Dom-094

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"Remember kids: Stalker forms pounce; but, ranged forms sting like no tomorrow."

- The Platinum Team's motto, developed by Dom

Petty Officer First Class Dominic-094 is one of the last surviving SPARTAN-II super soldiers. After the Human-Covenant War, he serves in the Peacemaker-Thug War.

Personality and Description
"It would most certainly be satisfying to grab you in a chokehold and twist that head off your body."

- Dom's honest response to Dr. Halsey's greeting, upon her return

Dom, like Linda, is a “lone wolf”. He rarely talks to any of the other SPARTANs other than those of the Platinum Team unless "absolutely necessary". Internally, Dom resents his superiors of the UNSC, and he cannot forgive Dr. Halsey for kidnapping him. He is also one of the only SPARTANs, if not the only SPARTAN, who has little to no respect for Chief Petty Officer Mendez; he looks up to Captain Jim Raynor instead as a fatherly figure, despite the fact that Raynor is an ODST. Dom's hatred towards ONI does not prevent him from understanding the necessity of defending against the Covenant and other enemies.

Dom has an all-around balance of skills, but his skills are somewhat lacking in grenade usage, compared to other SPARTANs. He has above-SPARTAN-average sniper skills, is good at medium range with a battle rifle, and is exceptionally skilled at using the empty-half-your-clip-and-then-melee tactic with an assault rifle. Dom is known for sudden outbursts of near-impossible reflexes that are even faster than those of Kelly, as often noted by Rick. These are triggered on occasion and are inconsistent. One example was when he intercepted a shard from a needle rifle to protect the wounded Sam from a fatal shot. His speed and reflexes were further enhanced by a Forerunner artifact called the Contumacy, allowing him to run at speeds as high as 195 km/h in his armor and go to extremes as to dodge transonic projectiles. Dom is also known for seemingly improbable tactics with most of them involving the usage of an Electrolaser Pistol.

It should be noted that Dom is small for a SPARTAN-II, standing only 188 centimeters (6 feet, 2 inches) tall, as opposed to the general close-to-7-feet.

Biography
The only thing known about Dom prior his conscription is that he and Kim Park were childhood friends.

Conscription
When Dom was five years old, he was abducted and conscripted into the SPARTAN-II Program by Dr. Halsey. Like the rest of the SPARTANs, he was taken to Reach, trained by Chief Petty Officer Mendez, and underwent severe augmentation procedures in 2525. And, of course, he is one of the only successful candidates.

Operation Squall
"This is SPARTAN-094. I'm done here."

- Dom

In 2549, the Platinum Team was sent to Catacomb to obtain the Contumacy, a Forerunner artifact hidden in a cave. During a Covenant encounter, Dom was knocked unconscious by a plasma grenade explosion. The explosion caused stalactites and rocks to fell, killing the Covenant forces, but separating Dom from the rest of the SPARTAN team. After waking up, Dom miraculously uncovered the Contumacy and found his way out of the cave. He discovered that most of Catacomb was glassed. Coincidentally there was a damaged frigate nearby, so he climbed into a cryo-chamber for an "eternal rest".

At the end of the Human-Covenant War, he was found by Sangheili and returned to the UNSC.

Peacemaker-Thug War
"Captain, Mission Accomplished."

- Dom reporting back to Captain Alejandro Ordona

Retirement and Death
http://www.youtube.com/watch?v=0BSNU2ZLyKM http://www.youtube.com/watch?v=yyDZscyf8lU&feature=player_embedded

Halo: Platinum Annals Attributes
Dom has the fastest running speed of all the usable characters (unless Sam uses sprint) and has the highest and farthest leaping distance. All (but one) of his movesets involve rapid short-ranged attacks with his only ranged attacks being his pistol and grenades.

War Entry
Health: 36

Special Attacks

 * Neutral: Magnum Shot (10 damage)
 * Side: Magnum Burst (50 damage)
 * Up: Upwards Magnum Shot (10 damage)
 * Down: Frag Grenade (200 damage)

Ground Melee Attacks

 * Neutral: The Halo: Combat Evolved shotgun melee animation, Dom swings his shotgun up and brings its butt into the enemy's head. (65 damage)
 * Side: A shotgun blast forward. The damage depends on how many pellets strike the enemy. (7 damage per pellet, 18 pellets)
 * Up: A shotgun blast upwards at 45 degrees. (7 damage per pellet, 18 pellets)
 * Down: A shotgun blast downwards at 45 degrees. (7 damage per pellet, 18 pellets)

Aerial Melee Attacks

 * Neutral: Four quick kicks in the air. (42 damage per kick)
 * Forward: A downward punch that smashes the opponent into the ground or off a cliff. (78 damage)
 * Back: A slow but powerful back kick with both legs. (84 damage)
 * Down: Dom spins, striking the enemy downwards with his feet. (78 damage)

Demolition
It should be noted that Dom is slower and cannot jump as high in this moveset.

Health: 36

Special Attacks

 * Neutral: Frag Grenade (200 damage)
 * Side: Missile Pod (250 damage)
 * Up: Gravity Lift
 * Down: Demolition Charge (500 damage)

Ground Melee Attacks

 * Neutral: A knee thrust (48 damage) followed by an overhead swing with both arms (78).
 * Side: Dom pulls out a rocket launcher and fires it slightly towards the ground. (300 damage)
 * Up: Dom slams a brute shot on the ground and fires a grenade upwards, which will fall back down (30 damage)
 * Down: Dom plants a trip mine on the ground, it will detonate upon contact with any character or enemy (300 damage)

Aerial Melee Attacks

 * Neutral: Four quick kicks in the air. (42 damage per kick)
 * Forward: An axe kick that will send the enemy into the ground or off a cliff. (90 damage)
 * Back: A slow but powerful back kick with both legs. (84 damage)
 * Down: Four stomps with the last stomp being the most powerful. (30 damage per starting kicks, 78 damage on last kick)

Energy Sword
This is Dom’s moveset for the majority of the Human-Covenant War campaign.

Health: 36

Special Attacks

 * Neutral: Magnum Shot (10 damage)
 * Side: Magnum Burst (50 damage)
 * Up: Upwards Magnum Shot (10 damage)
 * Down: Frag Grenade (200 damage)

Ground Melee Attacks

 * Neutral: Dom swings his energy sword upwards, back and forth (72 damage per slash).
 * Side: Dom holds the sword behind him and then slashes forward (132 damage)
 * Up: Dom swings the sword from his feet, over his head, and to behind himself. (126 damage)
 * Down: Dom slashes in front of him and immediately slashes in the opposite direction. (100 damage per slash)

Aerial Melee Attacks

 * Neutral: Four quick kicks in the air. (42 damage per kick)
 * Forward: Three quick sword slashes. (72 damage per slash)
 * Back: Dom slashes three times behind himself. (72 damage per slash)
 * Down: Dom extends his sword downwards, impaling any enemy beneath. (132 damage)

Contumacy
This is Dom’s moveset for every level after the Human-Covenant War. His speed is now double of what it already was. This is Dom’s moveset for the majority of the Human-Covenant War campaign. He also has much more health, due to energy shielding.

Health: 113

Special Attacks

 * Neutral: Electrolaser Pistol (1 damage)
 * Side: Contumacy Dash (54 damage)
 * Up: Contumacy Jet (84 damage)
 * Down: Contumacy Shield (30 damage)

Ground Melee Attacks

 * Neutral: Dom spins with his arms outward, repeatedly chopping the enemy (6 damage per chop).
 * Side: An overhead double-arm chop (126 damage).
 * Up: A back-flip kick (114 damage).
 * Down: A ground split kick (114 damage).

Aerial Melee Attacks

 * Neutral: Dom spins with his arms outward, repeatedly chopping the enemy. Unlike its ground counterpart, it cannot be done continuously as all the hits count as one attack (72 damage).
 * Forward: Dom becomes parallel to the ground and spins, striking the enemy with the spikes of his helmet. (66 damage)
 * Back: A flying back kick, but this time with one leg. (78 damage)
 * Down: Dom spins, shooting the enemy downwards with his feet. (78 damage)

Dom's strange tactics
Credit goes to Rayg, ZRDragoon, and Woojin, for sprites