RP:Hammer Fall



"The winds of time will erode mountains, monuments and the greatest of halls but what it will never erase is the tales of your conquest!"

- Maxim from the Scrolls of Tagran

Hammer Fall is a role play set in the frontiers of Jiralhanae space, telling tales of competing Clans, warring Chieftains, cut throat mercenaries and everybody cut in-between.

As a note, this is temporarily locked. you want to discuss ideas, ask questions or start forging alliances ahead of schedule, go talk on The forum page.

Premise
The roleplay will mix elements of text and stat based roleplaying, where the players must form clans, forge alliances, broker deals and combat one another for the vast riches of the frontier. While I highly encourage players to make multiple characters, and spread them across multiple factions, as well as join factions headed by other players, you'll also get the chance to recruit non-player characters, work with them, or join their clan for glory.

Setting
Hammer Fall is set in the largely unexplored and vast expanses of the Jiralhanae frontier sectors. Few worlds out here have been colonised, and there are vast opportunities for plunder and exploitation. The frontier backs onto the Demilitarised Zone. This sector of space is positioned precariously between the UEG, Sangheili space, and Kig-Yar dominions, and features a dozen colonies, most of which have little to no military presence, and can provide ample opportunitywill be set in the early seventies, for raiding, for the brave, trade opportunities for the savvy and allies for the diplomatic.

The RP is set in the late sixties, amid political strife rocking other factions. The Sangheili civil war has calmed down, with limited fighting on the borders and the UNSC has reigned in rebellious worlds, leading to many refugees fleeing to the DMZ, hoping for peace. In Jiralhanae space, the Chieftains Gauius and Marius rule over the Jiralhanae jointly, and form a loose coalition of thousands of Clan leaders who bow to them. While Chieftains swear allegiance to the High Chieftains, they by no means owe fealty to one another and often fight amongst themselves for resources, worlds, money, bounty and slaves. Territories are ever shifting, and allegiances are brokered and broken everyday, in the effort to gain power and favour. The frontiers are a free for all, where the influence of the High Chieftains is weak and opportunity is great, allowing many clans to operate out here unimpeded. Jiralhanae come out here for new lands to conquer, privacy from the prying eyes of the High Chieftains, wealth, to lend their services, to escape from their foes, or to plot in privacy.

Factions
Dozens of factions, from both the Jiralhanae Alliance, and beyond, come to the frontier to fight for the resources here, or to be paid to fight for the resources here.


 * Jiralhanae Alliance
 * The High Chieftains
 * Tyraxus Tribe
 * Blood Pack
 * Covenant Remnant
 * Kig-Yar
 * Sangheili
 * United Earth Government
 * Non-affiliated