NECROMANCY Program

"They call themselves the Unthinkables, and for a good reason. If there were ever discovered, their existence could shake the foundation of the UEG's diplomatic missions between not only the, but everyone else we think may be good to ally with. The Admiralty must've fell pretty low to green-light those guys."

- Beta-6 Personnel commenting on the project

For many, it was believed the were the lowest humanity was willing to go to gain an edge over their enemies. Stolen and trained as soldiers while only a few years old, the project's recruitment process was so unethical that the project had to be classified to its highest levels to prevent a public panic. Unfortunately, their abilities were too often seen, enough that parts of the projects had to be disclosed to reveal who these superior soldiers were. This meant that under most circumstances, Spartans were unable to perform secret missions without word of the operation slipping onto the Waypoint, with only asymmetrical combat efforts behind enemy lines deemed enough to use them effectively. With the end of the war and the existence revealed to all parties, ONI's best weapon could never again be used in politically-risky operations.

To many within ONI, the answer to this potentially-devastating problem was surprisingly activated not long after the war. Drafted in 2556 and proposed and accepted in 2559, Peter Sceil's brainchild provided the perfect opportunity to conduct morally and questionable military operations without the risk of political kick-backs which would result if discovered. Project: NECROMANCY as it was designated, was a highly-classified program which was composed exclusively of non-humans - the only such unit to do so. Here, they were equipped with varying-degrees of cybernetic enhancements to grant them to uphold the utmost loyalty towards the UNSC, some of those systems derived from the umbrella of technology. Numbering only a dozen at most, the small and comparatively-limited number of cybernetic enhancements meant little word got out until one of their best agents went rogue and escaped, ending the project.