User:Hunter Zealot/Doisac Warriors

"We are the brothers of a nation, a system. So...We are not the will of the gods, but the will...of our planet."-Cormonaum

The Doisac Warriors is a huge army of Jiralhane. Most of which were originally part of the Covenant, or the Revolution of the Jiralhanae. All armors come from the two factions, from the Revolution's spiked, brutal plating, to the Loyalists unique, honorable armor. They began to form after the Covenant died, and the Renaments were destroyed. Their sudden announcement surprised the Sangheili, who guarded their planets until they realised they were no threat.

But soon the warriors 'arranged' an all out war on the Sangheili, and nearly defeated them, with help from the Domahanae, and the Korzak.

Races
The entire faction is made of brutes, drones, and jackals, no other races were allowed, after learning of the San 'Shyuum treachery. All grunts were sent to Balaho, if they resisted, they died. Most of the Unngoy resisted, as they wished not to leave alone. All lesser prophets were eating alive, and scattered around their death place. The one High Prophet left, who was recently appointed, was tortured to an extent they made him insane, he died of blood loss, lack of water, and from the Kig'Yar's constant torturing. His body was ate by the bugger queen.

The new faction was established like the Covenant and unlike at the same time, Brutes were the highest ranking, and Jackals the same as Drones, but all were treated equal. Brutes as the military leaders, and the other two as the support,

Units
Besides the normal infantry and other units used by the last combat groups, new units were made for all combat purposes, each having it's own unique style. Most of these units were only sent for special purposes, otherwise normal units were given the task.


 * Charger-Chargers were normally Chieftains, and always carried melee weapons. Their armor had anti gravity gauntlets so the hammer would never push them back, and always gravitated objects with ease. Also a rank.
 * Scout-Scouts could be both Kig-Yar, and Jiralhanae. They had cloaking abilities and Razers, a short energy staff designed for close combat only.
 * Sniper-Not to be confused by the rank, these were given to Kig-Yar only, due to superior vision.
 * Rogue-Not actual rogues, they were signed as one man armies, with any weapon of their choice. They were given permission to take control of packs not led by Chieftains or non chieftain Chargers.
 * Rabid-The rabid were named by the humans, these brutes had taken a disease that allows them to grow taller than even chieftains in full combat armor. It boosts their strength to incredible levels.

Jiralhanae Ranks
All ranks from the loyalists, and many new and some from the Revolution are part of the Doisac Warrior's ranking system.

High Leaders

 * Chieftain of the Jiralhanae-The supreme leader of the Brutes, only three are known, Tartarus, Tormontrus, and Cormonaum. In 2552, Thel Vadam killed Tartarus, makeing him the Brute leader, but Tormontrus denied this, and as closest living relative, gained the rank. He was later betrayed by Cormonaum.
 * Captain of the Guard-Leader of all Honor Guards, Bodyguards, and Stalkers. Still outranked by the Chieftain of the Jiralhanae, taking more of a commander role.
 * Army Commander-Only two, were ever known, they still remain. They must wear the sacred armors, and only two are allowed. Are very close to Chieftain, but may command them to their liking.

Pack Leaders

 * War Chieftain-The War Chieftains are the leaders of the Jiralhanae armies, ruling with iron fists and dark hearts. There are two armors, the original gold, and the spiked steal armor of the Revolt.
 * Alpha Jiralhanae-These brutes rule packs and clans, and normally act as commanders for the War Chieftains. There are other equal ranks considered the same.
 * Stalker Chieftain-Pitch black Chieftains, leaders of any stalker. They have large sword or spear like weapons on their wrists, which is their only weapon(s). Their armor, as mentioned above, is pitch black, and missing the "spikes" and has a gap in the helmet, similar to a prophets, with a symbol in the middle of the gap.
 * Jump Pack Chief-The last equal of an Alpha, these brutes wear dark purple armor, almost black. They carry small "axes" that will rip through armor quicker than a sword. Their jump packs also have an ability to hover, for around two minutes, otherwise just the same as a regular.
 * Lesser Chieftain-These high ranking but young chieftains carry down graded hammers, still capable of killing a SPARTAN in a single hit. The orange part of the headdress is removed, replaced with a round helmet, but still has the "spikes" that stick out of the original headdress.

Squad Leaders

 * Captain Leader-As highest squad rank, they wear steel armor, much similar to a chopper, with jutting spikes. They normally come in pairs, most likely in a Brute Chopper.
 * High Captain-Silver armored veterans of many battles, these brutes lead packs when higher ranks are gone, and are said to outrank Captain leaders, but this is unknown.
 * Captain Ultra-The Captain Ultras are ferocius, and carry any arm they wish. They have the light blue/green armor. Lead small squads of brutes and Kig-yar.
 * Captain Major-Golden warriors, normally leading squads of low ranked brutes.
 * Captain Domo-Red armored captains. Lead groups of Jackals and Brute majors ultras, and minors.
 * Captain-Blue armored. Lead a Jackal lance or a few lower ranked brutes.

Specialists

 * Stalker Ultra-Ultras are clad in green armor, and lead small groups of Stalkers or protect their Stalker Chief.
 * Stalker Major-Most majors are silver, though some have blue armor. They lead Stalkers into battle.
 * Stalker Minor-The lowest Stalker rank has little protection, and normally carry Maulers, Spikers, and Brute Plasma Rifles.
 * Jump Pack Ultra-Ultra "Fly Monkeys"(As said by marines) are clad in gold armor.
 * Jump Pack Major-These brutes have red armor, and use Spikers or Carbines.
 * Jump Pack Minor-Clad in blue armor, are the weakest of the "Fly Monkeys".
 * Honor Guard-The royal guards of the Jiralhanae. They now protect Chieftains and temples. Are now just red armored ultras, with upgraded shielding, but still have the ornate armor added on.
 * Body Guard Ultra-Clad in steel armor, are equivalent to Captain Majors.
 * Body Guard Major-Clad in black armor, the major guards are the equivalent to Captains.
 * Body Guard-Blueish armored brutes, are equivalent to Ultras.
 * Charger-Mostly chieftains equipped with special armor, these brutes have any type of melee weapon. Only one non-chieftain exists, Tormontrus before his apparent promotion a few years later.

Infantry

 * Kama-The diseased Rabid are known as "Kama". They wear little armor, mostly just a helmet, and metal waist armor to protect where even they can't sustain a blow.
 * Ultra-Ultras are dark blue and sometimes red armored. They lead Kig-Yar lances and the common minor.
 * Major-Only trusted to lead Kig-Yar, and only if proven n combat, but not worthy of promotion.
 * Minors-Light green.

Loyalists
Most of the brute based vehicles were added to the vehicles of the Warriors.


 * Type-52 Infantry Support Vehicle(Prowler)-This was a transport vehicle, the equivalent to a Warthog. Three different ones existed. An explosive shooting cannon, similar to a Brute Shot. The normal Plasma shooting one, and a spike shooting "mini gun" attachment.
 * Type-25 Rapid Assault Vehicle(Chopper)-The chopper is a fast moving one man craft. It shoots large heated explosive spikes, that are actually duel 35mm auto cannons. Another version was made, but it was stripped of it's cannons, and given a second seat. It also moved surprisingly much faster, and it's burst was made so it could continue long periods.
 * Type-90 Heavy Armored Defense Tank(Destroyer)-This small tank had four of the "mini guns" attached to it's sides, and a small cannon, that shot a huge explosive round that spread into large spikes, three feet long.
 * Type-99 Heavy Anti Armor Vehicle(Grinder)-This tank is large, heavy, and above all, deadly. It features Splitters and a 140mm cannon. It can carry twelve inside the Vehicle.

Revolution

 * Type-30 Infantry Support Vehicle(Mainer)- A large troop transport with auto cannons on the side and top. Can carry twelve.
 * Type-42 Rapid Assault Vehicle(Slicer)-A round disk shaped vehicle, is surrounded by a large razor, which kills all upon contact due to rapid speed.
 * Type-100 Anti Armor/Air Vehicle(Dropper)-The largest tank in the current time, and ever seen. It is an anti armor, troop transport, and anti air monster. It fires large bursts of spikes from it's main cannon, and fuel rods from a cannon upon that one. It also has four detachable turrets, and one non detachable one.
 * Type-60 Infantry Support Vehicle(Mauler)-Named after the gun, this support vehicle can destroy squads in minutes. It has three passengers, a front, and two sides. The cannon is a double barreled "shot-gun", capable of tipping a Warthog in a single shot, and likely killing everyone. It can also have a rocket launcher.

Air Craft

 * Type-30 Ground Support Aircraft(Smoker)-The smoker is the counterpart to Hornets and Banshees. It has the same arments as a chopper, with a slightly faster rate of fire. It has the ability to boost, and spread smoke in the air.
 * Type-60 Troop Carrier(Crusher)-The crusher has two "arms" at the bottom of the craft, capable of crushing, hence it's name, any thing unlucky enough to be grabbed by it. It features a cannon on top, rotors, or as they are called, mini guns on the sides, and capable of carrying twenty brutes, or thirty five jackals.

Starship
The ships look almost like giant, spiked, Spirit drop ships. The brutes changed them so they could shoot at incoming targets from the left or right. The weapons are medium sized auto cannons. They still feature frontal weapons, which are more powerful. The tech used is more based on their own, then on forerunner tech. The tech level could be compared to humans technology, and on some Sangheili, but may be above and below. The tech was from the Korzak, who in turn, gained artifacts of the Precursors, which Brutes wanted nothing of. The main weakness in their weapons were fact that there "giant spikers" overheated quicker than any other craft, this called for large teams to enter and destroy ships, or with Carriers and Super Carriers, send Defoliant "Mega" Bombs, which literally burnt through ships.


 * Super Carrier-A huge ship, the size of two covenant cruisers. It's shielding was immense, and weapons powerful. Normally the highest ranking individuals manned them.
 * Carrier-Large, and used for flagships.
 * Destroyer-The main force for destroying other ships.
 * Battleship-Always around larger ships.
 * Cruiser-Armed the least, but still dangerous.

Ship Captain

 * Ship Mistress-Unlike other races, a female Ship Master is the highest military rank. They're given energy shields, and still have a combat shield.
 * Ship Master-Ship masters are lower in rank than female ship masters. But still have the same privileges.
 * Zealot-Males only. The zealot Kig-Yar have Shields, but no hand held one. Most dorm combat knifes and Particle Beam Rifles. Only man ships when no higher rank around.

Commanders

 * Zealot-Males only. Energy shields, most use combat knives and long range weapons.
 * Mega-Mega's are female equivalents to Zealots. But unlike them, they can't commandeer a ship.

Specialists

 * Sniper-Major Jackals who hide in trees, and strike when forgotten. Long range weapons, and forreruner shield.
 * Marksmen-Same as snipers, but missing any advanced arm shield.
 * Ranger-Rangers have plasma rifles, and the best shielding asides from zealot and up.

Infantry

 * Ultra-Ultras are the lowest rank with shielding, and have a silver personal arm gauntlet.
 * Domo-Carry small metal shields. And use maulers or spikers for combat. This rank is the same as ultra, but given if kill count is over a thousand. The rarest rank in the Jackal hierarchy.
 * Majors-These orange Kig-yar have reddish shields, and often carry needlers.
 * Minors-These simple jackals have blue-green arm shields.
 * Tacs-Not much of a rank, but are mercenaries hired to kill ship masters who've gained too much, and give too little. Are hated among most.

Kig Yar Vehicles
The Kigyar brought along four different vehicles, and two types of Starships. Later modified by the Korzak, like many other vehicles. Also, the Kig Yar used roman numerals, for strange reasons.

Transport
Type-II Cruiser-The Cruiser is a small eight man craft(Not including Gunmen), capable of floating on water. Its weapons were small, in fact, it only had two, which were located on opposite sides. They seem to be the same power of a "Transport" Hornet's guns.

Type-VI Cruiser-The XV Cruiser was a more powerful version of the above, but still only held eight, not including the extra arms equipped. It's armor was similar to a Wraiths, but dyed Metallic Black, with one taderal clan mark upon it's side.

Type-X Cruiser-The Mulcher was a powerful Cruiser. It's new weapon, and ten jackal seats, with a top sniper hatch made it the "omega" of the Cruisers, and any water based vehicles.

Star Ships
Destroyer-The Kig Yar destroyer was the size of a UNSC Super Frigate. It had four front cannons, and two side cannons. Ship Mistresses had larger versions of these, but still, the same. They were very long.

Jiralhanae Weapons
The brutes are known for barbaric weapons, most are bladed, shoot some type of spike round, and use cartridges.

Type-21 Jiralhanae Side Arm-The side arm shot in bursts, with two spikes a burst.

Type-52 Pistol-The Mauler. Was more of a mini shotgun.

Type-15 Main Jiralhanae Carbine- The brute carbine shot one, large spike per casing. It had a stock add on for actual snipers.

Type-25 Directed Energy Rifle/Jiralhanae- The Brute Plasma rifle is a better Plasma Rifle, suited for all brutes.

Type-25 Carbine-The spiker. It shoots rapidly, and normally a side arm.

Type-25 Grenade Launcher-The Brute Shot shot highly damageing grenades, and had a large blade.

Type-40 Main Rifle-The Splinter was powerful, deadly, and was the main rifle for most infantry.

Type-45 Rifle-The Splitter was a heavy version of the Splinter, both shot in automatic, but the Splitter was much stronger.

Type-50 Grenade Launcher-This upgraded Brute Shot was powerful, and held two shots. It fired slower, but the greandes acted more like rockets, taking out a fully sheilded Spartan in a single shot. It was also a great melee weapon.

Type-100 Rocket Launcher-The Brute Rocket Launcher was a heavy anti tank weapon. It shot a large 'spike', which was hollow, but filled with some type of explosive powder found on the Doisac moons.

Type-15 Flamethrower- The first flamethrower of the brutes was very unsutable for the large brutes, and was more of a back up weapon under the most extreme circumstantions.

Type- 50 Flamethrower- The next generation of fire weapons was immensly more suitable for Jiralhanae, it was the size of a normal human sniper rifle, and had a very large cartiridge.

Kig Yar Weapons
Due to jackals loosing much of their original weapons, they modified carbines, snipers, and many other weapons to suit their better need.

Type-25 Directed Energy Pistol-The Plasma pistol, originally the standard covenant sidearm, can shoot large bolts that release EMP power surges.

Type-30 Directed Energy Pistol-The Blaster was almost identical to the original, but it had the ability of shooting in automatic, and it had a second EMP trigger.

Type-25 Directed Energy Rifle- The Plasma Rifle was the standard weapon of the Kig Yar Majors. It shot rapidly with deadly effect.

Type-50 Directed Energy Rifle-This plasma operateing rifle was by far the strongest Kig Yar rifle. It shot twice as fast, and had a active cooling system at all times.

Type-51 Carbine-The Carbine was the standard marksmen weapon, and farely common. It was the start of the Carbine Industries.

Type-41 Carbine-This golden sidearm was made for quickly taking out small teams at medium range.

Type-61 Carbine-This new carbine was stronger, longer ranged, and shot faster. It was a remarkable Weapon.

Type-71 Carbine-This new carbine was powerful in every way the last ones were, and it had a silver finish.

Type-81 Carbine-This new sniper was the most powerful 'Carbine' yet. It shot in powerful streams of red plasma, and could kill a sheilded spartan in a single shot.

Yanme'e Weapons
The drones used razor sharp blades, axes, and other melee weaponry. Though these weapons weren't their main weapons(Which were taken from the other two races), they always had the blades at their side.(Literally attached to them) There were many of the weapons, actually impossible to name them all.

Wrist Blade-This wrist attachment was hooked to their already 'spiked' weapons, and added deadly efficiency.

Battle Ax-The new wrist attachments were more powerful, but would slow them down in flight.

Spear-The spears were great last minute melee weapons, attached to them so that it could shoot out from a container, similar to an energy sword.

Ravage Sword-A spiked sword with an incredible kill rate.

Wrist Blade II- This new wrist knife was several times longer, and curved for better suiting to drones(Because they fly).

Silencer-Poisoned blades for assassinations, normally just needle sized.