Andra-D054

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"A sniper's job is to shoot from afar; instead, I'm disarming an IED under hostile gunfire. Fuck my life."

- Andra-D054

Andra-D054, also known as Andra Kearsarge by personal preference, is a once trained by the illicit SPARTAN-III Delta Company from a young age. The resident sharpshooter and explosives technician of Ferret Team Boson, she later transferred into the Spartan, Team Massachusetts. Regarded by many as an exceptional sniper, Andra is often associated with the likes of her best friend, Merlin-D032, and her late mentor, Joshua-G024.

Born on the colony world of in 2545, Andra spent her formative years raised almost entirely by her ONI-employed father until Andra’s mother died fighting in the concurrent. A downward spiral of alcohol, medication, and domestic violence eventually led her father to suicide and turned Andra into a war orphan. Proving too emotionally volatile for foster parent prospects, the selected and recruited Andra to become a SPARTAN-III child-soldier.

Andra graduated after four years of training with Delta Company in late 2557, during that period she struggled to find a niche among her fellow trainees and overcome her persistent depression. Adapting to her hardships and emotional scars, she graduated as Team Boson’s primary sharpshooter and joined ONI’s after Delta Company dissolved. For a year, Andra and her team provided specialized military assistance to politically-sensitive ONI operations on and around Earth before dissolving in 2558 due to several desertions in Boson’s ranks. Following her reassignment to ONI’s Headhunter program, Andra and Merlin-D032 deployed together to the edge of Human space, completing dangerous missions critical to the national security, primarily fighting Covenant remnants and.

The sudden arrival of the and the fall of the  destroyed any lasting sense of stability Andra felt. With the death of Joshua and the disappearance of Merlin to parts unknown, Andra finds herself working with unorthodox individuals to fight against the Created’s new galactic order. Her first steps begin with doggedly investigating the Created's new vassal states, including the Iskander Syndicate.

Kill Count
"List of confirmed kills performed by Spartan Andra Kearsarge on behalf and in the service of the, the , and Humanity."
 * Human: 0


 * 0


 * 0


 * 0


 * 0


 * 0

Nicknames and Callsigns

 * Doll: Driven to near-silence by her family trauma, Andra’s insufficient communication skills, and poor motivation to participate in Spartan training made her a target of harassment by fellow trainees and her drill instructors at Camp Ambrose. Along with her boney appearance, she earned the nickname “Doll.” It appears to be her most active nickname; however, it’s also her most disliked.


 * Angel Eye: As Team Boson's resident sniper, Andra often found herself protecting her teammates and allies from a great distance. By providing overwatch, Andra's skill as a sort-of Guardian Angel earned her this nickname. It’s often used as demeaning as it can be complimentary due to Andra's seemly preference for guarding Merlin-D032.


 * Orphan 1-5: Part of Ferret Team Boson's continued operations on Earth from 2557 to 2558, Orphan-1 served as the unit's official callsign. Andra received the designation "1-5" as the unit's rearguard and sharpshooter. The designation displays this by being the last number in the unit's roster. Orphan 1-5 saw the majority of its use during Team Boson's Rio operation.


 * Triggerwoman: Given to Andra by Team Boson with an affectionate intent, it is her most obscure nickname. While seeming to refer to her talent behind a high-caliber rifle, it actually serves as a reference to her pent-up anger.

Biography
"SPARTAN-D054, I'll be straightforward with you. Your talents are withering away with your current fireteam. VIOLET-III can help you achieve the lofty heights ONI and I believe you're capable of."

- Joshua-G024 pitching to Andra-D054 a possible transfer into Headhunter unit, VIOLET-III.

The Military Brat
"Umm. My dad was in Signals Intelligence. My mom served in the Army as a combat medic. I think our family went back several generations on 'Octanus-Four' but I don't know much beyond that."

- Andra-D054 reflecting on her past, using colonial slang to refer to her old home.

On, Andra Kearsarge Bradford was born to Viktoria Rapla Kearsarge-Bradford and her husband, Neville R. Bradford. An Army Specialist and combat medic, Andra’s mother could only stay with Andra for the duration of her maternal leave. After guaranteeing her daughter’s stable health, she deployed once again to the frontlines to fight against the encroaching, leaving her husband to raise their only child on his own. Andra spent her formative years in the care of her doting father, employed close to home by the as a SIGINT analyst. While he often traveled, Neville was a constant presence in his daughter’s life along with the family nanny, Julie, who often took care of Andra for days on end.

Andra’s early childhood was rather innocent, raised on the colony world of in her hometown of. Her planet was a, far from the invading aliens and horrors of the. With her father, she went to the amusement park, paid visits to Sigma Octanus IV’s many famous museums and participated in her preschool choir. He even took her to the firing range and taught her firearms discipline. Upon starting school in as part of an accelerated colonial education program, Andra showed a love for Math and History and talent for swimming and running. Characteristically, Andra was tomboyish youth, taking her father’s rearing techniques to heart and participating in roughhousing and violent schoolyard games like “.” Occasionally, she even managed to win against older boys by weaving past them while they distracted one another in wrestling matches on their way to the hilltop. Andra was not a popular student but got along with her teachers and classmates fairly well.

The good times could not last, however, as the reality of the Covenant War finally hit home for Andra. On, a pair of officers arrived on her home’s doorstep to deliver grave news to Neville Bradford. His wife was dead, killed with the rest of her unit by atmospheric Covenant artillery fire while attending to her unit’s wounded inside their forward-operating base. Seeing her father collapse in shock, Andra punched an officer’s knee in confusion only to cry into his shirt upon hearing the actual news. Andra stayed home with Julie while her father attended the brief funeral service. He did not return until the next afternoon, drunk and leaning on one of his fellow officers. From that day onward, Andra avoided discussing her mother with her father at Julie’s recommendation.

In the days that followed the announcement that Specialist Kearsarge-Bradford had fallen in combat, Andra’s father began meeting with medical practitioners to find a way to quell his grief. He threw himself into his work, started to lose sleep and fell into a spell of deep-seated agitation about being in his own house. For Andra, she found difficulty understanding the loss of her mother – a woman she only met twice in her youth on the rare occasion she came home. Her classmates and teachers started to treat her with extreme caution and some started to avoid her altogether. Rumors spread that Andra was a bad luck charm; anyone who risked getting close to her might lose their life or a loved one. It did not help that the school counselor kept trying to bring up how Andra felt about the loss of her mother, rather than talking to the girl directly and requested that she be exempt from extracurricular activities for a time. It frustrated Andra and she learned to be dodgy to compensate, eventually, things returned to normal, even getting back on the junior cheer squad, but her home life continued to deteriorate.

Andra came to believe the rumors about herself as her relationship with her father quickly descended into a case of domestic abuse. Experimenting with psychoactive drugs and neural inhibitors, Andra’s father failed to control his paranoia and depression and found a new reliance on alcohol that proved detrimental to his mental and social health. He became emotionally high-strung, throwing objects across the house and staying awake for hours on end. At work, his behavior became descriptively tense and impulsive to the point he came under investigation. By Christmas, he was throwing objects and hitting his daughter as well, leaving scars and bruises. Andra lost her respect for her father but refused to tell anyone about the problems happening at home, turning to schoolyard fights as an alibi for her injuries and to vent her self-pity and rage. The cheer squad subsequently removed Andra for her aggression. Finally put on a leave-of-absence, Andra’s father reached a turning point in his career at ONI, facing final termination.

The combination of job stress, his fractured family, the loss of his wife, and the experimentation with alcohol and drugs finally took their toll – while Andra was at school on, Neville in a drunken stupor collected his from a closeted lockbox and shot himself in the head. Andra returned home later that day to find a crowd of neighbors and a family friend,, gathered outside her household. Military Police and first responders removed her father’s dead body from their home, covered in a white sheet. By committing suicide, Andra’s father had turned his only daughter into a war orphan.

Spartan Evaluation
"You were selected for a reason, Andra. You may not believe yourself to be strong, but you are. I believe you are. You don't know it for yourself yet. Let us show you – join our program and become a Spartan."

- Dr. Romero recruiting Andra into SPARTAN-III Delta Company.

The Child Protective Services soon acquired Andra and sent her to the Jade Hope Youth Treatment Center in Sigma Octanus IV’s capital city,. Moving from Enfield to Caracas was swift as the change came suddenly. Julie, Andra’s nanny, failed to say farewell to Andra on her moving day, leaving Lieutenant Ray to help Andra pack before she had to leave her home for a final time. The majority of the Bradford family property went to liquidation to help fund the war with the Covenant. Andra was able to take little, barely a backpack’s worth with her to Caracas. Naiya left quickly, heading back to her work at ONI, leaving Andra to her fate. She wanted her father’s friend to adopt her but couldn’t work up the courage to ask.

All Andra had left to her name was herself, her memories, and the horrors left by her father’s abuse and suicide. At the Jade Hope YTC, she failed to fit in and came to know a lifestyle worse than the one she left. The Covenant War sapped resources and finances from society and the orphanage was taking a hit with food shortages and cheap amenities. Within a month of arrival, Andra was among even more new faces of other war orphans but she felt alone and isolated compared to the others. Most were from off-world, distant colonies destroyed by the Covenant war machine. Unlike them, Andra never saw up close; she never knew the terror of aliens destroying her home. The only monsters she knew were the ones she called family, and it made her hostile toward the other orphans who soon became acquainted among the crowd of like-minded, alien-hating children. Andra refused to fit in and rejected the presence of others to be alone, typically with an old pack of crayons and a stack of abandoned sketchbooks in a musty corner of the Jade Hope’s overcrowded playroom.

While Andra wasn’t the best artist, she found comfort and solitude in the open courtyard behind the orphanage lost in the open sky and the colors in her drawing pad. She drew often under a random oak tree at the edge of the open area while other children played active games like kickball, basketball, and “Kill the Split-Jaw.” Adults tried to get Andra to participate with her fellow orphans but to no avail. They eventually gave up after the other kids decided to make her the and she ended up sending six boys to the nurse’s office before adults separated her from the rest. As days passed into weeks and into months, Andra grew quieter and almost stopped speaking altogether. She was so quiet in fact; she always went overlooked by foster parent prospects. She avoided everyone and barely remembered anyone’s names, with exception to denoting her bunkmate with the nickname “Legs.” The nine-year-old boy who slept in the bunk above Andra’s in the part-tent, part-cabin dormitories kept smacking Andra in the head with his feet, thus, the nickname stuck.

Her aggression, silence, and obscurity may have chased everyone else off but it also brought Andra back into ONI’s searchlight. In no relation to her father’s suicide, Andra had caught the eye of the who were scouring orphanages across Human space for Spartan prospects. With SPARTAN-III Gamma Company entering its final training phases, a fourth Spartan company was taking form. On, a Doctor Reyna Zhou-Romero and an ONI Lieutenant Jefferson Korn approached Andra with a proposition that would change her life forever.

Doctor Romero, the lead recruiter for the SPARTAN-III Program at the time, told the Jade Hope caretakers that she was following up on an ONI policy to check in on former children of ONI officers, including Andra Bradford. In private, upon meeting with the young girl, she chose to be transparent, introducing herself as a recruiter and civilian contractor involved with the SPARTAN-III Program. It came unexpectedly, shocking Andra to the bone. Before that day, she took no interest in the Human-Covenant War, having become lost in her own self-pity. She was familiar with Spartans, as were most people, but the opportunity to become one? Andra had never expected it and was quickly intrigued at the notion but apprehensive toward Lieutenant Korn and Doctor Romero.

To Doctor Romero, Andra was a physically adept Spartan candidate with the genetic markers to support, a belief Lieutenant Korn shared, however, both were aware of Andra’s volatile personality and worried she would not fit in well with the future SPARTAN-III Delta Company. Her depression had warped her from an enthusiastic tomboy into a depressed shadow, segregated and distrustful of the outside world. The girl’s lack of conversation was so severe; she reacted in surprise upon hearing her own voice. If Andra wanted to succeed as a Spartan, she would need significant emotional support and therapy going forward.

Knowing that she couldn’t afford Andra’s presence in Delta under current regime, Doctor Romero marked Andra down as a recruited candidate but not one for immediate acquisition. If she could not make it later on in Delta Company, maybe a smaller, more selective program for SPARTAN-III washouts might be able to pick up Andra’s case – like Project DEMOPHILUS. Upon receiving Andra’s reluctant agreement to become a Spartan, Romero provided some parting words that gave her pause. She said she believed in Andra and saw great things for her future. A long time had passed since Andra last heard anyone say she was worth believing in. It put a rare smile on Andra’s face and the group disengaged from their first meeting on good terms.

In the time that would lead up to Andra's acquisition by the Office of Naval Intelligence, her internal determination began to grow. Her ability to talk with others remained limited; however, she found herself more willing to engage in schoolyard activities and took to chores set out by her caretakers with a motivation that wasn't there all the months before. She told no one of her meeting with the Spartan recruiters out of respect and request by said agents. On April 24, 2552, ONI agents led by Doctor Romero returned to the Jade Hope YTC to acquire Andra. They lied to the caretakers claiming that Andra was moving to an ONI-approved care facility to groom Andra into an officer cadet. While it was a half-truth since Andra was leaving Sigma Octanus IV, it led to protests from the caretakers who wanted ONI or the UNSC to help solve the supply shortage that was befalling the orphanage. Romero and her security team informed the facility it was a matter of national security and there would be no arguments.

By the end of the day, Andra was shipboard and secured in a cryogenic stasis pod heading to an ONI holding facility until SPARTAN-III Gamma Company completed its training on the colony world of. Ultimately, Gamma Company would finish their training but in November 2552, unexpected events leading to the threw the SPARTAN-III Program’s funding and logistics into chaos while Gamma Company shipped out for deployment. Andra would not wake up from cryostasis until, almost an entire year after Andra’s acquisition and just as the Human-Covenant War ended.


 * FULL NAME: BRADFORD, ANDRA KEARSARGE
 * SERVICE #: D054
 * UNIT: NAVSPECWAR/SPARTAN-III DELTA COMPANY/CABIN 005
 * ENLISTMENT DATE: 04/24/2552
 * LOCATION: JADE HOPE YOUTH TREATMENT CENTER
 * STATUS: ACQUIRED
 * GENDER: FEMALE
 * BIRTPLACE: ENFIELD, SIGMA OCTANUS IV
 * BIRTH DATE: 11/06/2545

The First Batch
"Now—now this is the Law of the Jungle, as true and as old as the sky? ...the Wolf that keeps it shall prosper, and, the Wolf that shall break it must...die?"

- Andra-D054, misquoting "The Law for the Wolves" by Rudyard Kipling.

Exiting on March 10, 2552, the UNSC freighter Give Me More entered the Argus star system. Aboard, the hibernating bodies of 150 Spartan prospects began their thawing process as they approached their destination, the secret colony world of Argus V. With the new experience came new consequences as many felt their stomachs churn with months-old, freeze-dried food and promptly puked out their innards across their hibernation chambers.

Along with Andra, there were twenty total recruits in Andra’s cryogenic room. All of them in the fully nude, many reacted with feelings of embarrassment and confusion as they got used to their surroundings. The presence of a bunch of strange young boys and girls frightened Andra to the point she snuck her way into the darkest corner of the room to avoid their notice. Her actions spawned the opposite response and many saw her attempt to hide but did nothing, still too busy getting used to being awake. Soon after, a pair of UNSC drill instructors arrived and greeted their new recruits, providing them with cheap, uniform workout clothes and tasteless protein bars for an impromptu breakfast. The children then walked to the Give Me More’s observation deck and received their first view of Argus V, what was to become their new home.

Surrounded by other children, Andra still felt a hesitant hope she might make something new of herself on Argus V, looking down upon the green-and-blue world from orbit. The freighter dropped the children off at their new home, the military training facility Camp Ambrose. The only settlement on the planet, miles upon miles of open wilderness surrounded the small military base. In that first week of settling in, Andra and her peers moved into their dorms – for Andra, that was Dorm 005. Plopped together with nine other prospects, Andra felt uncomfortable with her roommates and continued to stay closed off from others. As part of their transition into Spartan recruits, the drill instructors ordered the children to never again speak their last names and go by their new designations, their Spartan numbers. Andra became “Andra-D054.” She quickly adapted to the change, deciding to set aside her past – the memories of her family were simply too painful.

Things were far from easy for Andra but she made herself at home on Argus V the best she could. She participated in exercise lessons and advanced education courses. She recovered her love for Math and History and prepared herself mentally for the intense training program many adults kept reminding her was coming soon. Upon arriving on Argus V and meeting with Doctor Romero again for a mental health assessment, the woman gave the girl further words of encouragement and offered her a temporary posting as her office helper. Andra jumped at the opportunity just as much as she jumped at the opportunity to continue pleasing the woman who said she believed in her. She ran documents to other offices on Camp Ambrose premises and filed documents at the Doctor’s request, all to get some more time away from her roommates and more time with the person who she first latched onto upon coming to Delta Company.

In those days, Andra made her first proper acquaintance, a boy her age named Merlin-D032. He was amicable toward his comrades and got along fairly well, even if on the quiet side. He was one of the boys from Andra’s hibernation chamber and they recognized each other in passing. When Merlin worked up the courage to speak to Andra at the end of the first week at Camp Ambrose, it put Andra on edge. He walked over to her hesitantly in the afternoon while she was drawing mud pictures with a stick. He tried to coax a conversation out of her and spoke about his past and asked about her own. He was a nuisance that Andra tried to ignore but then he brought up parents and a deep-set rage exploded within Andra as she jumped him. The two resorted to sloppy grappling and wrestling, only to end with soiled uniforms and Merlin a half-hearted victor. All it did was spoil their moods and wound their pride, from then on; they avoided each other like the plague.

The week before Delta Company was to begin Spartan initiation, Doctor Romero gave Andra a personal warning. She would be unable to help or watch over the girl any longer. Andra would need friends she could trust, and quick, if she wanted to survive SPARTAN-III training. Recognizing the severity in the warning but not the reasons, Andra was hesitant but agreed to follow through with the Doctor’s request and approached Merlin again as her only real acquaintance outside the awkward relationship she shared with her roommates. The two were able to open up after some apprehension on both sides.

In truth, they shared much in common and the exchange made forming a barebones friendship a little easier. They were both children of ONI officers, were unfamiliar with the Covenant threat as a whole, were motivated to become Spartans by their encounters with Doctor Romero, and both shared a mutual love for school subjects like Math and History and talking about how much they hated the quirks of their fellow Spartan prospects. When the final Spartan prospects arrived on Argus V and became acquainted with the military lifestyle, SPARTAN-III training was approaching. The friendship between Andra and Merlin would play an important role in securing Andra’s survival through training in the years ahead.

Spartan Initiation
"She's like a fragile little doll. She's got talent but that shit-poor attitude is going to wash her out. Maybe she'll make it through. Dunno. That's for her to decide."

- An assessment of Andra-D054 by one of her drill instructors.

By early September 2553, the last retrievable Delta Company candidates arrived on Argus V as ONI sapped up the last of the SPARTAN-III Program's budget. In the late afternoon on the final day of induction, SPARTAN-III Delta Company was marched into the cafeteria of Camp Ambrose and introduced to key staff that would be their role models, commanders, trainers, and bullies in the years ahead. These individuals included the three key Spartan trainers of Delta: Kyle-B115, Harald-077, and Ren-172. After watching an introduction video to the SPARTAN-III Program, the children filed back outside Camp Ambrose and back aboard the UNSC Give Me More.

The freighter took off from the ground and sailed high into the sky of Argus V just as the Argus sun disappeared over the horizon, bathing the region in darkness. Quickly taught how to properly wear and use a along with all the gear necessary to reach the ground safely, the children were shocked when the order came to prove their dedication to becoming Spartans through a jump into the blind dark, a tradition known as "Spartan Initiation Day." It was a test of the children’s resolve to become protectors of Humanity, those that jumped would become Spartans; those that faltered a step away from the open night would immediately wash out. Andra, for all her bravery up to this point to try new experiences, felt herself freeze.

She didn’t expect this, even as the drill instructors yelled over high winds that every Spartan III class before Delta had completed the jump, she felt her resolve falter at looking out into the open darkness. Merlin was sitting in front of Andra on the freighter when the hangar door came down and the wind started blowing and he froze too, however, as more children swallowed their fear and jumped, their rush pulled Merlin with them pushing him incoherently into the night. Andra, without a second thought, followed. The two jumped not because they wanted to, but, even in their fear, the groupthink among the children drove them to take the leap of faith and in doing so, the pair didn’t fail.

Merlin pulled his chord somewhat late, landed on his knees, failing to gauge his distance from the ground, and went to the infirmary for the blunt shock he received to his knees. Andra fared better, making it to the ground, avoiding the trees below and using the lights of Camp Ambrose to guide herself to safety. She made the jump and she went to bed with a new familiarity with the difficulties of her choice to become a Spartan. The years ahead would be just as much a struggle.

Spartan Crucible
"If you fall out again, Trainee, you're going to be doing squats till the sun comes up!"

- A Delta Company drill instructor motivating Andra during a PT run.

Having survived her first-night jump on Argus V, Andra and her roommates awoke at the crack of planetary dawn and marched out onto Camp Ambrose’s parade deck to the screams and in-your-face-shouts of their drill instructors. Many veterans of the Human-Covenant War and some even former instructors of previous supersoldier projects, Delta Company’s instructors were fierce introducing their new trainees to a world of struggle and suffering by way of a long, exhausting block run along the only semi-paved road on Argus V known affectionately as the “Devil’s Throat.” Andra and her fellow trainees would come to know this path well as it would be the first thing they would accomplish every morning as training warm-up. The runs would also grow progressively longer as the weeks wore on, becoming often ten kilometers in length. Trainees came to hate the trail due to their role in slowing deteriorating it with their constant runs, their mandatory chore of maintaining it, and the instructors’ enjoyment in often marching the children off the path for runs through the deep woods or exhaustive body workouts at the occasional side clearings.

Andra started herself off badly with her instructors when she tried to catch a glimpse at Merlin in the marching column ahead of her own. A whole ordeal of screaming and seemingly endless pushups later, Andra quickly learned to shut up and do whatever her drill instructors said as it would keep her out of trouble, at least to the best of her ability. The first rule Andra ever learned with Delta Company was that “everything she knew before was wrong.” And that included everything, how she brushed her teeth, took a shower, made her bed, how to run, how to eat, how to breath; everything she knew to be true was false. While Andra and those in her age group, six and older, found their training to be the most grueling activity they ever experienced, it became prevalent that training was more specialized than previously realized. The reality of Spartan training required that everyone be able to reach some level of basic proficiency but there were those still lacking or far exceeding expectations depending on age and personal circumstances.

Andra, due to her prior knowledge as the daughter of military parents and her relative proficiency in her education and physical prowess, received placement in one of the most-senior training subdivisions of Delta Company. Quickly, she became familiar with other Deltas in her group include her friend Merlin, and others like the quiet but prodigal Daniele-D003 and the by far oldest and most experienced trainee, Marcellus-D070. This senior group of trainees numbered around fifty children became informally known among both trainees and instructors as “Marcellus’s Group” as the aforementioned trainee took charge in keeping the group in line and behaving properly. Andra begrudgingly followed the older boy’s lead due to his apparent talent for physical training and education as he set the bar for the rest of his group. He also held a degree of maturity and charisma that most Deltas just could not muster, likely because of his age.

Marcellus’s Group met several key training standards that set them apart from other units – age, satisfactory knowledge of the UEG’s most-spoken language, English, and deemed capable of handling the toughest training routines the instructors saw fit to force upon the trainees. Early gene therapy and immune system amplifiers saw introduction across the board for the Deltas to maximize their physical capabilities. However, unlike the training of regular military forces set out by UNSC doctrines, Delta Company followed a regime that focused on nurturing the strength and growth of the Spartans and thus required that prospects got the necessary sleep which meant that excessively-short sleep cycles were only applied during punishment, stress-oriented exercises, and on occasion, special training events.

Andra found her time in training difficult and a struggle. Her education was straightforward and found it the most enjoyable part of her training as there was a lack of drill instructors and the physical exertion was little to nonexistent. However, with her physical training and her encounters with both other trainees and the drill instructors the worst part of her time with Delta Company. Early into training, Andra, and Merlin by extension drew the ire and attention of Ruben-D105. Andra’s first true adversary in SPARTAN-III Delta Company, Ruben turned out to be a supremacist among Delta’s ranks, believing only those that proved their worth could become Spartans. He committed heavily to the early induction lessons of “Survival of the Fittest” and “Law of the Jungle” taught to Delta Company, material that Andra never took to heart given her own life experiences and her continued interactions with Doctor Romero.

Due to Andra’s inability to speak effectively or coherently, she found herself unable to defend herself vocally and spent much of her time having Merlin speak up for her when few others would, further validating Ruben’s own claims and Andra’s own personal doubts about her place with the Spartans. Merlin’s own reputation took a major hit following his friendship with Andra as the two became almost inseparable during the first year of training in. On the side, Andra became relatively close friends with another female Spartan trainee, Roxanne-D107, and regarded by many trainees as the most-upbeat child in Camp Ambrose. Her wide smile and sun-kissed blonde hair never seemed to darken even to the point of turning into a hazard in training because it would seem to glow and stick out during stealth and hiding exercises, even when soiled by mud or leaves and obstructed from view, Roxanne always seemed findable. Her lack of facial bearing to hide her emotions and half-hearted enjoyment of her consecutive punishments both infuriated her instructors and intrigued Andra. In the two’s inability to hide their emotions and being something of oddities among Delta Company’s ranks, Roxanne became Andra’s first female friend in SPARTAN-III Delta Company, earning the affectionate nickname from Andra “Rox” which was also adopted by others like Merlin-D032 and the rest of Marcellus’s Group.

Time passed quickly and by November 2554, SPARTAN-III Delta Company entered its first major shakeup with the introduction of proper fireteams. Five-child Spartan cells would begin taking form during a series of exercises and examinations to determine ideal unit cohesion that would eventually develop into proper family structures as part of an initiative to develop stronger bonds between Spartans in their future units. Delta Company never intended to be the equals of their predecessors due to their limited funding and unique circumstances, however, by building teams with unparalleled capacities for teamwork, they would hypothetically be a match for any future threat they might face in the near future. This new transition came with the partial lifting of a media blackout once placed on Delta Company upon their arrival on Argus V, culminating in the reveal of Gamma Company’s infamous rogue Spartan Simon-G294 and his subsequent attack on Earth, the Bombing of Philadelphia in April 2554. By displaying, the threat of rogue Spartans, Delta Company were given a fractional introduction to the reality of politics and affairs in the including, resurgent , extremist groups, and so on. By the end of the night, Simon-G294 was the most hated human to cross the minds of SPARTAN-III Delta Company.

Andra, with the rest of SPARTAN-III Delta Company, felt a mix of emotions about the prospects of fighting their fellow supersoldiers on the battlefield one day, especially apprehension. However, for her personally, Andra felt even more apprehension about the shuffling of Spartan team rosters going forward as it gave her both an opportunity to be paired with her friends for the rest of her career as a Spartan or with people she would never be able to call friends or family. For her, it was a gamble she was not looking forward to playing. As one of the least respected Spartan trainees, with her less-than-coherent mumbling and terminal shyness, Andra would need a bit of luck to survive the next phase of her training.

Forming Team Boson
"If I cannot bend the will of Heaven, I will move Hell."

- English translation of Virgil's Aeneid, book VII.312, quoting the goddess Hera, queen of Mt. Olympus. Unit Motto of Team Boson.

Andra’s worst fears about team line-ups happened over the first few days with her assignment to Fireteam Alpha-Six, Team Anion. Unknown to her, the drill instructors intentionally removed Andra from her friend believing she would stop holding Merlin back and she would learn to grow up herself. Andra’s lackluster physical performance and poor teamwork proved hazardous to her known associates, especially Merlin-D032 whose own performance saw a recognizable downturn as training went on and his friendship with her deepened. By 2554, the two Deltas were seemingly inseparable and proving a liability in the eyes of the training staff.

Andra’s assignment to Team Anion saw her removal from Cabin 005, a group of bunkmates she never grew to call friends but she got along with them. Team Anion; in contrast, were individuals Andra had some familiarity with from their shared experiences in Marcellus’s Group. Andra’s new teammates carried a reputation that she shared as “poor-performance-inclined,” or potentially on a list of trainees at risk of washing out of Delta Company. With the goal of creating a unit with personnel that made up for one another’s shortcomings, thus, every child assigned to Team Anion excelled in a highly specialized skill and displayed a lack of adaptation present in other units. Andra brought her budding skills as a sniper to the team, joining the likes of the freethinking team leader Felicity-D148, the shy giant Franklin-D319, the awkward Amit-D233, and the accented and aggressive Sergei-D167.

However, unlike the rest of Team Anion, Andra was not part of the initial plan to build the unit laid out by Harald-077 himself. Andra was a last minute change, replacing Shima-D011 on Anion whereas Shima, the best sharpshooter among Delta Company, went to Team Boson with Merlin-D032 and Daniele-D003 among others. Having known the original plan, the members of Team Anion took to Andra as an outsider and segregated her in hopes she would rotate out of the unit. Andra and Amit became Team Anion’s designated hunter-killer team and put into sharpshooter training alongside Merlin and Shima. Andra and Amit’s cohesion was poor in comparison to Merlin and Shima’s.



 Warzone Boss= In a later update to the deck aboard the, Spartans and other Human targets were introduced as Boss Takedown-type adversaries to test the adaptability and stability of Spartans and other Infinity personnel when fighting more human foes, such as  and Insurrectionists.

One such simulated enemy type is Andra-D054, referred to as "Insurgent Spartan" in the adversary database or "boss_Insurgent-Spartan-3-Delta." Based loosely on combat data retrieved from Andra-D054's MJOLNIR suit black box, Andra's and her limited training inside the simulation deck, the Insurgent Spartan is depicted as Spartan of similar stature and capabilities as the real-life Andra-D054. The Insurgent Spartan is easily identifiable by her navy blue-coloured and the swarm of  she deploys as support elements.

Based on Andra-D054's own likeness, the Spartan simulation is equipped with a similar technical build to Andra's own suit. This includes the and the armour abilities, , and. The simulated Spartan carries an as her primary weapon and a submachine gun,, as her secondary. Interestingly, Andra-D054 rarely, if ever, used either of these weapons during field deployment.

During simulation, the Insurgent Spartan deploys to the Warzone maps, , and. While Andra-D054 is most in her element in an urbanized battlespace, the crowded and spacious streets of most urban Warzone maps minimize the Insurgent Spartan's advantages rather than improves on them. Instead, for balancing reasons, the Insurgent Spartan deploys in environments that are more natural and programmed to stay to the edges of the combat zone and to take on straggling Spartans and other UNSC personnel rather than get into a close quarters fight where she would be easily disposed of.

Based on her programming, the Insurgent Spartan will seek out high and strategically viable vantage points to hunt for Spartan operators that come to seek her out, similar to Kig-Yar sharpshooters. During these periods, she will go into active camouflage and stay still and hidden until her active camo runs out. This camo can run for about a minute-in-a-half. During that time, the only identifying feature is the faint glow of the Insurgent Spartan's primary weapon in. Meanwhile, her swarm of drones will fan out over a wide area and shoot with their own machine guns at any potential hostiles approaching nearby. When shot at, the Insurgent Spartan will wait for her shields to break or her active camo to run out before retreating from her vantage point. In that time, after taking some damage, she will deploy several Hologram decoys in random directions before disappearing herself and moving to a new vantage point on some other point on the edge of the Warzone map. Her drones will typically stay in the same place until she has found a new vantage point and then slowly fly over to that new location on the battlefield.

Breaking the Insurgent Spartan's shields allows a brief amount of time where she becomes stunned where she can die without retaliation. Her drones do not come with energy shielding and will go down easily, about the same time-to-kill as a. During simulation, the Insurgent Spartan will not shoot unless it can guarantee that it will land its mark, typically a headshot, however, her firing is slow and methodical and can be dodged somewhat easily using thruster packs or sprinting. Spartans going against this simulation receive recommendation to work as a team to defeat the Insurgent Spartan or to take her down using strategy rather than close quarter engagements as unlike most Warzone Bosses the Insurgent Spartan has rather low health and shields. The best way to eliminate her is from a distance by destroying her drones from afar; sending in decoy targets to distract her and kill her once detected, or, use heavy vehicles to destroy her.

In Warzone, the Insurgent Spartan is worth 25 points to the team that defeats her and awards the person to land the final hit a. The Insurgent qualifies as a regular Boss-type adversary. During Warzone, getting close to the Insurgent Spartan may lead to the simulated enemy spouting a few different lines of dialogue but occasionally humming to herself. She sounds significantly younger than she looks. She is also one of the most mobile, non-vehicle equipped bosses in Warzone.

Warzone Loadout= "That was supposed to be me? Today just keeps getting stranger."

- Andra-D054's response after fighting the Insurgent Spartan.

The Insurgent Spartan's loadout takes inspiration from the kit employed by Andra-D054 in the field. However, instead of her personal weapons such as M6I/U sidearms or an, the equipment, and weapons used by the simulated Spartan are designed specifically as a problem to be encountered and defeated through intuition and problem-solving skills that are integral to any soldier's survival abilities. Thus, the Insurgent Spartan's combat style is far more lethal, less adaptable, and more pronounced. In contrast with Andra-D054, the simulated Spartan is far less versatile compared to her real-life counterpart.

Warzone Quotes= "One shot. Hopefully, one kill..."

- The Insurgent Spartan.

"Target identified."

- The Insurgent Spartan upon spotting a new enemy approaching her.

"Target Eliminated."

- The Insurgent Spartan eliminating a target.

"And stay dead!"

- The Insurgent Spartan eliminating a target.

"Multiple hostiles approaching."

- The Insurgent Spartan upon spotting multiple enemies coming toward her.

"Now, this is the Law of the Jungle..."

- The Insurgent Spartan.

"Repositioning!"

- The Insurgent Spartan before transitioning to a new spot on a Warzone map.

"Damn. My cover's blown!"

- The Insurgent Spartan when fired upon.

"Joshua taught me better..."

- The Insurgent Spartan before transitioning to a new spot on a Warzone map.

"Hmm-ymm-mmm-ymm-hmm-ymm-mmm-ymm..."

- The Insurgent Spartan humming to herself quietly.



Physical Appearance
"And you're sure she's a Spartan? She looks like a skeleton..."

- Major Kyser Ducepte commenting on Andra-D054's physique.

Standing far below the average height of Delta Company and previous Spartan generations, Andra-D054 is not a giant like that of her peers. She's far taller than the average female among humans and a little taller than the male average, however, her six-foot-flat height makes her stand out less and allows her to blend in better among average humans. She is one of those Spartans that is better prepared to participate in undercover operations because of her unsuspecting physicality. She is tall but she does not stand out. Andra is also traditionally light for a soldier, just like many other Spartans. Her body is lengthy and while lined by lean muscle, it is very thin - almost to the degree of being medically concerning. Her former caretaker and Ferret mission handler, Major Kyser Duceppe, often worried about his subordinate's physical health and described her as "a skeleton" upon their first encounter. However, given her augmentations, abnormal appearances, as having a pronounced rib cage are not unheard of. Without bodily augmentations, she expected to be around five foot, seven inches – only a half foot difference from her actual size.

Andra spent more time outside armor than in during her initial training and follow-up deployments and thus lacks the signature pale-skinned look of other Spartan super soldiers. For most people looking at Andra, they assumed she was an indoor-social recluse and simply kept to herself. Her verbal and personal shyness also play a part in her ability to becoming unassuming in public spaces. Andra has long brown hair that can appear black or brown depending on the light of the area she is in, however, it is more commonly described as black. On several occasions, Andra put minor blue and red highlights in her hair. During initial Spartan training, instructors prompted her to cut it to chin length and let it fall to the sides of her head to meet hygiene standards. After graduating from SPARTAN-III Delta Company, she allowed herself to grow her hair out once more, even though she often deals with helmet-hair from sweat and dirt sticking to her body and leaving her mane dangling in all sorts of directions. To mitigate this, she will wear a skullcap when the convenience arises. Andra has adopted some civilian social customs including a slight fashion sense – rolling her hair, putting it in a ponytail, and cutting it in ways that are popular with civilian youth.

Like her fellow Spartans, Andra not one for often wearing service uniforms and prefers civilian clothes instead, a characteristic dating back to her childhood and having a dislike for formal wear. She often dresses in tighter, form-hugging clothes but also displaying some retention to military sensibilities - wearing fire-retardant materials among other factors. Andra will bundle up in colder climate as her thinner frame makes her more susceptible to lower temperatures. Also because of her sharpshooter background, Andra is not often involved in close quarter combat and is significantly less scarred or marked from combat than her teammates. Andra, like other Spartans, also has bodily and facial features descriptively older and yet younger at the same time, creating a sort of "Spartan-baby face paradox" as it's something that most Spartans experience after being augmented where their appearance achieves a sort of.

Personality Assessment
"I'm fucking done...no more of – shit; I'm sick of it all! I can't fit in anywhere! All because...those assholes...!"

- Andra-D054's releasing her pent-up rage before Dr. Reyna Romero.

Growing up in a military household, Andra's early years were not too different from other military children living in the era – her mother was often away for years on end, serving on battlefields far from home as a combat medic. Her father worked in Naval Intelligence's SIGINT division and took many long business trips with Andra often left at home raised by government caretakers. The death of Andra's mother during the Battle of Minab shook her family dynamic and brought out the ugly side of her father. The sudden loss of his wife drove him to the bottle and mood-altering drugs to avoid the onset of a deep depression, however, the mix of psychoactive drugs and alcohol made for a nasty combination. With no self-control, his drunken spells turned violent leading to collateral damage including Andra on occasion; it was not long before their family fell apart. Andra got into fights at school to cover the bruises from domestic-abuse and grew increasing quiet as time went on – developing into a case of Selective mutism.

The day Andra returned from school to find her father dead by a self-inflicted gunshot was one of the worst days of her life and would become engraved in her memory. Without friends or close family to turn to, Andra disappeared into the UEG's over-taxed foster care system only for the Office of Naval Intelligence to identify her as a potential candidate for the SPARTAN-III Program. The loss of her parents put Andra on a dark path, one that might have led to suicide if her own depression and trauma reached a breaking point. However, joining the Spartans ended up as her salvation, giving her the friends and mentors she needed to begin down a path towards recovery.

Andra struggled in the first few years of her training with SPARTAN-III Delta Company, constantly failing to find a place in the company. The environment and stimulation from training to become a Spartan helped her minimize her post-traumatic stress and seek to become the warrior she wished herself to be. Andra's transformation was a product of her pent-up emotions warping into a fierce dedication to persevere – the repetition of beat downs finally got the better of her. To many of her instructors, Andra was an overnight, unexpected success – displaying herself as a talented and intelligent young woman with a fiery personality intent on seeing herself succeed. This new Andra was bombastic and vocal with her thoughts, at least with her instructors and those she has feels close with inside Delta Company. Outside of her comfort zone, however, she remains a quiet and fickle girl who avoided interaction with others. As quickly as she could become loud and expressive, Andra's voice and attitude could transform into silence when approached by someone she does not know.

Andra’s personality mellowed out after their initial training ended, however, Andra retains that fiery personality below her mask. During combat and training, this quirk is most raw and visible. Andra is at her best under fire and in combat, she has a sharp eye for detail and a quick-witted mind built for snap decisions that make her a talented sharpshooter, one of the best of Delta Company maybe. She takes orders and suggestions well and managed to compartmentalize her past trauma enough that it rarely affects her daily routine. While her personality can vary wildly, she is an introverted individual at heart. She is slow to trust others and since losing most of the people she cared for, she has come to close herself off to just about everyone outside her bubble. The dissolution of her original Spartan team and subsequent tragedies in her post-training life have continued to shrink that bubble of trust. The one consistent figure in her life has been Merlin-D032, someone she considers her significant other. Their relationship, border lining on fraternization is made complicated by their Spartan upbringing. The two Spartans have proven inseparable to a fault and care for one another deeply.

Merlin-D032
"We’re best friends. I’ll always have your back."

- Merlin-D032 reassuring Andra-D054 that he'd stand by her.

Andra and Merlin first became acquaintances during the days following the arrival of Delta Company's initial batch of recruits on Argus V. Compared to their future partnership; their introduction did not begin on a positive note and escalated into a wrestling brawl triggered by Merlin's naive and overbearing curiosity. While the first of many fights among Delta Company recruits, the duo's clash would help mellow out their misunderstandings and establish a friendship to last. When Andra arrived on Argus V, lasting nightmares of her father's abuse and eventual suicide plagued her ability to interact with others. Merlin's friendship played a healing role for Andra, providing her with a friend she could steadily rely on for comfort and support.

Merlin and Andra struggled together through the training of SPARTAN-III Delta Company, nearly washing out on several occasions. While Merlin was a decent recruit among the Spartan hopefuls, his continued friendship with Andra-D054 cost Merlin his chance to stand out among his peers. The drill instructors took special note of the two's budding relationship and tried to divide them up in hopes of shaking their overreliance of one another. As time went on, Merlin started to rely on Andra in his own way, using her as a voice of reason and calm away from the hostilities he encountered on all sides. Even when briefly split between Spartan training teams Boson and Anion, the separation did little to break their habitual co-dependency of one another.

Even after their permanent assignment to Team Boson, Merlin, and Andra were exceptionally close, having a friendship even more privy within to their "new family." Their close proximity over four years of training helped to cement their friendship and developing it further into a mutualistic partnership. Merlin's relationship with Andra is one based on mutual trust and commitment to each other's wellbeing; vocally, they have described each other as their "best friend." Even as best friends, Merlin and Andra's relationship is not quite platonic as hints of romantic feelings have surfaced between them. The lack of social maturation as Spartans previously prevented deeper ties though exposure to civilian life has certainly changed that.

While on combat assignment, Merlin often assists Andra as her spotter in their hunter-killer sharpshooter team. She shoots the targets while Merlin identifies them. Merlin's talents for land navigation and scouting further augments Andra's capabilities to eliminate targets. Together, they received some of the highest shooting marks in the entirety of Camp Ambrose and SPARTAN-III Delta Company. When their team fractured towards the end of, Andra and Merlin stuck fast to one another and began training to become a Headhunter team.

Joshua-G024
"Josh? Uhh...what can I say about him? He's a great Spartan, a great teacher...he's an ass to Merlin. I think he's a good guy but...I think he might be more messed up in the head than I've ever been..."

- Andra-D054 describing Joshua-G024 to Major Kyser Duceppe.

The relationship between mentor and student for Joshua-G024 and Andra-D054 always seemed strained. First meeting aboard the in late, Joshua-G024 was the leader of Fireteam Xiphos and a member of the , VIOLET-III. In contrast, Andra just graduated from SPARTAN-III Delta Company weeks before and was only beginning to learn how the galaxy had changed since she became a Spartan. Josh would be one of the first individuals to introduce her to.

Joshua was from the bloodied SPARTAN-III Gamma Company and experienced his ; long lost its luster. That said there were a number of similarities between the two Spartans that caught Josh's attention enough that he took the young girl under his wing. Upon reading Andra's declassified personnel file, he found striking similarities to his own experiences before becoming a Spartan including losing his parents at an early age to drug addiction. Also detecting the same latent talents seen by ONI during her recruitment into Delta Company, Josh saw Andra as a kindred soul and a Spartan with wasted opportunities.

Imparting his knowledge and experience to Andra, Josh applied a greater focus on combat tactics, close-quarters fighting, and expanding on her insurgent-like fighting style in an attempt to cover up her shortcomings. Andra greatly flourished and enjoyed the tutoring she was provided, however, her opinion of Josh was one of apprehensive appreciation. On one side, he greatly improved and expanded on her combat prowess and intelligence, on the other, his blunt attempts to pass on his worldview and recruit her into VIOLET-III continued to frustrate Andra. His vocal dislike of Andra's best friend, Merlin-D032, and his continued cynicism about the life of a Spartan did not earn him goodwill with her.

Even divided by an age difference of eight years, the two Spartans were relatively close, like that of close friends. To Andra, Joshua played a brief but positive and lasting role in her life, teaching her the skills needed to survive in the post-Covenant War era and the that followed. Upon learning of his death in late from his teammate, Amy-G094, Andra mourned his passing and wished she had the chance to tell him how much his lessons and friendship meant to her. She continued to feel a mild regret toward his death, having missed an opportunity to say goodbye. Following his death, Amy-G094 presented Andra a rare photo taken of Joshua-G024 smiling. Andra has kept it among her personal effects ever since.

Reyna Zhou-Romero
"You were selected for a reason, Andra. You may not believe yourself to be strong, but you are. I believe you are. You just don't know it for yourself yet. Let us show you – join our program and become a Spartan."

- Dr. Reyna Zhou-Romero recruiting Andra-D054 into Delta Company.

In analyzing surveillance data of Andra Bradford and her personnel file as the child of a employee, it was found that Andra's emotional state was far more fractured than most Spartan candidates considered by the DELTA Initiative, the ONI sub-organization created to form SPARTAN-III Delta Company in secret. Doctor Zhou-Romero, the Initiative's lead psychiatrist and departmental head on recruitment, decided to personally investigate Andra's case to guarantee proper recruitment and an assessment of the young girl's character.

Doctor Romero found a girl broken by her recent past: the loss of her mother on, the abuse and eventual suicide of her father, and a state of self-imposed quarantine from other orphans and foster children. Though shaped by the horrors of her youth, Andra agreed to become a Spartan after coaxing and reassurance on Andra's strengths from Doctor Romero. Andra, becoming Andra-D054, would go on to prove her hidden strength to Doctor Romero and others after suffering many intensive training hardships.

During that time with Delta Company, Andra was able to escape her self-imposed isolation to build new relationships with others, including a distant but positive friendship with Doctor Romero who took a special interest in assessing Andra-D054's mental state and making sure she stayed afloat in training. Doctor Romero became something of a maternal figure in Andra's life, meeting consistently through her stay at Camp Ambrose to discuss Andra's daily life, training, and other topics of relevance for a growing Spartan. Andra enjoyed her encounters with Doctor Romero as it was a time away from harsh drill instructors and the sometimes overwhelming interactions with her fellow Spartan recruits.

Even after training, Andra would remember and appreciate the positive, bolstering effect that Doctor Romero had on her time in. Andra ended up building a small but strong network of friends and compatriots among her fellow Spartans, however, she believes that it would not have been possible without the support of Doctor Romero. In her eyes, the psychiatrist was the first person to believe after her parents died. Even though she did not meet again with Doctor Romero after graduating from Delta Company, the doctor has continued to collect tabs on Delta Company Spartans including Andra as part of her continued work in analyzing the children of SPARTAN-III Delta Company.

Team Boson
"If I cannot bend the will of HEAVEN, I will move [bend the will of] HELL."

- English translation of Virgil's Aeneid, book VII.312, quoting Hera, queen of Mt. Olympus. Unit Motto of Team Boson.

Andra-D054 was assigned to the Spartan training unit known as Spartan Team Boson during her intensive training on the secret military colony world of Argus V. While moved between Team Boson and another Spartan training unit, Team Anion, temporarily, Andra found her niche in Team Boson where she was paired with fellow Spartan trainees Merlin-D032, Daniele-D003, Adryn-D111, and Roxanne-D107. Andra was never a people person and her relationship with her team was strained to begin with and only improved over time due to the efforts of her teammates and Andra acting on her own accord to reach out and make connections.

Roxanne-D107 was the only other girl in the unit and became akin to Andra's best female friend, and, when not figuratively attached at the hip to Merlin-D032, she could often be found hanging around and talking to Roxanne who was easily one of the most easy-going and positive members of Spartan Team Boson and even the entirety of SPARTAN-III Delta Company. Nothing seemed to get Roxanne down in Andra's eyes and her ever-cheerful demeanor gave Andra someone to latch onto in the super-serious realm of Spartan indoctrination. In time, the girl rubbed off on Andra, providing her with the motivation and confidence to eventually take steps to break out of her comfort zone and to find enjoyment in the presence of others. Roxanne's socialite-like behavior and easy-going nature made her good to hang around during social gatherings. As Andra occasionally described her jokingly, "she's my safety Rox!"

Andra's relationship with the other boys in her unit was positive but not as concrete like that with Merlin-D032 who became her first friend in the unit and her best friend in the entirety of SPARTAN-III Delta Company. Daniele-D003 was the team's acting unit commander and fireteam leader; his enthusiasm and dedication to training was a disliked trait among the rest of Team Boson and drove Andra crazy with how far behind she always seemed to be behind him in everything they were trained in on Argus V. Andra would not find out till later that her talents were very well-known to her superior officers and an interest to dissolve Spartan Team Boson in favor of a Headhunter unit made up of Daniele-D003 and Andra-D054. In retrospect, Andra felt this partnership would have been poisonous for both Spartans, as much as she respected Daniele and considered him akin to an older brother. Andra's relationship with Daniele became soured after he deserted the UNSC as did her relationship with Roxanne, however, the distaste was instead confusion in referring to the latter individual.

Adryn-D111 was akin to a younger brother to Andra. She and Adryn both shared a primal rage hidden by years of pent-up anger and at times it would often boil over. They found a common friendship in one another for talking about fighting and killing aliens and how much they hated their drill instructors. Andra was vocally objective to his eventual reassignment to Project BRUTUS when Team Boson was dissolved because Roxanne and Daniele had deserted in the Autumn of 2558.

Overall, Andra cherished her relationship with Team Boson as it had been her family for three or more years during and after training to become Spartans. They used to be such a tight-knit group that trusted one another. Their break-up left a sour taste in Andra's mouth and was a subject she actively avoided discussing with others, even Merlin-D032 who had a similar reaction to her own.

Quotes
"I trusted someone once. He...my dad; he stole my childhood then went and offed himself."

- Andra-D054 vaguely describing her strained relationship with her late father.

"Alright, Merlin. 'To War,' I guess?"

- Andra-D054 off-quoting a late UNSC officer before heading out to her new combat assignment with Merlin-D032.

"Now—now this is the Law of the Jungle, as true and as old as the sky? ...the Wolf that keeps it shall prosper, and, the Wolf that shall break it must...die?"

- Andra-D054, misquoting "The Law for the Wolves" by Rudyard Kipling.

"Andra Kearsarge Bradford. Nice to meet you."

- Andra-D054 properly greeting Merlin-D032 for the first time.

"I've suffered a lot, I recognize that now. Without you or our Team, I can't imagine how I would have kept this all together. I've thought about how things turned out - I'd change things in my life, but I admit, I'd do it all again if it's with you guys."

- Andra-D054 reflecting on her past during a chat with Merlin-D032.

Trivia

 * Andra-D054's real middle name, "Kearsarge" follows the same thematic convention employed by some Japanese Light Novel writers with naming female protagonists after famous warships as it is believed to make the character more powerful, popular, and interesting. Kearsarge is a reference to the USS Kearsarge, an Mohican-class Sloop-of-War that served during the American Civil War on the Union side. The ship had several famed successors that also shared its name which they all exist in reference to Mout Kearsarge in the American state of New Hampshire. Andra's use of "Kearsarge" over her real surname, "Bradford" is based on her narrative dislike for her deceased father.


 * Andra-D054's portrayal by her creator, , is a mixed bag including images from multiple sources. Most prominent include British actress Kaya Scodelario and her portrayal as Teresa Agnes from the Maze Runner series, the character Jess Black from the video game Far Cry 5, the character Rita Vrataski from the manga All You Need is Kill, a younger Mikasa Ackerman from the anime Attack on Titan, and the female Division agent from promotional artwork for the video game Tom Clancy's The Division.


 * Andra-D054 had her name chosen by Distant Tide after playing with alternate spellings of the name Andrea. Andra seems to be a female variation on the masculine name of Andrew and seems to originate from Europe. The actual meaning of the name may refer to "man" or "warrior," however, the latter choice between the two definitions is supposed to encompass the being of Andra-D054 as to emphasize her growing into a warrior spirit.


 * After Ferret Team Boson collapsed, Andra-D054 was paired permanently with her teammate, Merlin-D032, in a new two-man called "Team Massachusetts", named after the state of the same name. The decision to go with this was taken from placing the first initial of each Spartans' name and producing the two-letter acronym that the is shared with the state. Team M-A, or better known as Team Massachusetts.

Appearances

 * Delta's Path
 * Distant Tide's Weekly Submissions
 * Halo: Corporeal Delta
 * CBrando's Atlanta RP
 * RP:Imperium

Development Notes
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