stealth coating and cryogenic bleeders. It uses a triple method of homing, using a Jam homing antennae and a PAVE JAY array to detect ships operating high output systems in the electromagnetic spectrum, such as aircraft operating powerful RADARS, sending false RADAR signals, operating RADAR jamming or providing electronic warfare support. Once detected by the jam homing system, it uses the electro-optical/IR homing system to aid in homing in and destroy the target with a flechette warhead. The warhead has sensor fusing that deploys the flechettes in the optimum attack pattern to destroy it's target.. The missile is ultra agile with vectored nozzle thrusting, twenty control surfaces and intelligent design. It has anti-countermeasure systems to aid it in closing and destroying it's target.
 * The AIM-47A ROSTRUM AELRAAM was upgraded with a AZRAEL-styled warhead, where the EXCALIBUR flechettes are sustained in zero gravity then magnetically accelerated by a number of batteries to 5% the speed of light.

Air/Space Anti-Capital ship
ASM-13 TALON is a missile launched by bombers than uses a two stage rocket, one for boosting away after launch and another for the terminal approach to the target. It uses infra-red scanners, active RADAR and superhetreodyne reciever aerials let it lock onto EM emissions of the target. The warhead is a forged fragment ring that is fused to explode so that it creates a lethal cloud of penetrating fragments, blowing holes in ships, damaging vital systems and depressurizing decks. after that a single EXCALIBUR penetrator rod passes through the hole made and punches into the ship. The forged fragment explodes once inside the hull, causing more damage internally. It uses a coolant jet system to hide from enemy detection. These boost away from their launch platform, then activate, in order to mask the launch platform's position.
 * The ASM-13A TALON was upgraded with a AZRAEL-styled warhead, where forge fragment warhead and penetrating rod were replaced by a number of EXCALIBUR large flechettes, which are sustained in zero gravity then magnetically accelerated by a number of batteries to 10% the speed of light.

Surface to Air
MIM-44 STINGER Surface to Air Missile is a three stage air defence missile, using active and passive seeking systems such as RADAR, optical, UV, IR and jam homing, all the time assisted by its launcher. The third stage is hung back for the terminal flight phase. Upon nearing the target (1000 metres), it releases a spray of 7 independently powered, steerable flechettes at about twice the speed of the original missile, in a five metre spread, to ensure the target is crippled or destroyed. Each flechette is rocket powered, steerable by 10 control surfaces and filled with a explosive payload so it fragments within it's target. The delayed fuse is designed so it explodes within the opposing fighter, or deploys all of it's explosive firepower against a enemy shield. The warhead has sensor fusing that deploys the flechettes in the optimum attack pattern to destroy it's target. The sub-munitions are guided by short range telemetry information provided by the launching missile. The STINGER is explosively launched from it's firing platform, then activates it's motor, actively launching it without revealing the launch platform and then speeds up to high-hypersonic speeds using a pulsed rocket motor. When jettisoned from the launcher, it deploys a infra-red decoy, confusing tracking systems in observing the decoy instead of the missile threat. As well as being capable of engaging air threats within a radius of 40 kilometres of the launcher, and can even track and engage ballistic missile threats.
 * The MIM-44 STINGER SAM was upgraded with a AZRAEL-styled warhead, where the EXCALIBUR flechettes are sustained in zero gravity then magnetically accelerated by a number of batteries to 5% the speed of light.

FIM-43 CANINE Surface to air missile is a 102mm hyper velocity, optical/millimeter wave RADAR tracking missile designed for destroying air targets with kinetic energy. The CANINE is explosively launched from it's firing platform, then activates it's motor, actively launching it without revealing the launch platform. When jettisoned from the launcher, it deploys a infra-red decoy, confusing tracking systems in observing the decoy instead of the missile threat. It has a range of 7 kilometres.

Anti Tank Guided Weapon
The UNSC deploys a variety of anti-tank missiles deployed from ground based launch platforms, allowing them to engage and destroy vehicles at stand off ranges. All UNSC anti-tank missiles can be fitted with chaff dispensers to confuse enemy detection systems on terminal launch.

MGM-34 FANG Anti Tank Guided Weapon is a missile that, when a target is tagged upon its infra-red scanner, it will use millimetre wave RADAR with active "counter-logic" against stealth and infra-red sensors to home in upon the target. Possessing a large HEAT shaped tandem charge warhead, it can puncture the armour of enemy tank and give smaller vehicles a fighting chance.
 * The MGM-34B1 FANG ATGW was upgraded with a THANATOS styled Dark Matter warhead, intended to crush enemy armour.

BGM-89 VENOM Anti Tank Guided Weapon is a hypervelocity intelligent missile with a 11.3kg Payload and is powered by a two stage rocket. The first stage is used to blast it clear of the launcher and then steering nozzles align it with the target and then the second stage rocket accelerates it to hyper velocity. The sensor in the nose hold a infra-red imager, millimetre wave RADAR with active "counter-logic" against stealth and superheterodyne aerial allowing it to target active RADAR signals/jammers. Upon approach on a vehicle it scans it and and identifies it from the UNSC net. If it has been fired at a friendly it will abort the attack but if it is a confirmed hostile or unknown it will asses the optimum attack location and home in upon that. The warhead contains a 15 centimetre EXCALIBUR kinetic penetrating rod surrounded by RDX filler. It is detonated just before impact, launching the rod into the vehicle. Combination of the mac 4.5 hyper velocity and the explosive launch, the rod can penetrate any armour. The missile, should it miss, has one final trick up it's sleeve. Should it miss and embed itself in a object, it will remain there as a IFF controlled land mine, using the RDX filling to create a concussion mine with deadly effect against infantry.
 * The BGM-89A1 VENOM ATGW was upgraded with a AZRAEL styled warhead, with a single EXCALIBUR penetrator rod in a null-gravity field propelled by magnets to 10% the speed of light. When it misses and turns into a land mine, it uses a small explosive payload to achieve similar effects to it's predecessor.

BGM-41 SABRE Anti Tank Guided Weapon is a 102mm missile that is infra-red guided. When targeting a tank it will got for the hottest part of the tank, usually the vulnerable and thin engine armour. When fired it heads at the target at maximum velocity then changes it's attack profile to best match it's target, usually diving straight up then straight down on the target. It has advance logic systems allowing it to identify decoys and reject them in favour of its main target. It can be switched to a much simpler electo-optical lock, which functions simply and is resistant to jams, which also allows it to be fired in direct fire against static targets or as a mortar, similar to its main firing mode.
 * The BGM-41A SABRE ATGW uses a AZRAEL styled warhead, with a zero gravity EXCALIBUR warhead and magnet propulsion to accelerate it to 5% the speed of light, with a tertiary HEAT warhead to maintain explosive area of effect against targets.

FGM-42 MANDIBLE Missile is a 102mm missile that utilizes the laser range finder on the M41B2, and the laser guides are able to "steer" the missile. Sensors detect where the infra-red laser is pointed, and in turn, wherever the laser guide is pointed, the missile will maneuver towards. This feature allows the missile to be maneuvered by a soldier to avoid misses, contrary to heat-seeking missiles, which can be avoided easily by smaller vehicles and aircraft. It shares the same warhead as the MANDIBLE
 * The FGM-41A MANDIBLE received the same upgrade as the SABRE.

Anti-Infantry Missile
The BGM-45 Light Anti-Infantry Close Engagement Rocket (LANCER) is a specialised 102mm missile launched for the shared 102mm platform for engagement of infantry in deep cover. By using direct fire or indirect 'mortar arch' fire, the missile is designed to hit and eliminate enemy infantry positions. The missile uses a choice of three detonation options set by the launcher to engage targets. It can choose between fuse detonation, detonating at designated range through LASER range finder, through audio impact detonation (designating it to impact once penetrating one or two layers using heavy warhead) which is only suitable for soft targets, such as very thin skinned vehicles, or light buildings, or point detonation designed for exploding inside foxholes or trenches, allowing it to fall straight down on top of defended position and exploding inside. The Missile has a explosive core with outside EXCALIBUR forged fragment warhead, designed to send hundreds of anti-personnel forged penetrators outwards, shredding infantry within the large kill radius.

Anti-Heavy Walker
The MGM-2 "Improved Scarab-Slayer" Anti-Heavy Walker Missile, codenamed VIRAL, is designed to destroy large, heavily armored walkers such as the Covenant Scarab and the Necros Gravedigger. It can use a variety of different guidance systems, including IR,LIDAR,and GPS to locate it's targets. The MGM-2's warhead consists of a long EXCALIBUR penetrator rod and a follow through RDX charge to ensure the death of the walker's crew or the destruction of the walker's power core.
 * The MGM-2A VIRAL was upgraded with a new AZRAEL styled warhead and tertiary HEAT effect.

The MGM-3 Anti-Heavy Walker Missile, codenamed INFECTION, is a scaled down CORROSION missile for operating against super heavy walkers.

Artillery
MGM-77 TOXIN Cruise missile comes with either HE warhead, using a massive amount of explosive to cause hellish damage, bomblet dispensing, dispensing dozens of smaller bomblets across a target zone, Anti-Aircraft, using force of impact and explosive payload to destroy enemy aircraft, thermobaric warheads and Nuclear warheads with a yield of 1.5 megatons. The missile is guided through a mixture of GPS, TACCOM, satellite uplink, remote guidance and optical tracking, using all of these or just one to home in on a target.
 * Later in the war, it was upgraded with the ability to take AZRAEL, THANATOS and REAPER styled warheads.

Spaceship launched
The RSM-131C ARCHER missile, thoroughly modernized, is now a much more capable weapon, using a boosting warhead of nine explosively pumped flux compression generators, who unleash a burst of EMP upon impact, with the EMP yield increased greatly by the transformer like aluminium coils around them, with the rest of the warhead coated in a TRIDENT composite metal with a primary warhead of a forged fragment ring for penetrating the hull. After that the third warhead, containing a number of penetrating rods covered in Tungsten carbide. These punch through several decks of the ship, causing serious damage. While the head is solid EXCALIBUR the sides of the penetrating rods are made of forged EXCALIBUR fragmenting shell, designed to fragment and cause much more perforation of the ships internal systems with the RDX filler goes off. The Archer is now upgraded with a number of systems to help it bypass ship defence system, such as jet coolant systems, drastically reducing its heat signature, advanced armour, mostly focusing on heat resistance, using heat resistant polymers and a titanium-aluminide heat matrix and a set of second stage boosters for a sudden burst of speed upon terminal approach. For those systems that jam Archer missiles, cutting them off from the ships that launched them, they now have infra-red sensors and millimetre wave RADAR, allowing it to home in without the launcher's assistance or use superhetreodyne receiver aerials let it lock onto EM emissions of the target. The Missile has several sub motors for manoeuvring on launch, and for additional terminal guidance. The missile is hot launched from the armoured and cooled tubes, reducing the infra-red glare of their launch.
 * The RSM-131D1 and D2 were used in equal amounts on ships, often in a 3:1 ratio. D1 ARCHER missiles used a charged particle warhead with AZRAEL styled warhead underneath, in place of the fragmentation ring is a ring of zero gravity EXCALIBUR penetrating rods accelerated to 25% the speed of light on impact, then the third warhead is a number of larger zero gravity EXCALIBUR rods accelerated to the same speed. The D2 used a charged particle warhead then a super massive THANATOS dark matter warhead, which produces a singularity with a 70 metre radius.

RIM-13 THORN is a ship launched anti starcraft missile. It uses dual optical and active RADAR to seek out targets, with three stage rockets. The first is the primary launch booster, the next is the cruiser booster and finally the hyper velocity booster, accelerating it to hyper velocity. Much like the Archer it is coated in ablative resin to hide its presence and jet coolants to hide it during the second stage of 'cruising'. If need be, it can home in on jamming systems, destroying enemy jamming systems. Upon nearing the target (1000 metres), it releases a spray of 13 independently powered, steerable flechettes at about twice the speed of the original missile, in a five metre spread, to ensure the target is crippled or destroyed. Each flechette is rocket powered, steerable by 10 control surfaces and filled with a explosive payload so it fragments within it's target. The delayed fuse is designed so it explodes within the opposing fighter, or deploys all of it's explosive firepower against a enemy shield. The warhead has sensor fusing that deploys the flechettes in the optimum attack pattern to destroy it's target. The sub-munitions are guided by short range telemetry information provided by the launching missile. The missile is highly agile and is cold launched from the weapons platform. The missile is capable of shutting off and restarting it's motors, allowing it to gently cruise and preform gradual course realignment during it's cruise, allowing it to act as a floating mine around the launching warship.
 * The RIM-13A THORN traded the submunitions for AZRAEL styled fletchettes, fired at 10% the speed of light.

The RGM-145 MARKSMAN missile is a spacecraft-launched air-to-ground missile for accurate orbital strikes. The missile can be armed with many types of warhead, including high explosive, anti-personnel and anti-tank submunitions, and mine dispensers, both anti-tank and anti-personnel. Later in the war, it was upgraded with the ability to take THANATOS, AZRAEL or REAPER warheads. The missile is cold launched from the multi-shot silo, using a catapult launch system.

Surface to capitalship
MSM-124 CORROSION missiles are missiles launched by ground installations to low orbit or atmosphere situated capital ships. The missile is essentially a upscaled Archer missile with a boosting warhead of 12 explosively pumped flux compression generators, who unleash a burst of EMP upon impact, with the EMP yield increased greatly by the transformer like alluminium coils around them, with the rest of the warhead coated in TRIDENT composite metal with a primary warhead of a forged fragment ring for penetrating the hull. After that the third warhead, containing a large number of penetrating rods covered in EXCALIBUR. These punch through several decks of the ship, causing serious damage. While the head is solid EXCALIBUR the sides of the penetrating rods are made of forged EXCALIBUR fragmenting shell, designed to fragment and cause much more perforation of the ships internal systems when the RDX filler goes off. The CORROSION is now upgraded with a number of systems to help it bypass ship defence system, such as jet coolant systems, drastically reducing its heat signature, advanced armour, mostly focusing on heat resistance, using heat resistant polymers and a titanium-alluminium heat matrix and a set of second stage boosters for a sudden burst of speed upon terminal approach. For those systems that jam Archer missiles, cutting them off from the ships that launched them, they now have infrared sensors and millimter wave RADAR, allowing it to home in without the launcher's assistance.
 * The MSM-124B CORROSION used a charged particle warhead with AZRAEL styled warhead underneath, in place of the fragmentation ring is a ring of zero gravity EXCALIBUR penetrating rods accelerated to 25% the speed of light on impact, then the third warhead is a number of larger zero gravity EXCALIBUR rods accelerated to the same speed.

Air to Surface
ASR-54 INCISOR rockets are high speed (1800m a second) high accuracy rockets with varaible warheads for the tasks ahead. It can take incendiary, containing Pyrosene VI, high explosive warheads with 34kg of explosives, with variable fusing to allow air bursting on 'soft targets' or impact explosion on hard targets, a multi-dart warhead containing 21 EXCALIBUR felchettes with incendiary after effects for burning through tanks and a cluster missile, carrying variable payloads for large area target saturation. It can carry 'beehive' warheads for hitting exposed personnel, soft vehicles, soft buildings and stationary aircraft, with the warhead containing 4000 small excalibur flechettes with incendiary effects for saturating the large area, cluster warheads with a variety of submnitions from mines to bomblets and cratering bombs. Later in the war, they could also take THANATOS, REAPER or AZRAEL styled warheads.

ASR-34 TUSK The tusk is a 70mm simple, cost effective spin stabilized rocket with a HE warhead, for saturating target zones with fire or APERS warheads, using multiple incendiary darts or Smoke warheads, with optional fusing options for point detonation or air bursting. It is effective against light armour and infantry forces, allowing it to devastate targets in the open. With sufficient barrages, it can disable and destroy tanks and destroy fortified targets.

Artillery
MSR-46 POISON artillery rockets can take different warheads including high explosive rockets, smoking rockets, cluster bombs, that upon impact spread bomblets over a wide area, thermobaric, guided rockets and mine dispensers that disperse mines, either in AT or AP flavour. Later in the war, they could take THANATOS or REAPER warheads.

102mm
FSR -99C SPINE rockets are a high speed, variable payload rocket. Choice of rockets include
 * The C1 has a Explosive shaped tandem charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor.
 * The C2 Thermobaric rocket consist of a container of a finely powdered solid fuel of differing particle size mixed with a low percentage of oxidizer and binder. A high explosive charge is placed in the middle of the mixture. The weapon is initiated upon firing, and the explosive charge bursts open the container and disperses the fuel in a cloud. The heat released by the oxidizer gases then helps ignite the smaller solid particles mixed with the compressed hot air behind the shock leading the blast wave. This sustains a hot environment which allows 100% fuel combustion to be achieved. If fuel particles have a size distribution, smaller particles get ignited in a short period of time,providing heat for the combustion of the larger particles. Smaller particles burn rapidly and remain tied to the local gas,while the larger particles move more freely and mix with new oxidation sources,allowing a more sustained combustion than provided by a single particle size
 * C3 HESH rockets are filled with plastic explosive and a delayed-action base fuse. On impact, the plastic explosive is "squashed" against the surface of the target, and spreads out to form a disc or "pat" of explosive. A tiny fraction of a second later, the base fuse detonates the explosive, creating a shock wave that, owing to its large surface area and direct contact with the target, conducts very effectively through the material. In the case of the metal armor of a tank, the compression shock wave conducts through the armor to the point where is reaches the metal/air interface (the hollow crew compartment), where some of the energy is reflected as a tension wave. At the point where the compression and tension waves intersect, a high stress zone is created in the metal, causing pieces of steel to be projected off the interior wall. This fragmentation injures and kills the crew, damages the equipment and ignites the ammo, rendering the tank useless. Its also effective against buildings.
 * C4 THANATOS rockets used a small dark matter core encased in a sphere made of exotic metamaterials devised from Forerunner technology. Upon contact detonation, the sphere intentionally collapses and causes the dark matter to exponentially increase in density, creating a immense gravity singularity, causing everything within a 21 metre radius to be drawn in to the event horizon at the centre of the singularity and be crushed with enough force to tear open warship armour, since it's original role was to be used as anti-ship warheads by the Forerunner.
 * C5 REAPER NNEMP rockets were experimental munition using a conductive outer casing, and a core made up of a lattice made up of highly charged ions. Upon detonation, the charged ions realign into a a charged particle burst, resulting in a highly effective electromagnetic blast in the surrounding 20 metre radius.

60mm
FSR-58 BITE HEAT rockets use a explosive shaped tandem charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor.

Rifle Launched
The FSR-78 CARCINOGEN rifle rocket was made from a zinc-fibreglass amalgam and filled with a synthetic fuel compound. It was powered by a seperate fuel to its target. It had variable fusing, allowing for accurate air bursting over enemy targets.

Torpedoes
The M-2 CNIDOCYTE is an acoustically guided homing torpedo capable of engaging enemy water-based warships at a range of up to about 20 miles. The CNIDOCYTE carries 1000 high explosive warhead capable of piercing the hull of most warships. The CNIDOCYTE is carried by the Mako-class Frigate and the Tigershark-class Ballistic Missile Submarine, and can be fired from one-shot side launchers which can be fitted to the sides of the M64 Pike Patrol Boat.

5.4mm
M231 Kinetic Core Penetrator (TC) utilises a Tungsten Carbide snub nosed slug. This is the most popular slug for use, having optimum penetrating power. The shape, weight and speed of the round on impact causes substantial damage through hypersonic-shock waves and super heating in the pressurised areas of the target, igniting the oxygen inside.

M232 Kinetic Core Penetrator (DU) uses a snub nosed Depleted Uranium slug and are easily the most effective slugs, but being not only the most dangerous but also, repeated and heavy exposure can cause illness, alike to exposure to other radioactive materials. Its made from military Staballoy. It has secondary Pyrophoric abilities.

M233 Kinetic Splinter Munition are primarily used against enemy infantry and light vehicles. It is made up of eight individual incendiary snub nosed Tungsten Carbide slugs held together by nitrocellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart infantry and lightly armoured vehicles.

M234 Kinetic Warhead Penetrator has a EXCALIBUR 'spitzer' cap, providing massive amounts of armour penetration with it's nanometre, self sharpening spitzer edge and has a tungsten core to provide weight. The round still causes substanial damage through hypersonic-shock waves and superheating in the target, igniting the oxygen inside, though not the same as KCP rounds.

M235 Kinetic Penetrator Incendiary slugs use a EXCALIBUR spitzer cap with tungsten casing and a Cadmium Telluride polymer core. The munition is designed to penetrate the armour of the target, come apart and vaporize the core through the extreme forces involved in penetrating the armour. The core develops into a directed plasma jet hot enough to ignite the interior of the vehicle and blow out the inside, essentially generating a plasma after effect within a vehicle. The intense heat is hot enough to ignite a vehicle's armour and cause most of the oxygen inside to ignite, causing the very air to burn.

25mm x 130
M241 Kinetic Core Penetrator (TC) utilises a Tungsten Carbide snub nosed slug. This is the most popular slug for use, having optimum penetrating power. The shape, weight and speed of the round on impact causes substantial damage through hypersonic-shock waves and super heating in the pressurised areas of the target, igniting the oxygen inside.

M242 Kinetic Core Penetrator (DU) uses a snub nosed Depleted Uranium slug and are easily the most effective slugs, but being not only the most dangerous but also, repeated and heavy exposure can cause illness, alike to exposure to other radioactive materials. Its made from military Staballoy. It has secondary Pyrophoric abilities.

M243 Kinetic Splinter Munition are primarily used against enemy infantry and light vehicles. It is made up of eight individual incendiary snub nosed Tungsten Carbide slugs held together by nitrocellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart infantry and lightly armoured vehicles.

M244 Kinetic Warhead Penetrator has a EXCALIBUR 'spitzer' cap, providing massive amounts of armour penetration with it's nanometre, self sharpening spitzer edge and has a tungsten core to provide weight. The round still causes substanial damage through hypersonic-shock waves and superheating in the target, igniting the oxygen inside, though not the same as KCP rounds.

M245 Kinetic Penetrator Incendiary slugs use a EXCALIBUR spitzer cap with tungsten casing and a Cadmium Telluride polymer core. The munition is designed to penetrate the armour of the target, come apart and vaporize the core through the extreme forces involved in penetrating the armour. The core develops into a directed plasma jet hot enough to ignite the interior of the vehicle and blow out the inside, essentially generating a plasma after effect within a vehicle. The intense heat is hot enough to ignite a vehicle's armour and cause most of the oxygen inside to ignite, causing the very air to burn.

30mm
M251 Kinetic Core Penetrator (TC) utilises a Tungsten Carbide snub nosed slug. This is the most popular slug for use, having optimum penetrating power. The shape, weight and speed of the round on impact causes substantial damage through hypersonic-shock waves and super heating in the pressurised areas of the target, igniting the oxygen inside.

M252 Kinetic Core Penetrator (DU) uses a snub nosed Depleted Uranium slug and are easily the most effective slugs, but being not only the most dangerous but also, repeated and heavy exposure can cause illness, alike to exposure to other radioactive materials. Its made from military Staballoy. It has secondary Pyrophoric abilities.

M253 Kinetic Splinter Munition are primarily used against enemy infantry and light vehicles. It is made up of eight individual incendiary snub nosed Tungsten Carbide slugs held together by nitrocellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart infantry and lightly armoured vehicles.

M254 Kinetic Warhead Penetrator has a EXCALIBUR 'spitzer' cap, providing massive amounts of armour penetration with it's nanometre, self sharpening spitzer edge and has a tungsten core to provide weight. The round still causes substanial damage through hypersonic-shock waves and superheating in the target, igniting the oxygen inside, though not the same as KCP rounds.

M255 Kinetic Penetrator Incendiary slugs use a EXCALIBUR spitzer cap with tungsten casing and a Cadmium Telluride polymer core. The munition is designed to penetrate the armour of the target, come apart and vaporize the core through the extreme forces involved in penetrating the armour. The core develops into a directed plasma jet hot enough to ignite the interior of the vehicle and blow out the inside, essentially generating a plasma after effect within a vehicle. The intense heat is hot enough to ignite a vehicle's armour and cause most of the oxygen inside to ignite, causing the very air to burn.

40mm
M261 Kinetic Core Penetrator (TC) utilises a Tungsten Carbide snub nosed slug. This is the most popular slug for use, having optimum penetrating power. The shape, weight and speed of the round on impact causes substantial damage through hypersonic-shock waves and super heating in the pressurised areas of the target, igniting the oxygen inside.

M262 Kinetic Core Penetrator (DU) uses a snub nosed Depleted Uranium slug and are easily the most effective slugs, but being not only the most dangerous but also, repeated and heavy exposure can cause illness, alike to exposure to other radioactive materials. Its made from military Staballoy. It has secondary Pyrophoric abilities.

M263 Kinetic Splinter Munition are primarily used against enemy infantry and light vehicles. It is made up of eight individual incendiary snub nosed Tungsten Carbide slugs held together by nitrocellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart infantry and lightly armoured vehicles.

M264 Kinetic Warhead Penetrator has a EXCALIBUR 'spitzer' cap, providing massive amounts of armour penetration with it's nanometre, self sharpening spitzer edge and has a tungsten core to provide weight. The round still causes substanial damage through hypersonic-shock waves and superheating in the target, igniting the oxygen inside, though not the same as KCP rounds.

M265 Kinetic Penetrator Incendiary slugs use a EXCALIBUR spitzer cap with tungsten casing and a Cadmium Telluride polymer core. The munition is designed to penetrate the armour of the target, come apart and vaporize the core through the extreme forces involved in penetrating the armour. The core develops into a directed plasma jet hot enough to ignite the interior of the vehicle and blow out the inside, essentially generating a plasma after effect within a vehicle. The intense heat is hot enough to ignite a vehicle's armour and cause most of the oxygen inside to ignite, causing the very air to burn.

90mm
M271 Kinetic Core Penetrator (TC) utilises a Tungsten Carbide snub nosed slug. This is the most popular slug for use, having optimum penetrating power. The shape, weight and speed of the round on impact causes substantial damage through hypersonic-shock waves and super heating in the pressurised areas of the target, igniting the oxygen inside.

M272 Kinetic Core Penetrator (DU) uses a snub nosed Depleted Uranium slug and are easily the most effective slugs, but being not only the most dangerous but also, repeated and heavy exposure can cause illness, alike to exposure to other radioactive materials. Its made from military Staballoy. It has secondary Pyrophoric abilities.

M273 Kinetic Splinter Munition are primarily used against enemy infantry and light vehicles. It is made up of eight individual incendiary snub nosed Tungsten Carbide slugs held together by nitrocellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart infantry and lightly armoured vehicles.

M274 Kinetic Warhead Penetrator has a EXCALIBUR 'spitzer' cap, providing massive amounts of armour penetration with it's nanometre, self sharpening spitzer edge and has a tungsten core to provide weight. The round still causes substanial damage through hypersonic-shock waves and superheating in the target, igniting the oxygen inside, though not the same as KCP rounds.

M275 Kinetic Penetrator Incendiary slugs use a EXCALIBUR spitzer cap with tungsten casing and a Cadmium Telluride polymer core. The munition is designed to penetrate the armour of the target, come apart and vaporize the core through the extreme forces involved in penetrating the armour. The core develops into a directed plasma jet hot enough to ignite the interior of the vehicle and blow out the inside, essentially generating a plasma after effect within a vehicle. The intense heat is hot enough to ignite a vehicle's armour and cause most of the oxygen inside to ignite, causing the very air to burn.

6 Ton slug
M440 Kinetic Core Penetrator (TC) utilises a Tungsten Carbide snub nosed slug. This is the most popular slug for use, having optimum penetrating power. The shape, weight and speed of the round on impact causes substanial damage through hypersonic-shock waves and superheating in the pressurised areas of the ship, igniting the oxygen inside.

M441 Kinetic Core Penetrator (DU) uses a snub nosed Depleted Uranium slug and are easily the most effective slugs, but being not only the most dangerous but also, repeated and heavy exposure can cause illness, alike to exposure to other radioactive materials. Its made from military Staballoy. It has secondary Pyrophoric abilities.

M442 Kinetic Splinter Munition are primarily used against enemy infantry and light vehicles. It is made up of eight individual incendiary snub nosed Tungsten Carbide slugs held together by nitrocellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart infantry and lightly armoured vehicles.

M443 Kinetic Warhead Penetrator has a EXCALIBUR 'spitzer' cap, providing massive amounts of armour penetration with it's nanometre, self sharpening spitzer edge and has a tungsten core to provide weight. The round still causes substanial damage through hypersonic-shock waves and superheating in the pressurised areas of the ship, igniting the oxygen inside, though not the same as KCP rounds.

M444 Kinetic Penetrator Incendiary slugs use a excalibur spitzer cap with tungsten casing and a Cadmium Telluride polymer core. The munition is designed to penetrate the hull of a warship, come apart and vaporize the core throguh the extreme forces involved in penetrating the hull. The core develops into a directed plasma jet hot enough to ignite the interior of the ship and blow out several decks, essentially generating a plasma torpedo after effect within a ship. The intense heat is hot enough to ignite a ship's armour and cause most of the oxygen on that deck to ignite, causing the very air to burn.

600 ton slug
M450 Kinetic Core Penetrator (TC) utilises a Tungsten Carbide snub nosed slug. This is the most popular slug for use, having optimum penetrating power. The shape, weight and speed of the round on impact causes substanial damage through hypersonic-shock waves and superheating in the pressurised areas of the ship, igniting the oxygen inside.

M451 Kinetic Core Penetrator (DU) uses a snub nosed Depleted Uranium slug and are easily the most effective slugs, but being not only the most dangerous but also, repeated and heavy exposure can cause illness, alike to exposure to other radioactive materials. Its made from military Staballoy. It has secondary Pyrophoric abilities.

M452 Kinetic Splinter Munition are primarily used against enemy infantry and light vehicles. It is made up of eight individual incendiary snub nosed Tungsten Carbide slugs held together by nitrocellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart infantry and lightly armoured vehicles.

M453 Kinetic Warhead Penetrator has a EXCALIBUR 'spitzer' cap, providing massive amounts of armour penetration with it's nanometre, self sharpening spitzer edge and has a tungsten core to provide weight. The round still causes substanial damage through hypersonic-shock waves and superheating in the pressurised areas of the ship, igniting the oxygen inside, though not the same as KCP rounds.

M454 Kinetic Penetrator Incendiary slugs use a excalibur spitzer cap with tungsten casing and a Cadmium Telluride polymer core. The munition is designed to penetrate the hull of a warship, come apart and vaporize the core throguh the extreme forces involved in penetrating the hull. The core develops into a directed plasma jet hot enough to ignite the interior of the ship and blow out several decks, essentially generating a plasma torpedo after effect within a ship. The intense heat is hot enough to ignite a ship's armour and cause most of the oxygen on that deck to ignite, causing the very air to burn.

1200 ton slug
M460 Kinetic Core Penetrator (TC) utilises a Tungsten Carbide snub nosed slug. This is the most popular slug for use, having optimum penetrating power. The shape, weight and speed of the round on impact causes substanial damage through hypersonic-shock waves and superheating in the pressurised areas of the ship, igniting the oxygen inside.

M461 Kinetic Core Penetrator (DU) uses a snub nosed Depleted Uranium slug and are easily the most effective slugs, but being not only the most dangerous but also, repeated and heavy exposure can cause illness, alike to exposure to other radioactive materials. Its made from military Staballoy. It has secondary Pyrophoric abilities.

M462 Kinetic Splinter Munition are primarily used against enemy infantry and light vehicles. It is made up of eight individual incendiary snub nosed Tungsten Carbide slugs held together by nitrocellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart infantry and lightly armoured vehicles.

M463 Kinetic Warhead Penetrator has a EXCALIBUR 'spitzer' cap, providing massive amounts of armour penetration with it's nanometre, self sharpening spitzer edge and has a tungsten core to provide weight. The round still causes substanial damage through hypersonic-shock waves and superheating in the pressurised areas of the ship, igniting the oxygen inside, though not the same as KCP rounds.

M464 Kinetic Penetrator Incendiary slugs use a excalibur spitzer cap with tungsten casing and a Cadmium Telluride polymer core. The munition is designed to penetrate the hull of a warship, come apart and vaporize the core throguh the extreme forces involved in penetrating the hull. The core develops into a directed plasma jet hot enough to ignite the interior of the ship and blow out several decks, essentially generating a plasma torpedo after effect within a ship. The intense heat is hot enough to ignite a ship's armour and cause most of the oxygen on that deck to ignite, causing the very air to burn.

3000 ton slug
M470 Kinetic Core Penetrator (TC) utilises a Tungsten Carbide snub nosed slug. This is the most popular slug for use, having optimum penetrating power. The shape, weight and speed of the round on impact causes substanial damage through hypersonic-shock waves and superheating in the pressurised areas of the ship, igniting the oxygen inside.

M471 Kinetic Core Penetrator (DU) uses a snub nosed Depleted Uranium slug and are easily the most effective slugs, but being not only the most dangerous but also, repeated and heavy exposure can cause illness, alike to exposure to other radioactive materials. Its made from military Staballoy. It has secondary Pyrophoric abilities.

M472 Kinetic Splinter Munition are primarily used against enemy infantry and light vehicles. It is made up of eight individual incendiary snub nosed Tungsten Carbide slugs held together by nitrocellulose which, upon the friction heat of acceleration, is combusted. It results in a shotgun like blast that tears apart infantry and lightly armoured vehicles.

M473 Kinetic Warhead Penetrator has a EXCALIBUR 'spitzer' cap, providing massive amounts of armour penetration with it's nanometre, self sharpening spitzer edge and has a tungsten core to provide weight. The round still causes substanial damage through hypersonic-shock waves and superheating in the pressurised areas of the ship, igniting the oxygen inside, though not the same as KCP rounds.

M474 Kinetic Penetrator Incendiary slugs use a excalibur spitzer cap with tungsten casing and a Cadmium Telluride polymer core. The munition is designed to penetrate the hull of a warship, come apart and vaporize the core throguh the extreme forces involved in penetrating the hull. The core develops into a directed plasma jet hot enough to ignite the interior of the ship and blow out several decks, essentially generating a plasma torpedo after effect within a ship. The intense heat is hot enough to ignite a ship's armour and cause most of the oxygen on that deck to ignite, causing the very air to burn.

Bombs
M23 RUIN is a 500lb bomb that can be fitted with Joint Direct Attack Munition systems, using a laser gyroscope for inertial guidance and and a GPS and can be further fitted with a retarder and/or a laser guidance system and a heavy EXCALIBUR head. The fuse setting is made prior to drop and can be set to explode at a certain depth or after penetrating several floors of a bunker before exploding, using microphone detection. This allows it to explode within well defended bunkers, destroying them, what they might contain or the personnel inside. It has a aluminium-steel forged fragment casing and RDX filler.

M24 DISCORD is a 1000lb bomb that can be fitted with Joint Direct Attack Munition systems, using a laser gyroscope for inertial guidance and and a GPS and can be further fitted with retarder and/or a laser guidance system and a heavy EXCALIBUR head. The fuze setting is made prior to drop and can be set to explode at a certain depth or after penetrating several floors of a bunker before exploding, using microphone detection. This allows it to explode within well defended bunkers, destroying them, what they might contain or the personel inside. It has a aluminium-steel forged fragment casing and RDX filler.

XM38 INTRUDER Electromagnetic Bomb is a modified DISCORD with a new payload, consisting of explosively pumped flux compressors inside a TRIDENT chamber, allowing it to become a EMP generator upon impact. It can be fitted with JDAM or bunker buster bomb packs, or set to air burst over a target zone, sending a 89 metre area into the stone age.
 * The XM38A1 used a charged particle burst warhead to achieve a larger range and lighter payload.

XM41 INVADER bomb uses the THANATOS weapon system, using a small dark matter core encased in a sphere made of exotic metamaterials devised from Forerunner technology. Upon contact detonation, the sphere intentionally collapses and causes the dark matter to exponentially increase in density, creating a immense gravity singularity, causing everything within a 92 metre radius to be drawn in to the event horizon at the centre of the singularity and be crushed with enough force to tear open warship armour, since it's original role was to be used as anti-ship warheads by the Forerunner.

M43 MAYHEM Fuel Air Bomb uses a ethylene oxide mixed with a mixture of combustibles to enhance combustion with a RDX detonator to create a powerful thermobaric dispenser. The fuse setting is set to go off 40 feet above the surface and spreads the ethylene oxide in a wide cloud pattern then detonates it, causing a massive fire ball.

M46 DEVASTATION Passive Attack System consists of a flechette distributing system, with two available submunitions.
 * Anti Material Flechette bomb contains 3000 Tungsten Carbide-steel flechettes that can destroy material targets with out heavy damage to the surrounding area or endangering civilians.
 * Anti Material Incendiary Flechette bomb contains 3000 incendiary EXCALIBUR-steel flechettes that can destroy material targets but can cause damage to the surrounding area and heavy damage to the target with their fires.

M68 CHAOS Cluster Bomb is a large, general purpose cluster bomb used by the UNSC for a variety of tasks with multiple functions. It can be fitted with a variety of warheads, with various sub munitions. It features a laser guidance systems with jam resistant encoded laser signaling systems, much like other laser guided UNSC systems
 * Cluster Bomb Warhead. The warhead explodes, scattering explosive devices through the air.
 * General Purpose submunitions consisting of 240 1lb explosive bomblets
 * Anti Personel Submunitions consisting of 240 1lb forged fragmentation explosives, effectively fragmentive explosives
 * Anti Vehicle consisting of 240 1lb shaped tandem charge warheads
 * Anti Vehicle Mine consiting of 36 M320 Anti Tank Mine or 36 M341 Anti Tank Mine
 * Anti Personel Mine consisting of 70 M121 Bounding Anti Personnel Mine
 * Incendiary consisting of large amounts of Pyrosene VI bomblets
 * Anti Surface consisting of a moderate amount of 75lb bomblets designed to deliver a HEAT charge then explode with a secondary charge after burying slightly into the ground, to crater the surface

M76 HAVOC Sensor Fused Bomb is designed to eject guided anti tank sub munitions over a target area, destroying enemy vehicles. The outer layer of the bomb is blown off, revealing 12 sub munitions that are released. These deploy a parachute then a rocket motor to stop motion then spins a number of 'skeets' that are then ejected and use LIDAR to target vehicles within its range. These small explosively formed penetrators are essentially small HEAT explosives, penetrating and destroying enemy vehicles. If no targets are found, they self destruct, scattering the area with fragments.

M97 PANIC Napalm Bomb dispenses large amounts of jellied Pyrosene VI across the battlefield before igniting it, causing a massive trail of fire.

M99 FEAR Stand Off Dispenser is a bomb using JDAM Gudiance system to cruise above a target zone then dispense around 200 1lb explosive bomblets, cluster bombing the area.

M101 ENTROPY Massive Fuel Air Bomb uses a massive payload of thermobaric agents and nanotech combusters to create the most powerful non-nuclear explosive in the UNSC arsenal. It has a blast radius of 400 meters and lays waste to reinfroced building, melts vehicles and anything organic is simply evaporated sheer heat or blown away by the powerful ultrasonic waves left behind.

M129 DISORDER Bomblet Dispenser is a large bomblet dispensing rack capable of dropping up a variety of subminitions.
 * bomblets or deploying
 * General Purpose submunitions consisting of 500 1lb explosive bomblets
 * Anti Personel Submunitions consisting of 500 1lb forged fragmentation explosives, effectively fragmentive explosives
 * Anti Vehicle consisting of 500 1lb shaped tandem charge warheads
 * Anti Vehicle Mine consiting of 80 M320 Anti Tank Mine or 80 M341 Anti Tank Mine
 * Anti Personel Mine consisting of 160 M121 Bounding Anti Personnel Mine
 * Incendiary consisting of large amounts of Pyrosene VI bomblets
 * Anti Surface consisting of a large amount 75lb bomblets designed to deliver a HEAT charge then explode with a secondary charge after burying slightly into the ground, to crater the surface

XM151 ANARCHY Cryonic Bomb, more commonly known as the Cryo Bomb, is a experimental UNSC bomb. Guided by standard JDAM systems, the bomb can be described as a 'water bomb', containing a huge amount of liquid helium under incredibly pressure. When impacted on target, the device releases, literally spraying the area. The incredibly endothermic reaction can flash freeze up to 150 meters, depending on the terrain.

XM168 INTERLOPER Electromagnetic Bomb is a modified ENTROPY bomb, fitted with a electromagnetic warhead. The warhead consists of explosively pumped flux compressors inside a TRIDENT chamber, allowing it to become a EMP generator upon impact.It can be set to detonate after penetrating several floors on impact, like a bunker buster, detonate on impact or detonate as airburst, allowing it to knock out a maximum of 5 kilometres through its Electromagnetic Pulse.
 * The XM168A1 INTERLOPER was fitted with a REAPER styled charged particle warhead, with a larger range than the original.

Grenades
The UNSC uses a variety of grenades launched for hand held weaponry, for use as heavy anti-infantry and light anti-armour duties. UNSC grenades are usually fired at around at mid velocities, making the much faster than their predecessors.



40mm
HE shells use large amounts of RDX in their filler with a forged fragment EXCALIBUR casing, making grenades that once fired and armed, explode on contact or after a short delay fuse, and explode. They can be set to 'semi-active', wherein they don't explode on contact and switch over to a short range motion sensor/IFF interrogator, allowing it to become a short range proximity mine.

HEDP shells, much like HEAT, produce a jet of molten metal that can pierce armour on light vehicles, while providing all the effects of a HE Grenade. They can be set to 'semi-active', wherein they don't explode on contact and switch over to a short range motion sensor/IFF interrogator, allowing it to become a short range proximity mine.

HEAT shells consist of a shaped tandem charge allowing it to pierce the weaker armour on medium and even heavy vehicles.

Airburst Shells explode while still within the air, showering the ground below with shrapnel, to provide a maximum casualty radius for soldiers in cover.

Bounding shells do not explode on contact but instead a small charge propels it into the air where it airbursts from two meters up.

Incendiary shells use pyrosene VI in a highly compressed state. When fired the primer activates and on contact, the secondary detonator spreads out pryrosense VI then the primary one detonates it, much like a Thermobaric weapon, creating a fireball that consumes the target zone.

Flechette shells are loaded with EXCALIBUR fin stabilized flechettes that shred infantry.

Incendiary Flechette shells are loaded with EXCALIBUR fin stabilized Incendiary flechettes that shred infantry.

Parachute flares shells are illuminating flares with deployable parachutes, for illuminating an area from above.

Smoke shells are grenades that can either airburst of explode on contact, delivering a coloured smoke to the target zone (either white, red, blue or yellow) and can shield or mark objectives.

The Thermite Shell uses a thermite compound to ignite on contact, mostly for fouling enemy equipment.

The REAPER shell uses a charged ion lattice warhead that rearranges itself into a charged particle burst on detonation, creating a short range EMP effect.

25mm
The HE shell has a copper Jacket with contact fuse RDX filler.

The Incendiary shell has a copper and steel jacket with Pyrosene VI core and delayed fuse detonator.

The AP Shell has a copper jacket with lead filler and a EXCALIBUR penetrator rod.

The HEAT shell uses a explosive shaped tandem charge to create a very high-velocity jet of metal in a state of superplasticity that can punch through solid armor. This is only useful against light vehicles.

The Thermite Shell uses a thermite compound to ignite on contact, mostly for fouling enemy equipment.

The Flare shell is used to illuminate the battlefield.

The RDX ESP is the standard ESP projectile and is stuffed with RDX, giving it a serious bang, for use demolishing soft structures, cripple soft vehicles, killing enemy infantry.

The Gertex ESP is a much more dangerous ESP round, since it is a much more volatile explosive. This can be much more destructive in all uses, if unpredictable.

The Pyrosene VI ESP, upon detonation, explodes in a violent fireball, engulf the immediate area in a fireball. Useful against 'soft' targets, open topped vehicles, soft vehicles and flammable material.

The Thermite ESP packs a large amount of thermite, immediately melting the surrounding area upon detonation, making it useful in destroying enemy equipment at range, fouling enemy vehicles or use of soft targets.

The Tracer ESP works like any other ESP by detonating some time after sticking but instead of exploding violent, it has a red LED in it, providing a tracer light.

The Flare ESP, upon detonation, projects a bright flare, providing some illumination or target marking.

The Smoke ESP projects a smoke screen, with varying colours depending upon the type, upon detonation.

8 Gauge
00 Buckshot is the standard ammo for most shotguns, using 15 8.4mm EXCALIBUR balls to perforate the body.

Slugs are a rare, solid EXCALIBUR shell with copper coating, a snub nose and fins to stabilize them in flight. They have deep penetration though are inaccurate.

Darts are an advancement on the slug, using a copper coating, lead filling and a EXCALIBUR penetrating rod, like a oversized AP round.

Flechettes are several dozen fin stabilized EXCALIBUR flechettes.

Incendiary Flechettes are several dozen fin stabilized Incendiary EXCALIBUR flechettes. These are currently becoming the most popular shell for universal use.

FRAG-8 is a folding fin micro fragmentation bomb with a RDX core and forged fragment casing 3 meter primer.

HE-8 is a folding fin micro high explosive RDX bomb with a 3 meter primer.

HEAP-8 is a folding fin micro high explosive armour piercing with a shaped charge 3 meter primer.

10 Gauge
0 Buckshot is the standard ammo for most shotguns, using almost twenty 8.4mm EXCALIBUR balls to perforate the body.

Slugs are a rare, solid EXCALIBUR shell with copper coating, a snub nose and fins to stabilize them in flight. They have deep penetration though are inaccurate.

Darts are an advancement on the slug, using a copper coating, lead filling and a EXCALIBUR penetrating rod, like a oversized AP round.

Flechettes are several dozen fin stabilized EXCALIBUR flechettes.

Incendiary Flechettes are several dozen fin stabilized Incendiary EXCALIBUR flechettes. These are currently becoming the most popular shell for universal use.

FRAG-10 is a folding fin micro fragmentation bomb with a RDX core and forged fragment casing 3 meter primer.

HE-10 is a folding fin micro high explosive RDX bomb with a 3 meter primer.

HEAP-10 is a folding fin micro high explosive armour piercing with a shaped charge 3 meter primer.

Missiles
RSM-45 AVENGER Nuclear Missiles are the primary nuclear arsenal carried by warships, replacing older SHIVA missiles. These are designed for maximum effect against enemy warships. They use a single thermonuclear warhead in a Lithium Triteride ring to boosts its explosive fire-power. The warhead is further wrapped in a Karlson-Hughs sphere, designed to increases its electromagnetic effect though keep it more locally contained along with making it fade into background radiation much quicker. This allows it to be much more harmful to vessels in the area of effect and more beneficial to the attacking fleet. It has a variable 20-90 megaton yield, enabled by programming prior to launch (and can be corrected mid flight). The missile is guided by shipboard computers, inertial tracking and a optical camera in the nose cone. Its EMP effect is almost twice that of the blast radius.

RSM-46 VENGEANCE Nuclear Missiles are primarily used in disabling enemy vessels for capture or pursuit. The missile uses a minimal amount of nuclear material in a Karlson-Hughs sphere, maximizing its electromagnetic potential. This can render even a shielded cruiser dead in the water but it has little area of effect, only 3km, though only one direct hit is needed to render a ship inoperable, and most modern cruisers of this size can reboot their systems in under an hour.



AGM-47 RETRIBUTION Nuclear Missiles are the primary missile ordnance for firing at ground positions. The nuclear weapon is designed for maximum thermonuclear effect over things such as radiation or electro magnetic post. Primarily designed for destroying enemy strongholds of little strategic use to the UNSC, as 'scorched Earth' technique, a weapon of denial to stop the enemy from gaining a strategic location or item in the face of intangible odds and as a a weapon to use against oncoming enemy armies, primarily against their base camps. The weapon also saw use in a air-burst role, attacking enemy Lander vessels and low flying capital ships. It is launched from a specialized cruise missile with inertial guidance, GPS and optical camera for remote guidance over a near unbreakable data link. The weapon has a variable payload of 1 to 30 megatons, programmed prior to loading. It can be launched by UNSC bombers or interdictors.

RGM-48 REVENGE Neutron Missiles are nuclear missiles designed to minimize 'destruction' potential in exchange for releasing mammoth amounts of radiation, aiming to kill or disable local forces in the blast. The radiation is short lived though, resulting, with the use of Scrubbers, of the area being irradiated for a month at least.

RGM-49 RETALIATION Nuclear Missile is a multi-warhead missile designed for striking multiple targets. Intended for destruction of a whole entire continent. The weapon contains six warheads that split up just after atmospheric entry and then home in on individual targets for destruction. These can also be used on oncoming enemy fleets, with each warhead targeting a different warship or different points on each warship. The warhead is the same as the RETRIBUTION, with six 1-30 megaton variable warheads.



FGM-50 REPRISAL Tactical Nuclear Missile is a 200mm Nuclear warhead that can be launched from a infantry held launcher. the missile has a relatively clean blast zone, resulting in maximum saturation of damage to a target zone then saftey for following attacking units. It has a 1.5 kilometer blast zone.

Other
VINDICATOR Nuclear Bomb is a handheld nuclear 'hand grenade', roughly a similar size to an over inflated ball. The nuclear bomb is cased in Karlson-Hughs sphere with Lithium Titride inner layer, boosting the small weapons explosive yeild. It has a blast radius of 1.5 kilometers

JUSTIFICATION Nuclear Mine is a tactical nuclear mine for orbital and deep space deployment. It is layered in active camouflage and ablative coating, allowing it to be near invisible to RADAR and sight. It is coated in numerous layers of radiation absorbent materials, dissipating its radioactive signal. The weapon can either be proximity armed, to explode when a ship that does respond to its IFF queries or explode upon receiving the detonation signal. It is outfitted with a 30 megaton bomb.

Missiles

 * RGM-121 APOCALYPSE Single Warhead Antimatter Missiles are devastating missiles armed with an antimatter warhead, consisting of a piece of antimatter suspended in a vaccuum chamber by an electromagnet. When in storage, the antimatter missile's electromagnet is connected directly to a nuclear power plant or ship's power supply. When on board a bomber or heavy fighter spacecraft, the missile's electromagnet is powered by a battery with a life of 24 hours. If the battery dies or is destroyed, as it is when the missile impacts the target, the antimatter piece will fall to the bottom of the vaccuum chamber and contact the matter of the vaccuum chamber, causing a massive explosion (100 times the power of a hydrogen bomb when one pound of antimatter is contained within a warhead) in a reaction known as annihilation, which converts 100 percent of the antimatter and matter's mass into energy. APOCAYLPSE missiles are rarely used because of their power, but when they are deployed, the target is usually an absolutely massive ground target like a major city or large capital ship, like a carrier, supercarrier, dreadnought, or super-dreadnought.


 * RGM-122 ARMAGEDDON Multi-Warhead Antimatter Missiles' warheads work in the same way as APOCALYPSE's, the only real difference is that the ARMAGEDDON carries multiple warheads, for targeting multiple capital ships or groud targets. So far, the UNSC military has never had to deploy one.


 * AGM-123 CATACLYSM Air/Space Launched Antimatter Cruise Missiles are devastating missiles armed with the same antimatter warhead as the APOCALYPSE antimatter missile, consisting of a piece of antimatter suspended in a vacuum chamber by an electromagnet. When in storage, the antimatter missile's electromagnet is connected directly to a nuclear power plant or ship's power supply. When on board a bomber or interdictor spacecraft, the missile's electromagnet is powered by a battery with a life of 24 hours. If the battery dies or is destroyed, as it is when the missile impacts the target, the antimatter piece will fall to the bottom of the vaccuum chamber and contact the matter of the vaccuum chamber, causing a massive explosion (100 times the power of a hydrogen bomb when one pound of antimatter is contained within a warhead) in a reaction known as annihilation, which converts 100 percent of the antimatter and matter's mass into energy.CATACLYSM missiles are used to destroy large ground targets such as bases and cites as well as space targets such as orbital platforms or large capital ships, like a carrier, supercarrier, dreadnought, or super-dreadnought. CATACLYSM missiles mounted on I-660 Spear interdictors were used to great effect by Ross East Jr. of the UNSC Air Force in the destruction of a particularly imfamous Necros super-dreadnaught know as "The Thing That Should Not Be".



Other

 * The DOOMSDAY Antimatter Mine a tactical antimatter mine for orbital and deep space deployment. It is layered in active camouflage and ablative coating, allowing it to be near invisible to RADAR and sight. It is coated in numerous layers of radiation absorbent materials, dissapating its radiactive signal. The weapon can either be proximity armed, to explode when a ship that does respond to its IFF queries or explode upon recieving a detonation signal. It is outfitted with a 1 pound antimatter bomb consisting of an antimatter orb suspended by an electromagnetic field in a vacuum chamber. The electromagnet is powered by an on-board fusion core which de-activate when the device is triggered, allowing the antimatter to come in contact with the bottom of the vacuum chamber and trigger a catastrophic annihilation reaction.