User:Impurest Cheese/Halo: Hostilities

Setting

 * Halo Hostilities takes place in the city of New Utgard the capital of the UNSC planet Harvest. The main character is a lone marine who must survive the overwhelming Brute Invasion forces. Instead of Levels the player has tasks which they can choose to do to aid in the completion of the main objective of staying alive for twenty four hours. Choosing to do a task which puts you in harms way often has a beneficial affect such as finding an ally or gaining attribute points.

Character Controls

 * Walk – Move the Right Thumbstick
 * Camera Controls – Move the Left Thumbstick
 * Fire Weaponry – Pull the Right Trigger/Pick up Item
 * Melee – Press the B Button
 * Swap Weapon – Press the Y Button
 * Throw Grenade – Pull the Left Trigger
 * Activate/Deactivate Personnel Light Source – Press the X Button
 * Reload – Press the Right Bumper
 * Toggle Grenade – Press the Left Bumper
 * Activate PDA – Press the Start Button
 * Unused – Back Button

Time Concept

 * As time moves through the game the state of the city changes as does the behaviour of enemies and the inhabitants.


 * Between 0 – 2 Hours – Open Warfare. The UNSC and Covenant Remnant are at war. Enemies will attack on sight and civilians will hide. Any UNSC personnel will come to your aid.
 * Between 2 – 7 Hours – Resistance. The civilians or any remaining UNSC Marines still resist the Covenant and will come to your aid. The Covenant is more likely to try and catch humans alive to interrogate them.
 * Between 7 – 12 Hours – Nightfall. Resistance begins to reduce and Civilians are more likely to save themselves then help you. The majority of UNSC Marines remaining begin to surrender when attacked. The Covenant begins rounding up Prisoners for Interrogation.
 * Between 12 – 18 Hours – Longest Night. All Resistance ceases. The Covenant starts to occupy the City and has a large range of behaviours depending on the species and situation.
 * Between 18 – 24 Hours – Dawn. The UNSC Army begins to arrive and attack the Covenant forces. Any Civilians or Remaining UNSC personnel begin to attack the Covenant. The Covenant begins killing any human on sight.

Main Character

 * The Main Character is a UNSC Marine stationed at New Utgard during the 4th Battle of Harvest. He/she has to survive to deliver an important piece of information to ONI which was discovered during the fighting.

Other Characters

 * Unknown Sergeant - The Second Character in Co-op Mode
 * Unknown ODST - The third character in Co-op Mode
 * Unknown Grunt - The forth character in Co-op Mode
 * Unknown Brute Immortal - The Main Adversary in Halo: Hostilities
 * Kestrel - The Smart AI of New Utgard
 * Prophet of Serenity - The leader of the Covenant Remnant
 * Chieftain Lepidus - The Brute Alpha Chieftain

Covenant Races

 * Grunts (Unggoy) – The main bulk of the Covenant attack force, Grunts are vicious although somewhat cowardly soldiers often found in large packs. When under the command of a Brute they are effective warriors.


 * Brutes (Jiralhanae) – Deadly and powerful predators the Brutes are in charge of the military forces of the Covenant. Equipped with a wide range of weaponry the Brutes often travel in packs and are prone to going to berserk.


 * Prophets (San ‘Shyuum) – An almost extinct race the Prophets are rarely seen on the battlefield. They are religious leaders and are the highest caste of the Covenant in charge of the worship to the Forerunner.


 * Elites (Sangheili) – After the Great Schism the Elites left the Covenant. Deadly warriors they now ally themselves with the UNSC against the Covenant Remnant.


 * Jackals (Kig-yar) – Bird like mercenaries hired by the Covenant Remnant the Jackals act as defensive soldiers and snipers. Fast and vicious the Kig-yar are often found with robust energy shields to give them an advantage in combat.


 * Hunters (Lekgolo) – Huge walking tanks formed from masses of eel like creatures the Hunter is found in pairs. Very rarely seen in the Covenant Remnant the political motivation of the Hunters is still unknown.


 * Drones (Yanme’e) – Drones are insectile warriors that have the ability to fly. They use this ability to harass enemy troops making them a hard target to hit. Drones are the most persistent of all the Covenant and often act as scouts for larger attack parties.

UNSC Weaponry

 * Pistol – M6G. 6 Rounds/Magazine
 * Sub Machine Gun – M7/Caseless. 30 Rounds/Magazine
 * Assault Rifle – MA5C ICWS. 32 Rounds/Magazine
 * Battle Rifle – BR55HB SR. 36 Rounds/Magazine
 * Shotgun – M90A CAWS. 8 Shells/Magazine
 * Sniper Rifle – SRS 99D AM. 4 Rounds/Magazine
 * Rocket Launcher – M41 SSR MAV/AW. 2 Rockets/Magazine
 * Spartan Laser – WAV M6 GGNR. 5 Shots/Charge

Exotic Human Weaponry

 * There are three exotic Human Weapons which have a single representative of each in the game. They have little effect on game play although it takes some expertise to claim them.


 * AK 553 Assault Rifle. 30 Shots/Magazine
 * RPG92. Disposable Rocket Launcher
 * Z47-19 Hunting Rifle 5 Shots/Magazine

Covenant Remnant Weaponry

 * Plasma Pistol
 * Plasma Rifle
 * Brute Spiker. 40 Rounds/Magazine
 * Needler. 19 Needles/Magazine
 * Mauler. 5 Shots/Magazine
 * Covenant Carbine. 18 Rounds/Magazine
 * Beam Rifle. – 18 Shots/Charge
 * Fuel Rod Gun. – 5 Rounds/Magazine
 * Type 421 Chemical Sprayer.

Other Weaponry

 * In addition to infantry weaponry there are several turrets around. They can easily turn the tide of battle although using them often leaves you exposed. Some weapons such as Brute Shots are too heavy for a Marine to use while the Energy Sword is too dangerous to be used effectively.

Grenades

 * The Marines can use four types of Grenade. These are;


 * Frag Grenade Kill Radius – 5m, Casualty Radius – 15m
 * Plasma Grenade Kill Radius – 4m, Casualty Radius – 11m


 * A67 Smoke Grenade


 * Fire Bomb Grenade Kill Radius – 3m, Casualty Radius – 11m


 * In addition Brutes will often use spike grenades frequently although they are to heavy for the character to use.

Attributes

 * As you progress through the game you are given attribute points. On your PDA you can upgrade your skills to improve your chances at survival.


 * Strength - Increases the damage down by melee attacks (1 per point spent). Increases speed when carrying heavy weapons such as the Fuel Rod Gun.
 * Resilience - Reduces the damage taken by enemy attacks (1 per point spent)
 * Speed - Increases movement speed. (10% per point spent)
 * Wisdom - Increases accuracy and damage when using enemy weapons
 * Intelligence - Increases the amount of ammo you can carry (1 clip per point spent)

PDA

 * The PDA is a useful tool. It records your Tasks and even features a timer that counts down how long you have till you fail the task. It can display the abilities of weapons and enemies and shows a map of the city to aid in navigation.

Tasks

 * Tasks come in two forms, mandatory and optional. When a task is issued it will be recorded on your PDA. Mandatory tasks usually have to be completed by a time limit and you receive little reward for doing them. Optional tasks are usually issued by civilians or other soldiers and often have a large reward. To complete an Optional task you must return to the person who set the task.

Timer

 * Your PDA also records the time and will inform you when you reach a deadline. Rewards are given for completing a Mandatory Task early and they are often essential for progress later on in the game.

Infomation Centre

 * Your PDA is able to show infomation about enemies, vehicles and weapons you have encountered. This gives you an advantage when fighting the Covenant.

Map

 * Displays a Map of New Utgard on your PDA

Vehicles

 * Vehicles are found throughout the city. These range from the Mongoose to a huge Scarab. Not all vehicles are drivable and despite the heavy armor and weaponry they possess they are easy for enemies to find and destroy. In addition many vehicles have weapons inside from former occupants so it is often more beneficial to just look inside them. Enemies are also able to use vehicles so keep in mind it may be more useful to destroy vehicles after you have used them.


 * Civilian Vehicles


 * Hog - A version of the Warthog intended for Civilian Use - Special Ability - Horn
 * Bus - A large civilian transport - Special Ability - Horn


 * UNSC Vehicles


 * Mongoose - A small ATV which can carry two people - Special Ability - Horn
 * Warthog - The standard UNSC Jeep which has a replacable back section - Special Ability - Horn
 * Bactrian - A large supply truck that transports UNSC weapons and ammo - Special Ability - Horn
 * Wolverine - A Missile firing Half Track used for Anti Air missions - Special Ability - Volley
 * Cobra - UNSC rail gun used for Artillery purposes - Special Ability - Lock Down
 * Scorpion - UNSC Battle Tank used in most conflicts - Special Ability - None


 * Unusable UNSC Vehicles


 * Hornet
 * Longsword
 * Pelican


 * Covenant Remnant Vehicle


 * Ghost - Fast moving Covenant Scout Vehicle - Special Ability - Speed Boost
 * Brute Chopper - A Brute version of the Ghost desgined to gouge through metal - Special Ability - Rocket Boost
 * Brute Prowler - A Brute version of the Spectre - Special Ability - None
 * Locust - A retrofitted mining vehicle used for destroying vehicles - Special Ability - Focus Beam
 * Wraith - A Covenant Tank mainly used in Artillery Roles - Special Ability - Speed Boost
 * Ogre - A Brute Tank that is used to clear mines - Special Ability - Raise/Lower Mine Plough


 * Unusable Covenant Vehicles


 * Millepede
 * Scarab
 * Banshee
 * Wisp
 * Phantom

New Utgard

 * New Utgard is split into eight diffrent sectors. In each you will find diffrent enemies, weapons and tasks. The areas are;


 * Goverment Centre - The main UNSC parliment that runs Harvest is situated here. Expect very heavy Brute resistance in this area.


 * Entertainment District - The Entitainment Area of New Utgard. There is a high level of civilians in this area willing to give you tasks.


 * Highway - Leads to the Forerunner Relicary seen in Halo Wars. Brute Armor will be guarding this area to prevent interuption reclaiming more artefacts.


 * Memorial Park - An open area of land commemerating the defeat of the Covenant. Brute Armor and Troops are heavy in this area.


 * Residential Area - High levels of civilians are in this area. Expect Brutes to come into this area.


 * Colonial Malita Base - Full of Weaponry the Brutes will begin to build a base in this area. It is the most secure area in New Utgard.


 * Financial Sector - Several skyscrappers which provides plenty of places to high. Proceed with caution Brute Resistance could be anywere.


 * Dry Dock - Ship building area and has plenty of vehicles in the area. Brute resistance will be high in this area.



Tasks

 * Mandatory Tasks


 * Task 1 - Medical Exam
 * Task 2 - The Eighth Plague
 * Task 3 - Innocence
 * Task 4 - Anti Invader Policy
 * Task 5 - The Coming Flood
 * Task 6 - Into Enemy Territory
 * Task 7 - Highway Star
 * Task 8 - Scarab Slayer
 * Task 9 - Buccaneer Cove
 * Task 10 - Mass Driving Instructor
 * Task 11 - Evacuation


 * Optional Tasks


 * Task 12 - Contraband
 * Task 13 - The Spartan Laser
 * Task 14 - Extermination
 * Task 15 - Lost Cat
 * Task 16 - Medical Emergency
 * Task 17 - The Lost Ark
 * Task 18 - Anti Anti Air Gun
 * Task 19 - Sewer Patrol
 * Task 20 - Bounty Hunting
 * Task 21 - The Safehouse
 * Task 22 - Meals
 * Task 23 - Eye of the Prophet
 * Task 24 - Gold and Silver
 * Task 25 - Arrest Warrant
 * Task 26 - Minister of Propaganda
 * Task 27 - Suicidal Tendencies
 * Task 28 - Counter Sniper
 * Task 29 - Blue Square
 * Task 30 - Lead and Plasma

Hidden Skulls

 * There are Nine Gold Skulls and Four Silver Skulls in the City of New Utgard;


 * Gold Skull #1 - Tough Luck Skull (Enemies dodge projectiles more efficiently)
 * Gold Skull #2 - Catch (Enemies and Allies throw Grenades more often}
 * Gold Skull #3 - Unknown
 * Gold Skull #4 - Coronus (Time for Mandatory Missions is halved)
 * Gold Skull #5 - Unknown
 * Gold Skull #6 - Unknown
 * Gold Skull #7 - Unknown
 * Gold Skull #8 - Scope Lens (Accuracy of Enemies doubles)
 * Gold Skull #9 - Mythic (Enemy Health Doubles)


 * Silver Skull #1 - Grunt Birthday Party (Confetti explodes from Grunts when a headshot is scored)
 * Silver Skull #2 - Unknown
 * Silver Skull #3 - IWHBYD
 * Silver Skull #4 - Notte dei morti (Enemies sometimes raise from the dead)

Achievements

 * Total G Points - 1000 Points


 * Main Task Achievements


 * Total G Points - 130 Points


 * Like a Surgeon - Complete Task 1 - 5G
 * Agypticus - Complete Task 2 - 5G
 * Truth, Regret and Mercy - Complete Task 3 - 5G
 * Fly Spray - Complete Task 4 - 10G
 * Into the Ark - Complete Task 5 - 10G
 * All your Base - Complete Task 6 - 10G
 * Road King - Complete Task 7 - 15G
 * Dor Beetle - Complete Task 8 - 15G
 * Davy Jones Locker - Complete Task 9 - 15G
 * MAC Cannon - Complete Task 10 - 20G
 * Escape - Complete Task 11 - 20G


 * Difficulty Rating


 * Total G Points - 110 Points


 * Completed on Easy - 20G
 * Completed on Medium - 25G
 * Completed on Heroic - 30G
 * Completed on Legendary - 35G


 * Skull Points


 * Total G Points - 45 G Points


 * Tough Luck - 5G
 * Catch - 5G
 * Unknown Skull - 5G
 * Cronus - 5G
 * Unknown Skull - 5G
 * Unknown Skull - 5G
 * Unknown Skull - 5G
 * Unknown Skull - 5G
 * Mythic - 5G


 * Meta Game Achievements


 * Total G Points - 90 G Points


 * Trained Marine - 10G
 * Moses - 10G
 * Assistant Saviour - 10G
 * Xenomorph - 10G
 * Noah - 10G
 * Raider - 10G
 * AC/DC - 10G
 * Kephi - 10G
 * Captain Jack Sparrow - 10G
 * Keyes - 10G
 * Miracle Man - 10G


 * Miscellaneous


 * Total G Points - 130 G Points


 * AK King - Find the AK 552 - 10G
 * RPG Queen - Find the RPG92 - 10G
 * Hunting Rifle Joker - Find the Hunting Rifle - 10G
 * Kig-yar Crasher - Kill 120 Jackals - 20G
 * Grunt Gutter - Kill 350 Grunts - 15G
 * Brute Buster - Kill 260 Brutes - 30G
 * Hunted - Kill 90 Hunters - 35G


 * Optional Tasks


 * Total G Points - 150 G Points


 * Task - Complete 1 Optional Task - 15G
 * Workman - Complete 6 Optional Tasks - 30G
 * Expert Work Man - Complete 13 Optional Tasks - 45G
 * Task Master - Complete all Optional Tasks - 60G


 * Weapon Tasks


 * Total G Points - 180G


 * Human Weapon - Complete the Game using no Covenant Weapons - 30G
 * Flood Buddy - Complete Task 5 without using the Shotgun or Chemical Sprayer - 25G
 * Sniper - Score 30 Headshots - 30G
 * Hatchet Man - Kill 60 Enemies with Melee Attacks - 35G
 * Incineration - Kill 55 Enemies with a Flamethrower - 30G
 * Untouchable - Complete the Game without dying - 35G
 * The Vehicle Destroyer - Destroy 70 Military Vehicles - 25G


 * Multiplayer Achievements


 * Total G Points - 95G Points


 * Blue Spider - Score 5 Grenade Sticks in a Ranked Game - 5G
 * Steppin Razor - Score a Triple Kill with an Energy Sword - 5G
 * Triple Kill - Kill 3 Enemies within 4 seconds of one another - 5G
 * Overkill - Kill 4 Enemies within 4 seconds of one another - 5G
 * Kiltastrophe - Score Four Kiltastrophes - 20G
 * MVP - Get MVP in a Ranked Game - 10G
 * Graduate - 10G
 * UNSC Spartan - 15G
 * Spartan Officer - 20G


 * Mystery Achievement - 70G