User:Ebon Shadowshot/Halo Wars 2 (Gruntijackal)

This page, Halo Wars 3, is under Extreme reconstruction after an accident in production. I apologize for inconvienance. --Gruntijackal

''This is a Fanon Made game therefore It will never come out or be made. Unless the idea in Esemble/Bungie comes up.''

Halo Wars 3 is the Follow on to Halo Wars, setting five years into the future of the previouse game. The Game is in the Genre of Statergy much like it's precedder. Based in the Halo Universe, this game takes place on a planet lost in space near to the ruins of the Shield World. Developed by Bungie Studios, this game shows the Player whats it is like to do a Covenant Campaign (The UNSC will still be availible on Multiplayer/Skirmish). An interesting note about the game is that it revolves around the Covenant rather than the UNSC for the First time. It also includes the First Space Battle that the player controls.

Storyline
The Background plot is almost completely diffrent to it's preseddor. The Forces featured in the game will be at variouse locations in the Halo Universe, ending with a Massive Space Battle during the human's Project: RETURN. The Game will also be much like it's Preceddor as two missions take place in a Gigantic Forerunner Installation buried right underneath the entire planet- known as the Saviour Relic. Rather than seeing the points of view from a UNSC soldier, the game features a chance of knowing a whole campaign rather than 5 levels (Arbiter-Halo 2) in the Covenant.

Prolouge
Halo Wars 3 returns to the Story of Halo Wars' survivor, the Sprit of Fire only crashing to the ground of an unknown planet, followed directly by the main Covenant Fleet, The Fleet of Unbreakable Mourning. Throughout the Campaign, old vehicles will be placed in such as the Warthog, Mongoose, Banshee, Scarab, Scorpion etc. New vehicles will be introduced to the player such as the Darkness, the Haunt, the Lion (UNSC) and the Boar (UNSC) etc. Moreover, the player can and most probably will know more about the Covenant in their first ten years of fighting the UNSC.

Following the Spirit
Brief Description on the first mission. Date: 31st October 2536 Place: Unknown Desert Planet

The Spirit of Fire is drifting in space, as Serina stated, without the FTL Reactor, the Ship could not move. Space pushed them through the unknown. A Covenant fleet- The Fleet of Unbreakable Mourning- arrives at the Shield World's ruins. Descovering the World's fate, the Ship trns around and fly into space. After a month of searching, they descover the Spirit of Fire crashing into a Desert-like planet (which will be the main setting of the game).

The Player will have to use Several Elite Squads to breach a UNSC wall which is being created. The Optional objective is to kill 50 Marines and Find the captured Jackals. A Zealot Elite will later join the group when the group finds the UNSC camp. The Next mission would later begin in training the player on the New Covenant Citadel.

Retreat
Brief Description on the Second Mission Date:1st Novemember Place: Unknown Desert Planet

The Squad from the previouse mission leaves the area in a Spirit- which drops of several Engineers which construct the Covenant Base. The Mission begins with the Base under construction, the new Covenant Base, is still weaker than a UNSC base, however, if upgraded to Citadel, their will be 9 spaces availible in the Citadel rather than 7. The Fleet of unbrakeable Mourning also has special effects like the Spirit of Fire. One of which is Super Engineers which will instantly heal the area to full health instantly. The Special power in this mission will be Glassing, which glasses an area for 10 seconds causing multiple target damage. Another one is Transport, in which Spirit Dropships arrive and Pickup seleceted areas.

The Base is finished as a Keep. The Mission is almost like Relic Approach in teaching the player how to build a base. The Buildings will be altered a little bit, a Temple is still Special Upgrades, a Summit has been replaced by a Storm. A Hall has been replaced by a Weapons hall. And a Factory will be replaced by a Sector. The Objective is to build a Temple and Produce a Zealot Elite. Then to build a Weapons Hall and Produce 5 Grunt Squads. Then build 2 Elite Squads. Once that is done, the Covenant base can be built and the player must destroy all of the landing pads for Pelicans along with eliminating the remaining Marines and Flamethrowers. And the Covenant Forces must destroy a Lion which is almost like a grizzly only it contains a Sattelite Cannon to activate a MAC Cannon blast. The Lion is eventually destroyed and the Covenant enter the Inner Wall to descover why the Humans built it. The Prophet of Mercy lands onto the ground and enters the wall filled with dead Marines and Even One Spartan. The Prophet of Mercy deactivates the defence system and leaves. As he approaches the base, the Spirits crash to the Ground after being assaulted by Shortsword Fighters. The Prophet decides to join in the fight.

Campaign
Campaign is the main play type in the game. The Campaign has 20 Missions inside including 1 extra mission upon completing the campaign, Infection.

Territory
Territory is diffrent in Halo Wars than in Halo 3. The Objective is that neutral teams (such as Rebels/Flood/Forerunner) control all the other base spaces. The player with the most bases at the end will be victorius. The Players, however, can destroy eachovers bases if neutral bases are still on the map. And capture the enemie's.

Skirmish
A multiplayer and singleplayer game. The Player starts from scratch with a base and must destroy the opposite team's base. AI Players can be added even on Multiplayer. Depending on the difficulty determines how difficult it will be to defeat the AI Players.

Deathmatch
Much like Skirmish only the Player starts off with a fully upgraded building and fully upgraded basically everything. However, the population limit is 15 and the player must use that to capture a neatrul base to gain an extra 5 to the population. Everything is fully upgraded even the technology. This is Skirmish sped up a bit.

Infection
Infection is a gametype were the Player must prepare his/her base before the Flood attack the base. The Flood get stronger every round and increase in numbers depending on the unit. (e.g 10 will have lots of flood while 11 will have very few). The game end when round thirty comes in which the player must destroy a Proto Gravemind with his/her forces. The Game then ends if the Flood destroy your base or if you destroy the Proto Gravemind.

Covenant



 * High Prophet of Mercy (Campaign, Multiplayer)


 * Brute Chieftain's Son (Multiplayer only)


 * Elite Commander Refu' kmmee (Campaign) (Before mission 7)


 * High Prophet of Truth (Campaign)


 * Flipyip (Multiplayer only)

UNSC

 * Professer Anders (Cutscene Only)


 * Captain Cutter (Multiplayer, Campaign)


 * Serina (Multiplayer)


 * Spartan O-76 (Multiplayer, Campaign)

Forerunner

 * 433 Sparky Cus


 * 343 Guilty Spark

Flood



 * Gravemind


 * Flood Commander Refu' kmee (After 7th Mission)

Old Covenant



 * Wraith


 * Honour Guard Wraith


 * Ghost


 * Vulture


 * Banshee


 * Chopper


 * Shadow (Prophet of Mercy Only)


 * Spectre (Prophet of Mercy Only)


 * Sprit


 * Scarab


 * Locust

New Covenant

 * Haunt (Brute Chieftain's Son Only)


 * Darkness (FlipYip Only)


 * Super Scarab

Old USNC

 * Grizzly (Captain Cutter Only)


 * Scorpion


 * Vulture


 * Hawk


 * Pelican


 * Warthog


 * Mongoose


 * Rocket Warthog (Spartan O-76 only)


 * Cobra

New UNSC

 * Lion (Serina Only)


 * Boar (Serina Only)

Old Covenant

 * Grunt Squad


 * Jackal


 * Hunter


 * Scarab


 * Locust


 * Brute


 * Engineer


 * Banshee


 * Vulture


 * Wraith


 * Honour Guard Wraith


 * Shadow (Prophet of Mercy)


 * Spectre (Prophet of Mercy)


 * Elite Honour Guard

New Covenant

 * Super Scarab (Upgrade)


 * Darkness


 * Haunt


 * Elite Squad


 * Prophet of Mercy


 * Brute Chieftain's Son


 * Flipyip's Bodyguard


 * Flipyip

Old UNSC

 * Marine


 * Flamethrower


 * Spartan


 * Warthog


 * Grizzly


 * Scorpion


 * Cobra


 * Hawk


 * Vulture


 * Shorsword (Space)

New UNSC

 * Boar (Serina)


 * Lion (Serina)


 * Flamethrower Ultra (Captain Cutter)


 * Longsword (Space)

Sprit of Fire

 * Regeneration (Cost 350 supplies) Effect: Heals targets in the chosen area.


 * MAC Blast (Captain Cutter Only) (Cost 600 supplies, 1 tech level) Effect: Shoots a cannon down on the ground causing ground damage.


 * Cryo Bomb (Serina Only) (Cost 600 Supplies, 1 tech level) Effect: Freezes the area nd knocks aircraft down to the ground.


 * Land Mines (Spartan Only) (Cost 600 Supplies, 1 tech level) Effect: Plants Land Mines on the Ground, causing severe damage to vehicles.


 * Transport (Cost 200 Supplies) Effect: Calls a Pelican Dropship to pickup the units in the selected area and drops them off at the decided point.

Fleet of Unbreakable Mourning



 * Super Engineers (Cost 600 Supplies) Effect: Calls to down Engineers to heal the target to full health instantly.


 * Glass (Prophet of Mercy Only) (Cost 600 supplies, 1 tech level) Effect: Glasses the area causing a wide range damage.


 * Earthquake (Brute Chieftain's Son Only) (Cost 600 Supplies, 1 tech level)

Effect: Causes an Earthquake to happen, killing everything except aircraft in the area to die instantly.


 * Power Drainer (Flipyip Only) (Cost 600 Supplies, 1 tech level) Effect: Power Drainers land onto the ground, killing units and aircraft inside the power drain.


 * Transport (Cost 200 Supplies) Effect: Calls a Spirit Dropship to pick up a certain location of Units to another location.

Halo Wars 3 Multiplayer


Halo Wars Multiplayer consists of two game types, Deathmatch and Skirmish. The maximun number of players at once depends on the game. The maximun player number is 8 Players (4v4 match). Deathmatch games ahve increased to 3v3 Deathmatch games aswell as 1v1 and 2v2 (Party Teams). Skirmish can contain 4v4 matches. 1v1, 2v2 (Party), 3v3 (Party), 4v4 (Party). Multiplayer grants the oppurtunaty to play as the UNSC against the Covenant. One big change in multiplayer is the equal force of each unit. Instead of the UNSC Buildings being stronger they will be weaker to the same Covenant Citadel. No Map Packs have been confirmed. One of the maps will be based in Space with Seraph Fighters, Longswords and Shortswords etc.

The Rock-Paper-Scissors technique still operates in this game (Vehicles beats infantry, Aircraft beats Vehicles and Infantry beats Aircraft).

Forge
The forge is gametype of Halo 3 and possible Halo 3: ODST. It is featured in this game as an area to add scenery to blank maps. The Player can also name the map and place building spots on it. The Player also chooses what neutral team will be on the map. The Main objects that can be built are as follows:

Forge Scenery

 * Building spot


 * Supply Case


 * Sniper Tower


 * Neutral Base (Rebel)


 * Neutral Base (Flood)


 * Neutral Base (Forerunner)

Lesser Scenery

 * Sentinels


 * Sentinel Majors


 * Infected (Anything infectable)


 * Rebel Infantry


 * Rebel Sniper


 * Infection Forms


 * Sentinel Factory


 * Forerunner Spire of Healing


 * Forerunner Lifepod


 * Forerunner Supply Elevator


 * Grassy area


 * Rocky Area


 * Mountain


 * Snowy Area


 * UNSC Wall


 * Covenant Energy Barrier


 * Crashed Warthog


 * Crashed Pelican


 * Crashed Spirit


 * Forerunner Protector Plant


 * Forerunner Spire of Healing


 * Sandy Area


 * Water Area


 * Wall


 * Ruined Wall


 * Ruined Building


 * Skyscraper


 * Scenery Citizen Plane


 * Trees


 * Bush


 * Chasm


 * Turret Constructors


 * Bridges

And much more.

Theater
Just like it's preceddor, Halo Wars, this game offers the chance of witnessing cutscenes aswell as Multiplayer Films and Campaign clips. Forge, however, cannot be filmed. It is impossible to leave the box on the map in the Campaign, multiplayer map by using glitches.

Skulls
Every Mission in Halo Wars 3 has a Skull. Each one having it's own effect.


 * Assault. Effect: When marines die, they they're assault rifles explode.


 * Crash. Effect: All Aircraft start with half health. Score Multiplyer 0.23


 * Oh, Mercy. Effect: If the Prophet of Mercy is out, whoever he kills turns to dust.


 * Blind. Effect: Gets rid of the Minimap. Score Multiplyer 0.21


 * Fog of War. Effect: The Fog of war disappears to the user of the skull. Score Multiplyer -0.39


 * Infection. Effect: All Flood units have 50% more hitpoints. Score Multiplyer 0.40


 * Alas, Poor Refu. Effect: All Flood on the 9th mission have 100% more hitpoints. Score Multiplyer 1.43


 * Genocide. Effect: When Elites die, they explode. Score Multiplyer -0.23


 * Leaderless... Effect: When a leader dies, the people around the leader lose health.


 * Powerless... Effect: When a leader dies, everyone around him dies.


 * Report. Effect: Supplies come in 50% faster Score Multiplyer -0.56


 * Covenant. Effect: All covenant forces are 50% stronger Score Multiplyer -0.34


 * UNSC. Effect: All UNSC forces are 50% Stronger Score Multiplyer 0.34


 * Spirit. Effect: Spirits shoot purple diamonds of love.


 * Of. Effect: Pelicans fire Rockets of pure love.


 * Fire. Effect: Flamethrowers kill flood units instantly. Score Multiplyer -0.34


 * Mourn. Effect: The Dead all go to heaven.


 * Veteran. Effect: All enemy units have 50% more hitpoints Score multiplyer 0.42


 * Remember Me... Effect: All Skulls collected activate. Score Multiplyer 1.20

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