RP:Ignition

Ignition is a faction-based RP set in 2558 after the events of.

Plot
After fighting off the second invasion of extraterrestrials in the Sol system in five years, the is in peril. With the Forerunner Prometheans arriving at Earth almost immediately after they had been discovered, compared to the 27 years it took for the Covenant to get to Earth, the high-ranking officials of the UNSC are left wondering what their next foes might be. In order to better protect themselves, UNSC High Command had decided that the best course of action would be to gain ground by recolonizing the territory that had been lost in the. The first part of this plan was to fortify the resource-rich Outer Colonies that had escaped the notice of the Covenant, as the Inner Colonies had all been glassed and the process of terraforming them was scheduled to take another three decades.

The Outer Colonies that did survive the war barely survived on their own. As the UNSC was too busy defending the planets close to Earth, it had left them largely to fend for themselves. The UNSC has very little presence at these worlds, and communicated very little with their colonial governments. Some of them had not been visited by a UNSC ship since the 2530s, and most of the colonists were not aware that the Human-Covenant War had even ended. This apparent abandonment has caused distrust of the UNSC to run high among the Outer Colonists, which now consider themselves self-governing worlds.

The Covenant, meanwhile, had dissolved into, most notably the , the , and the. Of the three, the UNSC has only officially recognized the Swords of Sanghelios as a political entity and is currently in a shaky alliance with them.

RP Mechanics
The RP will progress in a turn-based system. The starting order will be determined by a randomizer after each participant selects a faction, each of which will be assigned a number. Factions will have a system of research and points allocations, and as such they are limited to the technologies they can and cannot build based on this. For example, in a battle scenario between a UNSC exploratory fleet and an Outer Colonies defense fleet would have more advanced UNSC ships in combat against smaller, simpler Outer Colonies ships in greater numbers.

Each participant will select a faction they shall represent, and will assume the role of a leader in that faction. All factions will have major dedicated goals throughout the RP and a series of smaller goals that they will complete while trying to achieve their major goals. In addition to the larger goal-based system, participants will be allowed to create "directly controlled" characters within each of their factions to complement the overarching system. These characters will be allowed much higher levels of freedom with regards to the actions they can take; however, they also have their own unique limitations.

Faction Resources
Click here to be redirected to the resources page.

Rules

 * 1) All "directly controlled" characters must be original; i.e. a participant playing as the Swords of Sanghelios is not allowed to have Thel 'Vadam as a "directly controlled" character.
 * 2) No killing any "directly controlled" characters without their "controller's" permission.
 * 3) Resource limits must be strictly abided by at all times.
 * 4) The sizes of fleets, battalions, etc. must be explicitly stated and classified prior to any action they take.
 * 5) Participants can control multiple factions if they wish.

Factions
Note that participants in the RP are allowed to introduce their own factions.

UNSC

 * (Agent Locke)
 * While the title seems redundant - the "DF" in "UNSCDF" stands for "Defense Force" - the role of the UNSCDF Defense Force is a rather important one. The UNSC Defense Force is responsible for defending the UNSC's sovereign territory from any enemy forces.  As such, their warships tend to be more powerful than those of other branches of the UNSC.
 * Diplomatic Information at beginning of RP
 * On friendly terms with Swords of Sanghelios
 * On hostile terms with Servants of the Abiding Truth, Covenant Fundamentalists
 * Neutral to other parties
 * MEMBERS
 * Lieutenant William Mitchell
 * UNSCDF Colonization Force(Agent Locke)
 * The UNSCDF Colonization Force is responsible for recolonizing the Outer Colonies and terraforming glassed worlds, among other things. Their ships are relatively small and fast with long ranges.
 * Diplomatic Information at beginning of RP
 * On friendly terms with Swords of Sanghelios
 * On hostile terms with Servants of the Abiding Truth, Covenant Fundamentalists
 * Neutral to other parties
 * UNSC SPARTAN Branch (Coolbuddy379)
 * MEMBERS
 * Sam Flynn (Spartan-IV)
 * Scott Jones (Spartan-IV)
 * Davis Logan (Spartan-IV)
 * Brad Clarke (Spartan-IV)
 * Bill Amber (Spartan-IV)
 * Evan Austin (Spartan-IV)
 * ONI (IndyRevolution)
 * ONI uses a series of Prowlers, agents, and drones to keep watch on the re-developing colonies, always with humanity's best interest in mind (Or, at least, their own version of it).
 * Criminal Espionage Unit (IndyRevolution) This branch takes a more "hands on" approach to handling criminal activity in the Outer Colonies. They a series of singular agents and tech to dismantle hostile organizations, though the agents can be re-purposed for other situations if necessary.
 * Section Zero(Agent Locke)
 * STRIKE TEAM A-3(Spartan-D042)
 * SPARTAN-B042, Codename: SOLACE
 * SPARTAN-G144, Codename: BOO RADLEY
 * ∆-6
 * ∆-6(Delta-Six) is ONI's Special Forces division, capable of "pulling" any NAVSPECWAR assets to assist in a mission, and has many permanent operators.
 * Diplomatic Information at beginning of RP
 * On hostile terms with The Bloodied Claw and the Russian Criminal Sydicate
 * Section One
 * Section Two
 * Section Three


 * High Command (Echowaffle8

Outer Colonies

 * Republic of Fotta (Revan180193)
 * Republic of Fotta is an outer colony left behind by the UNSC around 2430 to fend for themselves. Currently allied with URF
 * Diplomatic Information at beginning of RP
 * On friendly terms with URF, other outer colonies
 * On hostile terms with all branches of UNSC
 * Neutral to other parties
 * Members
 * Rico Mercer (General and Commander-In-Chief)
 * Alexander Lawrence (Admiral)
 * Tomas Beecher (diplomat)
 * Maria Kain (Colonel)
 * The Dysisan Republic (Slower Than Most)
 * The Dysisan Republic is a small system of outer colonies that declared its independence during 2540 after losing contact with the UNSC and UEG. Despite this, they seek to avoid any sort of conflict, and refuse to outright ally with either the UNSC or the URF, instead opting to stay Neutral. It has a large amount of valuable mineral sources, and is willing to trade these resources with some factions.
 * Diplomatic information at the beginning of RP
 * On friendly terms with no one
 * On hostile terms with the Bloodied Claw and more zealous Covenant Remnants, as well as Pirates and Criminals
 * Neutral to other parties
 * MEMBERS
 * President Clarke (Leader)
 * General Mason
 * Admiral Thompson
 * Michael Strelok (Diplomat)
 * Michael Strelok (Diplomat)


 * Palatina Federation (Tobiisagoodboy94)
 * The Palatina Federation is an independet outer colony, which revolted against the UNSC in 2520. They have established good realtions with several Unggoy colonies, but are hostile towards the Republic of Fotta and their URF allies.
 * Diplomatic Information at beginning of RP
 * On friendly terms with Unngoys and most outer colonies
 * Neutral towards all UNSC branches and human friendly Covenant Remnants
 * Hostile towards the URF,the Republic of Fotta, Criminals and anti-human Covenant Remnants
 * Members
 * Hendrick Templer (Vice-Admiral, Commander of the Expeditionary Force)
 * William Smith (Captain, Commander of the 1st Fernspäher company)

Covenant Remnants

 * Swords of Sanghelios (Andromeda Vadum)
 * Thel 'Vadam's Sangheili government created during the final stages of the Human-Covenant War. Currently allied with humanity, and as a result against most other Covenant Remnant factions.
 * Diplomatic Information at beginning of RP
 * On friendly terms with the UNSC
 * On hostile terms with Servants of the Abiding Truth, Covenant Fundamentalists, other Covenant remnants
 * Neutral to other parties
 * MEMBERS
 * Josh Konaree (Sangheili Minor) (Andromeda Vadum)
 * Sangheili Special Warfare Group (Slower Than Most)
 * The Sangheili Special Warfare Group is a continuation of the old Covenant Special Warfare Group, now under the Sword of Sanghelios. It finds itself as a sort of counterpart to ONI, often deploying its own agents and stealth ships to keep Sanghelios' best interests in mind.
 * Diplomatic Information at beginning of RP
 * On friendly terms with the Swords of Sanghelios and Sangheili Alliance
 * On hostile terms with the Servants of the Abiding Truth, Covenant Fundamentalists, other Covenant Remnants
 * Neutral to other parties.
 * MEMBERS
 * Mof 'Kazomee (Leader)
 * Sangheili Alliance (Andromeda Vadum)
 * The Sangheili Alliance was formed after the Covenant Separatists was formed. Andromeda Vadum left the Covenant Separatists, though the reason is unknown, he actively recruited members to join who fought against the Covenant Remnant and are allied with the Covenant Separatists.
 * Diplomatic Information at beginning of RP
 * On friendly terms with the UNSC and Swords of Sanghelios
 * On hostile terms with Servants of the Abiding Truth, Covenant Fundamentalists, other Covenant remnants
 * Neutral to other parties
 * MEMBERS
 * Andromeda Vadum (Leader) (Andromeda Vadum)
 * Thel 'Xofamee (Shipmaster) (Andromeda Vadum)
 * Lex Norsan (Field Master) (Andromeda Vadum)
 * Zuka 'Soramee (Major) (Andromeda Vadum)
 * Jul 'Fornam (Major) (Andromeda Vadum)
 * Ther 'Redavee (Minor) (Andromeda Vadum)
 * Thrad 'Koidam (Minor) (Andromeda Vadum)


 * Swarms of Palamok (Revan180193)
 * The Swarms of Palamok is a large faction entirely made up of Yanme'e. The Swarms are ruled by a large number of Hive Queens. Still not trusting the humans of UNSC the Swarms of Palamok are very hostile towards them while remaining at large with any of the other Covenant Remnants. Lacking the sence of individuality the Hive Queens ordered a limited number of Unmutuals with specific talents to force to undergo cybernetic alterations so that they can functions as commanders for their armie and fleets.
 * Diplomatic Information at beginning of RP
 * On friendly terms with the Servants of the Abiding Truth, Covenant Fundamentalists, other Covenant remnants
 * On hostile terms with UNSC
 * Neutral to other parties
 * members
 * Swiftstriker] (Yanme'e leader)
 * Ghost (Ultra)
 * Headsmasher (Mutated Major)
 * Tyraxus Tribe (Ajax 013)
 * A strong alliance of several Jiralhanae clans, they exist at the edge of Jiralhanae space, close to the Joint Occupation Zone. The Tyraxi Tribe is devoted to a pursuit of justice and righteousness, though the harshness of frontier life has compromised some of their ideals, their honour remains untarnished.
 * Diplomatic Information at beginning of RP
 * On friendly terms with Swords of Sanghelios: With close ties to the Sangheili, even before the schism, they maintain a friendly relationship with the Swords, and trade information, technology and resources.
 * On hostile terms with the Covenant: The Tyraxi are opposed to followers of the Covenant, opposing them on both a doctrinal basis, and on the basis of their dishonourable cause.
 * Neutral to the UNSC: While they have made attempts to expand a hand of friendship to the UNSC,the fact the Tyraxi Tribe owns slaves, many of them human, has soured relations, regardless of the Tyraxi's own attempts to help.
 * MEMBERS
 * Tribe Chieftain Tyraxus
 * War Chieftain Iramus
 * Chieftain Larirum
 * Chieftess of the Stalk Yiranim
 * Clan Chieftain Meteranus
 * Captain Caeus
 * Fleet Master Taetrus
 * The Bloodied Claw (Ajax 013)
 * A collection of well organised pirates and brigands, the Bloodied Claw is one of the most dangerous pirate groups operating out of former Covenant territory. Lead by the charismatic pirate prince, Jor Ruk, they strike with impunity and leave without a trace, taking a haul of loot and slaves with every raid. A blight on border colonies and a terror to shipping, he usually sells his services to the highest bidder, though he is most commonly contracted by ex-Covenant factions to attack their enemies.
 * Diplomatic Information at beginning of RP
 * Neutral to the Swords of Sanghelios: Prince Jor Ruk has steered clear of the Swords thus far, seeing no need to engage them, though business may change this in the future.
 * On friendly terms with the Covenant: The Covenant are probably his best business partner, buying his services and trading loot and slaves.
 * On hostile terms the UNSC: The Claw are a constant threat on the UNSC's borders, attacking colonies and outer territories.
 * On friendly terms with Criminals: The Claw have extensive links to criminal groups, and often trade information and contraband through them.
 * MEMBERS
 * Prince Jor Ruk
 * Marquis Dak Mal
 * Marquis Chal G'Tor
 * Marquis Tal'R Kar
 * Marquis Faal C'Mat
 * Marquis Tah
 * Marquis Qir Nak Tur
 * Marquis Saa'Kral
 * Gorramus
 * Thran 'Nodam
 * The Alliance of the True Covenant (Sean4333)
 * A loosely tied network of pirates, fanatics, and mercenaries, the Alliance of the True Covenant (Called the Alliance of Truth, or Alliance for short) has evolved from its original purpose. Once a confederation of Covenant members who refused to surrender with the rest of the forces, the Alliance of Truth now consists of many beings who have lost belief in the Covenant religion long ago.  It now uses its name as a front for what it really is, an independently owned body that sides with the Covenant out of cowardice.  While originally lead by Brutes, the Jackal members have since violently ceased control, with many Grunts left over as slaves.
 * Diplomatic Information at beginning of RP
 * On friendly terms with the Servants of the Abiding Truth, Covenant Fundamentalists, other Covenant Remnants.
 * On hostile terms with the UNSCDF
 * On hostile terms with the Outer Colonies
 * Neutral to other parties
 * MEMBERS
 * Kok-Tosh Vek (Kig-Yar) (Pirate/Prophet/Perjurer/Politician extraordinaire) (Sean4333)
 * Pronsenus (Jiralhanae) (Next-in-Command)
 * Shek-Ket (Kig-Yar) (Head of Navy)
 * Lek-Tok (Kig-Yar) (Head of Army)
 * Koth-Mak (Kig-Yar) (Random Soldier for the sake of story)
 * Wazaw (Unngoy) (Aforementioned Random Soldier's slave)

Criminal Organizations

 * Russian Criminal Syndicate (Andromeda Vadum)
 * As of the year 2558, the Russian Criminal Syndicate specialized in black marketing and arms dealing; moving weapons around the globe to build support and alliances. Unlike the United Rebel Front, they are a group of criminals that create strategic terrorism, picking their targets that are rather small and defenseless.
 * Diplomatic Information at beginning of RP
 * On friendly terms with the Insurrectionists, Terrorists, Criminals and URF
 * On hostile terms with UNSC
 * Neutral to other parties
 * MEMBERS
 * Vladimir Gorbachev (Leader) (User:Andromeda Vadum)
 * Dimitri Khrushchev (Second in Command) (User:Andromeda Vadum)

Other Factions
The Federation is the goverment of all Geralic colonies. The Geralic are an species of humanoid, warm-blooded reptiles. They entcounterd the UNSC and the former Covenant in 2558 for the first time and got drawn into the conflict. They have formed an small empire, which is made up of dozens of colonies, but their industry is mostly based on space stations and asteriod mining. They are rather peacefull and try to damage their colonies ecosystems as little as possible, but they will fight if they are forced to.
 * Geralic Federation
 * Diplomatic Information at the beginning of the RP
 * Neutral towards the UNSC, the Swords of Sangheilos and any independent colonies.
 * Hostile towards radical former Covenant factions.
 * Members
 * Rear-Admiral Arod Declos ( Fleet Commander)
 * Commander Makon Donar ( Commander of the GFSS Gaia)

Signing up
If you're interested, simply sign up by leaving a message on the talk page with your username, the faction you would like to participate as, and any of your faction's major characters.