User:Peanut64/Halo: Fallen Angel

Halo: Contact is a FPS video game that loosely follows the events of the Halo book, Contact Harvest. It is currently in stages of development, and Is well underway as stated by 343 Industries. This game is noted to have a vast expansion of game modes, having 10 different modes all developed by separate dev teams. ESRB already rated the Campaign content and used that as a label for the game's rating, M.

=Game Modes= There are a variety of game modes to play, all crafted by separate developer teams.

Skirmish
Skirmish is a new game mode that features the ability for players to play as Brutes and ODSTs, as well as Elites and Spartans. It supports up to 16 players via matchmaking players and/or local players. 10 maps are set aside especially for this game mode, and Forge can not load the Skirmish maps.

Spartan
Spartans fight for the UNSC. They have mostly the same gameplay mechanics as they did in the earlier games. Spartans jump higher than ODSTs and have x1.5 more shields than ODSTs. But they are also taller, which makes them an easier target. Spartans are brought down to the battlefield via Pelican, and it takes about 6 seconds for the pelican to land the spartans. The downside is that the Pelican can be shot down by a skilled Covenant player.

ODST
Orbital Drop Shock Troopers are on the UNSC's side. In gameplay, they are somewhat different from Halo 3: ODST for balancing purposes. ODST's loadouts are slighly stronger than the Spartans also. Thier shields are smaller than Spartans, and they can't jump as high. The upside is that ODSTs can be deployed into the battle almost instantly. Drop pods deliver ODSTs to the surface in 2 seconds. The only problem is that enemy controlled areas have missiles that easily destroy ODST drop pods, so it is actually an optional objective to disable enemy missile launchers.