User:Brodie-001/Sandbox

Right, ideas, ideas, ideas.

General Reminders

 * Create character pages for Jax-007 and Elena-071. They've been around since the beginning and have been neglected for far too long.
 * Make a page for Bill Cross, too. He's a cool guy.
 * Create a page for The Legion and expand on that shit. Don't want to make it look like I've pulled a powerful secessionist faction out of my arse.
 * Expand stub pages (Saernus, Asad, Leo, Simon P etc.)

Future Story List
Not counting shorts, the planned Sigmaverse stories I intend to do on Halo Fanon.

Planned/Finished/Future Stories
Stories that I find integral to the Sigmaverse and will definitely write, in the order I intend to write them.


 *  Halo: Sanctuary (AW, Part Two) - The search for home during a bloody war. COMPLETE
 *  Halo: In the Dark (ORION) - Richard Mack's most important mission. IN PROGRESS


 * Halo: Over the Edge (AW, Part Three) - Conclusion to the Dynasty Trilogy. 2557.
 * Halo: Underworld (Asad) - An undercover mission to stop a terrorist group in 2513.

SPARTAN-III Washout
Unlike the SPARTAN-II's, the SPARTAN-III washouts didn't die. They backed down. In Ghosts of Onyx, when an Alpha Company member backed down when asked to jump from the back of a Pelican, they 'washed out', being unable to become a Spartan. However, it was later noted that they were kept on as DI's for the training of Beta Company. This is quite understandable, as you wouldn't want a group of kids sent back to an orphanage telling people they'd been recruited by the military. I'll have this particular person assigned off planet by 2552, doing something-or-other behind the scenes. Will probably have been put to work by ONI.

Spaceship Shenanigans
Since I'm going to be expanding a lot on the backstory of Abd-al-Qadir ibn Asad in the near future, it may warrant a story or two based on his younger years. I'm thinking around 2513 or so, when he's in his early twenties. This would be a few years before he founds Lion's Claw and his tracking down of the mentor who betrays him. During this time he's recruited by ONI to work for them under threat of death or life imprisonment, and helps to track down a number of major criminals on several planets - including his hellish homeworld of Troy. To do this ONI gives him a pre-owned ship and enough supplies to work on their own, and a small crew.

Ship Name: The Oryx. A heavily retrofitted designed to remain inconspicuous and keep the crew comfortable between trips. It possesses a couple of guns and a missile bay for dealing with fighters but will mostly rely on avoiding conflict, as it is not a warship. The ship contains a great deal of storage space and room for a single SKT-13 Shuttlecraft in one of its loading bays, which has been converted into a hangar. Being such a large ship, it is unlikely to be suspected as an ONI vessel and will be bringing tremendous amounts of water and vegetables grown in the on-board hydroponics bays to worlds in the Outer Colonies.

The Mission: A designer drug known as 'Rocket' is slowly seeping into the Inner Colonies. Taking the form of a red substance that is injected via a small canister, it gives the user a short-lived high and heightens their senses immensely for roughly an hour afterwards. Prolonged use leads to mental degradation and heavy addiction, and has spawned an incredibly lucrative drug trade in the Outer Colonies. While this would usually be a matter for law enforcement agencies, ONI has discovered several major links to Insurrectionist groups being funded by the trafficking of Rocket, which is believed to be a low-grade form of the 'rumbledrugs' created by several terrorist groups. However, all attempts to discover the source of Rocket thus far have failed and a few agents from ONI's BRUTUS force have been captured or killed. As such, the crew of the Oryx have been tasked with going to some of the more dangerous areas in Human space to track down the manufacturers and their Insurrectionist paymasters.

Target Worlds: The Oryx is set to deliver supplies to several colonies in search of the group producing Rocket. These range from fairly quiet planets to bustling, crime-ridden worlds.
 * Imber - Sudden emergence of Rocket addicts and reports from local law enforcement suggest that a fairly new operation has emerged here. If so, it could give the team some good leads.
 * Mamore - A hotspot of Insurrectionist activity for years. Though there are no connections to the group manufacturing Rocket, ONI has deemed it worth investigating anyway due to the high likelihood of finding useful information via interrogation of local rebels.
 * Troy - Often regarded as the worst planet in the colonies, its high crime rate makes it an ideal spot to manufacture and distribute illegal drugs.
 * Madrigal - Its wide industrial zones and known ties with Colonial Security Services make it a good location for possible operations throughout
 * Cyrus VII - Information from Vivian Harris revealed that she was first contacted by Rocket manufacturers there after becoming addicted to the drug. Heavy UNSC presence on the mostly-rural colony world makes it an unlikely location for anything more than a smuggler's pitstop, but it should be investigated all the same.

The Crew


 * Samantha Jones - Lieutenant Commander serving in the Prowler Corps, she was chosen to lead this mission due to her actions in a 2511 raid, where terrorists tried to seize the fretghter she was serving on while it was in drydock. While the rest of the bridge crew were killed, Jones signalled for help and singlehandedly eliminated the entire enemy force, leading to her promotion not long after. Her level-headedness and quick thinking make her ideal for managing the Oryx. The mission is also a chance for ONI to assess her capabilities for possible recruitment in the future.
 * Abd-al-Qadir ibn Asad - A young mercenary with a troubled past, Asad was recently captured by ONI after being left for dead by his former leader, and has joined the mission as part of a plea bargain to gain his freedom. An excellent if unorthodox fighter who lacks conventional military training, and suffers from major trust and anger issues. His former connections with the criminal underworld and natural charisma make him a good choice for a mission like this. Currently ONI has no plans to terminate Asad once he has finished the mission, seeing the potential for a contact within the world of PMC's in the future.
 * Henry McNair - Recently-promoted to Sergeant at the age of 24, McNair recently passed selection into the Orbital Drop Shock Troopers before being assigned to this mission. Having seen several years of combat against Insurrectionist groups in the Outer Colonies he is a hardened veteran in spite of his fairly young age. An intimidating and skilled soldier, McNair is remarkably loyal to the UNSC and is expected to try and complete the mission at all costs. He is noted for being surprisingly intelligent and quick-witted; many believe him to be simple dumb muscle from his outward appearance.
 * Harold Redford - A former Gunnery Sergeant and member of the ORION Project's Trident Team years before, Redford was brought onto the mission as a special favour from one of his old comrades. The oldest member of the crew, he has the most experience in combat and was trained as a demolitions specialist while in the Engineering Corps before he joined ORION. Surprisingly optimistic considering his past experiences on Troy and Heimdall, though fellow crew member Asad is unaware of the former. Well-adjusted and likely to be the voice of reason in any argument. A superb soldier.
 * Markus Jensun - A Senior Airman in the, Jensun was discreetly transferred from his station aboard a UNSC Destroyer to act as a pilot for the mission. While he can fly the Oryx without AI assistance, unlike the rest of the crew, his main purpose is to transport his comrades in the ship's shuttlecraft. Jensun is noted as an excellent pilot, though his past and possible sympathies toward the plight of dissident colonists may be a cause for concern.
 * Vivian Harris - Like Asad, Harris was forced onto the mission as part of a plea bargain from ONI. She was apprehended by agents while smuggling a huge shipment of Rocket onto Tribute. While a lengthy interrogation made it clear that she knew very little about her suppliers' location and that she herself was a user, Harris is surprisingly willing to help with the mission after being forced into rehabilitation and purged of the drug's addiction. She possesses some rudimentary skills as a mechanic and has been given basic combat training in preparation for the mission, though her primary purpose will be to assist others in the potential infiltration of the rebel/criminal group supplying Rocket to the colonies. Is a self-confessed loner and is unlikely to befriend any of her crewmates - a good thing, from ONI's perspective.
 * Leo - A 'dumb' AI created to assist in the training of UNSC Special Forces, he played a major role in the Heimdall Incident of 2499 and has since undergone some reprogramming to expand his capabilities. For this mission he is to pass as a simple shipboard AI while compiling data on their mission and relaying transmissions to and from ONI. He is capable of piloting the Oryx to some extent, but cannot properly maneuver the vessel without Human assistance.

SIGMA Rankings
Project SIGMA training rankings circa 2525.

1: Fenn-145 2: Jack-085 3: Elena-071 4: Kane-099 5: Grigori-018 6: Pierre-127 7: Marco-025 8: Wulf-041 9: Derek-142 10: Jax-007 11: Hank-136 12: Luisa-026 13: Resk-063 14: Jacob-076 15: Stanley-148 16: Amy-133 17: Trevor-120 18: Nef-015 19: Irene-074 20: Ahmad-126

Character Soundtracks
Tracks that, in my mind at least, fit my characters.

Gallery/Image Dump
A dump for images I've found/made. No stealing.

Community Story - Halo: GREEN LIGHT
The third planned community story, this would follow Operation: GREEN LIGHT and the ODST's that participated in the ensuing battle. Set in February of 2546, a large contingent of Orbital Drop Shock Troopers get deployed to the planet of as a Covenant invasion force under the command of Supreme Commander Thel 'Vadamee commence their invasion. Unlike VV, I want a lot of focus on the primary characters so I'll be restricting signups to just ODST's, with perhaps a few others to greet them on the ground. Need to get some ideas down for how the story's gonna play out.

New Stuff
Now that I'm implementing 343i Canon into the Sigmaverse, there's a number of new ideas I want to try and implement.

Scythe Team
Aside from a few teams here and there, I haven't done a great deal with the people of Gamma Company in my work. After the war ends a few of them pop up here and there, but are usually killed or never mentioned again.

Thoughts to consider with the Gamma group:
 * Training stories - Something to fit in with the Onyx Chronicles story arc and their growth as a team.
 * Human-Covenant War. - If Gamma were deployed very late in the war, the team could see some action during the Battle of Earth or elsewhere as their first action against the Covenant.
 * Post-War - Showing their actions as commandos and interactions with the SPARTAN-IV program would be interesting.
 * Callsigns - Thought it might be interesting if they didn't use their actual names much, and preferred nicknames or callsigns on the field. Some prefer the nicknames, others get annoyed by them. Might be that they didn't like their given names or found them embarrassing, so chose to adopt new ones.
 * Mannerisms - A bit odd even by Gamma's standards, to say the least.
 * A bit too quiet but their team cohesion is excellent. Unorthodox tactics lead to multiple punishments and they fail to enter the top honours exercises as a result.
 * Their idea of doing anything to win involves directly sabotaging training exercises and stealing things. Its not that they're tricksters or do it for fun, they're just the type who don't really see what they do as cheating. Could do something about Kurt/Mendez trying to figure out what to do with them after some kind of incident among the trainees.
 * While they work together well, Scythe rarely bothers to interact with other Gamma Teams and in spite of several victories in exercises aren't well-liked by their peers for being (in their eyes) a bunch of selfish glory-hounds.
 * As with earlier, they prefer to go by nicknames and callsigns rather than their actual names. Might lead to problems in training if they ignore orders because they weren't addressed properly or something along those lines.
 * The team is dangerously protective of their own. Say a trainee pushes one out of the way one day. Another day the rest of the team throw that person down the stairs. Mess with one member and you mess with all of them.
 * Dislike of the 'Spartan Branch' idea and lack of ranks. I intend to use the line "What shit-brained fuckwits came up with that idea?" upon finding out that Spartans no longer go by Naval ranks. In that case, may have them quickly advancing up the SR system and showing the S-IV's how 'real Spartans' fight.
 * Specialisations - Had a thought about this, and it occurs to me that while most Spartans do excel at a certain aspect of their job they are designed as supersoldiers, and so can fulfil most roles on the battlefield. Plus their status as a commando unit would mean that every one of them is expected to work alone at some point and has skill with explosives etc.
 * Story Ideas
 * Identity - Story or stories about how each member gets their distinctive nickname. If I make it just one story then it could be thanks to the events of one particularly trying day on Onyx a few months into training.
 * Proving Grounds - The events of a rather gruelling training exercise. Having pissed off several other teams beforehand, Scythe resorts to unorthodox tactics in an attempt to win.
 * Last Day - Scythe's last day on Onyx before leaving. Would probably take place around October 2552. Mostly dealing with having lost out at entering the top exercises and preparing for real combat after years of simulated warfare. Comments on augmentations, too. Could have something related to the drugs they take to prevent their aggressive tendencies getting out of hand, immunity to shock etc.
 * Trial by Fire - Post-Onyx story about Scythe's first encounter with the Covenant on Earth and how they respond to actual combat. Include Arrow's near-fatal injury and how Cutter got a nasty facial scar.
 * Attack Dogs - Late/Post War story about Scythe's participation in a daring raid on a Covenant outpost alongside other UNSC forces. Interaction with other military personnel like Marines would be interesting to see how they react to a bunch of teenage supersoldiers. ONI gets involved.
 * Team Name - Team Scythe sounds good. Fits in with their actions as a commando unit later.
 * Members - By the looks of it, Gamma Company has teams comprising of five members. Might have to pick a couple off at some point to make way for the smaller post-war commando unit they become.
 * Clayton-G045 Atlas - A man of few words who has little time for anyone not on the team. Nonetheless, he's a superb leader with an impressive skill record even for a SPARTAN-III. Keeps the others in line, but begins to have secret doubts about how Scythe is being used by ONI and the S-III's history as somewhat expendable troops for repeated suicide missions. Got his nickname for 'carrying' his team through training missions.
 * Jiang-G007 Lucky - Nicknamed for both his number and the sheer amount of crap he got away with in training; petty theft, pranks and the like, he's rather sarcastic and argues with Cutter a lot. Lucky's also worryingly fond of knives and other close-combat weapons, which he keeps stashed about his person. While he's capable as a soldier he tends to run his mouth to superiors, something that earned him quite a few punishments back on Onyx. Gets teased by the others for being short for a SPARTAN - He's only 6'3, the poor little thing.
 * Ezra-G323 Robot - Strange even for a Spartan, Robot was named for his eerily calm demeanour and methodical nature. Not one to question orders like his team mates, he simply gets on with whatever mission he has been assigned. Also has a love for carving and drawing on his weapons and armour, something that got him in trouble multiple times during training and seems to be his only joy.
 * Clarence-G022 Cutter - While more imposing and aggressive than his comrades, Cutter is surprisingly easygoing and sees combat as a game more than anything else. When not blowing things up with his comrades, he often debates with them over the bigger picture and their role as soldiers for the UNSC. ONI has him under watch in case any pro-Insurrectionist feelings emerge. Hates his real name, and got his nickname for slicing through several power cables in training, shutting down all of LT Ambrose's cameras during an exercise and getting Scythe in big trouble.
 * Ianto-G200 Arrow - While he worked and earned his nickname as Scythe's marksman during their training days and the Battle of Earth, an injury put Gamma Two-Zero-Zero out of action for several months, where he was approached by ONI agents to assist in MJOLNIR testing and other duties in preparation for their post-war projects. Not part of the regular team as a result. Was often the team's voice of reason back on Onyx and considers himself a 'by-the-book' Spartan compared to his comrades. Very rarely swears and often subverts it with parts of the phonetic alphabet, e.g: "Oh, Foxtrot" or "Son of a Bravo." Of course, it sounds ridiculous and he gets mocked endlessly for it.
 * Armour - Got it written down somewhere, might as well get it down here too in case I lose the papers.
 * Atlas - Soldier head, EOD body, Orbital shoulders, Ricochet arms, over-locking legs, legendary visor. Silver and Rust colouring.
 * Lucky - Recon head, Scout body, Air Assault shoulders, GV-09 locking arms, Outer-Plated legs, Legendary visor. Sage and Gold colouring.
 * Robot - Warrior head, Infiltrator PYTN body, Rogue shoulders, Inner-Plated arms, LG-50 bulk legs, Solar Visor. White and Maroon colouring.
 * Cutter - Engineer Head, CIO torso, EOD shoulders, Outer-Plated BYNT arms, XG-89 Narrow BYNT legs, Midnight visor. Steel and Maroon colouring.
 * Arrow - Aviator head, Orbital torso, Oceanic shoulders, Outer-Plated arms, Outer-Plated legs, Frost visor. All Blue colouring.

SPARTAN-IV
Yeah, they're not the best, but that doesn't make them terrible characters by any means. Thinking of covering another Spartan contingent based somewhere else. Palmer is noted as the Commander of the 'Infinity contingent', so that must mean that there are others somewhere else. They might be a smaller group that operates separately from the Infinity-based group of 300+ S-IV's. Based perhaps on Earth or another colony. Might even be the base responsible for SPARTAN recruitment and training. Okay, so let's get some character ideas up.
 * Commander - Ex-Special Forces guy. Very Earth-patriotic and UNSC loyal, though not to the point of blind fanaticism. Hates Covenant, hates non-Spartans getting in his way and hates Scythe for multiple reasons. Still a competent leader (Better than Palmer, probably), if a bit bullheaded.
 * Jun-A266 - Yeah, he's a canon character and all that, but unless 343i decides to do something else with him before I start this stuff it might be interesting to have him bringing in prospective S-IV recruits from other units. Probably won't tell them he's an S-III but will definitely do some awesome stuff. Might bond with Scythe over their Onyx days.
 * SPARTAN-II. - Don't know who this guy/gal will be yet, but it'd be nice to have one around to show the Fours how inferior they are. (Am I prejudiced against them? Probably.)
 * New Spartan Team - Some new S-IV group recruited by Jun. Possibly protagonists of some sort if Scythe gets killed off. Not exactly new meat considering the selection process for the program but I'd imagine the jump from regular soldier to supersoldier would take some getting used to. Could do interesting stuff with them. Got a name now: Fireteam Horus.