User:Solid G3 Legend/Jacob Matthews

Appearance:

Jacob is a twenty six year old young man with blue eyes and short unkempt black hair. He has a large, and very well fit muscular toned athletic build in the peak of physical condition and being the definition of trim. Having highly defined biceps and arms, visible abs and pectoral muscles, a muscular back, and the fibers of almost all of his muscles being visible. His body, however, was covered in scars, cuts, bruises, and grazes that look like they come from years of the most intense hellish forms of training, fighting, and hardships where only the strongest and most savage of killers can survive that he has endured over his life. The most noticeable being the two prominent facial scars he bears: One small vertical scar on his right cheek, and another small vertical scar running over his left eye. Finally he has a tattoo of a Dragon on his left collarbone and another depicting a stylized cross on the shoulder.

Uniform/Armor:

As an ODST:

His ODST Uniform was heavily customized to provide stealth capabilities with little or no loss of endurance while adding more freedom of movement. He wore black camouflaged military jumpsuit with black tactical hard-knuckle gloves, black combat boots, and a tactical holster attached to his right thigh. All designed to withstand the forces of nature when thrust into an unforgiving climate. Over this various pieces of armour were strapped to him with belts and buckles. Including a slimmer chest plate with a shorter collar, smaller lower-profile pauldrons, and standard issue forearm, knee, and shin armor. Allowing as much protection as possible, while still allowing him to be mobile, like a cherry on the cake. Another feature he had was a knife sheath on the left side of his chestplate near his shoulder. Unlike the rest of his squad, he did not wear a rucksack of any kind on his back. Instead he sports a variety of equipment and gear on the utility belt around his waist and on the bandolier slung over the right side of his chestplate. Around his waist he carried several tactical pouches and a few tactical grenades. On his bandolier he carried a total of four tactical magazine pouches and one tactical grenade. His armour was primarily colored black, but he had markings and accents in blue, identifying him so his teammates could tell him apart from the others.

As a Spartan:

Wears a full set of GEN 2 MJOLNIR Helioskrill armour with a blue visor. It is painted white with blue markings and accents. Like his old ODST uniform, it has a knife sheath on the left side of his chestplate near his shoulder.

Later in his career he gains two different emblems on his armor. The first being the emblem of the Swords of Sangheilios located on the upper-right part of the armor's chest. The second being Shay'est's family emblem on its left shoulder, consisting of a maroon mark in the shape of a small circle with a long, triangular arrow pointed downward just beneath it. Over the armour he now wears an old hooded cloak that was grey in colour, complimented by white stripes, shaped like downward arrows, running down the center. The lower half of the cloak was torn, tattered, like it had seen many battles and treacherous terrain like many would scarcely believe, yet still lives to tell the tale.

Powers and Abilities

Pre-Spartan

'''Athletic skills''' - In terms of physical fitness, Jacob is in peak physical condition. Thanks to years of extensive rigorous physical training to increase his muscle mass, making him incredibly strong and resistant. He is very acrobatic with incredible reflexes, being able to perform various flips and evasive manoeuvres to avoid enemy attacks, debris, and other obstacles. Jacob is very fast and extremely agile and athletic, which is surprising considering his size. He is capable of many different climbing and scaling abilities, such as step-jumping to climb raised walls, performing the infamous "Split Jump", a split leg maneuver, to keep himself supported for a long period of time, as well as being able to hold on tightly to ceiling pipes or even the undercarriage of a moving train. He is also strong enough to lift the body of a full-grown man onto his back and carry it around, and can run somewhat faster than the average soldier. Jacob is also a highly skilled gymnast and acrobat, capable of feats such as parkour and free running along with being a equally skilled climber. Using unorthodox climbing techniques (e.g. split jumps, half split jumps, difficult techniques to climb pipes, et cetera). His acrobatic maneuvers extend to using not only walls, but also furniture and even human beings to push off from in order to escape.

Stealth Tactics - As the nature of Jacob's job relies on stealth and non-detection, he is highly adept at blending into shadows and moving silently. With an expertise in field craft, he is able to sneak up on most opponents undetected and quickly subdue them using either lethal or non-lethal means. Biometric data indicated that he's actually better at identifying targets, while operating from concealment, which makes him a very dangerous threat to his opponents in dark environments. Even if the enemy thinks he's not targeting them directly, they may still be in the line of fire. Jacob can vanish, flank his enemies and leave them shooting at the spot where they thought he was, right up until the moment he eliminates them. Although enemies are aware of his actual position, Jacob always catches them off guard by making them rely on his last known, which gets them killed.

Close Combat - Jacob Matthews is a highly trained martial artist and excels at improvisation and weapons handling. He employs a rugged mixed martial arts fighting style that focusing on brutality, strength, and speed. Composed of a mixture of Boxing, Kyokushin Karate, Muay Thai, Taekwondo, Traditional Japanese Jujitsu, Classic Wrestling, Taido, and Apache Knife Fighting & Battle Tactics. Making him a dangerous and brutal expert in almost all variety forms of strikes, throws, takedowns, grapples, joint-locks, ground fighting, and weaponry. He received his martial arts training from New Brisbane, Australia. Jacob is also a masterful knife fighter and melee weapons expert, having a preference for them in close-quarters. He has advanced in aptitude with knives to the point of using them expertly in an ambidextrous capacity, even being able to switch hands in the midst of combat. He has also demonstrated an extremely high accuracy when throwing knives.

Endurance - In addition he seems to be able recover from injuries incredibly quickly and seems to be extremely resilient. He is also quick thinker and can react instantly to any situation in order to survive. He has been described as having formidable survival skills and being "Practically a genius."

Handiness - Jacob is proficient with many types of weapons and is an incredible marksman. His accuracy, precision and focus is fantastic, enabling him to score head shots from over fifty yards and rarely missing his intended target. His exceptional shooting stance grants him full control over his weapon's recoil, being able to retarget immediately after every shot. Although Jacob is right-handed, he is ambidextrous. Which allows him to switch which hand he fired his weapon with in order to maintain cover without any apparent loss of accuracy.

Post Spartan

Super human physiology - After becoming a Spartan, Jacob gains a number of common Spartan abilities, such as Enhanced Strength, Durability, Endurence, Speed, Stamina, Agility, Metabolism, Dexterity, and Reflexes. These are all thanks to the implants, surgeries, serums, and enhancements standard issue to Spartans.

Spartan IV Implants

Skeletal - Bones are infused with a substance "tougher than steel" which makes them virtually unbreakable, allowing survival in harder impacts. The joints are also reinforced or replaced while the bones are lengthened, making the subject several centimeters taller than they originally were. The reinforcement is necessary as without it, simple actions such as jumping would result in the bones disintegrating due to the strain from the strengthened muscles.

Muscular - Muscles are injected with a material that allows them to work harder without breaking the Spartan's skeleton.

Neural - The nervous system is "super-myelinated" to decrease reaction time.

Corneal - Corneal implants are provided, improving the subject's eyesight and night vision. The use of implants is a departure from the Spartan-III program's use of a retinal-inversion stabilizer drug to achieve the same effect.

Pulmonary - Lungs are lined with a polymer that enhances oxygen intake and allows the subject to process air-borne toxins or foreign gas mixtures.

Intestinal - Intestinal bacteria are altered to enable the digestive system to absorb more nutrients out of food.

Pancreatic - Pancreas is replaced by a new vat-grown organ.

Cardiac - Heart is implanted with a synthetic weave which significantly increases its capacity to pump blood.

Cardiovascular - Blood is altered to allow for faster clotting. Subject's blood is modified to make the Spartan immune to most toxins.

Biological - Other than the brain, virtually all other organs in the body are either modified in some manner or replaced.

Cybernetic - The subject is given a specialized neural implant capable of interfacing with an AI alongside a significant number of implanted electronics. They are also implanted with several monitoring devices to help medical teams.

Equipment

Aaron - Jacob's heavily custom combat knife given to him by his Cousin, which he named the knife after. Its spearpoint style blade features a hook at the base on the top edge and a half circle notch near the handle on the bottom edge. The black handle sports a hilt and grip incorporating multiple finger groove. Allowing for superb grip for the owner to hold the knife perfectly when held in either a forward or reverse grip. Finally it features the drawing of a tribal basilisk head drawing near the handle of the blade. It is arguably Jacob's most effective weapon and is one of the two weapons that can be used without disrupting the cloak. The other being the Prototype bow.

M7S SMG - A variant of the M7 SMG, the M7S is equipped with an external flash and SS/M 49 sound suppressor on the barrel along with a flashlight. To assist the user in target acquisition, the weapon is fitted with a SLS/V 5B smart-linked scope. Muzzle flash is significantly reduced, and firing the weapon gives a barely noticeable sound, increasing stealth applications for the M7S Submachine Gun and increasing accuracy from decreased recoil, making the weapon more efficient at medium-long range. It fires 5 x 23mm M443 Caseless Full Metal Jacket from a reduced 48-round magazine. After joining the Spartans, Jacob gets an upgraded M7S SMG. The magazine is size increased from 48 to 60. The Smart-link scope is replaced with a reflex sight that uses a miniature reticule, making it more effective in dark areas and general close quarters combat.

M6S - The M6C/SOCOM variant is a special issued handgun to the UNSC's special operations units. The M6C/SOCOM variant has an integrated sound suppressor, and muzzle brake. It is the secondary weapon of special forces Orbital Drop Shock Troopers and is used in operations that rely on stealth rather than direct engagements. In lieu of the KFA-2 sight used on the M6D PDWS, the M6C/SOCOM utilizes the VnSLS/V 6E smart linked 4x scope, enabling the user to eliminate targets at long range while incurring limited recoil due to the integral sound suppressor and compensator. It has a considerably high rate of fire with an long effective range, being able to hit a target accurately at about fifty meters. The M6C/SOCOM is, like its M6C counterpart, weaker than the standard-issue M6G PDWS due to lower efficiency against shielded and heavily armored targets. It uses M228 SAP-HP from a 48 round magazine.

Prototype Bow - After joining the Spartans, Jacob is given a prototype bow to test on the field. It is a large bow that resembles a modern compound bow. It is sleek, grey, and is constructed of metal. It is a heavily customized with a laser sight and is capable of folding on itself for easier transport and concealment. It is silent, deadly, very effective, and is one of the two weapons that can be used without disrupting the cloak, the other being the combat knife. Charged shots travel in a straight line without experiencing arc with enough kinetic energy to stop a rhino and pin targets against walls. Jacob can carry up to 25 Carbon-Impact broadhead tip arrows in a mechanical quiver on the back.

Spartan Armor Overview

Named after a predatory creature native to Sanghelios, the Helioskrill armor was crafted by a Sangheili prodigy inspired to test her skill against the best that humanity could muster. The Helioskrill armor was manufactured by Kolaar Manufactorum. Such is the skill of the artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered.

Jacob's Helioskrill armor is unique even by other Spartan Armor standers. It has been built with a number of features and customization to best help suit his skills and abilities in the terms of stealth.

The HUD compass has Covenant markings instead of cardinal directions. It features a target tracking system when used with compatible (Covenant) weapons. Finally it comes with the standard issue VISR similar to the ones used in ODST armor.

It comes equipped with a built-in active camouflage generator capable of generating a field of energy to bend light around the user, thus making the user effectively invisible. There is, however, a slight distortion, which can be noticed by the normal eye, particularly when the suit is in motion. The more the user moves, the more visible they become. It can become a near-perfect cloaking field indefinitely when standing still. It has a virtually unlimited duration, but the built-in generator has a severe drawback in that it diverts power from the shielding equipment. Another drawback is that it can be disrupted if the wearer fires shots or if the wearer is hit. Only the knife and bow can be used without disrupting the cloak. There is an icon in the HUD, which serves as an indicator of whether or not the active camouflage was on or not.

Next it features an Advanced Sensors Armor Mod. In which the motion tracker is now compatible with the Smart-Link, and both range and sensitivity are enhanced. In addition, he is harder to detect on enemy Motion Trackers.

Finally it has the Stealth Specialization enhancement. Which dampens the sound of sprinting, allows for faster assassinations reducing the user's vulnerability, and reduces the red profile to a red outline of himself when being viewed through certain VISR enhancement systems.