User:Ajax 013/OC

A place for Ajax to store his non-halo junk. If you're looking at this page, I'll hunt you down and cut you.

History

 * 2047: Nanite technology
 * 2051: Terraformer technology discovered
 * 2054: the first colonists arrive on Mars
 * 2067: An alien structure is discovered under the ice of Titan.
 * 2081: an international effort to reverse engineer the alien technology discovered under titan reveal energy manipulation, and faster than light technology. It also reveals alien intervention in human evolution.
 * 2090: the first human ship leaves the solar system to explore and colonise the Galaxy beyond.
 * 2092: the first combat application of warp tech is conducted in the Pan-Asian war.
 * 2095-2245 humanity expands at an unprecedented rate colonising hundreds of worlds. Political unrest builds in United Earth space.
 * 2246-2271: civil war breaks out on Earth and beyond as building social tension bubbles over
 * 2273: When orders to violently supress civil unrest reaches soldiers on Tyraxus, they stage a mutiny and declare Tyraxus an independent world
 * 2280: the empire rises to power, the emperor taking control of earth and the inner worlds
 * 2302: Dozens of worlds declare themselves free from Earth
 * 2316: the empire invades the free worlds, prompting them to form the alliance of free worlds. Elsewhere, the Reaver Barons come to power as pirates and brigands.
 * 2317: the first galactic war begins
 * 2340: the first galactic war ends with the Daedelus Accords, forming peace between alliance and the empire. Years of proxy wars and espionage action take place between the two
 * 2346: the Reaver Barons make a non-aggression pact with the empire
 * 2368: the second galactic war begins when the empire breaks the ceasefire

FTL technology
The basis of FTL technology is manipulation of an extradimensional space, referred to as warp space. A dimension of pure energy, warp space overlaps our own universe. By tapping into warp space with an ftl drive, a ship can travel faster than the speed of light. While they still rely on their own sublight drives for propulsion, tapping into the warp allows them to travel faster. It does this by massively reducing mass within the warp field, allowing a ship to accelerate past relativistic speeds. Due to the tides and eddies of warp space affecting the warp fields of ships, travel can vary in time, and certain travel lanes have more stable passages.

Warp Tech
The second application of warp space is using warp tech for combat purposes. Like planetary bodies, humans naturally generate warp fields, usually too miniscule to measure. This warp field is manipulated through the natural movement of the body, though those with greater control over it can change their warp field at will. While with practice, some humans can generate warp effects, they're usually too weak to be practical. For combat purposes, these warp fields are amplified by a warp stone.

A warp stone is a crystalline stone imbued with warp energy. Cast into the warp by naturally occurring warp events, or artificially made at great expense, a warp stone acts as a gateway. Keeping one of these close to themselves, a warp tech user can strengthen their warp field, and use it to effect the world around them.

A warp tech attack involves manipulation of the laws of physics to generate incredible abilities, such as elemental powers, the ability to control materials, the capability to generate force fields, control the weather and even affect gravity. These powers usually remain in the causal area of physics, but as the power increases, the user becomes a conduit of the warp, and in some rare individuals, with the correct biological markers, they shatter the laws of physics, in an acausal event that causes reality to shatter, and the warp to manifest, usually merging their physical form with their warp element, or generating massive monsters from nothingness.

A warp user's warp field fluctuates at a specific frequency, but it is not unknown for warp users to attune their frequency to one another, and combine their powers, in an event called a synchronicity event.

Nano Assemblies
Nano assemblies are the foundation of modern technology, using nanites and programmable matter (promat) to construct anything needed, ranging from simplistic things like cutulry, to advanced technology like smart bombs. Nanomachines are programmed to construct an item using promat. Promat is a smart material, that rearranges itself on an atomic level to match the necessary material. This seemingly simple matter can turn into titanium, for armour, gold for circuit components, or an advanced thermoplastic alloy, or anything in its programming range. The nanomachines rapidly construct it, and varying on the complexity, can create an item in a few minutes to an hour.

Nano assemblies vary on size and scale, the most common model being nan fabricators. Small enough to fit into a backpack, they're used to fabricate weapons, ammunition and explosives in the field. Larger nano fabricators are used in armoured vehicles to generate ammo, or used in mechs to construct ammunition.

Nano forges are used on ships to construct ammunition, spare components and fighters. Capable of manufacturing several complex items at once, these are used to keep ships operational, far from home.

Nano foundries are the largest nano assemblies made. Usually mounted in terrestrial facilities, to make whole vehicles, or mass produce complex items, they're also used on large warships, like carriers, to manufacture ammo and fighters. Nano foundries, in sufficient size and number, can even be used to construct whole starships.

Digistruction
A off shoot of nano assembly technology, digistruction uses promat specifically programmed to certain designs, allowing somebody to quickly construct a weapon, device or armour out of promat. Using a digistruction device, somebody can conceal a weapon, or quickly generate or remove armour. While expensive, it's often used by special forces to move faster, and with more discretion. The promat used is programmed to only a single form, so it cannot be used like a nano assembly for field construction.

Mechs
Advances in technology allow for precise control of mechanised bodies, in the form of combat mechs. Mecha can be classified into two broad categories.

Wolf category: the smaller pattern of mech, the wolf category is usually around 13 for tall. Piloted by direct motion of the pilot, or neural interface, the wolf category are usually armed with a light cannon. Possessed of enough strength to fling cars with ease, and light enough to be air lifted by standard drop ships. They are usually used for support in urban operations

Colossus category are the largest classification of mech, measuring in at over 30 feet. Large, armoured like a tank, and strong enough to crush a tank. Armed with anti-armour cannons, missile batteries and fists like pile drivers, the colossus category are line breakers, rampaging across the battlefield. Colossus category mechs are expensive to make and maintain, but favoured for their sheer power.

Starships
Fighter: The mainstay Of any fleet, fighters utilise high speed to intercept bombers approaching friendly ships, or escort their own bombers. Individual classes and performance vary across factions, but most are small and carrier based, though there are ftl capable variants, and multirole fighters that can act as bombers.

Bomber: large, ftl capable craft, they launch from carriers to attack enemy ships.

Corvette: FTL capable vessels, they can transport 10 man crews. Self sufficient and reliable, they have long range and fighter style agility.

Frigate: the smallest class of warship, frigates are fast and agile, and usually have a few cannons for self defence and torpedo launchers for attacking larger vessels.

Destroyer: a small escort, destroyers have decent armour and a good number of cannons, but are bristling with point defence cannons. Though they are sluggish, they are usually seen escorting larger warships.

Cruiser: the mainstay of any fleet, cruisers are tough, multirole vessels, made for slugging it out with large ships. A good mix of armour, speed and weapons, they usually have a fighter complement and marines. They can operate alone, or as part of a fleet.

Battle cruiser: A deadly vessel, battle cruisers mix high speed, heavy armour and deadly armament, being the smallest classification of ship to carry particle cannons. Only seen in fleet engagements, they hunt down other warships.

Battleship: Slow but powerful, they have thick armour and heavy cannons, designed to wade into a fight. They usually feature several particle cannons and torpedo launchers.

Carrier: colossal vessels, they have little armour or weapons, and instead feature dozens of hangar bays for fights and bombers. These vessels hang back, send waves of fighters to support other ships.

Dreadnought: the flagship of the fleet, dreadnoughts and star fortresses, combining the armament and weapons of a battleship, the capacity of a carrier, and the speed of a battle cruiser. Fast, heavily armoured, bristling with guns and with a good amount of fighters, dreadnoughts are the deadliest ships in the sky.

Characters

 * Name:
 * Homeworld: Plainsfier
 * Hair: Red
 * Eye: Violet
 * Weight:
 * Height:
 * Family:
 * Raleigh Draco (Deceased)
 * Katarina Draco (Deceased)
 * Alicia Draco (Missing)
 * Military Unit:
 * 6th Independent Rifles
 * Special Activities Regiment (Mountain)
 * Alliance Joint Task Force (Myrmidon)
 * Myrmidons (Freelancers)
 * Alliance Joint Task Force (Myrmidon)
 * Equipment:
 * Mk. 6 Auto Revolver: A high power revolver, firing deadly magnum rounds, its highly accurate with controllable recoil. Often used by Plainsfier officers, it is reliable and has a fast rate of fire.
 * Type-67B Assault Rifle: Carbine variant of standard issue rifle, it is short, sweet and powerful, though lacks ranged accuracy.
 * Sakai Throwing Knives: Custom made blades, they feature a titanium carbide blade, mercury weight in the core and light handle. They are perfect for throwing as a knife or dart, and can kill a target will a well aimed hit.
 * Katana: A lovingly made Katana, fashioned by a master armourer for Ace, it is coated black with an exposed red edge. The blade is extremely sharp and tough, capable of slicing through armour plate and deflecting heavy blades. It is also extremely heat resistant, allowing Ace to imbue with fire elemental attacks.
 * Armour plate: An older generation of special forces armour used by Ace, it has constantly been upgraded with new electronics and newer materials to keep it updated. Lighter, more modular and less restrictive than modern special forces armour. It has been treated to be heat resistant.
 * Claw: An armoured plate covering his left hand and arm, it features heavier armour designed to deflect blows. It features sharpened claws capable of lacerating a target, and a chain launcher to bind targets and hold them down, or disarm them.
 * Cybernetics:
 * Man-Machine interface on neck
 * Neural integration
 * Martial Skills
 * Akagi Thunder-Fire style: The unusual and rare style of his sensei, Akagi, this style involves deceptive attacks, flurries of blows, weaving movements, precise cuts and seamless integration of martial blows and elemental attacks.
 * Flash Dance: A flurry of blows, capable of cleaving multiple foes
 * Flash Strike: High speed strike, moving fast enough to evade attack and defence
 * Armour Break: Blow strong enough to cut through heavy armour plate
 * Sword breaker: Deflects or breaks blades, leaving enemies defenceless
 * Expose: Striking vital points, killing outright
 * Tech Skills: None
 * Warp Tech Skills
 * Fire Elemental: Fire is a precarious and difficult element. Even after being conjured, it still has a life of its own, and can be difficult to control, and is better to be just directed. Ace has mastery over this element, to the point he can ignite himself without burning, though his gear and clothing often burn.
 * Burning blade: Imbue sword or claw with fire for increased elemental attack
 * Fireball: Casts a ball of fire, low level ones just impact and burn, high level ones explode
 * Thermal Lance: A blowtorch like fire projection, capable of cutting through armour like a knife through butter
 * Fire cast: Imbues physical attacks with fire
 * Fire breath: Breathes fire
 * Explosive punch: Its in the name
 * Explosion: Radial blast to clear his position
 * Firestorm: A radial firestorm that consumes him and anyone stupid enough to not leave.
 * Ignition: He lights himself ablaze, burning red hot. This makes it difficult to touch of even approach him.
 * Synergy Form: The Firebrand is Ace’s synergy form, and a monstrous demon of fire given form. Covered in a skin of volcanic rock, with veins of magma, curving horns and spikes jutting from his body, his body radiates heat and ever step, every breath causes embers to erupt. His right arm is turned into a large claw, and a rent in the centre of it opens like a volcanic vent, jetting flame and ash.
 * Overdrive Form: Ignatio Rex is his final form, and a colossal fire drake. Heavily armoured in slab like scales closer in structure to igneous rock. He has two huge claws, capable of cutting open tanks and projecting flames, and two nubs on his back. These project flame like wings, and draw in oxygen then ignite it, like a jet engine, allowing him to fly at high speeds.
 * Traits
 * Abilities
 * Virtues:
 * Pragmatic: Ace cares little for flare, for style and for aesthetics, and instead is more focused on getting results. Any operation, from small squad action to large scale military offensives, are drawn in this way, relying on known facts.
 * Stoic: Ace is in full control of his emotions, and rarely shows emotion, in and out of combat. He might come off as cold, but the truth is he prefers not to let people get too close or attached. While this means it is difficult for some people to get along with him, it means he rarely flinches at things that would deter lesser men.
 * Mental Focus: Ace has supreme mental focus, in both military affairs and the application of warp powers. During battle, he has a laser-like focus on his objectives, and rarely wavers without good reason. His mental focus allows him phenomenal control over his fire-based powers, since warp-fire is notoriously difficult to control. He can also trigger his warp-evolutions at will, a rare power.
 * Leader: A true leader of men, he leads by example, and fights from the forefront of any battle.
 * Vices:
 * Cold: He can often appear cold to the plight of another, and more often than not focuses on the larger picture, rather than just individuals.
 * On the edge: Ace constantly teeters on the precipice of darkness. He’s already fallen to the whispers of the dark lord once, and is danger of falling again.
 * Strength:7
 * Speed:8
 * Endurance:6
 * Intelligence:8
 * Command:9
 * Charisma:
 * Luck:
 * Martial: Alpha-7
 * Tech: n/a
 * W-Tech: 252
 * Personality: Quiet and brooding, Ace prefers to let his actions speak for himself. Quiet, prickly, and borderline unsociable, he’s slow to make friends and slower to fully trust anybody. He’s surprisingly practical, and rarely let’s his motions get the better of him, but once he’s gone over that point, he usually erupts into a burning inferno of anger. Ace has few passions in his rather Spartan lifestyle, and his single minded obsession on finding his sister has left him somewhat socially stunted.
 * Appearance: Medium length red hair, medium to slight build, sinewy. Wears glasses despite corrected vision because of tradition with his twin sister, Alicia. Tattoos of both arms, depicting Raijin and Fujin battling, and dragons fighting
 * Bio:

Acerbus Draco, The Warrior
"Its a cause worth fighting for. Worth dying for."

- Acerbus Draco


 * History:The only son of the noble Draco House, when he was 7 his family manor was hit by an Imperial Spec Ops team, killing all of his family and abducting his sister, Alicia. Taken to a orphanage in the capital of Plainsfier, he grew up there, but would occasionally be tutored by family friend Shojo Akagi, a Major in the Plainsfier military. As soon as he could, he joined the Plainsfier military as an officer, and soon rocketed through the ranks, eventually coming to serve in the 'Mountain' Spec Ops element of Plainsfier's military. As a member of the elite forces, he could pick and choose his own team and missions. Using this, they would run interference on the Empire, and steadily unveil their plans to awaken an ancient war machine, and set it loose on Plainsfier. During the fevered defence of their home, the team fell apart under internal turmoil, but Ace managed to activate a dragon defence mechanism, revealed to be Zenith. The resulting battle revealed the architect behind the campaign, the demon controlled Alicia. In the resulting battle, Ace gave his own life to free her, but a year later was reborn as the Revenant, a semi-autonomous suit of armour that kept him alive, but under the control of the dragons. Eventually freed of its control, he would form the Myrmidons, the first joint unit formed from all of the Alliance's worlds, taking the best they had to offer. The Myrmidons would grow in size and strength, but Ace was plagued by psychotic breaks, focused on Tetsuo, a man that had made his life difficult for years. During this time, he murdered him, and while it alienated him from the team, he was vindicated when it was revealed Tetsuo was was actually a double agent for the Empire. They were eventually ordered to disband at the ceasefire. Ace would instead lead them into mutiny, stealing an advanced warship and heading into the netural territories to fight the empire on their own terms. This couldn't last forever, and they would eventually be stopped at the battle of Praxis, with the Myrmidons captured. Ace languished in the emperor's personal trophy collection until jailbreaked by Jinx Raina and Zero. He returned to his Myrmidons and lead them onwards, eventually returning to the Alliance and formulating the plan to take out the Emperor, leading a huge strike force to earth. When this backfired, releasing a Demon Armada, he lead his force on a series of strikes to delay them, and cement an alliance with the Empire.
 * Personality: Quiet and brooding, Ace prefers to let his actions speak for himself. Quiet, prickly, and borderline unsociable, he’s slow to make friends and slower to fully trust anybody. He’s surprisingly practical, and rarely let’s his motions get the better of him, but once he’s gone over that point, he usually erupts into a burning inferno of anger. Ace has few passions in his rather Spartan lifestyle, and his single minded obsession on finding his sister has left him somewhat socially stunted. In battle, the usually quiet man erupts in a frenzy of flame and wrath.
 * Appearance: Medium length red hair, medium to slight build, sinewy. Wears glasses despite corrected vision. Tattoos of both arms, depicting Raijin and Fujin battling.
 * Equipment: For armour he uses a lightened Plainsfier model battle plate, which doesn't his impede his movement or agility. This is fitted with the necessary electronics for functional use. His left arm is fitted with a heavy duty claw, from his fingers to his shoulder, providing both a buckler and an extra weapon.

For his firearm of choice, he carries the powerful Mk 6 Revolver, a sturdy, accurate and hard hitting gun. While slow firing and slow to reload, he makes his shots count. For close quarters he carries a katana, crafted from heat resistant materials to withstand the temperatures he exposes it to. The toughened blade can cut right through armour plate.

Ace carries the Dragon Tear warp stone. A family heirloom, this blood red stone is warm to the touch, and has a golden dragon curling around it. Genetically keyed to heirs of the Draco family, its been passed from father to son for generations.
 * Skills: Ace uses the rare Thunder-Fire style, blurring the line between physical attacks and warp techniques. Quick and decisive, he strikes vital points and lays waste to entire squads. Weaving in and out of combat, there's few that can withstand this style.

Ace's element of choice is fire. Fire is a precarious and difficult element. Even after being conjured, it still has a life of its own, and can be difficult to control, and is better to be just directed. Ace has mastery over this element, to the point he can ignite himself without hurting himself. He can imbue his weapons with elemental attacks, breath fire, hurl fireballs, generate blowtorch like projections and even rocket him through the sky.
 * Transformations: Under normal situations, Acerbus and perform synchronicity events with Alicia Draco, Ajax Warren and Eve Seraphina.

The Firebrand is Ace’s synergy form, and a monstrous demon of fire given form. Covered in a skin of volcanic rock, with veins of magma, curving horns and spikes jutting from his body, his body radiates heat and every step, every breath causes embers to erupt. His right arm is turned into a large claw, and a rent in the centre of it opens like a volcanic vent, jetting flame and ash.

Ignatio Rex is his final form, and a colossal fire drake. Heavily armoured in slab like scales closer in structure to igneous rock, he's near immune to conventional weaponry. He has two huge claws, capable of cutting open tanks and projecting flames, and two nubs on his back. These project flame like wings, and draw in oxygen then ignite it, like a jet engine, allowing him to fly at high speeds.

Ajax Warren, the Soldier
"I've been fighting ever since I could lace my own boots."

- Ajax Warren


 * History:Born the bastard son of a prostitute in the under city slums of Arcturus. He was orphaned at the age of six when his mother over dosed, leaving him in the care of the state. Growing up tough, he became embroiled in gang wars with neo-nazi gangs, and was lifted by police in relation to several street battles and riots. Eventually, this came to a head when a rival gang murdered his best friend, and he killed most of them in response. The survivors attacked him with a nail bomb, which tore him to shreds. Laid up in hospital, he was approached by the military, who offered cybernetic rehabilitation if he served a set contract with them. Agreeing, he was told rehab would take 12 months. He told them he'd be out in three. true to his words, he was in boot camp in three months.

Proving himself a capable, if disobedient soldier, he had as many demotions as promotions. He came under the wing of Colonel Teufel, who groomed him to be an officer. Eventually brought into the officer ranks, usually reserved for high born people, he proved himself, and found a spot in special ops. Upsetting the status quo, he became a threat to the higher ups, while admired by the lower ranks. ON a mission in Empire territory, he was betrayed by one of his own, and his squad was almost wiped out. Though saved by Draco, he fell into a drunken depression. He was moved to a punishment duty, going undercover to help resistance cells in Empire occupied sectors. Here he met the freedom fighter Jinx Raina, and helped her see how her terror tactics were hurting her own cause. She too was betrayed by her superior, and rather than stay, she fled with Ajax, returning to Arcturus and signing up with the Arcturan military, moving to a position in Ajax's squad.
 * Personality: In short, he’s rough around the edges. A rough and tumble sorta guy, he’s combative, loud and brash, but loyal to a fault. He’ll never leave a team mate behind and he’ll never leave them out to dry. He’s also a great believer in justice, though his own idea of justice doesn’t necessarily line up with the law. He’s been disciplined numerous times for fights, usually with other officers. His mental state is very frail though, and losses bear heavily on him, and more than once he’s been driven to the breaking point by casualties in combat.
 * Appearance: Well built and rugged looking, he’s got a square jaw and tough features. His body has numerous tattoos, celebrating achievements, memories, loved ones and lost ones. He also has numerous scars, specifically on his left side. He has a scar over his left eye and his left eye is cybernetic (Though its indistinguishable from his natural one). His left arm up to his shoulder is cybernetic, both his legs are cybernetic up to the hip. The cybernetics are jet black in design and mirror his organic components.
 * Equipment: Ajax uses solid armour, resistant to most munitions. Despite its weight, his cybernetics mitigate most of this.

Ajax uses two guns. The first is the Cytal ArmsTech P68; A reliable and sturdy pistol. While phased out by the Arcturan Military at large, the P68 is still used by the special forces. Firing .45 rounds from a high capacity magazine, it can drop unarmoured target with ease. The second is the Tykan Industries G78C Carbine, an advanced and reliable carbine, it fires high capacity rounds from a vertically mounted magazine. Capable of punching clean through armour and targets, it can cause horrendous injuries. Small and ergonomic, it’s a perfect fit.

He carries a combat knife for close in work.

Lastly, he carries a Arcturan Sabre. A rare artefact from Arcturus’ history, the Arcturan sword is linked to his neural implants that reacts to the user’s commands, adjusting geometry to change shape and style. Few can master this difficult to use weapon, and fewer still can use it in battle. The blade looks like a gladius at first, but by adjusting the blade geometry, it can become a longsword, single edged sword, double ended sword, spear, glaive, axe, etc. This weapon perfectly matches Ajax’s chaotic fighting style.
 * Skills: Ajax has no formal fighting style, but instead fights as a brawler, mixing brutal charges, punches and headbutts to come out on top in a scrap. Everything he learned about fighting, he learned on the streets of the undercity. Hardened by this, he has a no-nonsense fighting style that mixes economy of motion and brutal attacks, with no qualms about fighting dirty.

His warp element is Lightning. It takes a strong will to summon lightning, and a stronger will still to direct it. Like true lightning, it can arc off, home in on something else. Ajax’s mastery over this element allows him to arc electricity through himself, or supercharge himself by plugging himself into power sources. He uses this power to generate directed lightning bolts, lashes made of lightning, shields made of electricity, or generate EMP. He can even conjure thunderstorms.
 * Transformations: Ajax can perform synchronicity events with Jinx Raina, Aceon Draco and Beatrix Jaeger.

His synergy form is the CyArc. Part mechanical warrior, his left arm is now a huge cybernetic fist, capable of punching through the armour of a battle tank. His veins pulse with electricity, and it arcs between the horns and spines jutting through his body, with it arcing off into the ground with every step. In this form he can channel immense power into his attacks, with frightening precision, going from a thunderbolt big enough to cut through a tank, to an arc of lightning small and accurate enough to precisely take out a single foe at range.

His overdrive for his the Thunderlord, a walking avatar of storms. A massive brute, his dense musculature not only functions as natural armour, but it twitches thousands of times a second, generating immense amounts of bioelectricity. He can then channel this into thunderous roars of lightning that can punch through the hull of a warship, or use it to generate a natural shield around himself, that detonates munitions before they can hit him.

Eve Seraphina, The Angel
"Your own personal guardian angel!"

- Eve Seraphina


 * History: Left on the doorstep of the Alundra orphans home, she was raised in the orphanage. Coming into contact with the young Acerbus Draco, she clung to him. Learning to fight beside him, she joined the military with him, and stuck by him, pulling him out of harms way more than once.

Their years together brought them close, but then unspoken feelings resulted in a furious argument and on the eve of battle, Ace left the team. After the dust cleared, Ace was apparently dead, and Eve blamed herself. Even after his return, she still carried this guilt, barely talking to one another. It was revealed to Eve that she was genetically engineered, and implanted with false memories and commands, to protect Ace, since he was one of the few known Chosen at the time, and a precious resource. Broken by this, she left the team, until Ace brought her back. This didn't stop her becoming engaged to Tetsuo. Ace murdered him, leaving a conflicted Eve.
 * Personality: The moral core of the team, Eve is ever cheerful and optimistic about the future. However, her bottled up emotions, especially over Ace, lead to some really negative feelings of her own self worth. In battle she has a unnerving calm, focused on the task at hand.
 * Appearance: Tall and buxom, her appearance belies her genetically augmented strength. She has long brown hair, and luminous golden-yellow eyes.
 * Equipment: Eve uses solidly built Plainsfier Spec Ops plate. Resistant to damage, thanks to her enhanced physiology is barely affects her mobility. Sturdy and reliable, it doesn't require much care.

Her primary fire arm is a Sindel H81. A reliable rifle, it is semi-automatic and fires a larger than normal calibre. Fitted with enhanced sights, its perfect for taking on targets at range.

For close quarters she uses a custom built war-scythe, called Thanatos, part scythe and part hammer, and covered in sigils of death, it has a phase shifted blade, allowing it to slice through armour like it wasn't even there. The blade is too heavy for a normal human to use, but her enhanced physiology allows her to wield it with ease. When not in use, its stored as ProMat inside a bangle, to be summoned or banished at will.

She utilises the Reaper Ring, a ring containing a atomically perfect amethyst gem. With a winged deaths head, and the gem held in its jaws, it makes a grim visage of death.
 * Skills: Eve is a master in the Koldat-Kor fighting style. Imprinted on her, the skills have been sharpened by years of usage. This fighting style uses her augmented strength and the heft of her war scythe to cut crowds to ribbons. A twirling avatar of death, she's near unstable when she gets like this.

In combat, she wields the element of light. Contrary to popular opinion, this isn't a holy element, but rather the the ability to manipulate light. It requires focus to summon, but once brought forth its near unstable. The most common practices of this ability is to summon bright flares of light to blind her enemies, or generate beams of amplified light, like lasers, cutting through armour. More advanced abilities allow her to conjure hard light projections. She can summon a suit of encompassing armour to protect herself, or summon hard light cannons that fire bolts of energy, or hard light blades. She can also conjure familiars to fight for her, or wrap herself in bended light, creating a perfect camouflage.

Due to her genetic engineering, she has the rare ability of being a Warp Null. This gives her extreme resistance to warp-based attacks, which simply fizzle out before striking her. It also allows her to draw in an enemy's warp power to super charge herself.


 * Transformations: Even can perform synchronicity events with Acerbus and Jinx.

Her synergy form is Angelus Superior. Clad in hard light armour, and borne aloft on wings of pure light, she's near immune to harm and can float over the battle field without fear of gravity. Principle specialising in range combat, she can fire beams of light down on her foes. The wing apparatus can rearrange themselves to form a punishing laser weapon, and she can summon dozens of hard light cannons. To mistake her ranged abilities for close-in weakness has marked the end of many would be killers, as she can project an endless amount of blades for taking down an enemy

Her colossal form is the War Seraphim, a dragon with distinctly angelic qualities. Lithe and sinewy, its horns curve back to form a halo, and it has five whip like tails and its feather wings borne it aloft. While strong, it lacks much in terms of physical defence, so relies on hard light armour, that protects it, and forms claws and spines on it's tail. It also serves to mount hard light cannons, turning it into a walking artillery platform. As a last attack, she can call form a might beam of light, firing it from her maw with enough precision and power to bisect a warship.

Jinx Raina, The Siren
"War is hell, and I'm the devil!"

- Jinx


 * History: Born on the neutral world of Prospero, she lived a happy life until she was eight, when the Imperium invaded her world. The first round of attacks ended up hitting her home, killing both of her parents. Orphaned, she lived on the street for months, coming close to starvation, until she was rescued by a man called Samson. Taking her in, she found Samson was a rebel, fighting Imperial oppression, and she learned under him. Years would pass, and she served him loyally as one of his insurgents, gradually becoming blind to the evils she committed for him, when her bombings targeted civilian populations, or her attacks left collateral damage.

When Ajax was sent to Prospero as part of his punishment duty to train insurgents, he disagreed with their methods. Eventually beginning to come around to Ajax's thinking, she began to doubt Samson, and eventually, she learned the truth. Samson was an agent, sent to discredit rebellion and cement Imperial rule. Confronting, and finally killing him, she learned he was not an Imperial agent, at least not directly, but worked for somebody, something else.

With Prospero a lost cause, she left with Ajax's returning to Arcturus and becoming a naturalised citizen, and eventually joining his team. She would go on to follow Ajax, and over time, the two came to fall in love with one another.
 * Personality: Violent, aggressive, and unpredictable, this freedom fighting grew up fighting and knows little else. Despite this, she cares deeply for those she calls friend, and has a strong maternal instinct, becoming den mother of the team.
 * Appearance: Whip thin and almost skeletal in appearance, she's lean and lanky. Pale skinned, she has vibrant red eyes, a sign of her cursed heritage, and brain hair, which is perpetually dyed purple, and shaved into a mohawk. She has numerous tattoos depicting her strifes and troubles, and several piercings.
 * Equipment: Jinx uses lightweight armour, that not only doesn't impede her movement, but doesn't make a sound when she moves. The plate is rugged, but not substantial enough to withstand punishment.

Her primary firearm is a Cytel ArmsTech PX15. A fully automatic pistol, it feeds from 25 round boxes, and fires 9mm rounds at a high rate. Capable of tearing apart crowds, she often uses it in a wayward and haphazard manner.

Her backup is a Novo Huntsman, a pump action shotgun she's specially modified by sawing it down to a fraction of the size. A superb holdout weapon, its easy to hide, and carries three shells. Uusually fitted with hand loaded pyro shells, made by Jinx herself, it is a terrifying weapon at short range.

For quiet take downs, she carries a karambit, capable of slicing up an opponent's throat in one swift motion.

Later, she is bonded to the symbiotic nano weapon, Nyx. An ancient demon weapon, this bonds with her very body, and allows her to create nano-edged whips, claws and blades, or even full armour. This comes at a cost however, as it uses her own blood as it's raw material, forcing her to either sate it's blood lust with somebody else's blood, or feed on blood
 * Skills: Her combat style can be adequately described as predatory. She's stealthy and silent, up until her prey is in striking distance, then its all sound and fury. Specialising is lightning fast blows, she leaps from her position to dismember and disembowel, preferring close ranged blades over a firearm. Her fighting style is mostly self-taught and improvised skills she learned as a guerilla, usually to quietly neutralise an enemy. Other skills learned as a freedom fighting include creating improvised explosives, weapons and ammunition, supreme stealth, interrogation.

Her first warp abilities to manifest are sound-based warp tech. Raw and unrefined, she initially used it to deafen her opponents in thunderous screams, but with focus and training, she developed the ability to focus in on precision screams, sub-sonic attacks to knock down foes and shouts that carry long distances. She could also train it so she could mask her own sounds, or nullify sound in a field around herself, disorientating an enemy by rendering them otherwise deaf.

Later on, through her interactions with Nyx, she developed Phase Warp-Tech, which temporarily knocks her out of phase with the universe. Using this power, she can slip through solid objects, or slide through walls with ease, and even charge through a hail of gunfire, or reach into an opponent's chest cavity and instantly kill him.


 * Transformations: She can perform synchronicity events with Ajax, Beatrix and Eve.

Her Synergy form is the Blood Reaver. Powerful and deadly, the Blood Reaver is a monstrous predator, covered in sharp spines and blade like protrusions. Capable of tearing her way through whole squads of troops in this form, she has absolute control over the blades adorning her, and each one can shred armour with ease. Her sound abilities are amplified, becoming strong enough to wreck armoured vehicles

Her colossal form is the Nightmaw, a whip-thin nightmare. Built of lithe but taunt muscle, and pallid grey skin pulled thinly over it, it has long, almost ungainly limbs, ending in sharp, jagged claws, capable of cutting a Colossus-class Mech in half. These raptorial claws, combined with its long reach and amazing limb strength allow it to savagely tear apart it's enemies. Its mouth unfolds to not only double in size, but reveal row, upon row, upon row of razor sharp teeth, and it can use this to easily tear a mech apart. Its last ability is the amplified version of Jinx's warp tech, giving it the power to scream loud enough to flatten buildings.

Alicia Draco, The Witch

 * History:Ace's fraternal twin, she was lost for years because of the machinations of the Empire, and the ancient demon Mekhan. Now returned, her prodigious intelligence and mastery over the warp aid the Myrmidons in their fight.
 * Personality: Possessed of a great intellect and thirst for knowledge, she's an expert in all things warp related. While she oozes confidence, especially under pressure, more often than not she has her nose buried into a book. While she doesn't care much for her own reputation, when her family or friends are called into question, she loses her cool and responds with her fists.
 * Appearance: Like her brother, she has red hair and purple eyes, tell tale markers of house draco. Of good build, she isn't particularly muscled, instead relying on her warp powers. Bespectacled, her face has been described as almost cat like, with a perpetual look of curiosity.
 * Equipment: Alicia enters combat without firearms or armour. Due to her master over gravity tech, both are rendered unnecessary.

One item she does carry into combat is a heirloom of house Draco. A stave, the long staff and sharp blade allows her to keep her opponents at bay. Forged from metals impregnated with Warp-affected alloys, she can use it as an extension of her warp powers, conjuring her abilities through it.

She carries the singularity stone, set in a locket. This gemstone is heavy affected by the warp, and appears to have a swirling singularity trapped within in. Almost uncaring for gravity, it often floats, especially when her powers are at their zenith.
 * Skills: Her whole fighting style is based on memories imprinted on her during her imprisonment by the Imperium, and the twisting of her will by the ancient, Mekhan. Not one for close combat, her entire fighting style focuses on keeping her enemies at bay using her stave, and using it to conjure her warp abilities, her fighting style and warp abilities overlapping greatly.

Extraordinarily gifted in the warp, she can conjure several elemental abilities at once, and with ease, tossing fire, ice and lightning, one after the other. However, her true power is control over gravity.

A rare and extraordinary talent, that strains against the very fabric of the universe, her command over gravity allows her to crush armoured troops, hurl vehicles, hover above the ground, and generate singularities. She can also use it to cover herself in a near impenetrable shield of dense gravity. Using this power she can turn her stave into a lance capable of penetrating tanks, hurling it for miles without any variance in accuracy. Such is her control over the warp, she doesn't need to move to manipulate her warp field, but can intuitively change it by thought.

Transformations: She can perform synchronicity events with Ace Draco

Her hybrid form is the Arcane Fate, a golden angel that hovers over the battle. Flying free of gravity, she is clad in golden plates, forming claws and horns, with two apparatus on her back, of wing-like membranes held together by bonds of gravity. In this form, she can rain down cataclysmic changes in gravity, turning the battlefield into a treacherous warzone where gravity bends and folds to her will. In this form, she#s surrounded by a near impenetrable bubble of gravity, capable of warding off even the heaviest artillery.

Her Colossal form is the Elysium Anomaly. An enormous, golden dragon, while it doesn't appear much in terms of size, build or strength, it's intuitive control over gravity allows it to tear apart mechs and warships with mere thoughts, and is immune to even the biggest weapons mounted on warships. Screaming through the air, when it slams into it's mark, gravity breaks in it's radius, the laws of physics changing dramatically in it's favour.

Lena Northbolt
The perky one

Expert pilot/hand to hand combatant

Uses kinetic impact gloves: creates extreme force on impact, knocks targets flying

Has speed enhancing tech abilities

Synergy form has cat-like features, claws, lightning speed

colossal form has tiger like feature, over developed claws, lightning fast reactions

Luna Northbolt
The grumpy one

ninja/spy/assassin

uses a SMG and a kursarigama, a sickle with a detaching blade and weighted hilt, connected by a chain.

has short range teleportation tech

synergy form has fox like features, hyped teleportation abilites, colossal form has fox like features, ability to teleport itself over range.

Cato Trask, The Blacksmith
Tough, reliable, brave

close combat and blacksmithing

forgebreaker, nanoassembly hammer that is used to refine metal for armour and weapons

earth tech, causes quakes, landslides, boulder attacks

synergy form is covered in rock like skin, molten magma. Large armoured rock claw. colossal form is an enormous earth dragon, magma breath, volcanoes on his back

Jun Takeda, The Assassin
"As swift as the wind, as immovable as the mountain."


 * History: The only son of a yakuza boss, he was groomed from a young age to take control of the Takeda crime family. However, when internal turmoil threatened them, his father was pressured into committing ritual suicide, so so spare his son his shame. Leaving Jun critically exposed to enemies of the clan, Takeda's sworn brother sold Jun to an assassin guild. A neutral party, nobody would threaten the assassin guilds for fear of bringing retribution down on their head. Trained as an assassin for the guild, Jun endured tortuous exercises to strengthen his mind and body, and steel him for the work that would come.

After surviving his training, his services were sold to the Ionuchi Yakuza Family, where he assassinated the enemies of the family head without resort. Amidst the bloodshed and violence, Jun met the daughter of the family head, Rei, and the two fell in love, beginning a romance in secret. However, Rei was sworn to the top lieutenant of the family, and didn't wish to marry him. The two ran away, moving to an isolated farm to live a simple life, but unfortunately they couldn't outrun the Ionuchi family. Jun was critically wounded and left for dead, while rei was kidnapped. When Jun came around, he was handcuffed to a hospital bed and surrounded by police. He was not only separated from his love, but was going to be prosecuted for his numerous crimes.

It was then he was approached by Ace. If he lent his skills to the government of Plainsfier, his crimes would be commuted. He told him he only wanted his wife back. Coming to an arrangement, Jun enlisted to serve under Ace's command, on the promise they'd find Rei.
 * Personality: Jun is severe and haughty. He rarely says anything, and when he does he doesn't pull his punches. He enters battle without so much as a battle cry or a roar, and instead swiftly dives into his opponents, with a sureness and conviction few can match.
 * Appearance: Jun is well built, and of average height. He has green eyes and dark, close shaven hair. His torso is covered in Yakuza tattoos, evidence of his association, and marks of his honour. Most notable is the curving dragon that coils around his left arm. He usually dresses smartly, preferring it over more casual styles.
 * Equipment: Jun usually enters combat with Plainsfier-pattern spec ops gear, but given his abilities it is not always necessary.

Jun uses a katana, wrought from super-hard alloys that render it near unbreakable. The sword, set in a brilliant-white scabbard, features no hand guard, since he doesn't require it. The sword is sharp enough and hard enough to slice clean through heavy armour.

As his only ranged weapon, Jun carries a TRS 24XX. A reliable pistol, it features a large magazine and fires 9mm rounds. While not particularly advanced, and lacking any interesting features, it responds well to a trained hand.

Jun has an adamantine stone embedded in his left hand, allowing him funnel his warp powers.
 * Skills: As an assassin, Jun is trained in a number of overt and covert methods of terminating his enemy, such as direct assassination, explosives, poison or sniper fire. As a swordsman, he has few equals, being fast and accurate with his blade. His fighting style is that of a true assassin, with a conviction to end his target being his driving force, allowing him to cut his way through legions just to reach one enemy, blind to all other concerns. Fast and strong, he rarely fails to end a target's life.

His warp tech skill is a rare form, allowing him to control metallic elements. Using the warp stone implanted in his own body, he can alter himself, coating himself in a layer of near-impenetrable armour, allowing him to see off most threats. This control over metal allows him to twist and alter it in a short radius around himself. He can rip metal from his surroundings and hurl it, shatter enemy armour, deflect bullets and generate blades from his surrounding, forging new swords in an instant. More radical uses include the ability to create electromagnetics, with which he can rapidly alter their magnetic field and polarity, allowing him to catch or deflect bullets, or create crude rail guns.

Transformations: jun can perform synchronicity events with Luna North

Jun's synergy form is

Jun's colossal form is the monstrous Adamantium Ronin. A bipedal creature, in the form of a ornate Samurai with dull-metallic armour, it burns with an inner core of molten metal. Striding into battle, while it appears cumbersome, it can get up to a mighty speed once it starts running. The moassive beast is near immune to most conventional weapons, and even armour piercing shells fired from starships simply bounce off his plating. With no conceivable weak points, and a regenerating metallic hide, it is almost impossible to hurt it. It terms of weaponry, it is outfitted with a range of deadly instruments, including a colossal katana capable of slicing a mech in two, claws that can sink into a mech's armour with ease, and a cannon in its left arm. The triple barrelled cannon rotates inside the left arm, so only the one barrel is ever visible. Each barrel, which ends in a dragon's head as the barrel, functions like a railgun, and can fire a variety of generated ammo, including an explosive using a tungsten compound, airbursting munitions using alluminium compounds, incendiary rounds using magnesium, and heavy AP rounds using tungsten. It has a short ranged anti-infantry weapon in its upper back, which fires a pair of spinning weapon pods that fire flechettes on the targets below it, wiping out infantry and light armour in his vicinity. His final weapon is the most fiendly, using his molten core as ammo. This molten metal is streamed through a series of magnetics, and is fired as a beam. This beam is capable of slicing a cruiser in two, and can burrow through hardened bunkers.

Soren Asmar, The Machinist

 * History:
 * Personality:
 * Appearance:
 * Equipment:
 * Skills:

Transformations:

Cheerful, kind, helpful, though he guards plenty of his own secrets

tech/support/dronemeister

pulse carbine, mobile nano assembly for constructing drones, turrets and bombs, wrist computer

no warp tech, lots of tech abilities though

synergy form fuses with his nanoassembly to up his production capability, and remote control his drones at further ranges. His colossal form is a drone launcher, capable of producing and directing hundreds of drones at once