User:Fire Team Bravo/Pre-Emptive First Strike Black Ops

The Pre-Emptive First Strike Black Ops are known by many names. The Sangheili call them the Harbingers of Justified Wrath. To many, though, they are simply called "hunter-killer teams," a gross oversimplification of their true duties. For over ten years, they have carried out missions that not even the SPARTANs could carry out. Their shining moment was during the brief crisis when the Covenant Loyalists had raised a large enough army to threaten the powerful UNSC-Separatist Covenant Alliance. It is assumed they remained in service long after the conclusion of the war, serving in covert missions all across the galaxy.

== History

==

Prelude to the Founding:
At the decisive Battle of the Ark that followed the Second Battle of Earth, the Loyalist forces were all but completely destroyed. Their leadership castes almost totally destroyed, and their soldier and engineering castes heavily depleted, it would be decades until they could pose a threat to the powerful UNSC-Separatist Covenant Alliance again. By the year 2610, almost a hundred years after the Battle of the Ark, the now-formalized Alliance was supremely confident that the Loyalists were never to return. Many suggested that they even went extinct or had disintegrated. They were wrong.

It had started out small. A typical uprising by a group of disgruntled citizens of a backwater colony world in 2612. UNSC Marines, along with help from the Elites and Grunts, quickly put down this uprising. The only worrying factor was that the rebels were equipped with older-model Plasma Rifles. Such weapons were considered serious military-grade firepower, and a later inquiry came to the conclusion that they were black market weapons.

However, as soon as that insurrection was put down, another two sprung up. As those were crushed, more began to spring up. Three years later, after putting down almost a dozen insurrections, ONI began to notice a worrying trend. Each time, the rebels were getting steadily better-trained and better-equipped, and each time, it took government forces longer and longer to put it down. That, and that all the insurrections happened on rim worlds within easy jumping distance of Covenant Loyalist space.

Though the insurrections were put down each time, unease at the core worlds began to grow. To prevent further insurrections, the Alliance increased troop deployments to rim worlds. Several rim worlds, unaware of the rapidly-changing circumstances, saw this as an attempt to establish a dictatorship, and protected. Tempers began to boil, and it finally erupted into a brief war of secession in 2615. The flash point occurred when Alliance troops sprayed small arms fire into a crowd of protesters at one such rim world. A court of inquiry later put together this sequence of events:
 * 1040 Hours: A group of protesters begin gathering at the front doors of an Alliance military post, and start to shout "Troops out now!" A group of Grunts respond.
 * 1100 Hours: The crowd steadily grows in size, as the chanting steadily grows louder and louder. Some members of the crowd begin to throw rocks.
 * 1120 Hours: The crowd continues to grow, as Army troopers and Elites join the reaction force. Hunters form up just behind, and use their shields to form a riot barrier.
 * 1140 Hours: The crowd begins to grow increasingly large and violent. A chunk of rock strikes a Grunt, causing a minor concussion.
 * 1150 Hours: The size and quantity of objects being thrown increases. The Elites, Army troops, and Grunts begin to take cover behind the Hunters' shields. The crowd, misinterpreting this, begins to move forward, chanting and throwing rocks as they go.
 * 1152 Hours: In panic, a member of the reaction force opens fire. On the edge, the rest take it as a signal to fire. For ten seconds, the reaction force sprays plasma fire and bullets into the crowd. Several dozen are wounded.

This incident sparked a brief civil war, where several rim worlds declared their independence and formed a coalition. Within two months, they were rapidly put down, with minimal bloodshed. However, this was the least of the Alliance's problems. After the war, several more rebellions sprung up, though all were quickly put down. In 2620, n ONI Prowler, by sheer chance, had intercepted a communication from a Loyalist planet to a Loyalist fleet station within striking distance of Alliance space. The Alliance readies to launch a pre-emptive strike, but are stopped when the Loyalists begin to invade.

The Founding:
The Alliance forces met the invasion with what forces they could muster. With superior technology, the Alliance had a clear advantage. On the ground, they outgunned their Loyalist counterparts. In space, UNSC and Covenant vessels vessels, with their improved pulse lasers and plasma torpedoes, destroyed Loyalist ships with relative ease. The technology sharing that the Alliance had promoted allowed for the Alliance to mount a counterattack, despite being caught off-guard.

However, while the innovative Alliance easily had the technological advantage over the imitative Loyalists, the Loyalists had brilliant leaders. Their military leadership caste, the Brutes, had learned much about Alliance battle tactics by observing them in action in a large number of staged revolts. As a result, and due to their element of surprise, the Loyalists won many early battles. However, a large-scale Alliance counterattack stalled the Loyalist advance, and eventually drove them back, turning the war into a brutal stalemate.

With the Alliance military tied up fighting the Loyalists and already spread thin, the Loyalists delivered what could have been a killing blow to the Alliance in 2621. The Brutes introduced a new class, the Purifiers. Their selection process and training is best described as "horrific," with a 23% death rate and 76% washout rate. What few remained were the cream of the crop, the best of the best. Worse, the Loyalists had, somehow, managed to procure several Forerunner beam weapons and reverse-engineer them, giving Alliance forces a devastating surprise.

In mid-2621, top officials of the UNSC ONI and the Sangheili Council of Shadow met, and hatched a bold new plan to counter the Brute Purifiers, what would eventually be called the Pre-Emptice First Strike Black Ops.

The War and the Aftermath:
Twelve years after the founding, the brutal stalemate still raged. The Brute Purifiers were able to bridge the massive power vacuum, and the Loyalists were building and sending a seemingly-endless stream of ships to the front. The Alliance military was stretched thin, almost to the point of breaking. Many troops began to pray to whatever higher beings they believed in for something to end the bloodshed and the war.

As if by miracle, the Pre-Emptive First Strike Black Ops teams burst into the open, having worked in secret for almost a year. Giving Alliance troops something to rally behind, they lead forces to victory in battle after battle. Within six months, the stalemate had been broken, the Purifiers almost totally wiped out, and the Loyaliist staging point destroyed. In six months, they had heped accomplish what the Alliance military could not do in twelve years: they drove the Loyalists back, and hit them so hard that it would be many, many generations=s before they even concieve the notion of attacking again.

After the war, the Pre-Emptice First Strike Black Ops teams continued their work as the Alliance's ultimate enforcers. It was said that, if their superiors decided you absolutely must die, there were only two ways to stop them: divine intervention, or if their superiors told them to stand down. They have been suspected to have involvement in hundredss of assassinations all across the galaxy, defusing dozens of potential wars and rebellions before they even begin. However, nobody has ever been able to prove anything.

== The Teams

==

The Pre-Emptive First Strike Black Ops teams seem to be a rather strange match up at first. Each team has two members, a human and an Elite. Both are clad in a distinctive purple-black armor that has proven to be incredibly capable. The two members of each team share an almost physic link, and work together flawlessly. However, classified tests have shown that, when a human and an Elite from two teams are paired together, their legendary synchronization is not present, and their combat efficiency drops as low as 40%.

One of the greatest assets of the Pre-Emptive First Strike Black Ops is their utter secrecy regarding their numbers. Speculation on their numbers range as little as a single team to thousands of them. Both extremes present highly convincing arguments, such as the fact that nobody, at least nobody in any condition to talk about it, has seen more than one team at one place at a single team, to the fact that they turned the tide of the war, something that would take an army to do.

In reality, though, due to massive cost overruns, only five teams were ever trained. Training and equipping a single team, with their large amount custom equipment, cost as much as five SPARTAN-IIs. Despite their unparalleled success, only five were ever trained, and probably only five will ever be trained. The revival of the SPARTAN-IIIs has made the Pre-Emptice First STrike Black Ops little more than power-projection tools. The five teams are as follows:
 * Fire Team Alpha: The first and one of the most experienced, Fire Team Alpha is actually considered a failure . A defect in their bio-enhancements has given them an unusual bloodlust. Some would even say an insatiable bloodlust. They don't take prisoners, and would fight to the death when cornered. Their bloodlust actually proved to be the end of them. Both members were reported KIA during the Seige of Alpha Pavonis.
 * Fire Team Bravo: Fire Team Bravo is, by far, the most famous. Their rise to fame was leading Alliance forces to victory at Beta Corvi, and eventually being the first ones in during the assault on the Loyalist staging ground. They are the only fire team on record to use Energy Swords instead of Combat Knives, and their distinctive style with dual Energy Swords is renowned throughout the Alliance.
 * Fire Team Charlie: Fire Team Charlie is the third of the teams unleashed against the Loyalists. They hold the singular honor of being the first to take down a Purifier in hand-to-hand combat, and have killed dozens of Purifiers in one-on-one combat. Fire Team Charlie is the only other team, besides Bravo, that is in one piece. That is, with both members surviving. They are renowned for their effective use of stealth.
 * Fire Team Delta: Fire Team Delta is the premier heavy assault squad of the Pre-Emptive First Strike Black Ops. Their obsession with explosives and explosions had lead even fellow teams to be wary of them. They carry a heavier-than-usual load of charges and grenades, and are often seen wielding Rocket Launchers and Fuel Rod Cannons. Currently, the human member of this team is MIA, presumed KIA, as he failed to check in after the assault on the Loyalist staging ground.
 * Fire Team Echo: The last of the five teams, Fire Team Echo was the premier long-range attack team of the Pre-Emptive First Strike Black Ops. They have demonstrated incredible skill with the sniper rifle, and are said to be able to snipe a pilot out of his Banshee from a kilometer away. Nobody has ever proved this claim. This team was confirmed KIA after Alpha Corvi III was partially glassed by retreating Loyalist forces.

== The Troops

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The Training and Bio-Enhancements
Under Construction

The Armor:
Under Construction

The Weapons:
Under Construction.

The Ships:
Under Construction