User:Impurest Cheese/Halo: Hostilities

Setting

 * Halo Hostilities takes place in the city of New Utgard the capital of the UNSC planet Harvest. The main character is a lone marine who must survive the overwhelming Brute Invasion forces. Instead of Levels the player has tasks which they can choose to do to aid in the completion of the main objective of staying alive for twenty four hours. Choosing to do a task which puts you in harms way often has a beneficial affect such as finding an ally or gaining attribute points.

Character Controls

 * Walk – Move the Right Thumbstick
 * Camera Controls – Move the Left Thumbstick
 * Fire Weaponry – Pull the Right Trigger/Pick up Item
 * Melee – Press the B Button
 * Swap Weapon – Press the Y Button
 * Throw Grenade – Pull the Left Trigger
 * Activate/Deactivate Personnel Light Source – Press the X Button
 * Reload – Press the Right Bumper
 * Toggle Grenade – Press the Left Bumper
 * Activate PDA – Press the Start Button
 * Unused – Back Button

Time Concept

 * As time moves through the game the state of the city changes as does the behaviour of enemies and the inhabitants.


 * Between 0 – 2 Hours – Open Warfare. The UNSC and Covenant Remnant are at war. Enemies will attack on sight and civilians will hide. Any UNSC personnel will come to your aid.
 * Between 2 – 7 Hours – Resistance. The civilians or any remaining UNSC Marines still resist the Covenant and will come to your aid. The Covenant is more likely to try and catch humans alive to interrogate them.
 * Between 7 – 12 Hours – Nightfall. Resistance begins to reduce and Civilians are more likely to save themselves then help you. The majority of UNSC Marines remaining begin to surrender when attacked. The Covenant begins rounding up Prisoners for Interrogation.
 * Between 12 – 18 Hours – Longest Night. All Resistance ceases. The Covenant starts to occupy the City and has a large range of behaviours depending on the species and situation.
 * Between 18 – 24 Hours – Dawn. The UNSC Army begins to arrive and attack the Covenant forces. Any Civilians or Remaining UNSC personnel begin to attack the Covenant. The Covenant begins killing any human on sight.

Main Character

 * The Main Character is a UNSC Marine stationed at New Utgard during the 4th Battle of Harvest. He/she has to survive to deliver an important piece of information to ONI which was discovered during the fighting.

Covenant Races

 * Grunts (Unggoy) – The main bulk of the Covenant attack force, Grunts are vicious although somewhat cowardly soldiers often found in large packs. When under the command of a Brute they are effective warriors.


 * Brute (Jiralhanae) – Deadly and powerful predators the Brutes are in charge of the military forces of the Covenant. Equipped with a wide range of weaponry the Brutes often travel in packs and are prone to going to berserk.


 * Prophets (San ‘Shyuum) – An almost extinct race the Prophets are rarely seen on the battlefield. They are religious leaders and are the highest caste of the Covenant in charge of the worship to the Forerunner.


 * Elites (Sangheili) – After the Great Schism the Elites left the Covenant. Deadly warriors they now ally themselves with the UNSC against the Covenant Remnant.


 * Jackals (Kig-yar) – Bird like mercenaries hired by the Covenant Remnant the Jackals act as defensive soldiers and snipers. Fast and vicious the Kig-yar are often found with robust energy shields to give them an advantage in combat.


 * Hunter (Lekgolo) – Huge walking tanks formed from masses of eel like creatures the Hunter is found in pairs. Very rarely seen in the Covenant Remnant the political motivation of the Hunters is still unknown.


 * Drones (Yanme’e) – Drones are insectile warriors that have the ability to fly. They use this ability to harass enemy troops making them a hard target to hit. Drones are the most persistent of all the Covenant and often act as scouts for larger attack parties.

UNSC Weaponry

 * Pistol – M6G. 6 Rounds/Magazine
 * Sub Machine Gun – M7/Caseless. 30 Rounds/Magazine
 * Assault Rifle – MA5C ICWS. 32 Rounds/Magazine
 * Battle Rifle – BR55HB SR. 36 Rounds/Magazine
 * Shotgun – M90A CAWS. 8 Shells/Magazine
 * Sniper Rifle – SRS 99D AM. 4 Rounds/Magazine
 * Rocket Launcher – M41 SSR MAV/AW. 2 Rockets/Magazine
 * Spartan Laser – WAV M6 GGNR. 5 Shots/Charge

Exotic Human Weaponry

 * There are three exotic Human Weapons which have a single representative of each in the game. They have little effect on game play although it takes some expertise to claim them.


 * AK 553 Assault Rifle. 30 Shots/Magazine
 * RPG92. Disposable Rocket Launcher
 * Z47-19 Hunting Rifle 5 Shots/Magazine

Covenant Remnant Weaponry

 * Plasma Pistol
 * Plasma Rifle
 * Brute Spiker. 40 Rounds/Magazine
 * Needler. 19 Needles/Magazine
 * Mauler. 5 Shots/Magazine
 * Covenant Carbine. 18 Rounds/Magazine
 * Beam Rifle. – 18 Shots/Charge
 * Fuel Rod Gun. – 5 Rounds/Magazine
 * Type 421 Chemical Sprayer.

Other Weaponry

 * In addition to infantry weaponry there are several turrets around. They can easily turn the tide of battle although using them often leaves you exposed. Some weapons such as Brute Shots are too heavy for a Marine to use while the Energy Sword is too dangerous to be used effectively.

Grenades

 * The Marines can use four types of Grenade. These are;


 * Frag Grenade Kill Radius – 5m, Casualty Radius – 15m
 * Plasma Grenade Kill Radius – 4m, Casualty Radius – 11m


 * A67 Smoke Grenade


 * Fire Bomb Grenade Kill Radius – 3m, Casualty Radius – 11m


 * In addition Brutes will often use spike grenades frequently although they are to heavy for the character to use.]]

Tasks

 * Tasks come in two forms, mandatory and optional. When a task is issued it will be recorded on your PDA. Mandatory tasks usually have to be completed by a time limit and you receive little reward for doing them. Optional tasks are usually issued by civilians or other soldiers and often have a large reward. To complete an Optional task you must return to the person who set the task.

Timer

 * Your PDA also records the time and will inform you when you reach a deadline. Rewards are given for completing a Mandatory Task early and they are often essential for progress later on in the game.