User blog comment:Tuckerscreator/Wars Never Ends/@comment-189012-20121004113326/@comment-923138-20121005062155

Well, they covered the flamethrowers not being effective in open combat by having them having an extremely short range. Of course, that could be changed, but it was one way to keep them balanced.

After watching vids of Halo Homefront, indeed it does look more complicated than I expected. The ship stats are good, as are the designs, but it's hard to make out how the combat and movement works. Length is right, the 20 minute vid I watched was fast-forwarded. Maybe the map needs some kind of opaque three-dimensional grid to establish where one can go? Plus how big the fleets got... If it were to get a campaign, the mission should be quite a small one, with just a frigate or two and some Longswords. It should get more exciting once Super MACs and Covenant ships arrive.

Little units animations like that would bring the game to life! Same with your idea that technicians could be seen repairing bases. Another thought I had was that infantry could be given terrain that only they can cross over, say, narrow or in a rock field, placed in key locations around the map. Then again, aircraft might just fly over them.