User:Ajax 013/OC

A place for Ajax to store his non-halo junk. If you're looking at this page, I'll hunt you down and cut you.

The Imperium
The largest, and most powerful faction, the Imperium rose from the ashes of the collapsed United Earth government. A totalitarian dictatorship, it is ruled by the Emperor. The Emperor maintains rule by fear, using his military and the secret police to ensure order, and crush dissent. The Imperium fought the First Galactic War in order to bring unruly worlds back into line, and fought the second to try and crush the Alliance, and take back what they saw as theirs.

While it is undoubtedly the largest human domain, and has the most manpower and industrial strength, it relies heavily on tried and tested technology, relying on quantity over quality. As such, most Imperial gear is simple, and cheap. Most of their weapons, vehicles and warships are inferior to the Alliance's own, but can be manufactured at a higher rate. The elite units of the Imperium, and the Praetorian guard, are equipped with the best gear, on par with the best gear produced by the Alliance. The one other field where the Imperium is at an advantage is their genetic technology. They have performed extensive, unethical, experimentation in order to perfect genetic augmentation. In addition to this, they have perfected cloning technology, and recently began fielding clone units.

Alliance of Free Worlds
When the United Earth government collapsed into disarray, the military world of Tyraxus mutined, and announced it's independence from earth. Following their example, hundreds of worlds declared they were seceding from earth. While most remained independent, forming the neutral territories, others began to ally with one another, bringing each other closer in military, political and technological capabilities. When the Imperium invaded the neutral territories, the worlds there formed the Alliance of Free Worlds, commonly just called the alliance.

The Alliance is smaller than the Imperium in size, but much more diverse, with hundreds of different cultures. Each world raises its own military, and has its own political system, which in turn represent their world in the Alliance parliament. The Alliance shares information, technology and material, their cooperation making them stronger.

While they lack the massive industrial capacity of the Imperium, the Alliance has instead focused on increasing their technological capabilities. Many of the best and brightest defected from the collapsing United Earth to the free worlds, and helped cement the free world's technological superiority. Similarly, the Tyraxan's mastery of warfare cemented their early strength, many Alliance worlds modelling their military training, tactics and formation on the Tyraxans. While each world in the Alliance has its own patterns of weapons, armour, vehicles and starships, they are much more powerful and advanced than the Imperium's own, giving them an advantage on the field.

Reaver Barons
Amidst the chaos of the collapse, at the outskirts of known space, the Reaver Barons came to power. A disparate group of brigands, thieves, pirates and slavers, the Reaver Barons are loosely allied by a common goal, which is becoming fabulously rich at everyone else's expense. The Reavers, in years past, raided both the Imperium and the Alliance, but have in recent years signed a non-aggression pact with the Imperium, which could only mean trouble for the Alliance.

While they lack much in terms of manufacturing or infrastructure, they have a lot of experienced raiders. They have mostly fast ships, designed for rapid raiding.

Dragon Tribes
It's theorised that the Dragons once ruled an interstellar empire that spread from one side of the galaxy to the other. Now all that is left is ruins, and a few disparate tribes of savage beasts. Dragons ruled an ancient empire, since before the evolution of man, and their artefacts have been found on hundreds of worlds, in varying conditions. The first was discovered on the moon, Titan, which revealed to humanity that FTL travel was possible, but also that the Dragons had a hand in the evolution of man. Their ruins are of particular interest to the Alliance and Imperium, as its possible a relic found there could revolutionize warfare, or change the tide of the war. Whole campaigns have been fought to secure these. While they had powerful energy weapons and robotics, their greatest strength was their mastery over the warp, both to travel and to fight.

The last living heirs to the dragon empire are the massive dragons living in small tribes spread across fringe worlds. Barbarous, and dangerous, they are no longer the noble creatures that travelled the stars, but simply beasts, eking out meagre lives at the edge of civilization. While the Alliance has a non-interference policy, the Imperium is in a campaign of active genocide against them.

Dragons are massive beasts, with natural warp abilities, capable of spewing flame, ice and any other force they can dream of. It is rumoured they once possessed the ability to shape shift, to assume a more human-like form, but this has been lost to them. Other rumours persist, of small enclaves, that hold onto some degree of the old empire. Limited reports have made it back, of shimmering silver ships, vanishing as quickly as they appeared, and mysterious facilities dedicated to strip mining distant worlds.

The Demon Lord
Like the Dragon Empire, mankind has discovered another interstellar empire, that existed at the same time. These so called demons left behind no structures, no tombs, but did leave behind thousands of war zones. Archaeology clearly shows they were involved in a monolithic conflict with another interstellar empire, which left many dragon structures in the ruinous state they are today. Battles have been discovered, littered with the corpses of tens of thousands of warriors from both sides, and their abandoned technology. Biologically the same as Dragons, it is suspected this was some kind of civil war, of opposing viewpoints. They, like the Dragons, may have toyed with the evolution of humanity, with both sides seeking their own aims.

The Imperium has been very interested in securing Demon relics, in particular the petrified remains of their nanite weaponry, symbiotic technology using tiny nano-machines to enhance a human. These, and other examples, collectively referred to as D-Tech.

History

 * 2047: Nanite technology
 * 2051: Terraformer technology discovered
 * 2054: the first colonists arrive on Mars
 * 2067: An alien structure is discovered under the ice of Titan.
 * 2081: an international effort to reverse engineer the alien technology discovered under titan reveal energy manipulation, and faster than light technology. It also reveals alien intervention in human evolution.
 * 2090: the first human ship leaves the solar system to explore and colonise the Galaxy beyond.
 * 2092: the first combat application of warp tech is conducted in the Pan-Asian war.
 * 2095-2245 humanity expands at an unprecedented rate colonising hundreds of worlds. Political unrest builds in United Earth space.
 * 2246-2271: civil war breaks out on Earth and beyond as building social tension bubbles over
 * 2273: When orders to violently supress civil unrest reaches soldiers on Tyraxus, they stage a mutiny and declare Tyraxus an independent world
 * 2280: the empire rises to power, the emperor taking control of earth and the inner worlds
 * 2302: Dozens of worlds declare themselves free from Earth
 * 2316: the empire invades the free worlds, prompting them to form the alliance of free worlds. Elsewhere, the Reaver Barons come to power as pirates and brigands.
 * 2317: the first galactic war begins
 * 2340: the first galactic war ends with the Daedelus Accords, forming peace between alliance and the empire. Years of proxy wars and espionage action take place between the two
 * 2346: the Reaver Barons make a non-aggression pact with the empire
 * 2368: the second galactic war begins when the empire breaks the ceasefire

FTL technology
The basis of FTL technology is manipulation of an extradimensional space, referred to as warp space. A dimension of pure energy, warp space overlaps our own universe. By tapping into warp space with an ftl drive, a ship can travel faster than the speed of light. While they still rely on their own sublight drives for propulsion, tapping into the warp allows them to travel faster. It does this by massively reducing mass within the warp field, allowing a ship to accelerate past relativistic speeds. Due to the tides and eddies of warp space affecting the warp fields of ships, travel can vary in time, and certain travel lanes have more stable passages.

Warp Tech
The second application of warp space is using warp tech for combat purposes. Like planetary bodies, humans naturally generate warp fields, usually too miniscule to measure. This warp field is manipulated through the natural movement of the body, though those with greater control over it can change their warp field at will. While with practice, some humans can generate warp effects, they're usually too weak to be practical. For combat purposes, these warp fields are amplified by a warp stone.

A warp stone is a crystalline stone imbued with warp energy. Cast into the warp by naturally occurring warp events, or artificially made at great expense, a warp stone acts as a gateway. Keeping one of these close to themselves, a warp tech user can strengthen their warp field, and use it to effect the world around them.

A warp tech attack involves manipulation of the laws of physics to generate incredible abilities, such as elemental powers, the ability to control materials, the capability to generate force fields, control the weather and even affect gravity. These powers usually remain in the causal area of physics, but as the power increases, the user becomes a conduit of the warp, and in some rare individuals, with the correct biological markers, they shatter the laws of physics, in an acausal event that causes reality to shatter, and the warp to manifest, usually merging their physical form with their warp element, or generating massive monsters from nothingness.

A warp user's warp field fluctuates at a specific frequency, but it is not unknown for warp users to attune their frequency to one another, and combine their powers, in an event called a synchronicity event.

Nano Assemblies
Nano assemblies are the foundation of modern technology, using nanites and programmable matter (promat) to construct anything needed, ranging from simplistic things like cutulry, to advanced technology like smart bombs. Nanomachines are programmed to construct an item using promat. Promat is a smart material, that rearranges itself on an atomic level to match the necessary material. This seemingly simple matter can turn into titanium, for armour, gold for circuit components, or an advanced thermoplastic alloy, or anything in its programming range. The nanomachines rapidly construct it, and varying on the complexity, can create an item in a few minutes to an hour.

Nano assemblies vary on size and scale, the most common model being nan fabricators. Small enough to fit into a backpack, they're used to fabricate weapons, ammunition and explosives in the field. Larger nano fabricators are used in armoured vehicles to generate ammo, or used in mechs to construct ammunition.

Nano forges are used on ships to construct ammunition, spare components and fighters. Capable of manufacturing several complex items at once, these are used to keep ships operational, far from home.

Nano foundries are the largest nano assemblies made. Usually mounted in terrestrial facilities, to make whole vehicles, or mass produce complex items, they're also used on large warships, like carriers, to manufacture ammo and fighters. Nano foundries, in sufficient size and number, can even be used to construct whole starships.

Digistruction
A off shoot of nano assembly technology, digistruction uses promat specifically programmed to certain designs, allowing somebody to quickly construct a weapon, device or armour out of promat. Using a digistruction device, somebody can conceal a weapon, or quickly generate or remove armour. While expensive, it's often used by special forces to move faster, and with more discretion. The promat used is programmed to only a single form, so it cannot be used like a nano assembly for field construction.

Mechs
Advances in technology allow for precise control of mechanised bodies, in the form of combat mechs. Mecha can be classified into two broad categories.

Wolf category: the smaller pattern of mech, the wolf category is usually around 13 for tall. Piloted by direct motion of the pilot, or neural interface, the wolf category are usually armed with a light cannon. Possessed of enough strength to fling cars with ease, and light enough to be air lifted by standard drop ships. They are usually used for support in urban operations

Colossus category are the largest classification of mech, measuring in at over 30 feet. Large, armoured like a tank, and strong enough to crush a tank. Armed with anti-armour cannons, missile batteries and fists like pile drivers, the colossus category are line breakers, rampaging across the battlefield. Colossus category mechs are expensive to make and maintain, but favoured for their sheer power.

Starships
Fighter: The mainstay Of any fleet, fighters utilise high speed to intercept bombers approaching friendly ships, or escort their own bombers. Individual classes and performance vary across factions, but most are small and carrier based, though there are ftl capable variants, and multirole fighters that can act as bombers.

Bomber: large, ftl capable craft, they launch from carriers to attack enemy ships.

Corvette: FTL capable vessels, they can transport 10 man crews. Self sufficient and reliable, they have long range and fighter style agility.

Frigate: the smallest class of warship, frigates are fast and agile, and usually have a few cannons for self defence and torpedo launchers for attacking larger vessels.

Destroyer: a small escort, destroyers have decent armour and a good number of cannons, but are bristling with point defence cannons. Though they are sluggish, they are usually seen escorting larger warships.

Cruiser: the mainstay of any fleet, cruisers are tough, multirole vessels, made for slugging it out with large ships. A good mix of armour, speed and weapons, they usually have a fighter complement and marines. They can operate alone, or as part of a fleet.

Battle cruiser: A deadly vessel, battle cruisers mix high speed, heavy armour and deadly armament, being the smallest classification of ship to carry particle cannons. Only seen in fleet engagements, they hunt down other warships.

Battleship: Slow but powerful, they have thick armour and heavy cannons, designed to wade into a fight. They usually feature several particle cannons and torpedo launchers.

Carrier: colossal vessels, they have little armour or weapons, and instead feature dozens of hangar bays for fights and bombers. These vessels hang back, send waves of fighters to support other ships.

Dreadnought: the flagship of the fleet, dreadnoughts and star fortresses, combining the armament and weapons of a battleship, the capacity of a carrier, and the speed of a battle cruiser. Fast, heavily armoured, bristling with guns and with a good amount of fighters, dreadnoughts are the deadliest ships in the sky.

Characters

 * Name:
 * Homeworld: Plainsfier
 * Hair: Red
 * Eye: Violet
 * Weight:
 * Height:
 * Family:
 * Raleigh Draco (Deceased)
 * Katarina Draco (Deceased)
 * Alicia Draco (Missing)
 * Military Unit:
 * 6th Independent Rifles
 * Special Activities Regiment (Mountain)
 * Alliance Joint Task Force (Myrmidon)
 * Myrmidons (Freelancers)
 * Alliance Joint Task Force (Myrmidon)
 * Equipment:
 * Mk. 6 Auto Revolver: A high power revolver, firing deadly magnum rounds, its highly accurate with controllable recoil. Often used by Plainsfier officers, it is reliable and has a fast rate of fire.
 * Type-67B Assault Rifle: Carbine variant of standard issue rifle, it is short, sweet and powerful, though lacks ranged accuracy.
 * Sakai Throwing Knives: Custom made blades, they feature a titanium carbide blade, mercury weight in the core and light handle. They are perfect for throwing as a knife or dart, and can kill a target will a well aimed hit.
 * Katana: A lovingly made Katana, fashioned by a master armourer for Ace, it is coated black with an exposed red edge. The blade is extremely sharp and tough, capable of slicing through armour plate and deflecting heavy blades. It is also extremely heat resistant, allowing Ace to imbue with fire elemental attacks.
 * Armour plate: An older generation of special forces armour used by Ace, it has constantly been upgraded with new electronics and newer materials to keep it updated. Lighter, more modular and less restrictive than modern special forces armour. It has been treated to be heat resistant.
 * Claw: An armoured plate covering his left hand and arm, it features heavier armour designed to deflect blows. It features sharpened claws capable of lacerating a target, and a chain launcher to bind targets and hold them down, or disarm them.
 * Cybernetics:
 * Man-Machine interface on neck
 * Neural integration
 * Martial Skills
 * Akagi Thunder-Fire style: The unusual and rare style of his sensei, Akagi, this style involves deceptive attacks, flurries of blows, weaving movements, precise cuts and seamless integration of martial blows and elemental attacks.
 * Flash Dance: A flurry of blows, capable of cleaving multiple foes
 * Flash Strike: High speed strike, moving fast enough to evade attack and defence
 * Armour Break: Blow strong enough to cut through heavy armour plate
 * Sword breaker: Deflects or breaks blades, leaving enemies defenceless
 * Expose: Striking vital points, killing outright
 * Tech Skills: None
 * Warp Tech Skills
 * Fire Elemental: Fire is a precarious and difficult element. Even after being conjured, it still has a life of its own, and can be difficult to control, and is better to be just directed. Ace has mastery over this element, to the point he can ignite himself without burning, though his gear and clothing often burn.
 * Burning blade: Imbue sword or claw with fire for increased elemental attack
 * Fireball: Casts a ball of fire, low level ones just impact and burn, high level ones explode
 * Thermal Lance: A blowtorch like fire projection, capable of cutting through armour like a knife through butter
 * Fire cast: Imbues physical attacks with fire
 * Fire breath: Breathes fire
 * Explosive punch: Its in the name
 * Explosion: Radial blast to clear his position
 * Firestorm: A radial firestorm that consumes him and anyone stupid enough to not leave.
 * Ignition: He lights himself ablaze, burning red hot. This makes it difficult to touch of even approach him.
 * Synergy Form: The Firebrand is Ace’s synergy form, and a monstrous demon of fire given form. Covered in a skin of volcanic rock, with veins of magma, curving horns and spikes jutting from his body, his body radiates heat and ever step, every breath causes embers to erupt. His right arm is turned into a large claw, and a rent in the centre of it opens like a volcanic vent, jetting flame and ash.
 * Overdrive Form: Ignatio Rex is his final form, and a colossal fire drake. Heavily armoured in slab like scales closer in structure to igneous rock. He has two huge claws, capable of cutting open tanks and projecting flames, and two nubs on his back. These project flame like wings, and draw in oxygen then ignite it, like a jet engine, allowing him to fly at high speeds.
 * Traits
 * Abilities
 * Virtues:
 * Pragmatic: Ace cares little for flare, for style and for aesthetics, and instead is more focused on getting results. Any operation, from small squad action to large scale military offensives, are drawn in this way, relying on known facts.
 * Stoic: Ace is in full control of his emotions, and rarely shows emotion, in and out of combat. He might come off as cold, but the truth is he prefers not to let people get too close or attached. While this means it is difficult for some people to get along with him, it means he rarely flinches at things that would deter lesser men.
 * Mental Focus: Ace has supreme mental focus, in both military affairs and the application of warp powers. During battle, he has a laser-like focus on his objectives, and rarely wavers without good reason. His mental focus allows him phenomenal control over his fire-based powers, since warp-fire is notoriously difficult to control. He can also trigger his warp-evolutions at will, a rare power.
 * Leader: A true leader of men, he leads by example, and fights from the forefront of any battle.
 * Vices:
 * Cold: He can often appear cold to the plight of another, and more often than not focuses on the larger picture, rather than just individuals.
 * On the edge: Ace constantly teeters on the precipice of darkness. He’s already fallen to the whispers of the dark lord once, and is danger of falling again.
 * Strength:7
 * Speed:8
 * Endurance:6
 * Intelligence:8
 * Command:9
 * Charisma:
 * Luck:
 * Martial: Alpha-7
 * Tech: n/a
 * W-Tech: 252
 * Personality: Quiet and brooding, Ace prefers to let his actions speak for himself. Quiet, prickly, and borderline unsociable, he’s slow to make friends and slower to fully trust anybody. He’s surprisingly practical, and rarely let’s his motions get the better of him, but once he’s gone over that point, he usually erupts into a burning inferno of anger. Ace has few passions in his rather Spartan lifestyle, and his single minded obsession on finding his sister has left him somewhat socially stunted.
 * Appearance: Medium length red hair, medium to slight build, sinewy. Wears glasses despite corrected vision because of tradition with his twin sister, Alicia. Tattoos of both arms, depicting Raijin and Fujin battling, and dragons fighting
 * Bio:

Acerbus Draco, The Warrior
"Its a cause worth fighting for. Worth dying for."

- Acerbus Draco


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Ajax Warren, the Soldier
"I've been fighting ever since I could lace my own boots."

- Ajax Warren


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Eve Seraphina, The Angel
"Your own personal guardian angel!"

- Eve Seraphina


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Jinx Raina, The Siren
"War is hell, and I'm the devil!"

- Jinx


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Alicia Draco, The Witch
"The lesson you learn from gravity? Everything can break. Everything."

- Alicia draco


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Lena Northbolt
"You're going to have to move faster than that if you want to catch me!"

- Lena Northbolt


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Luna Northbolt
"The intangible is unstoppable"

- Luna Northbolt


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Malcolm 'Mal' Sinclair, the Survivor
"They haven't managed to kill me yet. I'm sure this won't kill me either."


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Celeste Kane, the Hacker
"The Imperium haven't made a single security system that can keep me out."


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Yuuske Hiroe, the Veteran
"Watch kids, you might learn something."


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Cato Trask, The Blacksmith
"Every wolf needs a pack, right?"

- Cato Trask


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Jun Takeda, The Assassin
"As swift as the wind, as immovable as the mountain."


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Soren Asmar, The Machinist
"They haven't made a fortress I can't breach"

- Soren Asmar


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Beatrix Jaeger, The Hunter
"I never miss my mark"

- Beatrix Jaeger


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Zenith, The Slayer
"The pinnacle of machine perfection. An unstoppable juggernaut."


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Tybalt Reik, The Prince
"Noblesse Oblige"


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Dannika Fenris, The Gladiator
"Whoever survives my passing does so only by my consent."


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strong, powerful, headstrong, quick to anger

covered in heavy armour, uses a two handed warhammer

uses force tech, allowing her to generate forcefields for defence, though she can crush foes in force fields, or compress a field into a projectile

synergy and colossal form undecided

Zero, The Doppelgänger
"We might have the same face, you and I, but we're not the same."


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Juno Corvus, The Shade
"The shadows are the only home I've ever known."


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Caleb Faulk, The Reaver
"Come! Lets test your mettle against mine!"


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Joran Magnus, the Iceman
"Looks cold out. Try not to freeze."


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Erika Durand, The Valkyrie
"Death from above."


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Viktoria Calder, the Operator
"This calls for a more... delicate response"


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Beowulf, the Warmachine
"Initiate program line V13.3, engaging all hostile targets. Terminating all targets."


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Raeanna Schrane, The Princess
"I'm not one for Royal etiquette. I'd rather break your face in!"


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Karth Arnax, the Tempest
"Nothing can withstand the tide of history, not even you."


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Minerva, the Beast
"My kind once travelled the stars. I'll follow in their footsteps."


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Harriette Queen, the Anomaly
"Her coming was foretold, even before your ancestors harnessed fire."


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