User:Samdoo/Sandbox

Sandbox Archive of completed goals found here.

Units display thing

 * Unit
 * *image*
 * Role
 * Role

Light Armor & Scouts
 * '''Ghost - Reconnaissance/Support/Assault Unit
 * '''Revenant - Support/Light Anti-Armor Unit
 * '''Spectre - Counter-Infantry Unit
 * '''Spectre (Beam variant) - Counter-Infantry unit
 * '''Jiralhanae Chopper - Reconnaissance/Assault Unit

Heavy Armor
 * Jiralhanae Prowler - Reconnaissance/Counter-Infantry Unit
 * Jiralhanae Prowler (Grenade variant) - Reconnaissance/Counter-Infantry Unit
 * Wraith - Anti-Armor/Siege Unit
 * AA-Wraith - Anti-Air Unit
 * Shadow - Transport

Heavy Armor (Walker)
 * Locust - Counter-Structure/Mining Platform
 * Scarab - Counter-Everything/Siege/Mining Platform
 * Super Scarab - Counter-Everything/Siege/Mining Platform

Buildings display thing


Base components are:


 * ______, such...
 * White_Cross.png
 * White_Cross.png
 * White_Cross.png
 * Any-Level
 * Any-Level


 * ______, such...
 * White_Tick.png
 * White_Cross.png
 * White_Cross.png
 * Dock Level
 * Dock Level

Notes: Space Barriers and Mines are available for any Space Battle regardless of base types.

Map Sizes re-write
Note: also explain in forge mode some points thing that will determine the amount of items recommended for a map.

Faction


Note: Change Strength to Class and maybe Status to Strength, anyway you may need to rename everything.

Unit


Resources: 150-750. Resources: 200-2000. Resources: 1000.
 * colspan="2"| Upgrade 2: What it does.
 * colspan="2"| ^
 * Tech Level: 2.
 * Tech Level: 2.
 * colspan="2" | Upgrade 3: What it does.
 * colspan="2" | ^
 * Tech Level: 3.
 * Tech Level: 3.
 * colspan="2" | New Unit: Introduces a new unit for the faction to use, fully upgraded.
 * colspan="2" | Replaces the upgrade button.
 * Tech Level: 3.
 * Tech Level: 3.

Units Table
Note: UNSC (Great War faction)

Frame

Base components display
Producers and Command centers Ground Base
 * Unit Producers
 * Advancement Producers
 * Intro
 * Bases and Base Components

"A new topic about battle deployment and technology levels (Camp, Stronghold, Fortress)."

Base components are:


 * Command Posts are a main and an essential part for low-level buildings, many important base operations are held around and within it.

(Camp-Level) Buildings Camp Level Technology Stronghold Level Technology Fortress Level Technology

Material and building level

\ Scenery/producers

Building function

not thingy
▪	Camp Level Technology is the technology from all the Camp Level Components that can be placed in abandoned buildings and structures for greatly increased defense.

▪	Stronghold Level Technology is the technology from all the Stronghold Level components that can be placed in abandoned buildings and structures for greatly increased defense. Stronghold Level Technology has a variant of each Stronghold structure and producer. ▪	Fortress Level Technology is the upgraded technology of all the Stronghold Level Technology.

Refuge Technology Adaption Note: Sometimes abandoned structures that would normally be seen as just part of the scenery, can be used as temporary bases by some factions which allows a cheaper and faster way of setting up, it also provides extra secrecy. Adapting scenery into a base is done when the player selects a structure, then once the Circle Menu appears on all Icons a selection of different building types (relating to what is suitable to the sort of size and shape of the building) Vehicles and other large things are Though some structures can only