User:Juan-a2401/OCHD training regimen

OCHD training PLEASE COMMENT TO IMPROVE

Standard Warfare
All employees are trained in this, and since most contracts are of the defense of a colony or a mine (offensive contracts are given by the UNSC), they are armed with more defensive weapons, like snipers and autocannons. Also, tactics vary due to location. Some tactics are: <>

Guerilla warfare
Since it is based mostly off of stealth and confusion, this is generally assigned to CHAOS. Most of the weapons used are FALCONS and the shotty.

Blitzkrieg
Blitzkrieg is German for lightning war. Shock and awe is key for total victory.

Vehicle Driver
Vehicles are a crucial part of lightning warfare: artillery to suppress enemy forces and reconnaissance to harass stragglers. Generally using modified EVAX armed with 105mm coilguns that fire ferric tungsten at .5% speed of light, they support infantry battalions close behind. The main goal of these behemoths along with scorpion tanks is to shock the enemy allowing for a fast fight and to minimize infantry casualties. Also, it serves as a great distraction if there are stealth forces that require extreme invisibility.

Infantry
Infantry units are categorized into fire teams with two riflemen, one sniper, one LMG, and two battle rifles. For CQB situations, the sniper is replaced with a shotgun. There mission is to pick up any stragglers or urban warfare when mechanized infantry would not be useful. They are armed with a Nagant-N27, MIR-15, FALCON type 27, SA10, and they wear the usual bdu.

Stealth
As a stealth operative, OCHD forces are generally trained with surprise drills at their training zones. The rules are: Wax ammo, No headshots, and DO NOT BE SEEN. The rules change in real situations. They also train in speedy infil/exfil. They are armed with suppressed FALCON and hollowpoints. They are also used as the equivalent of ODSTs. Land behind enemy lines and eliminate key sites is there operational parameters.

Gas Units
Considered to be more a role, like a sniper, their responsability is to deal with chemical weapons. Their armament consists of the FALCON and several tabun gas grenades.

Space
In space, warfare is generally short. The advantage usually goes to the fleet that fires first. Also, it must be commanded by people who know what they're doing. That's why some pirates fail on their first try. They arm their ships with state of the art equipment that they have no idea on how to use it.

Engineer
An engineer is necessary to manage any systems that are damaged. They also control UAV support that will assist ground units.

Command
Vessel commanders are in charge of archer bombardment to allow landing craft to get there safely. They are also in charge of eliminating ship defences. Since most of their weapons don't really stand a chance against some of the vessels they are fighting, large groups are common.