User blog:Ahalosniper/AHaloSniper's Theory of MultiPlayer Map Relativety

To explain these obscure words in bubbles. . . I came up with the idea when writing a machinima script, thinking about how the sets would fit together, but what caused me to put it in writing was LOMI’s use of the multiplayer maps in Heralds of Chaos. I had seen similarities between some maps, and put them together. This is only one theoretical way they could fit, there are many logical ways, but this is how I saw it. Some would be connected by teleporters, but other connections would be physical. Several points of interest. ..


 * Chiron TL-34 and the adjoining map represent, to quote RvBs Simmons, ‘a nexus of teleporters, which could theoretically take you anywhere in the universe . . . or it’s the janitor’s closet, hell, I don’t know.’
 * The infinite variations of Sandbox form an endless desert away from the other maps.
 * The primary configuration in Matchmaking is on the edge and connected to Sandtrap.
 * Epitaph, Construct, and Citadel form a tower on the edge of Sandtrap.
 * Ghost Town and Standoff interconnect Sandtrap and most of the UNSC base maps of Halo 3, which form a major hub.
 * Orbital and Boarding action are up an orbital elevator from this hub, and sort of connected to the Covenant maps, which may be something of a ship.
 * Snowbound is a Covenant landing site on a Forerunner emplacement.
 * Narrows is located within the chasm at the end of Avalanche/Sidewinder
 * Ivory Tower-Turf represent a sector of Old Mombasa
 * Colossus-Terminal is hastily done, but I think under this collection of Halo 1 maps would be Rat Race, a series of tunnels and teleporters.
 * Blood Gulch/Coagulation would fit on some Halo Ring, and Battle Creek a way down- or up- river. Not sure where to the rest of the universe, though.

This is by no means comprehensive, in fact, most PC exclusive maps have been left out, and H2 DLC maps may have been missed.