User:Doylej0131/Imperial Assault Carrier

Imperial Assault Carrier:

Manufacturur:Covenant

Class:Carrier

Length:6000-8000 Kilometers?(help:need to know maximum allowable length)

Width:?(haven't decided)

Height/Depth:?(haven't decided)

Engine Unit(s):Repulser Engines(4 main, 6 secondary-/backup- engines)

Slipspace Drive:Equiped

Slipspace Velocity:Unknown(I'm not sure, might have forerunner device/artifact that increases it)(might be faster than most or all Covenant or Loyalist Vessels but slower than most Forerunner vessels while not using it's Forerunner artifact)

Shielding:Yes, can survive multiple super mac rounds(not sure how many, need to know maximum, don't want it to be godmodded), or multiple plasma torpedoes(whatever maximum should be, might be equal to super mac round hits)

Hull:Unknown Covenant Material, can survive multiple super mac rounds or plasma torpedoes(not sure for either, need help balancing, someone HELP!)

Navigation System:Possable Associated Intelligence, Multiple Covenant(later Sepratist), Forerunner, and later UNSC AI, Both Smart and Dumb AI for all three, Omnidirectional Sensors(give omnidirectional vision and listening capabilities, short range, maybe, it might have it)

Armament: Pulse Laser Turrets(many, several on each side of the ship, the top, bottom, even some at the bow and stern) Energy Projectors(several, not sure how many, up to 12) Plasma Torpedo Tubes(several, not sure how many, needs balancing) Plasma Morters(many, not sure how many) Plasma Turrets(many, not sure how many) Ant-Shielding Dual Scarab Beam Weapons(at the bow, only one can fire at a time) Automatic Twin Tri-Barraled Fuil Rod Cannon Turrets(many, Anti-Vehicle/Anti-Air, close/medium range ground support weapon) Small, Medium, and Heavy Fuil Rod(Anti-Vehicle), Plasma Morter(Anti-Infantry), Heavy Needler(Anti-Air), Flame Morter(close Anti-Infantry), Rail Gun(Anti-Vehicle), Missile Launcher(Anti-Air) Defence Turrets(many of each)(last 3 on Shadow's Defience) Modified Plasma Torpedo Tubes(2, fire torpedoes as beams)(on Shadow's Defience) Ship Mounted Automated Plasma Turrets(many, similar to ones on snowbound only they can overheat and have reloadable energy cells) Mac Guns(at least 2, one on the bottom for ground support, and on on the bow for ship-to-ship battles)(on Shadow's Defience) Super Mac Gun?(maybe, need to be allowed to for balancing, if yes, it reloads slowly)(on Shadow's Defience) Automated Shade Turrets(bothe shielded and unshielded)(also has maned for both varients, for a total of for kinds of exterior shades) Plasma Cannons(Halo 2 and 3 varients, only sticking out of rotating spheres)(automated and manned) 440 mm Heavy Artillery(Anti-Air, can also destroy bases)(maybe)(on Shadow's defience) 50 mm Point Defence Gun(maybe)(good against starfighters)(on Shadow's Defience) M68 Gauss Cannons(maybe)(many, on Shadow's Defience) M66 Gauss Turrets(maybe)(many, on Shadow's Defience) ANVIL-II Air-to-Surface Missiles(maybe)(many, on Shadow's Defience) Archer Missiles(maybe)(many, on Shadow's Defience) Shiva-class Nuclear Missiles(maybe)(some, on Shadow's Defience) 90 mm High Velocity Cannons(maybe)(also used on scorpions)(many, on Shadows Defience) Dual 1200 High Velocity Gun Turrets(maybe)(several or many on Shadow's Defience)(2 guns per turret) Nova Bomb(s)(maybe)(1 or more but probably just 1)(on Shadow's Defience) Nose Mounted Forerunner Beam Weapon(similar to Sentinal Major's beam mixed with 343 Guilty Spark's on a larger scale)(on Shadow's Defience)(maybe, need balanceing) Deck Guns(several or many, on Shadow's Defience)(maybe)

Complement:Every Type of Covenant(Loyalist and Sepratist) and Human Vehicle(not sure how many of each)(Human Vehicles on Shadow's Defience, which also has Brute Vehicles) Covenant Drop Pods Boarding Craft(several or many, need balancing) Seraph-Class Starfighters DX-Class Spirit Dropships(several or many) Phantom Dropships(many) Scarabs(afew, 1 or 2 of each kind, Halo 2, 3, and Halo wars Scarabs, and maybe even a super scarab) Pelican Dropships(Halo 1/2 and Halo 3 varients) Longsword Intercepters Shortsword Class Bombers AV-14 Hornet Gunships Hawk Gunships Human Entry Vehicles Pod Heavy Dropships Albatross Dropships Cyclops

Cargo Capacity:Many Vehicles(few hundred to FEW THOUSAND)(whatever is the maximum) More than 2 UNSC Frigates(maybe even a medium capitol ship. ie CCS Class Battlecruiser or UNSC Pheonix Class Colony Ship)

Roles:Carrier Troop Transport Flagship, Covenant Colony Ship(has terroforming equiptment)(maybe, need to know if I can do that), Orbital Assault Vessel, Luxury Flagship(Shadow's Defience was refitted for combat, any others if any might be too), Artifact Retrieval Vessel, Partial Agricultural Vessel(only used for itself), Massive Battleship/Destroyer, Anti-Flood Weapon